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mikumikustudio/libgdx-mikumikustudio.git
13 years ago[added] minor additions to rect and vec2.
badlogicgames [Sun, 1 May 2011 11:45:18 +0000 (11:45 +0000)]
[added] minor additions to rect and vec2.

13 years ago[added] TiledLoader and TiledObject now gather the gid from objects (to support tile...
dfraska [Sat, 30 Apr 2011 16:04:51 +0000 (16:04 +0000)]
[added] TiledLoader and TiledObject now gather the gid from objects (to support tile objects). TileMapRenderer will not render these objects.

13 years ago[fixed] TileMapRenderer was culling incorrectly
dfraska [Sat, 30 Apr 2011 15:31:54 +0000 (15:31 +0000)]
[fixed] TileMapRenderer was culling incorrectly

13 years agoand one more commit for the cronjob
badlogicgames [Fri, 29 Apr 2011 21:26:59 +0000 (21:26 +0000)]
and one more commit for the cronjob

13 years agoanother test commit for the git mirror...
badlogicgames [Fri, 29 Apr 2011 21:25:00 +0000 (21:25 +0000)]
another test commit for the git mirror...

13 years agotest commit for git cron job
badlogicgames [Fri, 29 Apr 2011 13:41:05 +0000 (13:41 +0000)]
test commit for git cron job

13 years ago(no commit message)
badlogicgames [Fri, 29 Apr 2011 13:39:44 +0000 (13:39 +0000)]

13 years ago(no commit message)
badlogicgames [Fri, 29 Apr 2011 12:53:00 +0000 (12:53 +0000)]

13 years ago[added] TextureDownloadTest, yay?
badlogicgames [Fri, 29 Apr 2011 12:52:32 +0000 (12:52 +0000)]
[added] TextureDownloadTest, yay?

13 years ago(no commit message)
badlogicgames [Fri, 29 Apr 2011 12:16:41 +0000 (12:16 +0000)]

13 years ago[removed] c++ nature from gdx project. ant files baby...
badlogicgames [Fri, 29 Apr 2011 12:16:05 +0000 (12:16 +0000)]
[removed] c++ nature from gdx project. ant files baby...

13 years ago[fixed] TiledMapRenderer now correctly handles layer lists
dfraska [Wed, 27 Apr 2011 23:08:35 +0000 (23:08 +0000)]
[fixed] TiledMapRenderer now correctly handles layer lists

13 years ago[added] regression to ActionTest
badlogicgames [Wed, 27 Apr 2011 19:32:43 +0000 (19:32 +0000)]
[added] regression to ActionTest

13 years ago[changed] Sequence, sort of reverted. No fucking idea.
badlogicgames [Wed, 27 Apr 2011 19:30:32 +0000 (19:30 +0000)]
[changed] Sequence, sort of reverted. No fucking idea.

13 years ago[changed] Keys.KEYCODE_XXX changed to Keys.XXX. Keys.KEYCODE_1 etc. is Keys.NUM_1...
badlogicgames [Wed, 27 Apr 2011 18:46:33 +0000 (18:46 +0000)]
[changed] Keys.KEYCODE_XXX changed to Keys.XXX. Keys.KEYCODE_1 etc. is Keys.NUM_1 now. That's all that changed. Enjoy, complain to Nate!

13 years ago[fixed] type and subsequent bug in Stage.
badlogicgames [Wed, 27 Apr 2011 17:49:08 +0000 (17:49 +0000)]
[fixed] type and subsequent bug in Stage.

