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deskull [Sat, 4 May 2019 10:07:32 +0000 (19:07 +0900)]
[Refactor] #37353 misc_to_attr, misc_to_char, tval_to_attr, tval_to_char を term.c/h に移動.
deskull [Sat, 4 May 2019 10:01:21 +0000 (19:01 +0900)]
[Refactor] #37353 util.h に関数宣言を移動.
deskull [Sat, 4 May 2019 09:41:55 +0000 (18:41 +0900)]
[Refactor] #37353 scan_floor() と show_floor() を object.h へ移動.
deskull [Sat, 4 May 2019 09:37:19 +0000 (18:37 +0900)]
[Refactor] #37353 quest_text と quest_text_line を quest.c/h へ移動.
deskull [Sat, 4 May 2019 09:33:07 +0000 (18:33 +0900)]
[Refactor] #39076 /* Command */ と /* Obtain an object description */ を削除.
deskull [Fri, 3 May 2019 08:43:33 +0000 (17:43 +0900)]
[Refactor] #37353 feature_* 変数のいくつかを feature.h へ移動.
deskull [Fri, 3 May 2019 06:21:50 +0000 (15:21 +0900)]
[Refactor] #37353 core.h の宣言を整理.
deskull [Fri, 3 May 2019 06:10:53 +0000 (15:10 +0900)]
[Refactor] #37353 core.h を作成してANGBAND_*定数を移動.
deskull [Fri, 3 May 2019 06:00:18 +0000 (15:00 +0900)]
[Refactor] #37353 max_*_idx をいくつか整理.
deskull [Fri, 3 May 2019 03:44:15 +0000 (12:44 +0900)]
[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
deskull [Fri, 3 May 2019 02:12:33 +0000 (11:12 +0900)]
[Refactor] #37353 grid.h の宣言を整理.
deskull [Fri, 3 May 2019 01:39:53 +0000 (10:39 +0900)]
[Refactor] #37353 spells1.h, spells2.h の宣言を整理.
deskull [Thu, 2 May 2019 16:44:32 +0000 (01:44 +0900)]
[Refactor] #37353 monster2.h の宣言を整理.
deskull [Thu, 2 May 2019 16:40:43 +0000 (01:40 +0900)]
[Refactor] #37353 object1.h の宣言を整理
deskull [Thu, 2 May 2019 16:36:52 +0000 (01:36 +0900)]
[Refactor] #37353 AM_* を object.h へ移動.
deskull [Thu, 2 May 2019 15:33:19 +0000 (00:33 +0900)]
[Refactor] #37353 object2.h の宣言を整理.
deskull [Thu, 2 May 2019 14:37:54 +0000 (23:37 +0900)]
[Refactor] #37353 types.h 削除。
deskull [Thu, 2 May 2019 14:31:47 +0000 (23:31 +0900)]
[Refactor] #37353 magic_type 定義を spells.h へ移動.
deskull [Thu, 2 May 2019 14:25:50 +0000 (23:25 +0900)]
[Refactor] #37353 monsterrace_hook_type 定義を monster.h へ移動.
deskull [Thu, 2 May 2019 14:22:27 +0000 (23:22 +0900)]
[Refactor] #37353 inven_func 定義を player-damage.h へ移動.
deskull [Thu, 2 May 2019 14:17:46 +0000 (23:17 +0900)]
[Refactor] #37353 feat_prob 構造体と関連変数を feature.c/h へ移動.
deskull [Thu, 2 May 2019 12:55:55 +0000 (21:55 +0900)]
[Refactor] #37353 kamae 構造体と関連変数を player-effects.c/h へ移動.
deskull [Thu, 2 May 2019 12:41:24 +0000 (21:41 +0900)]
[Refactor] #37353 dragonbreath_type 構造体と関連変数を cmd-activate.c/h へ移動.
deskull [Thu, 2 May 2019 12:31:21 +0000 (21:31 +0900)]
[Refactor] #37353 mbe_info_type 構造体と関連変数を melee.h, melee1.c へ移動.
deskull [Thu, 2 May 2019 12:25:04 +0000 (21:25 +0900)]
[Refactor] #37353 player-sex.c/h を作成して関連構造体と変数を移動.
deskull [Thu, 2 May 2019 12:04:51 +0000 (21:04 +0900)]
[Refactor] #37353 player-personality.c/h を作成して関連構造体と変数を移動.
