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badlogicgames [Wed, 7 Mar 2012 14:25:39 +0000 (14:25 +0000)]
[fixed] issue 685, configurable buffer size and buffer count for OpenALAudioDevice. Set the parameters in LwjglApplicationConfiguration or JoglApplicationConfiguration.
badlogicgames [Wed, 7 Mar 2012 12:55:40 +0000 (12:55 +0000)]
[fixed] KeyFramedModelViewer referenced wrong file.
badlogicgames [Wed, 7 Mar 2012 12:47:37 +0000 (12:47 +0000)]
[fixed] issue 725, OpenAL backend switches to passthrough if no audio device is available.
badlogicgames [Wed, 7 Mar 2012 12:31:18 +0000 (12:31 +0000)]
[fixed] Issue 735, inconsitencies in Quaternion.
badlogicgames [Wed, 7 Mar 2012 12:27:36 +0000 (12:27 +0000)]
[fixed] issue 737, Vector3 and Vector2#Zero
badlogicgames [Wed, 7 Mar 2012 12:25:49 +0000 (12:25 +0000)]
[fixed] Issue 736, Matrix4#scl() improvements.
[added] Matrix3#scl
[changed] Matrix3#vals -> Matrix3#val
badlogicgames [Wed, 7 Mar 2012 11:55:02 +0000 (11:55 +0000)]
[fixed] Issue 745, LwjglGL10.glTexEnvf was wrong.
badlogicgames [Wed, 7 Mar 2012 11:44:02 +0000 (11:44 +0000)]
[fixed] issue 743
badlogicgames [Tue, 6 Mar 2012 20:18:03 +0000 (20:18 +0000)]
[renamed] PixmapAtlas to PixmapPacker-
badlogicgames [Tue, 6 Mar 2012 20:10:06 +0000 (20:10 +0000)]
[updated] gdx-freetype PixmapPacker renaming.
nathan.sweet [Tue, 6 Mar 2012 19:32:33 +0000 (19:32 +0000)]
AssetManager: better logging of assets being unloaded.
BitmapFont, BitmapFontCache: Fixed text wrapping with very long words that don't fit.
FlickScrollPane: layout widget when FSP is laid out.
badlogicgames [Tue, 6 Mar 2012 02:40:33 +0000 (02:40 +0000)]
[updated] natives.
badlogicgames [Tue, 6 Mar 2012 02:22:59 +0000 (02:22 +0000)]
[added] freetype bin/ to ignore list...
badlogicgames [Tue, 6 Mar 2012 02:20:52 +0000 (02:20 +0000)]
[fixed] native lib update script
badlogicgames [Tue, 6 Mar 2012 02:18:10 +0000 (02:18 +0000)]
[added] gdx-freetype to build, hurray....
[changed] BitmapFontData and Glyph are now fully public, needed for freetype support.
[added] PixmapAtlas class for generating texture atlases on the fly.
[added] FreeTypeTest, demonstrating how to use the little sucker
badlogicgames [Tue, 6 Mar 2012 02:14:26 +0000 (02:14 +0000)]
[added] FreeTypeFontGenerator, works like Hiero without effects, can be used at runtime to generate BitmapFonts on the fly.
[removed] Kerning class, no longer needed.
email.nex.software@gmail.com [Mon, 5 Mar 2012 19:49:18 +0000 (19:49 +0000)]
[fixed] issue 404. Tileset source images cannot have underscores in name because they have
special meaning to TexturePacker.
email.nex.software@gmail.com [Mon, 5 Mar 2012 19:45:43 +0000 (19:45 +0000)]
[fixed] Tileset source images cannot have underscores in name because they have special meaning to TexturePacker. Related to issue 404.
badlogicgames [Mon, 5 Mar 2012 15:52:30 +0000 (15:52 +0000)]
[fixed] issue 734, added convenience methods to ShaderProgram
badlogicgames [Mon, 5 Mar 2012 04:06:37 +0000 (04:06 +0000)]
[fixed] more additions to FreeType wrapper, complete now, can get all metrics i need and easily generate Pixmap instances from Glyphs.
badlogicgames [Mon, 5 Mar 2012 00:45:45 +0000 (00:45 +0000)]
[added] triangle splitting to Intersector, base for cutting up meshes into grid cells for culling
[added] static methods to VertexAttribute to make creating the default ones easier.
