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maruhiro [Sat, 14 May 2016 00:28:49 +0000 (09:28 +0900)]
SDL_SetError 説明をSDL_error.hの記述と合うように修正 https://wiki.libsdl.org/SDL_SetError?action=diff&rev1=14&rev2=16
maruhiro [Sat, 14 May 2016 00:25:05 +0000 (09:25 +0900)]
SDL_LogMessageV 利用可能なバージョンを追加 https://wiki.libsdl.org/SDL_LogMessageV?action=diff&rev1=5&rev2=7
maruhiro [Sat, 14 May 2016 00:23:25 +0000 (09:23 +0900)]
SDL_GL_GetSwapInterval ヘッダファイルの内容を追加 利用可能なバージョンを追加 https://wiki.libsdl.org/SDL_GL_GetSwapInterval?action=diff&rev1=2&rev2=4
maruhiro [Sat, 14 May 2016 00:12:45 +0000 (09:12 +0900)]
SDL_GL_SetSwapInterval 利用可能なバージョンを追加 https://wiki.libsdl.org/SDL_GL_SetSwapInterval?action=diff&rev1=4&rev2=5
maruhiro [Sun, 17 Apr 2016 01:06:07 +0000 (10:06 +0900)]
SDL_GetWindowWMInfo 利用可能なバージョンを追加, サンプルコードのSDL_Log()とSDL_LogError()の不要な\nを削除 https://wiki.libsdl.org/SDL_GetWindowWMInfo?action=diff&rev1=15&rev2=17
maruhiro [Sun, 17 Apr 2016 01:03:53 +0000 (10:03 +0900)]
SDL_GetPerformanceFrequency 利用可能なバージョンを追加, サンプルコードのPRIu64をSDL_PRIu64に置き換え, サンプルコードのSDL_Log()とSDL_LogError()の不要な\nを削除 https://wiki.libsdl.org/SDL_GetPerformanceFrequency?action=diff&rev1=6&rev2=9
maruhiro [Sun, 17 Apr 2016 00:58:25 +0000 (09:58 +0900)]
SDL_GetCurrentDisplayMode サンプルコードを修正 https://wiki.libsdl.org/SDL_GetCurrentDisplayMode?action=diff&rev1=23&rev2=25
maruhiro [Sun, 17 Apr 2016 00:54:19 +0000 (09:54 +0900)]
SDL_JoystickNumBalls 関連項目(関数)ヵらSDL_JoystickOpen()を削除 https://wiki.libsdl.org/SDL_JoystickNumBalls?action=diff&rev1=6&rev2=7
maruhiro [Sun, 17 Apr 2016 00:52:51 +0000 (09:52 +0900)]
SDLキーコード一覧表 不要な\を削除 https://wiki.libsdl.org/SDLKeycodeLookup?action=diff&rev1=10&rev2=11
maruhiro [Sun, 17 Apr 2016 00:50:05 +0000 (09:50 +0900)]
SDL_GL_BindTexture 利用可能なバージョンを追加, 戻り値にSDL_GetError()の記述を追加, 説明をヘッダファイルに合わせて修正 https://wiki.libsdl.org/SDL_GL_BindTexture?action=diff&rev1=14&rev2=17
maruhiro [Sat, 16 Apr 2016 13:37:49 +0000 (22:37 +0900)]
SDL_FreeCursor 関連項目(関数)にSDL_CreateSystemCursor()を追加 https://wiki.libsdl.org/SDL_FreeCursor?action=diff&rev1=5&rev2=7
maruhiro [Sat, 16 Apr 2016 13:34:52 +0000 (22:34 +0900)]
SDL_CreateSystemCursor 列挙体の値を表にした https://wiki.libsdl.org/SDL_CreateSystemCursor?action=diff&rev1=2&rev2=4
maruhiro [Sat, 16 Apr 2016 13:21:31 +0000 (22:21 +0900)]
SDL_CreateColorCursor 利用可能なバージョンを追加, サンプルコードを追加 https://wiki.libsdl.org/SDL_CreateColorCursor?action=diff&rev1=3&rev2=5
maruhiro [Sat, 16 Apr 2016 13:17:02 +0000 (22:17 +0900)]
SDL_WindowFlags 利用可能なバージョンを追加 https://wiki.libsdl.org/SDL_WindowFlags?action=diff&rev1=18&rev2=19