13 years ago[fixed] TileMapRenderer much more accurately calculates maximum sprite cache size
dfraska [Tue, 26 Apr 2011 22:37:57 +0000 (22:37 +0000)]
[fixed] TileMapRenderer much more accurately calculates maximum sprite cache size

13 years ago[removed] todo
badlogicgames [Tue, 26 Apr 2011 20:22:34 +0000 (20:22 +0000)]
[removed] todo
[added] dummy README

13 years agoFUUU SVN
badlogicgames [Mon, 25 Apr 2011 21:38:07 +0000 (21:38 +0000)]
FUUU SVN

13 years ago[changed] all loader packages to g3d.loaders
badlogicgames [Mon, 25 Apr 2011 21:22:43 +0000 (21:22 +0000)]
[changed] all loader packages to g3d.loaders

13 years ago[fixed] SkeletalAnimation and KEyframedAnimation derrive from Animation.
badlogicgames [Mon, 25 Apr 2011 21:13:18 +0000 (21:13 +0000)]
[fixed] SkeletalAnimation and KEyframedAnimation derrive from Animation.

13 years ago[removed] Animation.frameDuration, due to SkeletalModel having different frame durati...
badlogicgames [Mon, 25 Apr 2011 21:08:04 +0000 (21:08 +0000)]
[removed] Animation.frameDuration, due to SkeletalModel having different frame durations per bone/track/animation.

13 years ago[added] Animation class
badlogicgames [Mon, 25 Apr 2011 21:04:12 +0000 (21:04 +0000)]
[added] Animation class
[changed] added Model.render(ShaderProgram shader) etc.

13 years ago[added] copy constructor for TextBounds.
badlogicgames [Mon, 25 Apr 2011 18:05:57 +0000 (18:05 +0000)]
[added] copy constructor for TextBounds.

13 years ago[added] TODO for model-loaders project
badlogicgames [Sun, 24 Apr 2011 22:30:38 +0000 (22:30 +0000)]
[added] TODO for model-loaders project
[added] Model, AnimatedModel and SubMesh interfaces to be able to work with KeyframedModel & SkeletalModel transparently
[fixed] MD2Loader :D
[fixed] MD2Viewer

13 years ago[renamed] md2old -> md2
badlogicgames [Sun, 24 Apr 2011 21:49:08 +0000 (21:49 +0000)]
[renamed] md2old -> md2

13 years ago[fixed] MD2Loader, replacing it with the one i had for the android game-dev tutorial.
badlogicgames [Sun, 24 Apr 2011 21:48:19 +0000 (21:48 +0000)]
[fixed] MD2Loader, replacing it with the one i had for the android game-dev tutorial.

13 years ago[fixed] LittleEndianInputStream was completely fluxored...
badlogicgames [Sun, 24 Apr 2011 21:39:34 +0000 (21:39 +0000)]
[fixed] LittleEndianInputStream was completely fluxored...

13 years ago[changed] Stage now uses a camera internally! See Stage.getCamera()/setCamera().
badlogicgames [Sun, 24 Apr 2011 20:08:55 +0000 (20:08 +0000)]
[changed] Stage now uses a camera internally! See Stage.getCamera()/setCamera().

13 years ago[fixed] small bug in Sequence. Gah, this is never going to end...
badlogicgames [Sun, 24 Apr 2011 20:02:02 +0000 (20:02 +0000)]
[fixed] small bug in Sequence. Gah, this is never going to end...

13 years ago[updated] natives, mac build etc.
badlogicgames [Sun, 24 Apr 2011 15:54:57 +0000 (15:54 +0000)]
[updated] natives, mac build etc.

13 years ago[changed] removed some AndroidApplication.initialize() methods and replaced them...
badlogicgames [Sun, 24 Apr 2011 15:35:26 +0000 (15:35 +0000)]
[changed] removed some AndroidApplication.initialize() methods and replaced them with variants that take an AndroidApplicationConfiguration. It's nice i like...

13 years ago[fixed] fat binary for mac osx
badlogicgames [Sun, 24 Apr 2011 14:02:51 +0000 (14:02 +0000)]
[fixed] fat binary for mac osx

13 years ago[fixed] macos binaries
badlogicgames [Sun, 24 Apr 2011 13:32:56 +0000 (13:32 +0000)]
[fixed] macos binaries

13 years ago[fixed] Box2DTest used old Contact.GetWorldManifold() -> CI server fail, i lose the...
badlogicgames [Sun, 24 Apr 2011 13:28:58 +0000 (13:28 +0000)]
[fixed] Box2DTest used old Contact.GetWorldManifold() -> CI server fail, i lose the intratubes :(

13 years ago[updated] Hiero4.
nathan.sweet [Sun, 24 Apr 2011 08:20:01 +0000 (08:20 +0000)]
[updated] Hiero4.

