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mikumikustudio/libgdx-mikumikustudio.git
12 years agoParticle editor update.
nathan.sweet [Mon, 2 Jul 2012 13:59:33 +0000 (13:59 +0000)]
Particle editor update.

12 years ago[changed] version at 0.9.6 now :D
badlogicgames [Mon, 2 Jul 2012 11:12:08 +0000 (11:12 +0000)]
[changed] version at 0.9.6 now :D

12 years ago[added] PlaceholderTextBox and TextInputDialogBox to better support getTextInput...
email.nex.software@gmail.com [Fri, 29 Jun 2012 16:01:15 +0000 (16:01 +0000)]
[added] PlaceholderTextBox and TextInputDialogBox to better support getTextInput and getPlaceholderTextInput in GWT backend.
[changed] GwtInput to use new TextInputDialogBox
[changed] GWT backend module definition to inherit a theme for a little bit of default styling in the text input dialogs.

12 years agoSpecific revision for tablelayout until scene2d-new branch is merged.
nathan.sweet [Thu, 28 Jun 2012 12:03:34 +0000 (12:03 +0000)]
Specific revision for tablelayout until scene2d-new branch is merged.

12 years agoUpdated eclipse formatter.
nathan.sweet [Wed, 27 Jun 2012 13:30:18 +0000 (13:30 +0000)]
Updated eclipse formatter.

12 years agoWIP: PolygonSpriteBatch initial commit. Some loose ends, use with care.
st.lebach@gmail.com [Wed, 27 Jun 2012 13:25:18 +0000 (13:25 +0000)]
WIP: PolygonSpriteBatch initial commit. Some loose ends, use with care.

12 years ago[changed] JoglGraphcs uses Gdx.input and casts to JoglInput instead of getting Gdx...
badlogicgames [Tue, 26 Jun 2012 12:00:12 +0000 (12:00 +0000)]
[changed] JoglGraphcs uses Gdx.input and casts to JoglInput instead of getting Gdx.app.getInput().

12 years agoModels rendering order is now sorted by shader > model > depth
kalle.hamalainen85@gmail.com [Sun, 24 Jun 2012 15:11:00 +0000 (15:11 +0000)]
Models rendering order is now sorted by shader > model > depth
Vertex normals are now normalized because keyFrame animating can cause them not to be normalized.

12 years agofixed issue900 by using patch provided by Nate on the scene2d-new branch, it checks...
ariel.coppes@gmail.com [Sat, 23 Jun 2012 15:30:28 +0000 (15:30 +0000)]
fixed issue900 by using patch provided by Nate on the scene2d-new branch, it checks the glyph advance using an epsilon of 0.001f on BitmapFont.computeVisibleGlyphs() when comparing floats to avoid edge cases

12 years agofixed issue849 using the fix suggested by treyy333, when calling setSize() and flip...
ariel.coppes@gmail.com [Thu, 21 Jun 2012 16:01:57 +0000 (16:01 +0000)]
fixed issue849 using the fix suggested by treyy333, when calling setSize() and flip() together, the offsets were being used wrong, now they are divided by widthRatio/heightRatio before calling AtlasRegion.flip() inside AtlasSprite.flip() and they are multiplied again after the call.

12 years agoBetter default particle effect.
nathan.sweet [Thu, 21 Jun 2012 10:18:03 +0000 (10:18 +0000)]
Better default particle effect.

12 years agoFixed Polygon#getWorldVertices.
nathan.sweet [Wed, 20 Jun 2012 08:34:29 +0000 (08:34 +0000)]
Fixed Polygon#getWorldVertices.

12 years agoChange polygon, store vertices in local coords, compute world coords as needed.
nathan.sweet [Tue, 19 Jun 2012 22:26:25 +0000 (22:26 +0000)]
Change polygon, store vertices in local coords, compute world coords as needed.

12 years agoJavadoced Skin. A little.
nathan.sweet [Tue, 19 Jun 2012 22:12:58 +0000 (22:12 +0000)]
Javadoced Skin. A little.

12 years agoAdded getResources and getStyles to Skin.
nathan.sweet [Tue, 19 Jun 2012 22:11:02 +0000 (22:11 +0000)]
Added getResources and getStyles to Skin.

