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iks [Fri, 20 Nov 2020 21:04:09 +0000 (06:04 +0900)]
[Fix] モンスターボールで鑑定済みのときに捕まえたモンスター名が見えなくなっていたので修正。 / Fix that an identified capture ball does not show a name of a captured monster.
iks [Fri, 20 Nov 2020 12:18:23 +0000 (21:18 +0900)]
[Fix] 射撃術表示時に配列外アクセスで落ちるのを修正。 / Fix accesses out of bound of char array.
iks [Thu, 19 Nov 2020 16:31:01 +0000 (01:31 +0900)]
[Fix] オートローラーで「'p' 前の数値」が無効になっていたので修正。 / Can switch 'P'revious result on auto roller.
iks [Thu, 19 Nov 2020 14:29:32 +0000 (23:29 +0900)]
[Fix/Refactor] 忍者の急所を突くクリティカルの計算に敵の最大HPの1/2ではなく、最大最大最大HP(FORCE_MAXHP)の1/2を使用していたのを修正。 / Ninjas can now do todome hit when their enemy's HP is not less than a half of its forced maximum hp but less then a half of its own max hp.
iks [Mon, 16 Nov 2020 15:51:19 +0000 (00:51 +0900)]
[Fix/Improve] #37600 モンスターがモンスターに対して混乱・盲目・恐怖・減速の呪文を使用したときに、耐性の有無に関係なく効果があるようになっていたのを修正。 / Monsters resist confusion, blind, fear, slow spells from monsters when they have resistance of them.
iks [Mon, 16 Nov 2020 14:43:40 +0000 (23:43 +0900)]
[Fix] #39604 モンスターの射撃の威力の決定が、RBM_SHOOTの設定に関係なく打撃設定の先頭を選ぶようになっていたので修正。 / Monsters shoot arrows, damage of which is defined by RBM_SHOOT flag.
iks [Sun, 15 Nov 2020 15:35:08 +0000 (00:35 +0900)]
[Fix] #40955 攻撃可能判定の条件によって、普通の職業で素手のときに攻撃回数が0になってしまい、かつ、実際に打撃攻撃ができなくなってたので修正。 / Normal classes can do hand combat now.
iks [Sun, 15 Nov 2020 06:55:12 +0000 (15:55 +0900)]
[Fix] #38888 善悪がプレイヤーと反対のユニークのペットに乗馬したとき、乗馬したままで敵に回りその後がおかしくなるので、確率的に落馬処理を行い、落馬に失敗いた場合はペットのままにするように修正。 / When be riding, fall from hostile unique pet probabilistically, and when fail to fall, the pet is tamed yet.
iks [Sun, 15 Nov 2020 04:40:36 +0000 (13:40 +0900)]
[Implement] GCU版で日本語が入力できるように修正。 / Can input Japanese string in GCU console.
iks [Sun, 15 Nov 2020 02:38:14 +0000 (11:38 +0900)]
[Fix] #40962 ペットがプレイヤーの位置を移動先に選択し攻撃してくることがあるので、愚かでなく混乱いていない場合は、移動先にしないように修正。 / Pets avoid to move and attack to player except stupid or confused ones.
iks [Fri, 13 Nov 2020 14:29:58 +0000 (23:29 +0900)]
[Fix] #37557 固定クエストで護衛持ちモンスターがランダムで配置されたときに、護衛の位置がプレイヤーの開始位置とかぶって重なってしまう不具合を修正。 / Fix pseudo riding bug on a kin of a monster at start position in a fixed quest.
iks [Fri, 13 Nov 2020 09:33:46 +0000 (18:33 +0900)]
[Fix] #36930 帰還と上り階段なしの場合はフラグを条件として、ワーグクエストをスキップするように変更。 / When ironman_downward is true, skips warg problem quest (No.14) and continues with quiest 18.
