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Use a string format for safer printing.
[android-x86/external-swiftshader.git]
/
tests
/
2015-03-11
Maxime Gregoire
libGL Frustum implementation
tree
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commitdiff
2015-02-24
Alexis Hetu
Adding multisampling to texture3D test
tree
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commitdiff
2015-02-23
Maxime Gregoire
LibGL Simple cube test modification.
tree
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commitdiff
2015-02-11
Maxime Gregoire
OpenGL 2.1 Simple test cube application
tree
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commitdiff
2015-02-10
Alexis Hetu
Fixed depth test for 3D texture test
tree
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commitdiff
2015-02-10
Alexis Hetu
Adding Texture3D support.
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commitdiff
2015-01-22
Nicolas Capens
Remove the Radiance compiler copy and use OpenGL's...
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commitdiff
2014-12-08
Nicolas Capens
Create translator libraries for the Android Emulator...
tree
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commitdiff
2014-12-06
Nicolas Capens
Add Linux projects for Radiance.
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commitdiff
2014-12-06
Nicolas Capens
Merge libEGL into libRAD.
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commitdiff
2014-12-06
Nicolas Capens
Fix compile errors.
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commitdiff
2014-12-02
Nicolas Capens
Implement a Radiance prototype.
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commitdiff
2014-11-21
Nicolas Capens
Switch from GCC to Clang.
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commitdiff
2014-11-21
Nicolas Capens
Fix 32-bit builds of the sample app on Linux.
tree
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commitdiff
2014-11-17
Nicolas Capens
Fix eglGetDisplay(EGL_DEFAULT_DISPLAY) on Linux.
tree
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commitdiff
2014-11-17
Nicolas Capens
Add the OGLES2HelloTriangle sample to the Linux build.
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commitdiff
2014-11-11
Nicolas Capens
Fix test sample launch environment.
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commitdiff
2014-11-03
Nicolas Capens
Initialize RAD using EGL instead of GLUT.
tree
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commitdiff
2014-11-03
Nicolas Capens
Added HelloRAD test sample.
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commitdiff
2014-10-29
Nicolas Capens
Add the BasicTnL PowerVR sample.
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commitdiff
2014-06-06
Nicolas Capens
Add the DisplacementMap PowerVR sample.
tree
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commitdiff
2014-06-06
Nicolas Capens
Add the ChameleonMan PowerVR sample.
tree
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commitdiff
2014-06-06
Nicolas Capens
Add the HelloAPI PowerVR sample.
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commitdiff