13 years ago[fixed] Mario's mess!
nathan.sweet [Sun, 24 Apr 2011 07:03:57 +0000 (07:03 +0000)]
[fixed] Mario's mess!

13 years ago[changed] Contact.GetWorldManifold() - > getWorldManifold()
badlogicgames [Sun, 24 Apr 2011 00:24:57 +0000 (00:24 +0000)]
[changed] Contact.GetWorldManifold() - > getWorldManifold()

13 years ago[changed] ActionResetingPool is public now.
badlogicgames [Sat, 23 Apr 2011 16:02:42 +0000 (16:02 +0000)]
[changed] ActionResetingPool is public now.

13 years ago[fixed] TileMapRenderer now ignores null tiles, which should only be fully transparen...
dfraska [Sat, 23 Apr 2011 13:12:05 +0000 (13:12 +0000)]
[fixed] TileMapRenderer now ignores null tiles, which should only be fully transparent anyways (the packer ignored them).
[changed] javadoc in TiledMapPacker
[moved] directory of processor output (because I wanted to)

13 years ago[added] keycode Keys.KEYCODE_BACKSPACE, alias to KEYCODE_DEL (blame android)
badlogicgames [Fri, 22 Apr 2011 20:19:16 +0000 (20:19 +0000)]
[added] keycode Keys.KEYCODE_BACKSPACE, alias to KEYCODE_DEL (blame android)

13 years ago[fixed] KEYCODE_PAGE_UP & DOWN for Jogl. LWJGL doesn't expose that keycode it seems ?!
badlogicgames [Wed, 20 Apr 2011 22:58:08 +0000 (22:58 +0000)]
[fixed] KEYCODE_PAGE_UP & DOWN for Jogl. LWJGL doesn't expose that keycode it seems ?!

13 years ago[added] new Android 2.3 keycodes. Won't work on the desktop for obvious reasons....
badlogicgames [Wed, 20 Apr 2011 22:54:24 +0000 (22:54 +0000)]
[added] new Android 2.3 keycodes. Won't work on the desktop for obvious reasons. Page up & page down work though.

13 years ago[fixed] added Application.log(tag, message, exception). Not so fancy on desktop but...
badlogicgames [Wed, 20 Apr 2011 22:45:03 +0000 (22:45 +0000)]
[fixed] added Application.log(tag, message, exception). Not so fancy on desktop but who cares :D

13 years ago[fixed] Audio.newAudioDevice() allows you to specify the sampling rate now.
badlogicgames [Wed, 20 Apr 2011 22:26:27 +0000 (22:26 +0000)]
[fixed] Audio.newAudioDevice() allows you to specify the sampling rate now.

13 years ago[fixed] seriously, i have no idea what i just fixed. See issue 224 on the tracker :D
badlogicgames [Wed, 20 Apr 2011 22:13:09 +0000 (22:13 +0000)]
[fixed] seriously, i have no idea what i just fixed. See issue 224 on the tracker :D

13 years ago[fixed] tiny bug in JavaSoundAudioDevice, short -> byte
badlogicgames [Wed, 20 Apr 2011 22:07:44 +0000 (22:07 +0000)]
[fixed] tiny bug in JavaSoundAudioDevice, short -> byte
[fixed] BitmapFont was dividing by 2 in some places, using fp math. That will fuck up rendering due to texture filters taking effect.

13 years ago[fixed] LwjglGL10.glGetIntegerv(). Sort of. Using those query methods on Android...
badlogicgames [Tue, 19 Apr 2011 17:23:34 +0000 (17:23 +0000)]
[fixed] LwjglGL10.glGetIntegerv(). Sort of. Using those query methods on Android will blow.

