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mikumikustudio/libgdx-mikumikustudio.git
13 years ago[fixed] lwgjl natives will not be loaded from classpath in case the app is run via...
badlogicgames [Sun, 28 Nov 2010 00:18:50 +0000 (00:18 +0000)]
[fixed] lwgjl natives will not be loaded from classpath in case the app is run via jnlp or as an applet

13 years ago[fixed] license headers in extensions projects
badlogicgames [Sat, 27 Nov 2010 16:22:16 +0000 (16:22 +0000)]
[fixed] license headers in extensions projects
[added] license files for code & content in extensions projects

13 years ago[added] license file to core
badlogicgames [Sat, 27 Nov 2010 16:16:19 +0000 (16:16 +0000)]
[added] license file to core

13 years ago[fixed] demo license headers and content license.
badlogicgames [Sat, 27 Nov 2010 16:14:32 +0000 (16:14 +0000)]
[fixed] demo license headers and content license.

13 years ago[added] CC license to backend test projects
badlogicgames [Sat, 27 Nov 2010 16:04:19 +0000 (16:04 +0000)]
[added] CC license to backend test projects

13 years ago[fixed] license headers in test projects
badlogicgames [Sat, 27 Nov 2010 15:53:06 +0000 (15:53 +0000)]
[fixed] license headers in test projects

13 years ago[added] apache 2 license file to backends
badlogicgames [Sat, 27 Nov 2010 15:42:49 +0000 (15:42 +0000)]
[added] apache 2 license file to backends

13 years ago[fixed] license headers in lwjgl backend
badlogicgames [Sat, 27 Nov 2010 15:40:56 +0000 (15:40 +0000)]
[fixed] license headers in lwjgl backend

13 years ago[fixed] license headers for jogl backend
badlogicgames [Sat, 27 Nov 2010 15:38:49 +0000 (15:38 +0000)]
[fixed] license headers for jogl backend

13 years ago[fixed] license headers in android backend
badlogicgames [Sat, 27 Nov 2010 15:35:33 +0000 (15:35 +0000)]
[fixed] license headers in android backend

13 years ago[fixed] license headers everywhere
badlogicgames [Sat, 27 Nov 2010 13:40:02 +0000 (13:40 +0000)]
[fixed] license headers everywhere
[fixed] all scene2d classes have public or protected members/methods. No more private as those are meant to be overwritten/derived from.

13 years ago[changed] ParticleEditor, moved text display.
nathan.sweet [Sat, 27 Nov 2010 10:56:24 +0000 (10:56 +0000)]
[changed] ParticleEditor, moved text display.

13 years ago[added] Bag and array classes for int, long, float.
nathan.sweet [Sat, 27 Nov 2010 10:47:15 +0000 (10:47 +0000)]
[added] Bag and array classes for int, long, float.
[changed] Hash map classes for int, long.

13 years ago[fixed] Demos broken by some API changes.
nathan.sweet [Sat, 27 Nov 2010 09:06:21 +0000 (09:06 +0000)]
[fixed] Demos broken by some API changes.

13 years ago[removed] Mario's aids.
nathan.sweet [Sat, 27 Nov 2010 08:32:31 +0000 (08:32 +0000)]
[removed] Mario's aids.

13 years ago[changed] More BitmapFont refactoring. It is getting very nice now!
nathan.sweet [Sat, 27 Nov 2010 02:51:19 +0000 (02:51 +0000)]
[changed] More BitmapFont refactoring. It is getting very nice now!

13 years ago[changed] BitmapFont to use cap height as origin rather than baseline. Named methods...
nathan.sweet [Fri, 26 Nov 2010 07:46:33 +0000 (07:46 +0000)]
[changed] BitmapFont to use cap height as origin rather than baseline. Named methods better. Added method to get text bounds.
[added] BitmapFontAlignmentTest.

13 years ago(no commit message)
nathan.sweet [Thu, 25 Nov 2010 08:39:21 +0000 (08:39 +0000)]

13 years ago[change] Core build script to include LWJGL backend.
nathan.sweet [Thu, 25 Nov 2010 02:40:31 +0000 (02:40 +0000)]
[change] Core build script to include LWJGL backend.
[added] Build script to make extension JARs.

13 years ago[added] setEforcePotImages to LwjglGraphics so it can be turned of when using the...
nathan.sweet [Thu, 25 Nov 2010 01:09:44 +0000 (01:09 +0000)]
[added] setEforcePotImages to LwjglGraphics so it can be turned of when using the ParticleEditor. The particle editor uses loose, probably non-POT images that are loaded from a SpriteSheet in game code.

