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mikumikustudio/libgdx-mikumikustudio.git
13 years ago[added] test for SpriteBatch.draw( Sprite sprite ). No different to standard renderin...
badlogicgames [Wed, 20 Oct 2010 13:56:30 +0000 (13:56 +0000)]
[added] test for SpriteBatch.draw( Sprite sprite ). No different to standard rendering on desktop

13 years ago[changed] you can now set the buffer size of the sprite batch in number of sprites :p
badlogicgames [Wed, 20 Oct 2010 13:55:42 +0000 (13:55 +0000)]
[changed] you can now set the buffer size of the sprite batch in number of sprites :p

13 years ago[Changed] texture wrap enum
badlogicgames [Wed, 20 Oct 2010 12:58:49 +0000 (12:58 +0000)]
[Changed] texture wrap enum

13 years ago[removed] debug images...
badlogicgames [Wed, 20 Oct 2010 12:50:49 +0000 (12:50 +0000)]
[removed] debug images...

13 years ago[deleted] lwjgl binaries from gdx-twl-tests. should set them to ignore...
badlogicgames [Wed, 20 Oct 2010 12:48:27 +0000 (12:48 +0000)]
[deleted] lwjgl binaries from gdx-twl-tests. should set them to ignore...

13 years agoAdded MathUtils.
nathan.sweet [Wed, 20 Oct 2010 11:34:10 +0000 (11:34 +0000)]
Added MathUtils.
Added Sprite class.

13 years agoRemoved redundant theme files.
nathan.sweet [Wed, 20 Oct 2010 08:41:22 +0000 (08:41 +0000)]
Removed redundant theme files.

13 years agoBetter textarea demo.
nathan.sweet [Wed, 20 Oct 2010 04:55:38 +0000 (04:55 +0000)]
Better textarea demo.

13 years agoTWL jar update so gdx-twl works on Android 1.6.
nathan.sweet [Wed, 20 Oct 2010 03:14:32 +0000 (03:14 +0000)]
TWL jar update so gdx-twl works on Android 1.6.

13 years agoRemoved JARs that shouldn't have been checked in.
nathan.sweet [Wed, 20 Oct 2010 03:08:10 +0000 (03:08 +0000)]
Removed JARs that shouldn't have been checked in.

13 years agoSet gen folder for gdx-tests-android to SVN ignore.
nathan.sweet [Wed, 20 Oct 2010 03:02:23 +0000 (03:02 +0000)]
Set gen folder for gdx-tests-android to SVN ignore.

13 years agoRemoved gen dir for gdx-tests-android.
nathan.sweet [Wed, 20 Oct 2010 03:01:51 +0000 (03:01 +0000)]
Removed gen dir for gdx-tests-android.

13 years agoRemoved bin dirs for gdx and gdx-backend-android from SVN.
nathan.sweet [Wed, 20 Oct 2010 02:58:25 +0000 (02:58 +0000)]
Removed bin dirs for gdx and gdx-backend-android from SVN.

13 years agoSet bin and gen folders to SVN ignore.
nathan.sweet [Wed, 20 Oct 2010 02:57:13 +0000 (02:57 +0000)]
Set bin and gen folders to SVN ignore.

13 years agoAdded beans project (Harmony's java.beans package renamed so it can be deployed on...
nathan.sweet [Wed, 20 Oct 2010 02:50:25 +0000 (02:50 +0000)]
Added beans project (Harmony's java.beans package renamed so it can be deployed on Android).

13 years agoto tired makes no sense today... don't use the lwjgl backend i screwed up the pre...
badlogicgames [Wed, 20 Oct 2010 01:11:17 +0000 (01:11 +0000)]
to tired makes no sense today... don't use the lwjgl backend i screwed up the pre-multiplied alpha stuff. thanks to matthias for providing his texturedatasource class. i'll mess it up :)

13 years ago[fixed] project setup of twl projects
badlogicgames [Tue, 19 Oct 2010 22:12:18 +0000 (22:12 +0000)]
[fixed] project setup of twl projects

13 years ago[changed] some constants...
badlogicgames [Tue, 19 Oct 2010 22:01:01 +0000 (22:01 +0000)]
[changed] some constants...

13 years ago[changed] fixed project setup of gdx-twl and related projects.
badlogicgames [Tue, 19 Oct 2010 21:48:17 +0000 (21:48 +0000)]
[changed] fixed project setup of gdx-twl and related projects.

