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mikumikustudio/libgdx-mikumikustudio.git
13 years ago[added] Hiero tool for creating bitmap fonts.
nathan.sweet [Sun, 31 Oct 2010 23:13:50 +0000 (23:13 +0000)]
[added] Hiero tool for creating bitmap fonts.

13 years ago[changed] disabled platformaddress fix in VertexBUfferObject. Silly results. gotta...
badlogicgames [Sun, 31 Oct 2010 20:46:32 +0000 (20:46 +0000)]
[changed] disabled platformaddress fix in VertexBUfferObject. Silly results. gotta check it out.

13 years ago[fixed] all buffer tests
badlogicgames [Sun, 31 Oct 2010 20:40:08 +0000 (20:40 +0000)]
[fixed] all buffer tests
[fixed] Box2DTestCollection didn't derive from GdxTest.

13 years ago[refactored] Mesh now uses VertexArray, VertexBufferObject and IndexBufferObject
badlogicgames [Sun, 31 Oct 2010 20:39:39 +0000 (20:39 +0000)]
[refactored] Mesh now uses VertexArray, VertexBufferObject and IndexBufferObject
[refactored] SpriteBatch now only binds the Mesh once. Will probably only have an effect if a shitload of sprites have been rendered or there's a lot of texture changes.
[fixed] ShaderProgram.dispose() had to unbind the program before a delete.

13 years ago[changed] second constructor for IndexBufferObject so you can choose whether its...
badlogicgames [Sun, 31 Oct 2010 15:57:13 +0000 (15:57 +0000)]
[changed] second constructor for IndexBufferObject so you can choose whether its direct or indirect. A little hackish.

13 years ago[changed] IndexBufferObject is also useable with vertex arrays.
badlogicgames [Sun, 31 Oct 2010 15:53:55 +0000 (15:53 +0000)]
[changed] IndexBufferObject is also useable with vertex arrays.

13 years ago[fixed] Javadoc in Audio
badlogicgames [Sun, 31 Oct 2010 15:45:17 +0000 (15:45 +0000)]
[fixed] Javadoc in Audio

13 years ago[changed] cleaned up all warnings in com.badlogic.gdx.graphics.glutils
badlogicgames [Sun, 31 Oct 2010 15:43:29 +0000 (15:43 +0000)]
[changed] cleaned up all warnings in com.badlogic.gdx.graphics.glutils
[added] IndexBufferObject plus tests.

13 years ago(no commit message)
badlogicgames [Sun, 31 Oct 2010 06:35:21 +0000 (06:35 +0000)]

13 years ago[added] default constructor for BitmapFont uses 15pt Arial default font found in...
badlogicgames [Sun, 31 Oct 2010 06:19:53 +0000 (06:19 +0000)]
[added] default constructor for BitmapFont uses 15pt Arial default font found in gdx jar com.badlogic.gdx.utils
[changed] fixed up all the newPixmap methods and all Texture implementations to work with any FileHandle implementation (as long as it returns an InputStream).

13 years ago[removed] Font. Use BitmapFont from now on, it's good for you...
badlogicgames [Sun, 31 Oct 2010 06:01:54 +0000 (06:01 +0000)]
[removed] Font. Use BitmapFont from now on, it's good for you...

13 years ago[removed] gdx-backend-applet from build file.
badlogicgames [Sun, 31 Oct 2010 04:14:11 +0000 (04:14 +0000)]
[removed] gdx-backend-applet from build file.

13 years ago[added] VertexBufferObjectShaderTest, VBO works with shaders as well. we are fully...
badlogicgames [Sun, 31 Oct 2010 02:42:46 +0000 (02:42 +0000)]
[added] VertexBufferObjectShaderTest, VBO works with shaders as well. we are fully prepared to rewrite Mesh now :p

13 years ago[added] auto-update if VBO is bound and VBo.setVertices() is called. will come in...
badlogicgames [Sun, 31 Oct 2010 02:31:50 +0000 (02:31 +0000)]
[added] auto-update if VBO is bound and VBo.setVertices() is called. will come in handy in spritebatch (altough it will never be triggered...)

13 years ago[changed] VertexBufferObjectTest, context loss recovery (vbo.invalidate()).
badlogicgames [Sun, 31 Oct 2010 02:25:56 +0000 (02:25 +0000)]
[changed] VertexBufferObjectTest, context loss recovery (vbo.invalidate()).

