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badlogicgames [Thu, 16 Jun 2011 22:33:56 +0000 (22:33 +0000)]
[changed] IsoCamTest is now a fully working isometric tile rendering example with camera drag. tiles are asumed to be 1x1 units in size. The spritebatch used to render is using a rotation matrix so everything is rendered in the x/z plane instead of the usual x/y plane. the camera itself is located above the x/z plane, looking down, left, along the negative z-axis for a 45 degree iso effect.
badlogicgames [Thu, 16 Jun 2011 17:38:48 +0000 (17:38 +0000)]
[added] more fun to 3D loader api :)
badlogicgames [Thu, 16 Jun 2011 17:33:34 +0000 (17:33 +0000)]
[added] ModelLoader inteface, plus sub-interfaces like StillModelLoader, KeyframedModelLoader and SkeletonModelLoader
[added] ModelLoaderHints and MD2LoaderHints. Allows to generically pass on loading hints like flipV etc. to a specific loader.
[changed] all loaders (except the Ogre one) implement the interfaces now
[added] ModelLoaderRegistry, allows to register one or more loaders based on file extension. Makes loading models a bit easier.
badlogicgames [Thu, 16 Jun 2011 16:45:54 +0000 (16:45 +0000)]
[updated] Version is 0.9.2 now.
badlogicgames [Thu, 16 Jun 2011 16:45:01 +0000 (16:45 +0000)]
[changed] made box2d velocity threshold configureable, see World.setVelocityThreshold()/getVelocityThreshold().
badlogicgames [Thu, 16 Jun 2011 16:29:03 +0000 (16:29 +0000)]
fixed mac natives
badlogicgames [Thu, 16 Jun 2011 16:25:27 +0000 (16:25 +0000)]
[changed] made box2d velocity threshold configureable, see World.setVelocityThreshold()/getVelocityThreshold().
badlogicgames [Wed, 15 Jun 2011 19:16:37 +0000 (19:16 +0000)]
[added] ExitTest
badlogicgames [Wed, 15 Jun 2011 19:11:53 +0000 (19:11 +0000)]
[added] Application.exit(). This will close the application some time in the future, invoking the full pause/dispose cycle.
badlogicgames [Wed, 15 Jun 2011 19:01:46 +0000 (19:01 +0000)]
[added] debug renderer to Box2DTest.
badlogicgames [Wed, 15 Jun 2011 18:33:43 +0000 (18:33 +0000)]
[fixed] issue 287, typo in TextInputListener.
badlogicgames [Wed, 15 Jun 2011 17:44:11 +0000 (17:44 +0000)]
[updated] all binaries from ci server.
badlogicgames [Wed, 15 Jun 2011 17:31:29 +0000 (17:31 +0000)]
mac natives...
badlogicgames [Wed, 15 Jun 2011 17:29:40 +0000 (17:29 +0000)]
[fixed] mac build script, last try before i make things explode
badlogicgames [Wed, 15 Jun 2011 17:26:28 +0000 (17:26 +0000)]
[fixed] mac build script, linker options still had ppc enabled.
badlogicgames [Wed, 15 Jun 2011 17:23:59 +0000 (17:23 +0000)]
[changed] mac build is now x86/x64 only. I'm sorry, no more ppc support in latest xcode it seems. Fuck all about that.
badlogicgames [Wed, 15 Jun 2011 17:15:44 +0000 (17:15 +0000)]
[added] post/pre solve stuff to Box2DTest. Major log output ahead :D
badlogicgames [Wed, 15 Jun 2011 17:13:57 +0000 (17:13 +0000)]
[added] box2d post/pre solve. Gotta compile for mac...
badlogicgames [Wed, 15 Jun 2011 14:30:21 +0000 (14:30 +0000)]
[oh god i'm dumb] forgot to commit AndroidInput...
badlogicgames [Wed, 15 Jun 2011 08:12:12 +0000 (08:12 +0000)]
[fixed] multitouch pointer id remapping
dfraska@gmail.com [Wed, 15 Jun 2011 01:36:13 +0000 (01:36 +0000)]
[fixed] TiledLoader couldn't correctly load multi-layer xml maps
dfraska@gmail.com [Wed, 15 Jun 2011 01:09:51 +0000 (01:09 +0000)]
[fixed] TileMapRenderer offset had changed
badlogicgames [Tue, 14 Jun 2011 23:47:14 +0000 (23:47 +0000)]
[added] BitmapFont.computeGlyphAdvancesAndPositions() (what a mouth full...) and BitmapFont.containsCharacter(). Needed for easy implementation of UI text field :D
[added] TextField to QBOB ui prototype. Not done yet, clipping and scrolling is missing.
badlogicgames [Tue, 14 Jun 2011 21:59:50 +0000 (21:59 +0000)]
[added] Actor.keyDown/Up/Touched/scrolled plus implementation in Group.
