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badlogicgames [Mon, 26 Dec 2011 00:10:16 +0000 (00:10 +0000)]
[fixed] mac default build target is not included in master build script.
[fixed] stb truetype build has mac target.
badlogicgames [Mon, 26 Dec 2011 00:08:19 +0000 (00:08 +0000)]
[fixed] stbtruetype build
badlogicgames [Mon, 26 Dec 2011 00:04:58 +0000 (00:04 +0000)]
[changed] ported stb-truetype JNI wrapper to jnigen project.
badlogicgames [Sun, 25 Dec 2011 23:33:10 +0000 (23:33 +0000)]
[fixed] builds...
[added] can specify custom targets with custom build file name that don't go into master build file.
badlogicgames [Sun, 25 Dec 2011 23:24:25 +0000 (23:24 +0000)]
[fixed] bullet object with new jnigen.
badlogicgames [Sun, 25 Dec 2011 23:17:22 +0000 (23:17 +0000)]
[fixed] typo in build file.
badlogicgames [Sun, 25 Dec 2011 23:16:14 +0000 (23:16 +0000)]
[fixed] build script to include jnigen classpath for bullet, outputs jnigen.jar as well :D
badlogicgames [Sun, 25 Dec 2011 23:12:25 +0000 (23:12 +0000)]
[ignored] target folder
badlogicgames [Sun, 25 Dec 2011 23:10:24 +0000 (23:10 +0000)]
[added] win64, lin32 and lin64 natives
badlogicgames [Sun, 25 Dec 2011 22:54:08 +0000 (22:54 +0000)]
[added] jnigen project. hurray. need to test on linux/mac
badlogicgames [Sun, 25 Dec 2011 14:14:33 +0000 (14:14 +0000)]
[removed] JniGenerator, -> separate project
badlogicgames [Sun, 25 Dec 2011 05:43:27 +0000 (05:43 +0000)]
[fixed] stuff in JniGenerator, todo: error reporting with direct link to Java file :D
badlogicgames [Sun, 25 Dec 2011 04:11:12 +0000 (04:11 +0000)]
[added] stub java classes for bullet collision package.
[added] JniGenerator. Holy crap, this is fun. Inline C++ in Java :D
badlogicgames [Sat, 24 Dec 2011 01:18:30 +0000 (01:18 +0000)]
one more fix..
badlogicgames [Sat, 24 Dec 2011 01:09:04 +0000 (01:09 +0000)]
[fixed] wrong path in build script, jenkins exploded!
badlogicgames [Sat, 24 Dec 2011 01:02:40 +0000 (01:02 +0000)]
[fixed] compile bullet natives on jenkins :D
badlogicgames [Sat, 24 Dec 2011 00:54:36 +0000 (00:54 +0000)]
[added] bullet-natives.jar file
[fixed] build script, let's see what jenkins thinks :D
badlogicgames [Sat, 24 Dec 2011 00:46:20 +0000 (00:46 +0000)]
[misc] extensions stuff :D
badlogicgames [Sat, 24 Dec 2011 00:41:16 +0000 (00:41 +0000)]
[added] bullet main project
badlogicgames [Sat, 24 Dec 2011 00:31:47 +0000 (00:31 +0000)]
[fixed] main build script.
badlogicgames [Sat, 24 Dec 2011 00:30:06 +0000 (00:30 +0000)]
[fixed] more bullet build script changes
badlogicgames [Fri, 23 Dec 2011 23:57:36 +0000 (23:57 +0000)]
[fixed] build script now also builds bullet natives.
badlogicgames [Fri, 23 Dec 2011 23:52:34 +0000 (23:52 +0000)]
[fixed] added all shared libs to SVN (ugh :/). this is all quite fugly, but compiles :D
badlogicgames [Fri, 23 Dec 2011 23:46:21 +0000 (23:46 +0000)]
[fixed] mingw64 uint64_t and unsigned long issues
badlogicgames [Fri, 23 Dec 2011 23:10:41 +0000 (23:10 +0000)]
[moved] patched/ dir, to lazy to modify build scripts, should unify those eventually...
badlogicgames [Fri, 23 Dec 2011 23:08:42 +0000 (23:08 +0000)]
[added] patched files, will eventually commit a diff, to lazy...
badlogicgames [Fri, 23 Dec 2011 22:42:26 +0000 (22:42 +0000)]
[ignored] target
badlogicgames [Fri, 23 Dec 2011 22:41:12 +0000 (22:41 +0000)]
[fixed] build scripts for bullet for all platforms, testing.
