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mikumikustudio/libgdx-mikumikustudio.git
13 years ago[added] Application.getJavaHeap()/getNativeHeap().
badlogicgames [Sat, 20 Nov 2010 13:22:41 +0000 (13:22 +0000)]
[added] Application.getJavaHeap()/getNativeHeap().

13 years ago[updated] mesh test to test indexed rendering.
badlogicgames [Sat, 20 Nov 2010 01:17:53 +0000 (01:17 +0000)]
[updated] mesh test to test indexed rendering.

13 years ago[fixed] bug in Mesh, affected indexed rendering with offsetting. doh.
badlogicgames [Sat, 20 Nov 2010 01:02:34 +0000 (01:02 +0000)]
[fixed] bug in Mesh, affected indexed rendering with offsetting. doh.

13 years agoAdded scene3d folder (test commit really)
davedx [Fri, 19 Nov 2010 15:09:11 +0000 (15:09 +0000)]
Added scene3d folder (test commit really)

13 years ago[fixed] readme, as reported in issue 64
badlogicgames [Fri, 19 Nov 2010 01:50:02 +0000 (01:50 +0000)]
[fixed] readme, as reported in issue 64

13 years ago[fixed] issue 67, javadoc of Pool class.
badlogicgames [Fri, 19 Nov 2010 01:32:47 +0000 (01:32 +0000)]
[fixed] issue 67, javadoc of Pool class.

13 years ago[change] minor internal change: SpriteBatch#renderMesh, private -> protected
christoph.widulle [Fri, 19 Nov 2010 01:16:28 +0000 (01:16 +0000)]
[change] minor internal change: SpriteBatch#renderMesh, private -> protected

13 years ago[change] added final when useful
christoph.widulle [Fri, 19 Nov 2010 01:16:00 +0000 (01:16 +0000)]
[change] added final when useful

13 years ago[changed] SpriteSheetPacker to support texture filters, settings, default filtering...
nathan.sweet [Thu, 18 Nov 2010 23:21:06 +0000 (23:21 +0000)]
[changed] SpriteSheetPacker to support texture filters, settings, default filtering and format.

13 years ago[added] Command line args to SpriteSheetPacker.
nathan.sweet [Thu, 18 Nov 2010 11:21:23 +0000 (11:21 +0000)]
[added] Command line args to SpriteSheetPacker.

13 years ago[added] get/setUserData() to Fixture
badlogicgames [Thu, 18 Nov 2010 11:04:12 +0000 (11:04 +0000)]
[added] get/setUserData() to Fixture

13 years ago[added] Sprite#rotate90.
nathan.sweet [Thu, 18 Nov 2010 10:43:39 +0000 (10:43 +0000)]
[added] Sprite#rotate90.
[changed] Added checks to avoid math in Sprite#getVertices.
[added] Ability for SpriteSheetPacker/SpriteSheet to rotate images to fit. Added rotated image to SpriteSheetTest.
[changed] SpriteSheetPacker file format.
[fixed] PartileEmitter image loading.

13 years ago[fixed] Removed input synchronization.
nathan.sweet [Thu, 18 Nov 2010 07:36:52 +0000 (07:36 +0000)]
[fixed] Removed input synchronization.
[fixed] Files bugs, added more tests.

13 years ago[added] Mesh.forceVBO for benchmarking to force VBO creation in SpriteBatch etc.
badlogicgames [Thu, 18 Nov 2010 03:47:42 +0000 (03:47 +0000)]
[added] Mesh.forceVBO for benchmarking to force VBO creation in SpriteBatch etc.
[added] SpriteBatch.maxSpritesInBatch, keeps track of the maximum number of sprites rendered in one batch so far. Useful to figure out the optimal size of the SpriteBatch (and maybe the number of buffers as well)

13 years ago1000th COMMIT! FIRST! LOLZ! ROFLCOPTER!
badlogicgames [Thu, 18 Nov 2010 03:09:08 +0000 (03:09 +0000)]
1000th COMMIT! FIRST! LOLZ! ROFLCOPTER!

13 years ago[added] "unnecessary" synchronize blocks in touch handlers.
badlogicgames [Thu, 18 Nov 2010 03:02:32 +0000 (03:02 +0000)]
[added] "unnecessary" synchronize blocks in touch handlers.