deskull [Thu, 2 May 2019 11:18:14 +0000 (20:18 +0900)]
[Refactor] #37353 player-race.c/h を作成して関連構造体と変数を移動.
deskull [Thu, 2 May 2019 10:41:04 +0000 (19:41 +0900)]
[Refactor] #37353 store_type 構造体定義を store.h に移動して関連変数を整理.
deskull [Thu, 2 May 2019 10:35:42 +0000 (19:35 +0900)]
[Refactor] #37353 alloc_entry 構造体定義を util.h に移動して関連変数を整理.
deskull [Thu, 2 May 2019 09:55:58 +0000 (18:55 +0900)]
[Refactor] #37353 martial_arts 構造体を melee.h へ移動.
deskull [Thu, 2 May 2019 09:47:55 +0000 (18:47 +0900)]
[Refactor] #37353 tag_type を util.h へ移動.
deskull [Thu, 2 May 2019 02:30:00 +0000 (11:30 +0900)]
[Refactor] #37353 monster_power を monster-spell.h へ移動.
deskull [Thu, 2 May 2019 02:11:21 +0000 (11:11 +0900)]
[Refactor] #37353 birther 構造体と関連変数を birth.h へ移動.
deskull [Thu, 2 May 2019 02:06:29 +0000 (11:06 +0900)]
[Refactor] #37353 floor-town.c/h を作成して関連構造体と変数を移動.
deskull [Thu, 2 May 2019 01:50:40 +0000 (10:50 +0900)]
[Refactor] #37353 object-ego.c/h を作成して関連構造体と変数を移動.
deskull [Wed, 1 May 2019 05:25:16 +0000 (14:25 +0900)]
[Refactor] #37353 monster_blow 構造体を monsterrace.h に移動.
deskull [Wed, 1 May 2019 05:11:01 +0000 (14:11 +0900)]
[Refactor] #37353 autopick.h を作成して関連構造体と変数を移動.
deskull [Wed, 1 May 2019 04:45:17 +0000 (13:45 +0900)]
[Refactor] #37353 cave_template_type を grid_template_type に改名して grid.h へ移動.
deskull [Wed, 1 May 2019 04:40:48 +0000 (13:40 +0900)]
[Refactor] #37353 travel 構造体と関連変数を player-move.c/h に移動.
deskull [Wed, 1 May 2019 04:35:14 +0000 (13:35 +0900)]
[Refactor] #37353 player_type 構造体を player-status.h に移動.
deskull [Wed, 1 May 2019 04:28:43 +0000 (13:28 +0900)]
[Refactor] #37353 owner_type 構造体を store.h に移動.
deskull [Wed, 1 May 2019 04:26:41 +0000 (13:26 +0900)]
[Refactor] #37353 object_type 構造体を object.h に移動.
deskull [Wed, 1 May 2019 04:13:32 +0000 (13:13 +0900)]
[Refactor] #37353 monster_type 構造体を monster.h へ移動.
deskull [Wed, 1 May 2019 04:07:58 +0000 (13:07 +0900)]
[Refactor] #37353 monsterrace.c/h を作成して関連構造体と変数を移動.
deskull [Wed, 1 May 2019 03:51:31 +0000 (12:51 +0900)]
[Refactor] #37353 grid_type 構造体を grid.h に移動.
deskull [Wed, 1 May 2019 03:32:58 +0000 (12:32 +0900)]
[Refactor] #37353 activation_type 構造体を cmd-activate.h へ移動.
deskull [Wed, 1 May 2019 03:19:41 +0000 (12:19 +0900)]
[Refactor] #37353 saved_floor_type を floor-save.h に移動.
deskull [Wed, 1 May 2019 03:00:29 +0000 (12:00 +0900)]
[Refactor] #37353 coord 構造体を geometry.h へ移動.
deskull [Wed, 1 May 2019 02:56:44 +0000 (11:56 +0900)]
[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
deskull [Wed, 1 May 2019 02:23:29 +0000 (11:23 +0900)]
[Refactor] #37353 realm_choices1, realm_choices2 を player-class.c/h へ追加.
deskull [Tue, 30 Apr 2019 13:05:41 +0000 (22:05 +0900)]
[Refactor] #37353 player_class 構造体を関連変数とともに player-class.c/h へ移動.
