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mikumikustudio/libgdx-mikumikustudio.git
13 years ago[moved] MathUtils to com.badlogic.gdx.math
badlogicgames [Sat, 16 Apr 2011 15:10:51 +0000 (15:10 +0000)]
[moved] MathUtils to com.badlogic.gdx.math

13 years ago[added] new methods to Graphics interface and stubs in the backend. Not functional...
badlogicgames [Sat, 16 Apr 2011 14:31:30 +0000 (14:31 +0000)]
[added] new methods to Graphics interface and stubs in the backend. Not functional yet.

13 years ago[fixed] docs for Input.isPeripheralAvailable()
badlogicgames [Sat, 16 Apr 2011 13:20:29 +0000 (13:20 +0000)]
[fixed] docs for Input.isPeripheralAvailable()

13 years ago[changed] removed Input.supportsXXX and Input.isAvailable methods to query for availa...
badlogicgames [Sat, 16 Apr 2011 13:17:31 +0000 (13:17 +0000)]
[changed] removed Input.supportsXXX and Input.isAvailable methods to query for available peripheral. Replaced by Input.isPeripheralAvailable()

13 years ago[fixed] Mesh, Texture, ShaderProgram and FrameBuffer are now managed per Application...
badlogicgames [Sat, 16 Apr 2011 10:15:20 +0000 (10:15 +0000)]
[fixed] Mesh, Texture, ShaderProgram and FrameBuffer are now managed per Application instance.
[changed] JoglGraphicsBase doesn't average the delta time anymore.

13 years ago[added] docs/ folder. will contain developer guide and related material eventually.
badlogicgames [Fri, 15 Apr 2011 19:20:56 +0000 (19:20 +0000)]
[added] docs/ folder. will contain developer guide and related material eventually.

13 years ago[added] Added two new interpolators.
moritzpost@gmail.com [Fri, 15 Apr 2011 19:02:41 +0000 (19:02 +0000)]
[added] Added two new interpolators.

13 years ago[updated] natives, one more time...
badlogicgames [Fri, 15 Apr 2011 16:41:53 +0000 (16:41 +0000)]
[updated] natives, one more time...

13 years ago[fixed] two bugs in Matrix4.cpp matrix4_proj. I'm that awesome...
badlogicgames [Fri, 15 Apr 2011 16:32:33 +0000 (16:32 +0000)]
[fixed] two bugs in Matrix4.cpp matrix4_proj. I'm that awesome...
[changed] rewrote cameras and frustum code to use new native matrix methods.

13 years ago[changed] natives, last time. MAC binaries still need to be recompiled.
badlogicgames [Fri, 15 Apr 2011 15:14:21 +0000 (15:14 +0000)]
[changed] natives, last time. MAC binaries still need to be recompiled.
[changed] optimized Java Matrix4 methods a little. Ugh, divisions!

13 years ago[changed] renamed Matrix4.xxxJNI methods.
badlogicgames [Fri, 15 Apr 2011 14:27:28 +0000 (14:27 +0000)]
[changed] renamed Matrix4.xxxJNI methods.
[added] New Matrix4 methods for bulk operations
[changed] benchmarks of BufferUTils and Matrix4 are a bit more exhaustive now. No warm-up but i don't care that much...

13 years ago[fixed] missed an #include for le android.
badlogicgames [Fri, 15 Apr 2011 11:19:14 +0000 (11:19 +0000)]
[fixed] missed an #include for le android.

13 years ago[added] Matrix4 JNI stuff to android build scripts.
badlogicgames [Fri, 15 Apr 2011 11:14:59 +0000 (11:14 +0000)]
[added] Matrix4 JNI stuff to android build scripts.

13 years ago[updated] natives, todo: mac natives
badlogicgames [Fri, 15 Apr 2011 10:45:57 +0000 (10:45 +0000)]
[updated] natives, todo: mac natives

13 years ago[added] more JNI methods to Matrix4. Bulk multiply. Let's see how that works out...
badlogicgames [Fri, 15 Apr 2011 10:36:44 +0000 (10:36 +0000)]
[added] more JNI methods to Matrix4. Bulk multiply. Let's see how that works out on le Android...

13 years ago[added] a ton of new BufferUtils methods to copy various primitive array types to...
badlogicgames [Fri, 15 Apr 2011 10:12:04 +0000 (10:12 +0000)]
[added] a ton of new BufferUtils methods to copy various primitive array types to direct Buffers as well as copy Buffers to Buffers.
[added] native Matrix operations, see Matrix4.xxxJNI().
[added] (commented) interface methods to Graphics for camera handling. Need to think about that a little more. Android camera API is a piece of shit.
[added]

13 years ago[changed] Button to use Layout.
nathan.sweet [Thu, 14 Apr 2011 08:30:41 +0000 (08:30 +0000)]
[changed] Button to use Layout.

