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Nicolas Capens [Thu, 7 Jan 2016 16:02:49 +0000 (11:02 -0500)]
Fix a few missing EGL error resets.
Change-Id: I0f28b08b865f85f212beaa74fa75f3b3620d9836
Reviewed-on: https://swiftshader-review.googlesource.com/4522
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Thu, 7 Jan 2016 16:31:31 +0000 (11:31 -0500)]
Implement glDrawTexfOES.
Bug
26424655
Change-Id: I24f9b17f5768d457b64fc510bf88f392f02759bc
Reviewed-on: https://swiftshader-review.googlesource.com/4523
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Wed, 6 Jan 2016 03:42:34 +0000 (22:42 -0500)]
Return EGL_BAD_ATTRIBUTE for unsupported HAL formats.
As prescribed by the EGL_ANDROID_image_native_buffer extension spec.
Change-Id: Id4213e245d055971bd687f484dbc5efa7958adda
Reviewed-on: https://swiftshader-review.googlesource.com/4518
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Greg Hartman <ghartman@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Wed, 6 Jan 2016 18:44:09 +0000 (13:44 -0500)]
Fix aligned access regression.
This fixes commit
cd0ea23407fb36528388cd6705f0150c0972963e.
Change-Id: I51c82049fa809f303401b6623dbaa947a50d6d62
Reviewed-on: https://swiftshader-review.googlesource.com/4519
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Wed, 30 Dec 2015 16:42:43 +0000 (11:42 -0500)]
Eliminate duplicate window size query code.
Change-Id: Ibe95427c6b626c308dff41996f636a7dc88f792c
Reviewed-on: https://swiftshader-review.googlesource.com/4444
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Thu, 24 Dec 2015 06:39:43 +0000 (01:39 -0500)]
Fix using floating-point exp2()
Change-Id: I2dc3942032458093bb132d7b86c34f05e1bb8137
Reviewed-on: https://swiftshader-review.googlesource.com/4443
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Tue, 5 Jan 2016 16:29:13 +0000 (11:29 -0500)]
Regenerate parsers using flex 2.6 & bison 3.0.4.
This removes uses of the "register" keyword,
which is deprecated from C++11.
Change-Id: If302563117f7d978b6f65312fc08e447905e0cde
Reviewed-on: https://swiftshader-review.googlesource.com/4513
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Tue, 5 Jan 2016 19:06:13 +0000 (14:06 -0500)]
Fix XRGB surface to RGB texture binding.
Change-Id: I6a1dd24d997c64596dc096893338b7f471e64896
Reviewed-on: https://swiftshader-review.googlesource.com/4516
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Tue, 5 Jan 2016 18:53:42 +0000 (13:53 -0500)]
Fix basing aligned access on stride instead of width.
Change-Id: I8c3600e9bce3e647ccbeb5590744530d43769ea2
Reviewed-on: https://swiftshader-review.googlesource.com/4515
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Tue, 5 Jan 2016 21:26:21 +0000 (16:26 -0500)]
Log use of RGB_888, which is currently not supported natively.
Change-Id: Ia1c7bf07e296c4f12334061f1a8b6ba695fea937
Reviewed-on: https://swiftshader-review.googlesource.com/4035
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Tue, 5 Jan 2016 05:08:45 +0000 (00:08 -0500)]
Optimize Int2 construction.
Change-Id: Ibab854164a45c998976e65b8bfec80a8a688461b
Reviewed-on: https://swiftshader-review.googlesource.com/4511
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Tue, 5 Jan 2016 17:03:47 +0000 (12:03 -0500)]
Replace Concatenate with vector constructors.
Change-Id: Ic397b07800c423cfa2648b082ad8606c09223398
Reviewed-on: https://swiftshader-review.googlesource.com/4514
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Tue, 5 Jan 2016 04:03:59 +0000 (23:03 -0500)]
Implement support for MMX movd instruction generation.
Based on http://lists.llvm.org/pipermail/llvm-commits/Week-of-Mon-
20150202/257325.html
and http://lists.llvm.org/pipermail/llvm-commits/Week-of-Mon-
20121029/154639.html
Change-Id: I098654245c06a975b8b0bc66e0feb5acea0e9c89
Reviewed-on: https://swiftshader-review.googlesource.com/4510
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Thu, 31 Dec 2015 16:30:40 +0000 (11:30 -0500)]
Fix format/type conversion for readPixels.
Change-Id: I5d9d8247fc847e987cbe7d62f7e8641ac4225f50
Reviewed-on: https://swiftshader-review.googlesource.com/4448
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Mon, 4 Jan 2016 18:13:47 +0000 (13:13 -0500)]
Fix checking for invalid query enums.
Change-Id: I4cca0f1cf0cc2cd95502769d9653939d6999b8e1
Reviewed-on: https://swiftshader-review.googlesource.com/4507
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Thu, 31 Dec 2015 19:38:46 +0000 (14:38 -0500)]
Eliminate AndroidCommon header and source.
