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badlogicgames [Sun, 1 May 2011 11:45:18 +0000 (11:45 +0000)]
[added] minor additions to rect and vec2.
dfraska [Sat, 30 Apr 2011 16:04:51 +0000 (16:04 +0000)]
[added] TiledLoader and TiledObject now gather the gid from objects (to support tile objects). TileMapRenderer will not render these objects.
dfraska [Sat, 30 Apr 2011 15:31:54 +0000 (15:31 +0000)]
[fixed] TileMapRenderer was culling incorrectly
badlogicgames [Fri, 29 Apr 2011 21:26:59 +0000 (21:26 +0000)]
and one more commit for the cronjob
badlogicgames [Fri, 29 Apr 2011 21:25:00 +0000 (21:25 +0000)]
another test commit for the git mirror...
badlogicgames [Fri, 29 Apr 2011 13:41:05 +0000 (13:41 +0000)]
test commit for git cron job
badlogicgames [Fri, 29 Apr 2011 13:39:44 +0000 (13:39 +0000)]
badlogicgames [Fri, 29 Apr 2011 12:53:00 +0000 (12:53 +0000)]
badlogicgames [Fri, 29 Apr 2011 12:52:32 +0000 (12:52 +0000)]
[added] TextureDownloadTest, yay?
badlogicgames [Fri, 29 Apr 2011 12:16:41 +0000 (12:16 +0000)]
badlogicgames [Fri, 29 Apr 2011 12:16:05 +0000 (12:16 +0000)]
[removed] c++ nature from gdx project. ant files baby...
dfraska [Wed, 27 Apr 2011 23:08:35 +0000 (23:08 +0000)]
[fixed] TiledMapRenderer now correctly handles layer lists
badlogicgames [Wed, 27 Apr 2011 19:32:43 +0000 (19:32 +0000)]
[added] regression to ActionTest
badlogicgames [Wed, 27 Apr 2011 19:30:32 +0000 (19:30 +0000)]
[changed] Sequence, sort of reverted. No fucking idea.
badlogicgames [Wed, 27 Apr 2011 18:46:33 +0000 (18:46 +0000)]
[changed] Keys.KEYCODE_XXX changed to Keys.XXX. Keys.KEYCODE_1 etc. is Keys.NUM_1 now. That's all that changed. Enjoy, complain to Nate!
badlogicgames [Wed, 27 Apr 2011 17:49:08 +0000 (17:49 +0000)]
[fixed] type and subsequent bug in Stage.
dfraska [Tue, 26 Apr 2011 22:37:57 +0000 (22:37 +0000)]
[fixed] TileMapRenderer much more accurately calculates maximum sprite cache size
badlogicgames [Tue, 26 Apr 2011 20:22:34 +0000 (20:22 +0000)]
[removed] todo
[added] dummy README
badlogicgames [Mon, 25 Apr 2011 21:38:07 +0000 (21:38 +0000)]
FUUU SVN
badlogicgames [Mon, 25 Apr 2011 21:22:43 +0000 (21:22 +0000)]
[changed] all loader packages to g3d.loaders
badlogicgames [Mon, 25 Apr 2011 21:13:18 +0000 (21:13 +0000)]
[fixed] SkeletalAnimation and KEyframedAnimation derrive from Animation.
badlogicgames [Mon, 25 Apr 2011 21:08:04 +0000 (21:08 +0000)]
[removed] Animation.frameDuration, due to SkeletalModel having different frame durations per bone/track/animation.
badlogicgames [Mon, 25 Apr 2011 21:04:12 +0000 (21:04 +0000)]
[added] Animation class
[changed] added Model.render(ShaderProgram shader) etc.
badlogicgames [Mon, 25 Apr 2011 18:05:57 +0000 (18:05 +0000)]
[added] copy constructor for TextBounds.