13 years ago[fixed] Nothing to see here...
nathan.sweet [Tue, 19 Apr 2011 01:14:09 +0000 (01:14 +0000)]
[fixed] Nothing to see here...

13 years ago[fixed] AndroidInput, again. Cause i'm an idiot...
badlogicgames [Mon, 18 Apr 2011 19:48:21 +0000 (19:48 +0000)]
[fixed] AndroidInput, again. Cause i'm an idiot...

13 years ago[fixed] isPeripheralAvailable() was a little bugged...
badlogicgames [Mon, 18 Apr 2011 18:48:53 +0000 (18:48 +0000)]
[fixed] isPeripheralAvailable() was a little bugged...

13 years ago[fixed] import statements and JavaDoc descriptions for ScreenUtils and ScreenCaptureTest
eric.spitz2000@gmail.com [Mon, 18 Apr 2011 15:51:34 +0000 (15:51 +0000)]
[fixed] import statements and JavaDoc descriptions for ScreenUtils and ScreenCaptureTest

13 years ago[added] AudioDevice.getLatency(), should add the same for AudioRecorder at some point...
badlogicgames [Mon, 18 Apr 2011 10:10:34 +0000 (10:10 +0000)]
[added] AudioDevice.getLatency(), should add the same for AudioRecorder at some point... Just stubs on the desktop.

13 years ago[added] ScreenUtils class with helper methods to get default framebuffer contents
eric.spitz2000@gmail.com [Mon, 18 Apr 2011 07:03:02 +0000 (07:03 +0000)]
[added] ScreenUtils class with helper methods to get default framebuffer contents
[added] ScreenCaptureTest to test ScreenUtils.getFrameBufferTexture()

13 years ago(no commit message)
nathan.sweet [Mon, 18 Apr 2011 03:39:36 +0000 (03:39 +0000)]

13 years ago[fixed] FileHandle, getting the child of an empty relative path.
nathan.sweet [Mon, 18 Apr 2011 02:03:05 +0000 (02:03 +0000)]
[fixed] FileHandle, getting the child of an empty relative path.
[added] String constructors for Texture and TextureAtlas to load an internal file.
[added] Empty camera constructors.

13 years ago(no commit message)
nathan.sweet [Mon, 18 Apr 2011 01:59:49 +0000 (01:59 +0000)]

13 years ago[changed] Linked the desktop test projects to the Android test project's "assets...
nathan.sweet [Sun, 17 Apr 2011 11:30:03 +0000 (11:30 +0000)]
[changed] Linked the desktop test projects to the Android test project's "assets" dir. No more juggling multiple copies of assets!

13 years ago[fixed] SpriteBatch javadoc mistakes.
nathan.sweet [Sun, 17 Apr 2011 09:49:06 +0000 (09:49 +0000)]
[fixed] SpriteBatch javadoc mistakes.

13 years ago[fixed] Issue 173, TWL touchUp should pass button.
nathan.sweet [Sun, 17 Apr 2011 09:41:38 +0000 (09:41 +0000)]
[fixed] Issue 173, TWL touchUp should pass button.

13 years agoFixed issue 198, TextureAtlas not loading textures with correct format.
nathan.sweet [Sun, 17 Apr 2011 09:32:00 +0000 (09:32 +0000)]
Fixed issue 198, TextureAtlas not loading textures with correct format.

13 years ago[fixed] Fixed issue 201, TWL font loading from subdirectory. URLs are constructed...
nathan.sweet [Sun, 17 Apr 2011 09:20:11 +0000 (09:20 +0000)]
[fixed] Fixed issue 201, TWL font loading from subdirectory. URLs are constructed differently on Android...

13 years ago[fixed] Fixed issue 153, ParticleEmitter accumulator for high FPS.
nathan.sweet [Sun, 17 Apr 2011 08:59:42 +0000 (08:59 +0000)]
[fixed] Fixed issue 153, ParticleEmitter accumulator for high FPS.

