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mikumikustudio/libgdx-mikumikustudio.git
13 years ago[added] SplineTest
badlogicgames [Mon, 10 Jan 2011 18:42:59 +0000 (18:42 +0000)]
[added] SplineTest

13 years ago[added] CatmulRomSpline.getPoints() that takes pre-allocated array of Vector3s. Shoul...
badlogicgames [Mon, 10 Jan 2011 18:42:39 +0000 (18:42 +0000)]
[added] CatmulRomSpline.getPoints() that takes pre-allocated array of Vector3s. Should do the same for tangents and normals.

13 years ago[changed] BitmapFont and a few other classes to use nearest rather than linear when...
nathan.sweet [Mon, 10 Jan 2011 02:00:30 +0000 (02:00 +0000)]
[changed] BitmapFont and a few other classes to use nearest rather than linear when a texture is not specified.
[added] allowCompletion to ParticleEmitter to allow the emitter to be restarted with continuous respected.

13 years ago[added] license info
christoph.widulle [Sun, 9 Jan 2011 22:09:49 +0000 (22:09 +0000)]
[added] license info

13 years ago[fixed] rgba4444 blending
badlogicgames [Sun, 9 Jan 2011 00:59:46 +0000 (00:59 +0000)]
[fixed] rgba4444 blending

13 years ago[fixed] bug in vbo va test. seems like binding a VertexArray with an empty direct...
badlogicgames [Sun, 9 Jan 2011 00:55:08 +0000 (00:55 +0000)]
[fixed] bug in vbo va test. seems like binding a VertexArray with an empty direct bytebuffer is a no-go.

13 years ago[added] Mesh.getVertices()/getIndices() method. The later will blow up if you don...
badlogicgames [Sun, 9 Jan 2011 00:30:30 +0000 (00:30 +0000)]
[added] Mesh.getVertices()/getIndices() method. The later will blow up if you don't have any indices in the Mesh.

13 years ago[changed] Hiero to output spacing and padding (though never read).
nathan.sweet [Sat, 8 Jan 2011 22:44:06 +0000 (22:44 +0000)]
[changed] Hiero to output spacing and padding (though never read).

13 years ago[changed] ShadowEffect for negative values.
nathan.sweet [Sat, 8 Jan 2011 22:26:00 +0000 (22:26 +0000)]
[changed] ShadowEffect for negative values.

13 years ago[fixed] TexturePacker incremental packing.
nathan.sweet [Sat, 8 Jan 2011 11:02:46 +0000 (11:02 +0000)]
[fixed] TexturePacker incremental packing.

13 years ago[changed] TexturePacker to ignore files that have not changed.
nathan.sweet [Sat, 8 Jan 2011 10:08:38 +0000 (10:08 +0000)]
[changed] TexturePacker to ignore files that have not changed.

13 years ago[added] Hiero4 for safe keeping, my WIP based on TWL's font renderer. Can render...
nathan.sweet [Sat, 8 Jan 2011 06:04:03 +0000 (06:04 +0000)]
[added] Hiero4 for safe keeping, my WIP based on TWL's font renderer. Can render with FreeType, but doesn't have effects yet.

13 years ago[fixed] binaries in SVN. We should eventually get rid of those as everything is encap...
badlogicgames [Sat, 8 Jan 2011 05:22:16 +0000 (05:22 +0000)]
[fixed] binaries in SVN. We should eventually get rid of those as everything is encapsulated in gdx-natives.jar now anyways...

13 years agoupdated mac natives to include new gdx2d stuff
badlogicgames [Sat, 8 Jan 2011 05:08:13 +0000 (05:08 +0000)]
updated mac natives to include new gdx2d stuff

13 years ago[changed] gdx2d nearly fully implemented. Todo: fix rgba4444 blending bug, improve...
badlogicgames [Sat, 8 Jan 2011 05:02:46 +0000 (05:02 +0000)]
[changed] gdx2d nearly fully implemented. Todo: fix rgba4444 blending bug, improve blending by swizzling (see commented core in set_pixel_RGBA8888), add blitters. We are faster than Skia at the moment even with blending enabled :D

13 years agoRenamed gdx-audio to gdx-openal.
nathan.sweet [Sat, 8 Jan 2011 04:53:06 +0000 (04:53 +0000)]
Renamed gdx-audio to gdx-openal.