[added] Group.keyboardFocus() and scrollFocus(). May the fsm have mercy on us.
badlogicgames [Tue, 14 Jun 2011 19:58:30 +0000 (19:58 +0000)]
[fixed] typo. how did that get in there?
badlogicgames [Tue, 14 Jun 2011 09:09:37 +0000 (09:09 +0000)]
[fixed] Circle contains. Thanks bullsquared!
badlogicgames [Mon, 13 Jun 2011 23:13:28 +0000 (23:13 +0000)]
[changed] split up Group.draw() into several methods. Needed for UI stuff, also a little cleaner now.
badlogicgames [Sun, 12 Jun 2011 16:29:45 +0000 (16:29 +0000)]
badlogicgames [Sun, 12 Jun 2011 16:27:44 +0000 (16:27 +0000)]
[added] some blender files to test the blender exporter for still models. Works like a charme :D
[added] tons of new widgets for the qbob scene2d ui stuff. to be released as a libgdx extension. :D
dfraska@gmail.com [Sat, 11 Jun 2011 14:51:33 +0000 (14:51 +0000)]
[fixed] TileMapRenderer was incorrectly placing tiles with transparency
badlogicgames [Fri, 10 Jun 2011 14:45:01 +0000 (14:45 +0000)]
[reverted] Group, cause i was out of my mind...
badlogicgames [Fri, 10 Jun 2011 13:22:19 +0000 (13:22 +0000)]
[fixed] issue 289, thx Mihail!
badlogicgames [Fri, 10 Jun 2011 08:47:44 +0000 (08:47 +0000)]
[fixed] descent is calculated over all glyphs in BitmapFont.
badlogicgames [Thu, 9 Jun 2011 21:17:58 +0000 (21:17 +0000)]
[fixed] FastImage sets color of sprite as well now. Thanks Mihail.
badlogicgames [Thu, 9 Jun 2011 15:32:31 +0000 (15:32 +0000)]
[changed] BitmapFont supports Hiero 4 output as well now.
badlogicgames [Thu, 9 Jun 2011 08:17:49 +0000 (08:17 +0000)]
[added] boy.g3dt and StillModel modificatoins
badlogicgames [Wed, 8 Jun 2011 22:23:08 +0000 (22:23 +0000)]
[added] Actove.touchMoved, uses a base implementation so that API doesn't break.
badlogicgames [Wed, 8 Jun 2011 22:14:18 +0000 (22:14 +0000)]
[fixed] ShaderProgram.setUniformMatrix, thx toronto :)
badlogicgames [Wed, 8 Jun 2011 20:05:07 +0000 (20:05 +0000)]
[added] BitmapFont.getDescent() to end this madness!
badlogicgames [Wed, 8 Jun 2011 19:17:28 +0000 (19:17 +0000)]
[added] nine patches, skin class + xml format etc.
badlogicgames [Wed, 8 Jun 2011 18:40:30 +0000 (18:40 +0000)]
[renamed] new Xml.Element attribute getters...
badlogicgames [Wed, 8 Jun 2011 18:38:34 +0000 (18:38 +0000)]
[added] more attribute getters to Xml.
badlogicgames [Mon, 6 Jun 2011 00:17:44 +0000 (00:17 +0000)]
final commit for the night. sleep...
badlogicgames [Sun, 5 Jun 2011 23:58:16 +0000 (23:58 +0000)]
[added] g3dt Softimage exporters
badlogicgames [Sun, 5 Jun 2011 23:56:21 +0000 (23:56 +0000)]
[added] G3dtLoader for still models.
[added] stuff...
badlogicgames [Sun, 5 Jun 2011 23:54:35 +0000 (23:54 +0000)]
[added] g3dt-still schema
badlogicgames [Sun, 5 Jun 2011 23:52:51 +0000 (23:52 +0000)]
[added] G3dtLoader for still models.
