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nathan.sweet [Sat, 8 Jan 2011 10:08:38 +0000 (10:08 +0000)]
[changed] TexturePacker to ignore files that have not changed.
nathan.sweet [Sat, 8 Jan 2011 06:04:03 +0000 (06:04 +0000)]
[added] Hiero4 for safe keeping, my WIP based on TWL's font renderer. Can render with FreeType, but doesn't have effects yet.
badlogicgames [Sat, 8 Jan 2011 05:22:16 +0000 (05:22 +0000)]
[fixed] binaries in SVN. We should eventually get rid of those as everything is encapsulated in gdx-natives.jar now anyways...
badlogicgames [Sat, 8 Jan 2011 05:08:13 +0000 (05:08 +0000)]
updated mac natives to include new gdx2d stuff
badlogicgames [Sat, 8 Jan 2011 05:02:46 +0000 (05:02 +0000)]
[changed] gdx2d nearly fully implemented. Todo: fix rgba4444 blending bug, improve blending by swizzling (see commented core in set_pixel_RGBA8888), add blitters. We are faster than Skia at the moment even with blending enabled :D
nathan.sweet [Sat, 8 Jan 2011 04:53:06 +0000 (04:53 +0000)]
Renamed gdx-audio to gdx-openal.
nathan.sweet [Sat, 8 Jan 2011 04:52:33 +0000 (04:52 +0000)]
Renamed gdx-audio to gdx-openal.
nathan.sweet [Sat, 8 Jan 2011 04:50:38 +0000 (04:50 +0000)]
Renamed gdx-audio to gdx-openal.
nathan.sweet [Sat, 8 Jan 2011 04:48:12 +0000 (04:48 +0000)]
Renamed gdx-audio to gdx-openal.
nathan.sweet [Sat, 8 Jan 2011 04:43:58 +0000 (04:43 +0000)]
[added] Modified version of the JLayer MP3 decoder. Stripped everything but the decoder. Fixed some NPEs. Added methods isStereo, getSampleRate.
[added] MP3 music and sound support to gdx-audio.
[added] Simple test class.
nathan.sweet [Sat, 8 Jan 2011 04:12:35 +0000 (04:12 +0000)]
[changed] TextureAtlas(FileHandle) constructor to take pack file, not image dir.
christoph.widulle [Sat, 8 Jan 2011 02:20:31 +0000 (02:20 +0000)]
[fixed] typos
christoph.widulle [Sat, 8 Jan 2011 02:19:51 +0000 (02:19 +0000)]
[added] ResolutionStrategy
christoph.widulle [Sat, 8 Jan 2011 02:19:10 +0000 (02:19 +0000)]
[added] ResolutionStrategy javadocs
badlogicgames [Sat, 8 Jan 2011 01:44:16 +0000 (01:44 +0000)]
[added] build-win32home.xml, don't touch this, it's my testing gear!
nathan.sweet [Fri, 7 Jan 2011 22:25:16 +0000 (22:25 +0000)]
[changed] Pool to have a more sane API.
davedx@gmail.com [Fri, 7 Jan 2011 11:18:44 +0000 (11:18 +0000)]
[Changed] Allowed meshes to be hidden. This also allows KeyframedModels to specify which of their meshes should be drawn. This is useful for models with 'optional' attachments like helmets, backpacks, etc.
[Changed] Added blending options to material. Probably should be improved.
[Changed] Changed parameter names in TextureDict to match Gdx.Texture.
badlogicgames [Fri, 7 Jan 2011 06:15:02 +0000 (06:15 +0000)]
changes to the mac natives
badlogicgames [Fri, 7 Jan 2011 06:10:06 +0000 (06:10 +0000)]
[added] Group.addActorAt/addActorBefore/addActorAfter
badlogicgames [Fri, 7 Jan 2011 06:02:13 +0000 (06:02 +0000)]
[changed] Action.setCompletionListener() returns a reference to the Action itself.
badlogicgames [Fri, 7 Jan 2011 06:00:19 +0000 (06:00 +0000)]
[fixed] Parallel and Sequence to properly call the completion listeners on sub Actions.
badlogicgames [Fri, 7 Jan 2011 05:47:39 +0000 (05:47 +0000)]
[added] OnActionCompletedListener and Action.setCompletionListener(). The listener will be invoked when the Action is completed.
badlogicgames [Fri, 7 Jan 2011 05:28:58 +0000 (05:28 +0000)]
[fixed] all shader code in the tests to use #ifdef GL_ES for the precision modifier. It's been about time...