iks [Thu, 12 Nov 2020 23:30:37 +0000 (08:30 +0900)]
[Fix] #38217 周囲を見る(x/l)コマンド及びターゲット選択で、スペースキーで次の情報に遷らなくなっていたのを修正。 / In Look/eXamine command, can see next target by pressing space key.
iks [Thu, 12 Nov 2020 18:31:46 +0000 (03:31 +0900)]
[Implement] 武器匠の武器を比較するで、現在表示中の武器を選択できないようにした。 / Can not select weapons which are shown currently.
iks [Thu, 12 Nov 2020 18:27:56 +0000 (03:27 +0900)]
[Fix] #40954 武器匠で武器を比較したあと一部コマンドの初回に武器しか選べないのを修正。 / After comparison weapons, able to select other non weapon items when doing some commands.
iks [Thu, 12 Nov 2020 13:22:15 +0000 (22:22 +0900)]
[Fix] #39061 *鑑定*フラグを立てたあとにインベントリのCOMBINEとREORDERが発生して、情報表示と自動破壊適用の対象がずれるのを修正。 / In *identify*, combines and reorders inventory items after displaying item information and applying autopicks and destoructions.
PHO [Thu, 6 Feb 2020 13:05:32 +0000 (22:05 +0900)]
[Feature] Add ./configure option "--with-varpath=PATH"
On Unix-like platforms, it is often desirable to install files that
will be modified after installation under a separate directory tree
from that containing read-only data files. This is so that read-only
files can reside in a read-only file system, and also package managers
can update or remove read-only files without worrying about removing
user data.
The new option "--with-varpath=PATH", when specified, configures the
game so that certain directories, namely apex, bone, data, edit, user,
and save, will be created under the given path, as opposed to the path
specified with "--with-libpath=PATH". When the option is not given,
those directories will be created under the lib directory as before.
PHO [Thu, 6 Feb 2020 06:25:30 +0000 (15:25 +0900)]
[Fix] #39669 Fix build on non-Windows platforms
iks [Fri, 20 Nov 2020 21:04:09 +0000 (06:04 +0900)]
[Fix] モンスターボールで鑑定済みのときに捕まえたモンスター名が見えなくなっていたので修正。 / Fix that an identified capture ball does not show a name of a captured monster.
iks [Fri, 20 Nov 2020 21:04:09 +0000 (06:04 +0900)]
[Fix] モンスターボールで鑑定済みのときに捕まえたモンスター名が見えなくなっていたので修正。 / Fix that an identified capture ball does not show a name of a captured monster.
iks [Fri, 20 Nov 2020 12:18:23 +0000 (21:18 +0900)]
[Fix] 射撃術表示時に配列外アクセスで落ちるのを修正。 / Fix accesses out of bound of char array.
iks [Fri, 20 Nov 2020 12:18:23 +0000 (21:18 +0900)]
[Fix] 射撃術表示時に配列外アクセスで落ちるのを修正。 / Fix accesses out of bound of char array.
iks [Thu, 19 Nov 2020 16:31:01 +0000 (01:31 +0900)]
[Fix] オートローラーで「'p' 前の数値」が無効になっていたので修正。 / Can switch 'P'revious result on auto roller.
iks [Thu, 19 Nov 2020 14:29:32 +0000 (23:29 +0900)]
[Fix/Refactor] 忍者の急所を突くクリティカルの計算に敵の最大HPの1/2ではなく、最大最大最大HP(FORCE_MAXHP)の1/2を使用していたのを修正。 / Ninjas can now do todome hit when their enemy's HP is not less than a half of its forced maximum hp but less then a half of its own max hp.
iks [Mon, 16 Nov 2020 15:51:19 +0000 (00:51 +0900)]
[Fix/Improve] #37600 モンスターがモンスターに対して混乱・盲目・恐怖・減速の呪文を使用したときに、耐性の有無に関係なく効果があるようになっていたのを修正。 / Monsters resist confusion, blind, fear, slow spells from monsters when they have resistance of them.
