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Emil Velikov [Wed, 12 Feb 2014 21:00:02 +0000 (21:00 +0000)]
glx/tests: explicitly set __DRI2rendererQueryExtension members
While we're here use the typcast'ed name and constify.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Emil Velikov [Sun, 16 Mar 2014 01:17:46 +0000 (01:17 +0000)]
glx/dri3: rework __DRIextension handling
Use a const array with the extensions, rather than assigning each
one to a fixed size array at runtime.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Emil Velikov [Wed, 12 Feb 2014 20:14:15 +0000 (20:14 +0000)]
glx/dri2: rework __DRIextension handling
Make sure that the DRI*Extensions report the version of the interface
implemented over the listed in the headers. While both are currently
the same, this may change in the future.
v2: Keep loader extensions handling as is.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v1)
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Emil Velikov [Wed, 12 Feb 2014 19:19:17 +0000 (19:19 +0000)]
st/dri: cleanup dri extension handling
Explicitly set the version that is implemented, as that may differ
from the one defined in dri_interface.h. Use designated initialisers
and constify whereever possible.
Note: __DRIimageExtension should not be made const as it's modified
at runtime. This patch should have no side effects on compilers that
do not support designated initialisers, as the existing code in
dri/common already uses them.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Emil Velikov [Tue, 18 Feb 2014 03:43:14 +0000 (03:43 +0000)]
dri/radeon: use a const __DRIextension array
Rather than keeping a separate and unused copy of the screen extensions
within the radeon screen, use a constant array that can be used directly
with __DRIscreen.
[Kristian Høgsberg]
The copy in the radeon screen isn't unused, that's where the array is
built and stored, the dri screen just points to that. The pattern
here was used for cases where the extensions exported by a dri driver
could vary at runtime, for example depending on chipset. In this
case, it's known at compile time, so it makes sense to use a static
const array instead.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Emil Velikov [Wed, 12 Feb 2014 17:47:53 +0000 (17:47 +0000)]
drivers/dri: cleanup dri extension instantiation
Uniformly use the typecasted extension name, constify extension instances
and use designated initialisers. Set the implemented version of the
extension, over the one defined in dri_infertace.h. Patch covers the
following extensions:
__DRItexBufferExtension
__DRIimageExtension
__DRIrobustnessExtension
__DRI2rendererQueryExtension
__DRIdri2LoaderExtension
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Emil Velikov [Tue, 18 Feb 2014 03:04:03 +0000 (03:04 +0000)]
dri_interface: Update __DRItexBufferExtensionRec to version 3
With commit
e59fa4c46c8("dri2: release texture image.") we updated the
extension without bumping the version number. The patch itself added an
interface required to enable texture_from_pixmap on certain platforms.
The new code was effectively never build, as it depended on
__DRI_TEX_BUFFER_VERSION >= 3, which never came to be in upstream mesa.
This commit bumps the version number, drops the __DRI_TEX_BUFFER_VERSION
checks and resolves all the build conflicts. Additionally it add a version
check as egl and dri3, as require version 2 of the extension which does
not have the releaseTexBuffer hook.
Cc: Juan Zhao <juan.j.zhao@intel.com>
Cc: Kristian Høgsberg <krh@bitplanet.net>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Jon TURNEY [Sat, 5 Apr 2014 16:11:45 +0000 (17:11 +0100)]
Check for dladdr(), rather than assuming we have it if we have RTLD_DEFAULT
Unfortunately, Cygwin defines RTLD_DEFAULT (for glibc compatibility), but can't
provide dladdr(), so add a check for dladdr()
Since I don't think scons is ever used to build for Cygwin, just set HAVE_DLADDR
in SConscript, assuming that if we have RTLD_DEFAULT, we have dladdr().
Cc: Jonathan Gray <jsg@jsg.id.au>
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Eric Anholt <eric@anholt.net>
Richard Sandiford [Wed, 19 Mar 2014 17:11:02 +0000 (17:11 +0000)]
util: Fix cross-compiles between endiannesses
The old python code used sys.is_big_endian to select between little-endian
and big-endian formats, which meant that the build and host endiannesses
needed to be the same. This patch instead generates both big- and little-
endian layouts, using PIPE_ARCH_BIG_ENDIAN to select between them.
Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
Signed-off-by: José Fonseca <jfonseca@vmware.com>
Richard Sandiford [Wed, 19 Mar 2014 17:10:12 +0000 (17:10 +0000)]
util: Split out channel-parsing Python code
Splits out the code that parses the channel list, so that we
can have different lists for little and big endian.
There is no change to the generated u_format_table.c.
Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
Signed-off-by: José Fonseca <jfonseca@vmware.com>
Richard Sandiford [Wed, 19 Mar 2014 17:09:45 +0000 (17:09 +0000)]
util: Split out channel-printing Python code
Rather than iterate over format.channels and format.swizzles directly,
use Python subfunctions that take the channel and swizzle lists as
arguments. This allow the channel and swizzle lists to depend on
endianness.
There is no change to the generated u_format_table.c.
Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
Signed-off-by: José Fonseca <jfonseca@vmware.com>
Richard Sandiford [Wed, 19 Mar 2014 17:09:14 +0000 (17:09 +0000)]
util: Turn inv_swizzle into a global function
With the big-endian changes, there can be two swizzle orders for each format.
This patch turns Format.inv_swizzle() into a global function that takes the
swizzle list as a parameter.
There is no change to the generated u_format_table.c.
Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
Signed-off-by: José Fonseca <jfonseca@vmware.com>
Richard Sandiford [Wed, 19 Mar 2014 17:08:44 +0000 (17:08 +0000)]
util: Add more query methods to u_format_parse.Format
The main aim is to reduce the number of places that access channels[0],
swizzles[0] and swizzles[1] directly.
There is no change to the generated u_format_table.c.
Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
Signed-off-by: José Fonseca <jfonseca@vmware.com>
Michel Dänzer [Fri, 25 Apr 2014 02:40:39 +0000 (11:40 +0900)]
st/mesa: Fix NULL pointer dereference for incomplete framebuffers
This can happen with glamor, which uses EGL_KHR_surfaceless_context and
only explicitly binds GL_READ_FRAMEBUFFER for glReadPixels.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
Chris Forbes [Sun, 27 Apr 2014 04:49:18 +0000 (16:49 +1200)]
glsl: fix spelling of derived
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Ilia Mirkin [Sat, 26 Apr 2014 16:38:31 +0000 (12:38 -0400)]
docs: mark off nv50/nvc0 for ARB_sample_shading, update relnotes
relnotes weren't updated this whole time, so I went through all the
GL3.txt changes and picked out the nouveau ones since 10.1.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Chia-I Wu [Thu, 24 Apr 2014 03:17:32 +0000 (11:17 +0800)]
mesa: overhaul debug namespace support
_mesa_HashTable is not well-suited for us: it locks a mutex unnecessarily and
it does not accept 0 as the key (and have branches to handle 1 specially).
What we really need is a sparse array. Whether it should be implemented as a
hash table, a list, or a bsearch()-able array requires investigations of the
use models.
We choose to implement it as a list for now, assuming it is common to have a
short list of IDs in each (source, type) namespace. The code is simpler, and
the memory footprint is lower. This also fixes several corner cases such as
making messages to have different states at different severities.
v2: use GLbitfield for State/DefaultState, and add a comment
Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Chia-I Wu [Wed, 23 Apr 2014 07:19:55 +0000 (15:19 +0800)]
mesa: delay copying of debug groups
Do not copy the debug group until it is about to be written. One likely
scenario of using glPushDebugGroup/glPopDebugGroup is to enclose a sequence of
GL commands and give them a human-readable description. There is no message
control change in this scenario, and thus no need to copy.
This also reduces the initial size of gl_debug_state from 306KB to 7KB.
Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Chia-I Wu [Wed, 23 Apr 2014 06:17:55 +0000 (14:17 +0800)]
mesa: clean up debug output namespace handling
Add functions to provide these operations on a struct gl_debug_namespace:
init(): initialize the namespace
copy(): copy all elements from one namespace to another
clear(): clear all elements (to free the memories)
set(): set the value of an element
set_all(): set the value of all elements
get(): get the value of an element
A debug namespace is like a sparse array. The length of the array is huge,
2^sizeof(GLuint), but most of the elements assume the same value sepcified by
set_all().
Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Chia-I Wu [Wed, 23 Apr 2014 05:42:24 +0000 (13:42 +0800)]
mesa: clean up debug groups
Add struct gl_debug_group to hold all namespaces of a debug group. Replace
the 3-dimensional array, Namespaces, in struct gl_debug_state by a
1-dimensional array of type struct gl_debug_groups.
Turn the 4-dimensional array, Defaults, in struct gl_debug_state to a
1-dimensional array in struct gl_debug_namespace.
Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Chia-I Wu [Wed, 23 Apr 2014 05:32:10 +0000 (13:32 +0800)]
mesa: clean up debug message log
Remove NextMsgLength, and move members of struct gl_debug_state that belong to
the message log to a new struct, gl_debug_log. Rename gl_debug_msg to
gl_debug_message.
Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Chia-I Wu [Tue, 22 Apr 2014 06:22:49 +0000 (14:22 +0800)]
mesa: use accessors for struct gl_debug_state
When GL_DEBUG_OUTPUT_SYNCHRONOUS is GL_TRUE, drivers are allowed to log debug
messages from other threads. That requires gl_debug_state to be protected by
a mutex, even when it is a context state. While we do not spawn threads in
Mesa yet, this commit makes it easier to do when we want to.
Since the definition of struct gl_debug_state is no longer needed by the rest
of the driver, move it to main/errors.c. This should make it even harder to
use the struct incorrectly.
v2: add comments for the accessors
Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Chia-I Wu [Tue, 22 Apr 2014 06:36:25 +0000 (14:36 +0800)]
mesa: eliminate debug output message_insert
Add validate_length, and call it together with log_msg directly instead of
message_insert. No functional change.
v2: make sure length is non-negative (i.e., known) before calling
validate_length, noted by Timothy Arceri
Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Chia-I Wu [Tue, 22 Apr 2014 05:54:17 +0000 (13:54 +0800)]
mesa: eliminate debug output should_log
In both call sites, it could be easily replaced by direct
debug_is_message_enabled calls. No functional change.
Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Chia-I Wu [Tue, 22 Apr 2014 05:34:01 +0000 (13:34 +0800)]
mesa: eliminate debug output control_app_messages
Merge control_app_messages with the only caller. Eliminate set_message_state
and control_messages too as they are unused. No functional change.
Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Chia-I Wu [Tue, 22 Apr 2014 05:32:18 +0000 (13:32 +0800)]
mesa: eliminate debug output get_msg
Merge get_msg with the only caller. No functional change.
Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Chia-I Wu [Tue, 22 Apr 2014 05:01:56 +0000 (13:01 +0800)]
mesa: refactor _mesa_PopDebugGroup and _mesa_free_errors_data
Replace free_errors_data by debug_clear_group. Add debug_pop_group and
debug_destroy for use in _mesa_PopDebugGroup and _mesa_free_errors_data
respectively. No funcitonal change.
Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Chia-I Wu [Tue, 22 Apr 2014 04:51:16 +0000 (12:51 +0800)]
mesa: refactor _mesa_PushDebugGroup
Move group copying to debug_push_group. Save the group message before pushing
instead of after, since we will need it after popping. No functional change
otherwise.
Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Chia-I Wu [Tue, 22 Apr 2014 03:21:19 +0000 (11:21 +0800)]
mesa: refactor debug output control_messages
Move most of the code to debug_set_message_enable_all. No functional change.
Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Chia-I Wu [Tue, 22 Apr 2014 03:09:53 +0000 (11:09 +0800)]
mesa: refactor debug output get_msg
Move message fetching to debug_fetch_message and message deletion to
debug_delete_messages. No functional change.
Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Chia-I Wu [Tue, 22 Apr 2014 02:31:36 +0000 (10:31 +0800)]
mesa: refactor debug out log_msg
Move message logging to debug_log_message. Replace store_message_details by
debug_message_store. No functional change.
Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Chia-I Wu [Tue, 22 Apr 2014 02:23:47 +0000 (10:23 +0800)]
mesa: refactor debug output set_message_state
Move message state update to debug_set_message_enable. No functional change.
Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Chia-I Wu [Tue, 22 Apr 2014 02:18:09 +0000 (10:18 +0800)]
mesa: refactor debug output should_log
Move the message filtering logic to debug_is_message_enabled. No functional
change.
Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Chia-I Wu [Tue, 22 Apr 2014 02:10:30 +0000 (10:10 +0800)]
mesa: refactor _mesa_get_debug_state
Move gl_debug_state allocation to a new function, debug_create. No functional
change.
Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Ilia Mirkin [Thu, 24 Apr 2014 04:45:19 +0000 (00:45 -0400)]
nvc0/ir: fetch shadow value from proper place for TG4 cube array
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Thu, 24 Apr 2014 04:28:41 +0000 (00:28 -0400)]
nvc0/ir: set gatherComp for non-shadow targets
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Thu, 24 Apr 2014 03:15:03 +0000 (23:15 -0400)]
nvc0/ir: set instance count based on the GS_INVOCATIONS property
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Thu, 24 Apr 2014 02:34:29 +0000 (22:34 -0400)]
nvc0/ir: add support for INVOCATIONID system value
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Thu, 24 Apr 2014 02:20:51 +0000 (22:20 -0400)]
nvc0/ir: add support for SAMPLEMASK sysval
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Thu, 24 Apr 2014 02:30:46 +0000 (22:30 -0400)]
mesa/st: translate gl_InvocationID to INVOCATIONID semantic
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Thu, 24 Apr 2014 02:16:49 +0000 (22:16 -0400)]
mesa/st: translate gl_SampleMaskIn to SAMPLEMASK semantic
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Thu, 24 Apr 2014 03:14:55 +0000 (23:14 -0400)]
gallium: add GS_INVOCATIONS property
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Thu, 24 Apr 2014 02:30:04 +0000 (22:30 -0400)]
gallium: add INVOCATIONID semantic
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Mon, 21 Apr 2014 04:28:13 +0000 (00:28 -0400)]
nvc0: add support for PIPE_CAP_SAMPLE_SHADING
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Sun, 30 Mar 2014 22:25:40 +0000 (18:25 -0400)]
nv50: add support for PIPE_CAP_SAMPLE_SHADING
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Sun, 30 Mar 2014 22:21:50 +0000 (18:21 -0400)]
mesa/st: add support for ARB_sample_shading
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Ilia Mirkin [Sun, 30 Mar 2014 22:21:04 +0000 (18:21 -0400)]
gallium: add basic support for ARB_sample_shading
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Enrico Horn [Fri, 25 Apr 2014 18:38:13 +0000 (20:38 +0200)]
mapi: OpenVG symbol exports.
Fixes another mistake in
144bbb7b78e.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77502
Matt Turner [Fri, 25 Apr 2014 19:22:22 +0000 (12:22 -0700)]
glsl: Use properly typed arguments for bitfieldInsert.
bitfieldInsert takes scalar integers for its last two arguments. Since
bitfieldInsert is lowered on i965 to two instructions that have more
flexible arguments, I didn't notice when I wrote this.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Eric Anholt [Wed, 23 Apr 2014 20:45:22 +0000 (13:45 -0700)]
i965: Don't bother flushing the batch if it doesn't ref our mt to map.
-1.1372% +/- 0.858033% effect on cairo runtime on glamor (n=175).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ander Conselvan de Oliveira [Tue, 8 Apr 2014 20:28:42 +0000 (23:28 +0300)]
egl: Protect use of gbm_dri with ifdef HAVE_DRM_PLATFORM
Otherwise it fails to compile if the drm egl platform is disabled.
Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Neil Roberts [Tue, 8 Apr 2014 20:28:40 +0000 (23:28 +0300)]
wayland: Fix the logic in disabling the prime capability
It looks like this bit of code is trying to disable the prime capability if
the driver doesn't support createImageFromFds. However the logic looks a bit
broken and what it would actually do is disable all other capabilities apart
from prime. This patch fixes it to actually disable prime.
Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Ander Conselvan de Oliveira [Tue, 8 Apr 2014 20:28:39 +0000 (23:28 +0300)]
gbm: Set errno on errors
This should give the caller some information of what called the error.
For the gbm_bo_import() case, for instance, it is possible to know if
the import is not supported or the error was caused by an invalid
parameter.
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Ander Conselvan de Oliveira [Tue, 8 Apr 2014 20:28:38 +0000 (23:28 +0300)]
gbm/dri: Fix out-of-memory error path in dri_device_create()
Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Tue, 1 Apr 2014 16:42:42 +0000 (17:42 +0100)]
gallium/tests: conditionally include sw/dri winsys
In all fairness we allow the gallium tests to be build with --disable-dri
which will result in the approapriate winsys to not be build, thus the
build will fail.
./configure --disable-dri --with-gallium-drivers=svga --enable-gallium-tests
Cc: Brian Paul <brianp@vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Tue, 1 Apr 2014 16:42:41 +0000 (17:42 +0100)]
automake: cleanup pipe-loader handling when using sw/xlib winsys
Rather than defining our own set of variables, use NEED_WINSYS_XLIB
and based on it include the sw/xlib winsys.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Tue, 1 Apr 2014 16:42:40 +0000 (17:42 +0100)]
pipe-loader: conditionally build and use pipe_loader_sw_probe_dri
The function relies on the sw/dri winsys which is build only when --enable-dri
is set. Fixes build issues with the following config
./configure --disable-dri --with-gallium-drivers=svga --enable-xa
Issue can be reproduced with any hw gallium driver + st that uses the pipe-loader.
Cc: Brian Paul <brianp@vmware.com>
Reported-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Roland Scheidegger [Wed, 23 Apr 2014 18:23:07 +0000 (20:23 +0200)]
llvmpipe: fix clearing of individual color buffers in a fb
GL (3.0) allows you to clear individual color buffers in a fb. In fact
for fbs containing both int and float/normalized color buffers this is
required (because the clearing values are otherwise undefined if applied
to all buffers). The gallium interface was changed a while ago, but llvmpipe
ignored it (hence doing such individual clears always resulted in clearing
all buffers, plus some assorted asserts due to the mixed fbs).
So change the clear command to indicate the buffer to be cleared. Also, because
indicating the buffer to be cleared would have made lp_rast_arg_cmd larger
which is unacceptable (we're trying to shrink it some day) allocate the clear
value in the scene and just pass a pointer.
There's several advantages and disadvantages here:
+ clearing individual buffers works (we could also actually bin such clears now
if they'd come through clear_render_target() if the surface is in the current
fb, though we didn't do this before for the single rb case and still don't try).
+ since there's one clear per rb, we do the format conversion in setup rather
than per bin. Aside from the (drop in the ocean...) performance advantage this
means that clearing to very small values (that is, denormal when converted to
the format) should work for small float (fp16 etc.) formats, as the util code
couldn't handle it correctly before (because cpu denorms are disabled when
executing the bin commands, screwing up the magic conversion and flushing
the values to 0, though this was not verified).
- there's some overhead for traditional old-style clear-all MRT cases, since
there's one rast clear command per rb instead of one for all rbs.
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=76976.
v2: get rid of the ugly manual memcpy stuff and just use union util_color.
This is 32 bytes instead of 16 but as the allocation is per scene we can live
with those additional 16 bytes (and the additional 128 bytes in the setup
context), which makes the code much more obvious. Suggested by Brian.
Reviewed-by: Brian Paul <brianp@vmware.com>
Roland Scheidegger [Wed, 23 Apr 2014 18:00:03 +0000 (20:00 +0200)]
gallium/util: use ui[4] instead of ui in union util_color
util_color often merely represents a collection of bytes, however it is
inconvenient if those bytes can only be accessed as floats/doubles for int
formats exceeding 32bits.