13 years ago[added] SpriteBatch can do n-buffering now for low sprites/batch ratios.
badlogicgames [Thu, 18 Nov 2010 02:39:43 +0000 (02:39 +0000)]
[added] SpriteBatch can do n-buffering now for low sprites/batch ratios.

13 years ago[fix] getScreenToWorldX and getScreenToWorldY return wrong translation if screensize...
christoph.widulle [Thu, 18 Nov 2010 02:22:44 +0000 (02:22 +0000)]
[fix] getScreenToWorldX and getScreenToWorldY return wrong translation if screensize != viewport

13 years ago[changed] added VBO SpriteBatch. Uses VA otherwise.
badlogicgames [Wed, 17 Nov 2010 22:55:47 +0000 (22:55 +0000)]
[changed] added VBO SpriteBatch. Uses VA otherwise.

13 years ago[added] SpritePerformanceTest
badlogicgames [Wed, 17 Nov 2010 22:38:15 +0000 (22:38 +0000)]
[added] SpritePerformanceTest

13 years agoChanged internal for the desktop to look in the classpath if not found on the filesys...
nathan.sweet [Wed, 17 Nov 2010 22:10:40 +0000 (22:10 +0000)]
Changed internal for the desktop to look in the classpath if not found on the filesystem. This enables JWS and applets.

13 years ago[removed] ImageIO from PixmapBlendingTest
badlogicgames [Wed, 17 Nov 2010 13:14:56 +0000 (13:14 +0000)]
[removed] ImageIO from PixmapBlendingTest

13 years ago[renamed] PixmapBlendingTest
badlogicgames [Wed, 17 Nov 2010 13:12:57 +0000 (13:12 +0000)]
[renamed] PixmapBlendingTest

13 years ago[fixed] JoglPixmap compositing now works like LwjglCompositing...
badlogicgames [Wed, 17 Nov 2010 13:10:58 +0000 (13:10 +0000)]
[fixed] JoglPixmap compositing now works like LwjglCompositing...
[added] PixmapBlendingTest

13 years ago[added] FileHandle.FileType.Classpath so that Internal is not overloaded.
nathan.sweet [Wed, 17 Nov 2010 11:05:29 +0000 (11:05 +0000)]
[added] FileHandle.FileType.Classpath so that Internal is not overloaded.
[fixed] A bunch of file related bugs.

13 years ago[fixed] rtm file handling.
badlogicgames [Wed, 17 Nov 2010 09:44:27 +0000 (09:44 +0000)]
[fixed] rtm file handling.

13 years ago[fixed] minor javadoc update.
badlogicgames [Wed, 17 Nov 2010 09:38:43 +0000 (09:38 +0000)]
[fixed] minor javadoc update.

13 years ago[added] SpriteSheetPacker, SpriteSheet, and SpriteSheetTest.
nathan.sweet [Wed, 17 Nov 2010 06:28:53 +0000 (06:28 +0000)]
[added] SpriteSheetPacker, SpriteSheet, and SpriteSheetTest.

13 years ago[changed] Forgot to update JOGL with the files changes.
nathan.sweet [Wed, 17 Nov 2010 05:55:19 +0000 (05:55 +0000)]
[changed] Forgot to update JOGL with the files changes.

13 years ago[changed] Everything about files!
nathan.sweet [Wed, 17 Nov 2010 05:41:46 +0000 (05:41 +0000)]
[changed] Everything about files!
[changed] BitmapFontTest back to using y-up coords. There is a BitmapFontFlippedTest for a reason!

13 years ago[fixed] AndroidFileHandle http://www.badlogicgames.com/forum/viewtopic.php?f=11&t...
badlogicgames [Tue, 16 Nov 2010 15:53:48 +0000 (15:53 +0000)]
[fixed] AndroidFileHandle badlogicgames.com/forum/viewtopic.php?f=11&t=113&p=613#p613
[added] Files.getExternalStoragePath() and Files.isExternalStoragetPathAvailable()
[added] FilesTest

13 years ago[removed] Unnecessary synchronize blocks in touch handlers.
nathan.sweet [Tue, 16 Nov 2010 11:21:48 +0000 (11:21 +0000)]
[removed] Unnecessary synchronize blocks in touch handlers.

13 years ago[fixed] if InputProcessor sets Input.setInputProcessor(null) in one of the InputProce...
badlogicgames [Tue, 16 Nov 2010 10:58:48 +0000 (10:58 +0000)]
[fixed] if InputProcessor sets Input.setInputProcessor(null) in one of the InputProcessor methods we get a nullpointer exception. Thanks Lefthand!

