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Struct equality comparison fixed
[android-x86/external-swiftshader.git]
/
src
/
2016-04-26
Alexis Hetu
Struct equality comparison fixed
tree
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commitdiff
2016-04-26
Nicolas Capens
Fix implementation read format for RGB formats.
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commitdiff
2016-04-26
Nicolas Capens
Fix operator precedence issue.
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commitdiff
2016-04-26
Nicolas Capens
Fix unrolling loops with return statements.
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commitdiff
2016-04-22
Nicolas Capens
Support parsing defined operator generated by macro...
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commitdiff
2016-04-22
Nicolas Capens
Unexpected tokens after conditionals should be an error...
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commitdiff
2016-04-22
Nicolas Capens
Validate that all function-like-macro arguments are...
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commitdiff
2016-04-22
Nicolas Capens
Fix potentially uninitialized variable warning.
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commitdiff
2016-04-22
Alexis Hetu
Making proper use of size_t
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commitdiff
2016-04-21
Nicolas Capens
Fix error code on invalid shader/program operation
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commitdiff
2016-04-21
Nicolas Capens
Fix checking all mipmap levels for padding.
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commitdiff
2016-04-21
Alexis Hetu
Transform feedback varying validation code
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commitdiff
2016-04-21
Nicolas Capens
Compute cube LOD from 3D cube intersection distance.
tree
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commitdiff
2016-04-19
Alexis Hetu
Fixed a couple of regressions from namespace refactoring
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commitdiff
2016-04-19
Nicolas Capens
Fix signed/unsigned compiler warning.
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commitdiff
2016-04-19
John Sheu
Add support for GL_NV_read_depth
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commitdiff
2016-04-18
Nicolas Capens
Implement GL_EXT_draw_buffers.
tree
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commitdiff
2016-04-18
Nicolas Capens
Fix draw buffers support.
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commitdiff
2016-04-18
Nicolas Capens
Implement broadcasting of gl_FragColor.
tree
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commitdiff
2016-04-18
Nicolas Capens
Fix support for variable number of render targets.
tree
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commitdiff
2016-04-18
Nicolas Capens
Refactor implementation constants.
tree
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commitdiff
2016-04-18
Alexis Hetu
RGB32F texture sampling fix
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commitdiff
2016-04-18
Alexis Hetu
Fixed bad assert
tree
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commitdiff
2016-04-18
Alexis Hetu
Allowed BGRA textures to be copied
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commitdiff
2016-04-18
Alexis Hetu
Fixed loading UInt textures
tree
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commitdiff
2016-04-14
Alexis Hetu
Adding task data for transform feedback
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commitdiff
2016-04-14
Alexis Hetu
Added FORMAT_X32B32G32R32F as a renderable format
tree
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commitdiff
2016-04-14
Nicolas Capens
Validate renderability of texture formats.
tree
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commitdiff
2016-04-14
Nicolas Capens
Fix renderability test.
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commitdiff
2016-04-14
Nicolas Capens
Fix framebuffer attachment parameter query error.
tree
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commitdiff
2016-04-14
Nicolas Capens
Validate internalformat and combinations.
tree
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commitdiff
2016-04-14
Nicolas Capens
Fix error on invalid type/format combination.
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commitdiff
2016-04-14
Nicolas Capens
Fix validation of texture level.
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commitdiff
2016-04-14
Nicolas Capens
Fix local variable hides function parameter for GLSL...
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commitdiff
2016-04-13
Alexis Hetu
Added floating point formats to glCopyTexImage2D
tree
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commitdiff
2016-04-13
Alexis Hetu
Transform feedback primitives written query fix
tree
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commitdiff
2016-04-12
Alexis Hetu
Renderer side code to lock/unlock transform feedback...
tree
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commitdiff
2016-04-12
Alexis Hetu
Fixed transformFeedbackEnabled in Context
tree
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commitdiff
2016-04-11
Nicolas Capens
Fix min/max constant folding.
tree
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commitdiff
2016-04-11
Nicolas Capens
Fix constant expression vector indexing.
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commitdiff
2016-04-11
Nicolas Capens
Fix unary operator return type.
tree
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commitdiff
2016-04-11
Nicolas Capens
Propagate constness.
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commitdiff
2016-04-11
Nicolas Capens
Fix constant folding of vector compares.
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commitdiff
2016-04-11
Nicolas Capens
Handle constant expressions that have not been constant...
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commitdiff
2016-04-08
Alexis Hetu
Uniform block register allocation
tree
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commitdiff
2016-04-07
Alexis Hetu
Half float packing and unpacking intrinsic functions
tree
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commitdiff
2016-04-07
Alexis Hetu
Uniform buffer uniform unpacking utility function
tree
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commitdiff
2016-04-06
Alexis Hetu
Build fix
tree
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commitdiff
2016-04-06
Alexis Hetu
Renaming UniformBufferBinding to BufferBinding
tree
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commitdiff
2016-04-06
Nicolas Capens
Fix potential division by zero.
tree
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commitdiff
2016-04-06
Nicolas Capens
Fix support for all GL_EXT_read_format_bgra formats.
tree
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commitdiff
2016-04-06
Alexis Hetu
Signed and unsigned integer packing and unpacking intri...
