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nathan.sweet [Mon, 2 Jul 2012 13:59:33 +0000 (13:59 +0000)]
Particle editor update.
badlogicgames [Mon, 2 Jul 2012 11:12:08 +0000 (11:12 +0000)]
[changed] version at 0.9.6 now :D
email.nex.software@gmail.com [Fri, 29 Jun 2012 16:01:15 +0000 (16:01 +0000)]
[added] PlaceholderTextBox and TextInputDialogBox to better support getTextInput and getPlaceholderTextInput in GWT backend.
[changed] GwtInput to use new TextInputDialogBox
[changed] GWT backend module definition to inherit a theme for a little bit of default styling in the text input dialogs.
nathan.sweet [Thu, 28 Jun 2012 12:03:34 +0000 (12:03 +0000)]
Specific revision for tablelayout until scene2d-new branch is merged.
nathan.sweet [Wed, 27 Jun 2012 13:30:18 +0000 (13:30 +0000)]
Updated eclipse formatter.
st.lebach@gmail.com [Wed, 27 Jun 2012 13:25:18 +0000 (13:25 +0000)]
WIP: PolygonSpriteBatch initial commit. Some loose ends, use with care.
badlogicgames [Tue, 26 Jun 2012 12:00:12 +0000 (12:00 +0000)]
[changed] JoglGraphcs uses Gdx.input and casts to JoglInput instead of getting Gdx.app.getInput().
kalle.hamalainen85@gmail.com [Sun, 24 Jun 2012 15:11:00 +0000 (15:11 +0000)]
Models rendering order is now sorted by shader > model > depth
Vertex normals are now normalized because keyFrame animating can cause them not to be normalized.
ariel.coppes@gmail.com [Sat, 23 Jun 2012 15:30:28 +0000 (15:30 +0000)]
fixed issue900 by using patch provided by Nate on the scene2d-new branch, it checks the glyph advance using an epsilon of 0.001f on BitmapFont.computeVisibleGlyphs() when comparing floats to avoid edge cases
ariel.coppes@gmail.com [Thu, 21 Jun 2012 16:01:57 +0000 (16:01 +0000)]
fixed issue849 using the fix suggested by treyy333, when calling setSize() and flip() together, the offsets were being used wrong, now they are divided by widthRatio/heightRatio before calling AtlasRegion.flip() inside AtlasSprite.flip() and they are multiplied again after the call.
nathan.sweet [Thu, 21 Jun 2012 10:18:03 +0000 (10:18 +0000)]
Better default particle effect.
nathan.sweet [Wed, 20 Jun 2012 08:34:29 +0000 (08:34 +0000)]
Fixed Polygon#getWorldVertices.
nathan.sweet [Tue, 19 Jun 2012 22:26:25 +0000 (22:26 +0000)]
Change polygon, store vertices in local coords, compute world coords as needed.
nathan.sweet [Tue, 19 Jun 2012 22:12:58 +0000 (22:12 +0000)]
Javadoced Skin. A little.
nathan.sweet [Tue, 19 Jun 2012 22:11:02 +0000 (22:11 +0000)]
Added getResources and getStyles to Skin.
email.nex.software@gmail.com [Tue, 19 Jun 2012 16:30:27 +0000 (16:30 +0000)]
[added] Basic implementation of getTextInput and getPlaceholderTextInput for GWT backend. Not perfect, but sufficient; may replace with something fancier later on.
badlogicgames [Mon, 18 Jun 2012 21:51:41 +0000 (21:51 +0000)]
[fixed] issue 894, CompositeAction#finish() produced garbage due to enhanced for loop.
badlogicgames [Mon, 18 Jun 2012 21:28:18 +0000 (21:28 +0000)]
[added] nex's System.java for a better arrayCopy implementation
[fixed] gdx-backends-gwt .classpath now explicitely excludes System.java, can't compile against JDK
[fixed] build-template.xml has an exclude for System.java so things don't explode.
email.nex.software@gmail.com [Mon, 18 Jun 2012 21:22:38 +0000 (21:22 +0000)]
[added] the new StringBuilder class and the compression package to the GWT includes.
email.nex.software@gmail.com [Mon, 18 Jun 2012 20:58:03 +0000 (20:58 +0000)]
[changed] Lzma compress and decompress methods to be static
email.nex.software@gmail.com [Mon, 18 Jun 2012 20:55:49 +0000 (20:55 +0000)]
[added] Additional methods to emulated InputStream, ByteArrayInputStream, and ByteArrayOutputStream
badlogicgames [Mon, 18 Jun 2012 19:40:10 +0000 (19:40 +0000)]
[fixed] added isAnimationFinished back to Animation class, i suck. Back to my broken bath room/kitchen...