12 years ago[added] Basic implementation of getTextInput and getPlaceholderTextInput for GWT...
email.nex.software@gmail.com [Tue, 19 Jun 2012 16:30:27 +0000 (16:30 +0000)]
[added] Basic implementation of getTextInput and getPlaceholderTextInput for GWT backend. Not perfect, but sufficient; may replace with something fancier later on.

12 years ago[fixed] issue 894, CompositeAction#finish() produced garbage due to enhanced for...
badlogicgames [Mon, 18 Jun 2012 21:51:41 +0000 (21:51 +0000)]
[fixed] issue 894, CompositeAction#finish() produced garbage due to enhanced for loop.

12 years ago[added] nex's System.java for a better arrayCopy implementation
badlogicgames [Mon, 18 Jun 2012 21:28:18 +0000 (21:28 +0000)]
[added] nex's System.java for a better arrayCopy implementation
[fixed] gdx-backends-gwt .classpath now explicitely excludes System.java, can't compile against JDK
[fixed] build-template.xml has an exclude for System.java so things don't explode.

12 years ago[added] the new StringBuilder class and the compression package to the GWT includes.
email.nex.software@gmail.com [Mon, 18 Jun 2012 21:22:38 +0000 (21:22 +0000)]
[added] the new StringBuilder class and the compression package to the GWT includes.

12 years ago[changed] Lzma compress and decompress methods to be static
email.nex.software@gmail.com [Mon, 18 Jun 2012 20:58:03 +0000 (20:58 +0000)]
[changed] Lzma compress and decompress methods to be static

12 years ago[added] Additional methods to emulated InputStream, ByteArrayInputStream, and ByteArr...
email.nex.software@gmail.com [Mon, 18 Jun 2012 20:55:49 +0000 (20:55 +0000)]
[added] Additional methods to emulated InputStream, ByteArrayInputStream, and ByteArrayOutputStream

12 years ago[fixed] added isAnimationFinished back to Animation class, i suck. Back to my broken...
badlogicgames [Mon, 18 Jun 2012 19:40:10 +0000 (19:40 +0000)]
[fixed] added isAnimationFinished back to Animation class, i suck. Back to my broken bath room/kitchen...

12 years agoInitial check-in of the compression package in utils. Slightly modified from LZMA...
email.nex.software@gmail.com [Mon, 18 Jun 2012 13:18:10 +0000 (13:18 +0000)]
Initial check-in of the compression package in utils. Slightly modified from LZMA SDK to support streams, as opposed to files. To be used for TileMaps (because it is GWT compatible).

12 years agoMade sin, cos, and atan2 look up tables load lazily. Avoids 128KB of allocation on...
nathan.sweet [Sun, 17 Jun 2012 07:33:27 +0000 (07:33 +0000)]
Made sin, cos, and atan2 look up tables load lazily. Avoids 128KB of allocation on first use of MathUtils (8k+8k+16k floats).

12 years ago[added] glFlush calls as demanded by http://developer.apple.com/library/ios/#DOCUMENT...
badlogicgames [Sun, 17 Jun 2012 00:45:16 +0000 (00:45 +0000)]
[added] glFlush calls as demanded by developer.apple.com/library/ios/#DOCUMENTATION/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/ImplementingaMultitasking-awareOpenGLESApplication/ImplementingaMultitasking-awareOpenGLESApplication.html#//apple_ref/doc/uid/TP40008793-CH5-SW1

12 years ago[fixed] didn't call listener on pause/resume. looks like the context isn't lost after...
badlogicgames [Sun, 17 Jun 2012 00:38:01 +0000 (00:38 +0000)]
[fixed] didn't call listener on pause/resume. looks like the context isn't lost after all :O

12 years ago[fixed] basic pause/resume/dispose life-cycle. still not sure what happens to the...
badlogicgames [Sun, 17 Jun 2012 00:08:55 +0000 (00:08 +0000)]
[fixed] basic pause/resume/dispose life-cycle. still not sure what happens to the context on pause/resume.
[changed] IOSApplication is now a UIApplicationDelegate so we can catch all the system events. Means C# code is even more straight forward and minimal
[fixed] mono/ test project.

12 years agominor touch ups
badlogicgames [Sat, 16 Jun 2012 23:37:45 +0000 (23:37 +0000)]
minor touch ups

12 years ago[changed] Animation class now supports multiple playmodes. Thanks Pasman!
badlogicgames [Sat, 16 Jun 2012 09:53:27 +0000 (09:53 +0000)]
[changed] Animation class now supports multiple playmodes. Thanks Pasman!
[fixed] Label didn't dispose BitmapFontCache in #setStyle.