[added] helper method to Matrix3, so we can set a Matrix4 and just get the base axis for a shader.
badlogicgames [Mon, 5 Mar 2012 00:43:47 +0000 (00:43 +0000)]
[added] kerning to gdx-freetype
badlogicgames [Sat, 3 Mar 2012 16:22:58 +0000 (16:22 +0000)]
[added] more freetype stuff, kerning doesn't return anything, gah.
badlogicgames [Sat, 3 Mar 2012 16:06:27 +0000 (16:06 +0000)]
[added] more freetype wrapping.
badlogicgames [Sat, 3 Mar 2012 13:33:10 +0000 (13:33 +0000)]
[added] missing AndroidManifest.xml
badlogicgames [Sat, 3 Mar 2012 13:32:33 +0000 (13:32 +0000)]
[fixed] List debug output...
[changed] SelectBox has spacing
[fixed] AndroidInput#getTextInput has cancel button now.
badlogicgames [Sat, 3 Mar 2012 13:30:34 +0000 (13:30 +0000)]
[added] binaries for all platforms except mac
badlogicgames [Sat, 3 Mar 2012 12:59:13 +0000 (12:59 +0000)]
[added] build scripts for all platforms
badlogicgames [Sat, 3 Mar 2012 12:54:08 +0000 (12:54 +0000)]
[added] initial build of freetype on winblows.
badlogicgames [Sat, 3 Mar 2012 12:02:43 +0000 (12:02 +0000)]
[added] freetype skeleton, on to compiling it for all platfroms...
badlogicgames [Sat, 3 Mar 2012 11:34:21 +0000 (11:34 +0000)]
[fixed] Frustum#sphereInFrustumWidthoutNearFar did actually check against near far.
badlogicgames [Sat, 3 Mar 2012 11:33:09 +0000 (11:33 +0000)]
[fixed] issue 733, copy constructor of Sprite had a few issues.
nathan.sweet [Fri, 2 Mar 2012 23:39:55 +0000 (23:39 +0000)]
TextField, updates to use displayed text for glyph positions rather than actual text, enables cursor for password mode to work right. This stomped ariel.coppes@gmail.com changes which seemed to attempt to do the same thing, but were causing crashes in our app. Please let me know if I caused problems here and I'll fix it, no need to waste your time trying to fix my fix. :)
kalle.hamalainen85@gmail.com [Wed, 29 Feb 2012 00:07:27 +0000 (00:07 +0000)]
light manager now assume that instance transform the center point to world space.
kalle.hamalainen85@gmail.com [Tue, 28 Feb 2012 23:20:14 +0000 (23:20 +0000)]
fixed nasty assert bug if len < small value, cleaned and documented.
badlogicgames [Tue, 28 Feb 2012 17:06:40 +0000 (17:06 +0000)]
[fixed] Jpeg#read is synchronized.
badlogicgames [Tue, 28 Feb 2012 16:48:06 +0000 (16:48 +0000)]
[fixed] issue 701, polyline support for tilemaps.
badlogicgames [Tue, 28 Feb 2012 16:36:20 +0000 (16:36 +0000)]
[fixed] issue 729, added Graphics#getRawDeltaTime
badlogicgames [Tue, 28 Feb 2012 16:27:32 +0000 (16:27 +0000)]
[fixed] issue 686, culling in List was wrong.
badlogicgames [Tue, 28 Feb 2012 16:10:07 +0000 (16:10 +0000)]
[fixed] issue 669, Delay has second static method that does not take an action.
badlogicgames [Tue, 28 Feb 2012 16:05:42 +0000 (16:05 +0000)]
[fixed] LwjglApp wasn't calling ApplicationListener#resize when Graphics#setDisplayMode was called
[fixed] issue 714, exception in Lwjgl GLU implementation.
badlogicgames [Tue, 28 Feb 2012 15:59:03 +0000 (15:59 +0000)]
[changed] TextButton#getText returns a CharSequence
badlogicgames [Tue, 28 Feb 2012 15:56:25 +0000 (15:56 +0000)]
[fixed] issue 702, Label works with CharSequence instead of String.
badlogicgames [Tue, 28 Feb 2012 15:54:21 +0000 (15:54 +0000)]
[fixed] issue 720, obj loader generates indexed geometry on demand.
badlogicgames [Tue, 28 Feb 2012 15:52:15 +0000 (15:52 +0000)]
[fixed] issue 708, BitmapFont lineheight wasn't scaled when calling BitmapFont#setScale().
badlogicgames [Tue, 28 Feb 2012 15:50:32 +0000 (15:50 +0000)]
[fixed] issue 723, info logs
badlogicgames [Tue, 28 Feb 2012 15:47:43 +0000 (15:47 +0000)]
[fixed] issue 724, added animationDuration to Animation.
badlogicgames [Tue, 28 Feb 2012 15:39:57 +0000 (15:39 +0000)]
[fixed] issue 728, Array#addAll had a bug.
badlogicgames [Tue, 28 Feb 2012 00:48:34 +0000 (00:48 +0000)]
[added] spacing to SelectBoxStyle.
kalle.hamalainen85@gmail.com [Tue, 28 Feb 2012 00:04:48 +0000 (00:04 +0000)]
kalle.hamalainen85@gmail.com [Tue, 28 Feb 2012 00:04:11 +0000 (00:04 +0000)]
Added support for directional light for both shader models. First directional ligth is practionally free so it would be good to limit number of directional lights to 1.
sterwill@tinfig.com [Mon, 27 Feb 2012 22:38:57 +0000 (22:38 +0000)]
Half-implemented gdxVoidPointer.i, but not enabled.
