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nathan.sweet [Sun, 23 Oct 2011 20:45:00 +0000 (20:45 +0000)]
[added] OpenALAudioDevice.
badlogicgames [Sun, 23 Oct 2011 05:15:20 +0000 (05:15 +0000)]
[changed] MAKE EVERYTHING PUBLIC!
nathan.sweet [Sun, 23 Oct 2011 00:34:55 +0000 (00:34 +0000)]
[updated] Button, added downFontColor.
nathan.sweet [Sun, 23 Oct 2011 00:26:00 +0000 (00:26 +0000)]
[updated] ShapeRenderer, added circle and filledCircle.
nathan.sweet [Sat, 22 Oct 2011 23:34:30 +0000 (23:34 +0000)]
[added] test.p back, Mario deleted! Bad Mario!
nathan.sweet [Sat, 22 Oct 2011 23:31:39 +0000 (23:31 +0000)]
[updated] Image, added getRegion and getPatch.
nathan.sweet [Sat, 22 Oct 2011 23:30:35 +0000 (23:30 +0000)]
[updated] Json, added getTag methods.
nathan.sweet [Sat, 22 Oct 2011 22:35:03 +0000 (22:35 +0000)]
[updated] ParticleEditor and ParticleEmitter, thanks tescott!
badlogicgames [Sat, 22 Oct 2011 22:33:44 +0000 (22:33 +0000)]
[fixed] alpha channel in colors used to full accuracy now.
email.nex.software@gmail.com [Sat, 22 Oct 2011 19:59:36 +0000 (19:59 +0000)]
[fixed] Button to not create a new label every time setText(...) is called.
nathan.sweet [Fri, 21 Oct 2011 20:09:28 +0000 (20:09 +0000)]
nathan.sweet [Fri, 21 Oct 2011 07:13:43 +0000 (07:13 +0000)]
[updated] TableLayout.
nathan.sweet [Fri, 21 Oct 2011 04:49:16 +0000 (04:49 +0000)]
[updated] LwjglFrame so it sets the title and window size.
[updated] NinePatch, better handling of patches that stretch in one direction.
nathan.sweet [Thu, 20 Oct 2011 22:28:10 +0000 (22:28 +0000)]
[updated] AssetManager, added 2nd isLoaded.
[fixed] BitmapFont and cache text wrap.
[updated] Label, setWrapWidth.
[updated] Skin, hasStyle.
[updated] TableLayout knows about skin and asset manager, does fancy stuff.
nathan.sweet [Wed, 19 Oct 2011 12:41:18 +0000 (12:41 +0000)]
[updated] XmlWriter, no more ArrayDeque.
nathan.sweet [Wed, 19 Oct 2011 12:06:18 +0000 (12:06 +0000)]
[updated] Json, wrap lines if > 4 fields or array/list elements.
nathan.sweet [Wed, 19 Oct 2011 12:05:43 +0000 (12:05 +0000)]
[fixed] BitmapFont choosing space for a metrics glyph.
[added] FileHandle#write(InputStream).
nathan.sweet [Wed, 19 Oct 2011 08:33:18 +0000 (08:33 +0000)]
[updated] SkinLoader, only load the texture with asset manager, BitmapFonts are loaded synchronously. :(
[updated] Skin, BitmapFonts first look in the skin for a region, else they load their texture from a file.
[fixed] BitmapFont crash if no cap height characters.
nathan.sweet [Wed, 19 Oct 2011 05:27:48 +0000 (05:27 +0000)]
[fixed] SkinLoader failed when no fonts.
[updated] TextureLoader, added filter.
[fixed] Json bug with ignore unknown fields.
nathan.sweet [Tue, 18 Oct 2011 23:01:20 +0000 (23:01 +0000)]
[fixed] LwjglFrame, dispose frame on crash/exit.
[fixed] LwjglInput, mouse y was off by 1!
[updated] SkinPacker, wait for completion before returning from process.
[udpated] Table, don't add a pixel of padding.
nathan.sweet [Tue, 18 Oct 2011 20:53:46 +0000 (20:53 +0000)]
[updated] FlickScrollPane, renamed force bounce.
nathan.sweet [Tue, 18 Oct 2011 02:51:10 +0000 (02:51 +0000)]
[updated] FileHandle, charset for writer, charset and append for writeString, added tempFile and tempDirectory, made copyTo handle directories recursively.
nathan.sweet [Mon, 17 Oct 2011 22:56:11 +0000 (22:56 +0000)]
[updated] ParticleEmitterBox2D.
[updated] ButtonGroup, uncheckAll.
