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Deskull [Wed, 20 Feb 2019 14:19:38 +0000 (23:19 +0900)]
[Refactor] #37353 term.c/h 追加。 / Add term.c/h.
Deskull [Wed, 20 Feb 2019 14:04:38 +0000 (23:04 +0900)]
[Fix] #37353 take_turn()の余分なセミコロンを削除。 / Delete duplicated ';' on take_turn().
Deskull [Wed, 20 Feb 2019 13:59:52 +0000 (22:59 +0900)]
[Refactor] #37353 dir の型の置換。 / Type replacement dir.
Deskull [Wed, 20 Feb 2019 13:48:24 +0000 (22:48 +0900)]
[Refactor] #37353 externs.h 整理。 / Refactor externs.h.
Deskull [Wed, 20 Feb 2019 13:31:48 +0000 (22:31 +0900)]
[Refactor] #37353 wild.h 追加。 / Add wild.h.
Deskull [Wed, 20 Feb 2019 03:31:26 +0000 (12:31 +0900)]
[Refactor] #37353 dd_* の型の置換。 / Type replacement dd_*.
Deskull [Wed, 20 Feb 2019 02:56:37 +0000 (11:56 +0900)]
[Refactor] #37353 geometry.c/h を作成して coords_to_dir() を移動。 / Move coords_to_dir() to geometry.c/h.
Deskull [Tue, 19 Feb 2019 15:17:46 +0000 (00:17 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Tue, 19 Feb 2019 15:03:54 +0000 (00:03 +0900)]
[Refactor] #37353 不要なif文を削除。 / Delete disuse if.
Deskull [Tue, 19 Feb 2019 15:01:13 +0000 (00:01 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Tue, 19 Feb 2019 14:49:43 +0000 (23:49 +0900)]
[Refactor] #37353 プレイヤーによる血の呪いの様々処理を blood_curse_to_enemy() へ分離。 / Separate various effect of blood curse by player to blood_curse_to_enemy().
Deskull [Tue, 19 Feb 2019 04:42:58 +0000 (13:42 +0900)]
[Refactor] #38972 project_m()内のRES_ALLの処理を整理。 / Refactor RES_ALL process in project_m().
Deskull [Mon, 18 Feb 2019 14:27:03 +0000 (23:27 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Mon, 18 Feb 2019 14:03:24 +0000 (23:03 +0900)]
[Refactor] #37353 トラベル処理の関数を player-move.c にまとめる。 / Move travel functions to player-move.c.
Deskull [Mon, 18 Feb 2019 13:32:02 +0000 (22:32 +0900)]
[Fix] #37353 型の修正。 / Fix replacement.
Deskull [Mon, 18 Feb 2019 13:29:12 +0000 (22:29 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Mon, 18 Feb 2019 13:22:40 +0000 (22:22 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Mon, 18 Feb 2019 13:12:43 +0000 (22:12 +0900)]
Merge branch 'master' into For2.2.2-Refactoring
Deskull [Mon, 18 Feb 2019 04:31:52 +0000 (13:31 +0900)]
[Fix] #38965 「気合いため」のための concentration() 関数抜け修正。 / Fix forgotten calling concentration().
Deskull [Sat, 16 Feb 2019 10:46:29 +0000 (19:46 +0900)]
[Refactor] #37353 stop_singing() の引数整理。 / Refactor arguments of stop_singing().
Deskull [Sat, 16 Feb 2019 10:33:08 +0000 (19:33 +0900)]
[Refactor] #37353 roll_hitdice() の引数整理。 / Refactor arguments of roll_hitdice().
Deskull [Sat, 16 Feb 2019 10:11:50 +0000 (19:11 +0900)]
[Refactor] #37353 spells3.c から関数をいくつか spell-object.c へ移動。 / Move some functions in spells3.c to spell-object.c.
Deskull [Sat, 16 Feb 2019 09:52:37 +0000 (18:52 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Sat, 16 Feb 2019 09:38:32 +0000 (18:38 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Fri, 15 Feb 2019 11:53:47 +0000 (20:53 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Thu, 14 Feb 2019 14:21:01 +0000 (23:21 +0900)]
[Fix] #38796 マーフォーク用の rgold_adj を追加。 / Add to rgold_adj for Merfolk.