13 years agoThat should do it... damn synchronization due to license changes made a mess.
dfraska [Thu, 14 Apr 2011 04:05:27 +0000 (04:05 +0000)]
That should do it... damn synchronization due to license changes made a mess.

13 years ago(no commit message)
dfraska [Thu, 14 Apr 2011 03:53:20 +0000 (03:53 +0000)]

13 years ago[modified] TiledMapPacker and TileAtlas so that tile sets can be shared between maps...
dfraska [Thu, 14 Apr 2011 03:50:08 +0000 (03:50 +0000)]
[modified] TiledMapPacker and TileAtlas so that tile sets can be shared between maps. TiledMapPacker now takes an directory of maps instead of a single map as an argument.
[modified] TileMapRenderer (renamed from TiledMapRenderer) now takes a block width in tiles instead of pixels, began decoupling from Tiled (TileAtlas needs a few more changes for it to be complete)
[fixed] TileMapRenderer.render y coordinate matches the Tiled and camera coordinates
[modified] Test files to match changes to TiledMapPacker, TileAtlas, and TileMapRenderer

13 years ago[modified] TiledMapPacker and TileAtlas so that tile sets can be shared between maps...
dfraska [Thu, 14 Apr 2011 03:43:55 +0000 (03:43 +0000)]
[modified] TiledMapPacker and TileAtlas so that tile sets can be shared between maps. TiledMapPacker now takes an directory of maps instead of a single map as an argument.
[modified] TileMapRenderer (renamed from TiledMapRenderer) now takes a block width in tiles instead of pixels, began decoupling from Tiled (TileAtlas needs a few more changes for it to be complete)
[fixed] TileMapRenderer.render y coordinate matches the Tiled and camera coordinates
[modified] Test files to match changes to TiledMapPacker, TileAtlas, and TileMapRenderer

13 years ago[modified] TiledMapPacker and TileAtlas so that tile sets can be shared between maps...
dfraska [Thu, 14 Apr 2011 03:40:41 +0000 (03:40 +0000)]
[modified] TiledMapPacker and TileAtlas so that tile sets can be shared between maps. TiledMapPacker now takes an directory of maps instead of a single map as an argument.
[modified] TileMapRenderer (renamed from TiledMapRenderer) now takes a block width in tiles instead of pixels, began decoupling from Tiled (TileAtlas needs a few more changes for it to be complete)
[fixed] TileMapRenderer.render y coordinate matches the Tiled and camera coordinates
[modified] Test files to match changes to TiledMapPacker, TileAtlas, and TileMapRenderer

13 years ago[modified] TiledMapPacker and TileAtlas so that tile sets can be shared between maps...
dfraska [Thu, 14 Apr 2011 03:37:45 +0000 (03:37 +0000)]
[modified] TiledMapPacker and TileAtlas so that tile sets can be shared between maps. TiledMapPacker now takes an directory of maps instead of a single map as an argument.
[modified] TileMapRenderer (renamed from TiledMapRenderer) now takes a block width in tiles instead of pixels, began decoupling from Tiled (TileAtlas needs a few more changes for it to be complete)
[fixed] TileMapRenderer.render y coordinate matches the Tiled and camera coordinates
[modified] Test files to match changes to TiledMapPacker, TileAtlas, and TileMapRenderer

13 years ago[added] Pool has a clear() method now.
badlogicgames [Wed, 13 Apr 2011 08:13:37 +0000 (08:13 +0000)]
[added] Pool has a clear() method now.

13 years ago[changed] multi-touch bug in Group, forgot an index...
badlogicgames [Wed, 13 Apr 2011 07:55:24 +0000 (07:55 +0000)]
[changed] multi-touch bug in Group, forgot an index...

13 years ago[updated] native files. Adding native stuff is a lot of fun SVN wise...
badlogicgames [Sun, 10 Apr 2011 20:59:29 +0000 (20:59 +0000)]
[updated] native files. Adding native stuff is a lot of fun SVN wise...

13 years ago[added] box2d overlap test, see contact filter issue.
badlogicgames [Sun, 10 Apr 2011 20:59:06 +0000 (20:59 +0000)]
[added] box2d overlap test, see contact filter issue.