[updated] ScrollPane and FlickScrollPane, pref size is the widget size.
nathan.sweet [Mon, 17 Oct 2011 10:14:01 +0000 (10:14 +0000)]
[updated] SkinPacker.
nathan.sweet [Mon, 17 Oct 2011 04:54:28 +0000 (04:54 +0000)]
[added] needsLayout methods to widgets.
nathan.sweet [Mon, 17 Oct 2011 04:11:28 +0000 (04:11 +0000)]
[added] ButtonGroup, for radio button functionality.
[updated] Button, changed isChecked to a method.
nathan.sweet [Mon, 17 Oct 2011 00:35:50 +0000 (00:35 +0000)]
[added] ParticleEmitterBox2D.
nathan.sweet [Mon, 17 Oct 2011 00:02:25 +0000 (00:02 +0000)]
Scene2d refactoring + more.
[added] WidgetGroup, a Group that does Layout.
[updated] Layout, added pack, invalidateHierarchy, and validate.
[fixed] Group lastTouchedChild.
[fixed] Stack layout.
[updated] LwjglFrame, setVisible called automatically.
[fixed] LwjglCanvas cursor.
[fixed] Warnigns, javadocs.
[fixed] TextureRegion size float rounding.
[updated] TableLayout pref size calculation.
[fixed] TextField cursor blink when clicked.
badlogicgames [Sat, 15 Oct 2011 10:25:02 +0000 (10:25 +0000)]
[added] FileHandle.writeString cause i'm lazy.
tamasjano@gmail.com [Sat, 15 Oct 2011 00:05:30 +0000 (00:05 +0000)]
mac natives
tamasjano@gmail.com [Fri, 14 Oct 2011 19:22:04 +0000 (19:22 +0000)]
Fixed imports.
nathan.sweet [Fri, 14 Oct 2011 07:48:17 +0000 (07:48 +0000)]
[fixed] Setting checkbox.isChecked = true;
nathan.sweet [Fri, 14 Oct 2011 04:24:24 +0000 (04:24 +0000)]
[updated] AssetManager, removed exception printStackTrace.
[fixed] TextureRegion returning the wrong size due to float rounding. Should really cache the damn sizes...
[added] MathUtils.clamp.
[updated] Button sizing, constructor, setting style.
[fixed] FlickScrollPane layout.
[added] Scaling class separate from scene2d, updated Image.
[fixed] TableLayout debug lines, finally.
[updated] TableLayout, cache pref and min sizes better.
badlogicgames [Fri, 14 Oct 2011 03:30:00 +0000 (03:30 +0000)]
[added] methods to TextField to set the selection and cursor position.
[fixed] f'ing bug in gdx2d.c. I hate myself and i want to die. Updated natives.
badlogicgames [Fri, 14 Oct 2011 03:12:45 +0000 (03:12 +0000)]
stuff in pixmap filling, ugh...
nathan.sweet [Thu, 13 Oct 2011 01:07:39 +0000 (01:07 +0000)]
[fixed] SkinPacker.
nathan.sweet [Thu, 13 Oct 2011 01:02:17 +0000 (01:02 +0000)]
[fixed] Skin.
nathan.sweet [Thu, 13 Oct 2011 00:41:25 +0000 (00:41 +0000)]
[fixed] Skin.
nathan.sweet [Thu, 13 Oct 2011 00:38:36 +0000 (00:38 +0000)]
[fixed] SkinPacker.
nathan.sweet [Wed, 12 Oct 2011 18:15:21 +0000 (18:15 +0000)]
[updated] SKin packer to handle ninpatches with single region.
nathan.sweet [Wed, 12 Oct 2011 17:55:03 +0000 (17:55 +0000)]
[updated] Skin, ninepatches can have a single region. No more region lookup for ninepatch.
nathan.sweet [Wed, 12 Oct 2011 06:41:48 +0000 (06:41 +0000)]
[updated] Interpolations.
[fixed] Bug with table lines.
badlogicgames [Wed, 12 Oct 2011 06:40:47 +0000 (06:40 +0000)]
[fixed] issue #ican'trememberthenumberomgponies!
badlogicgames [Wed, 12 Oct 2011 06:29:41 +0000 (06:29 +0000)]
[fixed] issue 501, thanks arielsan
badlogicgames [Wed, 12 Oct 2011 06:23:15 +0000 (06:23 +0000)]
[fixed] issue 504
badlogicgames [Wed, 12 Oct 2011 06:06:34 +0000 (06:06 +0000)]
[fixed] issue 514
nathan.sweet [Tue, 11 Oct 2011 20:47:57 +0000 (20:47 +0000)]
[updated] Better keyboard focus clearing.
badlogicgames [Tue, 11 Oct 2011 08:38:28 +0000 (08:38 +0000)]
[added] TextFieldFilter, allows you to filter chars added to the text field
badlogicgames [Tue, 11 Oct 2011 07:53:44 +0000 (07:53 +0000)]
[fixed] FlickScrollPane.tap(), yeah my previous fix was wrong...