badlogicgames [Fri, 7 Jan 2011 05:15:43 +0000 (05:15 +0000)]
[fixed] issue 79, precision modifiers in SpriteBatch shader. silly me...
badlogicgames [Fri, 7 Jan 2011 04:55:56 +0000 (04:55 +0000)]
[another fix]
badlogicgames [Fri, 7 Jan 2011 04:53:54 +0000 (04:53 +0000)]
[changed] universal binary for macosx
badlogicgames [Thu, 6 Jan 2011 17:14:38 +0000 (17:14 +0000)]
[updated] binaries for macosx
badlogicgames [Thu, 6 Jan 2011 16:47:24 +0000 (16:47 +0000)]
files for mac build
badlogicgames [Thu, 6 Jan 2011 16:11:43 +0000 (16:11 +0000)]
[fixed] malloc.h not included in some files due to MacOS being silly.
badlogicgames [Wed, 5 Jan 2011 16:55:54 +0000 (16:55 +0000)]
[updated] binaries in gdx/
badlogicgames [Wed, 5 Jan 2011 16:52:55 +0000 (16:52 +0000)]
[updated] todo
badlogicgames [Wed, 5 Jan 2011 16:35:18 +0000 (16:35 +0000)]
[added] dependency to gdx-natives in gdx-tests-jogl.
badlogicgames [Wed, 5 Jan 2011 16:26:55 +0000 (16:26 +0000)]
[moved] rtm and rtm-android project to returntomarchfeld
badlogicgames [Wed, 5 Jan 2011 16:26:23 +0000 (16:26 +0000)]
[added] returntomarchfeld folder. will contain rtm and rtm-android in a minute
badlogicgames [Wed, 5 Jan 2011 16:25:09 +0000 (16:25 +0000)]
[fixed] GdxInvadersAndroid and BouncyAndroid uses old initialize() method. Needed to add ResolutionStrategy. Christoph, please document this stuff!
badlogicgames [Wed, 5 Jan 2011 16:17:38 +0000 (16:17 +0000)]
[fixed] all tests and demos are up to date
badlogicgames [Wed, 5 Jan 2011 16:03:39 +0000 (16:03 +0000)]
[changed] introduced graphics.g2d and graphics.g3d packages. g2d contains all 2D graphics related classes like SpriteBatch, BitmapFont and so on. g3d contains anything 3D like ObjLoader etc. The base package graphics contains classes shared by all these sub-packages. the package glutils contains OpenGL ES 1.x and 2.0 utility classes for things like shaders, VBOs etc.
badlogicgames [Wed, 5 Jan 2011 15:15:58 +0000 (15:15 +0000)]
[fixed] GLTest referenced wrong package.
badlogicgames [Wed, 5 Jan 2011 14:59:53 +0000 (14:59 +0000)]
badlogicgames [Wed, 5 Jan 2011 14:50:02 +0000 (14:50 +0000)]
nathan.sweet [Wed, 5 Jan 2011 05:25:25 +0000 (05:25 +0000)]
Sigh, stupid mistakes left and right...
nathan.sweet [Wed, 5 Jan 2011 05:03:07 +0000 (05:03 +0000)]
FML
badlogicgames [Tue, 4 Jan 2011 23:55:45 +0000 (23:55 +0000)]
badlogicgames [Tue, 4 Jan 2011 23:54:05 +0000 (23:54 +0000)]
[added] todo list
badlogicgames [Tue, 4 Jan 2011 23:35:03 +0000 (23:35 +0000)]
[fixed] Awesomium GLTest.
badlogicgames [Tue, 4 Jan 2011 23:34:19 +0000 (23:34 +0000)]
[fixed] LwjglNativesLoader works on mac as well now.
davedx@gmail.com [Tue, 4 Jan 2011 17:41:56 +0000 (17:41 +0000)]
[Changed] Added tagged joints. Will post blog explaining it
nathan.sweet [Tue, 4 Jan 2011 08:51:37 +0000 (08:51 +0000)]
[changed] Utils collections refactoring. Again. Sorry. It is better. Bag is gone, Array has boolean ordered in its constructor.
badlogicgames [Tue, 4 Jan 2011 06:25:16 +0000 (06:25 +0000)]
[fixed] WindowedTest. Christoph please test your shit! Also add license headers! And document it!