13 years ago[changed] SpriteBatch, slightly relaxed size restrictions on redefining a cache.
nathan.sweet [Wed, 24 Nov 2010 23:35:05 +0000 (23:35 +0000)]
[changed] SpriteBatch, slightly relaxed size restrictions on redefining a cache.

13 years ago[changed] SpriteCache to support not using indexed geometry.
nathan.sweet [Wed, 24 Nov 2010 23:18:55 +0000 (23:18 +0000)]
[changed] SpriteCache to support not using indexed geometry.
[added] toString to Color.

13 years ago[fixed] SpriteCache using the wrong vertex count.
nathan.sweet [Wed, 24 Nov 2010 08:38:56 +0000 (08:38 +0000)]
[fixed] SpriteCache using the wrong vertex count.

13 years ago[fixed] Clear screen for SpriteCacheOffsetTest.
nathan.sweet [Wed, 24 Nov 2010 06:54:54 +0000 (06:54 +0000)]
[fixed] Clear screen for SpriteCacheOffsetTest.

13 years ago[added] SpriteCacheOffsetTest.
nathan.sweet [Wed, 24 Nov 2010 05:42:36 +0000 (05:42 +0000)]
[added] SpriteCacheOffsetTest.

13 years ago[fixed] draw(handle, offset, length) in SpriteCache.
nathan.sweet [Tue, 23 Nov 2010 18:15:11 +0000 (18:15 +0000)]
[fixed] draw(handle, offset, length) in SpriteCache.

13 years ago[added] draw(handle, offset, length) to SpriteCache.
nathan.sweet [Tue, 23 Nov 2010 17:45:11 +0000 (17:45 +0000)]
[added] draw(handle, offset, length) to SpriteCache.

13 years ago[fixed] Using BitmapFont with Sprite.
nathan.sweet [Tue, 23 Nov 2010 08:45:39 +0000 (08:45 +0000)]
[fixed] Using BitmapFont with Sprite.
[added] Ability to redefine a cache with SpriteCache.

13 years ago[re-added] .trn methods to add translation component to matrix. Very useful, please...
davedx [Mon, 22 Nov 2010 11:24:01 +0000 (11:24 +0000)]
[re-added] .trn methods to add translation component to matrix. Very useful, please don't remove! :)

13 years ago[changed] BitmapFont to be backed by a Sprite and not a Texture, so packed fonts...
nathan.sweet [Mon, 22 Nov 2010 02:55:20 +0000 (02:55 +0000)]
[changed] BitmapFont to be backed by a Sprite and not a Texture, so packed fonts are possible.
[changed] Eclipse project source dirs to exclude **/.svn/*.
[fixed] SpriteSheetTest.

13 years ago[fixed] SpriteSheet flipping for rotated packed images.
nathan.sweet [Sun, 21 Nov 2010 11:41:38 +0000 (11:41 +0000)]
[fixed] SpriteSheet flipping for rotated packed images.

13 years ago[fixed] SpriteSheet/SpriteSheetPacker bugs.
nathan.sweet [Sun, 21 Nov 2010 06:27:17 +0000 (06:27 +0000)]
[fixed] SpriteSheet/SpriteSheetPacker bugs.
[changed] ParticleEmitter to take Sprite rather than Texture.
[added] Sprite copy constructor.
[fixed] Sprite scale bug.

13 years ago[added] Application.getJavaHeap()/getNativeHeap().
badlogicgames [Sat, 20 Nov 2010 13:22:41 +0000 (13:22 +0000)]
[added] Application.getJavaHeap()/getNativeHeap().

13 years ago[updated] mesh test to test indexed rendering.
badlogicgames [Sat, 20 Nov 2010 01:17:53 +0000 (01:17 +0000)]
[updated] mesh test to test indexed rendering.

13 years ago[fixed] bug in Mesh, affected indexed rendering with offsetting. doh.
badlogicgames [Sat, 20 Nov 2010 01:02:34 +0000 (01:02 +0000)]
[fixed] bug in Mesh, affected indexed rendering with offsetting. doh.