13 years ago[added] IndexBuffer stub
badlogicgames [Sun, 31 Oct 2010 02:25:30 +0000 (02:25 +0000)]
[added] IndexBuffer stub
[fixed] dunno

13 years ago[fixed] isDirty in VertexBufferObject was wrongorz.
badlogicgames [Sun, 31 Oct 2010 02:18:50 +0000 (02:18 +0000)]
[fixed] isDirty in VertexBufferObject was wrongorz.

13 years ago[moved] GdxRuntimeException to utils
badlogicgames [Sun, 31 Oct 2010 02:12:42 +0000 (02:12 +0000)]
[moved] GdxRuntimeException to utils
[added] VertexArray and VertexBufferObject class (both implement VertexData)
[added] tests for the new classes.

13 years ago[moved] GdxRuntimeException to gdx/utils
badlogicgames [Sat, 30 Oct 2010 23:06:52 +0000 (23:06 +0000)]
[moved] GdxRuntimeException to gdx/utils

13 years ago[removed] gdx-tests-applet
badlogicgames [Sat, 30 Oct 2010 22:13:22 +0000 (22:13 +0000)]
[removed] gdx-tests-applet

13 years ago[removed] gdx-backend-applet. fuck you subclipse...
badlogicgames [Sat, 30 Oct 2010 22:12:26 +0000 (22:12 +0000)]
[removed] gdx-backend-applet. fuck you subclipse...

13 years ago[added] FileHandle.getFileName
badlogicgames [Sat, 30 Oct 2010 22:10:05 +0000 (22:10 +0000)]
[added] FileHandle.getFileName
[removed] gdx-backend-applet. to be included in gdx-backend-jogl, gdx-backend-lwjgl.

13 years ago[added] documentation to InputAdapter
badlogicgames [Sat, 30 Oct 2010 22:03:27 +0000 (22:03 +0000)]
[added] documentation to InputAdapter
[moved] FrameBuffer & ShaderProgram to graphics.glutils. Will house other OpenGL helper classes like VertexBufferObject and VertexArray.

13 years ago[fixed] gdx-twl with font origin changes.
nathan.sweet [Sat, 30 Oct 2010 08:40:56 +0000 (08:40 +0000)]
[fixed] gdx-twl with font origin changes.
[fixed] gdx-twl bug with screen size changing.

13 years ago[changed] BitmapFont and BitmapFontCache. The cache methods are now setText* methods...
nathan.sweet [Sat, 30 Oct 2010 08:23:59 +0000 (08:23 +0000)]
[changed] BitmapFont and BitmapFontCache. The cache methods are now setText* methods on the cache. The origin of the text is now the baseline.
[added] Sprite constructor for easily creating a sprite with a texture region relative to another sprite's texture region.

13 years ago[changed] Fixed point support is gone. Yay.
badlogicgames [Fri, 29 Oct 2010 14:38:00 +0000 (14:38 +0000)]
[changed] Fixed point support is gone. Yay.

13 years ago[added] Sprite setSize.
nathan.sweet [Thu, 28 Oct 2010 07:38:01 +0000 (07:38 +0000)]
[added] Sprite setSize.
[changed] Squeezed 2 fps out of ParticleEmitter.
[changed] Added TwlRenderer method for when the screen size changes.

13 years ago[added] Particle emitter test.
nathan.sweet [Tue, 26 Oct 2010 07:49:47 +0000 (07:49 +0000)]
[added] Particle emitter test.

32x32 image
300 particles: 41fps droid, 26fps g1
150 particles: 49fps droid, 41fps g1
80 particles: 52fps droid, 55-60fps g1

64x64 image, rotation, color change
150 particles: 31fps droid, 25fps g1
80 particles: 40fps droid, 37fps g1

128x128 image, scaled to 80x80, rotation, color change
150 particles: 13fps droid, 11fps g1
80 particles: 46fps droid, 55-60fps g1

128x128, scaled to 256x256, rotation, color change
10 particles: droid 38fps, g1 37fps
10 particles: droid 46fps, g1 55-60fps

13 years ago[added] missing zip in ant script
badlogicgames [Mon, 25 Oct 2010 21:51:40 +0000 (21:51 +0000)]
[added] missing zip in ant script

13 years ago[changed] Input has setCatchBackKey() now. Works as intended
badlogicgames [Mon, 25 Oct 2010 18:46:08 +0000 (18:46 +0000)]
[changed] Input has setCatchBackKey() now. Works as intended
[added] methods to Input implementations.
[changed] UITest demonstrates back key catching.
[changed] added on-screen keyboard demo to UITest. Press the button in the bottom left corner to bring up the keyboard on Android.