iks [Mon, 16 Nov 2020 14:43:40 +0000 (23:43 +0900)]
[Fix] #39604 モンスターの射撃の威力の決定が、RBM_SHOOTの設定に関係なく打撃設定の先頭を選ぶようになっていたので修正。 / Monsters shoot arrows, damage of which is defined by RBM_SHOOT flag.
iks [Sun, 15 Nov 2020 15:35:08 +0000 (00:35 +0900)]
[Fix] #40955 攻撃可能判定の条件によって、普通の職業で素手のときに攻撃回数が0になってしまい、かつ、実際に打撃攻撃ができなくなってたので修正。 / Normal classes can do hand combat now.
iks [Sun, 15 Nov 2020 06:55:12 +0000 (15:55 +0900)]
[Fix] #38888 善悪がプレイヤーと反対のユニークのペットに乗馬したとき、乗馬したままで敵に回りその後がおかしくなるので、確率的に落馬処理を行い、落馬に失敗いた場合はペットのままにするように修正。 / When be riding, fall from hostile unique pet probabilistically, and when fail to fall, the pet is tamed yet.
iks [Sun, 15 Nov 2020 02:38:14 +0000 (11:38 +0900)]
[Fix] #40962 ペットがプレイヤーの位置を移動先に選択し攻撃してくることがあるので、愚かでなく混乱いていない場合は、移動先にしないように修正。 / Pets avoid to move and attack to player except stupid or confused ones.
iks [Fri, 13 Nov 2020 14:29:58 +0000 (23:29 +0900)]
[Fix] #37557 固定クエストで護衛持ちモンスターがランダムで配置されたときに、護衛の位置がプレイヤーの開始位置とかぶって重なってしまう不具合を修正。 / Fix pseudo riding bug on a kin of a monster at start position in a fixed quest.
iks [Fri, 13 Nov 2020 09:33:46 +0000 (18:33 +0900)]
[Fix] #36930 帰還と上り階段なしの場合はフラグを条件として、ワーグクエストをスキップするように変更。 / When ironman_downward is true, skips warg problem quest (No.14) and continues with quiest 18.
iks [Thu, 12 Nov 2020 23:30:37 +0000 (08:30 +0900)]
[Fix] #38217 周囲を見る(x/l)コマンド及びターゲット選択で、スペースキーで次の情報に遷らなくなっていたのを修正。 / In Look/eXamine command, can see next target by pressing space key.
iks [Thu, 12 Nov 2020 18:31:46 +0000 (03:31 +0900)]
[Implement] 武器匠の武器を比較するで、現在表示中の武器を選択できないようにした。 / Can not select weapons which are shown currently.
iks [Thu, 12 Nov 2020 18:27:56 +0000 (03:27 +0900)]
[Fix] #40954 武器匠で武器を比較したあと一部コマンドの初回に武器しか選べないのを修正。 / After comparison weapons, able to select other non weapon items when doing some commands.
iks [Thu, 12 Nov 2020 13:22:15 +0000 (22:22 +0900)]
[Fix] #39061 *鑑定*フラグを立てたあとにインベントリのCOMBINEとREORDERが発生して、情報表示と自動破壊適用の対象がずれるのを修正。 / In *identify*, combines and reorders inventory items after displaying item information and applying autopicks and destoructions.
iks [Thu, 19 Nov 2020 16:31:01 +0000 (01:31 +0900)]
[Fix] オートローラーで「'p' 前の数値」が無効になっていたので修正。 / Can switch 'P'revious result on auto roller.
iks [Thu, 19 Nov 2020 14:29:32 +0000 (23:29 +0900)]
[Fix/Refactor] 忍者の急所を突くクリティカルの計算に敵の最大HPの1/2ではなく、最大最大最大HP(FORCE_MAXHP)の1/2を使用していたのを修正。 / Ninjas can now do todome hit when their enemy's HP is not less than a half of its forced maximum hp but less then a half of its own max hp.
deskull [Tue, 17 Nov 2020 11:35:37 +0000 (20:35 +0900)]
[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェックする。 / Merge is completed until the Win version passes. Checks in other environments and oversights will be checked from now on.