badlogicgames [Tue, 4 Jan 2011 06:24:22 +0000 (06:24 +0000)]
[added] new test for atlas to jogl tests project
badlogicgames [Tue, 4 Jan 2011 06:23:36 +0000 (06:23 +0000)]
[added] initial test for gdx2d stuff. might blow up.
badlogicgames [Tue, 4 Jan 2011 06:22:34 +0000 (06:22 +0000)]
[fixed] jre setup of gdx-audio
nathan.sweet [Mon, 3 Jan 2011 12:14:00 +0000 (12:14 +0000)]
nathan.sweet [Mon, 3 Jan 2011 12:06:09 +0000 (12:06 +0000)]
[changed] Utils collections upgrade. Array/bag code reuse. Cuckoo hash maps.
badlogicgames [Sun, 2 Jan 2011 21:16:10 +0000 (21:16 +0000)]
[changed] modified path in hudson build script
badlogicgames [Sun, 2 Jan 2011 02:28:54 +0000 (02:28 +0000)]
[fixed] const char* in Gdx2DPixmap
badlogicgames [Sun, 2 Jan 2011 02:27:02 +0000 (02:27 +0000)]
[fixed] const char* in Gdx2DPixmap
christoph.widulle [Fri, 31 Dec 2010 04:08:42 +0000 (04:08 +0000)]
[added] ResolutionStrategy
christoph.widulle [Thu, 30 Dec 2010 21:10:31 +0000 (21:10 +0000)]
[change] minor improvement
badlogicgames [Thu, 30 Dec 2010 13:27:27 +0000 (13:27 +0000)]
[added] Gdx2DPixmap, don't use this yet, it's a WIP.
[fixed] #####libgdx.so issue on Android.
nathan.sweet [Mon, 27 Dec 2010 11:52:36 +0000 (11:52 +0000)]
[added] TWL Layout method to eat events.
[added] Ability to set max size on Bag and Array pools.
[removed] Pool. Replaced all Pool usage with BagPool (which doesn't do a memory copy when items are returned to the pool as Pool's use of ArrayList did).
[changed] TextureAtlas, renamed methods to findRegion and createSprite to better reflect the operation cost.
[removed] IntHashMap and LongHashMap.
[added] ObjectMap, IdentityMap, IntMap, and LongMap. These use open addressing with linear probing to avoid allocation of entry nodes on put. See JGO thread for performance. Changes HashMap usage to ObjectMap.
[removed] LocklessThreadQueue. Replaced by AtomicQueue.
nathan.sweet [Sat, 25 Dec 2010 21:10:09 +0000 (21:10 +0000)]
Javadoc.
nathan.sweet [Sat, 25 Dec 2010 10:55:53 +0000 (10:55 +0000)]
[added] SVN ignore bin dir.
nathan.sweet [Sat, 25 Dec 2010 10:54:09 +0000 (10:54 +0000)]
[added] OpenAL based audio backend. Has in-memory and streaming. Missing recording.
nathan.sweet [Fri, 24 Dec 2010 09:14:18 +0000 (09:14 +0000)]
[changed] LwjglTexture. Loading images is horribly inefficient, but at least premultiplies like the other backends. It is all going away with Mario's new stuff anyway!
nathan.sweet [Thu, 23 Dec 2010 23:47:24 +0000 (23:47 +0000)]
[changed] TexturePacker default settings to nearest min/mag filters.
[added] Sort class for sorting arrays of objects.
badlogicgames [Thu, 23 Dec 2010 11:54:39 +0000 (11:54 +0000)]
[added] missing resources for lwjgl tests
badlogicgames [Thu, 23 Dec 2010 11:53:02 +0000 (11:53 +0000)]
[added] FilterPerformanceTest and AtlasIssueTest (being a non-issue...)
davedx@gmail.com [Thu, 23 Dec 2010 09:51:12 +0000 (09:51 +0000)]
[fixed] indexing bug with animation controller and single-frame animations
badlogicgames [Wed, 22 Dec 2010 23:32:58 +0000 (23:32 +0000)]
[added] ship model and texture from forums badlogicgames.com/forum/viewtopic.php?f=11&t=254
badlogicgames [Wed, 22 Dec 2010 15:07:32 +0000 (15:07 +0000)]
[updated] binaries in SVN
badlogicgames [Wed, 22 Dec 2010 14:45:49 +0000 (14:45 +0000)]
[added] RayCastCallback
badlogicgames [Wed, 22 Dec 2010 14:44:27 +0000 (14:44 +0000)]
[fixed] Issue 39
[added] patch by HexWave to include raycasting in the box2d wrapper.
badlogicgames [Wed, 22 Dec 2010 13:53:11 +0000 (13:53 +0000)]
[fixed] issue 81
nathan.sweet [Wed, 22 Dec 2010 01:08:30 +0000 (01:08 +0000)]
[fixed] Sprite region bug.
