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badlogicgames [Sat, 16 Apr 2011 15:10:51 +0000 (15:10 +0000)]
[moved] MathUtils to com.badlogic.gdx.math
badlogicgames [Sat, 16 Apr 2011 14:31:30 +0000 (14:31 +0000)]
[added] new methods to Graphics interface and stubs in the backend. Not functional yet.
badlogicgames [Sat, 16 Apr 2011 13:20:29 +0000 (13:20 +0000)]
[fixed] docs for Input.isPeripheralAvailable()
badlogicgames [Sat, 16 Apr 2011 13:17:31 +0000 (13:17 +0000)]
[changed] removed Input.supportsXXX and Input.isAvailable methods to query for available peripheral. Replaced by Input.isPeripheralAvailable()
badlogicgames [Sat, 16 Apr 2011 10:15:20 +0000 (10:15 +0000)]
[fixed] Mesh, Texture, ShaderProgram and FrameBuffer are now managed per Application instance.
[changed] JoglGraphicsBase doesn't average the delta time anymore.
badlogicgames [Fri, 15 Apr 2011 19:20:56 +0000 (19:20 +0000)]
[added] docs/ folder. will contain developer guide and related material eventually.
moritzpost@gmail.com [Fri, 15 Apr 2011 19:02:41 +0000 (19:02 +0000)]
[added] Added two new interpolators.
badlogicgames [Fri, 15 Apr 2011 16:41:53 +0000 (16:41 +0000)]
[updated] natives, one more time...
badlogicgames [Fri, 15 Apr 2011 16:32:33 +0000 (16:32 +0000)]
[fixed] two bugs in Matrix4.cpp matrix4_proj. I'm that awesome...
[changed] rewrote cameras and frustum code to use new native matrix methods.
badlogicgames [Fri, 15 Apr 2011 15:14:21 +0000 (15:14 +0000)]
[changed] natives, last time. MAC binaries still need to be recompiled.
[changed] optimized Java Matrix4 methods a little. Ugh, divisions!
badlogicgames [Fri, 15 Apr 2011 14:27:28 +0000 (14:27 +0000)]
[changed] renamed Matrix4.xxxJNI methods.
[added] New Matrix4 methods for bulk operations
[changed] benchmarks of BufferUTils and Matrix4 are a bit more exhaustive now. No warm-up but i don't care that much...
badlogicgames [Fri, 15 Apr 2011 11:19:14 +0000 (11:19 +0000)]
[fixed] missed an #include for le android.
badlogicgames [Fri, 15 Apr 2011 11:14:59 +0000 (11:14 +0000)]
[added] Matrix4 JNI stuff to android build scripts.
badlogicgames [Fri, 15 Apr 2011 10:45:57 +0000 (10:45 +0000)]
[updated] natives, todo: mac natives
badlogicgames [Fri, 15 Apr 2011 10:36:44 +0000 (10:36 +0000)]
[added] more JNI methods to Matrix4. Bulk multiply. Let's see how that works out on le Android...
badlogicgames [Fri, 15 Apr 2011 10:12:04 +0000 (10:12 +0000)]
[added] a ton of new BufferUtils methods to copy various primitive array types to direct Buffers as well as copy Buffers to Buffers.
[added] native Matrix operations, see Matrix4.xxxJNI().
[added] (commented) interface methods to Graphics for camera handling. Need to think about that a little more. Android camera API is a piece of shit.
[added]
nathan.sweet [Thu, 14 Apr 2011 08:30:41 +0000 (08:30 +0000)]
[changed] Button to use Layout.
dfraska [Thu, 14 Apr 2011 04:05:27 +0000 (04:05 +0000)]
That should do it... damn synchronization due to license changes made a mess.
dfraska [Thu, 14 Apr 2011 03:53:20 +0000 (03:53 +0000)]
dfraska [Thu, 14 Apr 2011 03:50:08 +0000 (03:50 +0000)]
[modified] TiledMapPacker and TileAtlas so that tile sets can be shared between maps. TiledMapPacker now takes an directory of maps instead of a single map as an argument.
