OSDN Git Service
deskull [Fri, 5 Jul 2019 13:51:41 +0000 (22:51 +0900)]
[Refactor] #38997 get_chara_limits() に player_type * 引数を追加.
deskull [Thu, 4 Jul 2019 14:54:41 +0000 (23:54 +0900)]
[Refactor] #38997 dump_yourself() に player_type * 引数を追加.
deskull [Thu, 4 Jul 2019 14:52:16 +0000 (23:52 +0900)]
[Refactor] #38997 load_prev_data() に player_type * 引数を追加.
deskull [Thu, 4 Jul 2019 11:27:41 +0000 (20:27 +0900)]
[Refactor] #38997 ask_quick_start() に player_type * 引数を追加.
deskull [Thu, 4 Jul 2019 11:25:20 +0000 (20:25 +0900)]
[Refactor] #38997 player_birth_aux() に player_type * 引数を追加.
deskull [Thu, 4 Jul 2019 11:22:50 +0000 (20:22 +0900)]
[Refactor] #38997 get_stats() に player_type * 引数を追加.
deskull [Wed, 3 Jul 2019 14:58:51 +0000 (23:58 +0900)]
[Refactor] #38997 get_history() に player_type * 引数を追加.
deskull [Wed, 3 Jul 2019 14:54:52 +0000 (23:54 +0900)]
[Refactor] #38997 save_prev_data() に player_type * 引数を追加.
deskull [Wed, 3 Jul 2019 14:51:11 +0000 (23:51 +0900)]
[Refactor] #38997 get_player_realms() に player_type * 引数を追加.
deskull [Wed, 3 Jul 2019 14:48:10 +0000 (23:48 +0900)]
[Refactor] #38997 choose_realm() に player_type * 引数を追加.
deskull [Wed, 3 Jul 2019 14:44:58 +0000 (23:44 +0900)]
[Refactor] #38997 get_extra() に player_type * 引数を追加.
deskull [Tue, 2 Jul 2019 14:49:57 +0000 (23:49 +0900)]
[Refactor] #38997 get_max_stats() に player_type * 引数を追加.
deskull [Tue, 2 Jul 2019 14:46:39 +0000 (23:46 +0900)]
[Refactor] #38997 player_birth() に player_type * 引数を追加.
deskull [Tue, 2 Jul 2019 14:42:51 +0000 (23:42 +0900)]
[Refactor] #38997 get_random_virtue() に player_type * 引数を追加.
deskull [Tue, 2 Jul 2019 14:38:18 +0000 (23:38 +0900)]
[Refactor] #38997 get_realm_virtues() に player_type * 引数を追加.
deskull [Tue, 2 Jul 2019 14:34:59 +0000 (23:34 +0900)]
[Refactor] #38997 compare_virtue() に player_type * 引数を追加.
deskull [Mon, 1 Jul 2019 15:19:31 +0000 (00:19 +0900)]
[Refactor] #38997 virtue_number() に player_type * 引数を追加.
deskull [Mon, 1 Jul 2019 15:12:41 +0000 (00:12 +0900)]
[Refactor] #38997 dump_virtue() に player_type * 引数を追加.
deskull [Mon, 1 Jul 2019 15:05:24 +0000 (00:05 +0900)]
[Refactor] #38997 set_virtue() に player_type * 引数を追加.
deskull [Mon, 1 Jul 2019 15:02:50 +0000 (00:02 +0900)]
[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
deskull [Mon, 1 Jul 2019 14:57:20 +0000 (23:57 +0900)]
[Refactor] #38997 get_virtues() に player_type * 引数を追加.
deskull [Sun, 30 Jun 2019 15:15:56 +0000 (00:15 +0900)]
[Refactor] #38997 mutation.c 内の player_type * 型への参照整理.
deskull [Sun, 30 Jun 2019 15:13:58 +0000 (00:13 +0900)]
[Refactor] #38997 count_mutations() に player_type * 引数を追加.
deskull [Sun, 30 Jun 2019 15:10:21 +0000 (00:10 +0900)]
[Refactor] #39076 do_cmd_knowledge_mutations() 内のコメント整理.
deskull [Sun, 30 Jun 2019 15:09:01 +0000 (00:09 +0900)]
[Refactor] #38997 do_cmd_knowledge_mutations() に player_type * 引数を追加.