[added] stuff...
badlogicgames [Sun, 5 Jun 2011 22:26:20 +0000 (22:26 +0000)]
[fixed] LinearGroup takes float as argument for width/height.
[added] MEsh.scale(), use with care! it's bollocks! seriously!
badlogicgames [Sun, 5 Jun 2011 00:38:47 +0000 (00:38 +0000)]
[added] some component based methods to Body. Not done yet.
badlogicgames [Sat, 4 Jun 2011 16:29:25 +0000 (16:29 +0000)]
[added] boy to QbobViewer :D looks amazing.
[added] log method to AndroidMultiTouchHandler for those special times...
badlogicgames [Sat, 4 Jun 2011 15:05:43 +0000 (15:05 +0000)]
[fixed] lots of stuff in the 3D API
[changed] removed some assets from model-loader project(s).
badlogicgames [Sat, 4 Jun 2011 14:19:00 +0000 (14:19 +0000)]
[fixed] MD2 loader
badlogicgames [Sat, 4 Jun 2011 13:56:17 +0000 (13:56 +0000)]
[added] texture packer to build
badlogicgames [Sat, 4 Jun 2011 12:50:18 +0000 (12:50 +0000)]
[changed] MORE ACTORS IN CULLING TEST!
badlogicgames [Sat, 4 Jun 2011 12:06:28 +0000 (12:06 +0000)]
[added] Simple stage culling test with a lot of assumptions.
badlogicgames [Sat, 4 Jun 2011 10:42:46 +0000 (10:42 +0000)]
[fixed] updated check in FastImage. Bollocks.
badlogicgames [Sat, 4 Jun 2011 10:41:14 +0000 (10:41 +0000)]
[added] parent alpha to fastimage.
badlogicgames [Fri, 3 Jun 2011 17:20:03 +0000 (17:20 +0000)]
[changed] safeguard in onPause, erase realId of AndroidInput. The MOtorola Jordan has quite some problems it seems. Works fine on all other kinds of phones...
[changed] upped the realId size in AndroidInput for good measure.
badlogicgames [Fri, 3 Jun 2011 16:32:19 +0000 (16:32 +0000)]
[fixed] MouseJoint is rendered in Box2DDebugRenderer now.
badlogicgames [Thu, 2 Jun 2011 22:10:46 +0000 (22:10 +0000)]
[changed] lightmaps for android version.
badlogicgames [Thu, 2 Jun 2011 21:43:06 +0000 (21:43 +0000)]
[changed] latest iteration of the lightmaps
badlogicgames [Thu, 2 Jun 2011 21:25:56 +0000 (21:25 +0000)]
[added] new lightmaps!
badlogicgames [Thu, 2 Jun 2011 21:21:33 +0000 (21:21 +0000)]
[fixed] grrrr mipmaps...
badlogicgames [Thu, 2 Jun 2011 21:10:08 +0000 (21:10 +0000)]
[added] new lightmaps...
badlogicgames [Thu, 2 Jun 2011 20:56:42 +0000 (20:56 +0000)]
[changed] qbob viewer uses add signed texture combiners now. hate that stuff..
shiu@tophatinteractive.com [Thu, 2 Jun 2011 18:20:06 +0000 (18:20 +0000)]
[changed] assets for better lighting
shiu@tophatinteractive.com [Thu, 2 Jun 2011 18:04:20 +0000 (18:04 +0000)]
[fixed] 512 diffuse texture to actually be 512 /facepalm
shiu@tophatinteractive.com [Thu, 2 Jun 2011 17:52:30 +0000 (17:52 +0000)]
[changed] assets again
shiu@tophatinteractive.com [Thu, 2 Jun 2011 17:50:39 +0000 (17:50 +0000)]
[changed] assets
shiu@tophatinteractive.com [Thu, 2 Jun 2011 17:13:13 +0000 (17:13 +0000)]
[added] new models and textures
[changed] cuboc viewer to use new stuff
badlogicgames [Tue, 31 May 2011 22:13:35 +0000 (22:13 +0000)]
[fixed] Vector3.nor() is a bit more robust now.
badlogicgames [Mon, 30 May 2011 21:45:41 +0000 (21:45 +0000)]
[added] natives to model-loaders
badlogicgames [Mon, 30 May 2011 21:09:36 +0000 (21:09 +0000)]
[added] more 3D API goodness.