maruhiro [Sat, 16 Apr 2016 13:15:49 +0000 (22:15 +0900)]
SDL_SetWindowFullscreen 利用可能なバージョンを追加 https://wiki.libsdl.org/SDL_SetWindowFullscreen?action=diff&rev1=13&rev2=15
maruhiro [Sat, 16 Apr 2016 13:14:23 +0000 (22:14 +0900)]
SDL_CreateWindow 利用可能なバージョンを追加 https://wiki.libsdl.org/SDL_CreateWindow?action=diff&rev1=32&rev2=33
maruhiro [Sat, 16 Apr 2016 13:12:31 +0000 (22:12 +0900)]
SDL_CreateCursor SDL_CreateColorCursor()の情報を追加, MSB形式であることを追加 https://wiki.libsdl.org/SDL_CreateCursor?action=diff&rev1=16&rev2=18
maruhiro [Sat, 16 Apr 2016 13:04:11 +0000 (22:04 +0900)]
SDL_EventType WinRTの関数名の修正 https://wiki.libsdl.org/SDL_EventType?action=diff&rev1=45&rev2=46
maruhiro [Mon, 11 Apr 2016 14:23:23 +0000 (23:23 +0900)]
SDL_CreateTexture サンプルコードの不要な\nを削除 https://wiki.libsdl.org/SDL_CreateTexture?action=diff&rev1=28&rev2=29
maruhiro [Mon, 11 Apr 2016 14:22:04 +0000 (23:22 +0900)]
SDL_IsGameController 利用可能なバージョンを追加 https://wiki.libsdl.org/SDL_IsGameController?action=diff&rev1=4&rev2=7
maruhiro [Mon, 11 Apr 2016 14:20:28 +0000 (23:20 +0900)]
SDL_GameControllerOpen 利用可能なバージョンを追加, 関連項目(関数)に追加 https://wiki.libsdl.org/SDL_GameControllerOpen?action=diff&rev1=6&rev2=9
maruhiro [Mon, 11 Apr 2016 14:15:23 +0000 (23:15 +0900)]
SDL_GameControllerNameForIndex 詳細に追加 利用可能なバージョンを追加 https://wiki.libsdl.org/SDL_GameControllerNameForIndex?action=diff&rev1=7&rev2=11
maruhiro [Mon, 11 Apr 2016 14:05:56 +0000 (23:05 +0900)]
SDL_GameControllerMapping SDL_GameControllerMapping サンプルコードにSDL_Init()を追加, printf()をSDL_Log()に置き換え, メモリリークの修正, 詳細にヘッダファイルの記述を追加, 注釈を詳細欄に移動, 利用可能なバージョンを追加 https://wiki.libsdl.org/SDL_GameControllerMapping?action=diff&rev1=7&rev2=12
maruhiro [Mon, 11 Apr 2016 13:50:07 +0000 (22:50 +0900)]
SDL_GameControllerName 利用可能なバージョンを追加 https://wiki.libsdl.org/SDL_GameControllerName?action=diff&rev1=3&rev2=5
maruhiro [Mon, 11 Apr 2016 13:48:03 +0000 (22:48 +0900)]
SDL_GameControllerEventState 利用可能なバージョンを追加 https://wiki.libsdl.org/SDL_GameControllerEventState?action=diff&rev1=7&rev2=8
maruhiro [Mon, 11 Apr 2016 13:46:15 +0000 (22:46 +0900)]
SDL_GetKeyName 関連項目に追加 https://wiki.libsdl.org/SDL_GetKeyName?action=diff&rev1=9&rev2=10
maruhiro [Mon, 11 Apr 2016 13:41:22 +0000 (22:41 +0900)]
SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH 新規追加 https://wiki.libsdl.org/SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH
maruhiro [Sat, 2 Apr 2016 10:59:20 +0000 (19:59 +0900)]
FAQ:Linux リンクを修正 https://wiki.libsdl.org/FAQLinux?action=diff&rev1=20&rev2=21