13 years ago[fixed] Image TextureRegion was final. For whatever reason.
badlogicgames [Sat, 16 Apr 2011 23:54:52 +0000 (23:54 +0000)]
[fixed] Image TextureRegion was final. For whatever reason.

13 years ago[moved] MathUtils to com.badlogic.gdx.math
badlogicgames [Sat, 16 Apr 2011 15:10:51 +0000 (15:10 +0000)]
[moved] MathUtils to com.badlogic.gdx.math

13 years ago[added] new methods to Graphics interface and stubs in the backend. Not functional...
badlogicgames [Sat, 16 Apr 2011 14:31:30 +0000 (14:31 +0000)]
[added] new methods to Graphics interface and stubs in the backend. Not functional yet.

13 years ago[fixed] docs for Input.isPeripheralAvailable()
badlogicgames [Sat, 16 Apr 2011 13:20:29 +0000 (13:20 +0000)]
[fixed] docs for Input.isPeripheralAvailable()

13 years ago[changed] removed Input.supportsXXX and Input.isAvailable methods to query for availa...
badlogicgames [Sat, 16 Apr 2011 13:17:31 +0000 (13:17 +0000)]
[changed] removed Input.supportsXXX and Input.isAvailable methods to query for available peripheral. Replaced by Input.isPeripheralAvailable()

13 years ago[fixed] Mesh, Texture, ShaderProgram and FrameBuffer are now managed per Application...
badlogicgames [Sat, 16 Apr 2011 10:15:20 +0000 (10:15 +0000)]
[fixed] Mesh, Texture, ShaderProgram and FrameBuffer are now managed per Application instance.
[changed] JoglGraphicsBase doesn't average the delta time anymore.

13 years ago[added] docs/ folder. will contain developer guide and related material eventually.
badlogicgames [Fri, 15 Apr 2011 19:20:56 +0000 (19:20 +0000)]
[added] docs/ folder. will contain developer guide and related material eventually.

13 years ago[added] Added two new interpolators.
moritzpost@gmail.com [Fri, 15 Apr 2011 19:02:41 +0000 (19:02 +0000)]
[added] Added two new interpolators.

13 years ago[updated] natives, one more time...
badlogicgames [Fri, 15 Apr 2011 16:41:53 +0000 (16:41 +0000)]
[updated] natives, one more time...

13 years ago[fixed] two bugs in Matrix4.cpp matrix4_proj. I'm that awesome...
badlogicgames [Fri, 15 Apr 2011 16:32:33 +0000 (16:32 +0000)]
[fixed] two bugs in Matrix4.cpp matrix4_proj. I'm that awesome...
[changed] rewrote cameras and frustum code to use new native matrix methods.

13 years ago[changed] natives, last time. MAC binaries still need to be recompiled.
badlogicgames [Fri, 15 Apr 2011 15:14:21 +0000 (15:14 +0000)]
[changed] natives, last time. MAC binaries still need to be recompiled.
[changed] optimized Java Matrix4 methods a little. Ugh, divisions!

13 years ago[changed] renamed Matrix4.xxxJNI methods.
badlogicgames [Fri, 15 Apr 2011 14:27:28 +0000 (14:27 +0000)]
[changed] renamed Matrix4.xxxJNI methods.
[added] New Matrix4 methods for bulk operations
[changed] benchmarks of BufferUTils and Matrix4 are a bit more exhaustive now. No warm-up but i don't care that much...

13 years ago[fixed] missed an #include for le android.
badlogicgames [Fri, 15 Apr 2011 11:19:14 +0000 (11:19 +0000)]
[fixed] missed an #include for le android.

13 years ago[added] Matrix4 JNI stuff to android build scripts.
badlogicgames [Fri, 15 Apr 2011 11:14:59 +0000 (11:14 +0000)]
[added] Matrix4 JNI stuff to android build scripts.