badlogicgames [Fri, 23 Dec 2011 22:13:04 +0000 (22:13 +0000)]
[added] basic android.mk
badlogicgames [Fri, 23 Dec 2011 21:55:18 +0000 (21:55 +0000)]
[added] bullet extension, don't get your panties wet just yet.
badlogicgames [Thu, 22 Dec 2011 17:47:12 +0000 (17:47 +0000)]
[added] Vector3 epsilon testing.
badlogicgames [Thu, 22 Dec 2011 16:24:33 +0000 (16:24 +0000)]
[added] new intersector methods.
nathan.sweet [Wed, 21 Dec 2011 04:52:30 +0000 (04:52 +0000)]
Texture, fixed reload bug, not setting new handle.
FileHandle, added reader() methods.
Added ArrayMap.
badlogicgames [Tue, 20 Dec 2011 15:43:15 +0000 (15:43 +0000)]
[fixed] texture is "unbound" in Textuer#load
badlogicgames [Sun, 18 Dec 2011 16:16:55 +0000 (16:16 +0000)]
[ignored] chip8 bin and gen folders.
[added] project.properties for demo android projects.
badlogicgames [Sun, 18 Dec 2011 16:14:50 +0000 (16:14 +0000)]
[added] project properties for gdx-remote and model-loaders-android
badlogicgames [Sun, 18 Dec 2011 16:10:37 +0000 (16:10 +0000)]
[removed] TWL extension from trunk
badlogicgames [Sun, 18 Dec 2011 16:09:51 +0000 (16:09 +0000)]
[fixed] build script, removed twl.
nathan.sweet [Sun, 18 Dec 2011 15:52:04 +0000 (15:52 +0000)]
badlogicgames [Sun, 18 Dec 2011 15:47:52 +0000 (15:47 +0000)]
[moved] beans project to deprecated.
badlogicgames [Sun, 18 Dec 2011 15:47:22 +0000 (15:47 +0000)]
[moved] twl extension to deprecated/
badlogicgames [Sun, 18 Dec 2011 15:46:08 +0000 (15:46 +0000)]
[moved] gdx-tests-angle to deprecated/
badlogicgames [Sun, 18 Dec 2011 15:29:33 +0000 (15:29 +0000)]
[added] start of chip-8 emulator. Fun holiday project :D
nathan.sweet [Sat, 17 Dec 2011 17:13:15 +0000 (17:13 +0000)]
ShapeRenderer, added triangles, fixed filled circles.
nathan.sweet [Fri, 16 Dec 2011 18:20:55 +0000 (18:20 +0000)]
nathan.sweet [Fri, 16 Dec 2011 01:51:56 +0000 (01:51 +0000)]
Javadocs.
nathan.sweet [Fri, 16 Dec 2011 00:16:37 +0000 (00:16 +0000)]
ImageButton, fixed inital size.
SpriteBatch, added ctor taking default shader.
badlogicgames [Thu, 15 Dec 2011 10:52:55 +0000 (10:52 +0000)]
meh
badlogicgames [Thu, 15 Dec 2011 10:46:59 +0000 (10:46 +0000)]
[fixed] SelectBox.
nathan.sweet [Wed, 14 Dec 2011 21:43:08 +0000 (21:43 +0000)]
NinePatch, fixed NPE.
nathan.sweet [Wed, 14 Dec 2011 19:33:23 +0000 (19:33 +0000)]
AssetManager, added detailed logging.
Application, added debug logging level.
nathan.sweet [Tue, 13 Dec 2011 22:42:22 +0000 (22:42 +0000)]
nathan.sweet [Mon, 12 Dec 2011 21:21:55 +0000 (21:21 +0000)]
BitmapFont, don't use space for descent.
SelectBox, show list above box if there is room and box would go off screen below.
nathan.sweet [Mon, 12 Dec 2011 16:06:11 +0000 (16:06 +0000)]
nathan.sweet [Thu, 8 Dec 2011 15:53:47 +0000 (15:53 +0000)]
scene2d.ui, made pack call validate, changed widgets to not call pack in constructor. See Layout#pack javadocs.
nathan.sweet [Thu, 8 Dec 2011 01:33:43 +0000 (01:33 +0000)]
GdxNativesLoader, fixed native lookup on Mac applets.
nathan.sweet [Wed, 7 Dec 2011 06:06:43 +0000 (06:06 +0000)]
NinePatch, combines own tint with spritebatch color (allows actors to fade in ).