Change-Id: I3983513f09f70b36ab506b3c405aa347df2f36b9
Reviewed-on: https://swiftshader-review.googlesource.com/4490
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Thu, 31 Dec 2015 19:10:55 +0000 (14:10 -0500)]
Clean up GL header includes.
Change-Id: I6dcaac900eaae54d2ec0265d656fdc9c38371b8a
Reviewed-on: https://swiftshader-review.googlesource.com/4449
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Tue, 24 Nov 2015 20:33:31 +0000 (15:33 -0500)]
Pass the gralloc buffer stride to sw::Surface.
Bug
19979104
Change-Id: If9dd668b4b6a1d82b38d1840648cb578e80495bf
Reviewed-on: https://swiftshader-review.googlesource.com/4302
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Fri, 20 Nov 2015 03:58:29 +0000 (22:58 -0500)]
Use the given YV12 texture stride instead of computing it from width.
Bug
25690690
Change-Id: If25a8868effb1e55908c4041555e553b52ee789a
Reviewed-on: https://swiftshader-review.googlesource.com/4292
Reviewed-by: Keun Soo Yim <yim@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Wed, 23 Dec 2015 20:12:45 +0000 (15:12 -0500)]
Rename translator libraries.
Change-Id: I9acb04151fa5230f59304b357438fadd914a68ce
Reviewed-on: https://swiftshader-review.googlesource.com/4450
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Wed, 23 Dec 2015 17:02:01 +0000 (12:02 -0500)]
Optimize for size.
Change-Id: I7013a57ab7d6bc1916d0a87b72ae826409a34ee9
Reviewed-on: https://swiftshader-review.googlesource.com/4442
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Wed, 23 Dec 2015 03:04:28 +0000 (22:04 -0500)]
Statically link LLVM on OSX.
Change-Id: Idbde45f1817ad9c9b3a4b526de78ecdf03e64d1f
Reviewed-on: https://swiftshader-review.googlesource.com/4440
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Sat, 19 Dec 2015 06:48:43 +0000 (01:48 -0500)]
Fix OSX retina display support.
Change-Id: I712b089c36e9c696c44a8d99a3d21819798a6142
Reviewed-on: https://swiftshader-review.googlesource.com/4430
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Corentin Wallez [Thu, 10 Dec 2015 20:59:28 +0000 (15:59 -0500)]
Port to OSX.
Change-Id: I31fdb6a1e403831feb6040ea756f2c144ac79a5b
Reviewed-on: https://swiftshader-review.googlesource.com/4383
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Corentin Wallez [Thu, 10 Dec 2015 20:59:28 +0000 (15:59 -0500)]
Add OSX version of OGLES2HelloAPI sample.
Change-Id: I2f8511486ca3b040b257c2a763abb1bd0647d0e6
Reviewed-on: https://swiftshader-review.googlesource.com/4441
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Corentin Wallez [Wed, 9 Dec 2015 20:22:08 +0000 (15:22 -0500)]
Make SwiftShader compile on Mac (with unimplemented functions)
Change-Id: Iaef054314fb27632513397412ca9dc22b67a70ce
Reviewed-on: https://swiftshader-review.googlesource.com/4380
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Corentin Wallez [Wed, 9 Dec 2015 19:42:19 +0000 (14:42 -0500)]
Add LLVM config headers for OSX.
Change-Id: I08d5d852322a75c8b3a0d6932f229da7022a82f1
Reviewed-on: https://swiftshader-review.googlesource.com/4379
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Corentin Wallez [Wed, 9 Dec 2015 18:49:40 +0000 (13:49 -0500)]
Add a CMakelists.txt to compile on Linux and Mac
Windows support is still WIP
Change-Id: I5fd5bcda4fad754c0ce73698eddbe73e538f56df
Reviewed-on: https://swiftshader-review.googlesource.com/4370
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Fri, 11 Dec 2015 22:24:40 +0000 (17:24 -0500)]
Store the native display as an opaque pointer.
Bug
18314459
Change-Id: I63e56d626bd1838803d1de71b417b7e40242c5e9
Reviewed-on: https://swiftshader-review.googlesource.com/4390
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Mon, 21 Dec 2015 20:48:31 +0000 (15:48 -0500)]
Fix missing abs() declaration.
Change-Id: I7e4ceea2a45e8767881094de8b69b4d3aadab158
Reviewed-on: https://swiftshader-review.googlesource.com/4354
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Mon, 14 Dec 2015 18:18:11 +0000 (13:18 -0500)]
Remove unnecessary header includes.
Change-Id: If1a8a581a63e801ec3855c554f10dabd67e8a4fd
Reviewed-on: https://swiftshader-review.googlesource.com/4400
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Thu, 17 Dec 2015 16:09:36 +0000 (11:09 -0500)]
Implemented support for RGB10_A2 in blitter
Added RGB10_A2 implementation in the Blitter and cases in
related Surface utility functions.
