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Brian Paul [Wed, 12 Nov 2008 18:04:17 +0000 (11:04 -0700)]
cell: include cell_surface.h
Brian Paul [Wed, 12 Nov 2008 18:01:40 +0000 (11:01 -0700)]
cell: fix typo in EMIT_ macro
Brian Paul [Wed, 12 Nov 2008 18:01:05 +0000 (11:01 -0700)]
cell: added -Wmissing-prototypes
Brian Paul [Wed, 12 Nov 2008 18:00:41 +0000 (11:00 -0700)]
cell: include cell_pipe_state.h
Michal Krol [Wed, 12 Nov 2008 18:01:46 +0000 (19:01 +0100)]
util: Optimise log2().
Michal Krol [Wed, 12 Nov 2008 17:44:20 +0000 (18:44 +0100)]
rtasm: Use INLINE keyword. Compile for all platforms, not only GALLIUM_CELL.
Michal Krol [Wed, 12 Nov 2008 16:14:07 +0000 (17:14 +0100)]
util: Add log2() definition for MSC.
Michal Krol [Wed, 12 Nov 2008 17:19:20 +0000 (18:19 +0100)]
tgsi: Fix a bug with saving/restoring xmm registers upon func call.
Michal Krol [Wed, 12 Nov 2008 17:13:58 +0000 (18:13 +0100)]
rtasm: Compile only for GALLIUM_CELL.
Michal Krol [Wed, 12 Nov 2008 16:03:58 +0000 (17:03 +0100)]
draw: Add missing include.
Brian Paul [Tue, 11 Nov 2008 21:42:41 +0000 (14:42 -0700)]
Merge commit 'origin/master' into gallium-0.2
Conflicts:
src/mesa/shader/prog_execute.c
src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
Brian Paul [Tue, 11 Nov 2008 21:33:11 +0000 (14:33 -0700)]
mesa: fix version check in dinoshade.c
Brian Paul [Tue, 11 Nov 2008 17:47:10 +0000 (10:47 -0700)]
mesa: allow relative indexing into all register files and indirect dst register indexing
Brian Paul [Tue, 11 Nov 2008 16:19:18 +0000 (09:19 -0700)]
cell: implement NRM3 opcode
Robert Ellison [Tue, 11 Nov 2008 20:57:10 +0000 (13:57 -0700)]
CELL: two-sided stencil fixes
With these changes, the tests/stencil_twoside test now works.
- Eliminate blending from the stencil_twoside test, as it produces an
unneeded dependency on having blending working
- The spe_splat() function will now work if the register being splatted
and the destination register are the same
- Separate fragment code generated for front-facing and back-facing
fragments. Often these are the same; if two-sided stenciling is on,
they can be different. This is easier and faster than generating
code that does both tests and merges the results.
- Fixed a cut/paste bug where if the back Z-pass stencil operation
were different from all the other operations, the back Z-fail
results were incorrect.
Kristian Høgsberg [Tue, 11 Nov 2008 18:39:52 +0000 (13:39 -0500)]
Don't mess with emacs tab width.
Xiang, Haihao [Tue, 11 Nov 2008 05:42:13 +0000 (13:42 +0800)]
intel: reset cliprect_mode to IGNORE_CLIPRECTS.
This ensures all batchbuffers have a same cliprect mode after calling
_intel_batchbuffer_flush even if there aren't invalid commands in the
current batch buffer. (fix bug#18362).
Xiang, Haihao [Tue, 11 Nov 2008 05:36:32 +0000 (13:36 +0800)]
mesa: restore the negate flag of dots in build_lighting.
Dots is re-used if more than one light is enabled. Previously
the negate flag of dots may affect next light.
Xiang, Haihao [Tue, 11 Nov 2008 05:16:20 +0000 (13:16 +0800)]
mesa: update new state for RasterPos like other operations.
This fixes a lighting issue when drawing a bitmap.
Brian [Tue, 11 Nov 2008 03:15:28 +0000 (20:15 -0700)]
mesa: new _mesa_is_pow_two() function
Brian Paul [Mon, 10 Nov 2008 23:38:47 +0000 (16:38 -0700)]
mesa: restore glapi/ prefix on #include
Brian Paul [Mon, 10 Nov 2008 21:42:02 +0000 (14:42 -0700)]
mesa: fix some misc breakage caused by editing auto-generated files rather than the python generators
Specifically:
#include "glapitable.h" in src/mesa/main/glapi/dispatch.h
Call _mesa_bsearch() in src/mesa/main/enums.c.
