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mikumikustudio/libgdx-mikumikustudio.git
13 years ago[changed] exposing setAutoBind() now. Could come in handy for rendering the same...
badlogicgames [Sun, 7 Nov 2010 15:09:18 +0000 (15:09 +0000)]
[changed] exposing setAutoBind() now. Could come in handy for rendering the same mesh multiple times. Will brake on Hero if you modify the vertices/indices due to a driver bug though.

13 years ago[fixed] warnings in scene2d package, added javadoc to the root interfaces and classes...
badlogicgames [Sun, 7 Nov 2010 15:08:34 +0000 (15:08 +0000)]
[fixed] warnings in scene2d package, added javadoc to the root interfaces and classes. Fuck this, i'm tired.

13 years ago[fixed] complete graphics package. all done. MD5 classes will be reworked soon and...
badlogicgames [Sun, 7 Nov 2010 14:12:58 +0000 (14:12 +0000)]
[fixed] complete graphics package. all done. MD5 classes will be reworked soon and aren't officially supported yet. Consulting with Dave from redforge

13 years ago[fixed] graphics.glutils package javadoc
badlogicgames [Sun, 7 Nov 2010 14:11:29 +0000 (14:11 +0000)]
[fixed] graphics.glutils package javadoc

13 years ago[fixed] javadoc of graphics root package
badlogicgames [Sun, 7 Nov 2010 14:08:11 +0000 (14:08 +0000)]
[fixed] javadoc of graphics root package

13 years ago[fixed] utils package javadoc
badlogicgames [Sun, 7 Nov 2010 13:45:56 +0000 (13:45 +0000)]
[fixed] utils package javadoc

13 years ago[fixed] physics package
badlogicgames [Sun, 7 Nov 2010 13:44:35 +0000 (13:44 +0000)]
[fixed] physics package

13 years ago[fixed] math package javadoc
badlogicgames [Sun, 7 Nov 2010 13:39:49 +0000 (13:39 +0000)]
[fixed] math package javadoc

13 years ago[fixed] javadoc of files package
badlogicgames [Sun, 7 Nov 2010 13:35:50 +0000 (13:35 +0000)]
[fixed] javadoc of files package

13 years ago[fixed] javadoc in audio package.
badlogicgames [Sun, 7 Nov 2010 13:34:58 +0000 (13:34 +0000)]
[fixed] javadoc in audio package.

13 years ago[Fixed] javadoc of all top level interfaces and classes. Application has warnings...
badlogicgames [Sun, 7 Nov 2010 13:17:40 +0000 (13:17 +0000)]
[Fixed] javadoc of all top level interfaces and classes. Application has warnings as i reference JoglApplication/LwjglApplication and AndroidApplication. I think that's ok though.

13 years ago[added] gdx2d Android.mk. doesn't add anything to the binaries of course...
badlogicgames [Sun, 7 Nov 2010 02:54:02 +0000 (02:54 +0000)]
[added] gdx2d Android.mk. doesn't add anything to the binaries of course...

13 years ago[removed] Sprite2.x crap
badlogicgames [Sun, 7 Nov 2010 02:41:43 +0000 (02:41 +0000)]
[removed] Sprite2.x crap
[added] sean barett tiny image and ttf i/o libs. maybe someday i can use that

13 years ago[fixed] Nate's bugs...
badlogicgames [Sat, 6 Nov 2010 12:44:08 +0000 (12:44 +0000)]
[fixed] Nate's bugs...

13 years ago[ignored] bin/gen
badlogicgames [Sat, 6 Nov 2010 01:59:58 +0000 (01:59 +0000)]
[ignored] bin/gen

13 years ago[fixed] issue 55
badlogicgames [Fri, 5 Nov 2010 22:48:35 +0000 (22:48 +0000)]
[fixed] issue 55

13 years ago[added] JoglAnimator, stolen and modified from Jogl Animator so that Animator.stop...
badlogicgames [Fri, 5 Nov 2010 22:36:48 +0000 (22:36 +0000)]
[added] JoglAnimator, stolen and modified from Jogl Animator so that Animator.stop actually blocks until the rendering thread has died...
[fixed] JoglAudio and LwjglAudio, never closed their threads. Not a problem normally but it is in the test starter apps.