deskull [Tue, 30 Apr 2019 12:53:20 +0000 (21:53 +0900)]
[Refactor] #37353 technic_info を spells.h 系列に移動。
deskull [Tue, 30 Apr 2019 11:38:45 +0000 (20:38 +0900)]
[Refactor] #37353 player-class.c/h を作成して player_magic 構造体と関連変数を移動.
deskull [Tue, 30 Apr 2019 10:54:16 +0000 (19:54 +0900)]
[Refactor] #37353 以前取り除いた,古い強制終了処理の残滓を改めて削除.
deskull [Tue, 30 Apr 2019 10:50:09 +0000 (19:50 +0900)]
[Refactor] #38995 seed_town, seed_flavor を world_type 構造体に取り込み.
deskull [Tue, 30 Apr 2019 10:34:02 +0000 (19:34 +0900)]
[Refactor] #38844 hack_mutation を player_type 構造体に取り込み.
deskull [Tue, 30 Apr 2019 09:16:18 +0000 (18:16 +0900)]
[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
deskull [Tue, 30 Apr 2019 09:13:14 +0000 (18:13 +0900)]
[Refactor] #38993 o_cnt, o_max を floor_type 構造体に取り込み.
deskull [Tue, 30 Apr 2019 09:07:41 +0000 (18:07 +0900)]
[Refactor] #38844 inven_cnt, equip_cnt を player_type 構造体に取り込み.
deskull [Tue, 30 Apr 2019 08:57:58 +0000 (17:57 +0900)]
[Refactor] #38844 inventory を player_type 構造体に inventory_list に改名して取り込み (コメントの修正は後日)
deskull [Mon, 29 Apr 2019 14:59:18 +0000 (23:59 +0900)]
[Refactor] #37353 extract_option_vars() を gameoption.c/h へ移動。
deskull [Mon, 29 Apr 2019 14:56:24 +0000 (23:56 +0900)]
[Refactor] #37353 determine_bounty_uniques() を bldg.c/h へ移動。
deskull [Mon, 29 Apr 2019 14:53:45 +0000 (23:53 +0900)]
[Refactor] #37353 determine_today_mon() を bldg.c/h へ移動。
deskull [Mon, 29 Apr 2019 14:18:51 +0000 (23:18 +0900)]
[Refactor] #37353 skill_table と関連配列を player-skill.c/h へ移動。
deskull [Mon, 29 Apr 2019 14:14:34 +0000 (23:14 +0900)]
[Refactor] #37353 vault_type と関連配列を rooms-vault.c/h へ移動。
deskull [Fri, 26 Apr 2019 13:51:11 +0000 (22:51 +0900)]
[Refactor] #37353 martial_arts と関連配列を melee.h/melee1.c へ移動。
deskull [Fri, 26 Apr 2019 13:47:08 +0000 (22:47 +0900)]
[Refactor] #37353 border_type を wild.h へ移動。
deskull [Fri, 26 Apr 2019 13:44:15 +0000 (22:44 +0900)]
[Refactor] #37353 world_type を world.c/h へ移動。
deskull [Fri, 26 Apr 2019 13:34:36 +0000 (22:34 +0900)]
[Refactor] #37353 arena_type を bldg.h へ移動。
deskull [Fri, 26 Apr 2019 13:31:36 +0000 (22:31 +0900)]
[Refactor] #37353 saved_floors を floor.c/h へ移動。
deskull [Thu, 25 Apr 2019 15:06:48 +0000 (00:06 +0900)]
[Refactor] #37353 dungeon.c/h を追加。
deskull [Thu, 25 Apr 2019 14:52:35 +0000 (23:52 +0900)]
[Refactor] #37353 dungeon.c を core.c に改名。
deskull [Thu, 25 Apr 2019 14:49:06 +0000 (23:49 +0900)]
[Refactor] #37353 building と building_type 構造体を bldg.h へ移動。
deskull [Thu, 25 Apr 2019 14:40:53 +0000 (23:40 +0900)]
[Refactor] #37353 a_info と artifact_type 構造体を artifact.h へ移動。
deskull [Thu, 25 Apr 2019 14:29:32 +0000 (23:29 +0900)]
[Refactor] #37353 f_info と feature_type 構造体を feature.h へ移動。