Change-Id: I2b1a9cdc1acc605085fb0f853741cc2f75bf1c9b
Reviewed-on: https://swiftshader-review.googlesource.com/4420
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Thu, 10 Dec 2015 13:42:02 +0000 (08:42 -0500)]
Sending magnification filter info to the sampler
Currently, the magnification filter information is ignored
by SwiftShader. In order to fix it, the 1st step is simply
to make the sampler aware of this information. After this,
a subsequent cl using the duvdxy computed in computeLod
will choose which filter to use (if they are different).
Change-Id: Idc8636c3d981c944815094f23e443725bed4cf27
Reviewed-on: https://swiftshader-review.googlesource.com/4382
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Thu, 15 Oct 2015 21:22:57 +0000 (17:22 -0400)]
Fixed format validations
Format validations were failing if the exact same format
wasn't used between different texture related calls to the
same texture, even when the formats were equivalent, so I
added a GetSizedInternalFormat function based on a format
map (courtesy of Angle). The validation checks were also
unified in utilities.cpp and used wherever texture formats
were used, to make sure Image objects used in Texture
objects always use the sized format, so that format
comparisons work properly.
Change-Id: I72fc8fb1b0f135ac679c274866e5b8e223541e7f
Reviewed-on: https://swiftshader-review.googlesource.com/4082
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Wed, 16 Dec 2015 21:54:32 +0000 (16:54 -0500)]
Blitter int to int copy fix
Integer to integer types copy operations were failing due
to a missing assignment when calling the Insert function
and bad offsets on 16 and 32 bit component types.
Change-Id: I2db55e9b6a284f8349e8fef0451255ee33be5837
Reviewed-on: https://swiftshader-review.googlesource.com/4410
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Thu, 3 Dec 2015 19:23:10 +0000 (14:23 -0500)]
Fixed stencil clear
Fixed a few mistakes in the stencil clearing code to fix both
masking and scissoring. Also added a few variable in both the
depth clearing code and stencil clearing code to make them
more readable.
Bug
25971463
Change-Id: If33e2b0685fd35ef2edd31c56aea088cfbf2b430
Reviewed-on: https://swiftshader-review.googlesource.com/4335
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Mon, 14 Dec 2015 22:33:04 +0000 (17:33 -0500)]
Fixed blitter operation from alphaless types
Some types without alpha were not correctly setting the
alpha value, so copying to a type with alpha was causing
the image to not appear (due to it being almost completely
transparent).
Change-Id: Ib12c291bd5c51628e0579285731033372656f6a0
Reviewed-on: https://swiftshader-review.googlesource.com/4391
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Alexis Hétu <sugoi@google.com>
Alexis Hetu [Fri, 4 Dec 2015 16:16:35 +0000 (11:16 -0500)]
Added new extensions
The new extensions are:
- GL_OES_framebuffer_object (with extra exports)
- GL_OES_depth24
- GL_OES_depth32
- GL_EXT_color_buffer_half_float
These were mostly supported already with the GLES3 related changes,
so only a few minor changes were required.
Change-Id: Iab6e94043cfdabb8ad74e526f44f7bd9d57c267f
Reviewed-on: https://swiftshader-review.googlesource.com/4342
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Alexis Hétu <sugoi@google.com>
Nicolas Capens [Wed, 9 Dec 2015 21:17:25 +0000 (16:17 -0500)]
Update eglplatform.h to latest Khronos version.
We need this to define the native EGL types for Apple.
Change-Id: Iba492ea863fffd3649c8f7a3b7ca7453e12c3772
Reviewed-on: https://swiftshader-review.googlesource.com/4381
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Corentin Wallez <cwallez@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Tue, 1 Dec 2015 20:13:23 +0000 (15:13 -0500)]
Enabled 2D array textures
- Implemented mipmap generation and completeness checks for
Texture2DArray.
- Fixed texture parameters setters and getters along with
mipmap generation functions to use the proper 2D array
texture instead of the 3D texture for 2D array textures.
- Enabled the same path as 3D texture for 2D array textures
in the sampler.
- Added an address function for the w component, which
simply clamps the rounded value for 2D array textures and
adapted SamplerCore::computeIndices to this new behavior.
Change-Id: Ida0659afac75330bfd9af4052cfd2625c729f9ef
Reviewed-on: https://swiftshader-review.googlesource.com/4310
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Tue, 8 Dec 2015 01:58:40 +0000 (20:58 -0500)]
Use stlport prior to Marshmallow.
Change-Id: I83294568a5725e95fcf2d7490336bead35517bdf
Reviewed-on: https://swiftshader-review.googlesource.com/4362
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Greg Hartman <ghartman@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Tue, 8 Dec 2015 16:24:21 +0000 (11:24 -0500)]
Framebuffer completeness multisample fix
Framebuffer completeness, usually verified through
glCheckFramebufferStatus, should return
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE when the number of
samples is not the same for all attached renderbuffers.