email.nex.software@gmail.com [Mon, 18 Jun 2012 13:18:10 +0000 (13:18 +0000)]
Initial check-in of the compression package in utils. Slightly modified from LZMA SDK to support streams, as opposed to files. To be used for TileMaps (because it is GWT compatible).
nathan.sweet [Sun, 17 Jun 2012 07:33:27 +0000 (07:33 +0000)]
Made sin, cos, and atan2 look up tables load lazily. Avoids 128KB of allocation on first use of MathUtils (8k+8k+16k floats).
badlogicgames [Sun, 17 Jun 2012 00:45:16 +0000 (00:45 +0000)]
[added] glFlush calls as demanded by developer.apple.com/library/ios/#DOCUMENTATION/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/ImplementingaMultitasking-awareOpenGLESApplication/ImplementingaMultitasking-awareOpenGLESApplication.html#//apple_ref/doc/uid/TP40008793-CH5-SW1
badlogicgames [Sun, 17 Jun 2012 00:38:01 +0000 (00:38 +0000)]
[fixed] didn't call listener on pause/resume. looks like the context isn't lost after all :O
badlogicgames [Sun, 17 Jun 2012 00:08:55 +0000 (00:08 +0000)]
[fixed] basic pause/resume/dispose life-cycle. still not sure what happens to the context on pause/resume.
[changed] IOSApplication is now a UIApplicationDelegate so we can catch all the system events. Means C# code is even more straight forward and minimal
[fixed] mono/ test project.
badlogicgames [Sat, 16 Jun 2012 23:37:45 +0000 (23:37 +0000)]
minor touch ups
badlogicgames [Sat, 16 Jun 2012 09:53:27 +0000 (09:53 +0000)]
[changed] Animation class now supports multiple playmodes. Thanks Pasman!
[fixed] Label didn't dispose BitmapFontCache in #setStyle.
ariel.coppes@gmail.com [Sat, 16 Jun 2012 01:17:38 +0000 (01:17 +0000)]
fixed issue890 by changing the Node.writePackEntry to receive instead the boolean alias the Image corresponding the source/parent image of the alias Image, so internally we can set rotate to source.rotate (other values could be used as well for the alias image), if source is null then it is treated as alias = false
kalle.hamalainen85@gmail.com [Fri, 15 Jun 2012 21:49:10 +0000 (21:49 +0000)]
Fixed and optimized specular intesity. dot n l is part of specular too
email.nex.software@gmail.com [Fri, 15 Jun 2012 14:48:16 +0000 (14:48 +0000)]
Reverting r4186 because I broke all the things.
ariel.coppes@gmail.com [Fri, 15 Jun 2012 14:39:40 +0000 (14:39 +0000)]
another fix related with revision 4146 to make AtlasSprite.setSize() work correctly when sprite atlas was created with an atlas region with rotate = true
email.nex.software@gmail.com [Fri, 15 Jun 2012 14:12:13 +0000 (14:12 +0000)]
Changed the way System.arraycopy works on the GWT backend, so that large arrays don't cause problems.
Implemented some additional methods on InputStream, ByteArrayInputStream, and ByteArrayOutputStream.
nathan.sweet [Fri, 15 Jun 2012 11:07:01 +0000 (11:07 +0000)]
Fixed terrible, terrible bug in some of the maps.
Adjusted default map settings: fewer push iteration, larger stash. This should result in faster puts, as push iterations are expensive.
nathan.sweet [Fri, 15 Jun 2012 11:04:31 +0000 (11:04 +0000)]
Fixed issue 748, added StringBuilder class from Harmony with equals and hashcode added.
nathan.sweet [Fri, 15 Jun 2012 11:02:59 +0000 (11:02 +0000)]
Got rid of warnings.
ariel.coppes@gmail.com [Thu, 14 Jun 2012 18:10:41 +0000 (18:10 +0000)]
fixed a bug introduced in revision 4146 when modified the texture atlas to load atlas regions with inverted width/height, AtlasSprite getWidth() and getHeight() were returning wrong width/height if the region was rotated
badlogicgames [Wed, 13 Jun 2012 23:15:17 +0000 (23:15 +0000)]
[added] stubs for music and sound for ios backend
badlogicgames [Wed, 13 Jun 2012 23:13:51 +0000 (23:13 +0000)]
[fixed] delta time and fps are now calculated.
badlogicgames [Mon, 11 Jun 2012 00:48:38 +0000 (00:48 +0000)]
cached method id for getting buffer position. will still be a tad slow, but meh
badlogicgames [Mon, 11 Jun 2012 00:24:39 +0000 (00:24 +0000)]
fixed MemberWrapper#invokeJni so we can call Java methods from JNI...