13 years ago[added] JoglAnimator, stolen and modified from Jogl Animator so that Animator.stop...
badlogicgames [Fri, 5 Nov 2010 22:29:10 +0000 (22:29 +0000)]
[added] JoglAnimator, stolen and modified from Jogl Animator so that Animator.stop actually blocks until the rendering thread has died...
[fixed] JoglAudio and LwjglAudio, never closed their threads. Not a problem normally but it is in the test starter apps.

13 years ago[Changed] loading of awt
badlogicgames [Fri, 5 Nov 2010 21:06:59 +0000 (21:06 +0000)]
[Changed] loading of awt
[Changed] JoglApplication.initialize()

13 years ago[changed] Animator doesn't run as fast as possible anymore
badlogicgames [Fri, 5 Nov 2010 21:05:03 +0000 (21:05 +0000)]
[changed] Animator doesn't run as fast as possible anymore

13 years ago[fixed] fucking CDT doesn't pick up env vars in include settings anymore it seems...
badlogicgames [Fri, 5 Nov 2010 18:18:04 +0000 (18:18 +0000)]
[fixed] fucking CDT doesn't pick up env vars in include settings anymore it seems. Fixed via misc settings.

13 years ago[fixed] nightly build file to include linux 64-bit natives.
badlogicgames [Fri, 5 Nov 2010 16:11:43 +0000 (16:11 +0000)]
[fixed] nightly build file to include linux 64-bit natives.

13 years ago(no commit message)
badlogicgames [Fri, 5 Nov 2010 16:11:09 +0000 (16:11 +0000)]

13 years ago(no commit message)
badlogicgames [Fri, 5 Nov 2010 16:00:42 +0000 (16:00 +0000)]

13 years ago[fixed] null pointer exception due to font not being initialized (cause i have yet...
badlogicgames [Fri, 5 Nov 2010 16:00:17 +0000 (16:00 +0000)]
[fixed] null pointer exception due to font not being initialized (cause i have yet to add a bitmapfont to this bitch...

13 years ago[fixed] everything gets loaded in the EDT now, swing sucks, jogl sucks everything...
badlogicgames [Fri, 5 Nov 2010 15:55:53 +0000 (15:55 +0000)]
[fixed] everything gets loaded in the EDT now, swing sucks, jogl sucks everything sucks. The reason the tests worked but the demos didn't is that the test first opens a freaking swing jframe which will load jawt.so and mjawt.so magically.

13 years ago[removed] bullshit in gdx/linux64
badlogicgames [Fri, 5 Nov 2010 15:10:17 +0000 (15:10 +0000)]
[removed] bullshit in gdx/linux64

13 years ago(no commit message)
badlogicgames [Fri, 5 Nov 2010 15:09:59 +0000 (15:09 +0000)]

13 years ago[removed] bullshit in gdx/linux64
badlogicgames [Fri, 5 Nov 2010 15:09:42 +0000 (15:09 +0000)]
[removed] bullshit in gdx/linux64

13 years ago[added] 64-bit linux binary.
badlogicgames [Fri, 5 Nov 2010 15:09:03 +0000 (15:09 +0000)]
[added] 64-bit linux binary.

13 years agoya, this sucks. fixing
badlogicgames [Fri, 5 Nov 2010 15:04:09 +0000 (15:04 +0000)]
ya, this sucks. fixing

13 years ago[added] Linux64 configuration, outputs libgdx-64.so
badlogicgames [Fri, 5 Nov 2010 15:03:09 +0000 (15:03 +0000)]
[added] Linux64 configuration, outputs libgdx-64.so
[changed] Version now loads either 32-bit or 64-bit libgdx.so/libgdx-64.so depending on the arch string. Throws exception if 64-bit VM is used on Windows. No MacOS X support yet.