Merge branch 'For2.2.2-Refactoring' into Release-3.0.0Alpha
iks [Mon, 16 Nov 2020 15:51:19 +0000 (00:51 +0900)]
[Fix/Improve] #37600 モンスターがモンスターに対して混乱・盲目・恐怖・減速の呪文を使用したときに、耐性の有無に関係なく効果があるようになっていたのを修正。 / Monsters resist confusion, blind, fear, slow spells from monsters when they have resistance of them.
deskull [Mon, 16 Nov 2020 15:30:11 +0000 (00:30 +0900)]
[Refactor] #40883 For2.2.2-Refactoringに合わせるための整理. / Arrangement for matching with For2.2.2-Refactoring.
iks [Mon, 16 Nov 2020 14:43:40 +0000 (23:43 +0900)]
[Fix] #39604 モンスターの射撃の威力の決定が、RBM_SHOOTの設定に関係なく打撃設定の先頭を選ぶようになっていたので修正。 / Monsters shoot arrows, damage of which is defined by RBM_SHOOT flag.
iks [Sun, 15 Nov 2020 15:35:08 +0000 (00:35 +0900)]
[Fix] #40955 攻撃可能判定の条件によって、普通の職業で素手のときに攻撃回数が0になってしまい、かつ、実際に打撃攻撃ができなくなってたので修正。 / Normal classes can do hand combat now.
iks [Sun, 15 Nov 2020 06:55:12 +0000 (15:55 +0900)]
[Fix] #38888 善悪がプレイヤーと反対のユニークのペットに乗馬したとき、乗馬したままで敵に回りその後がおかしくなるので、確率的に落馬処理を行い、落馬に失敗いた場合はペットのままにするように修正。 / When be riding, fall from hostile unique pet probabilistically, and when fail to fall, the pet is tamed yet.
iks [Sun, 15 Nov 2020 04:40:36 +0000 (13:40 +0900)]
[Implement] GCU版で日本語が入力できるように修正。 / Can input Japanese string in GCU console.
iks [Sun, 15 Nov 2020 02:38:14 +0000 (11:38 +0900)]
[Fix] #40962 ペットがプレイヤーの位置を移動先に選択し攻撃してくることがあるので、愚かでなく混乱いていない場合は、移動先にしないように修正。 / Pets avoid to move and attack to player except stupid or confused ones.
deskull [Sat, 14 Nov 2020 13:16:22 +0000 (22:16 +0900)]
Revert "Put in place a workaround for compiling on Linux: unset si_ptr which is conflicting with Hengband."
This reverts commit
dcb062b063dd5f8d715bae03bc7fd569d0f8807c.
deskull [Sat, 14 Nov 2020 02:09:49 +0000 (11:09 +0900)]
[Refactor] #40514 player-status-flags.c に Doxygen コメント付加. / Add Doxygen comments to player-status-flags.c.
Hourier [Sat, 14 Nov 2020 00:41:03 +0000 (09:41 +0900)]
Merge branch 'For3.0.0-Artifact-Monster-Addition' of https://scm.osdn.net/gitroot/hengband/hengband into For3.0.0-Artifact-Monster-Addition
deskull [Fri, 13 Nov 2020 23:34:39 +0000 (08:34 +0900)]
Merge branch 'For2.2.2-Refactoring' of git.osdn.net:/gitroot/hengband/hengband into For2.2.2-Refactoring
iks [Wed, 11 Nov 2020 18:57:19 +0000 (03:57 +0900)]
[Fix] #40946 素手の場合でも右手左手の取得して命中判定をしようとしているため、熟練度を参照する場合に配列外アクセスしてしまうのを修正。 / Fix out of array access because hit bonus is always calculated with a weapon or *empty* object that player hands.