maruhiro [Sat, 2 Apr 2016 10:54:58 +0000 (19:54 +0900)]
SDL_CreateSoftwareRenderer サンプルの蛇足なSDL_WINDOW_SHOWNを削除 https://wiki.libsdl.org/SDL_CreateSoftwareRenderer?action=diff&rev1=9&rev2=10
maruhiro [Sat, 2 Apr 2016 10:51:31 +0000 (19:51 +0900)]
SDL_iPhoneSetEventPump SDL_iOSSetEventPump()から関数名変更, ヘッダファイルに合わせて修正 https://wiki.libsdl.org/SDL_iPhoneSetEventPump?action=diff&rev1=1&rev2=3
maruhiro [Sat, 2 Apr 2016 10:42:18 +0000 (19:42 +0900)]
SDL_iPhoneSetAnimationCallback SDL_iOSSetAnimationCallback()から関数名変更, ヘッダファイルに合わせて修正 https://wiki.libsdl.org/SDL_iPhoneSetAnimationCallback?action=diff&rev1=1&rev2=3
maruhiro [Sat, 2 Apr 2016 10:11:41 +0000 (19:11 +0900)]
SDL_EventType イベント表にWinRT列を追加 https://wiki.libsdl.org/SDL_EventType?action=diff&rev1=44&rev2=45
maruhiro [Sat, 2 Apr 2016 10:03:44 +0000 (19:03 +0900)]
カテゴリ:バージョン 「現在のバージョン」を「最初のバージョン」に変更 https://wiki.libsdl.org/CategoryVersion?action=diff&rev1=24&rev2=25
maruhiro [Sat, 2 Apr 2016 09:54:18 +0000 (18:54 +0900)]
カテゴリ:環境依存ウィンドウ リンクの追加 https://wiki.libsdl.org/CategorySWM?action=diff&rev1=15&rev2=16
maruhiro [Sat, 2 Apr 2016 09:51:46 +0000 (18:51 +0900)]
カテゴリ:サーフェイスの生成と単純な描画 「点と線分の描画」の文章を削除 https://wiki.libsdl.org/CategorySurface?action=diff&rev1=16&rev2=17
maruhiro [Sat, 2 Apr 2016 09:49:05 +0000 (18:49 +0900)]
カテゴリ:ログ PSPのログ出力先を追加 https://wiki.libsdl.org/CategoryLog?action=diff&rev1=7&rev2=8
maruhiro [Sat, 2 Apr 2016 09:45:42 +0000 (18:45 +0900)]
カテゴリ:アトミック操作 ヘッダファイルに合わせた修正 https://wiki.libsdl.org/CategoryAtomic?action=diff
maruhiro [Sat, 2 Apr 2016 09:41:38 +0000 (18:41 +0900)]
SDL_acos カテゴリ名の変更 https://wiki.libsdl.org/SDL_acos?action=diff&rev1=7&rev2=9
maruhiro [Sat, 2 Apr 2016 09:38:41 +0000 (18:38 +0900)]
SDL_bool カテゴリ名の変更 https://wiki.libsdl.org/SDL_bool?action=diff&rev1=6&rev2=7
maruhiro [Sat, 2 Apr 2016 09:37:05 +0000 (18:37 +0900)]
SDL_HINT_WINRT_PRIVACY_POLICY_LABEL 翻訳前の文章の削除
maruhiro [Sat, 2 Apr 2016 09:36:35 +0000 (18:36 +0900)]
カテゴリー:標準ライブラリ その他からの名称変更 https://wiki.libsdl.org/CategoryStandard?action=diff&rev1=3&rev2=9
maruhiro [Sun, 27 Mar 2016 02:49:37 +0000 (11:49 +0900)]
SDL_SetWindowOpacity 新規追加 https://wiki.libsdl.org/SDL_SetWindowOpacity
maruhiro [Sun, 27 Mar 2016 02:41:56 +0000 (11:41 +0900)]
SDL_GetWindowOpacity 新規作成 https://wiki.libsdl.org/SDL_GetWindowOpacity
maruhiro [Sun, 27 Mar 2016 02:37:52 +0000 (11:37 +0900)]
SDL_GetWindowBordersSize HTMLの誤記を修正
maruhiro [Sun, 27 Mar 2016 02:37:14 +0000 (11:37 +0900)]
SDL_SetWindowInputFocus HTMLの誤記を修正
maruhiro [Sun, 27 Mar 2016 02:29:37 +0000 (11:29 +0900)]
