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badlogicgames [Fri, 17 Dec 2010 13:14:13 +0000 (13:14 +0000)]
[changed] new shiny gdx-natives, automatically build
badlogicgames [Fri, 17 Dec 2010 13:13:43 +0000 (13:13 +0000)]
[changed] new shiny cross compiled windows natives. weehhh
badlogicgames [Fri, 17 Dec 2010 13:12:54 +0000 (13:12 +0000)]
[deleted] out.txt, wtf?
badlogicgames [Fri, 17 Dec 2010 13:12:29 +0000 (13:12 +0000)]
[added] android build file and master build file
badlogicgames [Fri, 17 Dec 2010 13:11:56 +0000 (13:11 +0000)]
[added] linux jni headers
badlogicgames [Fri, 17 Dec 2010 12:34:52 +0000 (12:34 +0000)]
badlogicgames [Fri, 17 Dec 2010 12:32:44 +0000 (12:32 +0000)]
[added] README for jni directory
badlogicgames [Fri, 17 Dec 2010 12:17:11 +0000 (12:17 +0000)]
[changed] cross compiled win64 binary :) NO MORE FREAKING CDT!
badlogicgames [Fri, 17 Dec 2010 11:38:47 +0000 (11:38 +0000)]
[fixed] gluegen-rt 64-bit native has a proper dependency to mscvr80.dll now. the old 1.0b6 release was totally broken on Win64. FU Jogl...
badlogicgames [Fri, 17 Dec 2010 10:16:33 +0000 (10:16 +0000)]
[changed] first patch of cross compiled binaries, let's see whether that crap works.
badlogicgames [Thu, 16 Dec 2010 17:52:58 +0000 (17:52 +0000)]
hm
badlogicgames [Thu, 16 Dec 2010 17:49:29 +0000 (17:49 +0000)]
removed shit
badlogicgames [Thu, 16 Dec 2010 15:33:46 +0000 (15:33 +0000)]
[added] win32 jni headers
badlogicgames [Thu, 16 Dec 2010 15:32:27 +0000 (15:32 +0000)]
[added] jni headers, need to add win32 headers as well so we can do cross compilation on lunix.
badlogicgames [Thu, 16 Dec 2010 15:22:25 +0000 (15:22 +0000)]
[fixed] build scripts for lunix now both work on 32 and 64-bit Lunix flavors. Just install gcc and g++ multilib and all is well. Next up: building shit on/for mac
badlogicgames [Thu, 16 Dec 2010 13:52:52 +0000 (13:52 +0000)]
[fixed] build scripts for linux 32/64
nathan.sweet [Thu, 16 Dec 2010 09:13:08 +0000 (09:13 +0000)]
[fixed] gdx-twl from BitmapFont changes.
nathan.sweet [Thu, 16 Dec 2010 07:08:17 +0000 (07:08 +0000)]
[added] TexturePacker, duplicate border pixels in padding.
nathan.sweet [Thu, 16 Dec 2010 06:16:43 +0000 (06:16 +0000)]
[fixed] TWL to never eat dragged events (otherwise it eats them for any drag over a TWL widget, even if the drag is uninteresting to TWL).
[added] setScale to BitmapFont and BitmapFontCache.
[added] Scaling to BitmapFont tests.
badlogicgames [Wed, 15 Dec 2010 22:19:31 +0000 (22:19 +0000)]
[fixed] stupid me, stupid stupid me...
davedx@gmail.com [Wed, 15 Dec 2010 19:35:10 +0000 (19:35 +0000)]
Fixed MD5Test :)
davedx@gmail.com [Wed, 15 Dec 2010 19:34:35 +0000 (19:34 +0000)]
[fixed] bug with MD5Loader when not allocating normals - was still trying to read them in from the file - doh...
badlogicgames [Wed, 15 Dec 2010 18:59:19 +0000 (18:59 +0000)]
["fixed"] MD5Test compiles again but to doesn't work anymore :( will figure it out.