13 years agoAdded scene3d folder (test commit really)
davedx [Fri, 19 Nov 2010 15:09:11 +0000 (15:09 +0000)]
Added scene3d folder (test commit really)

13 years ago[fixed] readme, as reported in issue 64
badlogicgames [Fri, 19 Nov 2010 01:50:02 +0000 (01:50 +0000)]
[fixed] readme, as reported in issue 64

13 years ago[fixed] issue 67, javadoc of Pool class.
badlogicgames [Fri, 19 Nov 2010 01:32:47 +0000 (01:32 +0000)]
[fixed] issue 67, javadoc of Pool class.

13 years ago[change] minor internal change: SpriteBatch#renderMesh, private -> protected
christoph.widulle [Fri, 19 Nov 2010 01:16:28 +0000 (01:16 +0000)]
[change] minor internal change: SpriteBatch#renderMesh, private -> protected

13 years ago[change] added final when useful
christoph.widulle [Fri, 19 Nov 2010 01:16:00 +0000 (01:16 +0000)]
[change] added final when useful

13 years ago[changed] SpriteSheetPacker to support texture filters, settings, default filtering...
nathan.sweet [Thu, 18 Nov 2010 23:21:06 +0000 (23:21 +0000)]
[changed] SpriteSheetPacker to support texture filters, settings, default filtering and format.

13 years ago[added] Command line args to SpriteSheetPacker.
nathan.sweet [Thu, 18 Nov 2010 11:21:23 +0000 (11:21 +0000)]
[added] Command line args to SpriteSheetPacker.

13 years ago[added] get/setUserData() to Fixture
badlogicgames [Thu, 18 Nov 2010 11:04:12 +0000 (11:04 +0000)]
[added] get/setUserData() to Fixture

13 years ago[added] Sprite#rotate90.
nathan.sweet [Thu, 18 Nov 2010 10:43:39 +0000 (10:43 +0000)]
[added] Sprite#rotate90.
[changed] Added checks to avoid math in Sprite#getVertices.
[added] Ability for SpriteSheetPacker/SpriteSheet to rotate images to fit. Added rotated image to SpriteSheetTest.
[changed] SpriteSheetPacker file format.
[fixed] PartileEmitter image loading.

13 years ago[fixed] Removed input synchronization.
nathan.sweet [Thu, 18 Nov 2010 07:36:52 +0000 (07:36 +0000)]
[fixed] Removed input synchronization.
[fixed] Files bugs, added more tests.

13 years ago[added] Mesh.forceVBO for benchmarking to force VBO creation in SpriteBatch etc.
badlogicgames [Thu, 18 Nov 2010 03:47:42 +0000 (03:47 +0000)]
[added] Mesh.forceVBO for benchmarking to force VBO creation in SpriteBatch etc.
[added] SpriteBatch.maxSpritesInBatch, keeps track of the maximum number of sprites rendered in one batch so far. Useful to figure out the optimal size of the SpriteBatch (and maybe the number of buffers as well)

13 years ago1000th COMMIT! FIRST! LOLZ! ROFLCOPTER!
badlogicgames [Thu, 18 Nov 2010 03:09:08 +0000 (03:09 +0000)]
1000th COMMIT! FIRST! LOLZ! ROFLCOPTER!

13 years ago[added] "unnecessary" synchronize blocks in touch handlers.
badlogicgames [Thu, 18 Nov 2010 03:02:32 +0000 (03:02 +0000)]
[added] "unnecessary" synchronize blocks in touch handlers.

13 years ago[added] SpriteBatch can do n-buffering now for low sprites/batch ratios.
badlogicgames [Thu, 18 Nov 2010 02:39:43 +0000 (02:39 +0000)]
[added] SpriteBatch can do n-buffering now for low sprites/batch ratios.

13 years ago[fix] getScreenToWorldX and getScreenToWorldY return wrong translation if screensize...
christoph.widulle [Thu, 18 Nov 2010 02:22:44 +0000 (02:22 +0000)]
[fix] getScreenToWorldX and getScreenToWorldY return wrong translation if screensize != viewport

13 years ago[changed] added VBO SpriteBatch. Uses VA otherwise.
badlogicgames [Wed, 17 Nov 2010 22:55:47 +0000 (22:55 +0000)]
[changed] added VBO SpriteBatch. Uses VA otherwise.

13 years ago[added] SpritePerformanceTest
badlogicgames [Wed, 17 Nov 2010 22:38:15 +0000 (22:38 +0000)]
[added] SpritePerformanceTest

13 years agoChanged internal for the desktop to look in the classpath if not found on the filesys...
nathan.sweet [Wed, 17 Nov 2010 22:10:40 +0000 (22:10 +0000)]
Changed internal for the desktop to look in the classpath if not found on the filesystem. This enables JWS and applets.