badlogicgames [Tue, 11 Oct 2011 02:20:02 +0000 (02:20 +0000)]
[fixed] FlickSCrollPane would call touchUp on hit child twice, once in tap() and once in touchUp()
nathan.sweet [Mon, 10 Oct 2011 23:18:59 +0000 (23:18 +0000)]
[added] Culling to List.
nathan.sweet [Mon, 10 Oct 2011 23:02:59 +0000 (23:02 +0000)]
[fixed] scene2d group culling.
nathan.sweet [Mon, 10 Oct 2011 22:47:00 +0000 (22:47 +0000)]
[fixed] Sizing bug in Image.
[updated] NinePatch with only a single region. Also Table better computes pref size using background, but can be scaled smaller by default.
[updated] Table invaidates hierarchy when children are added/removed.
[added] Message text to TextField when it has no text and no focus.
nathan.sweet [Mon, 10 Oct 2011 07:55:25 +0000 (07:55 +0000)]
[updated] Table, Stack, invalidateHierarchy when children are changed.
nathan.sweet [Mon, 10 Oct 2011 05:25:22 +0000 (05:25 +0000)]
[updated] scene2d widgets again. In addition to setting their size in the constructor, they also automatically call invalidateHierarchy when mutators are called that affect the widget size. invalidateHierarchy now calls pack, so widget sizes are automatically updated even when not using Table.
nathan.sweet [Mon, 10 Oct 2011 03:59:25 +0000 (03:59 +0000)]
[updated] scene2d widgets to have a size after being constructed. This is just so people are less confused when using widgets without Table. Call pack() if you change the size of a widget after construction and aren't using Table!
nathan.sweet [Mon, 10 Oct 2011 02:16:54 +0000 (02:16 +0000)]
[added] Culling to group, ScrollPane, FlickScrollPane, with test.
nathan.sweet [Mon, 10 Oct 2011 00:42:23 +0000 (00:42 +0000)]
[added] Interpolation implementations and test.
[updated] ComboBox and List to accept Object[], converts to String[] internally.
nathan.sweet [Sun, 9 Oct 2011 19:53:02 +0000 (19:53 +0000)]
[fixed] Issue 292, WAV headers not read and skip not working with buffered streams.
nathan.sweet [Sun, 9 Oct 2011 18:58:46 +0000 (18:58 +0000)]
[fixed] Issue 402, double newlines not rendered correctly with BitmapFontCache.
[added] Table#pack();
nathan.sweet [Sun, 9 Oct 2011 18:31:27 +0000 (18:31 +0000)]
[added] Widget#pack().
nathan.sweet [Sun, 9 Oct 2011 18:16:03 +0000 (18:16 +0000)]
[fixed] Fixed issue 497.
nathan.sweet [Sat, 8 Oct 2011 21:43:53 +0000 (21:43 +0000)]
[updated] Label to wrap text.
[deleted] Old actor classes.
[fixed] Scissor stack when scissor area is zero, don't draw.
[updated] Image, supports scaling and rotation.
nathan.sweet [Fri, 7 Oct 2011 03:35:57 +0000 (03:35 +0000)]
[updated] SkinPacker.
[updated] FlickScrollPane, added support for disabling scrolling in a direction, javadocs.
[added] Raw assets for example skin.
nathan.sweet [Thu, 6 Oct 2011 22:48:02 +0000 (22:48 +0000)]
[updated] Skin packing stuff... swear I checked this in weeks ago...
nathan.sweet [Thu, 6 Oct 2011 22:11:19 +0000 (22:11 +0000)]
[deleted] bin dir. Mario and his goddamn subclipse...
badlogicgames [Thu, 6 Oct 2011 10:14:16 +0000 (10:14 +0000)]
[fixed] documentation in Transform
[added] ComboBox.setSelection(), what was i thinking...
badlogicgames [Thu, 6 Oct 2011 06:59:15 +0000 (06:59 +0000)]
[fixed] bug in AssetManager.unload(), dependencies got removed to early...
badlogicgames [Tue, 4 Oct 2011 08:04:30 +0000 (08:04 +0000)]
[fixed] AssetManager.getDiagnostics().
badlogicgames [Tue, 4 Oct 2011 00:37:37 +0000 (00:37 +0000)]
[added] panning to Sound API. Don't ask me why you need to specify the volume as well in addition to pan position. It's complicated...
badlogicgames [Tue, 4 Oct 2011 00:00:35 +0000 (00:00 +0000)]
[added] new methods to Sound that allow you to change a current sound instance's volume, pitch and looping behaviour. You can also stop a sound instance now. Hurray i guess.