badlogicgames [Sun, 24 Apr 2011 22:30:38 +0000 (22:30 +0000)]
[added] TODO for model-loaders project
[added] Model, AnimatedModel and SubMesh interfaces to be able to work with KeyframedModel & SkeletalModel transparently
[fixed] MD2Loader :D
[fixed] MD2Viewer
badlogicgames [Sun, 24 Apr 2011 21:49:08 +0000 (21:49 +0000)]
[renamed] md2old -> md2
badlogicgames [Sun, 24 Apr 2011 21:48:19 +0000 (21:48 +0000)]
[fixed] MD2Loader, replacing it with the one i had for the android game-dev tutorial.
badlogicgames [Sun, 24 Apr 2011 21:39:34 +0000 (21:39 +0000)]
[fixed] LittleEndianInputStream was completely fluxored...
badlogicgames [Sun, 24 Apr 2011 20:08:55 +0000 (20:08 +0000)]
[changed] Stage now uses a camera internally! See Stage.getCamera()/setCamera().
badlogicgames [Sun, 24 Apr 2011 20:02:02 +0000 (20:02 +0000)]
[fixed] small bug in Sequence. Gah, this is never going to end...
badlogicgames [Sun, 24 Apr 2011 15:54:57 +0000 (15:54 +0000)]
[updated] natives, mac build etc.
badlogicgames [Sun, 24 Apr 2011 15:35:26 +0000 (15:35 +0000)]
[changed] removed some AndroidApplication.initialize() methods and replaced them with variants that take an AndroidApplicationConfiguration. It's nice i like...
badlogicgames [Sun, 24 Apr 2011 14:02:51 +0000 (14:02 +0000)]
[fixed] fat binary for mac osx
badlogicgames [Sun, 24 Apr 2011 13:32:56 +0000 (13:32 +0000)]
[fixed] macos binaries
badlogicgames [Sun, 24 Apr 2011 13:28:58 +0000 (13:28 +0000)]
[fixed] Box2DTest used old Contact.GetWorldManifold() -> CI server fail, i lose the intratubes :(
nathan.sweet [Sun, 24 Apr 2011 08:20:01 +0000 (08:20 +0000)]
[updated] Hiero4.
nathan.sweet [Sun, 24 Apr 2011 07:03:57 +0000 (07:03 +0000)]
[fixed] Mario's mess!
badlogicgames [Sun, 24 Apr 2011 00:24:57 +0000 (00:24 +0000)]
[changed] Contact.GetWorldManifold() - > getWorldManifold()
badlogicgames [Sat, 23 Apr 2011 16:02:42 +0000 (16:02 +0000)]
[changed] ActionResetingPool is public now.
dfraska [Sat, 23 Apr 2011 13:12:05 +0000 (13:12 +0000)]
[fixed] TileMapRenderer now ignores null tiles, which should only be fully transparent anyways (the packer ignored them).
[changed] javadoc in TiledMapPacker
[moved] directory of processor output (because I wanted to)
badlogicgames [Fri, 22 Apr 2011 20:19:16 +0000 (20:19 +0000)]
[added] keycode Keys.KEYCODE_BACKSPACE, alias to KEYCODE_DEL (blame android)
badlogicgames [Wed, 20 Apr 2011 22:58:08 +0000 (22:58 +0000)]
[fixed] KEYCODE_PAGE_UP & DOWN for Jogl. LWJGL doesn't expose that keycode it seems ?!
badlogicgames [Wed, 20 Apr 2011 22:54:24 +0000 (22:54 +0000)]
[added] new Android 2.3 keycodes. Won't work on the desktop for obvious reasons. Page up & page down work though.
badlogicgames [Wed, 20 Apr 2011 22:45:03 +0000 (22:45 +0000)]
[fixed] added Application.log(tag, message, exception). Not so fancy on desktop but who cares :D
badlogicgames [Wed, 20 Apr 2011 22:26:27 +0000 (22:26 +0000)]
[fixed] Audio.newAudioDevice() allows you to specify the sampling rate now.
badlogicgames [Wed, 20 Apr 2011 22:13:09 +0000 (22:13 +0000)]
[fixed] seriously, i have no idea what i just fixed. See issue 224 on the tracker :D
badlogicgames [Wed, 20 Apr 2011 22:07:44 +0000 (22:07 +0000)]
[fixed] tiny bug in JavaSoundAudioDevice, short -> byte
[fixed] BitmapFont was dividing by 2 in some places, using fp math. That will fuck up rendering due to texture filters taking effect.