deskull [Sun, 30 Jun 2019 15:05:56 +0000 (00:05 +0900)]
[Refactor] #38997 lose_mutation() に player_type * 引数を追加.
deskull [Sat, 29 Jun 2019 10:37:25 +0000 (19:37 +0900)]
[Refactor] #38997 calc_mutant_regenerate_mod() に player_type * 引数を追加.
deskull [Sat, 29 Jun 2019 10:34:12 +0000 (19:34 +0900)]
[Refactor] #38997 dump_mutations() に player_type * 引数を追加.
deskull [Sat, 29 Jun 2019 10:31:17 +0000 (19:31 +0900)]
[Refactor] #38997 lose_all_mutations() に player_type * 引数を追加.
deskull [Sat, 29 Jun 2019 10:28:29 +0000 (19:28 +0900)]
[Refactor] #38997 mutation_power_aux() に player_type * 引数を追加.
deskull [Sat, 29 Jun 2019 10:25:44 +0000 (19:25 +0900)]
[Refactor] #38997 gain_level_reward() に player_type * 引数を追加.
deskull [Sat, 29 Jun 2019 10:21:14 +0000 (19:21 +0900)]
[Refactor] #39077 set_mimic() の引数型変更.
deskull [Sat, 29 Jun 2019 10:14:11 +0000 (19:14 +0900)]
[Refactor] #38997 player-effects.c 内の player_type * 型への参照整理.
deskull [Sat, 29 Jun 2019 10:07:10 +0000 (19:07 +0900)]
[Refactor] #38997 set_action() に player_type * 引数を追加.
deskull [Sat, 29 Jun 2019 09:55:56 +0000 (18:55 +0900)]
[Refactor] #38997 dispel_player() に player_type * 引数を追加.
deskull [Sat, 29 Jun 2019 09:40:03 +0000 (18:40 +0900)]
[Refactor] #38997 reset_tim_flags() に player_type * 引数を追加.
deskull [Fri, 28 Jun 2019 17:10:45 +0000 (02:10 +0900)]
[Refactor] #39076 冗長なコメントを削除 (/* Check Experience */)
deskull [Fri, 28 Jun 2019 17:08:58 +0000 (02:08 +0900)]
[Refactor] #38997 gain_exp_64() に player_type * 引数を追加.
deskull [Fri, 28 Jun 2019 17:05:22 +0000 (02:05 +0900)]
[Refactor] #38997 gain_exp() に player_type * 引数を追加.
deskull [Fri, 28 Jun 2019 15:56:47 +0000 (00:56 +0900)]
[Refactor] #38997 lose_exp() に player_type * 引数を追加.
deskull [Fri, 28 Jun 2019 15:55:00 +0000 (00:55 +0900)]
[Refactor] #38997 drain_exp() に player_type * 引数を追加.
deskull [Thu, 27 Jun 2019 14:58:03 +0000 (23:58 +0900)]
[Refactor] #38997 set_ultimate_res() に player_type * 引数を追加.
deskull [Thu, 27 Jun 2019 14:55:55 +0000 (23:55 +0900)]
[Refactor] #38997 set_tim_res_nether() に player_type * 引数を追加.
deskull [Thu, 27 Jun 2019 14:53:46 +0000 (23:53 +0900)]
[Refactor] #38997 set_tim_res_time() に player_type * 引数を追加.
deskull [Thu, 27 Jun 2019 03:20:36 +0000 (12:20 +0900)]
[Refactor] #38997 choose_ele_attack() に player_type * 引数を追加.
deskull [Thu, 27 Jun 2019 03:15:55 +0000 (12:15 +0900)]
[Refactor] #38997 choose_ele_immune() に player_type * 引数を追加.
deskull [Thu, 27 Jun 2019 02:55:59 +0000 (11:55 +0900)]
[Refactor] #38997 set_wraith_form() に player_type * 引数を追加.
deskull [Thu, 27 Jun 2019 02:52:24 +0000 (11:52 +0900)]
[Refactor] #38997 set_tim_esp() に player_type * 引数を追加.
deskull [Thu, 27 Jun 2019 02:48:42 +0000 (11:48 +0900)]
[Refactor] #38997 set_superstealth() に player_type * 引数を追加.
deskull [Thu, 27 Jun 2019 02:46:13 +0000 (11:46 +0900)]
[Refactor] #38997 do_poly_wounds() に player_type * 引数を追加.