13 years ago[removed] gdx-invaders applet. will add that back in once we get our JoglApplet and...
badlogicgames [Fri, 5 Nov 2010 13:29:35 +0000 (13:29 +0000)]
[removed] gdx-invaders applet. will add that back in once we get our JoglApplet and LwjglApplet classes going

13 years ago[added] image-packer/bin to ignore
badlogicgames [Fri, 5 Nov 2010 13:20:51 +0000 (13:20 +0000)]
[added] image-packer/bin to ignore

13 years ago[changed] back to jar dependencies.
badlogicgames [Fri, 5 Nov 2010 13:16:38 +0000 (13:16 +0000)]
[changed] back to jar dependencies.

13 years ago[added] new dependencies
badlogicgames [Fri, 5 Nov 2010 13:11:29 +0000 (13:11 +0000)]
[added] new dependencies

13 years ago[changed] rtm updated to latest nightly
badlogicgames [Fri, 5 Nov 2010 13:10:57 +0000 (13:10 +0000)]
[changed] rtm updated to latest nightly

13 years ago[fixed] Input bug with synchronization.
nathan.sweet [Thu, 4 Nov 2010 22:20:06 +0000 (22:20 +0000)]
[fixed] Input bug with synchronization.

13 years ago[removed] Text blending from SpriteBatch.
nathan.sweet [Thu, 4 Nov 2010 21:12:52 +0000 (21:12 +0000)]
[removed] Text blending from SpriteBatch.
[changed] Exception msgs for missing files.

13 years ago[fixed] Bugs with loading sound and music from classpath on desktop.
nathan.sweet [Thu, 4 Nov 2010 05:33:13 +0000 (05:33 +0000)]
[fixed] Bugs with loading sound and music from classpath on desktop.

13 years ago[fixed] If aids.
nathan.sweet [Thu, 4 Nov 2010 05:08:32 +0000 (05:08 +0000)]
[fixed] If aids.
[changed] Screen to interface.

13 years agoFixed desktop Files using internal FileHandles with files in classpath.
nathan.sweet [Thu, 4 Nov 2010 03:34:28 +0000 (03:34 +0000)]
Fixed desktop Files using internal FileHandles with files in classpath.

13 years ago[fixed] Accidentally checked in garbage.
nathan.sweet [Thu, 4 Nov 2010 03:12:50 +0000 (03:12 +0000)]
[fixed] Accidentally checked in garbage.

13 years ago[fixed] invaders with updated jars
badlogicgames [Thu, 4 Nov 2010 00:41:14 +0000 (00:41 +0000)]
[fixed] invaders with updated jars

13 years ago[fixed] Helloworld with updated jars.
badlogicgames [Thu, 4 Nov 2010 00:40:30 +0000 (00:40 +0000)]
[fixed] Helloworld with updated jars.

13 years ago[fixed] Helloworld
badlogicgames [Thu, 4 Nov 2010 00:31:04 +0000 (00:31 +0000)]
[fixed] Helloworld

13 years ago(no commit message)
badlogicgames [Thu, 4 Nov 2010 00:28:19 +0000 (00:28 +0000)]

13 years ago[moved] native lib loading to static block in JoglApplication
badlogicgames [Thu, 4 Nov 2010 00:24:24 +0000 (00:24 +0000)]
[moved] native lib loading to static block in JoglApplication

13 years ago[fixed] issue 53
badlogicgames [Wed, 3 Nov 2010 12:25:07 +0000 (12:25 +0000)]
[fixed] issue 53

13 years ago[added] Javadocs.
nathan.sweet [Wed, 3 Nov 2010 07:28:07 +0000 (07:28 +0000)]
[added] Javadocs.

13 years ago[added] InputMultiplexer.
nathan.sweet [Wed, 3 Nov 2010 05:50:15 +0000 (05:50 +0000)]
[added] InputMultiplexer.
[changed] Game and Screen a little. Still need to make more use of them to be sure I'm happy.
[added] gdx-twl Layout class to make DialogLayout less verbose.
[added] TWl class to make using TWL much easier.