13 years ago[fixed] box2d uses the collision filter when you create a new body to figure out...
badlogicgames [Sun, 10 Apr 2011 20:47:31 +0000 (20:47 +0000)]
[fixed] box2d uses the collision filter when you create a new body to figure out collisions DURING creation. That's kinda hard to work around as all calls to Body.setTransform() etc. would need to set the collision filter temporarily. That sucks big time but eventually we'll have to do that. For now the default collision filter will be set after step (set zero previously) so that at least masks and category bits will work. Bummer...

13 years ago[added] multi-touch support to Group and Button. Group.focus() changed signature...
badlogicgames [Sun, 10 Apr 2011 19:50:44 +0000 (19:50 +0000)]
[added] multi-touch support to Group and Button. Group.focus() changed signature to include the pointer id the Actor should be focused on. Button code changed accordingly, keeps track of pointer id reported on touchDown and only reacts to that pointer id on touchUp.

13 years ago[fixed] added support for RGB888 to Texturepacker.
badlogicgames [Sun, 10 Apr 2011 19:41:46 +0000 (19:41 +0000)]
[fixed] added support for RGB888 to Texturepacker.

13 years ago[fixed] LwjglApplet returns correct ApplicationType now.
badlogicgames [Sun, 10 Apr 2011 19:06:56 +0000 (19:06 +0000)]
[fixed] LwjglApplet returns correct ApplicationType now.

13 years ago[added] Input.getInputProcessor()
badlogicgames [Sun, 10 Apr 2011 19:02:42 +0000 (19:02 +0000)]
[added] Input.getInputProcessor()

13 years ago[updated] build script to include new license files.
badlogicgames [Sun, 10 Apr 2011 13:43:59 +0000 (13:43 +0000)]
[updated] build script to include new license files.

13 years ago[added] AUTHORS, CONTRIBUTORS, CC-LICENSE and LICENSE file to each project.
badlogicgames [Sun, 10 Apr 2011 13:33:10 +0000 (13:33 +0000)]
[added] AUTHORS, CONTRIBUTORS, CC-LICENSE and LICENSE file to each project.
[removed] old html license files.

13 years ago[dded] README to metagun. Stating the public domain character of the code & assets.
badlogicgames [Sun, 10 Apr 2011 13:12:11 +0000 (13:12 +0000)]
[dded] README to metagun. Stating the public domain character of the code & assets.

13 years ago[fixed] license headers of super jumper and tiled preprocessor.
badlogicgames [Sun, 10 Apr 2011 13:10:18 +0000 (13:10 +0000)]
[fixed] license headers of super jumper and tiled preprocessor.

13 years ago[fixed] rtm license headers
badlogicgames [Sun, 10 Apr 2011 13:08:16 +0000 (13:08 +0000)]
[fixed] rtm license headers

13 years ago[fixed] particle editor license headers
badlogicgames [Sun, 10 Apr 2011 13:07:10 +0000 (13:07 +0000)]
[fixed] particle editor license headers

13 years ago[fixed] image packer license headers
badlogicgames [Sun, 10 Apr 2011 13:04:10 +0000 (13:04 +0000)]
[fixed] image packer license headers

13 years ago[fixed] hiero license headers
badlogicgames [Sun, 10 Apr 2011 13:02:28 +0000 (13:02 +0000)]
[fixed] hiero license headers

13 years ago[fixed] license headers in twl projects
badlogicgames [Sun, 10 Apr 2011 12:56:42 +0000 (12:56 +0000)]
[fixed] license headers in twl projects

13 years ago[fixed] tests license headers. I was not aware we have ~90 test classes...
badlogicgames [Sun, 10 Apr 2011 12:46:22 +0000 (12:46 +0000)]
[fixed] tests license headers. I was not aware we have ~90 test classes...

13 years ago[fixed] gdx-remote license headers
badlogicgames [Sun, 10 Apr 2011 12:28:48 +0000 (12:28 +0000)]
[fixed] gdx-remote license headers

13 years ago[fixed] gdx-openal license headers
badlogicgames [Sun, 10 Apr 2011 12:27:18 +0000 (12:27 +0000)]
[fixed] gdx-openal license headers

13 years ago[fixed] gdx-helloworld license headers
badlogicgames [Sun, 10 Apr 2011 12:25:32 +0000 (12:25 +0000)]
[fixed] gdx-helloworld license headers

13 years ago[fixed] gdx-backend-lwjgl license headers
badlogicgames [Sun, 10 Apr 2011 12:23:05 +0000 (12:23 +0000)]
[fixed] gdx-backend-lwjgl license headers