iks [Wed, 11 Nov 2020 18:55:59 +0000 (03:55 +0900)]
[Fix] 武器を両手持ちしている時の修正がもらえないことを判定する関数なのに、戻り値がほぼ逆になっていたので修正(武器の重さペナルティはcalc_to_hit()に織り込み済) / Fix that 'Has disable bonus' returns nearly 'Has enable bonus'.
iks [Wed, 11 Nov 2020 16:07:39 +0000 (01:07 +0900)]
[Fix] 修行僧がどの武器でも命中ペナルティを得るようになっていたので修正。 / Fix that monks get hit penalty by any weapons eather they are good at them or not.
iks [Tue, 10 Nov 2020 15:36:24 +0000 (00:36 +0900)]
[Fix] #40938 get_item_floor関数でmode指定にかかわらず、インベントリ、装備欄、床上が全て対象になっていたのを修正。 / get_item_floor now picks up items according to mode set.
Hourier [Tue, 10 Nov 2020 14:42:03 +0000 (23:42 +0900)]
[Fix] #40945 Resolved the issue that out-of-array access occurs when an item was not find in autopick list
Hourier [Tue, 10 Nov 2020 14:37:04 +0000 (23:37 +0900)]
[Refactor] #40945 Reshaped autopick.c automatically
iks [Mon, 9 Nov 2020 16:04:47 +0000 (01:04 +0900)]
[Imprement] 赤外線視力の種族的/一時的有無の表示を追加。
/ Display a flag of infravision tempolary or permanently.
Hourier [Mon, 9 Nov 2020 13:45:06 +0000 (22:45 +0900)]
[Fix] #40937 冷血動物の判定が間違っていて赤外線視力が効かなかった問題を修正した / Resolved the issue that infrared vision didn't work due to incorrect judgment of cold blood
iks [Sun, 8 Nov 2020 17:09:58 +0000 (02:09 +0900)]
[Fix] 変な文字列が混入していたので削除。/ Delete wrong string inserted at previous commit. Sorry.
iks [Sun, 8 Nov 2020 16:29:12 +0000 (01:29 +0900)]
[Fix] Windows10でウィンドウの高さの計算が少々小さくなる現象を修正。/Does not calucurate window height few low on Windows10.
iks [Sun, 8 Nov 2020 11:27:12 +0000 (20:27 +0900)]
[Fix] For macro triggers, special keys or XIM inputs are pushed into term queue reversal, beacsuse term_key_push function does now reversal queuing. When XIM inputs, convert it to EUC-JP from UTF-8 befere call term_key_push.
Hourier [Sat, 7 Nov 2020 17:20:47 +0000 (02:20 +0900)]
[Refactor] #39604 Reshaped display_monster_launching()
iks [Sat, 7 Nov 2020 16:44:39 +0000 (01:44 +0900)]
[Improve] #37756 Display SenseUnseen and NightSight on status bar when sniper's concentration is equal or greater than CONCENT_RADAR_THRESHOLD.
iks [Sat, 7 Nov 2020 16:29:44 +0000 (01:29 +0900)]
[Improve] #37756 Sniper's skill list now colored according to their status, which are selectable, not enough concentration and not enough player level.
iks [Sat, 7 Nov 2020 15:21:15 +0000 (00:21 +0900)]
[Fix] #39604 Display launching information right on recalls of monsters which have their blows fully.
iks [Sat, 7 Nov 2020 13:09:27 +0000 (22:09 +0900)]
[Revert] Remove code inserted by wrong commit. Sorry.
iks [Sat, 7 Nov 2020 12:56:21 +0000 (21:56 +0900)]
[Fix] #39008 Update daily bounty when staying inn at night.
iks [Sat, 7 Nov 2020 12:35:03 +0000 (21:35 +0900)]
[Fix] Change 'or' to 'and' to generate wilderness right when on ground except in fixed quiests.