badlogicgames [Sun, 10 Jun 2012 16:40:43 +0000 (16:40 +0000)]
[fixed] issue 879, child actions weren't returned to pools in Actor#clearactions
badlogicgames [Sat, 9 Jun 2012 01:19:19 +0000 (01:19 +0000)]
giving up for today, can|t seem to invoke instance methods from native side, meaning i can't get the position of a buffer
badlogicgames [Fri, 8 Jun 2012 23:56:07 +0000 (23:56 +0000)]
gles 2.0 is working, need to fix up getting the position of a direct buffer in iosgles20.cpp, otherwise vertex arrays won't work. This is still a bit to easy, something must be wrong
badlogicgames [Fri, 8 Jun 2012 22:44:26 +0000 (22:44 +0000)]
added gles 2 jni wrapper
badlogicgames [Fri, 8 Jun 2012 15:41:54 +0000 (15:41 +0000)]
testing external and internal files on ios
badlogicgames [Fri, 8 Jun 2012 15:39:02 +0000 (15:39 +0000)]
[fixed] local file dir...
badlogicgames [Fri, 8 Jun 2012 15:36:51 +0000 (15:36 +0000)]
[fixed] sandboxing for files on ios should be good now.
badlogicgames [Fri, 8 Jun 2012 15:30:45 +0000 (15:30 +0000)]
[added] files to IOSApplication
badlogicgames [Fri, 8 Jun 2012 15:29:33 +0000 (15:29 +0000)]
[added] non-final implementation of files for ios. need to figure out sandbox.
badlogicgames [Fri, 8 Jun 2012 14:50:08 +0000 (14:50 +0000)]
some ios file system testing
ariel.coppes@gmail.com [Fri, 8 Jun 2012 14:46:13 +0000 (14:46 +0000)]
fixed issue869 by changing BitmapFont.computeVisibleGlyphs() method to use a float width instead an int width, now the three render cases (label, bitmapfont and bitmapfontcache) seem to behave correctly
badlogicgames [Fri, 8 Jun 2012 13:28:32 +0000 (13:28 +0000)]
more natives...
badlogicgames [Fri, 8 Jun 2012 13:25:31 +0000 (13:25 +0000)]
added natives
badlogicgames [Thu, 7 Jun 2012 10:15:56 +0000 (10:15 +0000)]
[fixed] issue 746, all composite actions call finish() on their children only when their own finished method is called. This means that the finish() method of a child action of sequence/parallel will not be called immediately after the call to completed() but rather when the parent compisite action's finish() is called.
badlogicgames [Thu, 7 Jun 2012 09:52:10 +0000 (09:52 +0000)]
[fixed] issue 870, 873, SkinLoader looked up png on internal storage instead of using resolver.
aurelien.ribon [Tue, 5 Jun 2012 16:46:16 +0000 (16:46 +0000)]
[added] Support for 0.9.4 in definition of libgdx for the setup-ui.
aurelien.ribon [Tue, 5 Jun 2012 13:03:10 +0000 (13:03 +0000)]
[texturepacker-gui][added] Support for LuminanceAlpha and Intensity params for Pixmap
aurelien.ribon [Tue, 5 Jun 2012 12:27:13 +0000 (12:27 +0000)]
Added gdx-texturepacker-gui to extensions folder. Current version is 3.0.0. Comes with an ant build script.
ariel.coppes@gmail.com [Mon, 4 Jun 2012 23:56:59 +0000 (23:56 +0000)]
fixed issue831 by creating an atlas region with inverted width/height when region.rotate is true
ariel.coppes@gmail.com [Mon, 4 Jun 2012 23:20:51 +0000 (23:20 +0000)]
fixed issue868 by changing the BitmapFontCache to use the font.usesIntegerPositions() in its constructor
badlogicgames [Sun, 3 Jun 2012 22:37:05 +0000 (22:37 +0000)]
included native build in ant script
badlogicgames [Sun, 3 Jun 2012 22:32:15 +0000 (22:32 +0000)]
added native build for ios
sterwill@tinfig.com [Sun, 3 Jun 2012 21:49:00 +0000 (21:49 +0000)]
Updated gdx-bullet TODO.txt to reflect current state of code.
badlogicgames [Sun, 3 Jun 2012 15:40:51 +0000 (15:40 +0000)]
[changed] version 0.9.5
badlogicgames [Sat, 2 Jun 2012 23:35:18 +0000 (23:35 +0000)]
removed unnecessary files
badlogicgames [Sat, 2 Jun 2012 23:33:58 +0000 (23:33 +0000)]
more ios stuff, giving up for today.
badlogicgames [Sat, 2 Jun 2012 21:24:53 +0000 (21:24 +0000)]
more ios stuff
badlogicgames [Sat, 2 Jun 2012 16:25:38 +0000 (16:25 +0000)]
added prebuild step...
badlogicgames [Sat, 2 Jun 2012 16:21:46 +0000 (16:21 +0000)]
[fixed] emitting debug symbols
badlogicgames [Sat, 2 Jun 2012 15:57:10 +0000 (15:57 +0000)]
more ios goodness, see README. Almost done with setting up the dev environment. Just need to add natives/JNI.