12 years agofixed issue890 by changing the Node.writePackEntry to receive instead the boolean...
ariel.coppes@gmail.com [Sat, 16 Jun 2012 01:17:38 +0000 (01:17 +0000)]
fixed issue890 by changing the Node.writePackEntry to receive instead the boolean alias the Image corresponding the source/parent image of the alias Image, so internally we can set rotate to source.rotate (other values could be used as well for the alias image), if source is null then it is treated as alias = false

12 years agoFixed and optimized specular intesity. dot n l is part of specular too
kalle.hamalainen85@gmail.com [Fri, 15 Jun 2012 21:49:10 +0000 (21:49 +0000)]
Fixed and optimized specular intesity. dot n l is part of specular too

12 years agoReverting r4186 because I broke all the things.
email.nex.software@gmail.com [Fri, 15 Jun 2012 14:48:16 +0000 (14:48 +0000)]
Reverting r4186 because I broke all the things.

12 years agoanother fix related with revision 4146 to make AtlasSprite.setSize() work correctly...
ariel.coppes@gmail.com [Fri, 15 Jun 2012 14:39:40 +0000 (14:39 +0000)]
another fix related with revision 4146 to make AtlasSprite.setSize() work correctly when sprite atlas was created with an atlas region with rotate = true

12 years agoChanged the way System.arraycopy works on the GWT backend, so that large arrays don...
email.nex.software@gmail.com [Fri, 15 Jun 2012 14:12:13 +0000 (14:12 +0000)]
Changed the way System.arraycopy works on the GWT backend, so that large arrays don't cause problems.
Implemented some additional methods on InputStream, ByteArrayInputStream, and ByteArrayOutputStream.

12 years agoFixed terrible, terrible bug in some of the maps.
nathan.sweet [Fri, 15 Jun 2012 11:07:01 +0000 (11:07 +0000)]
Fixed terrible, terrible bug in some of the maps.
Adjusted default map settings: fewer push iteration, larger stash. This should result in faster puts, as push iterations are expensive.

12 years agoFixed issue 748, added StringBuilder class from Harmony with equals and hashcode...
nathan.sweet [Fri, 15 Jun 2012 11:04:31 +0000 (11:04 +0000)]
Fixed issue 748, added StringBuilder class from Harmony with equals and hashcode added.

12 years agoGot rid of warnings.
nathan.sweet [Fri, 15 Jun 2012 11:02:59 +0000 (11:02 +0000)]
Got rid of warnings.

12 years agofixed a bug introduced in revision 4146 when modified the texture atlas to load atlas...
ariel.coppes@gmail.com [Thu, 14 Jun 2012 18:10:41 +0000 (18:10 +0000)]
fixed a bug introduced in revision 4146 when modified the texture atlas to load atlas regions with inverted width/height, AtlasSprite getWidth() and getHeight() were returning wrong width/height if the region was rotated

12 years ago[added] stubs for music and sound for ios backend
badlogicgames [Wed, 13 Jun 2012 23:15:17 +0000 (23:15 +0000)]
[added] stubs for music and sound for ios backend

12 years ago[fixed] delta time and fps are now calculated.
badlogicgames [Wed, 13 Jun 2012 23:13:51 +0000 (23:13 +0000)]
[fixed] delta time and fps are now calculated.

12 years agocached method id for getting buffer position. will still be a tad slow, but meh
badlogicgames [Mon, 11 Jun 2012 00:48:38 +0000 (00:48 +0000)]
cached method id for getting buffer position. will still be a tad slow, but meh

12 years agofixed MemberWrapper#invokeJni so we can call Java methods from JNI...
badlogicgames [Mon, 11 Jun 2012 00:24:39 +0000 (00:24 +0000)]
fixed MemberWrapper#invokeJni so we can call Java methods from JNI...