badlogicgames [Wed, 15 Dec 2010 18:57:31 +0000 (18:57 +0000)]
["fixed"] MD5Test compiles again but to doesn't work anymore :( will figure it out.
badlogicgames [Wed, 15 Dec 2010 17:14:05 +0000 (17:14 +0000)]
[added] build-lin64.xml
badlogicgames [Wed, 15 Dec 2010 17:13:45 +0000 (17:13 +0000)]
davedx@gmail.com [Wed, 15 Dec 2010 16:52:58 +0000 (16:52 +0000)]
[changed] new constructors for Mesh, VertexArray and VertexBufferObject to accept VertexAttributes in addition to VertexAttribute...
[added] reference counted textures and a texture dictionary to manage and reference count textures.
[added] Utils with a helper method to store floats in an array for OpenGL calls.
[added] normal allocation and interpolation to the MD5 classes (experimental).
[added] keyframed animation baking (sampling) from MD5Animations.
[added] keyframed animation model and animation controller.
[added] abstract classes animations and animation controllers can derive from.
badlogicgames [Wed, 15 Dec 2010 16:17:00 +0000 (16:17 +0000)]
[added] lin32 native build file (ant script, all hail...)
badlogicgames [Wed, 15 Dec 2010 15:57:59 +0000 (15:57 +0000)]
[fixed] texture loading in angle backend. we really need to unify all the texture shit. It drives me batshit crazy.
[added] Pixmap.drawPixel(), cause we like things to be slow...
badlogicgames [Wed, 15 Dec 2010 13:59:22 +0000 (13:59 +0000)]
[fixed] shutdown bug in es-utils native code.
badlogicgames [Wed, 15 Dec 2010 13:36:54 +0000 (13:36 +0000)]
[updated] angle natives.
nathan.sweet [Wed, 15 Dec 2010 04:31:24 +0000 (04:31 +0000)]
[changed] Formatter code, again.
[changed] Removed autogenerated TODOs.
[changed] Organized imports.
[changed] Removed my email address from @author tags (it is in the copyright header).
[changed] Object utils collections to support both == and equals element comparisons.
[changed] New projects to exclude .svn folders from Eclipse and ignore bin dirs.
badlogicgames [Tue, 14 Dec 2010 15:47:10 +0000 (15:47 +0000)]
[fixed] issue 76, OpenGL ES 2.0 allows non-power of two textures. Got to figure out the situation for mip maps (need to be squares on at least PowerVR in 1.x).
badlogicgames [Tue, 14 Dec 2010 15:39:02 +0000 (15:39 +0000)]
[fixed] issue 75, bug in Matrix4.setOrtho2D(), ignored x/y...
badlogicgames [Tue, 14 Dec 2010 15:35:06 +0000 (15:35 +0000)]
[ignore] mofo #2
badlogicgames [Tue, 14 Dec 2010 15:34:29 +0000 (15:34 +0000)]
[ignore] mofo!
davedx@gmail.com [Tue, 14 Dec 2010 12:17:29 +0000 (12:17 +0000)]
[fixed] imageFile wasn't loading as it contained enclosing double quotes. Tweaked the substring to remove them.
nathan.sweet [Tue, 14 Dec 2010 06:58:41 +0000 (06:58 +0000)]
[fixed] shrink() for utils collections.
[added] Iterator for Object-based utils collections.
nathan.sweet [Tue, 14 Dec 2010 06:17:25 +0000 (06:17 +0000)]
[added] Support for utils collections to use a typed backing array.
nathan.sweet [Tue, 14 Dec 2010 05:30:31 +0000 (05:30 +0000)]
[added] sort methods to utils collections.
nathan.sweet [Tue, 14 Dec 2010 04:54:38 +0000 (04:54 +0000)]
[changed] FileHandle: The path no longer has to exist to create a FileHandle for internal and classpath. Previously this was done because these file types are readonly, so it is not useful to have a path to something that doesn't exist. However, Android has no way to check if a path to a directory on the classpath exists.