[modified] TileMapRenderer (renamed from TiledMapRenderer) now takes a block width in tiles instead of pixels, began decoupling from Tiled (TileAtlas needs a few more changes for it to be complete)
[fixed] TileMapRenderer.render y coordinate matches the Tiled and camera coordinates
[modified] Test files to match changes to TiledMapPacker, TileAtlas, and TileMapRenderer
dfraska [Thu, 14 Apr 2011 03:43:55 +0000 (03:43 +0000)]
[modified] TiledMapPacker and TileAtlas so that tile sets can be shared between maps. TiledMapPacker now takes an directory of maps instead of a single map as an argument.
[modified] TileMapRenderer (renamed from TiledMapRenderer) now takes a block width in tiles instead of pixels, began decoupling from Tiled (TileAtlas needs a few more changes for it to be complete)
[fixed] TileMapRenderer.render y coordinate matches the Tiled and camera coordinates
[modified] Test files to match changes to TiledMapPacker, TileAtlas, and TileMapRenderer
dfraska [Thu, 14 Apr 2011 03:40:41 +0000 (03:40 +0000)]
[modified] TiledMapPacker and TileAtlas so that tile sets can be shared between maps. TiledMapPacker now takes an directory of maps instead of a single map as an argument.
[modified] TileMapRenderer (renamed from TiledMapRenderer) now takes a block width in tiles instead of pixels, began decoupling from Tiled (TileAtlas needs a few more changes for it to be complete)
[fixed] TileMapRenderer.render y coordinate matches the Tiled and camera coordinates
[modified] Test files to match changes to TiledMapPacker, TileAtlas, and TileMapRenderer
dfraska [Thu, 14 Apr 2011 03:37:45 +0000 (03:37 +0000)]
[modified] TiledMapPacker and TileAtlas so that tile sets can be shared between maps. TiledMapPacker now takes an directory of maps instead of a single map as an argument.
[modified] TileMapRenderer (renamed from TiledMapRenderer) now takes a block width in tiles instead of pixels, began decoupling from Tiled (TileAtlas needs a few more changes for it to be complete)
[fixed] TileMapRenderer.render y coordinate matches the Tiled and camera coordinates
[modified] Test files to match changes to TiledMapPacker, TileAtlas, and TileMapRenderer
badlogicgames [Wed, 13 Apr 2011 08:13:37 +0000 (08:13 +0000)]
[added] Pool has a clear() method now.
badlogicgames [Wed, 13 Apr 2011 07:55:24 +0000 (07:55 +0000)]
[changed] multi-touch bug in Group, forgot an index...
badlogicgames [Sun, 10 Apr 2011 20:59:29 +0000 (20:59 +0000)]
[updated] native files. Adding native stuff is a lot of fun SVN wise...
badlogicgames [Sun, 10 Apr 2011 20:59:06 +0000 (20:59 +0000)]
[added] box2d overlap test, see contact filter issue.
badlogicgames [Sun, 10 Apr 2011 20:47:31 +0000 (20:47 +0000)]
[fixed] box2d uses the collision filter when you create a new body to figure out collisions DURING creation. That's kinda hard to work around as all calls to Body.setTransform() etc. would need to set the collision filter temporarily. That sucks big time but eventually we'll have to do that. For now the default collision filter will be set after step (set zero previously) so that at least masks and category bits will work. Bummer...
badlogicgames [Sun, 10 Apr 2011 19:50:44 +0000 (19:50 +0000)]
[added] multi-touch support to Group and Button. Group.focus() changed signature to include the pointer id the Actor should be focused on. Button code changed accordingly, keeps track of pointer id reported on touchDown and only reacts to that pointer id on touchUp.
badlogicgames [Sun, 10 Apr 2011 19:41:46 +0000 (19:41 +0000)]
[fixed] added support for RGB888 to Texturepacker.
badlogicgames [Sun, 10 Apr 2011 19:06:56 +0000 (19:06 +0000)]
[fixed] LwjglApplet returns correct ApplicationType now.
badlogicgames [Sun, 10 Apr 2011 19:02:42 +0000 (19:02 +0000)]
[added] Input.getInputProcessor()
badlogicgames [Sun, 10 Apr 2011 13:43:59 +0000 (13:43 +0000)]
[updated] build script to include new license files.
badlogicgames [Sun, 10 Apr 2011 13:33:10 +0000 (13:33 +0000)]
[added] AUTHORS, CONTRIBUTORS, CC-LICENSE and LICENSE file to each project.