Change-Id: I8d29895c6d4ded26847ce47fbd2581bbf06ed1bf
Reviewed-on: https://swiftshader-review.googlesource.com/4363
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Fri, 4 Dec 2015 22:12:35 +0000 (17:12 -0500)]
FramebufferTextureLayer fix
Fixed a few things related to FramebufferTextureLayer:
- Added layer validation to make sure it does not exceed
the size of the 3D texture's or 2D array's depth.
- Fixed frambuffer target / texture target confusion.
- Removed bad validation.
- Fixed last 2 arguments of set[insert type]Buffer calls
(layer and level) which were inverted.
Change-Id: Ie1f2cb595d8b9abfee27bcf834c535f7e023e3ee
Reviewed-on: https://swiftshader-review.googlesource.com/4343
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Sat, 5 Dec 2015 04:42:19 +0000 (23:42 -0500)]
Remove unused header.
Change-Id: I2bd7c62b0923c855327fdb105eb22ef4655ea8ac
Reviewed-on: https://swiftshader-review.googlesource.com/4344
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Greg Hartman [Wed, 2 Dec 2015 04:07:21 +0000 (20:07 -0800)]
Fixes for JBMR0 compile (API 16)
Change-Id: Ibb2ebd66116f3dfd0008217153006bd6c7a49b9e
Reviewed-on: https://swiftshader-review.googlesource.com/4322
Reviewed-by: Greg Hartman <ghartman@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Fri, 4 Dec 2015 05:18:48 +0000 (00:18 -0500)]
Remove legacy build script.
Change-Id: If348bb5dd92c1160e57f1db15929a2e02d1f253d
Reviewed-on: https://swiftshader-review.googlesource.com/4350
Reviewed-by: Greg Hartman <ghartman@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Fri, 4 Dec 2015 17:09:28 +0000 (12:09 -0500)]
Enable x86-64 builds for Android.
Change-Id: Ief54422c0c0d82c773f96f4491bfebb7ee717ba8
Reviewed-on: https://swiftshader-review.googlesource.com/4351
Reviewed-by: Greg Hartman <ghartman@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-on: https://swiftshader-review.googlesource.com/4353
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Fri, 4 Dec 2015 02:59:36 +0000 (21:59 -0500)]
Only build for x86 Android architectures.
Change-Id: I06da8a8e48f202d6625c6d6eb8569be3867da13c
Reviewed-on: https://swiftshader-review.googlesource.com/4341
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-on: https://swiftshader-review.googlesource.com/4352
Alexis Hetu [Thu, 3 Dec 2015 16:29:56 +0000 (11:29 -0500)]
Fixed BindRenderbuffer
BindRenderbuffer doesn't require anything except a non-zero
renderbuffer to create a new Renderbuffer object (it is not
required to use GenRenderbuffers before using BindRenderbuffer).
This had been fixed for GLES 3.0, but the same also applies
to GLES 2.0, which has been fixed here. Note that the Context
already handles the case where renderbuffer is zero properly.
Bug
25983901
Change-Id: I75f706fc56df28871bf60b5645f1c0db039fccb8
Reviewed-on: https://swiftshader-review.googlesource.com/4334
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Tue, 24 Nov 2015 20:23:58 +0000 (15:23 -0500)]
Minor bug fixes and cleanup
- Removed unused variables
- Fixed member initialization order in a few classes
- Fixed Surface::setSwapBehavior()
- Removed unused mPixelPackingStateDirty members
- Fixed initialization of "size" member in LinkedVarying class
- Fixed constness of a string
- Removed unused static functions
- Added parenthesis to fix && / || order ambiguity
Change-Id: Ia9ad8eaca335c60871fdc58037e441aa2010a641
Reviewed-on: https://swiftshader-review.googlesource.com/4301
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Wed, 2 Dec 2015 20:29:43 +0000 (15:29 -0500)]
Fixed fbo related validations
A few minor fixes:
- In FramebufferRenderbuffer, if renderbuffer isn't 0,
it must be a valid object.
- In FramebufferTexture2D, I moved the isCompressed check AFTER
the textarget validation, to avoid using an invalid textarget.
- In GetFramebufferAttachmentParameteriv, not using GL_BACK,
GL_DEPTH or GL_STENCIL for the default framebuffer should
produce GL_INVALID_ENUM instead of GL_INVALID_OPERATION.
- In GetFramebufferAttachmentParameteriv, when
attachmentObjectType is GL_NONE, in ES3, the query for
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME should return 0.
Change-Id: I913cadd5961fa473b54ddfe174772bb7270dfdc5
Reviewed-on: https://swiftshader-review.googlesource.com/4333
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Wed, 2 Dec 2015 17:53:42 +0000 (12:53 -0500)]
Increased the number of color attachments enums supported
Since the new headers have been committed, a larger amount of
color attachments enums can be supported. Added the new enums
where appropriate.
Change-Id: Idd7210fbeaeb7828ca6c094bed115addd90b497c
Reviewed-on: https://swiftshader-review.googlesource.com/4332
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Mon, 26 Oct 2015 20:40:26 +0000 (16:40 -0400)]
Added integer type texture support to SamplerCore code
This cl doesn't entirely enable integer texture sampling, but
it adds the required cases in SamplerCore. To fully enable
these types, only a few small selection functions will be
required so that the proper types use the proper sampling code.