13 years ago[removed] ImageIO from PixmapBlendingTest
badlogicgames [Wed, 17 Nov 2010 13:14:56 +0000 (13:14 +0000)]
[removed] ImageIO from PixmapBlendingTest

13 years ago[renamed] PixmapBlendingTest
badlogicgames [Wed, 17 Nov 2010 13:12:57 +0000 (13:12 +0000)]
[renamed] PixmapBlendingTest

13 years ago[fixed] JoglPixmap compositing now works like LwjglCompositing...
badlogicgames [Wed, 17 Nov 2010 13:10:58 +0000 (13:10 +0000)]
[fixed] JoglPixmap compositing now works like LwjglCompositing...
[added] PixmapBlendingTest

13 years ago[added] FileHandle.FileType.Classpath so that Internal is not overloaded.
nathan.sweet [Wed, 17 Nov 2010 11:05:29 +0000 (11:05 +0000)]
[added] FileHandle.FileType.Classpath so that Internal is not overloaded.
[fixed] A bunch of file related bugs.

13 years ago[fixed] rtm file handling.
badlogicgames [Wed, 17 Nov 2010 09:44:27 +0000 (09:44 +0000)]
[fixed] rtm file handling.

13 years ago[fixed] minor javadoc update.
badlogicgames [Wed, 17 Nov 2010 09:38:43 +0000 (09:38 +0000)]
[fixed] minor javadoc update.

13 years ago[added] SpriteSheetPacker, SpriteSheet, and SpriteSheetTest.
nathan.sweet [Wed, 17 Nov 2010 06:28:53 +0000 (06:28 +0000)]
[added] SpriteSheetPacker, SpriteSheet, and SpriteSheetTest.

13 years ago[changed] Forgot to update JOGL with the files changes.
nathan.sweet [Wed, 17 Nov 2010 05:55:19 +0000 (05:55 +0000)]
[changed] Forgot to update JOGL with the files changes.

13 years ago[changed] Everything about files!
nathan.sweet [Wed, 17 Nov 2010 05:41:46 +0000 (05:41 +0000)]
[changed] Everything about files!
[changed] BitmapFontTest back to using y-up coords. There is a BitmapFontFlippedTest for a reason!

13 years ago[fixed] AndroidFileHandle http://www.badlogicgames.com/forum/viewtopic.php?f=11&t...
badlogicgames [Tue, 16 Nov 2010 15:53:48 +0000 (15:53 +0000)]
[fixed] AndroidFileHandle badlogicgames.com/forum/viewtopic.php?f=11&t=113&p=613#p613
[added] Files.getExternalStoragePath() and Files.isExternalStoragetPathAvailable()
[added] FilesTest

13 years ago[removed] Unnecessary synchronize blocks in touch handlers.
nathan.sweet [Tue, 16 Nov 2010 11:21:48 +0000 (11:21 +0000)]
[removed] Unnecessary synchronize blocks in touch handlers.

13 years ago[fixed] if InputProcessor sets Input.setInputProcessor(null) in one of the InputProce...
badlogicgames [Tue, 16 Nov 2010 10:58:48 +0000 (10:58 +0000)]
[fixed] if InputProcessor sets Input.setInputProcessor(null) in one of the InputProcessor methods we get a nullpointer exception. Thanks Lefthand!

13 years ago[applied] patch from issue 63, adds actor swapping support. Thanks a bunch Lefthand!
badlogicgames [Tue, 16 Nov 2010 10:53:48 +0000 (10:53 +0000)]
[applied] patch from issue 63, adds actor swapping support. Thanks a bunch Lefthand!

13 years ago[removed] Unnecessary synchronize blocks in touch handlers.
nathan.sweet [Tue, 16 Nov 2010 03:00:59 +0000 (03:00 +0000)]
[removed] Unnecessary synchronize blocks in touch handlers.
[changed] SpriteBatch handles to int, simplified the class, added javadocs.

13 years ago[fixed] warning in Application.
badlogicgames [Mon, 15 Nov 2010 21:36:01 +0000 (21:36 +0000)]
[fixed] warning in Application.