iks [Sat, 7 Nov 2020 12:20:43 +0000 (21:20 +0900)]
[Fix] #40932 Initialize buildings to create them right when staying in a town after start/restart the game.
iks [Sat, 7 Nov 2020 06:25:40 +0000 (15:25 +0900)]
[Implement] #39671 Can display UTF-8 or other locale's multi byte string on GCU console. Also we should imply like this about key input process.
iks [Sat, 7 Nov 2020 06:18:34 +0000 (15:18 +0900)]
[Fix] When SET_UID is true, not wipe player_uid from player_type, to save to or load from a right save file.
iks [Sat, 7 Nov 2020 04:13:34 +0000 (13:13 +0900)]
[Implement] Translate same texts to Japanese.
iks [Fri, 6 Nov 2020 14:16:14 +0000 (23:16 +0900)]
[Implement] #37346 Translate to Japanese as possible, and add some new texts.
Hourier [Tue, 3 Nov 2020 12:19:00 +0000 (21:19 +0900)]
[Fix] #40743 Changed si_ptr to self_ptr because si_ptr is duplicated with Debian's header (signal.h)
Hourier [Tue, 3 Nov 2020 12:15:21 +0000 (21:15 +0900)]
[Refactor] #40709 one-monster-placer.c のif文整理 / Adjusted if-conditions in one-monster-placer.c
Hourier [Tue, 27 Oct 2020 12:34:37 +0000 (21:34 +0900)]
[Fix] #37285 Doxygenコメントの薬を靴に修正した / Fixed 'portion' to 'boots' in Doxygen's comment
Hourier [Tue, 27 Oct 2020 12:23:53 +0000 (21:23 +0900)]
[Refactor] #37285 特定ドロップ実装の下準備 / Prepared to implement specific drop from monster
iks [Sun, 8 Nov 2020 17:09:58 +0000 (02:09 +0900)]
[Fix] 変な文字列が混入していたので削除。/ Delete wrong string inserted at previous commit. Sorry.
iks [Sun, 8 Nov 2020 11:27:12 +0000 (20:27 +0900)]
[Fix] For macro triggers, special keys or XIM inputs are pushed into term queue reversal, beacsuse term_key_push function does now reversal queuing. When XIM inputs, convert it to EUC-JP from UTF-8 befere call term_key_push.
iks [Sat, 7 Nov 2020 06:25:40 +0000 (15:25 +0900)]
[Implement] #39671 Can display UTF-8 or other locale's multi byte string on GCU console. Also we should imply like this about key input process.
iks [Sun, 8 Nov 2020 16:29:12 +0000 (01:29 +0900)]
[Fix] Windows10でウィンドウの高さの計算が少々小さくなる現象を修正。/Does not calucurate window height few low on Windows10.
iks [Fri, 13 Nov 2020 16:23:41 +0000 (01:23 +0900)]
[Fix] #33649 宝物庫のおそらく床設定の部分が"."ではなく" "になっていたので修正。 / Put '.' onto vault's ' 's which are wrong feature.
iks [Fri, 13 Nov 2020 16:23:41 +0000 (01:23 +0900)]
[Fix] #33649 宝物庫のおそらく床設定の部分が"."ではなく" "になっていたので修正。 / Put '.' onto vault's ' 's which are wrong feature.
iks [Fri, 13 Nov 2020 14:29:58 +0000 (23:29 +0900)]
[Fix] #37557 固定クエストで護衛持ちモンスターがランダムで配置されたときに、護衛の位置がプレイヤーの開始位置とかぶって重なってしまう不具合を修正。 / Fix pseudo riding bug on a kin of a monster at start position in a fixed quest.