13 years agoRenamed gdx-audio to gdx-openal.
nathan.sweet [Sat, 8 Jan 2011 04:52:33 +0000 (04:52 +0000)]
Renamed gdx-audio to gdx-openal.

13 years agoRenamed gdx-audio to gdx-openal.
nathan.sweet [Sat, 8 Jan 2011 04:50:38 +0000 (04:50 +0000)]
Renamed gdx-audio to gdx-openal.

13 years agoRenamed gdx-audio to gdx-openal.
nathan.sweet [Sat, 8 Jan 2011 04:48:12 +0000 (04:48 +0000)]
Renamed gdx-audio to gdx-openal.

13 years ago[added] Modified version of the JLayer MP3 decoder. Stripped everything but the decod...
nathan.sweet [Sat, 8 Jan 2011 04:43:58 +0000 (04:43 +0000)]
[added] Modified version of the JLayer MP3 decoder. Stripped everything but the decoder. Fixed some NPEs. Added methods isStereo, getSampleRate.
[added] MP3 music and sound support to gdx-audio.
[added] Simple test class.

13 years ago[changed] TextureAtlas(FileHandle) constructor to take pack file, not image dir.
nathan.sweet [Sat, 8 Jan 2011 04:12:35 +0000 (04:12 +0000)]
[changed] TextureAtlas(FileHandle) constructor to take pack file, not image dir.

13 years ago[fixed] typos
christoph.widulle [Sat, 8 Jan 2011 02:20:31 +0000 (02:20 +0000)]
[fixed] typos

13 years ago[added] ResolutionStrategy
christoph.widulle [Sat, 8 Jan 2011 02:19:51 +0000 (02:19 +0000)]
[added] ResolutionStrategy

13 years ago[added] ResolutionStrategy javadocs
christoph.widulle [Sat, 8 Jan 2011 02:19:10 +0000 (02:19 +0000)]
[added] ResolutionStrategy javadocs

13 years ago[added] build-win32home.xml, don't touch this, it's my testing gear!
badlogicgames [Sat, 8 Jan 2011 01:44:16 +0000 (01:44 +0000)]
[added] build-win32home.xml, don't touch this, it's my testing gear!

13 years ago[changed] Pool to have a more sane API.
nathan.sweet [Fri, 7 Jan 2011 22:25:16 +0000 (22:25 +0000)]
[changed] Pool to have a more sane API.

13 years ago[Changed] Allowed meshes to be hidden. This also allows KeyframedModels to specify...
davedx@gmail.com [Fri, 7 Jan 2011 11:18:44 +0000 (11:18 +0000)]
[Changed] Allowed meshes to be hidden. This also allows KeyframedModels to specify which of their meshes should be drawn. This is useful for models with 'optional' attachments like helmets, backpacks, etc.
[Changed] Added blending options to material. Probably should be improved.
[Changed] Changed parameter names in TextureDict to match Gdx.Texture.

13 years agochanges to the mac natives
badlogicgames [Fri, 7 Jan 2011 06:15:02 +0000 (06:15 +0000)]
changes to the mac natives

13 years ago[added] Group.addActorAt/addActorBefore/addActorAfter
badlogicgames [Fri, 7 Jan 2011 06:10:06 +0000 (06:10 +0000)]
[added] Group.addActorAt/addActorBefore/addActorAfter

13 years ago[changed] Action.setCompletionListener() returns a reference to the Action itself.
badlogicgames [Fri, 7 Jan 2011 06:02:13 +0000 (06:02 +0000)]
[changed] Action.setCompletionListener() returns a reference to the Action itself.

13 years ago[fixed] Parallel and Sequence to properly call the completion listeners on sub Actions.
badlogicgames [Fri, 7 Jan 2011 06:00:19 +0000 (06:00 +0000)]
[fixed] Parallel and Sequence to properly call the completion listeners on sub Actions.