(Note that since rgba8 formats use one uint, not 4 bytes, hence the byte and
short member were left as is.)
Roland Scheidegger [Fri, 4 Apr 2014 02:24:49 +0000 (04:24 +0200)]
llvmpipe: (trivial) use correct LP_MIN_VECTOR_ALIGN define for alignment.
Currently it's the same value.
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Sun, 20 Apr 2014 16:17:51 +0000 (18:17 +0200)]
r600g: fix hang on RV740 by using DX_RASTERIZATION_KILL instead of SX_MISC
Changing SX_MISC hangs RV740. When we're at it, let's use DX_RASTERIZATION_KILL
on all R700 and later chipsets.
Cc: 10.0 10.1 mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Marek Olšák [Sun, 20 Apr 2014 16:11:56 +0000 (18:11 +0200)]
r600g: fix for an MSAA hang on RV770
Cc: 10.0 10.1 mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Marek Olšák [Sun, 20 Apr 2014 13:19:43 +0000 (15:19 +0200)]
r600g: fix for broken CULL_FRONT behavior on R6xx
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Marek Olšák [Sun, 20 Apr 2014 13:17:23 +0000 (15:17 +0200)]
r600g: fix for HTILE on R6xx
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Marek Olšák [Sat, 19 Apr 2014 22:53:32 +0000 (00:53 +0200)]
r600g: fix buffer copying on R600-R700
This fixes broken rendering in DOTA 2.
Cc: 10.0 10.1 mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Marek Olšák [Sat, 19 Apr 2014 21:39:13 +0000 (23:39 +0200)]
r600g: fix flushing on RV670, RS780, RS880 again
Cc: 10.0 10.1 mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Marek Olšák [Sat, 19 Apr 2014 21:11:41 +0000 (23:11 +0200)]
r600g: fix MSAA resolve on R6xx when the destination is 1D-tiled
Cc: 10.0 10.1 mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Marek Olšák [Sat, 19 Apr 2014 13:47:54 +0000 (15:47 +0200)]
r600g: disable async DMA on R700
Cc: 10.0 10.1 mesa-stable@lists.freedesktop.org
Marek Olšák [Sat, 19 Apr 2014 15:21:57 +0000 (17:21 +0200)]
r600g: fix edge flags and layered rendering on R600-R700
We forgot to set these bits.
Cc: 10.1 mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Marek Olšák [Sun, 20 Apr 2014 01:41:47 +0000 (03:41 +0200)]
st/mesa: remove trailing NULL colorbuffers
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Sun, 20 Apr 2014 02:32:24 +0000 (04:32 +0200)]
r300g: don't crash when getting NULL colorbuffers
Cc: mesa-stable@lists.freedesktop.org
Marek Olšák [Sun, 20 Apr 2014 01:39:23 +0000 (03:39 +0200)]
r300g: fix runtime warning after winsys cleanup
Broken by:
b2238b3452b0bcf3c1216c20c9918f9f0664b464
winsys/radeon: remove cs_write_reloc, add simpler cs_get_reloc
Marek Olšák [Fri, 18 Apr 2014 14:16:44 +0000 (16:16 +0200)]
radeonsi: implement GL_ARB_vertex_type_10f_11f_11f_rev
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
José Fonseca [Thu, 24 Apr 2014 14:49:01 +0000 (15:49 +0100)]
st/xlib: Do minimal version checking in glXCreateContextAttribsARB.
The current version checking is wrongly refusing to create 3.3 contexts;
unsupported version are checked elsewhere; and the DRI path doesn't do
this sort of checking neither.
This enables piglit glsl 3.30 tests to run without skipping.
Reviewed-by: Brian Paul <brianp@vmware.com>
José Fonseca [Thu, 24 Apr 2014 14:00:12 +0000 (15:00 +0100)]
llvmpipe: Advertise GLSL 3.30.
According to Roland all TGSI support is there in theory.
In practice there are a few piglit failures and crashes, as this hadn't
been tested before.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
José Fonseca [Thu, 24 Apr 2014 14:05:47 +0000 (15:05 +0100)]
st/xlib: Honour request of 3.1 contexts through core profile where available.