13 years ago[applied] patch from issue 63, adds actor swapping support. Thanks a bunch Lefthand!
badlogicgames [Tue, 16 Nov 2010 10:53:48 +0000 (10:53 +0000)]
[applied] patch from issue 63, adds actor swapping support. Thanks a bunch Lefthand!

13 years ago[removed] Unnecessary synchronize blocks in touch handlers.
nathan.sweet [Tue, 16 Nov 2010 03:00:59 +0000 (03:00 +0000)]
[removed] Unnecessary synchronize blocks in touch handlers.
[changed] SpriteBatch handles to int, simplified the class, added javadocs.

13 years ago[fixed] warning in Application.
badlogicgames [Mon, 15 Nov 2010 21:36:01 +0000 (21:36 +0000)]
[fixed] warning in Application.

13 years agoWARNING!!! Input and InputProcessor HAVE CHANGED! No more Input.processEvents()....
badlogicgames [Mon, 15 Nov 2010 21:34:22 +0000 (21:34 +0000)]
WARNING!!! Input and InputProcessor HAVE CHANGED! No more Input.processEvents(). You have to register an InputProcessor via Input.setInputProcessor(processor)! It will be called before each Application.render() call!#

[fixed] changing API back to input listener concept. You can only register one listener at a time. Use InputMultiplexer if you want to have more. See documentation of Input and InputProcessor for more info or check out the tests in tests/gdx-tests/

13 years ago[removed] removed empty folders
christoph.widulle [Mon, 15 Nov 2010 19:49:56 +0000 (19:49 +0000)]
[removed] removed empty folders

13 years ago[fixed] LwjglGL11.glBufferData would not reseve memory for vbos in case data was...
badlogicgames [Mon, 15 Nov 2010 18:11:03 +0000 (18:11 +0000)]
[fixed] LwjglGL11.glBufferData would not reseve memory for vbos in case data was null.

13 years ago[fixed] Group.toChildCoordinates, issue 62. Thanks lefthand
badlogicgames [Mon, 15 Nov 2010 11:44:54 +0000 (11:44 +0000)]
[fixed] Group.toChildCoordinates, issue 62. Thanks lefthand

13 years ago[reverted] changes in onresume behaviour.
badlogicgames [Mon, 15 Nov 2010 10:49:27 +0000 (10:49 +0000)]
[reverted] changes in onresume behaviour.

13 years ago[experimental] resume in AndroidGraphics.surfaceCreated(). Let's see how that sucker...
badlogicgames [Mon, 15 Nov 2010 10:35:33 +0000 (10:35 +0000)]
[experimental] resume in AndroidGraphics.surfaceCreated(). Let's see how that sucker works out.

13 years ago[added] MyFirstTriangle test.
badlogicgames [Mon, 15 Nov 2010 10:27:30 +0000 (10:27 +0000)]
[added] MyFirstTriangle test.

13 years ago(no commit message)
nathan.sweet [Mon, 15 Nov 2010 08:47:48 +0000 (08:47 +0000)]

13 years ago[fixed] Getting num vertices/indices that I fucked up.
nathan.sweet [Mon, 15 Nov 2010 04:29:14 +0000 (04:29 +0000)]
[fixed] Getting num vertices/indices that I fucked up.
[fixed] Flipping ByteBuffers and FloatBuffers so getting num vertices/indices works before setVertices/etc.
[fixed] SpriteCache using wrong VBO offset.

13 years ago[fixed] all glutils buffer objects now set byteBuffer.limit to buffer.limit if extern...
badlogicgames [Mon, 15 Nov 2010 03:39:15 +0000 (03:39 +0000)]
[fixed] all glutils buffer objects now set byteBuffer.limit to buffer.limit if external client messed with FloatBuffer/ShortBuffer. should also take position into account.
[fixed] reset byteBuffer position in VA after rendering is done

13 years ago[fixed] SpriteCache to not use autobind. Messes up the test tho!
nathan.sweet [Mon, 15 Nov 2010 03:03:13 +0000 (03:03 +0000)]
[fixed] SpriteCache to not use autobind. Messes up the test tho!

13 years ago[added] lockless thread queue. Thanks lefthand!
badlogicgames [Mon, 15 Nov 2010 02:51:38 +0000 (02:51 +0000)]
[added] lockless thread queue. Thanks lefthand!