Change-Id: Ie101d782dd9b43c96d8e0198c49fe9ec6855b007
Reviewed-on: https://swiftshader-review.googlesource.com/4150
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Wed, 25 Nov 2015 18:57:28 +0000 (13:57 -0500)]
Fixed stencil masking
This is odd, but stencil masking was simply disabled, so
clearing the stencil buffer would only work if the mask
was 0xFF, or it would simply skip the clearing entirely.
I removed this condition to fix the issue. Also removed
some dead code and added an early exit if the mask is 0.
Change-Id: I359b10ed3382b75cb9d078470f237e68f1a6e7b9
Reviewed-on: https://swiftshader-review.googlesource.com/4303
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Thu, 22 Oct 2015 17:58:32 +0000 (13:58 -0400)]
Texture function refactoring
To make it easier to branch on the different texture
fetching options, a new TextureFunction class is
introduced here, which performs the string comparisons
and identifies the different options.
I also had to add a 5th argument for textureGradOffset
and textureProjGradOffset.
I added function stubs (with the UNIMPLEMENTED markers)
for all new texture functions.
Change-Id: I58cde91a2bacb0012bdc34ec85b0befa19a85326
Reviewed-on: https://swiftshader-review.googlesource.com/4116
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Wed, 2 Dec 2015 16:49:37 +0000 (11:49 -0500)]
Renderbuffer allocation fix for GLES3
According to the ES3 spec, there's no requirement for a
renderbuffer to be allocated until it is bound and any
non-zero renderbuffer bound must be allocated.
Change-Id: Id47083c7ec6e3b3698e176d6feff31121983e446
Reviewed-on: https://swiftshader-review.googlesource.com/4331
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Tue, 1 Dec 2015 20:15:53 +0000 (15:15 -0500)]
Fix GL and D3D9 compilation.
Change-Id: I12fdf25465176ed9b0c2e95ef398b8b469419b6e
Reviewed-on: https://swiftshader-review.googlesource.com/4311
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Wed, 25 Nov 2015 20:33:07 +0000 (15:33 -0500)]
Build SwiftShader for sdk_google targets.
Change-Id: I9cff8a31cac858e14c2364a79f61c028996e91dd
Reviewed-on: https://swiftshader-review.googlesource.com/4304
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Greg Hartman <ghartman@google.com>
Reviewed-by: Keun Soo Yim <yim@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Mon, 26 Oct 2015 19:13:22 +0000 (15:13 -0400)]
Use original PowerVR ColourGrading ES 3.0 sample.
Change-Id: Ifff92974ea41be61244ae1c09e2d54e299c10eeb
Reviewed-on: https://swiftshader-review.googlesource.com/4160
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Mon, 30 Nov 2015 22:02:07 +0000 (17:02 -0500)]
Update OpenGL ES header files.
Change-Id: I401c06e523d945d6e629c3326bb7cbb2054c48f1
Reviewed-on: https://swiftshader-review.googlesource.com/4307
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Mon, 30 Nov 2015 21:53:44 +0000 (16:53 -0500)]
Implement trivial glInvalidate[Sub]Framebuffer.
Change-Id: I0790163f89116469f73ad9ff15c71dc7366a6f65
Reviewed-on: https://swiftshader-review.googlesource.com/4306
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Mon, 30 Nov 2015 18:24:24 +0000 (13:24 -0500)]
Use explicit stride for framebuffer blit.
Change-Id: I68685932934caba4d9fab7b45014d24316ce45a8
Reviewed-on: https://swiftshader-review.googlesource.com/4293
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Tue, 24 Nov 2015 19:09:34 +0000 (14:09 -0500)]
Adding RGB support to the blitter
Added both RGB8 and BGR8 formats to the blitter and related
functions so that these formats may be used with glReadPixels.
Change-Id: I22ee13f837b66af5f2135abc77fe81cc2e995fec
Reviewed-on: https://swiftshader-review.googlesource.com/4294
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Thu, 19 Nov 2015 22:40:15 +0000 (17:40 -0500)]
Blitter clear implementation
The "clear" operation can now be done through the blitter.
The few changes are:
- The blitter now supports RGBA masking
- The blitter now supports RGB565
- When in "clear" mode, the blitter does a one read/multiple writes
The old clearing code has been deleted from Surface.
Change-Id: I970c3a0323f63ee5c89f02d94a2705e4bcf83866
Reviewed-on: https://swiftshader-review.googlesource.com/4291
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Thu, 12 Nov 2015 21:36:34 +0000 (16:36 -0500)]
Floating point renderbuffer support
It is now possible to use floating point renderbuffers and read
the data back from them. The changes include:
- Modified glReadPixels so that it always uses the blitter to
copy the data to the external buffer.
- Added new types to both Framebuffer and some utility functions.