13 years ago[added] Input.setOnscreenKeyboardVisible() and Input.supportsOnscreenKeyboard()
badlogicgames [Mon, 25 Oct 2010 17:37:46 +0000 (17:37 +0000)]
[added] Input.setOnscreenKeyboardVisible() and Input.supportsOnscreenKeyboard()
[added] Stubs in backends.

13 years ago(no commit message)
badlogicgames [Mon, 25 Oct 2010 16:38:33 +0000 (16:38 +0000)]

13 years ago[removed] dependencies from invaders and helloworld
badlogicgames [Mon, 25 Oct 2010 16:20:11 +0000 (16:20 +0000)]
[removed] dependencies from invaders and helloworld

13 years ago[changed] compile-native in build script is back in...
badlogicgames [Mon, 25 Oct 2010 16:17:05 +0000 (16:17 +0000)]
[changed] compile-native in build script is back in...

13 years ago[updated] hudson build script.
badlogicgames [Mon, 25 Oct 2010 16:15:07 +0000 (16:15 +0000)]
[updated] hudson build script.

13 years ago[changed] build file. no gdx-xxx-dependencies.jar anymore. each backend jar contains...
badlogicgames [Mon, 25 Oct 2010 16:13:23 +0000 (16:13 +0000)]
[changed] build file. no gdx-xxx-dependencies.jar anymore. each backend jar contains the needed dependencies already. awesome sauce

13 years ago[removed] all dependencies from all projects. they now refer to the backends/dependen...
badlogicgames [Mon, 25 Oct 2010 15:27:11 +0000 (15:27 +0000)]
[removed] all dependencies from all projects. they now refer to the backends/dependencies project and the jars within. a bit clumpsy but a lot less space needed and cleaner.

13 years ago[added] dependencies
badlogicgames [Mon, 25 Oct 2010 15:25:11 +0000 (15:25 +0000)]
[added] dependencies

13 years ago[added] dependencies project. i know this sucks and will make life harder for non...
badlogicgames [Mon, 25 Oct 2010 15:24:09 +0000 (15:24 +0000)]
[added] dependencies project. i know this sucks and will make life harder for non-Eclipse users. suck it :)

13 years ago[removed] box2d
badlogicgames [Mon, 25 Oct 2010 14:43:25 +0000 (14:43 +0000)]
[removed] box2d

13 years ago(no commit message)
badlogicgames [Mon, 25 Oct 2010 13:02:48 +0000 (13:02 +0000)]

13 years ago(no commit message)
badlogicgames [Mon, 25 Oct 2010 12:58:37 +0000 (12:58 +0000)]

13 years ago(no commit message)
badlogicgames [Mon, 25 Oct 2010 12:54:20 +0000 (12:54 +0000)]

13 years ago(no commit message)
badlogicgames [Mon, 25 Oct 2010 12:51:24 +0000 (12:51 +0000)]

13 years ago(no commit message)
badlogicgames [Mon, 25 Oct 2010 12:44:51 +0000 (12:44 +0000)]

13 years ago(no commit message)
badlogicgames [Mon, 25 Oct 2010 12:44:23 +0000 (12:44 +0000)]

13 years ago(no commit message)
badlogicgames [Mon, 25 Oct 2010 12:42:29 +0000 (12:42 +0000)]

13 years ago(no commit message)
badlogicgames [Mon, 25 Oct 2010 12:40:59 +0000 (12:40 +0000)]

13 years ago(no commit message)
badlogicgames [Mon, 25 Oct 2010 12:37:17 +0000 (12:37 +0000)]

13 years ago(no commit message)
badlogicgames [Mon, 25 Oct 2010 12:36:30 +0000 (12:36 +0000)]

13 years agoOops, had some files unsaved!
nathan.sweet [Mon, 25 Oct 2010 10:11:35 +0000 (10:11 +0000)]
Oops, had some files unsaved!