Hourier [Sat, 24 Oct 2020 03:20:32 +0000 (12:20 +0900)]
[Refactor] #37285 タイポを修正 / Fixed typo
Hourier [Mon, 19 Oct 2020 12:52:08 +0000 (21:52 +0900)]
[Implement] #37324 特定ユニークを感知した時のメッセージを追加した / Added message display when the specific unique monster is detected
Hourier [Mon, 19 Oct 2020 12:05:53 +0000 (21:05 +0900)]
[Implement] #37285 量子生物であってもユニークならばモンスター闘技場へ出場できるようにした / Improved so that even quantum monsters can participate in the monster arena if they are unique
Hourier [Thu, 8 Oct 2020 14:54:01 +0000 (23:54 +0900)]
[Implement] #37324 アーティファクトの発動に森林生成を追加 / Added Tree Creation for the activation of artifact(s)
Hourier [Thu, 8 Oct 2020 10:41:51 +0000 (19:41 +0900)]
[Refactor] #37285 Reshaped object-boost.c automatically
Hourier [Wed, 7 Oct 2020 14:29:48 +0000 (23:29 +0900)]
[Implement] #37285 calc_blow_un_power() とprocess_un_power()において、魔道具使用能力向上フラグによるダメージ減衰処理を追加 / Added attenuating calculation for un-power into calc_blow_un_power() and process_un_power()
Hourier [Wed, 7 Oct 2020 14:04:35 +0000 (23:04 +0900)]
[Implement] #37285 Added damage decreasing calculation to calc_blow_drain_mana()
iks [Fri, 13 Nov 2020 09:33:46 +0000 (18:33 +0900)]
[Fix] #36930 帰還と上り階段なしの場合はフラグを条件として、ワーグクエストをスキップするように変更。 / When ironman_downward is true, skips warg problem quest (No.14) and continues with quiest 18.
iks [Thu, 12 Nov 2020 23:30:37 +0000 (08:30 +0900)]
[Fix] #38217 周囲を見る(x/l)コマンド及びターゲット選択で、スペースキーで次の情報に遷らなくなっていたのを修正。 / In Look/eXamine command, can see next target by pressing space key.
Hourier [Mon, 5 Oct 2020 10:16:35 +0000 (19:16 +0900)]
[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift-JIS based files to UTF-8 based
Hourier [Mon, 5 Oct 2020 00:11:50 +0000 (09:11 +0900)]
[Fix] #40734 変数が関数と誤認される不具合を解消 / Resolved the issue that variable was misidentified as function
Hourier [Sun, 27 Sep 2020 14:03:18 +0000 (23:03 +0900)]
[Fix] 永久光源に残りターンが付記される不具合を修正 / Fixed the issue that 'turns of light' for permanent lights was described
iks [Thu, 12 Nov 2020 18:31:46 +0000 (03:31 +0900)]
[Implement] 武器匠の武器を比較するで、現在表示中の武器を選択できないようにした。 / Can not select weapons which are shown currently.
iks [Thu, 12 Nov 2020 18:27:56 +0000 (03:27 +0900)]
[Fix] #40954 武器匠で武器を比較したあと一部コマンドの初回に武器しか選べないのを修正。 / After comparison weapons, able to select other non weapon items when doing some commands.
iks [Thu, 12 Nov 2020 13:22:15 +0000 (22:22 +0900)]
[Fix] #39061 *鑑定*フラグを立てたあとにインベントリのCOMBINEとREORDERが発生して、情報表示と自動破壊適用の対象がずれるのを修正。 / In *identify*, combines and reorders inventory items after displaying item information and applying autopicks and destoructions.
deskull [Thu, 12 Nov 2020 03:44:12 +0000 (12:44 +0900)]
[Fix] #37285 ここまでの関数名差異を修正. / Fix difference of functions name.
Hourier [Sun, 27 Sep 2020 13:20:16 +0000 (22:20 +0900)]
[Fix] 幻覚状態でlookすると無限ループに陥る不具合を修正 / Fixed the issue that inifinite loop occurred when 'l' command was entered with hallucination
(cherry picked from commit
248a52f859b739b030269debf2fdcb21353c05c7)