- Added the new ValidReadPixelsFormatType function to validate the
glReadPixels format/type combo, which had a bit more
possibilities than the RGBA/UNSIGNED BYTE combo previously used.
Change-Id: I1726ea57c4f7aa85bf0ffa7f323dc6a16abc34ff
Reviewed-on: https://swiftshader-review.googlesource.com/4260
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Fri, 20 Nov 2015 16:46:41 +0000 (11:46 -0500)]
Fragment output fix
Fragment outputs weren't given a proper index, so a
fragment output array has been added to fix this.
Change-Id: Id9be21f60cc23528bf1af078a8b3ca2df28e7ee4
Reviewed-on: https://swiftshader-review.googlesource.com/4295
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Mon, 23 Nov 2015 18:31:22 +0000 (13:31 -0500)]
Added some truncation constructors in Nucleus
Added some extra constructors that simply truncate from a type
which has a higher number of bits. The new constructors are:
- Byte from UInt
- Byte from UShort
- SByte from Int
- SByte from Short
- UShort from UInt
Also added an implementation of the RoundUInt function using the
UInt from Float constructor, which had to be fixed since it was
using createFPToSI instead of createFPToUI.
Change-Id: Ie7ee21ef20fbb8133b9f7c74afa1fec9e6c51957
Reviewed-on: https://swiftshader-review.googlesource.com/4300
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Thu, 19 Nov 2015 16:44:25 +0000 (11:44 -0500)]
Blitter fix
Conversion from a float format to a non float format was
broken in the blitter because the clamp operation, either
to the [0,1] range or the [-1,1] range, was happening
after the scaling operation, so non float types were
becoming either -1, 0 or 1, which was wrong.
Change-Id: I3e1290313043fc49030454916b6e4ea6666f8343
Reviewed-on: https://swiftshader-review.googlesource.com/4290
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Thu, 5 Nov 2015 16:12:41 +0000 (11:12 -0500)]
Multiple draw buffers implementation
Implemented the missing pieces for multiple draw buffers support:
- Fixed Context::getScissoredImage() to use the drawbuffer
parameter properly
- Enabled setting multiple render targets
- Added dynamic indexing of gl_FragData using a new dynOut flag
to figure out which channels are being written to.
Change-Id: Id3d95c46a980a698f71e99f7781cc6287e880e9d
Reviewed-on: https://swiftshader-review.googlesource.com/4220
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Fri, 13 Nov 2015 17:39:21 +0000 (12:39 -0500)]
Fix strict ordering of EGL configs.
Change-Id: I51c1774a35706639481c030b4365ee2e5d7ccd4d
Reviewed-on: https://swiftshader-review.googlesource.com/4255
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Fri, 13 Nov 2015 03:15:57 +0000 (22:15 -0500)]
Don't mark any EGL configs as slow.
RGB_565 is now as fast if not faster than 32-bit formats.
Change-Id: I6358e35557164541601ac76ae11028afba439084
Reviewed-on: https://swiftshader-review.googlesource.com/4253
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Fri, 13 Nov 2015 03:47:30 +0000 (22:47 -0500)]
Add "Google" to GL_RENDERER to be whitelisted by Chrome.
crbug/546671
Change-Id: Ie43f8e34fa22bb0d23e4a123e789c429f2024ebb
Reviewed-on: https://swiftshader-review.googlesource.com/4254
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Greg Hartman [Fri, 13 Nov 2015 00:38:42 +0000 (16:38 -0800)]
Fix go/ab builds for jb-mr1
This forces clang to avoid use init_array for all initialization rather than
splitting the initialization between init_array and ctors.
Local builds do this anyway, but for some reason the builds on go/ab do not.
Setting this flag makes the builds consistent (and unbroken on JB-MR1).
I already checked this in on cloud-android-current-release because I wanted
to test it before submitting.
Bug
25597090
Change-Id: I5a7195ba53531835fb8333b698ed39d21ff847a6
(cherry picked from commit
95c7182f118cc686df27c3f49db7d3c7908e0e59)
Reviewed-on: https://swiftshader-review.googlesource.com/4271
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Greg Hartman <ghartman@google.com>
Nicolas Capens [Wed, 11 Nov 2015 15:49:08 +0000 (10:49 -0500)]
Display the watermark on AOSP images
Bug
25638876
Change-Id: If6d84c6e0778e0e45af27b74c92c861001669409
Reviewed-on: https://swiftshader-review.googlesource.com/4252
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Greg Hartman <ghartman@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Tue, 10 Nov 2015 18:36:34 +0000 (13:36 -0500)]
Adding libglesv3.cpp to code blocks.
Also added the exports to allow enabling ES3 entirely on Linux.
Change-Id: Ia13d229b9ce1104a74a2bbd1f620296686cf18d4
Reviewed-on: https://swiftshader-review.googlesource.com/3064
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Greg Hartman [Tue, 10 Nov 2015 02:10:30 +0000 (18:10 -0800)]
Protect the displays global map
Bug
25597090
Change-Id: Ie6bc4f55b5105a3e75cdc1b636f3e5716c10cc61
Reviewed-on: https://swiftshader-review.googlesource.com/4240
Tested-by: Greg Hartman <ghartman@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Fri, 6 Nov 2015 21:01:11 +0000 (16:01 -0500)]
Fix using YV12 as a format instead of type.