13 years ago[changed] FileType.Absolut to Absolute.
nathan.sweet [Mon, 25 Oct 2010 10:07:44 +0000 (10:07 +0000)]
[changed] FileType.Absolut to Absolute.
[added] LwjglApplication#setSize.
[changed] Named LWJGL audio and music threads.
[changed] SpriteBatch#renderMesh made private.
[added] SpriteBatch#flush (public).
[added] Sprite#setTexture.
[added] Particle classes and particle editor tool (in extensions). 99,999 particles on the desktop at 44fps (default 32x32 image). Haven't tried performance on a device yet, that will get me motivated to work on it again.

13 years ago[fixed] stupid gdx-invaders... stupid
badlogicgames [Mon, 25 Oct 2010 01:56:00 +0000 (01:56 +0000)]
[fixed] stupid gdx-invaders... stupid

13 years ago(no commit message)
nathan.sweet [Mon, 25 Oct 2010 01:47:31 +0000 (01:47 +0000)]

13 years ago[added] google code upload python script
badlogicgames [Mon, 25 Oct 2010 00:32:09 +0000 (00:32 +0000)]
[added] google code upload python script

13 years ago[removed] version from nightly build. makes the shell upload easier
badlogicgames [Mon, 25 Oct 2010 00:22:29 +0000 (00:22 +0000)]
[removed] version from nightly build. makes the shell upload easier

13 years ago[added] zip to ant
badlogicgames [Mon, 25 Oct 2010 00:05:17 +0000 (00:05 +0000)]
[added] zip to ant

13 years ago[fixed] reading comprehension...
badlogicgames [Sun, 24 Oct 2010 23:52:12 +0000 (23:52 +0000)]
[fixed] reading comprehension...

13 years ago[changed] environment
badlogicgames [Sun, 24 Oct 2010 23:50:54 +0000 (23:50 +0000)]
[changed] environment

13 years ago[changed] env.NDK_HOME
badlogicgames [Sun, 24 Oct 2010 23:48:35 +0000 (23:48 +0000)]
[changed] env.NDK_HOME

13 years ago[changed] base ant build file to work with hudson. doesn't take environment vars...
badlogicgames [Sun, 24 Oct 2010 23:47:12 +0000 (23:47 +0000)]
[changed] base ant build file to work with hudson. doesn't take environment vars for some reason :/

13 years ago[moved] build.xml to trunk root for hudson.
badlogicgames [Sun, 24 Oct 2010 23:40:07 +0000 (23:40 +0000)]
[moved] build.xml to trunk root for hudson.

13 years ago[removed] TestCollection class
badlogicgames [Sun, 24 Oct 2010 19:45:54 +0000 (19:45 +0000)]
[removed] TestCollection class

13 years ago[changed] Multitexture test now actually sets the viewport and clears the screen...
badlogicgames [Sun, 24 Oct 2010 19:39:05 +0000 (19:39 +0000)]
[changed] Multitexture test now actually sets the viewport and clears the screen...

13 years ago[fuck] PlatformAddress bug fix still has a bug. Gonna look at that tonight...
badlogicgames [Sun, 24 Oct 2010 14:30:10 +0000 (14:30 +0000)]
[fuck] PlatformAddress bug fix still has a bug. Gonna look at that tonight...

13 years ago[updated] ui.png
badlogicgames [Sun, 24 Oct 2010 14:29:39 +0000 (14:29 +0000)]
[updated] ui.png

13 years ago[fixed] Bug in Mesh.setIndices(). had to clear buffer first.
badlogicgames [Sun, 24 Oct 2010 14:23:24 +0000 (14:23 +0000)]
[fixed] Bug in Mesh.setIndices(). had to clear buffer first.

13 years ago[changed] objtest resources
badlogicgames [Sun, 24 Oct 2010 14:09:03 +0000 (14:09 +0000)]
[changed] objtest resources

13 years ago[removed] all android test starters, except for two android specific tests.
badlogicgames [Sun, 24 Oct 2010 14:07:50 +0000 (14:07 +0000)]
[removed] all android test starters, except for two android specific tests.
[added] GdxTestActivity, responsible for running tests.