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badlogicgames [Tue, 19 Oct 2010 20:47:44 +0000 (20:47 +0000)]

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badlogicgames [Tue, 19 Oct 2010 19:36:13 +0000 (19:36 +0000)]

13 years ago[changed] we better not try drawing 100.000 sprites on Android :p
badlogicgames [Tue, 19 Oct 2010 01:50:14 +0000 (01:50 +0000)]
[changed] we better not try drawing 100.000 sprites on Android :p

13 years ago[fixed] LwjglTexture now actually performs mip-map generation, albeit poor man's...
badlogicgames [Tue, 19 Oct 2010 01:37:22 +0000 (01:37 +0000)]
[fixed] LwjglTexture now actually performs mip-map generation, albeit poor man's mip-map generation :p
[fixed] LwjglTexture was a mess, rewritten. still a mess but a tad bit more readable
[added] some more tests...

13 years ago[changed] LWJGL input and deltatime/fps stuff working...
badlogicgames [Mon, 18 Oct 2010 23:38:52 +0000 (23:38 +0000)]
[changed] LWJGL input and deltatime/fps stuff working...
[changed] other shitty LWJGL stuff
[changed] Font uses RGBA8888 for now again. Stupid GLUtils.texImage2D is stupid...

13 years ago(no commit message)
badlogicgames [Mon, 18 Oct 2010 22:36:37 +0000 (22:36 +0000)]

13 years ago[deleted] yet another gen folder...
badlogicgames [Mon, 18 Oct 2010 22:25:58 +0000 (22:25 +0000)]
[deleted] yet another gen folder...

13 years ago[removed] gen folder from gdx-helloworld-android
badlogicgames [Mon, 18 Oct 2010 22:19:23 +0000 (22:19 +0000)]
[removed] gen folder from gdx-helloworld-android

13 years ago[changed] AndroidTexture.drawPixmap can now also draw Pixmaps of different format...
badlogicgames [Mon, 18 Oct 2010 22:14:56 +0000 (22:14 +0000)]
[changed] AndroidTexture.drawPixmap can now also draw Pixmaps of different format. GLUtils magic ...
[doh] which seems to be borked with RGBA4444 and ALPHA8

NOTE: THIS COMMIT WILL BREAK TEXT RENDERING! DO NOT USE!

13 years ago[changed] no double loading of natives
badlogicgames [Mon, 18 Oct 2010 17:16:40 +0000 (17:16 +0000)]
[changed] no double loading of natives
[changed] no vsynch for now.

13 years agosvn ignore
badlogicgames [Mon, 18 Oct 2010 17:15:00 +0000 (17:15 +0000)]
svn ignore

13 years agointial version, does not work correctly yet. added automatic native lib loading....
badlogicgames [Mon, 18 Oct 2010 17:05:26 +0000 (17:05 +0000)]
intial version, does not work correctly yet. added automatic native lib loading. fixed LWJGL.GL10/GL11 still problems.

13 years agoInitial import.
badlogicgames [Mon, 18 Oct 2010 17:04:12 +0000 (17:04 +0000)]
Initial import.

13 years ago[added] some more methods to BufferUtils
badlogicgames [Mon, 18 Oct 2010 17:03:45 +0000 (17:03 +0000)]
[added] some more methods to BufferUtils
[added] Graphics.LWJGL

13 years ago[fixed] some minor things..
badlogicgames [Mon, 18 Oct 2010 17:03:01 +0000 (17:03 +0000)]
[fixed] some minor things..

13 years ago[initial] lwjgl tests. at least they don't crash anymore...
badlogicgames [Mon, 18 Oct 2010 16:58:18 +0000 (16:58 +0000)]
[initial] lwjgl tests. at least they don't crash anymore...

13 years agoInitial import.
badlogicgames [Mon, 18 Oct 2010 16:57:11 +0000 (16:57 +0000)]
Initial import.

13 years ago[addd] MeshMultitextureTest desktop starter
badlogicgames [Mon, 18 Oct 2010 14:23:45 +0000 (14:23 +0000)]
[addd] MeshMultitextureTest desktop starter

13 years ago[addd] MeshMultitextureTest
badlogicgames [Mon, 18 Oct 2010 14:23:17 +0000 (14:23 +0000)]
[addd] MeshMultitextureTest

13 years ago[changed] UITest works :)
badlogicgames [Sun, 17 Oct 2010 22:34:04 +0000 (22:34 +0000)]
[changed] UITest works :)
[changed] Actions work :)
awesomeness, no memory overhead what so ever, no GC no nothing. Pool sizes might need fixing. Maybe add some pressure measurement (pool maxSize exceeded n times? increase maxSize).

13 years ago[added] TextureAtlas, silly but meh...
badlogicgames [Sun, 17 Oct 2010 21:10:44 +0000 (21:10 +0000)]
[added] TextureAtlas, silly but meh...
[added] Action and act/action methods to Actor. Seems to work quite nicely API wise.
[added] PooledLinkedList, a list implementation for the hardcore...
[changed] Pool, it's actually useful now.