Brian Paul [Mon, 10 Nov 2008 21:27:42 +0000 (14:27 -0700)]
GLX: fix out-of-bounds memory issue in indirect glAreTexturesResident()
See bug 18445.
When getting array results, __glXReadReply() always reads a multiple of
four bytes. This can cause writing to invalid memory when 'n' is not a
multiple of four.
Special-case the glAreTexturesResident() functions now.
To fix the bug, we use a temporary buffer that's a multiple of four bytes
in length.
NOTE: this commit also reverts part of commit
919ec22ecf72aa163e1b97d8c7381002131ed32c
(glx/x11: Added some #ifdef GLX_DIRECT_RENDERING protection) which
directly edited the indirect.c file rather than the python generator!
I'm not repairing that issue at this time.
Brian Paul [Mon, 10 Nov 2008 19:37:08 +0000 (12:37 -0700)]
dri: alloc __DRIscreen object with calloc()
Brian Paul [Mon, 10 Nov 2008 19:33:17 +0000 (12:33 -0700)]
mesa: track initialization status of uniform variables. Plus, asst clean-ups.
Brian Paul [Mon, 10 Nov 2008 18:42:42 +0000 (11:42 -0700)]
mesa: initial support for uniform variable initializers.
This lets one specify initial values for uniforms in the code, avoiding
the need to call glUniform() in some cases.
Brian Paul [Mon, 10 Nov 2008 17:45:50 +0000 (10:45 -0700)]
mesa: fix logic error in GLSL linker when looking for main() shaders
Brian Paul [Mon, 10 Nov 2008 17:25:01 +0000 (10:25 -0700)]
mesa: allows 'f' suffix on GLSL float literals
Brian Paul [Mon, 10 Nov 2008 17:21:13 +0000 (10:21 -0700)]
undo accidental changes to multitex.frag shader
Brian Paul [Mon, 10 Nov 2008 18:19:30 +0000 (11:19 -0700)]
Merge commit 'origin/gallium-0.1' into gallium-0.2
Conflicts:
src/gallium/auxiliary/util/u_math.c
Pekka Paalanen [Sat, 8 Nov 2008 23:02:10 +0000 (01:02 +0200)]
Mesa: fix number of buffers in st_draw_vbo().
The clean-up call to pipe->set_vertex_buffers() should use the same
number of buffers as the first call.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
Brian Paul [Mon, 10 Nov 2008 15:24:45 +0000 (08:24 -0700)]
gallium: fix typos in comments
Zack Rusin [Thu, 6 Nov 2008 21:07:28 +0000 (16:07 -0500)]
gallium: actually flip the coordinates
Brian [Sun, 9 Nov 2008 17:15:32 +0000 (10:15 -0700)]
util: Fix util_fast_pow/exp2/log2.
- Use a lookup table for log2.
- Compute (float) (1 << ipart) by tweaking with the exponent directly to
avoid integer overflow and float conversion.
- Also table negative exponents to avoid float division and branching.
- Implement util_fast_exp as function of util_fast_exp2.
--------
Cherry-picked from gallium-0.2:
8415d06d90a197e16554dab98d160334fd9f9f93
This fixes some pow() glitches seen in fslight.c, spectex.c, etc.
Conflicts:
src/gallium/auxiliary/util/u_math.h
Brian [Sun, 9 Nov 2008 03:43:38 +0000 (20:43 -0700)]
gallium: _debug_vprintf() should be silent if DEBUG is not defined
Brian [Sun, 9 Nov 2008 16:36:22 +0000 (09:36 -0700)]
gallium: use PIPE_ARCH_SSE to protect use of SSE instrinsics only
This allows us to use SSE codegen with debug builds again.
When PIPE_ARCH_SSE is set (w/ gcc -msse -msse2) we will also use the
gcc SSE intrinsic functions.