13 years ago[added] GdxTestActivity which will spawn a test
badlogicgames [Sun, 24 Oct 2010 13:56:00 +0000 (13:56 +0000)]
[added] GdxTestActivity which will spawn a test
[changed] GdxTester now uses GdxTests to enumerate all available tests.
[changed] moved all android test launchers to com.badlogic.gdx.tests.android

13 years ago[added] GdxTests. Great success...
badlogicgames [Sun, 24 Oct 2010 13:22:45 +0000 (13:22 +0000)]
[added] GdxTests. Great success...
[removed] DualThreadTest, was bogus anyways...

13 years ago[added] missing obj files to lwjgl test suite
badlogicgames [Sun, 24 Oct 2010 13:22:05 +0000 (13:22 +0000)]
[added] missing obj files to lwjgl test suite

13 years ago[added] LwjglTestStarter
badlogicgames [Sun, 24 Oct 2010 13:21:12 +0000 (13:21 +0000)]
[added] LwjglTestStarter
[removed] all Lwjgl tests, use the starter...
[added] some missing assets for the tests

13 years ago(no commit message)
badlogicgames [Sun, 24 Oct 2010 13:18:25 +0000 (13:18 +0000)]

13 years ago[whoops] commiting all other test projects...
badlogicgames [Sun, 24 Oct 2010 12:34:48 +0000 (12:34 +0000)]
[whoops] commiting all other test projects...

13 years ago[moved] Box2DTestCollection to com.badlogic.gdx.tests so that its discoverable by...
badlogicgames [Sun, 24 Oct 2010 12:34:18 +0000 (12:34 +0000)]
[moved] Box2DTestCollection to com.badlogic.gdx.tests so that its discoverable by GdxTestEnumerator

13 years ago[changed] all tests now derrive from GdxTest
badlogicgames [Sun, 24 Oct 2010 12:32:59 +0000 (12:32 +0000)]
[changed] all tests now derrive from GdxTest
[added] GdxTestEnumerator for listing and instantiating tests.

13 years ago[changed] Fonts for textarea test.
nathan.sweet [Sun, 24 Oct 2010 09:47:54 +0000 (09:47 +0000)]
[changed] Fonts for textarea test.
[fixed] Memory allocation in TWL renderer.
[fixed] TWL theme file loading.
[changed] SpriteBatch so renderMesh is public.
[fixed] TWL renderer clipping.

The TWL renderer is officially complete!

13 years ago[fixed] gdx-twl loads from URLs correctly.
nathan.sweet [Sun, 24 Oct 2010 08:56:21 +0000 (08:56 +0000)]
[fixed] gdx-twl loads from URLs correctly.

13 years ago[fixed] Width of cached text.
nathan.sweet [Sun, 24 Oct 2010 08:33:07 +0000 (08:33 +0000)]
[fixed] Width of cached text.
[fixed] Loading TWL theme using a URL.
[fixed] GdxFont not drawing a substring.
[added] TWL test resources.

13 years ago[added] Author javadocs and Matthias' license header.
nathan.sweet [Sun, 24 Oct 2010 07:55:28 +0000 (07:55 +0000)]
[added] Author javadocs and Matthias' license header.

13 years ago[added] Author javadocs and Matthias' license header.
nathan.sweet [Sun, 24 Oct 2010 07:52:53 +0000 (07:52 +0000)]
[added] Author javadocs and Matthias' license header.

13 years ago[fixed] LWJGL not having Gdx.gl* set.
nathan.sweet [Sun, 24 Oct 2010 07:46:10 +0000 (07:46 +0000)]
[fixed] LWJGL not having Gdx.gl* set.
[changed] Bunch of code to use Gdx.gl* rather than getGL*().
[changed] gdx-twl uses SpriteBatch for images. TextAreaTest is still fubar.
[fixed] gdx-twl uses the flipped y-coordinate system TWL expects.
[added] Method to SpriteBatch that takes precomputed tex coords and color. SpriteBatch methods need clean up?
[changed] BitmapFont computes glyph tex coords up front and supports being used with a flipped y-coordinate system.
[added] BitmapFontFlipTest to test flipped y-coordinate system.
[added] getColor to Sprite.

13 years ago[removed] OpenAL and jinput natives for LWJGL, until those features are needed.
nathan.sweet [Sun, 24 Oct 2010 01:29:06 +0000 (01:29 +0000)]
[removed] OpenAL and jinput natives for LWJGL, until those features are needed.