deskull [Thu, 27 Jun 2019 02:40:42 +0000 (11:40 +0900)]
[Refactor] #38997 change_race() に player_type * 引数を追加.
deskull [Wed, 26 Jun 2019 15:23:08 +0000 (00:23 +0900)]
[Refactor] #38997 do_poly_self() に player_type * 引数を追加.
deskull [Wed, 26 Jun 2019 15:20:48 +0000 (00:20 +0900)]
[Refactor] #38997 calc_android_exp() に player_type * 引数を追加.
deskull [Wed, 26 Jun 2019 15:17:04 +0000 (00:17 +0900)]
[Refactor] #38997 lose_all_info() に player_type * 引数を追加.
deskull [Wed, 26 Jun 2019 15:14:37 +0000 (00:14 +0900)]
[Refactor] #38997 restore_level() に player_type * 引数を追加.
deskull [Wed, 26 Jun 2019 15:10:33 +0000 (00:10 +0900)]
[Refactor] #38997 do_inc_stat() に player_type * 引数を追加.
deskull [Tue, 25 Jun 2019 15:12:03 +0000 (00:12 +0900)]
[Refactor] #38997 set_food() に player_type * 引数を追加.
deskull [Tue, 25 Jun 2019 15:08:25 +0000 (00:08 +0900)]
[Refactor] #38997 set_cut() に player_type * 引数を追加.
deskull [Tue, 25 Jun 2019 15:01:39 +0000 (00:01 +0900)]
[Refactor] #38997 set_stun(), set_oppose_pois() に player_type * 引数を追加.
deskull [Tue, 25 Jun 2019 14:47:12 +0000 (23:47 +0900)]
[Refactor] #38997 set_oppose_cold() に player_type * 引数を追加.
deskull [Tue, 25 Jun 2019 14:44:43 +0000 (23:44 +0900)]
[Refactor] #38997 set_oppose_fire() に player_type * 引数を追加.
deskull [Mon, 24 Jun 2019 14:29:30 +0000 (23:29 +0900)]
[Refactor] #38997 set_oppose_elec() に player_type * 引数を追加.
deskull [Mon, 24 Jun 2019 14:26:06 +0000 (23:26 +0900)]
[Refactor] #38997 set_oppose_acid() に player_type * 引数を追加.
deskull [Mon, 24 Jun 2019 14:22:30 +0000 (23:22 +0900)]
[Refactor] #38997 set_ele_immune() に player_type * 引数を追加.
deskull [Mon, 24 Jun 2019 14:19:52 +0000 (23:19 +0900)]
[Refactor] #38997 set_ele_attack() に player_type * 引数を追加.
deskull [Mon, 24 Jun 2019 14:09:28 +0000 (23:09 +0900)]
[Refactor] #38997 set_tsuyoshi() に player_type * 引数を追加.
deskull [Mon, 24 Jun 2019 14:05:17 +0000 (23:05 +0900)]
[Refactor] #38997 set_kabenuke() に player_type * 引数を追加.
deskull [Mon, 24 Jun 2019 14:00:43 +0000 (23:00 +0900)]
[Refactor] #38997 set_dustrobe() に player_type * 引数を追加.
deskull [Mon, 24 Jun 2019 13:53:26 +0000 (22:53 +0900)]
[Refactor] #38997 set_multishadow() に player_type * 引数を追加.
deskull [Mon, 24 Jun 2019 13:51:09 +0000 (22:51 +0900)]
[Refactor] #38997 set_tim_reflect() に player_type * 引数を追加.
deskull [Mon, 24 Jun 2019 13:49:06 +0000 (22:49 +0900)]
[Refactor] #38997 set_resist_magic() に player_type * 引数を追加.
deskull [Sun, 23 Jun 2019 06:07:07 +0000 (15:07 +0900)]
[Refactor] #38997 set_tim_eyeeye() に player_type * 引数を追加.
deskull [Sun, 23 Jun 2019 05:57:44 +0000 (14:57 +0900)]
[Refactor] #38997 set_tim_sh_holy() に player_type * 引数を追加.
deskull [Sun, 23 Jun 2019 05:55:15 +0000 (14:55 +0900)]
[Refactor] #38997 set_tim_sh_fire() に player_type * 引数を追加.
deskull [Sun, 23 Jun 2019 05:46:59 +0000 (14:46 +0900)]
[Refactor] #38997 set_tim_levitation(), set_tim_sh_touki() に player_type * 引数を追加.