Removed some extra methods from btTransform.i that weren't saving the caller anything because we were reusing return objects anyway.
kalle.hamalainen85@gmail.com [Mon, 27 Feb 2012 17:31:24 +0000 (17:31 +0000)]
vertex path light added.
nathan.sweet [Mon, 27 Feb 2012 15:54:49 +0000 (15:54 +0000)]
ResolutionFileResolver, changed to use only width and never choose assets larger than screen size.
kalle.hamalainen85@gmail.com [Mon, 27 Feb 2012 00:08:12 +0000 (00:08 +0000)]
small optimizations.
badlogicgames [Sun, 26 Feb 2012 23:27:23 +0000 (23:27 +0000)]
[fixed] assets folder link in model-loaders
badlogicgames [Sun, 26 Feb 2012 23:24:18 +0000 (23:24 +0000)]
[added] models
badlogicgames [Sun, 26 Feb 2012 23:22:21 +0000 (23:22 +0000)]
[removed] data from model-loaders
badlogicgames [Sun, 26 Feb 2012 23:19:10 +0000 (23:19 +0000)]
[cleaned] model-loaders assets
badlogicgames [Sun, 26 Feb 2012 22:29:39 +0000 (22:29 +0000)]
[removed] data from model-loaders-android
badlogicgames [Sun, 26 Feb 2012 22:29:08 +0000 (22:29 +0000)]
[removed] data in model-loaders.
kalle.hamalainen85@gmail.com [Sun, 26 Feb 2012 19:30:36 +0000 (19:30 +0000)]
shader refactoring. better naming, cleaner ordering, huge optimizations(10%)
kalle.hamalainen85@gmail.com [Sun, 26 Feb 2012 17:49:59 +0000 (17:49 +0000)]
+10-15% performance improvements to light shaders. Testing with specular maps.
Quality fixes.
Clamp errors fixed.
ariel.coppes@gmail.com [Sun, 26 Feb 2012 13:00:24 +0000 (13:00 +0000)]
issue-711: extracted method named computeGlyphAdvancesAndPositions(font, text) and changed each time we call font.font.computeGlyphAdvancesAndPositions to call that method, inside that method if the TextField is not in password mode then it does the current logic, otherwise it creates a string of the same length but using only the passwordCharacter and then calculates glyph advances and positions using that string
kalle.hamalainen85@gmail.com [Sun, 26 Feb 2012 01:23:53 +0000 (01:23 +0000)]
small improvements.
kalle.hamalainen85@gmail.com [Sun, 26 Feb 2012 00:13:14 +0000 (00:13 +0000)]
kalle.hamalainen85@gmail.com [Sun, 26 Feb 2012 00:13:05 +0000 (00:13 +0000)]
kalle.hamalainen85@gmail.com [Sat, 25 Feb 2012 21:16:34 +0000 (21:16 +0000)]
added ambient light support, renamed shaders to .glsl
Moved all light calculations to lightmanager.
added another instance of model to StillModelViewerGL20 to visualize light system.
kalle.hamalainen85@gmail.com [Sat, 25 Feb 2012 12:04:54 +0000 (12:04 +0000)]
added rotation just to demostrating the model matrix functionality.
sterwill@tinfig.com [Sat, 25 Feb 2012 01:52:20 +0000 (01:52 +0000)]
Rebuilt gdx-bullet natives with _DBT_NO_PROFILE (disabled profiling).
kalle.hamalainen85@gmail.com [Sat, 25 Feb 2012 00:10:35 +0000 (00:10 +0000)]
Added LightManager and wip modelRendererGL20 implementation.
See StillModelViewer to test these both.