badlogicgames [Mon, 30 May 2011 21:07:31 +0000 (21:07 +0000)]
[added] model-loaders-android project. now with 100% more lightmaps :D
badlogicgames [Mon, 30 May 2011 18:36:37 +0000 (18:36 +0000)]
[moved] old model-loaders project to new path.
badlogicgames [Mon, 30 May 2011 18:35:26 +0000 (18:35 +0000)]
[added] sub-folder to model-loaders. making room for android project.
badlogicgames [Mon, 30 May 2011 18:34:53 +0000 (18:34 +0000)]
[fixed] update script for some new android projects.
badlogicgames [Mon, 30 May 2011 18:27:24 +0000 (18:27 +0000)]
[added] Stage and Group.unfocusAll method. You can call this on ApplicationListener.pause()/resume() to take away the focus from all focused Actors. You also have to make sure that any actor that depends on being focused, e.g. waits for a touch up event, resets its state.
badlogicgames [Mon, 30 May 2011 18:20:55 +0000 (18:20 +0000)]
[fixed] Parallel, Remove and Repeat now call their completion listener as well. I blame it on Moritz! Tsk tsk :D
badlogicgames [Mon, 30 May 2011 18:12:21 +0000 (18:12 +0000)]
[fixed] NPE in AndroidGraphics on GT-I7500. Thanks Saurav!
badlogicgames [Mon, 30 May 2011 18:09:01 +0000 (18:09 +0000)]
[fixed] Sequence completion listener is called as well now...
badlogicgames [Mon, 30 May 2011 12:25:53 +0000 (12:25 +0000)]
[fixed] clean up in ChunkReader
badlogicgames [Mon, 30 May 2011 12:24:50 +0000 (12:24 +0000)]
[fixed] StillModel export and import to and from the g3d binary format working :D Load times on desktop are super awesome. Let's see how well this performs on Android...
badlogicgames [Mon, 30 May 2011 00:09:37 +0000 (00:09 +0000)]
[fixed] new chunk stuff for 3D binary format(s). Works like a charme and i can even see how to translate from text to binary and vice versa now. Eric, checkout ChunkTest if you read this. Hope you like what you see. If not, send me a mail.
badlogicgames [Sun, 29 May 2011 22:16:39 +0000 (22:16 +0000)]
[fixed] cube respawns at player position.
badlogicgames [Sun, 29 May 2011 22:10:31 +0000 (22:10 +0000)]
[fixed] level again...
badlogicgames [Sun, 29 May 2011 22:10:14 +0000 (22:10 +0000)]
[fixed] level
shiu@tophatinteractive.com [Sun, 29 May 2011 22:08:55 +0000 (22:08 +0000)]
[update] oops to the level design!
shiu@tophatinteractive.com [Sun, 29 May 2011 22:00:03 +0000 (22:00 +0000)]
[update] tweaked the cuboc level
badlogicgames [Sun, 29 May 2011 21:59:50 +0000 (21:59 +0000)]
[changed] f now triggers follow mode on desktop. yay.
badlogicgames [Sun, 29 May 2011 21:41:46 +0000 (21:41 +0000)]
[changed] cube size to huge :D
badlogicgames [Sun, 29 May 2011 21:37:27 +0000 (21:37 +0000)]
WTF subclipse?!
badlogicgames [Sun, 29 May 2011 21:36:18 +0000 (21:36 +0000)]
[changed] rendering new control button.
shiu@tophatinteractive.com [Sun, 29 May 2011 21:35:19 +0000 (21:35 +0000)]
[update] added new very spartan control button to controls.png
badlogicgames [Sun, 29 May 2011 21:22:59 +0000 (21:22 +0000)]
[changed] control scheme
badlogicgames [Sun, 29 May 2011 21:20:36 +0000 (21:20 +0000)]
[changed] control scheme.
badlogicgames [Sun, 29 May 2011 21:15:10 +0000 (21:15 +0000)]
[changed] added secondary cube botton for follow
badlogicgames [Sun, 29 May 2011 21:04:36 +0000 (21:04 +0000)]
[changed] control scheme.
badlogicgames [Sun, 29 May 2011 20:56:15 +0000 (20:56 +0000)]
[changed] more control scheme changes.
badlogicgames [Sun, 29 May 2011 20:51:18 +0000 (20:51 +0000)]
[changed] more changes to control scheme.