badlogicgames [Sat, 2 Jun 2012 15:47:02 +0000 (15:47 +0000)]
badlogicgames [Sat, 2 Jun 2012 15:45:22 +0000 (15:45 +0000)]
badlogicgames [Sat, 2 Jun 2012 15:41:45 +0000 (15:41 +0000)]
killed setup.sh
badlogicgames [Sat, 2 Jun 2012 15:38:04 +0000 (15:38 +0000)]
[added] build scripts
badlogicgames [Sat, 2 Jun 2012 14:35:39 +0000 (14:35 +0000)]
fixed ikvm runtime
badlogicgames [Sat, 2 Jun 2012 14:05:21 +0000 (14:05 +0000)]
[ignored] bin/ gah
badlogicgames [Sat, 2 Jun 2012 14:04:47 +0000 (14:04 +0000)]
[ignored] mono/bin and obj
[removed] scripts/ for now.
badlogicgames [Sat, 2 Jun 2012 14:03:10 +0000 (14:03 +0000)]
[added] mono (test) project
badlogicgames [Sat, 2 Jun 2012 13:50:04 +0000 (13:50 +0000)]
badlogicgames [Sat, 2 Jun 2012 13:35:53 +0000 (13:35 +0000)]
[added] ikvm binaries for convenience... yes i suck.
badlogicgames [Sat, 2 Jun 2012 13:31:21 +0000 (13:31 +0000)]
more ios stuff
badlogicgames [Sat, 2 Jun 2012 13:01:34 +0000 (13:01 +0000)]
badlogicgames [Sat, 2 Jun 2012 12:34:25 +0000 (12:34 +0000)]
badlogicgames [Sat, 2 Jun 2012 09:01:06 +0000 (09:01 +0000)]
[changed] TexturePacker now supports Jpeg as output, thanks megasoft78!
ariel.coppes@gmail.com [Thu, 31 May 2012 19:30:54 +0000 (19:30 +0000)]
fixed bug in LwjglApplication when resizing the application after a setDisplayMode() call, resize flag was true forever so infinite app.resize(width, height) were called
nathan.sweet [Wed, 30 May 2012 00:38:01 +0000 (00:38 +0000)]
Relaxed Json collection serialization requirements.
nathan.sweet [Tue, 29 May 2012 21:17:34 +0000 (21:17 +0000)]
Fixed silly long conversion for map keys.
aurelien.ribon [Tue, 29 May 2012 16:58:42 +0000 (16:58 +0000)]
[gdx-setup-ui][added] version 2.0.1 to config.txt,
[gdx-setup-ui][changed] url to test the version; it was set to the svn config.txt, I changed it to the nightlies config.txt so users won't be notified of a new version before it is compiled by the build server
aurelien.ribon [Tue, 29 May 2012 16:54:04 +0000 (16:54 +0000)]
[gdx-setup-ui][fixed] Added 'screenSize' in the generated Android manifest configChanged option,
[gdx-setup-ui][version] Version 2.0.1
badlogicgames [Mon, 28 May 2012 11:14:34 +0000 (11:14 +0000)]
[fixed] Input javadocs.
badlogicgames [Mon, 28 May 2012 10:57:45 +0000 (10:57 +0000)]
[fixed] GestureDetector javadocs.
badlogicgames [Sat, 26 May 2012 10:09:17 +0000 (10:09 +0000)]
[fixed] issue 856, unused var in SkinPacker.
badlogicgames [Fri, 25 May 2012 19:07:00 +0000 (19:07 +0000)]
[fixed] AndroidFileHandle had coded commented to check the existance of an internal directory. Wut?
badlogicgames [Thu, 24 May 2012 10:52:51 +0000 (10:52 +0000)]
[fixed] the longstanding audio exception issue. (859)
ariel.coppes@gmail.com [Mon, 21 May 2012 17:18:01 +0000 (17:18 +0000)]
fixed issue 852, added a new field named ignoreBlankImages (true by default) to TexturePacker.Settings class to specify if empty regions should be added or not to the texture pack for blank images, the idea is to return an empty image instead null in squeeze() method in that case
aurelien.ribon [Sun, 20 May 2012 11:09:30 +0000 (11:09 +0000)]
[gdx-setup-ui][added] Definition entry for library 'bodyeditorloader'
badlogicgames [Sun, 20 May 2012 00:41:09 +0000 (00:41 +0000)]
super awesome performance increase, using chars instead of strings. WHAT THE FUCK AM I DOING HERE.
badlogicgames [Sun, 20 May 2012 00:33:46 +0000 (00:33 +0000)]
and the medal for ultra stupidity 2012 goes to ... drum roll ... badlogic!