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commitdiff
2016-04-06
Alexis Hetu
Transform Feedback buffer locking utility functions
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commitdiff
2016-04-05
Nicolas Capens
Fix scaling of float color to RGB565.
tree
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commitdiff
2016-04-05
Nicolas Capens
Perform texture coordinate projection at shader assembl...
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commitdiff
2016-04-05
Nicolas Capens
Refactor sampler LOD calculation method into an enum.
tree
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commitdiff
2016-04-05
Nicolas Capens
Use a regular STL map instead of unordered_map.
tree
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commitdiff
2016-04-04
Alexis Hetu
New uniform block related utility functions
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commitdiff
2016-04-04
Nicolas Capens
Fix performing dynamic component writes on vectors...
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commitdiff
2016-04-01
Nicolas Capens
Fix scalar times matrix.
tree
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commitdiff
2016-04-01
Nicolas Capens
Fix short-circuiting in preprocessor.
tree
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commitdiff
2016-04-01
Nicolas Capens
Fix treating undefined preprocessor identifiers as...
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commitdiff
2016-03-29
Nicolas Capens
Use namespaces for context owned objects.
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commitdiff
2016-03-29
Nicolas Capens
Use a shared namespace for shader and program objects.
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commitdiff
2016-03-29
Nicolas Capens
Use the namespace for storing objects.
tree
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commitdiff
2016-03-24
Nicolas Capens
Fix reserving user picked object names.
tree
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commitdiff
2016-03-24
Nicolas Capens
Allocate object names into an unordered set.
tree
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commitdiff
2016-03-24
Nicolas Capens
Refactor NameSpace into a template class.
tree
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commitdiff
2016-03-24
Nicolas Capens
Don't blit to NULL format buffers.
tree
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commitdiff
2016-03-24
Alexis Hetu
Removing superfluous element in semantic array
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commitdiff
2016-03-24
Nicolas Capens
Use the framebuffer object's stencil attachment.
tree
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commitdiff
2016-03-24
Nicolas Capens
Refactor buffer clearing.
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commitdiff
2016-03-24
Nicolas Capens
Reduce math function duplication.
tree
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commitdiff
2016-03-24
Nicolas Capens
Bind depth and stencil buffers separately.
tree
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commitdiff
2016-03-24
Nicolas Capens
Support separate depth and stencil buffers.
tree
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commitdiff
2016-03-21
Alexis Hetu
Added support for more depth types
tree
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commitdiff
2016-03-18
Nicolas Capens
Remove FORMAT_A1R5G5B5 from EGL configs.
tree
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commitdiff
2016-03-18
Alexis Hetu
32-bit integer vertex attribute
tree
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commitdiff
2016-03-18
Alexis Hetu
Fixed some unary operators
tree
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commitdiff
2016-03-10
Nicolas Capens
Add the OGLESBasicTnL sample for Linux.
tree
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commitdiff
2016-03-10
Nicolas Capens
Fix jb-mr1-gce-dev build.
tree
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commitdiff
2016-03-10
Nicolas Capens
Fix draw race condition regression.
tree
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commitdiff
2016-03-09
Nicolas Capens
Disable SIGXCPU signal handling by LLVM.
tree
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commitdiff
2016-03-09
Alexis Hetu
Transform feedback query implementation
tree
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commitdiff
2016-03-08
Alexis Hetu
Rasterizer discard implementation
tree
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commitdiff
2016-03-07
Daniel Kenji Toyama
Add missing operation.
tree
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commitdiff
2016-03-02
Alexis Hetu
Fixed color clear for non multisampled rendertargets
tree
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commitdiff
2016-03-01
Nicolas Capens
Fix Android emulator library loading on Windows.
tree
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commitdiff
2016-03-01
Alexis Hetu
Fixed color clear on multisampled rendertargets
tree
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commitdiff
2016-02-26
Nicolas Capens
Correct reciprocal approximation for power-of-two values.
tree
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commitdiff
2016-02-26
Alexis Hetu
Parser cleanup
tree
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commitdiff
2016-02-25
Nicolas Capens
Fix evaluating empty loop condition to true.
tree
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commitdiff
2016-02-25
Alexis Hetu
Fixed FenceSync object ref count
tree
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commitdiff
2016-02-24
Greg Hartman
Remove unneeded libraries
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commitdiff
2016-02-24
Nicolas Capens
Implement support for separate minification/magnificati...
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commitdiff
2016-02-23
Alexis Hetu
Fixed Android build failure
tree
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commitdiff
2016-02-22
Alexis Hetu
Fixed GLES3.0 attribute locations
tree
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commitdiff
2016-02-18
Alexis Hetu
Default framebuffer type fix
tree
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commitdiff
2016-02-18
Alexis Hetu
Packing fix
tree
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commitdiff
2016-02-18
Alexis Hetu
Fixed setting Renderbuffer's layer and level
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commitdiff
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