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Detail activate description is dynamically built using activation_info table
[hengbandforosx/hengbandosx.git]
/
src
/
2013-02-01
habu
Detail activate description is dynamically built using...
tree
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commitdiff
2013-01-31
iks
When an object has activation flag and xtra2=0, restore...
tree
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commitdiff
2013-01-31
iks
Rewrite a prompt of dragon breath activation and fix...
tree
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commitdiff
2013-01-31
iks
Normal objects also are defined their activation type...
tree
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commitdiff
2013-01-31
habu
Add activation timeout to description of the bladeturner
tree
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commitdiff
2013-01-31
habu
Null pointer check added
tree
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commitdiff
2013-01-31
habu
言語選択マクロを追加
tree
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commitdiff
2013-01-31
habu
fix index in activation_info table
tree
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commitdiff
2013-01-31
habu
Now activation timeout is defined in activation_info...
tree
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commitdiff
2013-01-31
iks
Amulets' egos also are defined its activation type...
tree
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commitdiff
2013-01-31
iks
Rings' egos also are defined its activation type in...
tree
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commitdiff
2013-01-31
iks
We can define activation type of egos in e_info.txt.
tree
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commitdiff
2013-01-31
iks
Implement permanently repeatedly weak/heavy cursing...
tree
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commitdiff
2013-01-30
iks
Be able to target monsters out of a panel but in a...
tree
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commitdiff
2013-01-30
iks
Integrate initial flag, level and value settings of...
tree
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commitdiff
2013-01-30
iks
Add effect explains of activation of resist each elemental.
tree
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commitdiff
2013-01-29
iks
Now we can define fixed artifacts' activation with...
tree
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commitdiff
2013-01-29
iks
dafaultが悪さをするので削除。
tree
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commitdiff
2013-01-29
iks
固定アーティファクトの発動は全部外部フラグ化し終わった。
tree
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commitdiff
2013-01-29
iks
さらなる続き。
tree
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commitdiff
2013-01-29
iks
さらに続きを実装。
tree
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commitdiff
2013-01-29
iks
さらなる修正。
tree
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commitdiff
2013-01-28
iks
add U:flags line for activation index.
tree
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commitdiff
2013-01-28
iks
Fix a mistake between type and k_idx.
tree
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commitdiff
2013-01-28
iks
Fix a mistake between flags and gen_flags.
tree
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commitdiff
2013-01-28
iks
QUESTITEM flag of a target artifact in Vault Quest...
tree
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commitdiff
2013-01-27
iks
Format of Quest infomation (to get a target artifact...
tree
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commitdiff
2013-01-27
dis-
Hide the dice of target weapons in Vault Quest.
tree
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commitdiff
2013-01-27
deskull
敵生成失敗による闘技場バグで出られなくなったセーブデータを救済するための判定を追加。
tree
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commitdiff
2013-01-27
deskull
闘技場で死亡しているユニークに手番が回った場合、不戦勝にする処理を実装。
tree
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commitdiff
2013-01-26
iks
RBE_INERTIA's effect turn becomes shorter.
tree
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commitdiff
2013-01-26
iks
Add new monster's melee effects INERTIA and STUN.
tree
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commitdiff
2013-01-25
iks
Random reward artifact can be set in lib/edit/q*.txt...
tree
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commitdiff
2013-01-25
iks
Can place an artifact and base objects of any rewarding...
tree
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commitdiff
2013-01-25
iks
Target quest infomations are not initialized when getti...
tree
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commitdiff
2013-01-24
iks
POWERFUL monsters can already invoke elemental balls...
tree
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commitdiff
2013-01-16
habu
suppress gcc warning
tree
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commitdiff
2013-01-16
habu
rewrote add_esp_weak function
tree
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commitdiff
2013-01-14
dis-
add type casting for sprintf
tree
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commitdiff
2013-01-14
dis-
flags must be unsigned
tree
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commitdiff
2013-01-14
iks
Rewrote rumor_bind_name function for avoiding a memory...
tree
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commitdiff
2013-01-14
iks
Fixed warning of rumor_bind_name function.
tree
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commitdiff
2013-01-13
iks
Add XTRA_DICE flag for generating ego weapons which...
tree
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commitdiff
2013-01-13
iks
Rumors already includes some excellent rumors. (It...
tree
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commitdiff
2013-01-07
dis-
Fix compare_weapon critical calc.
tree
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commitdiff
2013-01-03
dis-
Fix Term_fresh for X11 cursor problem.
tree
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commitdiff
2012-12-24
dis-
Fix compare_weapon calculation.
tree
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commitdiff
2012-12-24
dis-
Fix typo..
tree
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commitdiff
2012-12-24
dis-
Fix fool code in compare_weapon.
tree
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commitdiff
2012-12-24
dis-
Update compare_weapon. -- Reduce the rounded up error.
tree
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commitdiff
2012-12-23
dis-
Update compare_weapon. -- Apply vorpal and critical.
tree
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commitdiff
2012-12-23
dis-
Add vorpal hit line for compare_weapon.
tree
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commitdiff
2012-12-23
dis-
Fix compare_weapon.
tree
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commitdiff
2012-12-22
deskull
自己変容時の種族変更について、経験値修正に基づいた変更先制限が働いていなかったバグを踏まえ、現状仕様を維持する...