13 years ago[updated] natives, todo: mac natives
badlogicgames [Fri, 15 Apr 2011 10:45:57 +0000 (10:45 +0000)]
[updated] natives, todo: mac natives

13 years ago[added] more JNI methods to Matrix4. Bulk multiply. Let's see how that works out...
badlogicgames [Fri, 15 Apr 2011 10:36:44 +0000 (10:36 +0000)]
[added] more JNI methods to Matrix4. Bulk multiply. Let's see how that works out on le Android...

13 years ago[added] a ton of new BufferUtils methods to copy various primitive array types to...
badlogicgames [Fri, 15 Apr 2011 10:12:04 +0000 (10:12 +0000)]
[added] a ton of new BufferUtils methods to copy various primitive array types to direct Buffers as well as copy Buffers to Buffers.
[added] native Matrix operations, see Matrix4.xxxJNI().
[added] (commented) interface methods to Graphics for camera handling. Need to think about that a little more. Android camera API is a piece of shit.
[added]

13 years ago[changed] Button to use Layout.
nathan.sweet [Thu, 14 Apr 2011 08:30:41 +0000 (08:30 +0000)]
[changed] Button to use Layout.

13 years agoThat should do it... damn synchronization due to license changes made a mess.
dfraska [Thu, 14 Apr 2011 04:05:27 +0000 (04:05 +0000)]
That should do it... damn synchronization due to license changes made a mess.

13 years ago(no commit message)
dfraska [Thu, 14 Apr 2011 03:53:20 +0000 (03:53 +0000)]

13 years ago[modified] TiledMapPacker and TileAtlas so that tile sets can be shared between maps...
dfraska [Thu, 14 Apr 2011 03:50:08 +0000 (03:50 +0000)]
[modified] TiledMapPacker and TileAtlas so that tile sets can be shared between maps. TiledMapPacker now takes an directory of maps instead of a single map as an argument.
[modified] TileMapRenderer (renamed from TiledMapRenderer) now takes a block width in tiles instead of pixels, began decoupling from Tiled (TileAtlas needs a few more changes for it to be complete)
[fixed] TileMapRenderer.render y coordinate matches the Tiled and camera coordinates
[modified] Test files to match changes to TiledMapPacker, TileAtlas, and TileMapRenderer

13 years ago[modified] TiledMapPacker and TileAtlas so that tile sets can be shared between maps...
dfraska [Thu, 14 Apr 2011 03:43:55 +0000 (03:43 +0000)]
[modified] TiledMapPacker and TileAtlas so that tile sets can be shared between maps. TiledMapPacker now takes an directory of maps instead of a single map as an argument.
[modified] TileMapRenderer (renamed from TiledMapRenderer) now takes a block width in tiles instead of pixels, began decoupling from Tiled (TileAtlas needs a few more changes for it to be complete)
[fixed] TileMapRenderer.render y coordinate matches the Tiled and camera coordinates
[modified] Test files to match changes to TiledMapPacker, TileAtlas, and TileMapRenderer

13 years ago[modified] TiledMapPacker and TileAtlas so that tile sets can be shared between maps...
dfraska [Thu, 14 Apr 2011 03:40:41 +0000 (03:40 +0000)]
[modified] TiledMapPacker and TileAtlas so that tile sets can be shared between maps. TiledMapPacker now takes an directory of maps instead of a single map as an argument.
[modified] TileMapRenderer (renamed from TiledMapRenderer) now takes a block width in tiles instead of pixels, began decoupling from Tiled (TileAtlas needs a few more changes for it to be complete)
[fixed] TileMapRenderer.render y coordinate matches the Tiled and camera coordinates
[modified] Test files to match changes to TiledMapPacker, TileAtlas, and TileMapRenderer