[removed] old html license files.
badlogicgames [Sun, 10 Apr 2011 13:12:11 +0000 (13:12 +0000)]
[dded] README to metagun. Stating the public domain character of the code & assets.
badlogicgames [Sun, 10 Apr 2011 13:10:18 +0000 (13:10 +0000)]
[fixed] license headers of super jumper and tiled preprocessor.
badlogicgames [Sun, 10 Apr 2011 13:08:16 +0000 (13:08 +0000)]
[fixed] rtm license headers
badlogicgames [Sun, 10 Apr 2011 13:07:10 +0000 (13:07 +0000)]
[fixed] particle editor license headers
badlogicgames [Sun, 10 Apr 2011 13:04:10 +0000 (13:04 +0000)]
[fixed] image packer license headers
badlogicgames [Sun, 10 Apr 2011 13:02:28 +0000 (13:02 +0000)]
[fixed] hiero license headers
badlogicgames [Sun, 10 Apr 2011 12:56:42 +0000 (12:56 +0000)]
[fixed] license headers in twl projects
badlogicgames [Sun, 10 Apr 2011 12:46:22 +0000 (12:46 +0000)]
[fixed] tests license headers. I was not aware we have ~90 test classes...
badlogicgames [Sun, 10 Apr 2011 12:28:48 +0000 (12:28 +0000)]
[fixed] gdx-remote license headers
badlogicgames [Sun, 10 Apr 2011 12:27:18 +0000 (12:27 +0000)]
[fixed] gdx-openal license headers
badlogicgames [Sun, 10 Apr 2011 12:25:32 +0000 (12:25 +0000)]
[fixed] gdx-helloworld license headers
badlogicgames [Sun, 10 Apr 2011 12:23:05 +0000 (12:23 +0000)]
[fixed] gdx-backend-lwjgl license headers
badlogicgames [Sun, 10 Apr 2011 12:20:31 +0000 (12:20 +0000)]
[fixed] gdx-backend-jogl license headers
badlogicgames [Sun, 10 Apr 2011 12:17:35 +0000 (12:17 +0000)]
[fixed] gdx-backend-angle license header
badlogicgames [Sun, 10 Apr 2011 12:12:17 +0000 (12:12 +0000)]
[fixed] gdx-backend-android license headers
badlogicgames [Sun, 10 Apr 2011 12:05:50 +0000 (12:05 +0000)]
[fixed] license headers in gdx-awesomium
badlogicgames [Sun, 10 Apr 2011 11:57:12 +0000 (11:57 +0000)]
[fixed] license headers in core api
badlogicgames [Sun, 10 Apr 2011 10:47:59 +0000 (10:47 +0000)]
[updated] CLA
nathan.sweet [Sun, 10 Apr 2011 01:14:24 +0000 (01:14 +0000)]
[fixed] Label bugs.
nathan.sweet [Sun, 10 Apr 2011 01:00:47 +0000 (01:00 +0000)]
[added] Layout class so scene2d actors can support being laid out.
[changed] Label to support multiline and wrapped text.
badlogicgames [Sat, 9 Apr 2011 20:37:13 +0000 (20:37 +0000)]
[fixed] bug in JavaSoundAudioDevice.write(float[]). Silly binary | instead of &
eric.spitz2000@gmail.com [Sat, 9 Apr 2011 06:14:33 +0000 (06:14 +0000)]
[fixed] Color.toIntBits() so it returns int instead of float
nathan.sweet [Thu, 7 Apr 2011 21:49:22 +0000 (21:49 +0000)]
[changed] Eclipse formatter on/off tags to @on/@off.
[added] isFlipped() to BitmapFont.
[added] getFont() to BitmapFontCache.
[changed] Label to draw the text inside the Label when using y-up coords.
nathan.sweet [Thu, 7 Apr 2011 20:26:15 +0000 (20:26 +0000)]
[added] Label respects boolean touchable.
eric.spitz2000@gmail.com [Wed, 6 Apr 2011 20:31:44 +0000 (20:31 +0000)]
[removed] one the checks I added in EarClippingTriangulator; seems to break things in certain cases
eric.spitz2000@gmail.com [Wed, 6 Apr 2011 17:19:22 +0000 (17:19 +0000)]
[updated] minor performance enhancement for EarClippingTriangulator
eric.spitz2000@gmail.com [Wed, 6 Apr 2011 17:11:45 +0000 (17:11 +0000)]
[fixed] Rare floating point imprecision error in EarClippingTriangulator.