12 years ago[fixed] issue 879, child actions weren't returned to pools in Actor#clearactions
badlogicgames [Sun, 10 Jun 2012 16:40:43 +0000 (16:40 +0000)]
[fixed] issue 879, child actions weren't returned to pools in Actor#clearactions

12 years agogiving up for today, can|t seem to invoke instance methods from native side, meaning...
badlogicgames [Sat, 9 Jun 2012 01:19:19 +0000 (01:19 +0000)]
giving up for today, can|t seem to invoke instance methods from native side, meaning i can't get the position of a buffer

12 years agogles 2.0 is working, need to fix up getting the position of a direct buffer in iosgle...
badlogicgames [Fri, 8 Jun 2012 23:56:07 +0000 (23:56 +0000)]
gles 2.0 is working, need to fix up getting the position of a direct buffer in iosgles20.cpp, otherwise vertex arrays won't work. This is still a bit to easy, something must be wrong

12 years agoadded gles 2 jni wrapper
badlogicgames [Fri, 8 Jun 2012 22:44:26 +0000 (22:44 +0000)]
added gles 2 jni wrapper

12 years agotesting external and internal files on ios
badlogicgames [Fri, 8 Jun 2012 15:41:54 +0000 (15:41 +0000)]
testing external and internal files on ios

12 years ago[fixed] local file dir...
badlogicgames [Fri, 8 Jun 2012 15:39:02 +0000 (15:39 +0000)]
[fixed] local file dir...

12 years ago[fixed] sandboxing for files on ios should be good now.
badlogicgames [Fri, 8 Jun 2012 15:36:51 +0000 (15:36 +0000)]
[fixed] sandboxing for files on ios should be good now.

12 years ago[added] files to IOSApplication
badlogicgames [Fri, 8 Jun 2012 15:30:45 +0000 (15:30 +0000)]
[added] files to IOSApplication

12 years ago[added] non-final implementation of files for ios. need to figure out sandbox.
badlogicgames [Fri, 8 Jun 2012 15:29:33 +0000 (15:29 +0000)]
[added] non-final implementation of files for ios. need to figure out sandbox.

12 years agosome ios file system testing
badlogicgames [Fri, 8 Jun 2012 14:50:08 +0000 (14:50 +0000)]
some ios file system testing

12 years agofixed issue869 by changing BitmapFont.computeVisibleGlyphs() method to use a float...
ariel.coppes@gmail.com [Fri, 8 Jun 2012 14:46:13 +0000 (14:46 +0000)]
fixed issue869 by changing BitmapFont.computeVisibleGlyphs() method to use a float width instead an int width, now the three render cases (label, bitmapfont and bitmapfontcache) seem to behave correctly

12 years agomore natives...
badlogicgames [Fri, 8 Jun 2012 13:28:32 +0000 (13:28 +0000)]
more natives...

12 years agoadded natives
badlogicgames [Fri, 8 Jun 2012 13:25:31 +0000 (13:25 +0000)]
added natives

12 years ago[fixed] issue 746, all composite actions call finish() on their children only when...
badlogicgames [Thu, 7 Jun 2012 10:15:56 +0000 (10:15 +0000)]
[fixed] issue 746, all composite actions call finish() on their children only when their own finished method is called. This means that the finish() method of a child action of sequence/parallel will not be called immediately after the call to completed() but rather when the parent compisite action's finish() is called.

12 years ago[fixed] issue 870, 873, SkinLoader looked up png on internal storage instead of using...
badlogicgames [Thu, 7 Jun 2012 09:52:10 +0000 (09:52 +0000)]
[fixed] issue 870, 873, SkinLoader looked up png on internal storage instead of using resolver.

12 years ago[added] Support for 0.9.4 in definition of libgdx for the setup-ui.
aurelien.ribon [Tue, 5 Jun 2012 16:46:16 +0000 (16:46 +0000)]
[added] Support for 0.9.4 in definition of libgdx for the setup-ui.

12 years ago[texturepacker-gui][added] Support for LuminanceAlpha and Intensity params for Pixmap
aurelien.ribon [Tue, 5 Jun 2012 13:03:10 +0000 (13:03 +0000)]
[texturepacker-gui][added] Support for LuminanceAlpha and Intensity params for Pixmap

12 years agoAdded gdx-texturepacker-gui to extensions folder. Current version is 3.0.0. Comes...
aurelien.ribon [Tue, 5 Jun 2012 12:27:13 +0000 (12:27 +0000)]
Added gdx-texturepacker-gui to extensions folder. Current version is 3.0.0. Comes with an ant build script.