deskull [Sun, 23 Jun 2019 05:40:31 +0000 (14:40 +0900)]
[Refactor] #38997 set_lightspeed() に player_type * 引数を追加.
deskull [Sun, 23 Jun 2019 05:36:14 +0000 (14:36 +0900)]
[Refactor] #38997 set_tim_stealth() に player_type * 引数を追加.
deskull [Sun, 23 Jun 2019 05:32:56 +0000 (14:32 +0900)]
[Refactor] #38997 set_tim_regen() に player_type * 引数を追加.
deskull [Sun, 23 Jun 2019 05:27:29 +0000 (14:27 +0900)]
[Refactor] #38997 set_tim_infra() に player_type * 引数を追加.
deskull [Sun, 23 Jun 2019 05:23:49 +0000 (14:23 +0900)]
[Refactor] #38997 set_tim_invis() に player_type * 引数を追加.
deskull [Sun, 23 Jun 2019 05:20:03 +0000 (14:20 +0900)]
[Refactor] #38997 set_invuln() に player_type * 引数を追加.
deskull [Sat, 22 Jun 2019 03:23:18 +0000 (12:23 +0900)]
[Refactor] #38997 set_protevil() に player_type * 引数を追加.
deskull [Sat, 22 Jun 2019 03:18:02 +0000 (12:18 +0900)]
[Refactor] #38997 set_shero() に player_type * 引数を追加.
deskull [Sat, 22 Jun 2019 03:15:40 +0000 (12:15 +0900)]
[Refactor] #38997 set_hero() に player_type * 引数を追加.
deskull [Sat, 22 Jun 2019 02:46:59 +0000 (11:46 +0900)]
[Refactor] #38997 set_blessed() に player_type * 引数を追加.
deskull [Sat, 22 Jun 2019 02:44:06 +0000 (11:44 +0900)]
[Refactor] #38997 set_magicdef() に player_type * 引数を追加.
deskull [Sat, 22 Jun 2019 02:37:42 +0000 (11:37 +0900)]
[Refactor] #38997 set_shield(), set_tsubureru() に player_type * 引数を追加.
deskull [Sat, 22 Jun 2019 02:05:24 +0000 (11:05 +0900)]
[Refactor] #38997 set_slow() に player_type * 引数を追加.
deskull [Sat, 22 Jun 2019 01:57:34 +0000 (10:57 +0900)]
[Refactor] #38997 set_fast() に player_type * 引数を追加.
deskull [Sat, 22 Jun 2019 01:47:41 +0000 (10:47 +0900)]
[Refactor] #38997 set_image() に player_type * 引数を追加.
deskull [Sat, 22 Jun 2019 01:44:52 +0000 (10:44 +0900)]
[Refactor] #38997 set_paralyzed() に player_type * 引数を追加.
deskull [Fri, 21 Jun 2019 14:48:03 +0000 (23:48 +0900)]
[Refactor] #38997 set_afraid() に player_type * 引数を追加.
deskull [Fri, 21 Jun 2019 14:43:38 +0000 (23:43 +0900)]
[Refactor] #38997 set_poisoned() に player_type * 引数を追加.
deskull [Fri, 21 Jun 2019 14:39:48 +0000 (23:39 +0900)]
[Refactor] #38997 set_confused() に player_type * 引数を追加.
deskull [Fri, 21 Jun 2019 14:35:55 +0000 (23:35 +0900)]
[Refactor] #38997 set_blind() に player_type * 引数を追加. hit_trap_set_abnormal_status_p() を仮実装.
deskull [Fri, 21 Jun 2019 14:27:57 +0000 (23:27 +0900)]
[Refactor] #38997 set_mimic() に player_type * 引数を追加.
deskull [Thu, 20 Jun 2019 14:40:13 +0000 (23:40 +0900)]
[Refactor] #38997 hp_player() に player_type * 引数を追加.
deskull [Thu, 20 Jun 2019 14:31:15 +0000 (23:31 +0900)]
[Refactor] #38997 inc_stat(), do_res_stat() に player_type * 引数を追加.
deskull [Thu, 20 Jun 2019 14:27:10 +0000 (23:27 +0900)]
[Refactor] #38997 dec_stat() に player_type * 引数を追加.
deskull [Thu, 20 Jun 2019 14:23:31 +0000 (23:23 +0900)]
[Refactor] #38997 res_stat() に player_type * 引数を追加.