[added] A few optimizations to EarClippingTriangulator - see source comments for details.
badlogicgames [Tue, 5 Apr 2011 14:50:14 +0000 (14:50 +0000)]
[added] debug output to Box2DTest
badlogicgames [Tue, 5 Apr 2011 14:30:03 +0000 (14:30 +0000)]
[fixed] super jumper didn't check for SD-card availabilty.
badlogicgames [Tue, 5 Apr 2011 14:08:38 +0000 (14:08 +0000)]
[fixed] new ObjLoader had wrong package name.
eric.spitz2000@gmail.com [Mon, 4 Apr 2011 06:40:35 +0000 (06:40 +0000)]
[update] added support for n-gons in ObjLoader - not optimized but still functional.
eric.spitz2000@gmail.com [Mon, 4 Apr 2011 05:01:53 +0000 (05:01 +0000)]
[added] latest model loader progress - DO NOT USE!
nathan.sweet [Sun, 3 Apr 2011 01:49:53 +0000 (01:49 +0000)]
[fixed] Bug with scene2d actors using texture region size, which may be negative.
badlogicgames [Sat, 2 Apr 2011 14:37:13 +0000 (14:37 +0000)]
[added] CLA
badlogicgames [Sat, 2 Apr 2011 13:42:56 +0000 (13:42 +0000)]
[changed] linux 32-bit build now uses sse instead of sse2
badlogicgames [Sat, 2 Apr 2011 12:20:25 +0000 (12:20 +0000)]
[added] java-only build target "all", default target or root ant script.
badlogicgames [Sat, 2 Apr 2011 12:17:12 +0000 (12:17 +0000)]
[added] arm binaries (for real)
badlogicgames [Sat, 2 Apr 2011 12:16:31 +0000 (12:16 +0000)]
[added] armeabi binaries
badlogicgames [Thu, 31 Mar 2011 22:50:42 +0000 (22:50 +0000)]
FIRST OF APRIL! reverse-merged my awesome deletion massacre...
badlogicgames [Thu, 31 Mar 2011 22:45:54 +0000 (22:45 +0000)]
[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:45:36 +0000 (22:45 +0000)]
[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:45:16 +0000 (22:45 +0000)]
[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:44:05 +0000 (22:44 +0000)]
[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:43:49 +0000 (22:43 +0000)]
[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:43:33 +0000 (22:43 +0000)]
[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:43:06 +0000 (22:43 +0000)]
[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:42:27 +0000 (22:42 +0000)]
[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:41:32 +0000 (22:41 +0000)]
[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:39:26 +0000 (22:39 +0000)]
[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:39:05 +0000 (22:39 +0000)]
[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:35:43 +0000 (22:35 +0000)]
[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:35:18 +0000 (22:35 +0000)]
[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:34:55 +0000 (22:34 +0000)]
[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:34:16 +0000 (22:34 +0000)]
[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:33:21 +0000 (22:33 +0000)]
[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:17:05 +0000 (22:17 +0000)]
[fixed] moar ant script fixes
badlogicgames [Thu, 31 Mar 2011 22:07:29 +0000 (22:07 +0000)]
[fixed] ant script
nathan.sweet [Wed, 30 Mar 2011 23:50:38 +0000 (23:50 +0000)]
[updated] Xml parser.
nathan.sweet [Wed, 30 Mar 2011 22:51:58 +0000 (22:51 +0000)]
[added] Lightweight XML parser.
badlogicgames [Wed, 30 Mar 2011 20:51:39 +0000 (20:51 +0000)]
[added] latest model loader progress. DO NOT USE!
badlogicgames [Tue, 29 Mar 2011 23:50:30 +0000 (23:50 +0000)]
[fixed] formatting
badlogicgames [Tue, 29 Mar 2011 23:47:26 +0000 (23:47 +0000)]
[added] KinematicBodyTest...
badlogicgames [Mon, 28 Mar 2011 21:51:00 +0000 (21:51 +0000)]
[changed] made Animation.frameDuration public.
badlogicgames [Mon, 28 Mar 2011 14:42:45 +0000 (14:42 +0000)]
badlogicgames [Mon, 28 Mar 2011 14:42:17 +0000 (14:42 +0000)]
nathan.sweet [Mon, 28 Mar 2011 08:59:44 +0000 (08:59 +0000)]
[added] Key code for forward delete, fixed stuff using "del" which is actually backspace.
[fixed] TWL Layout eating all events.