13 years agoWARNING!!! Input and InputProcessor HAVE CHANGED! No more Input.processEvents()....
badlogicgames [Mon, 15 Nov 2010 21:34:22 +0000 (21:34 +0000)]
WARNING!!! Input and InputProcessor HAVE CHANGED! No more Input.processEvents(). You have to register an InputProcessor via Input.setInputProcessor(processor)! It will be called before each Application.render() call!#

[fixed] changing API back to input listener concept. You can only register one listener at a time. Use InputMultiplexer if you want to have more. See documentation of Input and InputProcessor for more info or check out the tests in tests/gdx-tests/

13 years ago[removed] removed empty folders
christoph.widulle [Mon, 15 Nov 2010 19:49:56 +0000 (19:49 +0000)]
[removed] removed empty folders

13 years ago[fixed] LwjglGL11.glBufferData would not reseve memory for vbos in case data was...
badlogicgames [Mon, 15 Nov 2010 18:11:03 +0000 (18:11 +0000)]
[fixed] LwjglGL11.glBufferData would not reseve memory for vbos in case data was null.

13 years ago[fixed] Group.toChildCoordinates, issue 62. Thanks lefthand
badlogicgames [Mon, 15 Nov 2010 11:44:54 +0000 (11:44 +0000)]
[fixed] Group.toChildCoordinates, issue 62. Thanks lefthand

13 years ago[reverted] changes in onresume behaviour.
badlogicgames [Mon, 15 Nov 2010 10:49:27 +0000 (10:49 +0000)]
[reverted] changes in onresume behaviour.

13 years ago[experimental] resume in AndroidGraphics.surfaceCreated(). Let's see how that sucker...
badlogicgames [Mon, 15 Nov 2010 10:35:33 +0000 (10:35 +0000)]
[experimental] resume in AndroidGraphics.surfaceCreated(). Let's see how that sucker works out.

13 years ago[added] MyFirstTriangle test.
badlogicgames [Mon, 15 Nov 2010 10:27:30 +0000 (10:27 +0000)]
[added] MyFirstTriangle test.

13 years ago(no commit message)
nathan.sweet [Mon, 15 Nov 2010 08:47:48 +0000 (08:47 +0000)]

13 years ago[fixed] Getting num vertices/indices that I fucked up.
nathan.sweet [Mon, 15 Nov 2010 04:29:14 +0000 (04:29 +0000)]
[fixed] Getting num vertices/indices that I fucked up.
[fixed] Flipping ByteBuffers and FloatBuffers so getting num vertices/indices works before setVertices/etc.
[fixed] SpriteCache using wrong VBO offset.

13 years ago[fixed] all glutils buffer objects now set byteBuffer.limit to buffer.limit if extern...
badlogicgames [Mon, 15 Nov 2010 03:39:15 +0000 (03:39 +0000)]
[fixed] all glutils buffer objects now set byteBuffer.limit to buffer.limit if external client messed with FloatBuffer/ShortBuffer. should also take position into account.
[fixed] reset byteBuffer position in VA after rendering is done

13 years ago[fixed] SpriteCache to not use autobind. Messes up the test tho!
nathan.sweet [Mon, 15 Nov 2010 03:03:13 +0000 (03:03 +0000)]
[fixed] SpriteCache to not use autobind. Messes up the test tho!

13 years ago[added] lockless thread queue. Thanks lefthand!
badlogicgames [Mon, 15 Nov 2010 02:51:38 +0000 (02:51 +0000)]
[added] lockless thread queue. Thanks lefthand!

13 years ago[changed] SpriteCacheTest, made slightly more interesting.
nathan.sweet [Mon, 15 Nov 2010 02:34:26 +0000 (02:34 +0000)]
[changed] SpriteCacheTest, made slightly more interesting.
[fixed] ParticleEmitterTest, was broken from particle file format change (s to ms).

13 years ago[changed] Very slightly more efficient SpriteBatch.
nathan.sweet [Mon, 15 Nov 2010 02:11:13 +0000 (02:11 +0000)]
[changed] Very slightly more efficient SpriteBatch.
[added] Sprite#getVertices.
[changed] Mesh to use VBOs for static and VAs for dynamic.
[fixed] VertexBufferObject to return correct vertex count before vertices are set.
[added] SpriteCache which uses a VBO mesh to cache static geometry.

13 years ago[added] Graphics.getPpiX()/getPpiY()/getPpcX()/getPpcY(). Returns pixels per inch...
badlogicgames [Mon, 15 Nov 2010 01:11:14 +0000 (01:11 +0000)]
[added] Graphics.getPpiX()/getPpiY()/getPpcX()/getPpcY(). Returns pixels per inch/centimeters for each axis.
[fixed] Group.toChildCoordinates() had a sever bug in one of the branches. Thanks Jason!
[added] PixelsPerInch test.