13 years ago(no commit message)
badlogicgames [Wed, 3 Nov 2010 01:35:14 +0000 (01:35 +0000)]

13 years ago[added] rtm android project, just for fun...
badlogicgames [Wed, 3 Nov 2010 01:06:50 +0000 (01:06 +0000)]
[added] rtm android project, just for fun...

13 years ago[added] return to marchfeld fps :p
badlogicgames [Wed, 3 Nov 2010 00:11:07 +0000 (00:11 +0000)]
[added] return to marchfeld fps :p

13 years agoRenamed lwjgl backend package from desktop to lwjgl.
nathan.sweet [Tue, 2 Nov 2010 21:12:05 +0000 (21:12 +0000)]
Renamed lwjgl backend package from desktop to lwjgl.

13 years agoRenamed lwjgl backend package from desktop to lwjgl.
nathan.sweet [Tue, 2 Nov 2010 21:07:46 +0000 (21:07 +0000)]
Renamed lwjgl backend package from desktop to lwjgl.

13 years ago[changed] Most of LWJGL backend to pkg private.
nathan.sweet [Tue, 2 Nov 2010 09:29:57 +0000 (09:29 +0000)]
[changed] Most of LWJGL backend to pkg private.

13 years ago[changed] Improved LwjglTexture somewhat. At least, I certainly couldn't have made...
nathan.sweet [Tue, 2 Nov 2010 09:24:45 +0000 (09:24 +0000)]
[changed] Improved LwjglTexture somewhat. At least, I certainly couldn't have made it any worse.

13 years ago[changed] Decided EDT crap should not be used for applets.
nathan.sweet [Tue, 2 Nov 2010 08:34:16 +0000 (08:34 +0000)]
[changed] Decided EDT crap should not be used for applets.

13 years ago[changed] Fixed up LwjglCanvas.
nathan.sweet [Tue, 2 Nov 2010 08:23:27 +0000 (08:23 +0000)]
[changed] Fixed up LwjglCanvas.
[added] LwjglApplet.

13 years ago[fixed] gdx-twl aids.
nathan.sweet [Tue, 2 Nov 2010 07:58:59 +0000 (07:58 +0000)]
[fixed] gdx-twl aids.

13 years ago[fixed] gdx-twl.
nathan.sweet [Tue, 2 Nov 2010 05:32:31 +0000 (05:32 +0000)]
[fixed] gdx-twl.

13 years ago[changed] Internal files check classpath first on desktop.
nathan.sweet [Tue, 2 Nov 2010 05:05:57 +0000 (05:05 +0000)]
[changed] Internal files check classpath first on desktop.
[changed] FileHandle getFileName -> getPath, getInputStream -> readFile.

13 years ago[fixed] Bug where first lwjgl delta is large.
nathan.sweet [Tue, 2 Nov 2010 04:07:33 +0000 (04:07 +0000)]
[fixed] Bug where first lwjgl delta is large.
[removed] Synchronization from particle editor, since its now using the edt.

13 years ago[changed] Minor cleanup.
nathan.sweet [Tue, 2 Nov 2010 03:51:29 +0000 (03:51 +0000)]
[changed] Minor cleanup.

13 years ago[changed] ApplicationListener destroy => dispose.
nathan.sweet [Tue, 2 Nov 2010 03:47:23 +0000 (03:47 +0000)]
[changed] ApplicationListener destroy => dispose.

13 years ago[fixed] LwjglCanvas, Hiero, particle editor.
nathan.sweet [Tue, 2 Nov 2010 03:38:10 +0000 (03:38 +0000)]
[fixed] LwjglCanvas, Hiero, particle editor.

13 years agoi give up for today, Nate you take over. Shit doesn'T compile so make sure we have...
badlogicgames [Tue, 2 Nov 2010 02:55:32 +0000 (02:55 +0000)]
i give up for today, Nate you take over. Shit doesn'T compile so make sure we have a compileable SVN trunk at the end of the day...