13 years ago[added] Missing .settings folders.
nathan.sweet [Sun, 24 Oct 2010 01:24:59 +0000 (01:24 +0000)]
[added] Missing .settings folders.

13 years agoRemoving SVN ignore for .settings.
nathan.sweet [Sun, 24 Oct 2010 01:24:27 +0000 (01:24 +0000)]
Removing SVN ignore for .settings.

13 years agoRemoving SVN ignore for .settings.
nathan.sweet [Sun, 24 Oct 2010 01:23:32 +0000 (01:23 +0000)]
Removing SVN ignore for .settings.

13 years ago[added] Ability for BitmapFont to render line wrapped text.
nathan.sweet [Sun, 24 Oct 2010 01:15:32 +0000 (01:15 +0000)]
[added] Ability for BitmapFont to render line wrapped text.
[changed] BitmapFontTest to render line wrapped text.
[changed] Javadocs.

13 years ago[fixed] UITest formatting overturned! :p
badlogicgames [Sun, 24 Oct 2010 00:31:55 +0000 (00:31 +0000)]
[fixed] UITest formatting overturned! :p

13 years ago[changed] Applied Eclipse source formatter.
nathan.sweet [Sun, 24 Oct 2010 00:11:08 +0000 (00:11 +0000)]
[changed] Applied Eclipse source formatter.

13 years ago[added] Eclipse formatter file.
nathan.sweet [Sun, 24 Oct 2010 00:03:28 +0000 (00:03 +0000)]
[added] Eclipse formatter file.

13 years ago[removed] gdx.dll that should have been ignored...
nathan.sweet [Sat, 23 Oct 2010 23:55:56 +0000 (23:55 +0000)]
[removed] gdx.dll that should have been ignored...

13 years ago[changed] Projects to use project specific compiler and javadoc warnings.
nathan.sweet [Sat, 23 Oct 2010 23:54:41 +0000 (23:54 +0000)]
[changed] Projects to use project specific compiler and javadoc warnings.
[changed] Projects to exclude .svn dirs from bin dir. Added bin dirs to SVN ignore.

13 years ago[added] ui.png to lwjgl backend...
badlogicgames [Sat, 23 Oct 2010 23:30:04 +0000 (23:30 +0000)]
[added] ui.png to lwjgl backend...

13 years ago[changed] Action now has a finished() method that will tell it to kick everything...
badlogicgames [Sat, 23 Oct 2010 23:25:26 +0000 (23:25 +0000)]
[changed] Action now has a finished() method that will tell it to kick everything, e.g. place itself back into a Pool. Solution to previous issue :)
[added] Forever and Repeat Actions. Work like a charme. No temporary object allocation! yeah!
[added] Actor is the end of the action chain so it will call finished on all actions that are done. Nice.

Thanks to Christopher for pointing me to the right solution!

13 years ago[fixed] gdx-twl, wounded by Mario's vicious refactoring. ;)
nathan.sweet [Sat, 23 Oct 2010 23:06:40 +0000 (23:06 +0000)]
[fixed] gdx-twl, wounded by Mario's vicious refactoring. ;)

13 years ago[fixed] obj loader now also copes with v/t face definitions.
badlogicgames [Sat, 23 Oct 2010 22:30:17 +0000 (22:30 +0000)]
[fixed] obj loader now also copes with v/t face definitions.

13 years ago[removed] Forever action. Does not play well with Pools used inside actions to get...
badlogicgames [Sat, 23 Oct 2010 22:18:18 +0000 (22:18 +0000)]
[removed] Forever action. Does not play well with Pools used inside actions to get rid of object creation :/

13 years ago[changed] MoveTo does not coordinate transform. That's just stupid
badlogicgames [Sat, 23 Oct 2010 21:23:32 +0000 (21:23 +0000)]
[changed] MoveTo does not coordinate transform. That's just stupid
[added] FadeTo, MoveBy and RotateBy.

13 years ago[added] Forever Action to repeat other actions indefinetly.
badlogicgames [Sat, 23 Oct 2010 21:13:39 +0000 (21:13 +0000)]
[added] Forever Action to repeat other actions indefinetly.
[changed] All actions to be useable with forever. This means reseting done/taken in setTarget.