Brian [Sat, 8 Nov 2008 17:33:30 +0000 (10:33 -0700)]
mesa: remove OPCODE_INT #define
Brian [Sat, 8 Nov 2008 17:29:23 +0000 (10:29 -0700)]
gallium: implement SSE codegen for TGSI_OPCODE_NRM/NRM4
Brian [Sat, 8 Nov 2008 17:29:03 +0000 (10:29 -0700)]
mesa: use NRM3 in emit_normalize_vec3() when drivers are ready
Brian Paul [Fri, 7 Nov 2008 23:08:21 +0000 (16:08 -0700)]
mesa: add support for 'centroid' qualifier in GLSL 1.20
Brian Paul [Fri, 7 Nov 2008 22:51:10 +0000 (15:51 -0700)]
mesa: add support for 'invariant' keyword for GLSL 1.20
Brian Paul [Fri, 7 Nov 2008 21:28:00 +0000 (14:28 -0700)]
mesa: reformat comments, rewrap lines, etc for a little better readability
Brian Paul [Fri, 7 Nov 2008 20:03:07 +0000 (13:03 -0700)]
gallium: added SSE for DP2, DP2A
Brian Paul [Fri, 7 Nov 2008 20:02:43 +0000 (13:02 -0700)]
gallium: implement TGSI_OPCODE_DP2A, add sqrt to NRM3/NRM4
Brian Paul [Fri, 7 Nov 2008 20:02:07 +0000 (13:02 -0700)]
Merge commit 'origin/master' into gallium-0.2
Brian Paul [Fri, 7 Nov 2008 19:59:36 +0000 (12:59 -0700)]
mesa: forgot sqrt in NRM3/4 instructions
Brian Paul [Fri, 7 Nov 2008 19:59:08 +0000 (12:59 -0700)]
mesa: fix opcode table order bug
Robert Ellison [Fri, 7 Nov 2008 18:29:07 +0000 (11:29 -0700)]
CELL: fix several stencil problems
This small set of changes repairs several different stenciling problems;
now redbook/stencil also runs correctly (and maybe others - I haven't
checked everything yet).
- The number of instructions that had been allocated for fragment ops
used to be 64 (in cell/common.h). With complicated stencil use, we
managed to get up to 93, which caused a segfault before we noticed
we'd overran our memory buffer. It's now been bumped to 128,
which should be enough for even complicated stencil and fragment op
usage.
- The status of cell surfaces never changed beyond the initial
PIPE_SURFACE_STATUS_UNDEFINED. When a user called glClear()
to clear just the Z buffer (but not the stencil buffer), this caused
the check_clear_depth_with_quad() function to return false (because
the surface status was believed to be undefined), and so the device
was instructed to clear the whole buffer (including the stencil buffer),
instead of correctly using a quad to clear just the depth, leaving the
stencil alone.
This has been fixed similarly to the way the i915 driver handles
the surface status: during cell_clear_surface(), the status is
set to PIPE_SURFACE_STATUS_DEFINED. Then a partial buffer clear is
handled with a quad, as expected. Note that we are *not* using
PIPE_SURFACE_STATUS_CLEAR (also similar to the i915); technically,
we should be setting the surface status to CLEAR on a clear, and
to DEFINED when we actually draw something (say on cell_vbuf_draw()),
but it's difficult to figure out exactly which surfaces are affected
by a cell_vbuf_draw(), so for now we're doing the easy thing.
- The fragment ops handling was very clever about only pulling out the
parts of the Z/stencil buffer that it needed for calculations;
but this failed when only part of the buffer was written, because
the part that was never pulled out was inadvertently cleared.
Now all the data from the combined Z/stencil buffer is pulled out,
just so the proper values can be recombined later and written back
to the buffer correctly. As a bonus, the fragment op code generation
is simplified.
Brian Paul [Fri, 7 Nov 2008 17:24:22 +0000 (10:24 -0700)]
Merge commit 'origin/gallium-0.1' into gallium-0.2
Brian Paul [Fri, 7 Nov 2008 17:23:22 +0000 (10:23 -0700)]
mesa: use _bfc0 instead of _col0 when building back face lighting.
cherry-picked from master:
4550b0562d5b59890fccb0e7eb0dbef967d1ccf9
Brian Paul [Fri, 7 Nov 2008 17:20:05 +0000 (10:20 -0700)]
gallium: translate DP2, DP2A, NRM3, NRM4, SSG opcodes
Brian Paul [Fri, 7 Nov 2008 17:17:31 +0000 (10:17 -0700)]
Merge commit 'origin/master' into gallium-0.2
Brian Paul [Fri, 7 Nov 2008 16:49:26 +0000 (09:49 -0700)]
mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted yet though)
Brian Paul [Fri, 7 Nov 2008 16:41:00 +0000 (09:41 -0700)]
mesa: added DP2, DP2A instructions
Brian Paul [Fri, 7 Nov 2008 16:33:55 +0000 (09:33 -0700)]
mesa: added AND/OR/NOT/XOR instructions
Brian Paul [Fri, 7 Nov 2008 16:06:09 +0000 (09:06 -0700)]
mesa: include shader/prog_instruction.h
Seems to fix a mysteriously missing build dependency.