LightManager search N number of closest lights per model.
badlogicgames [Fri, 24 Feb 2012 19:01:54 +0000 (19:01 +0000)]
[added] new constuctor for ShaderProgram, taking FileHandles
[fixed] log is now filled if linking of program doesn't work.
badlogicgames [Fri, 24 Feb 2012 18:33:48 +0000 (18:33 +0000)]
badlogicgames [Fri, 24 Feb 2012 15:34:23 +0000 (15:34 +0000)]
[modified] additions by Kalle_h a tiny little bit.
badlogicgames [Thu, 23 Feb 2012 23:23:41 +0000 (23:23 +0000)]
kalle.hamalainen85@gmail.com [Thu, 23 Feb 2012 21:34:57 +0000 (21:34 +0000)]
updating the light, range instead of intensity will work better
kalle.hamalainen85@gmail.com [Thu, 23 Feb 2012 18:22:25 +0000 (18:22 +0000)]
initial light package. WIP
kalle.hamalainen85@gmail.com [Thu, 23 Feb 2012 17:58:34 +0000 (17:58 +0000)]
initial commit for experimental package. hybridLight demo demostrate god of light types of lighting scheme. TODO: change models to stillModels and get tex uv mapped models with normals. TODO2: add modelToWorld and normalsToWorld matrices to shaders. add support to direction lights and investigate how to add spotlight support.
kalle.hamalainen85@gmail.com [Thu, 23 Feb 2012 16:18:01 +0000 (16:18 +0000)]
kalle.hamalainen85@gmail.com [Thu, 23 Feb 2012 15:43:02 +0000 (15:43 +0000)]
Test shader, test viewer and small plan how to start with modelRenderer batcher
kalle.hamalainen85@gmail.com [Thu, 23 Feb 2012 15:40:48 +0000 (15:40 +0000)]
default #render implementations for gles2.0
nathan.sweet [Wed, 22 Feb 2012 16:43:01 +0000 (16:43 +0000)]
LwjglFrame, minor improvements.
badlogicgames [Tue, 21 Feb 2012 22:59:43 +0000 (22:59 +0000)]
[fixed] Matrix3#inv allocated float array.
badlogicgames [Tue, 21 Feb 2012 17:53:29 +0000 (17:53 +0000)]
[fixed] SelectBox didn't behave correctly.
badlogicgames [Tue, 21 Feb 2012 02:54:37 +0000 (02:54 +0000)]
[fixed] native loading in Jpeg
badlogicgames [Tue, 21 Feb 2012 02:20:04 +0000 (02:20 +0000)]
[fixed] stuff in gdx-image
badlogicgames [Tue, 21 Feb 2012 02:11:26 +0000 (02:11 +0000)]
[added] ttf font factory test. Thanks to Allan!
badlogicgames [Tue, 21 Feb 2012 02:11:04 +0000 (02:11 +0000)]
[added] TrueTypeFontFactory by Allan, thanks a bunch. Needs some testing before used by the public :)
badlogicgames [Tue, 21 Feb 2012 01:58:46 +0000 (01:58 +0000)]
[added] documentatino to Jpeg.
badlogicgames [Tue, 21 Feb 2012 01:56:53 +0000 (01:56 +0000)]
[added] gdx-image to build.
badlogicgames [Tue, 21 Feb 2012 01:55:27 +0000 (01:55 +0000)]
[added] GestureDetector#reset.
[added] public constructor to Gdx2DPixmap that takes data from the native side of things.
[added] JpegTest, using gdx-image.
badlogicgames [Tue, 21 Feb 2012 01:53:30 +0000 (01:53 +0000)]
[added] Jpeg loading to gdx-image.
badlogicgames [Mon, 20 Feb 2012 23:05:47 +0000 (23:05 +0000)]
[fixed] normals where multiplied by 70 in MD2Loader, omaha said that explodes, so i removed it :D
ariel.coppes@gmail.com [Mon, 20 Feb 2012 18:42:14 +0000 (18:42 +0000)]
Added passwordCharacter field to TextField by default with the value of the TextField.BULLET constant, and a setPasswordCharacter(char) to be able to configure the desired password character for the TextField. Added a TextField with passwordMode enabled in the UITest to show how it works
nathan.sweet [Mon, 20 Feb 2012 16:57:15 +0000 (16:57 +0000)]
ResolutionFileResolver, added public choose method.
sterwill@tinfig.com [Mon, 20 Feb 2012 04:23:29 +0000 (04:23 +0000)]
Delete one more local ref when releasing pooled objects.
sterwill@tinfig.com [Mon, 20 Feb 2012 00:40:24 +0000 (00:40 +0000)]
Fixed SWIG director bugs on Android by upgrading to SWIG SVN (~2.0.5) and carefully deleting local references in native code.
sterwill@tinfig.com [Sat, 18 Feb 2012 22:57:06 +0000 (22:57 +0000)]
Built gdx-bullet natives for Android. Now builds with -fno-rtti (NDK default) which required some post-generation hacks to the SWIG code.
sterwill@tinfig.com [Sat, 18 Feb 2012 17:37:09 +0000 (17:37 +0000)]
BulletBuild no longer runs tests after building. Added comments to BulleTest class. Also checking in linux64 native library (was already in the container jar).
badlogicgames [Sat, 18 Feb 2012 16:02:35 +0000 (16:02 +0000)]