deskull [Wed, 24 Apr 2019 14:11:46 +0000 (23:11 +0900)]
[Refactor] #37353 floor.c を作成して floor_type 型整理。
deskull [Wed, 24 Apr 2019 13:50:20 +0000 (22:50 +0900)]
[Refactor] #37353 mind_type と mind_power 構造体を mind.h へ移動。
deskull [Wed, 24 Apr 2019 13:43:53 +0000 (22:43 +0900)]
[Refactor] #37353 option_type 構造体を gameoption.h へ移動。
deskull [Wed, 24 Apr 2019 13:38:59 +0000 (22:38 +0900)]
[Refactor] #37353 quest_type 構造体を quest.h へ移動。
deskull [Wed, 24 Apr 2019 13:10:16 +0000 (22:10 +0900)]
[Refactor] #37353 player-skill.c/h を追加。
deskull [Tue, 23 Apr 2019 13:47:50 +0000 (22:47 +0900)]
[refactor] #39076 display_equip() 中のコメント削除。
deskull [Tue, 23 Apr 2019 13:45:49 +0000 (22:45 +0900)]
[refactor] #39076 display_inven() 中のコメント削除。
deskull [Tue, 23 Apr 2019 13:03:15 +0000 (22:03 +0900)]
[refactor] #39076 /* Extract the item flags */ を削除。
deskull [Tue, 23 Apr 2019 13:00:09 +0000 (22:00 +0900)]
[refactor] #39076 /* Skip non-objects */ を削除。
deskull [Tue, 23 Apr 2019 12:56:54 +0000 (21:56 +0900)]
[Refactor] #37353 essence_name, silly_attacks, silly_attacks2 を整理。
deskull [Mon, 22 Apr 2019 14:58:17 +0000 (23:58 +0900)]
[Refactor] #37353 monster.h の宣言を整理。
deskull [Mon, 22 Apr 2019 14:55:25 +0000 (23:55 +0900)]
[Refactor] #37353 view-mainwindow.h の宣言を整理。
deskull [Mon, 22 Apr 2019 14:52:33 +0000 (23:52 +0900)]
[Refactor] #37353 player-effects.h の宣言を整理。
deskull [Mon, 22 Apr 2019 14:48:17 +0000 (23:48 +0900)]
[Refactor] #38844 monk_armour_aux と monk_notify_aux フラグを player_type 構造体に移動。
deskull [Mon, 22 Apr 2019 14:38:17 +0000 (23:38 +0900)]
[Refactor] #37353 object.hを追加。
deskull [Mon, 22 Apr 2019 14:32:44 +0000 (23:32 +0900)]
[Refactor] #37353 view-mainwindow.h の宣言を整理。
deskull [Mon, 22 Apr 2019 14:29:56 +0000 (23:29 +0900)]
[Refactor] #38844 leave_bldg フラグを player_type 構造体に移動。
deskull [Mon, 22 Apr 2019 14:24:38 +0000 (23:24 +0900)]
[Refactor] #37353 bldg.h の宣言を整理。
deskull [Mon, 22 Apr 2019 14:13:46 +0000 (23:13 +0900)]
[Refactor] #37353 spells3.h と bldg.h の宣言を整理。
deskull [Mon, 22 Apr 2019 13:23:55 +0000 (22:23 +0900)]
[Refactor] #37353 monster_race_track() と object__race_track() を view-mainwindow.c/h へ移動。
deskull [Sun, 21 Apr 2019 13:18:57 +0000 (22:18 +0900)]
[Refactor] #37353 prt_path() を view-mainwindow.c/h へ移動。
deskull [Sun, 21 Apr 2019 13:11:19 +0000 (22:11 +0900)]
[Refactor] #37353 move_cursor_relative() を view-mainwindow.c/h へ移動。
deskull [Sun, 21 Apr 2019 12:57:55 +0000 (21:57 +0900)]
[Refactor] #37353 display_dungeon() を view-mainwindow.c へ移動。
deskull [Sun, 21 Apr 2019 12:52:28 +0000 (21:52 +0900)]
[Refactor] #37353 feat_* を feature.h へ移動。
deskull [Sun, 21 Apr 2019 09:26:20 +0000 (18:26 +0900)]
[Refactor] #37353 externs.h から trump_summoning() の重複した宣言を削除。