Brian Paul [Fri, 7 Nov 2008 15:51:31 +0000 (08:51 -0700)]
mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization.
We may emit these instructions from GLSL instead of DP3/RCP/MUL.
Also, implement SSG (set sign) instruction in the interpreter.
Xiang, Haihao [Fri, 7 Nov 2008 06:58:04 +0000 (14:58 +0800)]
mesa: use _bfc0 instead of _col0 when building back face lighting.
Brian [Fri, 7 Nov 2008 02:24:47 +0000 (19:24 -0700)]
gallium: implement TGSI_OPCODE_NRM/NRM4 in tgsi_exec.c
Brian Paul [Fri, 7 Nov 2008 00:19:54 +0000 (17:19 -0700)]
gallium: s/OPCODE_INT/OPCODE_TRUNC/
Brian Paul [Fri, 7 Nov 2008 00:17:13 +0000 (17:17 -0700)]
Merge commit 'origin/master' into gallium-0.2
Brian Paul [Fri, 7 Nov 2008 00:14:33 +0000 (17:14 -0700)]
mesa: rename OPCODE_INT -> OPCODE_TRUNC
Trunc is a more accurate description; there's no type conversion involved.
Brian Paul [Thu, 6 Nov 2008 22:04:11 +0000 (15:04 -0700)]
mesa: update the shader programs->TexturesUsed array at link time
If an application never calls glUniform() to set sampler variable values
they'll remain 0 (the default value/unit).
Now call _mesa_update_shader_textures_used() at link time in case glUniform()
is never called. program->TextureUsed[] will then be correct for state
validation.
Brian Paul [Thu, 6 Nov 2008 22:07:11 +0000 (15:07 -0700)]
Merge commit 'origin/gallium-0.1' into gallium-0.2
Brian Paul [Thu, 6 Nov 2008 22:04:11 +0000 (15:04 -0700)]
mesa: update the shader programs->TexturesUsed array at link time
If an application never calls glUniform() to set sampler variable values
they'll remain 0 (the default value/unit).
Now call _mesa_update_shader_textures_used() at link time in case glUniform()
is never called. program->TextureUsed[] will then be correct for state
validation.
Brian Paul [Thu, 6 Nov 2008 22:00:01 +0000 (15:00 -0700)]
gallium: added st_print_shaders() function to help w/ debugging
Brian Paul [Thu, 6 Nov 2008 21:57:20 +0000 (14:57 -0700)]
gallium: debug code to print vertex array data (disabled)
Brian Paul [Thu, 6 Nov 2008 21:56:59 +0000 (14:56 -0700)]
softpipe: debug code (disabled)
Zack Rusin [Thu, 6 Nov 2008 21:07:28 +0000 (16:07 -0500)]
gallium: actually flip the coordinates
Xiang, Haihao [Thu, 6 Nov 2008 07:25:55 +0000 (15:25 +0800)]
i965: Always check vertex program.
Now i965 also uses the vertex program created by Mesa Core, but this vertex program
is not only depend on mesa state _NEW_PROGRAM, so always check the current vertex
program is updated or not. This fixes broken demo cubemap.
Brian [Thu, 6 Nov 2008 03:04:49 +0000 (20:04 -0700)]
gallium: check execution mask in indirect register loads
Zero-out the index for disabled execution channels to avoid using potential
garbage values (thus avoiding bad array indexing).
Brian [Thu, 6 Nov 2008 02:26:20 +0000 (19:26 -0700)]
gallium: don't range check tgsi register index for indirect accesses
Fixes progs/vp/arl.txt test.
Gary Wong [Thu, 6 Nov 2008 01:35:19 +0000 (20:35 -0500)]
i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders.
OPCODE_NOISE4 coming later.
Brian Paul [Thu, 6 Nov 2008 00:20:35 +0000 (17:20 -0700)]
cell: minor reformatting, var renaming
Brian Paul [Thu, 6 Nov 2008 00:14:23 +0000 (17:14 -0700)]
use APP_CC, not CC for skinning demo
Brian Paul [Thu, 6 Nov 2008 00:14:00 +0000 (17:14 -0700)]
gallium: s/mmDestroy/u_mmDestroy/
Brian Paul [Wed, 5 Nov 2008 23:04:40 +0000 (16:04 -0700)]
mesa: Fix compiler warnings on Windows.
cherry-picked subset of
a77976d2ee578d0483c64f2aa41719bbae9c1c97
Brian Paul [Wed, 5 Nov 2008 21:03:15 +0000 (14:03 -0700)]
mesa: fix a GLSL array indexing codegen bug
Expressions like array[i] + array[j] didn't work properly before.