13 years ago[changed] SpriteCacheTest, made slightly more interesting.
nathan.sweet [Mon, 15 Nov 2010 02:34:26 +0000 (02:34 +0000)]
[changed] SpriteCacheTest, made slightly more interesting.
[fixed] ParticleEmitterTest, was broken from particle file format change (s to ms).

13 years ago[changed] Very slightly more efficient SpriteBatch.
nathan.sweet [Mon, 15 Nov 2010 02:11:13 +0000 (02:11 +0000)]
[changed] Very slightly more efficient SpriteBatch.
[added] Sprite#getVertices.
[changed] Mesh to use VBOs for static and VAs for dynamic.
[fixed] VertexBufferObject to return correct vertex count before vertices are set.
[added] SpriteCache which uses a VBO mesh to cache static geometry.

13 years ago[added] Graphics.getPpiX()/getPpiY()/getPpcX()/getPpcY(). Returns pixels per inch...
badlogicgames [Mon, 15 Nov 2010 01:11:14 +0000 (01:11 +0000)]
[added] Graphics.getPpiX()/getPpiY()/getPpcX()/getPpcY(). Returns pixels per inch/centimeters for each axis.
[fixed] Group.toChildCoordinates() had a sever bug in one of the branches. Thanks Jason!
[added] PixelsPerInch test.

13 years ago[changed] minor changes. making classes and member variables public/protected instead...
christoph.widulle [Sun, 14 Nov 2010 22:34:03 +0000 (22:34 +0000)]
[changed] minor changes. making classes and member variables public/protected instead of package private. suitable to be extended now.

13 years ago[changed] added final when usefull
christoph.widulle [Sun, 14 Nov 2010 21:36:57 +0000 (21:36 +0000)]
[changed] added final when usefull

13 years ago[added] added other contructor options
christoph.widulle [Sun, 14 Nov 2010 21:35:15 +0000 (21:35 +0000)]
[added] added other contructor options

13 years ago[changed] made AndroidFiles suitable to be inherited
christoph.widulle [Sun, 14 Nov 2010 19:48:29 +0000 (19:48 +0000)]
[changed] made AndroidFiles suitable to be inherited

13 years ago[changed] VBOVATEst to also test indexed geometry. It
badlogicgames [Sun, 14 Nov 2010 18:51:55 +0000 (18:51 +0000)]
[changed] VBOVATEst to also test indexed geometry. It

13 years ago[added] IndexBufferObjectSubData, same as VertexBufferObjectSubData
badlogicgames [Sun, 14 Nov 2010 18:50:55 +0000 (18:50 +0000)]
[added] IndexBufferObjectSubData, same as VertexBufferObjectSubData

13 years ago[added] VBOVATest, testing static and dynamic VBOs/VAs.
badlogicgames [Sun, 14 Nov 2010 15:49:10 +0000 (15:49 +0000)]
[added] VBOVATest, testing static and dynamic VBOs/VAs.

13 years ago[added] VertexBufferObjectSubData class that uses glBufferSubData instead of glBuffer...
badlogicgames [Sun, 14 Nov 2010 15:44:07 +0000 (15:44 +0000)]
[added] VertexBufferObjectSubData class that uses glBufferSubData instead of glBufferData. Works faster on the Droid.

13 years ago[fixed?] AndroidGraphics.drawFrame() had a synch on the Gdx.input instance. I have...
badlogicgames [Sun, 14 Nov 2010 11:34:23 +0000 (11:34 +0000)]
[fixed?] AndroidGraphics.drawFrame() had a synch on the Gdx.input instance. I have no idea why that was in there as Input.processEvents() contains such a synch internally. Might be a cause for the hangs while a game runs as that is the only place where we synch with the UI thread. Pause/Resume/Destroy are a different story.

13 years ago[changed] Minor stuff.
nathan.sweet [Sun, 14 Nov 2010 11:03:45 +0000 (11:03 +0000)]
[changed] Minor stuff.

13 years ago[fixed] setVertices bound the VA. wtf?
badlogicgames [Sun, 14 Nov 2010 10:56:41 +0000 (10:56 +0000)]
[fixed] setVertices bound the VA. wtf?