Bug
25563277
Change-Id: I1721f060e313c135e713915ddd2dbdbca5239380
Reviewed-on: https://swiftshader-review.googlesource.com/4221
Reviewed-by: Keun Soo Yim <yim@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Greg Hartman <ghartman@google.com>
Reviewed-by: Greg Hartman <ghartman@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Nicolas Capens [Thu, 5 Nov 2015 06:48:31 +0000 (01:48 -0500)]
Wait on fence sync status query.
Bug
24300960
Change-Id: I10a97536bb6559ea7b302b475d0b6936a495b65a
Reviewed-on: https://swiftshader-review.googlesource.com/4210
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Greg Hartman [Mon, 2 Nov 2015 21:08:12 +0000 (13:08 -0800)]
Ensure that make reaches deep enough in the tree.
Change-Id: I2940ff65144f001d811b069b3e017b0849f310d1
Reviewed-on: https://swiftshader-review.googlesource.com/4201
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Greg Hartman [Tue, 3 Nov 2015 17:59:28 +0000 (09:59 -0800)]
Swap red and blue channel in the default Android config.
Bug
25432320
Change-Id: I3fd6d123cc1c15f04092a888a8e5c996d1bd4231
Reviewed-on: https://swiftshader-review.googlesource.com/4200
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Greg Hartman <ghartman@google.com>
Nicolas Capens [Mon, 2 Nov 2015 15:11:49 +0000 (10:11 -0500)]
Explicitly load shared libraries with local visibility.
On some platforms the default is undefined if neither RTLD_GLOBAL
nor RTLD_LOCAL is specified.
Bug
25282950
Change-Id: I0aea6a9f604afa0412a8f6d9c614b18987fbf514
Reviewed-on: https://swiftshader-review.googlesource.com/4190
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Thu, 22 Oct 2015 00:25:15 +0000 (20:25 -0400)]
Simplify Android window property queries.
Change-Id: Ic54eefe422f5d0478b7cdd8dfaa19ccb2e1a8a8e
Reviewed-on: https://swiftshader-review.googlesource.com/4131
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Fri, 30 Oct 2015 18:06:54 +0000 (14:06 -0400)]
Refactor HAL to GL format conversions.
Bug
25390254
Change-Id: I434e6d319335be00204eff88f09c98b2dd4f2acc
Reviewed-on: https://swiftshader-review.googlesource.com/4188
Reviewed-by: Alexis Hétu <sugoi@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Fri, 30 Oct 2015 18:05:23 +0000 (14:05 -0400)]
Set the EGL_NATIVE_VISUAL_ID attribute for Android HAL formats.
Bug
25390254
Change-Id: I6ac37912435e2c73f5e905db7c78af7884f0c93c
Reviewed-on: https://swiftshader-review.googlesource.com/4187
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Fri, 30 Oct 2015 17:54:24 +0000 (13:54 -0400)]
Enumerate RGB config formats.
Bug
25390254
Change-Id: Ibd8fc3a957f9ecf5480490e9504fa7041c7c9fa2
Reviewed-on: https://swiftshader-review.googlesource.com/4186
Reviewed-by: Alexis Hétu <sugoi@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Fri, 30 Oct 2015 17:50:31 +0000 (13:50 -0400)]
Set EGL_FRAMEBUFFER_TARGET_ANDROID on configs matching the framebuffer.
Only configs with formats that match the system's framebuffer format should
advertised the EGL_FRAMEBUFFER_TARGET_ANDROID attribute.
Bug
25390254
Change-Id: I81e1a0365e151ed7082e3315399748e93c531ccc
Reviewed-on: https://swiftshader-review.googlesource.com/4185
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Fri, 30 Oct 2015 17:39:52 +0000 (13:39 -0400)]
Determine the framebuffer format from the fb0 device.
Bug
25390254
Change-Id: I21ed5b6d4a918bb6c3ac9ccc31ee5d47e193bd7f
Reviewed-on: https://swiftshader-review.googlesource.com/4184
Reviewed-by: Alexis Hétu <sugoi@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Thu, 29 Oct 2015 14:25:32 +0000 (10:25 -0400)]
Use the AOSP build configuration.
Change-Id: I8fb7499ac9d7d858a785c81d1e8e0a8511cab73c
Reviewed-on: https://swiftshader-review.googlesource.com/4182
Reviewed-by: Greg Hartman <ghartman@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Veranika Liaukevich [Wed, 28 Oct 2015 18:25:27 +0000 (14:25 -0400)]
Local variables hide function arguments
Definitions of variables inside functions should be located in a scope
different from function's arguments scope.