badlogicgames [Tue, 19 Apr 2011 17:23:34 +0000 (17:23 +0000)]
[fixed] LwjglGL10.glGetIntegerv(). Sort of. Using those query methods on Android will blow.
nathan.sweet [Tue, 19 Apr 2011 01:14:09 +0000 (01:14 +0000)]
[fixed] Nothing to see here...
badlogicgames [Mon, 18 Apr 2011 19:48:21 +0000 (19:48 +0000)]
[fixed] AndroidInput, again. Cause i'm an idiot...
badlogicgames [Mon, 18 Apr 2011 18:48:53 +0000 (18:48 +0000)]
[fixed] isPeripheralAvailable() was a little bugged...
eric.spitz2000@gmail.com [Mon, 18 Apr 2011 15:51:34 +0000 (15:51 +0000)]
[fixed] import statements and JavaDoc descriptions for ScreenUtils and ScreenCaptureTest
badlogicgames [Mon, 18 Apr 2011 10:10:34 +0000 (10:10 +0000)]
[added] AudioDevice.getLatency(), should add the same for AudioRecorder at some point... Just stubs on the desktop.
eric.spitz2000@gmail.com [Mon, 18 Apr 2011 07:03:02 +0000 (07:03 +0000)]
[added] ScreenUtils class with helper methods to get default framebuffer contents
[added] ScreenCaptureTest to test ScreenUtils.getFrameBufferTexture()
nathan.sweet [Mon, 18 Apr 2011 03:39:36 +0000 (03:39 +0000)]
nathan.sweet [Mon, 18 Apr 2011 02:03:05 +0000 (02:03 +0000)]
[fixed] FileHandle, getting the child of an empty relative path.
[added] String constructors for Texture and TextureAtlas to load an internal file.
[added] Empty camera constructors.
nathan.sweet [Mon, 18 Apr 2011 01:59:49 +0000 (01:59 +0000)]
nathan.sweet [Sun, 17 Apr 2011 11:30:03 +0000 (11:30 +0000)]
[changed] Linked the desktop test projects to the Android test project's "assets" dir. No more juggling multiple copies of assets!
nathan.sweet [Sun, 17 Apr 2011 09:49:06 +0000 (09:49 +0000)]
[fixed] SpriteBatch javadoc mistakes.
nathan.sweet [Sun, 17 Apr 2011 09:41:38 +0000 (09:41 +0000)]
[fixed] Issue 173, TWL touchUp should pass button.
nathan.sweet [Sun, 17 Apr 2011 09:32:00 +0000 (09:32 +0000)]
Fixed issue 198, TextureAtlas not loading textures with correct format.
nathan.sweet [Sun, 17 Apr 2011 09:20:11 +0000 (09:20 +0000)]
[fixed] Fixed issue 201, TWL font loading from subdirectory. URLs are constructed differently on Android...
nathan.sweet [Sun, 17 Apr 2011 08:59:42 +0000 (08:59 +0000)]
[fixed] Fixed issue 153, ParticleEmitter accumulator for high FPS.
badlogicgames [Sat, 16 Apr 2011 23:54:52 +0000 (23:54 +0000)]
[fixed] Image TextureRegion was final. For whatever reason.
badlogicgames [Sat, 16 Apr 2011 15:10:51 +0000 (15:10 +0000)]
[moved] MathUtils to com.badlogic.gdx.math
badlogicgames [Sat, 16 Apr 2011 14:31:30 +0000 (14:31 +0000)]
[added] new methods to Graphics interface and stubs in the backend. Not functional yet.
badlogicgames [Sat, 16 Apr 2011 13:20:29 +0000 (13:20 +0000)]
[fixed] docs for Input.isPeripheralAvailable()
badlogicgames [Sat, 16 Apr 2011 13:17:31 +0000 (13:17 +0000)]
[changed] removed Input.supportsXXX and Input.isAvailable methods to query for available peripheral. Replaced by Input.isPeripheralAvailable()
badlogicgames [Sat, 16 Apr 2011 10:15:20 +0000 (10:15 +0000)]
[fixed] Mesh, Texture, ShaderProgram and FrameBuffer are now managed per Application instance.