13 years ago[fixed] issue 61. Thanks lefthand
badlogicgames [Sun, 14 Nov 2010 10:45:26 +0000 (10:45 +0000)]
[fixed] issue 61. Thanks lefthand

13 years ago[fixed] nasty foreach in AndroidInput. Thanks lefthand
badlogicgames [Sun, 14 Nov 2010 00:02:56 +0000 (00:02 +0000)]
[fixed] nasty foreach in AndroidInput. Thanks lefthand

13 years ago[fixed] Reloading TextureData on Android.
nathan.sweet [Sat, 13 Nov 2010 22:47:17 +0000 (22:47 +0000)]
[fixed] Reloading TextureData on Android.

13 years ago[fixed] All warnings. No more checking in warnings or you'll get a severe talking to!
nathan.sweet [Sat, 13 Nov 2010 22:34:38 +0000 (22:34 +0000)]
[fixed] All warnings. No more checking in warnings or you'll get a severe talking to!
[added] TextureData, for loading custom image data for managed textures.

13 years ago[added] OpenAL native to LWJGL.
nathan.sweet [Sat, 13 Nov 2010 21:26:35 +0000 (21:26 +0000)]
[added] OpenAL native to LWJGL.
[removed] newTexture method that takes a ByteBuffer. It's all going away anyway.

13 years ago[fixed] Canvas sizing too small.
nathan.sweet [Sat, 13 Nov 2010 21:00:14 +0000 (21:00 +0000)]
[fixed] Canvas sizing too small.

13 years ago[applied] patch from issue 59 to LwjglMusic
badlogicgames [Sat, 13 Nov 2010 12:40:32 +0000 (12:40 +0000)]
[applied] patch from issue 59 to LwjglMusic
[added] loading of openal to lwjgl backend
[changed] natives now get extracted to tmp directory.

13 years ago[applied] patch from issue 59. will merge with LwjglMusic
badlogicgames [Sat, 13 Nov 2010 12:37:42 +0000 (12:37 +0000)]
[applied] patch from issue 59. will merge with LwjglMusic

13 years ago[changed] leading "/" in resourcePath is optional now
christoph.widulle [Sat, 13 Nov 2010 01:40:34 +0000 (01:40 +0000)]
[changed] leading "/" in resourcePath is optional now

13 years ago[changed] BitmapFontTest uses origin upper left corner coordinate system...
badlogicgames [Fri, 12 Nov 2010 10:59:45 +0000 (10:59 +0000)]
[changed] BitmapFontTest uses origin upper left corner coordinate system...

13 years ago[added] shotgun.wav, fuck you subclipse...
badlogicgames [Wed, 10 Nov 2010 12:26:30 +0000 (12:26 +0000)]
[added] shotgun.wav, fuck you subclipse...

13 years ago[fixed] SoundPool.play(volume) on Android. Updated normalized shotgun.wav in all...
badlogicgames [Wed, 10 Nov 2010 12:25:28 +0000 (12:25 +0000)]
[fixed] SoundPool.play(volume) on Android. Updated normalized shotgun.wav in all projects

13 years ago[changed] Mesh in SpriteBatch changed from privat -> protected
christoph.widulle [Tue, 9 Nov 2010 21:06:21 +0000 (21:06 +0000)]
[changed] Mesh in SpriteBatch changed from privat -> protected

13 years ago[fixed] catching Throwables now in XXXAudio on desktop. You never know...
badlogicgames [Tue, 9 Nov 2010 20:38:53 +0000 (20:38 +0000)]
[fixed] catching Throwables now in XXXAudio on desktop. You never know...

13 years ago[fixed] issue 54 (sort off). Checking for null pointers in XXXAudio.dispose() now...
badlogicgames [Tue, 9 Nov 2010 20:36:15 +0000 (20:36 +0000)]
[fixed] issue 54 (sort off). Checking for null pointers in XXXAudio.dispose() now. Will happen if no audio device is installed. XXXMusic will still crap out though. Just catch the GdxRuntimeException.

13 years ago[fixed] bug in AndroidInput. added wrong keycode to keys map. Total fuck up o_O
badlogicgames [Tue, 9 Nov 2010 02:52:57 +0000 (02:52 +0000)]
[fixed] bug in AndroidInput. added wrong keycode to keys map. Total fuck up o_O

13 years ago[changed] rtm projects classpath points to gdx and gdx-backend-xxx for testing
badlogicgames [Tue, 9 Nov 2010 02:51:27 +0000 (02:51 +0000)]
[changed] rtm projects classpath points to gdx and gdx-backend-xxx for testing

13 years ago[added] support for all gl mipmap filters to TextureFilter.
badlogicgames [Tue, 9 Nov 2010 01:34:10 +0000 (01:34 +0000)]
[added] support for all gl mipmap filters to TextureFilter.