[changed] FileHandle: The underlying path that is stored no longer contains implementation details. Eg, an external path of "moo/cow" is stored as-is and no longer has the external storage directory prepended.
nathan.sweet [Tue, 14 Dec 2010 03:50:35 +0000 (03:50 +0000)]
[fixed] SpriteCache unbind.
nathan.sweet [Tue, 14 Dec 2010 01:45:04 +0000 (01:45 +0000)]
[changed] Small improvements to existing primitive collections.
[added] Array, ArrayPool, Bag, and BagPool collections.
badlogicgames [Mon, 13 Dec 2010 16:39:14 +0000 (16:39 +0000)]
[added] Angle test project. Test starter not working correctly yet. But hey, tests run :p
badlogicgames [Mon, 13 Dec 2010 16:38:02 +0000 (16:38 +0000)]
[added] Angle backend. Experimental. Texture loading needs to be fixed, expects RGBA not ARGB.
badlogicgames [Mon, 13 Dec 2010 16:35:34 +0000 (16:35 +0000)]
[removed] main from JoglApplication. wtf did that do in there?
badlogicgames [Mon, 13 Dec 2010 16:34:23 +0000 (16:34 +0000)]
[added] Angle dependency with natives.
badlogicgames [Mon, 13 Dec 2010 16:33:59 +0000 (16:33 +0000)]
[added] GraphicsType.Angle
badlogicgames [Mon, 13 Dec 2010 13:43:47 +0000 (13:43 +0000)]
[fixed] RTM renderer.
badlogicgames [Mon, 13 Dec 2010 00:36:33 +0000 (00:36 +0000)]
[removed] logging in AndroidLocklessInput
badlogicgames [Mon, 13 Dec 2010 00:16:46 +0000 (00:16 +0000)]
[added] experimental lockless input classes for touch and key input. all hail. to use them change AndroidInput
badlogicgames [Sun, 12 Dec 2010 22:21:56 +0000 (22:21 +0000)]
[removed] MipMap2D test...
badlogicgames [Sun, 12 Dec 2010 22:21:17 +0000 (22:21 +0000)]
[added] Samsung GT-I5700 fix.
badlogicgames [Sun, 12 Dec 2010 21:53:55 +0000 (21:53 +0000)]
...
badlogicgames [Sun, 12 Dec 2010 21:47:52 +0000 (21:47 +0000)]
[modified] hudson build script in preparation of mpg123 inclusion.
badlogicgames [Sun, 12 Dec 2010 21:40:08 +0000 (21:40 +0000)]
[updated] natives in android test project using new ndk.
badlogicgames [Sun, 12 Dec 2010 21:39:49 +0000 (21:39 +0000)]
[updated] demos
badlogicgames [Sun, 12 Dec 2010 21:26:50 +0000 (21:26 +0000)]
[added] build script modification for future inclusion of mpg123. Not live yet.
badlogicgames [Sun, 12 Dec 2010 20:51:18 +0000 (20:51 +0000)]
[fixed] helloworld and invaders demos
badlogicgames [Sun, 12 Dec 2010 20:23:08 +0000 (20:23 +0000)]
[added] resources for bob test...
badlogicgames [Sun, 12 Dec 2010 20:04:21 +0000 (20:04 +0000)]
[renamed] calculateVIewport to calculateGLViewport
badlogicgames [Sun, 12 Dec 2010 19:58:20 +0000 (19:58 +0000)]
[renamed] OrthoCamTest
badlogicgames [Sun, 12 Dec 2010 19:57:35 +0000 (19:57 +0000)]
[added] license headers. f.u. copyright plugin.
badlogicgames [Sun, 12 Dec 2010 19:53:36 +0000 (19:53 +0000)]
[added] bobs and OrthoCamTest
badlogicgames [Sun, 12 Dec 2010 18:32:00 +0000 (18:32 +0000)]
[fixed] removed references to android.opengl.GLES10. Using our GL10 interface instead. Only used for constants in getTextureFilter().