Deskull [Thu, 14 Feb 2019 10:12:05 +0000 (19:12 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Thu, 14 Feb 2019 10:01:56 +0000 (19:01 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Thu, 14 Feb 2019 09:57:28 +0000 (18:57 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Thu, 14 Feb 2019 09:37:25 +0000 (18:37 +0900)]
[Refactor] #37353 make_artifact() と make_artifact_special() を artifact.c/h に移動。 / Move make_artifact() and make_artifact_special() to artifact.c/h.
Deskull [Thu, 14 Feb 2019 04:16:30 +0000 (13:16 +0900)]
[Refactor] #37353 set_gametime() を spells-world.c/h に移動。 / Move set_gametime() to spells-world.c/h.
Deskull [Thu, 14 Feb 2019 04:06:18 +0000 (13:06 +0900)]
[Refactor] #37353 do_cmd_wiz_hack_ben() を probing() 直接呼出しにより廃止。 / Delete do_cmd_wiz_hack_ben() by calling probing() directly.
Deskull [Wed, 13 Feb 2019 13:25:06 +0000 (22:25 +0900)]
[Refactor] #37353 obj_kind.c を object-hook.c に統合。 / Integrate obj_kind.c to object-hook.c.
Deskull [Wed, 13 Feb 2019 04:30:40 +0000 (13:30 +0900)]
[Fix] #37353 型の修正。 / Fix type.
Deskull [Wed, 13 Feb 2019 04:25:32 +0000 (13:25 +0900)]
[Refactor] #37353 monk_armour_aux と monk_notify_aux を player_status.c に移動。 / Move monk_armour_aux and monk_notify_aux to player_status.c.
Deskull [Wed, 13 Feb 2019 04:19:10 +0000 (13:19 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Wed, 13 Feb 2019 04:12:07 +0000 (13:12 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Tue, 12 Feb 2019 14:58:52 +0000 (23:58 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Tue, 12 Feb 2019 14:44:56 +0000 (23:44 +0900)]
[Refactor] #37353 player_place() を player-status.c/h へ移動。 / Move player_place() to player-status.c/h.
Deskull [Tue, 12 Feb 2019 14:23:58 +0000 (23:23 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Tue, 12 Feb 2019 14:09:52 +0000 (23:09 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Tue, 12 Feb 2019 04:22:25 +0000 (13:22 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Mon, 11 Feb 2019 15:03:54 +0000 (00:03 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Mon, 11 Feb 2019 14:55:12 +0000 (23:55 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Mon, 11 Feb 2019 14:50:59 +0000 (23:50 +0900)]
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Rename c_ptr, common pointer naming to g_ptr.
Deskull [Mon, 11 Feb 2019 14:47:14 +0000 (23:47 +0900)]
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename cave array to grid_array().
Deskull [Mon, 11 Feb 2019 14:37:34 +0000 (23:37 +0900)]
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Rename cave_type structure to grid_type.
Deskull [Mon, 11 Feb 2019 13:08:58 +0000 (22:08 +0900)]
[Refactor] #38932 文字コードを UTF-8(BOM) / LF に統一。 / Unify UTF-8(BOM) + LF.
Deskull [Sun, 10 Feb 2019 13:59:04 +0000 (22:59 +0900)]
[Refactor] #37353 盲目時のコマンド制限処理を cmd_limit_confused() に統合。 / Integrate command limitation on blind to cmd_limit_blind().
Deskull [Sun, 10 Feb 2019 13:50:36 +0000 (22:50 +0900)]
[Refactor] #37353 HAVE_STDINT_H 適用に伴う警告修正。 / Fix warning with applying HAVE_STDINT_H.
Deskull [Sun, 10 Feb 2019 13:43:41 +0000 (22:43 +0900)]
[Refactor] #37353 Windowsのビルド設定に HAVE_STDINT_H 追加。 / Add HAVE_STDINT_H for windows build.
Deskull [Sun, 10 Feb 2019 13:37:30 +0000 (22:37 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Sun, 10 Feb 2019 13:27:28 +0000 (22:27 +0900)]
[Refactor] #37353 未使用構造体 dun_type 削除。 / Delete dun_type, unused structure.
Deskull [Sat, 9 Feb 2019 10:16:04 +0000 (19:16 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Sat, 9 Feb 2019 10:10:03 +0000 (19:10 +0900)]
[Refactor] #37353 配列用ポインタ town を他の慣例に従い town_info に改名。 / Rename town pointer to town_info according to custom.