13 years ago[changed] AndroidApplication.initialize() refactored, doesn't take a LayoutParams...
badlogicgames [Sun, 17 Oct 2010 17:12:45 +0000 (17:12 +0000)]
[changed] AndroidApplication.initialize() refactored, doesn't take a LayoutParams anymore. Will just set the GLSurfaceView to the contentView, filling it.
[added] AndroidApplication.initializeForView(), will return the GLSurfaceView (but typed to a View, don't mess with it) so you can put it in your layout wherever you want.

13 years ago[added] a lousy fillrate test
badlogicgames [Sun, 17 Oct 2010 17:01:01 +0000 (17:01 +0000)]
[added] a lousy fillrate test

13 years ago(no commit message)
christoph.widulle [Sun, 17 Oct 2010 01:15:45 +0000 (01:15 +0000)]

13 years ago[changed] Color.clamp() ist public now
christoph.widulle [Sun, 17 Oct 2010 00:31:42 +0000 (00:31 +0000)]
[changed] Color.clamp() ist public now

13 years ago[changed] getTexture, getGlyph and Glyph changed to have public access
christoph.widulle [Sat, 16 Oct 2010 22:03:26 +0000 (22:03 +0000)]
[changed] getTexture, getGlyph and Glyph changed to have public access

13 years ago[changed] StageTest, nice, blending has no impact on the n1 what so ever.
badlogicgames [Sat, 16 Oct 2010 20:02:53 +0000 (20:02 +0000)]
[changed] StageTest, nice, blending has no impact on the n1 what so ever.

13 years ago[changed] StageTest, nice, blending has no impact on the n1 what so ever.
badlogicgames [Sat, 16 Oct 2010 19:59:15 +0000 (19:59 +0000)]
[changed] StageTest, nice, blending has no impact on the n1 what so ever.

13 years ago[changed] StageTest to something a little bit more exciting. It uses 2 stages now...
badlogicgames [Sat, 16 Oct 2010 17:54:52 +0000 (17:54 +0000)]
[changed] StageTest to something a little bit more exciting. It uses 2 stages now, one is stretched and shows the world, the other is used for the ui.

13 years ago[added] SpriteBatch.isBlendingEnabled() just for fun
badlogicgames [Sat, 16 Oct 2010 17:53:58 +0000 (17:53 +0000)]
[added] SpriteBatch.isBlendingEnabled() just for fun
[fixed] Stage now implements extending and stretching the viewport. Device independent rendering ftw!
[added] a simple Label Actor. It's really really simple :)

13 years ago[fixed] Using GLSurfaceViewCupcake on 1.5/1.6 now due to bug http://code.google.com...
badlogicgames [Sat, 16 Oct 2010 12:08:17 +0000 (12:08 +0000)]
[fixed] Using GLSurfaceViewCupcake on 1.5/1.6 now due to bug code.google.com/p/android/issues/detail?id=2828&q=glsurfaceview&colspec=ID%20Type%20Status%20Owner%20Summary%20Stars

13 years ago[added] small benchmark to StageTest
badlogicgames [Sat, 16 Oct 2010 11:31:30 +0000 (11:31 +0000)]
[added] small benchmark to StageTest
[changed] AndroidApplication has a new initialize method that allows you to specify a ViewGroup the GLSurfaceView will be added to.
[added] WindowedTest, demonstrating the new initialize method along with testing how opening multiple activities works. Has problems on the 1.5 Hero. Seems to be a known issue.

13 years ago[added] licenses headers
badlogicgames [Sat, 16 Oct 2010 03:56:44 +0000 (03:56 +0000)]
[added] licenses headers

13 years ago[added] some coordinate system conversion methods to Stage and Actor. Works like...
badlogicgames [Sat, 16 Oct 2010 03:53:50 +0000 (03:53 +0000)]
[added] some coordinate system conversion methods to Stage and Actor. Works like a charme, could easily drag objects even in the leafs of the hierarchy.

13 years ago[added] StageTest to android tests
badlogicgames [Sat, 16 Oct 2010 03:20:19 +0000 (03:20 +0000)]
[added] StageTest to android tests

13 years ago[changed] added hit testing as well. will come in handy :)
badlogicgames [Sat, 16 Oct 2010 03:08:32 +0000 (03:08 +0000)]
[changed] added hit testing as well. will come in handy :)

13 years ago[fixed] touch up/down/dragged implemented in Stage and Group. Hurray...
badlogicgames [Sat, 16 Oct 2010 02:46:44 +0000 (02:46 +0000)]
[fixed] touch up/down/dragged implemented in Stage and Group. Hurray...