The GLX_ARB_create_context_profile spec says:
"If version 3.1 is requested, the context returned may implement
any of the following versions:
* Version 3.1. The GL_ARB_compatibility extension may or may not
be implemented, as determined by the implementation.
* The core profile of version 3.2 or greater."
Mesa does not support GL_ARB_compatibility, and there are no plans to
ever support it, therefore the only chance to honour a 3.1 context is
through core profile, i.e, the 2nd alternative from the spec.
This change does that. And with it piglit tests that require 3.1
contexts no longer skip.
Assuming there is no objection with this change, src/glx/dri_common.c
and src/gallium/state_trackers/wgl/stw_context.c should also be updated
accordingly, given they have the same logic.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Zack Rusin [Wed, 23 Apr 2014 21:06:13 +0000 (17:06 -0400)]
draw/llvm: reduce memory usage
Lets make draw_get_option_use_llvm function available unconditionally
and use it to avoid useless allocations when LLVM paths are active.
TGSI machine is never used when we're using LLVM.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 24 Apr 2014 14:37:23 +0000 (08:37 -0600)]
docs: fix typo in 10.1.1 release notes URL
Brian Paul [Wed, 23 Apr 2014 15:59:55 +0000 (09:59 -0600)]
swrast: move texture_slices() calls out of loops
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Wed, 23 Apr 2014 15:57:11 +0000 (09:57 -0600)]
swrast: move null pointer check earlier in _swrast_map_teximage()
There's no reason to compute texel size, stride, etc. if there's no
image data to map.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Wed, 23 Apr 2014 15:55:25 +0000 (09:55 -0600)]
swrast: remove _mesa_ prefix from static function
And add a const qualifier.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Wed, 23 Apr 2014 15:49:58 +0000 (09:49 -0600)]
swrast: allocate swrast_texture_image::ImageSlices array if needed
Fixes a segmentation fault in conform divzero.c test.
This happens when glTexImage(level, width=0, height=0) is called. We
don't allocate texture memory in that case so the ImageSlices array
was never allocated.
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
nick [Wed, 23 Apr 2014 14:18:00 +0000 (08:18 -0600)]
swrast: Fix vertex color in _swsetup_Translate()
Straightforward fix to properly load dest->color with color data, as
opposed to position data as previously implemented.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=27499
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
José Fonseca [Thu, 24 Apr 2014 13:49:53 +0000 (14:49 +0100)]
gallivm: Fix wrong operator in lp_exec_default.
Courtesy of MSVC static code analyser.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
José Fonseca [Thu, 24 Apr 2014 13:48:37 +0000 (14:48 +0100)]
mesa/st: Handle empty frame-buffers without asserting.
Fixes assertion failures with radeonsi.
Tested-by: Marek Olšák <maraeo@gmail.com>
José Fonseca [Thu, 3 Apr 2014 14:56:46 +0000 (15:56 +0100)]
mesa/st: Fix pipe_framebuffer_state::height for PIPE_TEXTURE_1D_ARRAY.
This prevents buffer overflow w/ llvmpipe when running piglit
bin/gl-3.2-layered-rendering-clear-color-all-types 1d_array single_level -fbo -auto
v2: Compute the framebuffer size as the minimum size, as pointed out by
Brian; compacted code; ran piglit quick test list (with no
regressions.)
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
José Fonseca [Tue, 22 Apr 2014 11:32:17 +0000 (12:32 +0100)]
util/u_debug: Pass correct size to strncat.
Courtesy of Clang static analyzer.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Rob Clark [Tue, 22 Apr 2014 19:43:51 +0000 (15:43 -0400)]
freedreno/a3xx: fix TOTALATTRTOVS
In cases where varying fetches are optimized away (just pass-through in
vertex shader, but unused in fragment shader) we need to calculate the
correct TOTALATTROVS based on the actual number of varyings fetched,
otherwise lockup.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Kenneth Graunke [Mon, 21 Apr 2014 21:08:49 +0000 (14:08 -0700)]
i965: Make Broadwell HiZ path arrange for TC flushes.