[changed] JoglGraphicsBase doesn't average the delta time anymore.
badlogicgames [Fri, 15 Apr 2011 19:20:56 +0000 (19:20 +0000)]
[added] docs/ folder. will contain developer guide and related material eventually.
moritzpost@gmail.com [Fri, 15 Apr 2011 19:02:41 +0000 (19:02 +0000)]
[added] Added two new interpolators.
badlogicgames [Fri, 15 Apr 2011 16:41:53 +0000 (16:41 +0000)]
[updated] natives, one more time...
badlogicgames [Fri, 15 Apr 2011 16:32:33 +0000 (16:32 +0000)]
[fixed] two bugs in Matrix4.cpp matrix4_proj. I'm that awesome...
[changed] rewrote cameras and frustum code to use new native matrix methods.
badlogicgames [Fri, 15 Apr 2011 15:14:21 +0000 (15:14 +0000)]
[changed] natives, last time. MAC binaries still need to be recompiled.
[changed] optimized Java Matrix4 methods a little. Ugh, divisions!
badlogicgames [Fri, 15 Apr 2011 14:27:28 +0000 (14:27 +0000)]
[changed] renamed Matrix4.xxxJNI methods.
[added] New Matrix4 methods for bulk operations
[changed] benchmarks of BufferUTils and Matrix4 are a bit more exhaustive now. No warm-up but i don't care that much...
badlogicgames [Fri, 15 Apr 2011 11:19:14 +0000 (11:19 +0000)]
[fixed] missed an #include for le android.
badlogicgames [Fri, 15 Apr 2011 11:14:59 +0000 (11:14 +0000)]
[added] Matrix4 JNI stuff to android build scripts.
badlogicgames [Fri, 15 Apr 2011 10:45:57 +0000 (10:45 +0000)]
[updated] natives, todo: mac natives
badlogicgames [Fri, 15 Apr 2011 10:36:44 +0000 (10:36 +0000)]
[added] more JNI methods to Matrix4. Bulk multiply. Let's see how that works out on le Android...
badlogicgames [Fri, 15 Apr 2011 10:12:04 +0000 (10:12 +0000)]
[added] a ton of new BufferUtils methods to copy various primitive array types to direct Buffers as well as copy Buffers to Buffers.
[added] native Matrix operations, see Matrix4.xxxJNI().
[added] (commented) interface methods to Graphics for camera handling. Need to think about that a little more. Android camera API is a piece of shit.
[added]
nathan.sweet [Thu, 14 Apr 2011 08:30:41 +0000 (08:30 +0000)]
[changed] Button to use Layout.
dfraska [Thu, 14 Apr 2011 04:05:27 +0000 (04:05 +0000)]
That should do it... damn synchronization due to license changes made a mess.
dfraska [Thu, 14 Apr 2011 03:53:20 +0000 (03:53 +0000)]
dfraska [Thu, 14 Apr 2011 03:50:08 +0000 (03:50 +0000)]
[modified] TiledMapPacker and TileAtlas so that tile sets can be shared between maps. TiledMapPacker now takes an directory of maps instead of a single map as an argument.
[modified] TileMapRenderer (renamed from TiledMapRenderer) now takes a block width in tiles instead of pixels, began decoupling from Tiled (TileAtlas needs a few more changes for it to be complete)
[fixed] TileMapRenderer.render y coordinate matches the Tiled and camera coordinates
[modified] Test files to match changes to TiledMapPacker, TileAtlas, and TileMapRenderer
dfraska [Thu, 14 Apr 2011 03:43:55 +0000 (03:43 +0000)]
[modified] TiledMapPacker and TileAtlas so that tile sets can be shared between maps. TiledMapPacker now takes an directory of maps instead of a single map as an argument.