tree
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commitdiff
2012-12-16
dis-
Remove expand of look command from 3160 -- annoying.
tree
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commitdiff
2012-12-16
dis-
Add window flag -- Display monsters in sight
tree
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commitdiff
2012-12-13
dis-
Add Artifact.spo to crossbow-bolt
tree
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commitdiff
2012-12-09
deskull
商人テーブルを整理完了。
tree
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commitdiff
2012-12-09
deskull
商人テーブルを整理。
tree
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commitdiff
2012-12-08
dis-
Bug fix -- Japanese messages of Report Magic.
tree
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commitdiff
2012-12-08
dis-
Add energy use for QuestEnter/QuestExit.
tree
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commitdiff
2012-12-07
dis-
Updated version to 2.1.1
tree
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commitdiff
2012-12-01
dis-
Upgrade Arena. Stronger the monsters, and rewards.
tree
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commitdiff
2012-11-26
deskull
アリーナのプレイヤーと出くわすバグを修正。
tree
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commitdiff
2012-11-25
deskull
ウィザードモードに職業を変える機能を追加(ただし、魔法領域の再設定などは行われず不完全であるので注意)
tree
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commitdiff
2012-11-24
deskull
table.c の店舗情報整理。
tree
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commitdiff
2012-11-23
deskull
table.c の整理。
tree
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commitdiff
2012-11-23
deskull
message_pain()関数を整理。
tree
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commitdiff
2012-11-19
dis-
No more unlimited Multiply monster drops -- up to 1024.
tree
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commitdiff
2012-11-18
dis-
Completely change TowerQuest. Try Once, Difficult,...
tree
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commitdiff
2012-11-18
habu
autoconfから--enable-c99を削除し、stdint.hの有無で判定するよう変更
tree
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commitdiff
2012-11-16
habu
tag_type構造体に関する修正
tree
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commitdiff
2012-11-16
habu
書式をlong intに指定
tree
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commitdiff
2012-11-16
habu
配列に対して行っている不要なNULLチェックを削除
tree
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commitdiff
2012-11-16
habu
fprintf(fp, buf) を fputs(buf, fp) に修正
tree
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commitdiff
2012-11-16
dis-
bug fix: disable target of spreading shuriken with...
tree
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commitdiff
2012-11-15
dis-
reset kata_muso at travel
tree
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commitdiff
2012-11-11
deskull
ウィザードモードの★生成インターフェイスの不具合を修正。
tree
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commitdiff
2012-11-10
deskull
ウィザードモードの固定アーティファクト生成処理を修正。
tree
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commitdiff
2012-11-09
deskull
モンスターを1件追加。闘技場を修正。
tree
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commitdiff
2012-11-09
deskull
ユニーク感知をランダムアーティファクトならびに弱いESP付加の選択肢に加え、ダンプに表示する仕様を追加。
tree
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commitdiff
2012-11-09
deskull
開発版2.1.0へ移行。
tree
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commitdiff
2012-09-08
dis-
add type casting for fprintf
tree
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commitdiff
2012-09-08
dis-
add configure option --enable-c99
tree
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commitdiff
2012-08-13
deskull
msg_format文の修正。
tree
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commitdiff
2012-08-07
deskull
呪文の巻物の効果がスナイパーにも一部付加されていた不具合を修正。
tree
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commitdiff
2012-08-07
deskull
モンスターの生成階層ブースト指向が2重になっていたため、「実質悪夢モード時意外の深層生成確率が倍+さらに低確率...
tree
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commitdiff
2012-08-06
deskull
dungeon_turnの過剰経過による、NASTY_MONSTER発生率と階層上昇を有効な形に実装し直した上...
tree
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commitdiff
2012-06-12
deskull
先のコミットだとC99に完全対応していないコンパイラが対応できないので、プリプロセッサ「C99」で囲って以前の...
tree
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commitdiff
2012-06-12
dis-
update typedef
tree
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commitdiff
2012-06-11
deskull
do_cmd_cast()時のMP消費を実際の影響処理より前に置き、
tree
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commitdiff
2012-04-25
deskull
現行の1.7.2を正式版2.0.0扱いに移行。
v2.0.0
tree
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commitdiff
2011-08-12
deskull
main-gcu.c中で発見された環境依存問題を解決。
tree
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commitdiff
2011-03-08
deskull
不可能な地形上での忍者の速駆け発動禁止。
tree
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commitdiff
2011-03-08
deskull
effect.cの英文時メッセージバッファの不足を修正。
tree
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commitdiff
2010-11-12
deskull
性格選択時の配列外参照を修正。
tree
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commitdiff
2010-03-02
habu
薬の最後の1服を飲んだ時、徳・満腹度が正しく増減されない不具合を修正。
tree
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commitdiff
2010-02-27
habu
ガラスの破片がモンスターを倒した時、ガラスの破片(who == -2)に対して経験値を与えようとするため配列外...
tree
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commitdiff
2010-02-26
habu
えーいもう消しちゃえ。
tree
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commitdiff
2010-02-14
habu
autopick_new_entry()でautopick_type構造体のbonusメンバ変数の初期化がされ...
tree
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commitdiff
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