HiZ operations make the depth/render caches out of sync with the sampler
caches. We need to arrange for a TC flush to happen before the target
buffer is used by the sampler. Calling brw_render_cache_set_add_bo
makes that happen.
On previous generations, brw_blorp_exec took care of flushing the
texture cache by calling intel_batchbuffer_emit_mi_flush after doing
any rendering. If we were to use the normal drawing path, then
brw_postdraw_set_buffers_need_resolve would handle this.
On Broadwell, we don't use BLORP, and we don't emit a rectangle
primitive via the normal drawing path. The 3DSTATE_WM_HZ_OP and
PIPE_CONTROL implicitly make drawing happen. So, none of our existing
code makes this flush happen - we need to do it directly.
Fixes 11 Piglit copyteximage subtests.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77223
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77226
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Matt Turner [Mon, 21 Apr 2014 01:12:38 +0000 (18:12 -0700)]
i965: Use uint16_t for control/src index tables.
No need to use 32-bits to store 15 and 12.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Matt Turner [Sun, 20 Apr 2014 21:36:37 +0000 (14:36 -0700)]
i965/disasm: Fix s/xoo/xor/ typo.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Sun, 20 Apr 2014 03:46:57 +0000 (20:46 -0700)]
i965/disasm: Remove tables with obvious mappings.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ilia Mirkin [Tue, 22 Apr 2014 02:22:27 +0000 (22:22 -0400)]
mesa/st: enable EXT_shader_integer_mix when NativeIntegers is on
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Christian König [Wed, 26 Mar 2014 16:42:19 +0000 (17:42 +0100)]
st/omx/enc: implement frame reordering and B-frames
Signed-off-by: Christian König <christian.koenig@amd.com>
Leo Liu [Thu, 17 Apr 2014 16:19:04 +0000 (12:19 -0400)]
st/omx/enc: replace omx buffer with texture buffer
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Michel Dänzer [Mon, 21 Apr 2014 09:23:38 +0000 (18:23 +0900)]
radeonsi: Fix calculation of number of banks for SI
The way cik_num_banks() was calculating the index only makes sense for
the CIK specific macrotile mode array. For SI, we need to use the tile
mode index directly.
This happened to work most of the time because most of the SI tiling
modes use the same number of banks.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Chris Forbes [Mon, 21 Apr 2014 03:45:32 +0000 (15:45 +1200)]
glsl: Only allow `invariant` on shader in/out between stages.
Previously this was special-cased for VS and FS; it never got updated
when geometry shaders came along. Generalize using is_varying_var() so
this won't be broken again with tessellation.
Note that there are two copies of the logic for `invariant`: It can be
present as part of a new declaration, and also as a redeclaration of an
existing variable or block member.
Fixes the four new piglits:
spec/glsl-1.50/compiler/invariant-qualifier-*.geom
Note for stable: This won't quite pick cleanly due to whitespace and
state->target -> state->stage renames. Should be straightforward
adjustments though.
Cc: "10.0 10.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Mon, 21 Apr 2014 20:23:38 +0000 (14:23 -0600)]
svga: move draw debug code into separate function
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Mon, 21 Apr 2014 19:24:25 +0000 (13:24 -0600)]
mesa: move declaration before code
To fix MSVC build.
Anuj Phogat [Thu, 13 Mar 2014 01:02:30 +0000 (18:02 -0700)]
mesa: Fix error code generation in glReadPixels()
Section 4.3.1, page 220, of OpenGL 3.3 specification explains
the error conditions for glreadPixels():
"If the format is DEPTH_STENCIL, then values are taken from
both the depth buffer and the stencil buffer. If there is
no depth buffer or if there is no stencil buffer, then the
error INVALID_OPERATION occurs. If the type parameter is
not UNSIGNED_INT_24_8 or FLOAT_32_UNSIGNED_INT_24_8_REV,
then the error INVALID_ENUM occurs."
Fixes failing Khronos CTS test packed_depth_stencil_error.test
V2: Avoid code duplication
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>