13 years ago[added] OnActionCompletedListener and Action.setCompletionListener(). The listener...
badlogicgames [Fri, 7 Jan 2011 05:47:39 +0000 (05:47 +0000)]
[added] OnActionCompletedListener and Action.setCompletionListener(). The listener will be invoked when the Action is completed.

13 years ago[fixed] all shader code in the tests to use #ifdef GL_ES for the precision modifier...
badlogicgames [Fri, 7 Jan 2011 05:28:58 +0000 (05:28 +0000)]
[fixed] all shader code in the tests to use #ifdef GL_ES for the precision modifier. It's been about time...

13 years ago[fixed] issue 79, precision modifiers in SpriteBatch shader. silly me...
badlogicgames [Fri, 7 Jan 2011 05:15:43 +0000 (05:15 +0000)]
[fixed] issue 79, precision modifiers in SpriteBatch shader. silly me...

13 years ago[another fix]
badlogicgames [Fri, 7 Jan 2011 04:55:56 +0000 (04:55 +0000)]
[another fix]

13 years ago[changed] universal binary for macosx
badlogicgames [Fri, 7 Jan 2011 04:53:54 +0000 (04:53 +0000)]
[changed] universal binary for macosx

13 years ago[updated] binaries for macosx
badlogicgames [Thu, 6 Jan 2011 17:14:38 +0000 (17:14 +0000)]
[updated] binaries for macosx

13 years agofiles for mac build
badlogicgames [Thu, 6 Jan 2011 16:47:24 +0000 (16:47 +0000)]
files for mac build

13 years ago[fixed] malloc.h not included in some files due to MacOS being silly.
badlogicgames [Thu, 6 Jan 2011 16:11:43 +0000 (16:11 +0000)]
[fixed] malloc.h not included in some files due to MacOS being silly.

13 years ago[updated] binaries in gdx/
badlogicgames [Wed, 5 Jan 2011 16:55:54 +0000 (16:55 +0000)]
[updated] binaries in gdx/

13 years ago[updated] todo
badlogicgames [Wed, 5 Jan 2011 16:52:55 +0000 (16:52 +0000)]
[updated] todo

13 years ago[added] dependency to gdx-natives in gdx-tests-jogl.
badlogicgames [Wed, 5 Jan 2011 16:35:18 +0000 (16:35 +0000)]
[added] dependency to gdx-natives in gdx-tests-jogl.

13 years ago[moved] rtm and rtm-android project to returntomarchfeld
badlogicgames [Wed, 5 Jan 2011 16:26:55 +0000 (16:26 +0000)]
[moved] rtm and rtm-android project to returntomarchfeld

13 years ago[added] returntomarchfeld folder. will contain rtm and rtm-android in a minute
badlogicgames [Wed, 5 Jan 2011 16:26:23 +0000 (16:26 +0000)]
[added] returntomarchfeld folder. will contain rtm and rtm-android in a minute

13 years ago[fixed] GdxInvadersAndroid and BouncyAndroid uses old initialize() method. Needed...
badlogicgames [Wed, 5 Jan 2011 16:25:09 +0000 (16:25 +0000)]
[fixed] GdxInvadersAndroid and BouncyAndroid uses old initialize() method. Needed to add ResolutionStrategy. Christoph, please document this stuff!

13 years ago[fixed] all tests and demos are up to date
badlogicgames [Wed, 5 Jan 2011 16:17:38 +0000 (16:17 +0000)]
[fixed] all tests and demos are up to date

13 years ago[changed] introduced graphics.g2d and graphics.g3d packages. g2d contains all 2D...
badlogicgames [Wed, 5 Jan 2011 16:03:39 +0000 (16:03 +0000)]
[changed] introduced graphics.g2d and graphics.g3d packages. g2d contains all 2D graphics related classes like SpriteBatch, BitmapFont and so on. g3d contains anything 3D like ObjLoader etc. The base package graphics contains classes shared by all these sub-packages. the package glutils contains OpenGL ES 1.x and 2.0 utility classes for things like shaders, VBOs etc.