SDL_SetWindowModalFor 新規追加 https://wiki.libsdl.org/SDL_SetWindowModalFor
maruhiro [Sun, 27 Mar 2016 02:23:25 +0000 (11:23 +0900)]
SDL_SetWindowInputFocus 新規追加 https://wiki.libsdl.org/SDL_SetWindowInputFocus
maruhiro [Sun, 27 Mar 2016 02:11:01 +0000 (11:11 +0900)]
SDL_GetWindowBordersSize 新規追加 https://wiki.libsdl.org/SDL_GetWindowBordersSize
maruhiro [Sun, 27 Mar 2016 01:50:35 +0000 (10:50 +0900)]
SDL_GetDisplayUsableBounds 新規追加 https://wiki.libsdl.org/SDL_GetDisplayUsableBounds
maruhiro [Sat, 26 Mar 2016 14:30:28 +0000 (23:30 +0900)]
SDL_GetDisplayBounds 誤字を修正
maruhiro [Fri, 25 Mar 2016 15:13:41 +0000 (00:13 +0900)]
SDL_RenderSetIntegerScale 新規追加 https://wiki.libsdl.org/SDL_RenderSetIntegerScale
maruhiro [Fri, 25 Mar 2016 14:33:29 +0000 (23:33 +0900)]
SDL_RenderGetIntegerScale 新規追加 https://wiki.libsdl.org/SDL_RenderGetIntegerScale
maruhiro [Fri, 25 Mar 2016 14:18:35 +0000 (23:18 +0900)]
SDL_GL_UnbindTexture 構文の*の位置を修正(SGFunctionsを参照) https://wiki.libsdl.org/SDL_GL_UnbindTexture?action=diff&rev1=9&rev2=10
maruhiro [Fri, 25 Mar 2016 14:16:20 +0000 (23:16 +0900)]
SDL_IsScreenKeyboardShown 構文の*の位置を修正(SGFunctionsを参照) https://wiki.libsdl.org/SDL_IsScreenKeyboardShown?action=diff&rev1=1&rev2=2
maruhiro [Fri, 25 Mar 2016 14:15:02 +0000 (23:15 +0900)]
SDL_GameControllerOpen 構文の*の位置を修正(SGFunctionsを参照) https://wiki.libsdl.org/SDL_GameControllerOpen?action=diff&rev1=5&rev2=6
maruhiro [Fri, 25 Mar 2016 14:13:54 +0000 (23:13 +0900)]
SDL_GameControllerNameForIndex 構文の*の位置を修正(SGFunctionsを参照) https://wiki.libsdl.org/SDL_GameControllerNameForIndex?action=diff&rev1=6&rev2=7
maruhiro [Fri, 25 Mar 2016 14:07:19 +0000 (23:07 +0900)]
SDL_GLprofile 関数の()の抜けを修正 https://wiki.libsdl.org/SDL_GLprofile?action=diff&rev1=6&rev2=7
maruhiro [Fri, 25 Mar 2016 14:02:53 +0000 (23:02 +0900)]
SDL_DisplayMode スクリーン上→スクリーン座標系
maruhiro [Tue, 19 Jan 2016 13:34:51 +0000 (22:34 +0900)]
初期化と終了 サブシステムがいつ初期化されるかを明確にした https://wiki.libsdl.org/CategoryInit?action=diff&rev1=24&rev2=25
maruhiro [Tue, 19 Jan 2016 13:26:12 +0000 (22:26 +0900)]
SDL_Init 他のサブシステムを初期化したときに自動的に初期化されるサブシステムを記述. デフォルトで初期化されるサブシステムを修正 https://wiki.libsdl.org/SDL_Init?action=diff&rev1=39&rev2=41
maruhiro [Tue, 19 Jan 2016 13:08:47 +0000 (22:08 +0900)]
"screen coordinates"の訳を「スクリーン座標系」で統一した
maruhiro [Fri, 8 Jan 2016 15:02:57 +0000 (00:02 +0900)]
SDL_RenderFillRect 詳細を追加 https://wiki.libsdl.org/SDL_RenderFillRect?action=diff&rev1=12&rev2=13
maruhiro [Fri, 8 Jan 2016 14:58:09 +0000 (23:58 +0900)]
SDL 2.0の履歴を追加 (祝 2.0.4公開!)