[changed] SoundTest is fancier now, demonstrates new API.
badlogicgames [Fri, 30 Sep 2011 19:54:13 +0000 (19:54 +0000)]
[patched] TiledLoader can take a string as well now (could override FileHandle but meh :)).
[fixed] parts of SkinPacker. Still no worky.
badlogicgames [Mon, 26 Sep 2011 08:23:33 +0000 (08:23 +0000)]
[changed] TextField pref size is 50 by default, added setPrefSize.
badlogicgames [Mon, 26 Sep 2011 02:28:07 +0000 (02:28 +0000)]
[added] ApplicationAdapter.
badlogicgames [Sun, 25 Sep 2011 05:33:38 +0000 (05:33 +0000)]
[fixed] issue "oh god i forgot the number and closed it before committing". GestureDetector.longPress added.
badlogicgames [Sun, 25 Sep 2011 05:22:46 +0000 (05:22 +0000)]
[fixed] issue 480
badlogicgames [Sun, 25 Sep 2011 05:06:14 +0000 (05:06 +0000)]
[fixed] issue 486
badlogicgames [Sun, 25 Sep 2011 05:03:12 +0000 (05:03 +0000)]
[fixed] issue 477
badlogicgames [Sun, 25 Sep 2011 04:56:17 +0000 (04:56 +0000)]
[fixed] issue 476
badlogicgames [Sun, 25 Sep 2011 04:41:01 +0000 (04:41 +0000)]
[fixed] issue 475
badlogicgames [Sun, 25 Sep 2011 04:38:27 +0000 (04:38 +0000)]
[fixed] issue 485
danieruru@gmail.com [Sat, 24 Sep 2011 01:44:59 +0000 (01:44 +0000)]
[change] make region, imageX, imageY, imageWidth, imageHeight protected so they are available to sub classes
andgeno@googlemail.com [Fri, 23 Sep 2011 00:52:06 +0000 (00:52 +0000)]
[fixed] Label font color is no longer overwritten with Actor's default color
andgeno@googlemail.com [Thu, 22 Sep 2011 16:14:06 +0000 (16:14 +0000)]
[fixed] use desired width and height instead of constants for viewport calculation
badlogicgames [Wed, 21 Sep 2011 02:03:44 +0000 (02:03 +0000)]
[fixed] SkinPacker...
badlogicgames [Tue, 20 Sep 2011 08:38:06 +0000 (08:38 +0000)]
[changed] played around with StbTrueTypeTest a little. Quality sucks...
badlogicgames [Tue, 20 Sep 2011 01:48:21 +0000 (01:48 +0000)]
[fixed] issue 472, thanks Matthias!
badlogicgames [Mon, 19 Sep 2011 21:46:54 +0000 (21:46 +0000)]
[fixed] version.
badlogicgames [Mon, 19 Sep 2011 07:16:00 +0000 (07:16 +0000)]
[added] droid fonts.
[fixed] stb truetype test.
badlogicgames [Mon, 19 Sep 2011 04:59:47 +0000 (04:59 +0000)]
[fixed] using rgba4444 now for stb glyph bitmaps.
badlogicgames [Mon, 19 Sep 2011 04:39:59 +0000 (04:39 +0000)]
[added] StbTrueTypeTest, everything seems to work. To bad i have to convert to RGBA8888 :/
badlogicgames [Mon, 19 Sep 2011 02:34:01 +0000 (02:34 +0000)]
[fixed] stb truetype wrapper, time for testing and making it compatible with BitmapFont.
tamasjano@gmail.com [Mon, 19 Sep 2011 02:22:01 +0000 (02:22 +0000)]
Attemp 1 jni
badlogicgames [Mon, 19 Sep 2011 02:09:24 +0000 (02:09 +0000)]
[added] stb truetype jni wrapper, incomplete.
badlogicgames [Sun, 18 Sep 2011 22:23:14 +0000 (22:23 +0000)]
[updated] natives
tamasjano@gmail.com [Sun, 18 Sep 2011 22:11:45 +0000 (22:11 +0000)]
mac natives
nathan.sweet [Sun, 18 Sep 2011 22:10:40 +0000 (22:10 +0000)]
[updated] TexturePacker, default size 1024.
nathan.sweet [Sun, 18 Sep 2011 20:40:42 +0000 (20:40 +0000)]
[updated] Json, no more IOException in public API.
[updated] TexturePacker, stripWhitespace off by default so it confuses fewer people.
badlogicgames [Sun, 18 Sep 2011 10:15:15 +0000 (10:15 +0000)]
[fixed] natives.
badlogicgames [Sun, 18 Sep 2011 09:10:35 +0000 (09:10 +0000)]
[updated] latest Box2D head revision.