Group, remove actor from old parent before adding to group.
ButtonGroup, fixed getting checked button, fixed adding checked buttons to group.
Table, apply actor color to background patch.
nathan.sweet [Sun, 4 Dec 2011 02:26:28 +0000 (02:26 +0000)]
TextureLoader, added wrap.
FileHandle, added writeBytes.
Color, convenience methods.
FileTextureData, fixed Mario's fix to copy images to POT.
PixmapIO, added writePNG.
Skin, better font file loading.
New default font.
badlogicgames [Sun, 4 Dec 2011 01:06:48 +0000 (01:06 +0000)]
[fixed] nate's pot hack :D
badlogicgames [Sat, 3 Dec 2011 22:08:15 +0000 (22:08 +0000)]
[fixed] override width/height in config in LWjglGraphics if Canvas is passed to constructor.
badlogicgames [Sat, 3 Dec 2011 22:07:34 +0000 (22:07 +0000)]
[fixed] issue 343, LwjglApplet can now be instantiated with a config. Note that not all of config is supported (width/height/title etc.)
badlogicgames [Sat, 3 Dec 2011 21:56:56 +0000 (21:56 +0000)]
[fixed] delta y reported correctly by lwjgl backend now
[fixed] BitmapFont constructor set ownsTexture incorrectly, plus some javadocs.
[fixed] BoundingBox#contains.
[fixed] SpriteBatch default shader to use lowp on real GLES backends (Android for now).
badlogicgames [Sat, 3 Dec 2011 21:06:38 +0000 (21:06 +0000)]
[fixed] issue 595, cpu mipmap generation used blending when it shouldn't. Note that mipmap generation is black magic, and our implementation is just simple downsampling which does not give super awesome results.
badlogicgames [Sat, 3 Dec 2011 18:55:54 +0000 (18:55 +0000)]
[fixed] issue 594, BoundingBox#isValid() was bollocks.
badlogicgames [Sat, 3 Dec 2011 18:52:28 +0000 (18:52 +0000)]
[fixed] issue 577, animation names and hiccup when looping animations in KEyframedModelLoader. thanks ben.luddy!
badlogicgames [Sat, 3 Dec 2011 18:48:31 +0000 (18:48 +0000)]
[fixed] issue 578, thanks st.lebach!
badlogicgames [Sat, 3 Dec 2011 18:40:49 +0000 (18:40 +0000)]
[fixed] issue 556, Intersector#intersectRayTriangles() taking list returned true all the time.
[fixed] using len2 instead of len in intersectRayTriangles(). Should port all of intersector to C at some point or finally wrap Bullet...
badlogicgames [Sat, 3 Dec 2011 18:34:48 +0000 (18:34 +0000)]
[fixed] issue 570, Polygon.getVertices() used rotated x in calculation of rotated y.
badlogicgames [Sat, 3 Dec 2011 18:23:03 +0000 (18:23 +0000)]
[fixed] issue 538, LwjglGL10.glTexImage2D exploded when passing in a null pointer.
badlogicgames [Sat, 3 Dec 2011 18:15:02 +0000 (18:15 +0000)]
[fixed] issue 513, added Input#getRotationMatrix(), works like Android's SensorManager#getRotationMatrix(),
badlogicgames [Sat, 3 Dec 2011 18:07:38 +0000 (18:07 +0000)]
[fixed] issue 567, Values.toArray(Array)
nathan.sweet [Sat, 3 Dec 2011 17:34:50 +0000 (17:34 +0000)]
Image, fixed actor scaling.
nathan.sweet [Sat, 3 Dec 2011 01:13:25 +0000 (01:13 +0000)]
TextButton checkedFontColor.
Actor javadoc.
ParticleEmitterBox2D update.
badlogicgames [Fri, 2 Dec 2011 09:24:50 +0000 (09:24 +0000)]
[fixed] Applications don't explode anymore if a posted Runnable throws an exception. Prints stacktrace, might add listener for failure of runnable.
nathan.sweet [Thu, 1 Dec 2011 18:46:34 +0000 (18:46 +0000)]
Internal files on Android no longer try to support exists() on directories, always false. It was too slow!
Label javadocs.