13 years ago[modified] TiledMapPacker and TileAtlas so that tile sets can be shared between maps...
dfraska [Thu, 14 Apr 2011 03:37:45 +0000 (03:37 +0000)]
[modified] TiledMapPacker and TileAtlas so that tile sets can be shared between maps. TiledMapPacker now takes an directory of maps instead of a single map as an argument.
[modified] TileMapRenderer (renamed from TiledMapRenderer) now takes a block width in tiles instead of pixels, began decoupling from Tiled (TileAtlas needs a few more changes for it to be complete)
[fixed] TileMapRenderer.render y coordinate matches the Tiled and camera coordinates
[modified] Test files to match changes to TiledMapPacker, TileAtlas, and TileMapRenderer

13 years ago[added] Pool has a clear() method now.
badlogicgames [Wed, 13 Apr 2011 08:13:37 +0000 (08:13 +0000)]
[added] Pool has a clear() method now.

13 years ago[changed] multi-touch bug in Group, forgot an index...
badlogicgames [Wed, 13 Apr 2011 07:55:24 +0000 (07:55 +0000)]
[changed] multi-touch bug in Group, forgot an index...

13 years ago[updated] native files. Adding native stuff is a lot of fun SVN wise...
badlogicgames [Sun, 10 Apr 2011 20:59:29 +0000 (20:59 +0000)]
[updated] native files. Adding native stuff is a lot of fun SVN wise...

13 years ago[added] box2d overlap test, see contact filter issue.
badlogicgames [Sun, 10 Apr 2011 20:59:06 +0000 (20:59 +0000)]
[added] box2d overlap test, see contact filter issue.

13 years ago[fixed] box2d uses the collision filter when you create a new body to figure out...
badlogicgames [Sun, 10 Apr 2011 20:47:31 +0000 (20:47 +0000)]
[fixed] box2d uses the collision filter when you create a new body to figure out collisions DURING creation. That's kinda hard to work around as all calls to Body.setTransform() etc. would need to set the collision filter temporarily. That sucks big time but eventually we'll have to do that. For now the default collision filter will be set after step (set zero previously) so that at least masks and category bits will work. Bummer...

13 years ago[added] multi-touch support to Group and Button. Group.focus() changed signature...
badlogicgames [Sun, 10 Apr 2011 19:50:44 +0000 (19:50 +0000)]
[added] multi-touch support to Group and Button. Group.focus() changed signature to include the pointer id the Actor should be focused on. Button code changed accordingly, keeps track of pointer id reported on touchDown and only reacts to that pointer id on touchUp.

13 years ago[fixed] added support for RGB888 to Texturepacker.
badlogicgames [Sun, 10 Apr 2011 19:41:46 +0000 (19:41 +0000)]
[fixed] added support for RGB888 to Texturepacker.

13 years ago[fixed] LwjglApplet returns correct ApplicationType now.
badlogicgames [Sun, 10 Apr 2011 19:06:56 +0000 (19:06 +0000)]
[fixed] LwjglApplet returns correct ApplicationType now.

13 years ago[added] Input.getInputProcessor()
badlogicgames [Sun, 10 Apr 2011 19:02:42 +0000 (19:02 +0000)]
[added] Input.getInputProcessor()

13 years ago[updated] build script to include new license files.
badlogicgames [Sun, 10 Apr 2011 13:43:59 +0000 (13:43 +0000)]
[updated] build script to include new license files.

13 years ago[added] AUTHORS, CONTRIBUTORS, CC-LICENSE and LICENSE file to each project.
badlogicgames [Sun, 10 Apr 2011 13:33:10 +0000 (13:33 +0000)]
[added] AUTHORS, CONTRIBUTORS, CC-LICENSE and LICENSE file to each project.
[removed] old html license files.

13 years ago[dded] README to metagun. Stating the public domain character of the code & assets.
badlogicgames [Sun, 10 Apr 2011 13:12:11 +0000 (13:12 +0000)]
[dded] README to metagun. Stating the public domain character of the code & assets.

13 years ago[fixed] license headers of super jumper and tiled preprocessor.
badlogicgames [Sun, 10 Apr 2011 13:10:18 +0000 (13:10 +0000)]
[fixed] license headers of super jumper and tiled preprocessor.