13 years ago[removed] layout xml file.
badlogicgames [Tue, 9 Nov 2010 00:37:45 +0000 (00:37 +0000)]
[removed] layout xml file.

13 years ago[fixed] added stubs for new Graphics.newTexture() method. NAAATTEEEE! :p
badlogicgames [Mon, 8 Nov 2010 10:20:23 +0000 (10:20 +0000)]
[fixed] added stubs for new Graphics.newTexture() method. NAAATTEEEE! :p

13 years ago[fixed] Hiero clipping glyphs if a glyph is larger than the page size.
nathan.sweet [Sun, 7 Nov 2010 21:50:40 +0000 (21:50 +0000)]
[fixed] Hiero clipping glyphs if a glyph is larger than the page size.

13 years ago[fixed] Hiero not getting bounds right for native rendering.
nathan.sweet [Sun, 7 Nov 2010 21:46:36 +0000 (21:46 +0000)]
[fixed] Hiero not getting bounds right for native rendering.

13 years ago[fixed] LwjglCanvas being resized too small.
nathan.sweet [Sun, 7 Nov 2010 21:32:08 +0000 (21:32 +0000)]
[fixed] LwjglCanvas being resized too small.
[fixed] Hiero native glyph cache having many blanks.

13 years ago[changed] build script now builds javadoc
badlogicgames [Sun, 7 Nov 2010 16:41:04 +0000 (16:41 +0000)]
[changed] build script now builds javadoc

13 years ago(no commit message)
badlogicgames [Sun, 7 Nov 2010 16:22:19 +0000 (16:22 +0000)]

13 years ago(no commit message)
badlogicgames [Sun, 7 Nov 2010 16:21:46 +0000 (16:21 +0000)]

13 years ago(no commit message)
badlogicgames [Sun, 7 Nov 2010 16:19:31 +0000 (16:19 +0000)]

13 years ago(no commit message)
badlogicgames [Sun, 7 Nov 2010 16:19:13 +0000 (16:19 +0000)]

13 years ago(no commit message)
badlogicgames [Sun, 7 Nov 2010 16:18:09 +0000 (16:18 +0000)]

13 years ago[updated] android natives in tests
badlogicgames [Sun, 7 Nov 2010 16:16:09 +0000 (16:16 +0000)]
[updated] android natives in tests

13 years ago[added] more jars to rtm
badlogicgames [Sun, 7 Nov 2010 16:10:36 +0000 (16:10 +0000)]
[added] more jars to rtm

13 years ago[updtaed] demo libs
badlogicgames [Sun, 7 Nov 2010 16:03:38 +0000 (16:03 +0000)]
[updtaed] demo libs

13 years ago[fixed] closing </code> tag in Application.
badlogicgames [Sun, 7 Nov 2010 15:53:41 +0000 (15:53 +0000)]
[fixed] closing </code> tag in Application.

13 years ago(no commit message)
badlogicgames [Sun, 7 Nov 2010 15:36:11 +0000 (15:36 +0000)]

13 years ago(no commit message)
badlogicgames [Sun, 7 Nov 2010 15:35:53 +0000 (15:35 +0000)]

13 years ago[fixed] gdx is now warning free :)
badlogicgames [Sun, 7 Nov 2010 15:10:43 +0000 (15:10 +0000)]
[fixed] gdx is now warning free :)
[todo] finish documentation of scene2D package. Will do that next week. release imminent.

13 years ago[changed] exposing setAutoBind() now. Could come in handy for rendering the same...
badlogicgames [Sun, 7 Nov 2010 15:09:18 +0000 (15:09 +0000)]
[changed] exposing setAutoBind() now. Could come in handy for rendering the same mesh multiple times. Will brake on Hero if you modify the vertices/indices due to a driver bug though.

13 years ago[fixed] warnings in scene2d package, added javadoc to the root interfaces and classes...
badlogicgames [Sun, 7 Nov 2010 15:08:34 +0000 (15:08 +0000)]
[fixed] warnings in scene2d package, added javadoc to the root interfaces and classes. Fuck this, i'm tired.