13 years ago[fixed] gdx-backend-jogl license headers
badlogicgames [Sun, 10 Apr 2011 12:20:31 +0000 (12:20 +0000)]
[fixed] gdx-backend-jogl license headers

13 years ago[fixed] gdx-backend-angle license header
badlogicgames [Sun, 10 Apr 2011 12:17:35 +0000 (12:17 +0000)]
[fixed] gdx-backend-angle license header

13 years ago[fixed] gdx-backend-android license headers
badlogicgames [Sun, 10 Apr 2011 12:12:17 +0000 (12:12 +0000)]
[fixed] gdx-backend-android license headers

13 years ago[fixed] license headers in gdx-awesomium
badlogicgames [Sun, 10 Apr 2011 12:05:50 +0000 (12:05 +0000)]
[fixed] license headers in gdx-awesomium

13 years ago[fixed] license headers in core api
badlogicgames [Sun, 10 Apr 2011 11:57:12 +0000 (11:57 +0000)]
[fixed] license headers in core api

13 years ago[updated] CLA
badlogicgames [Sun, 10 Apr 2011 10:47:59 +0000 (10:47 +0000)]
[updated] CLA

13 years ago[fixed] Label bugs.
nathan.sweet [Sun, 10 Apr 2011 01:14:24 +0000 (01:14 +0000)]
[fixed] Label bugs.

13 years ago[added] Layout class so scene2d actors can support being laid out.
nathan.sweet [Sun, 10 Apr 2011 01:00:47 +0000 (01:00 +0000)]
[added] Layout class so scene2d actors can support being laid out.
[changed] Label to support multiline and wrapped text.

13 years ago[fixed] bug in JavaSoundAudioDevice.write(float[]). Silly binary | instead of &
badlogicgames [Sat, 9 Apr 2011 20:37:13 +0000 (20:37 +0000)]
[fixed] bug in JavaSoundAudioDevice.write(float[]). Silly binary | instead of &

13 years ago[fixed] Color.toIntBits() so it returns int instead of float
eric.spitz2000@gmail.com [Sat, 9 Apr 2011 06:14:33 +0000 (06:14 +0000)]
[fixed] Color.toIntBits() so it returns int instead of float

13 years ago[changed] Eclipse formatter on/off tags to @on/@off.
nathan.sweet [Thu, 7 Apr 2011 21:49:22 +0000 (21:49 +0000)]
[changed] Eclipse formatter on/off tags to @on/@off.
[added] isFlipped() to BitmapFont.
[added] getFont() to BitmapFontCache.
[changed] Label to draw the text inside the Label when using y-up coords.

13 years ago[added] Label respects boolean touchable.
nathan.sweet [Thu, 7 Apr 2011 20:26:15 +0000 (20:26 +0000)]
[added] Label respects boolean touchable.

13 years ago[removed] one the checks I added in EarClippingTriangulator; seems to break things...
eric.spitz2000@gmail.com [Wed, 6 Apr 2011 20:31:44 +0000 (20:31 +0000)]
[removed] one the checks I added in EarClippingTriangulator; seems to break things in certain cases

13 years ago[updated] minor performance enhancement for EarClippingTriangulator
eric.spitz2000@gmail.com [Wed, 6 Apr 2011 17:19:22 +0000 (17:19 +0000)]
[updated] minor performance enhancement for EarClippingTriangulator

13 years ago[fixed] Rare floating point imprecision error in EarClippingTriangulator.
eric.spitz2000@gmail.com [Wed, 6 Apr 2011 17:11:45 +0000 (17:11 +0000)]
[fixed] Rare floating point imprecision error in EarClippingTriangulator.
[added] A few optimizations to EarClippingTriangulator - see source comments for details.

13 years ago[added] debug output to Box2DTest
badlogicgames [Tue, 5 Apr 2011 14:50:14 +0000 (14:50 +0000)]
[added] debug output to Box2DTest

13 years ago[fixed] super jumper didn't check for SD-card availabilty.
badlogicgames [Tue, 5 Apr 2011 14:30:03 +0000 (14:30 +0000)]
[fixed] super jumper didn't check for SD-card availabilty.

13 years ago[fixed] new ObjLoader had wrong package name.
badlogicgames [Tue, 5 Apr 2011 14:08:38 +0000 (14:08 +0000)]
[fixed] new ObjLoader had wrong package name.

13 years ago[update] added support for n-gons in ObjLoader - not optimized but still functional.
eric.spitz2000@gmail.com [Mon, 4 Apr 2011 06:40:35 +0000 (06:40 +0000)]
[update] added support for n-gons in ObjLoader - not optimized but still functional.