maruhiro [Thu, 7 Jan 2016 14:51:24 +0000 (23:51 +0900)]
SDL_DropEvent 修正
maruhiro [Sun, 3 Jan 2016 13:16:47 +0000 (22:16 +0900)]
SDL_CreateWindow 幅・高さの記述を修正
maruhiro [Sat, 2 Jan 2016 03:17:52 +0000 (12:17 +0900)]
SDL_GetRendererOutputSize サイズがピクセル数であることを追記 https://wiki.libsdl.org/SDL_GetRendererOutputSize?action=diff&rev1=1&rev2=2
maruhiro [Sat, 2 Jan 2016 03:15:25 +0000 (12:15 +0900)]
SDL_DisplayMode スクリーン上のサイズであることを追記 https://wiki.libsdl.org/SDL_DisplayMode?action=diff&rev1=16&rev2=17
maruhiro [Sat, 2 Jan 2016 03:02:25 +0000 (12:02 +0900)]
SDL_CreateWindow 座標がスクリーン上であることを追記 https://wiki.libsdl.org/SDL_CreateWindow?action=diff&rev1=31&rev2=32
maruhiro [Sat, 2 Jan 2016 03:01:11 +0000 (12:01 +0900)]
SDL_SetWindowPosition 座標がスクリーン上であることを追記 https://wiki.libsdl.org/SDL_SetWindowPosition?action=diff&rev1=6&rev2=7
maruhiro [Sat, 2 Jan 2016 02:59:41 +0000 (11:59 +0900)]
SDL_GetWindowPosition 座標がスクリーン上であることを追記 https://wiki.libsdl.org/SDL_GetWindowPosition?action=diff&rev1=10&rev2=11
maruhiro [Sat, 2 Jan 2016 02:58:13 +0000 (11:58 +0900)]
SDL_SetWindowSize 高DPI時の記述を追記 https://wiki.libsdl.org/SDL_SetWindowSize?action=diff&rev1=8&rev2=10
maruhiro [Sat, 2 Jan 2016 02:53:01 +0000 (11:53 +0900)]
SDL_GetWindowSize 高DPI時の記述を追記 https://wiki.libsdl.org/SDL_GetWindowSize?action=diff&rev1=11&rev2=12
maruhiro [Sat, 2 Jan 2016 02:25:00 +0000 (11:25 +0900)]
SDL_GL_GetDrawableSize サイズがピクセル数であることを追記 https://wiki.libsdl.org/SDL_GL_GetDrawableSize?action=diff&rev1=5&rev2=6
maruhiro [Sat, 2 Jan 2016 02:22:21 +0000 (11:22 +0900)]
SDL_EventType SDL_KEYMAPCHANGEDを追加 https://wiki.libsdl.org/SDL_EventType?action=diff&rev1=43&rev2=44
maruhiro [Sat, 2 Jan 2016 02:13:37 +0000 (11:13 +0900)]
SDL 1.2から2.0への移行 誤字を修正 https://wiki.libsdl.org/MigrationGuide?action=diff&rev1=70&rev2=71
maruhiro [Sat, 5 Dec 2015 03:15:09 +0000 (12:15 +0900)]
SDL_GetWindowMinimumSize 引数にNULLを追加 https://wiki.libsdl.org/SDL_GetWindowMinimumSize?action=diff&rev1=2&rev2=3
maruhiro [Sat, 5 Dec 2015 03:14:46 +0000 (12:14 +0900)]
SDL_GetWindowMaximumSize 引数にNULLを追加 https://wiki.libsdl.org/SDL_GetWindowMaximumSize?action=diff&rev1=2&rev2=3
maruhiro [Sat, 5 Dec 2015 03:11:14 +0000 (12:11 +0900)]
SDL_ReadU8 新規追加
maruhiro [Sat, 5 Dec 2015 03:09:25 +0000 (12:09 +0900)]
SDL_WriteU8 関連する間巣を追加
maruhiro [Sat, 5 Dec 2015 03:04:36 +0000 (12:04 +0900)]
SDL_WriteU8 新規追加
maruhiro [Sat, 5 Dec 2015 02:53:16 +0000 (11:53 +0900)]