Deskull [Sat, 9 Feb 2019 09:53:32 +0000 (18:53 +0900)]
[Refactor] #37353 構造体 dungeon_info_type を他の慣例に従い dungeon_type に改名。 / Rename dungeon_info_type to dungeon_type according to custom.
Deskull [Sat, 9 Feb 2019 09:43:03 +0000 (18:43 +0900)]
[Refactor] #37353 dungeon_idx を player_type 構造体に編入。 / Enter dungeon_idx to player_type structure.
Deskull [Sat, 9 Feb 2019 09:37:28 +0000 (18:37 +0900)]
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon_idx に改名。 / Rename dungeon_type to dungeon_idx according to custom.
Deskull [Fri, 8 Feb 2019 00:24:56 +0000 (09:24 +0900)]
[Refactor] #37353 ACT_* と activation_info を cmd-activate.c/h へ移動。 / Move ACT_* and activation_info to cmd-activate.c/h.
Deskull [Thu, 7 Feb 2019 14:48:27 +0000 (23:48 +0900)]
[Refactor] #37353 BIAS_* と artifact_bias_name を artifact.c/h へ移動。 / Move BIAS_* and artifact_bias_name to artifact.c/h.
Deskull [Thu, 7 Feb 2019 14:37:10 +0000 (23:37 +0900)]
#38935 [Fix] hit_chance() が、reli値の負や0を想定していなかった不具合を修正。 / Fix hit_chance() for when reli has minus and zero value.
Deskull [Thu, 7 Feb 2019 14:19:37 +0000 (23:19 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Thu, 7 Feb 2019 01:28:23 +0000 (10:28 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Thu, 7 Feb 2019 01:22:15 +0000 (10:22 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Wed, 6 Feb 2019 14:53:50 +0000 (23:53 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Wed, 6 Feb 2019 14:47:19 +0000 (23:47 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Wed, 6 Feb 2019 14:43:10 +0000 (23:43 +0900)]
[Refactor] #37353 summon_cyber() を spells-summon.c へ移動。 / Move summon_cyber() to spells-summon.c.
Deskull [Wed, 6 Feb 2019 14:36:36 +0000 (23:36 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Wed, 6 Feb 2019 14:25:44 +0000 (23:25 +0900)]
[Fix] #38934 starlight() 移動時の意味不明なエンバグを修正。 / Fix a meaning unknown bug on moving starlight().
Deskull [Tue, 5 Feb 2019 04:35:38 +0000 (13:35 +0900)]
[Refactor] #37353 feat_*と命名を一致させるため fill_type を feat_wall_type に改名。 / Rename fill_type to feat_wall_type for consistent naming with feat_*.
Deskull [Tue, 5 Feb 2019 04:32:16 +0000 (13:32 +0900)]
[Refactor] #37353 後で同名の構造体を作り、feat_*と命名を一致させるため floor_type を feat_ground_type に改名。 / Rename floor_type to feat_ground_type for new structure and consistent naming with feat_*.
Deskull [Tue, 5 Feb 2019 04:24:53 +0000 (13:24 +0900)]
[Fix] #37353 コメント修正。 / Fix comments.
Deskull [Tue, 5 Feb 2019 04:22:22 +0000 (13:22 +0900)]
[Fix] #37353 wild.cの型の置換による警告修正。 / Fix warning for type replacement in wild.c.
Deskull [Tue, 5 Feb 2019 04:10:50 +0000 (13:10 +0900)]
[Fix] #37353 型の置換による警告修正。 / Fix warning for type replacement.
Deskull [Mon, 4 Feb 2019 15:34:40 +0000 (00:34 +0900)]
[Refactor] #37353 world_player を timewalk に改名して player_type に移動。 / Move and rename world_player to timewalk in player_type.
Deskull [Mon, 4 Feb 2019 15:19:45 +0000 (00:19 +0900)]
[Fix] #37353 VC++のC4100警告修正。 / Fix C4100 VC++ warning .
Deskull [Mon, 4 Feb 2019 15:08:07 +0000 (00:08 +0900)]
[Refactor] #37353 回復処理関数を spells-status.c に移動。 / Move some healing functions to spells-status.c.
Deskull [Mon, 4 Feb 2019 14:55:41 +0000 (23:55 +0900)]
[Fix] #38923 メッセージの未定義変数参照バグ修正。 / Fix reference of undefined value.
Deskull [Mon, 4 Feb 2019 14:32:32 +0000 (23:32 +0900)]
[Fix] #38921 施設の職業、魔法領域制限処理についても同様に対応。 / Fix a bug of class and realm limitation using building similarly.