13 years ago[fixed] GLTest referenced wrong package.
badlogicgames [Wed, 5 Jan 2011 15:15:58 +0000 (15:15 +0000)]
[fixed] GLTest referenced wrong package.

13 years ago(no commit message)
badlogicgames [Wed, 5 Jan 2011 14:59:53 +0000 (14:59 +0000)]

13 years ago(no commit message)
badlogicgames [Wed, 5 Jan 2011 14:50:02 +0000 (14:50 +0000)]

13 years agoSigh, stupid mistakes left and right...
nathan.sweet [Wed, 5 Jan 2011 05:25:25 +0000 (05:25 +0000)]
Sigh, stupid mistakes left and right...

13 years agoFML
nathan.sweet [Wed, 5 Jan 2011 05:03:07 +0000 (05:03 +0000)]
FML

13 years ago(no commit message)
badlogicgames [Tue, 4 Jan 2011 23:55:45 +0000 (23:55 +0000)]

13 years ago[added] todo list
badlogicgames [Tue, 4 Jan 2011 23:54:05 +0000 (23:54 +0000)]
[added] todo list

13 years ago[fixed] Awesomium GLTest.
badlogicgames [Tue, 4 Jan 2011 23:35:03 +0000 (23:35 +0000)]
[fixed] Awesomium GLTest.

13 years ago[fixed] LwjglNativesLoader works on mac as well now.
badlogicgames [Tue, 4 Jan 2011 23:34:19 +0000 (23:34 +0000)]
[fixed] LwjglNativesLoader works on mac as well now.

13 years ago[Changed] Added tagged joints. Will post blog explaining it
davedx@gmail.com [Tue, 4 Jan 2011 17:41:56 +0000 (17:41 +0000)]
[Changed] Added tagged joints. Will post blog explaining it

13 years ago[changed] Utils collections refactoring. Again. Sorry. It is better. Bag is gone...
nathan.sweet [Tue, 4 Jan 2011 08:51:37 +0000 (08:51 +0000)]
[changed] Utils collections refactoring. Again. Sorry. It is better. Bag is gone, Array has boolean ordered in its constructor.

13 years ago[fixed] WindowedTest. Christoph please test your shit! Also add license headers!...
badlogicgames [Tue, 4 Jan 2011 06:25:16 +0000 (06:25 +0000)]
[fixed] WindowedTest. Christoph please test your shit! Also add license headers! And document it!

13 years ago[added] new test for atlas to jogl tests project
badlogicgames [Tue, 4 Jan 2011 06:24:22 +0000 (06:24 +0000)]
[added] new test for atlas to jogl tests project

13 years ago[added] initial test for gdx2d stuff. might blow up.
badlogicgames [Tue, 4 Jan 2011 06:23:36 +0000 (06:23 +0000)]
[added] initial test for gdx2d stuff. might blow up.

13 years ago[fixed] jre setup of gdx-audio
badlogicgames [Tue, 4 Jan 2011 06:22:34 +0000 (06:22 +0000)]
[fixed] jre setup of gdx-audio

13 years ago(no commit message)
nathan.sweet [Mon, 3 Jan 2011 12:14:00 +0000 (12:14 +0000)]

13 years ago[changed] Utils collections upgrade. Array/bag code reuse. Cuckoo hash maps.
nathan.sweet [Mon, 3 Jan 2011 12:06:09 +0000 (12:06 +0000)]
[changed] Utils collections upgrade. Array/bag code reuse. Cuckoo hash maps.