13 years ago[fixed] build files.
badlogicgames [Tue, 2 Nov 2010 01:20:10 +0000 (01:20 +0000)]
[fixed] build files.

13 years ago[fixed] helloworld example
badlogicgames [Tue, 2 Nov 2010 01:19:13 +0000 (01:19 +0000)]
[fixed] helloworld example

13 years ago[removed] gdx-backend-desktop from gdx invaders
badlogicgames [Tue, 2 Nov 2010 01:05:45 +0000 (01:05 +0000)]
[removed] gdx-backend-desktop from gdx invaders

13 years ago[fixed] gdx invaders, need to add hiero fonts after stuff is fixed in hiero editor.
badlogicgames [Tue, 2 Nov 2010 01:03:41 +0000 (01:03 +0000)]
[fixed] gdx invaders, need to add hiero fonts after stuff is fixed in hiero editor.

13 years ago[fixed] hello world android example
badlogicgames [Tue, 2 Nov 2010 00:34:20 +0000 (00:34 +0000)]
[fixed] hello world android example

13 years ago[fixed] hello world example
badlogicgames [Tue, 2 Nov 2010 00:33:55 +0000 (00:33 +0000)]
[fixed] hello world example

13 years ago["fixed"] resize stuff. not really working as expected in particle editor. and hiero...
badlogicgames [Tue, 2 Nov 2010 00:20:00 +0000 (00:20 +0000)]
["fixed"] resize stuff. not really working as expected in particle editor. and hiero shows some nice shitty textures :p

13 years ago[added] resize event to lwjglapp
badlogicgames [Tue, 2 Nov 2010 00:18:14 +0000 (00:18 +0000)]
[added] resize event to lwjglapp

13 years ago[added] resize output to LifeCycleTest
badlogicgames [Tue, 2 Nov 2010 00:10:09 +0000 (00:10 +0000)]
[added] resize output to LifeCycleTest

13 years ago[added] resize events to backends
badlogicgames [Tue, 2 Nov 2010 00:09:44 +0000 (00:09 +0000)]
[added] resize events to backends

13 years ago[added] ApplicationListener.resize() to anything that needs it
badlogicgames [Tue, 2 Nov 2010 00:03:48 +0000 (00:03 +0000)]
[added] ApplicationListener.resize() to anything that needs it

13 years ago[added] ApplicationListener.resize()
badlogicgames [Tue, 2 Nov 2010 00:03:16 +0000 (00:03 +0000)]
[added] ApplicationListener.resize()
[added] Game and Screen class to replace the old Application.setApplicationListener functionality.

13 years ago[changed] LwjglApplicationNew to LwjglApplication
badlogicgames [Mon, 1 Nov 2010 23:37:46 +0000 (23:37 +0000)]
[changed] LwjglApplicationNew to LwjglApplication

13 years ago[fixed] warning
badlogicgames [Mon, 1 Nov 2010 23:37:19 +0000 (23:37 +0000)]
[fixed] warning

13 years ago[added] LwjglNativesLoader
badlogicgames [Mon, 1 Nov 2010 23:36:53 +0000 (23:36 +0000)]
[added] LwjglNativesLoader
[changed] new LwjglApplication implementation

13 years ago[added] lwjgl debug starter, for faster starting of a specific test.
badlogicgames [Mon, 1 Nov 2010 23:36:07 +0000 (23:36 +0000)]
[added] lwjgl debug starter, for faster starting of a specific test.

13 years ago["fixed"] twl, particle editor, hiero. Not really :p
badlogicgames [Mon, 1 Nov 2010 23:35:12 +0000 (23:35 +0000)]
["fixed"] twl, particle editor, hiero. Not really :p

13 years ago[removed] box2d package from lwjgl tests. what did it do in there?
badlogicgames [Mon, 1 Nov 2010 20:51:33 +0000 (20:51 +0000)]
[removed] box2d package from lwjgl tests. what did it do in there?