Change-Id: I89fe1f527681c68963f4a69c71b78975787a410c
Reviewed-on: https://swiftshader-review.googlesource.com/4180
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Veranika Liaukevich <veranika@google.com>
Veranika Liaukevich [Thu, 22 Oct 2015 15:29:04 +0000 (11:29 -0400)]
Modify glslang.y to support Bison 3.0.2.
For this patch lexer and parser files were regenerated with newer versions
of Flex(2.5.39) and Bison(3.0.2). Because YYLEX_PARAM was deprecated and removed
from Bison, it was replaced with %param. The change was inspired by Angle source
code.
Change-Id: I7ac60041aabb78567860653a0663ec9adb205e8a
Reviewed-on: https://swiftshader-review.googlesource.com/4115
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Veranika Liaukevich <veranika@google.com>
Nicolas Capens [Wed, 28 Oct 2015 22:53:23 +0000 (18:53 -0400)]
Fix missing luminance and alpha floating-point format selection.
Bug
25351037
Change-Id: I0c758a218d15116fa5593eb9ddb783141ff93146
Reviewed-on: https://swiftshader-review.googlesource.com/4181
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Wed, 28 Oct 2015 05:58:18 +0000 (01:58 -0400)]
Add missing bitcasts.
Bug
25322177
Change-Id: I4bf200e534cc1100db1ae777502f794047df81e5
Reviewed-on: https://swiftshader-review.googlesource.com/4170
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Fri, 23 Oct 2015 18:43:54 +0000 (14:43 -0400)]
Texture load functionality for integer types
- Added cases required to load integer type textures into
swiftshader's internal formats.
- Cleaned up copy functions that simply perform a memcpy
for a given number of bytes per row.
- Removed unused functionality for mini floats. Right now,
all we need is the ability to import these formats, so
there's currently no need to keep the export code.
Change-Id: I61500c41e668f885d3ec1e687b6f888c117221f2
Reviewed-on: https://swiftshader-review.googlesource.com/4140
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Thu, 22 Oct 2015 14:57:58 +0000 (10:57 -0400)]
New read/write cases for integer types
Added new read/write functionality for integer types. Also added cases for integer types in some utility functions.
Change-Id: I5efc7c4957d3a1591b47a5df888a9534776033be
Reviewed-on: https://swiftshader-review.googlesource.com/4114
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Nicolas Capens [Thu, 22 Oct 2015 00:09:10 +0000 (20:09 -0400)]
Revert "Implementation of EGL_KHR_swap_buffers_with_damage."
Bug
25161109
This reverts commit
810f99be7600e677c8723fe4f3267a6232b4e8a1.
It was only a workaround, which we no longer need after removing
the libandroid dependency which caused circular symbol resolves.
Change-Id: I0b486b5acfd328c0f64379e2c2dc2db00626738f
Reviewed-on: https://swiftshader-review.googlesource.com/4130
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Wed, 21 Oct 2015 19:32:16 +0000 (15:32 -0400)]
Integer types support in Blitter
The blitter now supports integer types. This means:
- It supports conversions to/from integer types from/to
other already supported types.
- It supports integer to integer conversions without going
to an intermediate float format.
Also added a Blitter::GetScale() function to avoid having
2 instances of the same switch statement in the code and
added the read/write utility functions. The final Blitter
code is not longer peppered with switch statements and is,
hopefully, easier to read that way.
Change-Id: I80de519aaaa768f8cedd98f97dc4414dda75bf54
Reviewed-on: https://swiftshader-review.googlesource.com/4113
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Greg Hartman [Wed, 21 Oct 2015 23:14:21 +0000 (16:14 -0700)]
Break the dependency on the wrapper libEGL.
This was causing dlsym to return the pointer to the wrapper's function when
SwiftShader didn't support an entry point.
Bug
25152138
Change-Id: I92d1c9258c823acf0dc60dca9dc3d7dd552512b3
Reviewed-on: https://swiftshader-review.googlesource.com/4120
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Tested-by: Greg Hartman <ghartman@google.com>
Nicolas Capens [Wed, 21 Oct 2015 19:49:43 +0000 (15:49 -0400)]
Fix function signature for Windows.
Change-Id: I604b2f755ece6a0a411562e9229a39040b3b0153
Reviewed-on: https://swiftshader-review.googlesource.com/4112
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
Alexis Hetu [Wed, 21 Oct 2015 19:36:50 +0000 (15:36 -0400)]
Swizzle fix
Added initialization for swizzle related members of Sampler
Change-Id: I81f7aad5274696390e73c32ff1b424687e9f5943
Reviewed-on: https://swiftshader-review.googlesource.com/4111
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Alexis Hétu <sugoi@google.com>
Alexis Hetu [Wed, 21 Oct 2015 17:36:35 +0000 (13:36 -0400)]
New enums for new texture formats
Added new enums for:
- 8/16/32 bit integers
- R, RG, RGB, RGBA
- Normalized and unnormalized
Also fixed FORMAT_LAST.
Change-Id: Ie3eb5286820c44490630e302907350358a1d85dc
Reviewed-on: https://swiftshader-review.googlesource.com/4110
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>