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Don't use Long1 for stencil operations.
[android-x86/external-swiftshader.git]
/
third_party
/
2016-12-01
Nicolas Capens
Implement square root and reciprocal.
tree
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commitdiff
2016-12-01
Nicolas Capens
Implement unpacking of high 64-bit vector halves.
tree
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commitdiff
2016-12-01
Nicolas Capens
Implement several vector shuffle operations.
tree
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commitdiff
2016-11-22
Alexis Hetu
Fixed official chromium build on Linux
tree
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commitdiff
2016-10-13
Nicolas Capens
Add Subzero vector arithmetic tests.
tree
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commitdiff
2016-10-13
Nicolas Capens
Add googletest as a submodule.
tree
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commitdiff
2016-09-29
Nicolas Capens
Add LLVM dependencies for Subzero.
tree
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commitdiff
2016-09-29
Nicolas Capens
Add Subzero as submodule.
tree
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commitdiff
2016-09-15
Alexis Hetu
Upgrade to Visual Studio 2015 project files
tree
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commitdiff
2016-09-13
Alexis Hetu
Made SwiftShader compile on Mac in Chromium
tree
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commitdiff
2016-09-01
Alexis Hetu
Fixing intrinsics for Windows clang
tree
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commitdiff
2016-09-01
Alexis Hetu
Renaming functions named after operator names
tree
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commitdiff
2016-08-31
Alexis Hetu
Fixed build files for Windows clang
tree
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commitdiff
2016-07-07
Alexis Hetu
Update to BUILD.gn files
tree
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commitdiff
2016-06-23
Alexis Hetu
Update to gn files for Windows
tree
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commitdiff
2016-06-09
Alexis Hetu
GN files, initial check in
tree
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commitdiff
2016-05-13
Nicolas Capens
Output builds to top-level obj and bin folder.
tree
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commitdiff
2016-05-13
Nicolas Capens
Move Visual Studio solution to root directory.
tree
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commitdiff
2016-05-12
Nicolas Capens
Disable all LLVM signal handlers.
tree
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commitdiff
2016-05-10
Nicolas Capens
Move LLVM to /third_party.
tree
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commitdiff
2016-05-10
Nicolas Capens
Move PowerVR samples to /third_party/PowerVR_SDK.
tree
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commitdiff