Brian Paul [Wed, 5 Nov 2008 22:58:09 +0000 (15:58 -0700)]
Merge commit 'origin/gallium-0.1' into gallium-0.2
Conflicts:
src/gallium/auxiliary/rtasm/rtasm_execmem.c
src/mesa/shader/slang/slang_emit.c
src/mesa/shader/slang/slang_log.c
src/mesa/state_tracker/st_atom_framebuffer.c
Brian Paul [Wed, 5 Nov 2008 21:05:42 +0000 (14:05 -0700)]
gallium: added check for degenerate drawing calls
Brian Paul [Wed, 5 Nov 2008 21:05:04 +0000 (14:05 -0700)]
gallium: if VERBOSE_GLSL flag is set, check for non-initialized uniforms at draw time
This will warn the user that the shader being run may be using uninitialized
uniform variables.
Brian Paul [Wed, 5 Nov 2008 21:03:15 +0000 (14:03 -0700)]
mesa: fix a GLSL array indexing codegen bug
Expressions like array[i] + array[j] didn't work properly before.
Brian Paul [Wed, 5 Nov 2008 21:02:07 +0000 (14:02 -0700)]
gallium: call tgsi_set_exec_mask() and use exec mask in SSE ARL code
This prevents vertex shaders from referencing invalid memory locations when
the shader is operating on less than four vertices or fragments.
Brian Paul [Wed, 5 Nov 2008 20:56:20 +0000 (13:56 -0700)]
gallium: added tgsi_set_exec_mask()
Brian Paul [Wed, 5 Nov 2008 20:55:56 +0000 (13:55 -0700)]
gallium: added some sanity check assertions for constant buffer indexing
Brian Paul [Wed, 5 Nov 2008 16:34:15 +0000 (09:34 -0700)]
mesa: remove extra \n from printf string
Brian Paul [Wed, 5 Nov 2008 16:33:48 +0000 (09:33 -0700)]
mesa: remove extra \n from printf string
Brian Paul [Wed, 5 Nov 2008 16:17:55 +0000 (09:17 -0700)]
mesa: add Initialized field to gl_uniform struct, for debugging purposes only
Brian Paul [Wed, 5 Nov 2008 16:14:19 +0000 (09:14 -0700)]
mesa: add Initialized field to gl_uniform struct, for debugging purposes only
Brian Paul [Wed, 5 Nov 2008 15:58:40 +0000 (08:58 -0700)]
gallium: added some debug code (disabled)
Brian Paul [Wed, 5 Nov 2008 15:57:11 +0000 (08:57 -0700)]
gallium: disable some debug output
Jakob Bornecrantz [Wed, 5 Nov 2008 15:49:48 +0000 (16:49 +0100)]
i915: Remove faulty assert
michal [Wed, 5 Nov 2008 10:58:11 +0000 (11:58 +0100)]
draw: Implement TGSI_OPCODE_TRUNC.
michal [Wed, 5 Nov 2008 10:48:56 +0000 (11:48 +0100)]
tgsi: Implement OPCODE_TRUNC.
Alan Hourihane [Wed, 5 Nov 2008 11:59:12 +0000 (11:59 +0000)]
Merge commit 'origin/master' into gallium-0.2
michal [Wed, 5 Nov 2008 10:58:11 +0000 (11:58 +0100)]
draw: Implement TGSI_OPCODE_TRUNC.
michal [Wed, 5 Nov 2008 10:48:56 +0000 (11:48 +0100)]
tgsi: Implement OPCODE_TRUNC.
Brian Paul [Tue, 4 Nov 2008 23:56:59 +0000 (16:56 -0700)]
added glsl/skinning.c test to test matrix blending/weighting
Brian Paul [Tue, 4 Nov 2008 23:52:53 +0000 (16:52 -0700)]
mesa: fix float-valued GLSL vertex attribute variables
The swizzle mask for such variables wasn't set up properly.
Brian Paul [Tue, 4 Nov 2008 22:19:28 +0000 (15:19 -0700)]
print err msg if unable to open shader file