12 years agofixed issue831 by creating an atlas region with inverted width/height when region...
ariel.coppes@gmail.com [Mon, 4 Jun 2012 23:56:59 +0000 (23:56 +0000)]
fixed issue831 by creating an atlas region with inverted width/height when region.rotate is true

12 years agofixed issue868 by changing the BitmapFontCache to use the font.usesIntegerPositions...
ariel.coppes@gmail.com [Mon, 4 Jun 2012 23:20:51 +0000 (23:20 +0000)]
fixed issue868 by changing the BitmapFontCache to use the font.usesIntegerPositions() in its constructor

12 years agoincluded native build in ant script
badlogicgames [Sun, 3 Jun 2012 22:37:05 +0000 (22:37 +0000)]
included native build in ant script

12 years agoadded native build for ios
badlogicgames [Sun, 3 Jun 2012 22:32:15 +0000 (22:32 +0000)]
added native build for ios

12 years agoUpdated gdx-bullet TODO.txt to reflect current state of code.
sterwill@tinfig.com [Sun, 3 Jun 2012 21:49:00 +0000 (21:49 +0000)]
Updated gdx-bullet TODO.txt to reflect current state of code.

12 years ago[changed] version 0.9.5
badlogicgames [Sun, 3 Jun 2012 15:40:51 +0000 (15:40 +0000)]
[changed] version 0.9.5

12 years agoremoved unnecessary files
badlogicgames [Sat, 2 Jun 2012 23:35:18 +0000 (23:35 +0000)]
removed unnecessary files

12 years agomore ios stuff, giving up for today.
badlogicgames [Sat, 2 Jun 2012 23:33:58 +0000 (23:33 +0000)]
more ios stuff, giving up for today.

12 years agomore ios stuff
badlogicgames [Sat, 2 Jun 2012 21:24:53 +0000 (21:24 +0000)]
more ios stuff

12 years agoadded prebuild step...
badlogicgames [Sat, 2 Jun 2012 16:25:38 +0000 (16:25 +0000)]
added prebuild step...

12 years ago[fixed] emitting debug symbols
badlogicgames [Sat, 2 Jun 2012 16:21:46 +0000 (16:21 +0000)]
[fixed] emitting debug symbols

12 years agomore ios goodness, see README. Almost done with setting up the dev environment. Just...
badlogicgames [Sat, 2 Jun 2012 15:57:10 +0000 (15:57 +0000)]
more ios goodness, see README. Almost done with setting up the dev environment. Just need to add natives/JNI.

12 years ago(no commit message)
badlogicgames [Sat, 2 Jun 2012 15:47:02 +0000 (15:47 +0000)]

12 years ago(no commit message)
badlogicgames [Sat, 2 Jun 2012 15:45:22 +0000 (15:45 +0000)]

12 years agokilled setup.sh
badlogicgames [Sat, 2 Jun 2012 15:41:45 +0000 (15:41 +0000)]
killed setup.sh

12 years ago[added] build scripts
badlogicgames [Sat, 2 Jun 2012 15:38:04 +0000 (15:38 +0000)]
[added] build scripts

12 years agofixed ikvm runtime
badlogicgames [Sat, 2 Jun 2012 14:35:39 +0000 (14:35 +0000)]
fixed ikvm runtime

12 years ago[ignored] bin/ gah
badlogicgames [Sat, 2 Jun 2012 14:05:21 +0000 (14:05 +0000)]
[ignored] bin/ gah

12 years ago[ignored] mono/bin and obj
badlogicgames [Sat, 2 Jun 2012 14:04:47 +0000 (14:04 +0000)]
[ignored] mono/bin and obj
[removed] scripts/ for now.

12 years ago[added] mono (test) project
badlogicgames [Sat, 2 Jun 2012 14:03:10 +0000 (14:03 +0000)]
[added] mono (test) project

12 years ago(no commit message)
badlogicgames [Sat, 2 Jun 2012 13:50:04 +0000 (13:50 +0000)]

12 years ago[added] ikvm binaries for convenience... yes i suck.
badlogicgames [Sat, 2 Jun 2012 13:35:53 +0000 (13:35 +0000)]
[added] ikvm binaries for convenience... yes i suck.