[added] MathUtils round.
[fixed] BitmapFont parse NPE.
[added] SpriteBatch for TWL can be given.
[fixed] TexturePacker when images don't fit based on maxWidth/maxHeight.
[changed] BitmapFont to get color from SpriteBatch using package private field.
badlogicgames [Tue, 21 Dec 2010 13:24:19 +0000 (13:24 +0000)]
[fixed] rounding issues in MathUtils.ceil(). Thanks BurningHand!
badlogicgames [Tue, 21 Dec 2010 01:39:57 +0000 (01:39 +0000)]
[added] Awesomium extension. Yay...
badlogicgames [Tue, 21 Dec 2010 01:24:17 +0000 (01:24 +0000)]
[added] backspace key is now registered in jogl as well...
nathan.sweet [Sun, 19 Dec 2010 11:13:32 +0000 (11:13 +0000)]
[fixed] IntArray insert.
nathan.sweet [Sun, 19 Dec 2010 10:18:45 +0000 (10:18 +0000)]
[changed] TWL, ignored non-zero touches. Fixed keyboard events.
nathan.sweet [Sun, 19 Dec 2010 10:16:55 +0000 (10:16 +0000)]
[changed] TWL, ignored pointer.
nathan.sweet [Sun, 19 Dec 2010 10:12:47 +0000 (10:12 +0000)]
[fixed] TWL event consumption.
[added] Iterable to utils collections.
nathan.sweet [Sun, 19 Dec 2010 09:56:29 +0000 (09:56 +0000)]
badlogicgames [Sat, 18 Dec 2010 14:56:12 +0000 (14:56 +0000)]
[fixed] issue 81
nathan.sweet [Sat, 18 Dec 2010 08:32:15 +0000 (08:32 +0000)]
[fixed] Utils collections crashed after a resize due to cheese dick optimizations.
badlogicgames [Fri, 17 Dec 2010 23:47:49 +0000 (23:47 +0000)]
fuck it ,last try going to bed ..
badlogicgames [Fri, 17 Dec 2010 23:46:24 +0000 (23:46 +0000)]
cool Hudson, you actually think nothing has changed in SVN?
badlogicgames [Fri, 17 Dec 2010 23:36:48 +0000 (23:36 +0000)]
sick and tired of it.
badlogicgames [Fri, 17 Dec 2010 22:52:10 +0000 (22:52 +0000)]
and another fix in the fucking build script for hudson...
badlogicgames [Fri, 17 Dec 2010 22:45:45 +0000 (22:45 +0000)]
and another fix...
badlogicgames [Fri, 17 Dec 2010 22:42:23 +0000 (22:42 +0000)]
[fixed] stb_image.c had a typedef that was incompatible with Android types.h.
nathan.sweet [Fri, 17 Dec 2010 21:52:22 +0000 (21:52 +0000)]
[fixed] Javadoc.
badlogicgames [Fri, 17 Dec 2010 20:34:12 +0000 (20:34 +0000)]
wtf...
badlogicgames [Fri, 17 Dec 2010 19:15:25 +0000 (19:15 +0000)]
[fixed] Gdx2DPixmap, jlong not long stupid...
badlogicgames [Fri, 17 Dec 2010 16:42:54 +0000 (16:42 +0000)]
[changed] improved stubs. JNI bridge complete. All that's left is implementing the draw and fill functions in gdx2d.c. Yay, i guess...
badlogicgames [Fri, 17 Dec 2010 15:53:15 +0000 (15:53 +0000)]
[added] stubs for gdx2d pixmap backend. let's get rid of all the texture shit so far...
badlogicgames [Fri, 17 Dec 2010 13:48:49 +0000 (13:48 +0000)]
[đixed] classpath of jogl tests.
badlogicgames [Fri, 17 Dec 2010 13:41:09 +0000 (13:41 +0000)]
badlogicgames [Fri, 17 Dec 2010 13:14:13 +0000 (13:14 +0000)]
[changed] new shiny gdx-natives, automatically build
badlogicgames [Fri, 17 Dec 2010 13:13:43 +0000 (13:13 +0000)]
[changed] new shiny cross compiled windows natives. weehhh