badlogicgames [Sat, 11 Dec 2010 13:50:46 +0000 (13:50 +0000)]
[fixed] issue 70. Added support for Matrix3 uniforms in ShaderProgram.
badlogicgames [Sat, 11 Dec 2010 01:10:14 +0000 (01:10 +0000)]
[added] GdxNativesLoader uses suffix for shared libs when unpacking them based on system.nanotime(). should solve all issues on lunix.
nathan.sweet [Fri, 10 Dec 2010 20:01:37 +0000 (20:01 +0000)]
[updated] BitmapFont javadoc.
badlogicgames [Fri, 10 Dec 2010 05:47:36 +0000 (05:47 +0000)]
[changed] Rectangle is no longer final. members are public now. Setters/getters left it to not break existing code...
badlogicgames [Fri, 10 Dec 2010 05:43:50 +0000 (05:43 +0000)]
[fixed] small bug in Mesh. When VertexDataType.VertexArray is specified in the constructor and OpenGL ES 2.0 is used (as it may be the case in SpriteBatch) Mesh.bind(ShaderProgram program) will explode as it assumes that VBOs are used. Fixed temporarily by forcing VBOs in case of OpenGL ES 2.0.
nathan.sweet [Thu, 9 Dec 2010 21:05:05 +0000 (21:05 +0000)]
[changed] TexturePacker, made image index require an underscore (eg image_1.png).
nathan.sweet [Thu, 9 Dec 2010 07:00:49 +0000 (07:00 +0000)]
[fixed] Major bug with sprite rotation.
nathan.sweet [Thu, 9 Dec 2010 06:08:13 +0000 (06:08 +0000)]
[fixed] TextureAtlas.AtlasRegion constructor.
nathan.sweet [Wed, 8 Dec 2010 20:47:17 +0000 (20:47 +0000)]
[changed] Mesh, restored indices buffer limit.
davedx@gmail.com [Wed, 8 Dec 2010 16:38:30 +0000 (16:38 +0000)]
[changed] Added null checks for 'intersection' variable in all intersection tests so intersect variable is optional. This was already the case with some tests but not all, so it's now consistent. Also fixed some minor doc typos :)
badlogicgames [Wed, 8 Dec 2010 14:23:00 +0000 (14:23 +0000)]
[added] small change in UITest for regression.
badlogicgames [Wed, 8 Dec 2010 14:21:43 +0000 (14:21 +0000)]
[fixed] small bug in Parallel and Sequence action. Parallel didn't check whether the Action was already one before calling it's act() method. Depending on the Action this might blow up.
nathan.sweet [Wed, 8 Dec 2010 08:08:40 +0000 (08:08 +0000)]
nathan.sweet [Wed, 8 Dec 2010 07:20:21 +0000 (07:20 +0000)]
[changed] TexturePacker.Settings to public.
[changed] ParticleEmitter, removed method calls.
[added] BitmapFont#setFixedWidthGlyphs.
[fixed] SpriteBatch.maxSpritesInBatch.
[added] various javadocs.
[changed] TextureAtlas: addRegion for manually adding regions, better methods for getting regions/sprites, public fields on AtlasRegion.
[fixed] TextureRegion#getRegionWidth.
[fixed] Test compile errors.
[fixed] ParticleEmitterTest particle counts were too high by 1000.
nathan.sweet [Wed, 8 Dec 2010 06:49:32 +0000 (06:49 +0000)]
[fixed] Vertex arrays on the desktop.
nathan.sweet [Wed, 8 Dec 2010 04:28:02 +0000 (04:28 +0000)]
[changed] More array class fixes.
nathan.sweet [Wed, 8 Dec 2010 00:32:30 +0000 (00:32 +0000)]
[added] pop and pop(int) for the primitive array and bag classes.
nathan.sweet [Tue, 7 Dec 2010 21:11:14 +0000 (21:11 +0000)]
[removed] A sysout in TexturePacker. Oops.
nathan.sweet [Tue, 7 Dec 2010 20:58:18 +0000 (20:58 +0000)]
[changed] TexturePacker so images can be added manually.
nathan.sweet [Tue, 7 Dec 2010 07:43:50 +0000 (07:43 +0000)]
[changed] SpriteBatch, made fields private. Added convenience method draw(texture, x, y), also added to SpriteCache.