[modified] TileMapRenderer (renamed from TiledMapRenderer) now takes a block width in tiles instead of pixels, began decoupling from Tiled (TileAtlas needs a few more changes for it to be complete)
[fixed] TileMapRenderer.render y coordinate matches the Tiled and camera coordinates
[modified] Test files to match changes to TiledMapPacker, TileAtlas, and TileMapRenderer
dfraska [Thu, 14 Apr 2011 03:40:41 +0000 (03:40 +0000)]
[modified] TiledMapPacker and TileAtlas so that tile sets can be shared between maps. TiledMapPacker now takes an directory of maps instead of a single map as an argument.
[modified] TileMapRenderer (renamed from TiledMapRenderer) now takes a block width in tiles instead of pixels, began decoupling from Tiled (TileAtlas needs a few more changes for it to be complete)
[fixed] TileMapRenderer.render y coordinate matches the Tiled and camera coordinates
[modified] Test files to match changes to TiledMapPacker, TileAtlas, and TileMapRenderer
dfraska [Thu, 14 Apr 2011 03:37:45 +0000 (03:37 +0000)]
[modified] TiledMapPacker and TileAtlas so that tile sets can be shared between maps. TiledMapPacker now takes an directory of maps instead of a single map as an argument.
[modified] TileMapRenderer (renamed from TiledMapRenderer) now takes a block width in tiles instead of pixels, began decoupling from Tiled (TileAtlas needs a few more changes for it to be complete)
[fixed] TileMapRenderer.render y coordinate matches the Tiled and camera coordinates
[modified] Test files to match changes to TiledMapPacker, TileAtlas, and TileMapRenderer
badlogicgames [Wed, 13 Apr 2011 08:13:37 +0000 (08:13 +0000)]
[added] Pool has a clear() method now.
badlogicgames [Wed, 13 Apr 2011 07:55:24 +0000 (07:55 +0000)]
[changed] multi-touch bug in Group, forgot an index...
badlogicgames [Sun, 10 Apr 2011 20:59:29 +0000 (20:59 +0000)]
[updated] native files. Adding native stuff is a lot of fun SVN wise...
badlogicgames [Sun, 10 Apr 2011 20:59:06 +0000 (20:59 +0000)]
[added] box2d overlap test, see contact filter issue.
badlogicgames [Sun, 10 Apr 2011 20:47:31 +0000 (20:47 +0000)]
[fixed] box2d uses the collision filter when you create a new body to figure out collisions DURING creation. That's kinda hard to work around as all calls to Body.setTransform() etc. would need to set the collision filter temporarily. That sucks big time but eventually we'll have to do that. For now the default collision filter will be set after step (set zero previously) so that at least masks and category bits will work. Bummer...
badlogicgames [Sun, 10 Apr 2011 19:50:44 +0000 (19:50 +0000)]
[added] multi-touch support to Group and Button. Group.focus() changed signature to include the pointer id the Actor should be focused on. Button code changed accordingly, keeps track of pointer id reported on touchDown and only reacts to that pointer id on touchUp.
badlogicgames [Sun, 10 Apr 2011 19:41:46 +0000 (19:41 +0000)]
[fixed] added support for RGB888 to Texturepacker.
badlogicgames [Sun, 10 Apr 2011 19:06:56 +0000 (19:06 +0000)]
[fixed] LwjglApplet returns correct ApplicationType now.
badlogicgames [Sun, 10 Apr 2011 19:02:42 +0000 (19:02 +0000)]
[added] Input.getInputProcessor()
badlogicgames [Sun, 10 Apr 2011 13:43:59 +0000 (13:43 +0000)]
[updated] build script to include new license files.
badlogicgames [Sun, 10 Apr 2011 13:33:10 +0000 (13:33 +0000)]
[added] AUTHORS, CONTRIBUTORS, CC-LICENSE and LICENSE file to each project.
[removed] old html license files.
badlogicgames [Sun, 10 Apr 2011 13:12:11 +0000 (13:12 +0000)]
[dded] README to metagun. Stating the public domain character of the code & assets.
badlogicgames [Sun, 10 Apr 2011 13:10:18 +0000 (13:10 +0000)]
[fixed] license headers of super jumper and tiled preprocessor.