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Fix libEGL symbol visibility.
[android-x86/external-swiftshader.git] / third_party / LLVM /
2017-03-20 Tom AndersonFix GCC build
2017-03-16 Nicolas CapensFix Visual Studio 2017 compilation.
2017-03-15 Greg HartmanAllows SwiftShader to identify the Android version
2017-03-14 Alexis HetuFixed defines from BUILD.gn files
2017-03-13 Nicolas CapensFix calling stack probe through a register on Win64.
2016-12-06 Alexis HetuRemoving Code::Blocks build files
2016-12-05 Alexis HetuFixed sys/time.h vs time.h issue on Linux
2016-11-22 Alexis HetuFixed official chromium build on Linux
2016-09-15 Alexis HetuUpgrade to Visual Studio 2015 project files
2016-09-13 Alexis HetuMade SwiftShader compile on Mac in Chromium
2016-09-01 Alexis HetuFixing intrinsics for Windows clang
2016-09-01 Alexis HetuRenaming functions named after operator names
2016-08-31 Alexis HetuFixed build files for Windows clang
2016-07-07 Alexis HetuUpdate to BUILD.gn files
2016-06-23 Alexis HetuUpdate to gn files for Windows
2016-06-09 Alexis HetuGN files, initial check in
2016-05-13 Nicolas CapensOutput builds to top-level obj and bin folder.
2016-05-12 Nicolas CapensDisable all LLVM signal handlers.
2016-05-10 Nicolas CapensMove LLVM to /third_party.