[changed] Sprite to derive from TextureRegion. Slightly cleaner because TextureRegion#flip modifies the Sprite position.
[changed] Sprite to update the TextureRegion u,v,u2,v2 fields. This isn't that big of a deal, and allows SpriteBatch and other internal classes to avoid the getters without unexpected results.
[changed] TextureAtlas.AtlasSprite to only handle the position offset due to whitespace stripping. This includes flip. Scaling a Sprite that has whitespace removed will not scale the offset. This was done for simplicity and removes some multiplies in setPosition/Bounds. Handle it yourself if needed.
[fixed] getColor in BitmapFont.
[added] getColor to SpriteBatch.
[changed] SpriteCache to handle colors the same way as SpriteBatch.
Still needs javadocs. That is next.
nathan.sweet [Tue, 7 Dec 2010 06:22:08 +0000 (06:22 +0000)]
[changed] FilesTest, added absolute.
badlogicgames [Sun, 5 Dec 2010 19:41:50 +0000 (19:41 +0000)]
nothing really...
badlogicgames [Sun, 5 Dec 2010 19:13:11 +0000 (19:13 +0000)]
[removed] LwjglTestStarter started SpriteCacheOffsetTest by default.
[added] IsometricTileTest to demonstrate that rendering iso tile maps is dead simple...
[added] isotile.png for IsometricTileTest
badlogicgames [Sun, 5 Dec 2010 14:32:52 +0000 (14:32 +0000)]
[added] a couple of examples from the OpenGL 2.0 Programmer's Guide.
nathan.sweet [Sun, 5 Dec 2010 06:08:47 +0000 (06:08 +0000)]
[changed] Renamed Sprite#getTextureRegion to just getRegion.
nathan.sweet [Sun, 5 Dec 2010 05:58:42 +0000 (05:58 +0000)]
[fixed] Flipping a TextureAtlas with the constructor param.
badlogicgames [Sun, 5 Dec 2010 05:29:13 +0000 (05:29 +0000)]
[changed] SpriteBatch uses vertex arrays if SpriteBatch() or SpriteBatch(int size) constructors are used. Tries to use n-buffered VBOs in case of SpriteBatch(int size, int buffers) is used and falls back to VAs if VBOs are not supported. It's funny that the commit comment is ca. 100x longer than the actual code it took to "implement" that. 20 characters...
badlogicgames [Sun, 5 Dec 2010 05:19:43 +0000 (05:19 +0000)]
[fixed] build-win32.xml, for some reason vorbis doesn'T compile anymore. Checking tomorrow. 6:19am, need sleep...
nathan.sweet [Sun, 5 Dec 2010 05:07:39 +0000 (05:07 +0000)]
[fixed] Flipping sprites that come from a TextureAtlas.
badlogicgames [Sun, 5 Dec 2010 05:06:20 +0000 (05:06 +0000)]
[updated] gdx-natives.jar
badlogicgames [Sun, 5 Dec 2010 05:00:59 +0000 (05:00 +0000)]
[changed] hudson ant script.
badlogicgames [Sun, 5 Dec 2010 04:58:47 +0000 (04:58 +0000)]
[fixed] build-win64.xml scripts
[fixed] Version loads gdx-64.dll on Winblows now.
nathan.sweet [Sun, 5 Dec 2010 04:25:28 +0000 (04:25 +0000)]
[changed] SpriteSheet to TextureAtlas and completed texture region / sprite refactoring (except javadocs).
badlogicgames [Sun, 5 Dec 2010 02:06:38 +0000 (02:06 +0000)]
[added] gdx-64.dll to be included in gdx-natives.jar in ant script
badlogicgames [Sun, 5 Dec 2010 01:57:44 +0000 (01:57 +0000)]
[added] win64 natives, not tested as i build this on a 32-bit machine...