13 years ago[added] bin to ignore set
badlogicgames [Mon, 1 Nov 2010 20:50:39 +0000 (20:50 +0000)]
[added] bin to ignore set

13 years ago[added] bin to ignore
badlogicgames [Mon, 1 Nov 2010 20:50:04 +0000 (20:50 +0000)]
[added] bin to ignore

13 years ago[fixed] removed debug output from AndroidApplication.java
badlogicgames [Mon, 1 Nov 2010 20:47:47 +0000 (20:47 +0000)]
[fixed] removed debug output from AndroidApplication.java

13 years agoNOTE: extensions and lwjgl backend won't compile with this! Temporary commit for...
badlogicgames [Mon, 1 Nov 2010 20:36:12 +0000 (20:36 +0000)]
NOTE: extensions and lwjgl backend won't compile with this! Temporary commit for Nate. Should have branched :/

[changed] ApplicationListener and RenderListener have been merged. All events (create, pause, resume, render, destroy) happen on the rendering thread now so you are always guaranteed to have an OpenGL context current.
[changed] InputListener is now called InputProcessor due to the fact that you can't register an InputListener anymore. Use Input.processEvents() instead. Note that if you do not process the events in ApplicationListener.render() they will get lost.
[changed] all freaking tests to work with the new model. gah
[rewrote] jogl backend...
[fixed] a couple of minor bugs. probably also introduced some with the rewritting :p Android ApplicationListener event generation is a bit shacky. Review Nate!
[fixed] build scripts to generate new gdx-backend-jogl.jar. not tested yet. will do in a bit...

13 years ago[fixed] LwjglApplication had large first delta.
nathan.sweet [Mon, 1 Nov 2010 10:30:17 +0000 (10:30 +0000)]
[fixed] LwjglApplication had large first delta.
[changed] ParticleEmitter to be slightly more efficient. Still no javadoc, I didn't forget.
[changed] Sprite javadocs. Added empty constructor.

13 years ago[added] Can save PNG files with Hiero now.
nathan.sweet [Mon, 1 Nov 2010 01:56:01 +0000 (01:56 +0000)]
[added] Can save PNG files with Hiero now.

13 years ago[added] ManualBindTest. borked on Hero cause Qualcomm make shit drivers...
badlogicgames [Mon, 1 Nov 2010 00:30:09 +0000 (00:30 +0000)]
[added] ManualBindTest. borked on Hero cause Qualcomm make shit drivers...

13 years ago[fixed] static GL stuff initialization was borked in AndoridGraphics. Would make...
badlogicgames [Mon, 1 Nov 2010 00:29:43 +0000 (00:29 +0000)]
[fixed] static GL stuff initialization was borked in AndoridGraphics. Would make the emulator cry.

13 years ago[removed] redundnat null glBufferData. silly me
badlogicgames [Mon, 1 Nov 2010 00:28:57 +0000 (00:28 +0000)]
[removed] redundnat null glBufferData. silly me

13 years ago[changed] SpriteBatch does not use manual bind as that is fucked up on the hero....
badlogicgames [Mon, 1 Nov 2010 00:27:08 +0000 (00:27 +0000)]
[changed] SpriteBatch does not use manual bind as that is fucked up on the hero. It's a bug see agd wiki sample.

13 years ago[added] Native font rendering to Hiero.
nathan.sweet [Mon, 1 Nov 2010 00:08:33 +0000 (00:08 +0000)]
[added] Native font rendering to Hiero.

13 years ago[changed] SVN ignore binaries.
nathan.sweet [Sun, 31 Oct 2010 23:14:39 +0000 (23:14 +0000)]
[changed] SVN ignore binaries.

13 years ago[added] Hiero tool for creating bitmap fonts.
nathan.sweet [Sun, 31 Oct 2010 23:13:50 +0000 (23:13 +0000)]
[added] Hiero tool for creating bitmap fonts.

13 years ago[changed] disabled platformaddress fix in VertexBUfferObject. Silly results. gotta...
badlogicgames [Sun, 31 Oct 2010 20:46:32 +0000 (20:46 +0000)]
[changed] disabled platformaddress fix in VertexBUfferObject. Silly results. gotta check it out.