13 years ago[changed] minor changes. making classes and member variables public/protected instead...
christoph.widulle [Sun, 14 Nov 2010 22:34:03 +0000 (22:34 +0000)]
[changed] minor changes. making classes and member variables public/protected instead of package private. suitable to be extended now.

13 years ago[changed] added final when usefull
christoph.widulle [Sun, 14 Nov 2010 21:36:57 +0000 (21:36 +0000)]
[changed] added final when usefull

13 years ago[added] added other contructor options
christoph.widulle [Sun, 14 Nov 2010 21:35:15 +0000 (21:35 +0000)]
[added] added other contructor options

13 years ago[changed] made AndroidFiles suitable to be inherited
christoph.widulle [Sun, 14 Nov 2010 19:48:29 +0000 (19:48 +0000)]
[changed] made AndroidFiles suitable to be inherited

13 years ago[changed] VBOVATEst to also test indexed geometry. It
badlogicgames [Sun, 14 Nov 2010 18:51:55 +0000 (18:51 +0000)]
[changed] VBOVATEst to also test indexed geometry. It

13 years ago[added] IndexBufferObjectSubData, same as VertexBufferObjectSubData
badlogicgames [Sun, 14 Nov 2010 18:50:55 +0000 (18:50 +0000)]
[added] IndexBufferObjectSubData, same as VertexBufferObjectSubData

13 years ago[added] VBOVATest, testing static and dynamic VBOs/VAs.
badlogicgames [Sun, 14 Nov 2010 15:49:10 +0000 (15:49 +0000)]
[added] VBOVATest, testing static and dynamic VBOs/VAs.

13 years ago[added] VertexBufferObjectSubData class that uses glBufferSubData instead of glBuffer...
badlogicgames [Sun, 14 Nov 2010 15:44:07 +0000 (15:44 +0000)]
[added] VertexBufferObjectSubData class that uses glBufferSubData instead of glBufferData. Works faster on the Droid.

13 years ago[fixed?] AndroidGraphics.drawFrame() had a synch on the Gdx.input instance. I have...
badlogicgames [Sun, 14 Nov 2010 11:34:23 +0000 (11:34 +0000)]
[fixed?] AndroidGraphics.drawFrame() had a synch on the Gdx.input instance. I have no idea why that was in there as Input.processEvents() contains such a synch internally. Might be a cause for the hangs while a game runs as that is the only place where we synch with the UI thread. Pause/Resume/Destroy are a different story.

13 years ago[changed] Minor stuff.
nathan.sweet [Sun, 14 Nov 2010 11:03:45 +0000 (11:03 +0000)]
[changed] Minor stuff.

13 years ago[fixed] setVertices bound the VA. wtf?
badlogicgames [Sun, 14 Nov 2010 10:56:41 +0000 (10:56 +0000)]
[fixed] setVertices bound the VA. wtf?

13 years ago[fixed] issue 61. Thanks lefthand
badlogicgames [Sun, 14 Nov 2010 10:45:26 +0000 (10:45 +0000)]
[fixed] issue 61. Thanks lefthand

13 years ago[fixed] nasty foreach in AndroidInput. Thanks lefthand
badlogicgames [Sun, 14 Nov 2010 00:02:56 +0000 (00:02 +0000)]
[fixed] nasty foreach in AndroidInput. Thanks lefthand

13 years ago[fixed] Reloading TextureData on Android.
nathan.sweet [Sat, 13 Nov 2010 22:47:17 +0000 (22:47 +0000)]
[fixed] Reloading TextureData on Android.

13 years ago[fixed] All warnings. No more checking in warnings or you'll get a severe talking to!
nathan.sweet [Sat, 13 Nov 2010 22:34:38 +0000 (22:34 +0000)]
[fixed] All warnings. No more checking in warnings or you'll get a severe talking to!
[added] TextureData, for loading custom image data for managed textures.

13 years ago[added] OpenAL native to LWJGL.
nathan.sweet [Sat, 13 Nov 2010 21:26:35 +0000 (21:26 +0000)]
[added] OpenAL native to LWJGL.
[removed] newTexture method that takes a ByteBuffer. It's all going away anyway.

13 years ago[fixed] Canvas sizing too small.
nathan.sweet [Sat, 13 Nov 2010 21:00:14 +0000 (21:00 +0000)]
[fixed] Canvas sizing too small.