Deskull [Mon, 4 Feb 2019 14:23:57 +0000 (23:23 +0900)]
[Fix] #38921 施設の種族制限処理が起こしていたエンバグに対応。 / Fix a bug of race limitation using building.
Deskull [Sun, 3 Feb 2019 17:10:44 +0000 (02:10 +0900)]
[Refactor] #37353 do_cmd_rerate() を roll_hitdice() に改名して spells-status.c に移動。 / Rename do_cmd_rerate() to roll_hitdice() and move to spells-status.c.
Deskull [Sun, 3 Feb 2019 17:03:26 +0000 (02:03 +0900)]
[Refactor] #37353 do_cmd_rerate() と do_cmd_rerate_aux() を整理。 / Refactor do_cmd_rerate() and do_cmd_rerate_aux().
Deskull [Sat, 2 Feb 2019 09:13:19 +0000 (18:13 +0900)]
[Refactor] #37353 spells.hにスペルに関する共通定義を追加。。 / Add common definition to spells.h.
Deskull [Sat, 2 Feb 2019 07:39:00 +0000 (16:39 +0900)]
[Refactor] #37353 acquirement() を spell-object.c に移動。 / Move acquirement() to spells-object.c.
Deskull [Sat, 2 Feb 2019 07:31:12 +0000 (16:31 +0900)]
[Refactor] #37353 amusement() を spell-object.c に移動。 / Move amusement() to spells-object.c.
Deskull [Fri, 1 Feb 2019 15:29:23 +0000 (00:29 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Fri, 1 Feb 2019 15:13:14 +0000 (00:13 +0900)]
[Refactor] #37353 spells1.c から spell-diceroll.c を分離。 / Separate spell-diceroll.c from spells1.c.
Deskull [Thu, 31 Jan 2019 15:07:58 +0000 (00:07 +0900)]
[Refactor] #37353 行動パワー消費解除を take_turn() で再定義。 / Redefine free_turn() for non-consumption of action power.
Deskull [Thu, 31 Jan 2019 14:58:52 +0000 (23:58 +0900)]
[Refactor] #37353 行動パワー消費処理を take_turn() で再定義 / Redefine take_turn() for consumption of action power.
Deskull [Thu, 31 Jan 2019 03:39:59 +0000 (12:39 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (BASE_STATUS / A_MAX)
Deskull [Wed, 30 Jan 2019 15:49:13 +0000 (00:49 +0900)]
[Refactor] #37353 can_do_cmd_cast() を cmd_limit_cast() に修正して cmd2.c へ移動。 / Fix and move can_do_cmd_cast() to cmd_limit_cast() in cmd2.c
Deskull [Wed, 30 Jan 2019 15:39:14 +0000 (00:39 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Wed, 30 Jan 2019 14:57:23 +0000 (23:57 +0900)]
[Refactor] #37353 混乱時のコマンド制限処理を cmd_limit_confused() に統合。 / Integrate command limitation on confusion to cmd_limit_confused().
Deskull [Wed, 30 Jan 2019 14:13:15 +0000 (23:13 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Wed, 30 Jan 2019 04:35:04 +0000 (13:35 +0900)]
[Refactor] #37353 誤字修正 / Fix typo.
Deskull [Wed, 30 Jan 2019 04:27:47 +0000 (13:27 +0900)]
[Refactor] #37353 青魔法とものまねのレベルテレポートアウェイを teleport_level_other() に分離。 / Separate teleport level other of blue magic and mimic to teleport_level_other().
Deskull [Wed, 30 Jan 2019 04:15:36 +0000 (13:15 +0900)]
[Refactor] #37353 時間停止時のコマンド制限処理を cmd_limit_time_walk() に統合。 / Integrate command limitation on time walk to cmd_limit_time_walk().
Deskull [Tue, 29 Jan 2019 15:58:35 +0000 (00:58 +0900)]
[Refactor] #37353 アリーナのコマンド制限処理を cmd_limit_arena() に統合。 / Integrate command limitation of arena to cmd_limit_arena().
Deskull [Tue, 29 Jan 2019 15:44:55 +0000 (00:44 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Tue, 29 Jan 2019 15:39:02 +0000 (00:39 +0900)]
[Refactor] #37353 item_tester_refill_lantern() を object-hook.c へ移動。 / Move item_tester_refill_lantern() to object-hook.c.