12 years agomore ios stuff
badlogicgames [Sat, 2 Jun 2012 13:31:21 +0000 (13:31 +0000)]
more ios stuff

12 years ago(no commit message)
badlogicgames [Sat, 2 Jun 2012 13:01:34 +0000 (13:01 +0000)]

12 years ago(no commit message)
badlogicgames [Sat, 2 Jun 2012 12:34:25 +0000 (12:34 +0000)]

12 years ago[changed] TexturePacker now supports Jpeg as output, thanks megasoft78!
badlogicgames [Sat, 2 Jun 2012 09:01:06 +0000 (09:01 +0000)]
[changed] TexturePacker now supports Jpeg as output, thanks megasoft78!

12 years agofixed bug in LwjglApplication when resizing the application after a setDisplayMode...
ariel.coppes@gmail.com [Thu, 31 May 2012 19:30:54 +0000 (19:30 +0000)]
fixed bug in LwjglApplication when resizing the application after a setDisplayMode() call, resize flag was true forever so infinite app.resize(width, height) were called

12 years agoRelaxed Json collection serialization requirements.
nathan.sweet [Wed, 30 May 2012 00:38:01 +0000 (00:38 +0000)]
Relaxed Json collection serialization requirements.

12 years agoFixed silly long conversion for map keys.
nathan.sweet [Tue, 29 May 2012 21:17:34 +0000 (21:17 +0000)]
Fixed silly long conversion for map keys.

12 years ago[gdx-setup-ui][added] version 2.0.1 to config.txt,
aurelien.ribon [Tue, 29 May 2012 16:58:42 +0000 (16:58 +0000)]
[gdx-setup-ui][added] version 2.0.1 to config.txt,
[gdx-setup-ui][changed] url to test the version; it was set to the svn config.txt, I changed it to the nightlies config.txt so users won't be notified of a new version before it is compiled by the build server

12 years ago[gdx-setup-ui][fixed] Added 'screenSize' in the generated Android manifest configChan...
aurelien.ribon [Tue, 29 May 2012 16:54:04 +0000 (16:54 +0000)]
[gdx-setup-ui][fixed] Added 'screenSize' in the generated Android manifest configChanged option,
[gdx-setup-ui][version] Version 2.0.1

12 years ago[fixed] Input javadocs.
badlogicgames [Mon, 28 May 2012 11:14:34 +0000 (11:14 +0000)]
[fixed] Input javadocs.

12 years ago[fixed] GestureDetector javadocs.
badlogicgames [Mon, 28 May 2012 10:57:45 +0000 (10:57 +0000)]
[fixed] GestureDetector javadocs.

12 years ago[fixed] issue 856, unused var in SkinPacker.
badlogicgames [Sat, 26 May 2012 10:09:17 +0000 (10:09 +0000)]
[fixed] issue 856, unused var in SkinPacker.

12 years ago[fixed] AndroidFileHandle had coded commented to check the existance of an internal...
badlogicgames [Fri, 25 May 2012 19:07:00 +0000 (19:07 +0000)]
[fixed] AndroidFileHandle had coded commented to check the existance of an internal directory. Wut?

12 years ago[fixed] the longstanding audio exception issue. (859)
badlogicgames [Thu, 24 May 2012 10:52:51 +0000 (10:52 +0000)]
[fixed] the longstanding audio exception issue. (859)

12 years agofixed issue 852, added a new field named ignoreBlankImages (true by default) to Textu...
ariel.coppes@gmail.com [Mon, 21 May 2012 17:18:01 +0000 (17:18 +0000)]
fixed issue 852, added a new field named ignoreBlankImages (true by default) to TexturePacker.Settings class to specify if empty regions should be added or not to the texture pack for blank images, the idea is to return an empty image instead null in squeeze() method in that case

12 years ago[gdx-setup-ui][added] Definition entry for library 'bodyeditorloader'
aurelien.ribon [Sun, 20 May 2012 11:09:30 +0000 (11:09 +0000)]
[gdx-setup-ui][added] Definition entry for library 'bodyeditorloader'

12 years agosuper awesome performance increase, using chars instead of strings. WHAT THE FUCK...
badlogicgames [Sun, 20 May 2012 00:41:09 +0000 (00:41 +0000)]
super awesome performance increase, using chars instead of strings. WHAT THE FUCK AM I DOING HERE.

12 years agoand the medal for ultra stupidity 2012 goes to ... drum roll ... badlogic!
badlogicgames [Sun, 20 May 2012 00:33:46 +0000 (00:33 +0000)]
and the medal for ultra stupidity 2012 goes to ... drum roll ... badlogic!