13 years ago[added] latest model loader progress - DO NOT USE!
eric.spitz2000@gmail.com [Mon, 4 Apr 2011 05:01:53 +0000 (05:01 +0000)]
[added] latest model loader progress - DO NOT USE!

13 years ago[fixed] Bug with scene2d actors using texture region size, which may be negative.
nathan.sweet [Sun, 3 Apr 2011 01:49:53 +0000 (01:49 +0000)]
[fixed] Bug with scene2d actors using texture region size, which may be negative.

13 years ago[added] CLA
badlogicgames [Sat, 2 Apr 2011 14:37:13 +0000 (14:37 +0000)]
[added] CLA

13 years ago[changed] linux 32-bit build now uses sse instead of sse2
badlogicgames [Sat, 2 Apr 2011 13:42:56 +0000 (13:42 +0000)]
[changed] linux 32-bit build now uses sse instead of sse2

13 years ago[added] java-only build target "all", default target or root ant script.
badlogicgames [Sat, 2 Apr 2011 12:20:25 +0000 (12:20 +0000)]
[added] java-only build target "all", default target or root ant script.

13 years ago[added] arm binaries (for real)
badlogicgames [Sat, 2 Apr 2011 12:17:12 +0000 (12:17 +0000)]
[added] arm binaries (for real)

13 years ago[added] armeabi binaries
badlogicgames [Sat, 2 Apr 2011 12:16:31 +0000 (12:16 +0000)]
[added] armeabi binaries

13 years agoFIRST OF APRIL! reverse-merged my awesome deletion massacre...
badlogicgames [Thu, 31 Mar 2011 22:50:42 +0000 (22:50 +0000)]
FIRST OF APRIL! reverse-merged my awesome deletion massacre...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:45:54 +0000 (22:45 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:45:36 +0000 (22:45 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:45:16 +0000 (22:45 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:44:05 +0000 (22:44 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:43:49 +0000 (22:43 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:43:33 +0000 (22:43 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:43:06 +0000 (22:43 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:42:27 +0000 (22:42 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:41:32 +0000 (22:41 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:39:26 +0000 (22:39 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:39:05 +0000 (22:39 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:35:43 +0000 (22:35 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:35:18 +0000 (22:35 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:34:55 +0000 (22:34 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:34:16 +0000 (22:34 +0000)]
[removed] settings...

13 years ago[removed] settings...
badlogicgames [Thu, 31 Mar 2011 22:33:21 +0000 (22:33 +0000)]
[removed] settings...

13 years ago[fixed] moar ant script fixes
badlogicgames [Thu, 31 Mar 2011 22:17:05 +0000 (22:17 +0000)]
[fixed] moar ant script fixes

13 years ago[fixed] ant script
badlogicgames [Thu, 31 Mar 2011 22:07:29 +0000 (22:07 +0000)]
[fixed] ant script

13 years ago[updated] Xml parser.
nathan.sweet [Wed, 30 Mar 2011 23:50:38 +0000 (23:50 +0000)]
[updated] Xml parser.

13 years ago[added] Lightweight XML parser.
nathan.sweet [Wed, 30 Mar 2011 22:51:58 +0000 (22:51 +0000)]
[added] Lightweight XML parser.

13 years ago[added] latest model loader progress. DO NOT USE!
badlogicgames [Wed, 30 Mar 2011 20:51:39 +0000 (20:51 +0000)]
[added] latest model loader progress. DO NOT USE!

13 years ago[fixed] formatting
badlogicgames [Tue, 29 Mar 2011 23:50:30 +0000 (23:50 +0000)]
[fixed] formatting

13 years ago[added] KinematicBodyTest...
badlogicgames [Tue, 29 Mar 2011 23:47:26 +0000 (23:47 +0000)]
[added] KinematicBodyTest...

13 years ago[changed] made Animation.frameDuration public.
badlogicgames [Mon, 28 Mar 2011 21:51:00 +0000 (21:51 +0000)]
[changed] made Animation.frameDuration public.

13 years ago(no commit message)
badlogicgames [Mon, 28 Mar 2011 14:42:45 +0000 (14:42 +0000)]

13 years ago(no commit message)
badlogicgames [Mon, 28 Mar 2011 14:42:17 +0000 (14:42 +0000)]

13 years ago[added] Key code for forward delete, fixed stuff using "del" which is actually backspace.
nathan.sweet [Mon, 28 Mar 2011 08:59:44 +0000 (08:59 +0000)]
[added] Key code for forward delete, fixed stuff using "del" which is actually backspace.
[fixed] TWL Layout eating all events.