13 years ago[changed] modified path in hudson build script
badlogicgames [Sun, 2 Jan 2011 21:16:10 +0000 (21:16 +0000)]
[changed] modified path in hudson build script

13 years ago[fixed] const char* in Gdx2DPixmap
badlogicgames [Sun, 2 Jan 2011 02:28:54 +0000 (02:28 +0000)]
[fixed] const char* in Gdx2DPixmap

13 years ago[fixed] const char* in Gdx2DPixmap
badlogicgames [Sun, 2 Jan 2011 02:27:02 +0000 (02:27 +0000)]
[fixed] const char* in Gdx2DPixmap

13 years ago[added] ResolutionStrategy
christoph.widulle [Fri, 31 Dec 2010 04:08:42 +0000 (04:08 +0000)]
[added] ResolutionStrategy

13 years ago[change] minor improvement
christoph.widulle [Thu, 30 Dec 2010 21:10:31 +0000 (21:10 +0000)]
[change] minor improvement

13 years ago[added] Gdx2DPixmap, don't use this yet, it's a WIP.
badlogicgames [Thu, 30 Dec 2010 13:27:27 +0000 (13:27 +0000)]
[added] Gdx2DPixmap, don't use this yet, it's a WIP.
[fixed] #####libgdx.so issue on Android.

13 years ago[added] TWL Layout method to eat events.
nathan.sweet [Mon, 27 Dec 2010 11:52:36 +0000 (11:52 +0000)]
[added] TWL Layout method to eat events.
[added] Ability to set max size on Bag and Array pools.
[removed] Pool. Replaced all Pool usage with BagPool (which doesn't do a memory copy when items are returned to the pool as Pool's use of ArrayList did).
[changed] TextureAtlas, renamed methods to findRegion and createSprite to better reflect the operation cost.
[removed] IntHashMap and LongHashMap.
[added] ObjectMap, IdentityMap, IntMap, and LongMap. These use open addressing with linear probing to avoid allocation of entry nodes on put. See JGO thread for performance. Changes HashMap usage to ObjectMap.
[removed] LocklessThreadQueue. Replaced by AtomicQueue.

13 years agoJavadoc.
nathan.sweet [Sat, 25 Dec 2010 21:10:09 +0000 (21:10 +0000)]
Javadoc.

13 years ago[added] SVN ignore bin dir.
nathan.sweet [Sat, 25 Dec 2010 10:55:53 +0000 (10:55 +0000)]
[added] SVN ignore bin dir.

13 years ago[added] OpenAL based audio backend. Has in-memory and streaming. Missing recording.
nathan.sweet [Sat, 25 Dec 2010 10:54:09 +0000 (10:54 +0000)]
[added] OpenAL based audio backend. Has in-memory and streaming. Missing recording.

13 years ago[changed] LwjglTexture. Loading images is horribly inefficient, but at least premulti...
nathan.sweet [Fri, 24 Dec 2010 09:14:18 +0000 (09:14 +0000)]
[changed] LwjglTexture. Loading images is horribly inefficient, but at least premultiplies like the other backends. It is all going away with Mario's new stuff anyway!

13 years ago[changed] TexturePacker default settings to nearest min/mag filters.
nathan.sweet [Thu, 23 Dec 2010 23:47:24 +0000 (23:47 +0000)]
[changed] TexturePacker default settings to nearest min/mag filters.
[added] Sort class for sorting arrays of objects.

13 years ago[added] missing resources for lwjgl tests
badlogicgames [Thu, 23 Dec 2010 11:54:39 +0000 (11:54 +0000)]
[added] missing resources for lwjgl tests

13 years ago[added] FilterPerformanceTest and AtlasIssueTest (being a non-issue...)
badlogicgames [Thu, 23 Dec 2010 11:53:02 +0000 (11:53 +0000)]
[added] FilterPerformanceTest and AtlasIssueTest (being a non-issue...)

13 years ago[fixed] indexing bug with animation controller and single-frame animations
davedx@gmail.com [Thu, 23 Dec 2010 09:51:12 +0000 (09:51 +0000)]
[fixed] indexing bug with animation controller and single-frame animations

13 years ago[added] ship model and texture from forums http://www.badlogicgames.com/forum/viewtop...
badlogicgames [Wed, 22 Dec 2010 23:32:58 +0000 (23:32 +0000)]
[added] ship model and texture from forums badlogicgames.com/forum/viewtopic.php?f=11&t=254

13 years ago[updated] binaries in SVN
badlogicgames [Wed, 22 Dec 2010 15:07:32 +0000 (15:07 +0000)]
[updated] binaries in SVN

13 years ago[added] RayCastCallback
badlogicgames [Wed, 22 Dec 2010 14:45:49 +0000 (14:45 +0000)]
[added] RayCastCallback

13 years ago[fixed] Issue 39
badlogicgames [Wed, 22 Dec 2010 14:44:27 +0000 (14:44 +0000)]
[fixed] Issue 39
[added] patch by HexWave to include raycasting in the box2d wrapper.