SDL_CreateSoftwareRenderer タブを空白に置換した https://wiki.libsdl.org/SDL_CreateSoftwareRenderer?action=diff&rev1=8&rev2=9
maruhiro [Sat, 5 Dec 2015 02:49:33 +0000 (11:49 +0900)]
FAQUsingSDL SDL2でのスクリーンセーバーについて追記 https://wiki.libsdl.org/FAQUsingSDL?action=diff&rev1=5&rev2=6
maruhiro [Sat, 5 Dec 2015 02:46:39 +0000 (11:46 +0900)]
SDL_GameControllerMapping 詳細を追加 https://wiki.libsdl.org/SDL_GameControllerMapping?action=diff&rev1=5&rev2=6
maruhiro [Sat, 5 Dec 2015 02:45:36 +0000 (11:45 +0900)]
SDL_GameControllerMappingForGUID https://wiki.libsdl.org/SDL_GameControllerMappingForGUID?action=diff&rev1=3&rev2=4 詳細を追加
maruhiro [Sat, 5 Dec 2015 02:43:56 +0000 (11:43 +0900)]
SDL_GetGrabbedWindow 関連リンクを追加 https://wiki.libsdl.org/SDL_GetGrabbedWindow?action=diff&rev1=2&rev2=3
maruhiro [Sat, 5 Dec 2015 02:42:36 +0000 (11:42 +0900)]
SDL_SetPaletteColors 関連のない関数へのリンクを削除 https://wiki.libsdl.org/SDL_SetPaletteColors?action=diff&rev1=13&rev2=14
maruhiro [Sat, 28 Nov 2015 09:55:50 +0000 (18:55 +0900)]
SDL_GetWindowPosition 詳細を追加 https://wiki.libsdl.org/SDL_GetWindowPosition?action=diff&rev1=7&rev2=8
maruhiro [Fri, 20 Nov 2015 12:37:09 +0000 (21:37 +0900)]
力覚フィードバック アーカイブされたblogへのリンクを追加 https://wiki.libsdl.org/CategoryForceFeedback?action=diff&rev1=15&rev2=16
maruhiro [Fri, 20 Nov 2015 12:34:14 +0000 (21:34 +0900)]
SDL_CreateWindowAndRenderer サンプルコードを修正 https://wiki.libsdl.org/SDL_CreateWindowAndRenderer?action=diff&rev1=6&rev2=10
maruhiro [Fri, 20 Nov 2015 12:10:51 +0000 (21:10 +0900)]
SDL_GameControllerFromInstanceID 新規追加
maruhiro [Fri, 20 Nov 2015 12:08:51 +0000 (21:08 +0900)]
SDL_JoystickFromInstanceID 修正
maruhiro [Fri, 20 Nov 2015 12:03:44 +0000 (21:03 +0900)]
SDL_JoystickFromInstanceID 新規追加
maruhiro [Thu, 5 Nov 2015 14:21:27 +0000 (23:21 +0900)]
HTMLの間違いを修正
maruhiro [Tue, 3 Nov 2015 10:52:17 +0000 (19:52 +0900)]
SDL_CreateWindowAndRenderer サンプルコードを追加
maruhiro [Fri, 30 Oct 2015 12:58:57 +0000 (21:58 +0900)]
SDL_HINT_VIDEO_X11_NET_WM_PING 修正
maruhiro [Fri, 30 Oct 2015 12:51:47 +0000 (21:51 +0900)]
SDL_HINT_VIDEO_X11_NET_WM_PING 追加
maruhiro [Fri, 30 Oct 2015 12:36:13 +0000 (21:36 +0900)]
SDL_JoystickPowerLevel列挙体とSDL_JoystickCurrentPowerLevel関数を追加
maruhiro [Fri, 30 Oct 2015 12:35:41 +0000 (21:35 +0900)]
SDL_JoystickPowerLevel 追加
maruhiro [Fri, 30 Oct 2015 12:35:30 +0000 (21:35 +0900)]
SDL_JoystickCurrentPowerLevel 追加
maruhiro [Fri, 30 Oct 2015 12:16:42 +0000 (21:16 +0900)]
SDL_AudioSpec SDL_zero()をコメントにした https://wiki.libsdl.org/SDL_AudioSpec?action=diff&rev1=38&rev2=39