Android test starter remembers scroll offset.
nathan.sweet [Wed, 30 Nov 2011 23:07:27 +0000 (23:07 +0000)]
Removed calling validate from pack because pack is called in constructors, which means layout may be called before subclasses are constructed, which is messy.
nathan.sweet [Wed, 30 Nov 2011 22:54:23 +0000 (22:54 +0000)]
Layout#pack() now also validates, when pack returns the widget is laid out.
Actor#visible false now also means touchable false.
Skin find BitmapFont images using same FileType as the BitmapFont file.
email.nex.software@gmail.com [Wed, 30 Nov 2011 14:48:10 +0000 (14:48 +0000)]
[fixed] extra allocations occurring when both Accelerometer and Compass are used. Due to the (poor) "pooling" Android does for SensorEvents, registering a single SensorEventListener for more than one Sensor results in continuous allocations. Changed to register a separate listener for each sensor. See badlogicgames.com/forum/viewtopic.php?f=11&t=2646 for details.
nathan.sweet [Tue, 29 Nov 2011 06:54:33 +0000 (06:54 +0000)]
Added random convenience method to arrays.
Clarified Layout#layout, implementors must invalidate AND layout children.
badlogicgames [Mon, 28 Nov 2011 11:32:53 +0000 (11:32 +0000)]
[changed] gwt backend updates.
nathan.sweet [Sun, 27 Nov 2011 23:38:59 +0000 (23:38 +0000)]
Deleted shutdown hook for prefs, caused prefs to get truncated when using LwjglFrame, which does a Runtime halt.
TexturePacker only deletes PNGs in output dir. I lost valuable JPGs. :(
nathan.sweet [Sun, 27 Nov 2011 23:37:37 +0000 (23:37 +0000)]
Added secret flag to copy non-POT images to POT for <GL2. :D
nathan.sweet [Sun, 27 Nov 2011 14:56:45 +0000 (14:56 +0000)]
Fixed changing button style when pressed to one without a down state.
nathan.sweet [Sun, 27 Nov 2011 14:44:40 +0000 (14:44 +0000)]
Issue 573, added code so BitmapFont only disposes the texture if it created it.
nathan.sweet [Sun, 27 Nov 2011 14:37:48 +0000 (14:37 +0000)]
Fixed issue 564, JOGL tab key down.
nathan.sweet [Sun, 27 Nov 2011 14:27:12 +0000 (14:27 +0000)]
Fixed issue 594, missing root.stage=this.
nathan.sweet [Sun, 27 Nov 2011 14:25:27 +0000 (14:25 +0000)]
Fixed issue 596, TWL image tint.
nathan.sweet [Sun, 27 Nov 2011 14:21:21 +0000 (14:21 +0000)]
Updated maps, added findKey method.
Added Skin#setEnabled.
nathan.sweet [Sun, 27 Nov 2011 13:03:17 +0000 (13:03 +0000)]
Added fillx, y.
nathan.sweet [Thu, 24 Nov 2011 16:00:28 +0000 (16:00 +0000)]
ScrollPane background optional.
Skin javadocs and correctly disposing resources.
badlogicgames [Thu, 24 Nov 2011 15:15:03 +0000 (15:15 +0000)]
moar natives.
badlogicgames [Thu, 24 Nov 2011 14:40:26 +0000 (14:40 +0000)]
[fixed] updates natives jar
tamasjano@gmail.com [Thu, 24 Nov 2011 14:23:58 +0000 (14:23 +0000)]
Mac natives
badlogicgames [Thu, 24 Nov 2011 14:21:24 +0000 (14:21 +0000)]
[updated] macos build script with -mmacosx-version-min=10.5. Let's see if that works.
nathan.sweet [Tue, 22 Nov 2011 17:39:50 +0000 (17:39 +0000)]
[updated] ParticleEmitter, ellipse edge spawn get angle toward center.
[updated] Javadoc warnings.
badlogicgames [Tue, 22 Nov 2011 16:07:33 +0000 (16:07 +0000)]
[added] new FileHandle#readBytes method
badlogicgames [Mon, 21 Nov 2011 20:37:26 +0000 (20:37 +0000)]
stuff
badlogicgames [Mon, 21 Nov 2011 20:36:47 +0000 (20:36 +0000)]
[fixed] LwjglPreferences...
badlogicgames [Mon, 21 Nov 2011 15:35:36 +0000 (15:35 +0000)]
[added] new method to FileHandle to read into a byte array of your own.
nathan.sweet [Mon, 21 Nov 2011 15:16:10 +0000 (15:16 +0000)]
[updated] BitmapFont, Label, better text wrap.
[added] clickListener to Image.