13 years ago[fixed] issue 81
badlogicgames [Wed, 22 Dec 2010 13:53:11 +0000 (13:53 +0000)]
[fixed] issue 81

13 years ago[fixed] Sprite region bug.
nathan.sweet [Wed, 22 Dec 2010 01:08:30 +0000 (01:08 +0000)]
[fixed] Sprite region bug.
[added] MathUtils round.
[fixed] BitmapFont parse NPE.
[added] SpriteBatch for TWL can be given.
[fixed] TexturePacker when images don't fit based on maxWidth/maxHeight.
[changed] BitmapFont to get color from SpriteBatch using package private field.

13 years ago[fixed] rounding issues in MathUtils.ceil(). Thanks BurningHand!
badlogicgames [Tue, 21 Dec 2010 13:24:19 +0000 (13:24 +0000)]
[fixed] rounding issues in MathUtils.ceil(). Thanks BurningHand!

13 years ago[added] Awesomium extension. Yay...
badlogicgames [Tue, 21 Dec 2010 01:39:57 +0000 (01:39 +0000)]
[added] Awesomium extension. Yay...

13 years ago[added] backspace key is now registered in jogl as well...
badlogicgames [Tue, 21 Dec 2010 01:24:17 +0000 (01:24 +0000)]
[added] backspace key is now registered in jogl as well...

13 years ago[fixed] IntArray insert.
nathan.sweet [Sun, 19 Dec 2010 11:13:32 +0000 (11:13 +0000)]
[fixed] IntArray insert.

13 years ago[changed] TWL, ignored non-zero touches. Fixed keyboard events.
nathan.sweet [Sun, 19 Dec 2010 10:18:45 +0000 (10:18 +0000)]
[changed] TWL, ignored non-zero touches. Fixed keyboard events.

13 years ago[changed] TWL, ignored pointer.
nathan.sweet [Sun, 19 Dec 2010 10:16:55 +0000 (10:16 +0000)]
[changed] TWL, ignored pointer.

13 years ago[fixed] TWL event consumption.
nathan.sweet [Sun, 19 Dec 2010 10:12:47 +0000 (10:12 +0000)]
[fixed] TWL event consumption.
[added] Iterable to utils collections.

13 years ago(no commit message)
nathan.sweet [Sun, 19 Dec 2010 09:56:29 +0000 (09:56 +0000)]

13 years ago[fixed] issue 81
badlogicgames [Sat, 18 Dec 2010 14:56:12 +0000 (14:56 +0000)]
[fixed] issue 81

13 years ago[fixed] Utils collections crashed after a resize due to cheese dick optimizations.
nathan.sweet [Sat, 18 Dec 2010 08:32:15 +0000 (08:32 +0000)]
[fixed] Utils collections crashed after a resize due to cheese dick optimizations.

13 years agofuck it ,last try going to bed ..
badlogicgames [Fri, 17 Dec 2010 23:47:49 +0000 (23:47 +0000)]
fuck it ,last try going to bed ..

13 years agocool Hudson, you actually think nothing has changed in SVN?
badlogicgames [Fri, 17 Dec 2010 23:46:24 +0000 (23:46 +0000)]
cool Hudson, you actually think nothing has changed in SVN?

13 years agosick and tired of it.
badlogicgames [Fri, 17 Dec 2010 23:36:48 +0000 (23:36 +0000)]
sick and tired of it.

13 years agoand another fix in the fucking build script for hudson...
badlogicgames [Fri, 17 Dec 2010 22:52:10 +0000 (22:52 +0000)]
and another fix in the fucking build script for hudson...

13 years agoand another fix...
badlogicgames [Fri, 17 Dec 2010 22:45:45 +0000 (22:45 +0000)]
and another fix...