13 years ago[fixed] Group fully functional now. toChildrenCoordinateSystem works like a charme...
badlogicgames [Sat, 16 Oct 2010 02:40:47 +0000 (02:40 +0000)]
[fixed] Group fully functional now. toChildrenCoordinateSystem works like a charme and is blazingly fast :p

13 years ago[changed] scene graph basics are 99% done. gotta fix one last bug in Group.toChildCoo...
badlogicgames [Sat, 16 Oct 2010 02:18:50 +0000 (02:18 +0000)]
[changed] scene graph basics are 99% done. gotta fix one last bug in Group.toChildCoordinateSystem(). All combinations or ref, scale and rotation work except when all three are given. hrm...

13 years ago[changed] added flag to SPriteRotationTest, stupid MS OpenGL implementation returns...
badlogicgames [Fri, 15 Oct 2010 19:50:44 +0000 (19:50 +0000)]
[changed] added flag to SPriteRotationTest, stupid MS OpenGL implementation returns wrong color values...
[changed] Matrix3.inv() throws runtime exception
[changed] some more fun with Stage and Group. Far from being done...

13 years ago[CHANGED] SpriteBatch behaviour changed. Position attribute of a sprite follows new...
badlogicgames [Fri, 15 Oct 2010 18:14:29 +0000 (18:14 +0000)]
[CHANGED] SpriteBatch behaviour changed. Position attribute of a sprite follows new semantics now. It gives to BOTTOM left of a sprite. The same is true for text as well.
[changed] SpriteBatchRotationTest is now a compliance test. Tests pixel perfect rendering as well as the various SpriteBatchMethods.

13 years ago[fixed] Matrix4.setToWorld() should work now.
badlogicgames [Fri, 15 Oct 2010 17:22:31 +0000 (17:22 +0000)]
[fixed] Matrix4.setToWorld() should work now.

13 years ago[changed] version to 0.71. This is not final
badlogicgames [Fri, 15 Oct 2010 17:09:18 +0000 (17:09 +0000)]
[changed] version to 0.71. This is not final
[changed] Matrix is now called Matrix4 in accordance to Matrix3, Vector3 and Vector2

13 years ago[added] determinant method to Matrix3
badlogicgames [Fri, 15 Oct 2010 02:26:40 +0000 (02:26 +0000)]
[added] determinant method to Matrix3
[added] stub for invert method to Matrix3

13 years ago[changed] just some cosmetics
badlogicgames [Fri, 15 Oct 2010 02:12:47 +0000 (02:12 +0000)]
[changed] just some cosmetics

13 years ago[fixed] Matrix3 setToRotation sign error. me stupid...
badlogicgames [Fri, 15 Oct 2010 02:11:21 +0000 (02:11 +0000)]
[fixed] Matrix3 setToRotation sign error. me stupid...
[fixed] Vector2, mixed up columns with rows. again...

13 years ago[added] scenes and scene2d package.
badlogicgames [Fri, 15 Oct 2010 02:00:59 +0000 (02:00 +0000)]
[added] scenes and scene2d package.
[added] some test code for Matrix3. Testing against Matrix4.

13 years ago[added] Matrix3 for 2d transforms
badlogicgames [Fri, 15 Oct 2010 01:36:16 +0000 (01:36 +0000)]
[added] Matrix3 for 2d transforms

13 years ago[fixed] water effect sample.
badlogicgames [Wed, 13 Oct 2010 13:20:11 +0000 (13:20 +0000)]
[fixed] water effect sample.

13 years ago(no commit message)
badlogicgames [Wed, 13 Oct 2010 03:24:46 +0000 (03:24 +0000)]

13 years ago[added] simple water ripple test...
badlogicgames [Wed, 13 Oct 2010 01:52:22 +0000 (01:52 +0000)]
[added] simple water ripple test...

13 years ago[fixed] boundsinfrustum, silly loops...
badlogicgames [Tue, 12 Oct 2010 02:03:56 +0000 (02:03 +0000)]
[fixed] boundsinfrustum, silly loops...

13 years ago[removed] Texture.getImageWidth()/Height(). Yeah, there you have it :p
badlogicgames [Mon, 11 Oct 2010 21:30:26 +0000 (21:30 +0000)]
[removed] Texture.getImageWidth()/Height(). Yeah, there you have it :p
[todo] decide on POT check in desktop backends.

13 years ago[added] license header
badlogicgames [Sun, 10 Oct 2010 23:14:30 +0000 (23:14 +0000)]
[added] license header

13 years ago[changed] main is now executing the old generic test.
badlogicgames [Sun, 10 Oct 2010 23:09:49 +0000 (23:09 +0000)]
[changed] main is now executing the old generic test.