OSDN Git Service
Deskull [Sun, 30 Dec 2018 06:45:48 +0000 (15:45 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Sun, 30 Dec 2018 06:30:23 +0000 (15:30 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Sun, 30 Dec 2018 06:27:15 +0000 (15:27 +0900)]
[Refactor] #38824 グローバル変数 select_the_force を処理。 / Refactor select_the_force, a global variable.
Deskull [Sun, 30 Dec 2018 05:30:58 +0000 (14:30 +0900)]
[Refactor] #38824 cmd5.c の get_item() を choose_object() に置換。 / Replace from get_item() to choose_object() in cmd5..
Deskull [Sun, 30 Dec 2018 04:48:45 +0000 (13:48 +0900)]
[Refactor] #38824 bldg.c と cmd2.c の get_item() を choose_object() に置換中。 / Replace from get_item() to choose_object() in bldg.c and cmd2.c.
Deskull [Sun, 30 Dec 2018 04:30:53 +0000 (13:30 +0900)]
[Refactor] #38824 choose_object()の修正とget_item()の置換。 / Fix choose_object() and replace from get_item().
Deskull [Sat, 29 Dec 2018 10:14:23 +0000 (19:14 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Sat, 29 Dec 2018 10:12:14 +0000 (19:12 +0900)]
[Refactor] #38824 choose_object()拡張。 / expand choose_object().
Deskull [Sat, 29 Dec 2018 09:44:41 +0000 (18:44 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Sat, 29 Dec 2018 05:12:31 +0000 (14:12 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Sat, 29 Dec 2018 05:05:47 +0000 (14:05 +0900)]
[Feature] #38635 固定部屋の番号付け修正(16->17) / Fix ID of fixed room (16 to 17)
Deskull [Sat, 29 Dec 2018 04:57:51 +0000 (13:57 +0900)]
[Feature] #38635 v_info2件追加(+デバッグ設定差し戻し)/ Add 2 fixed rooms. (and remand debug room table...)
Deskull [Fri, 28 Dec 2018 14:43:10 +0000 (23:43 +0900)]
[Fix] コミットし忘れ修正。
Deskull [Fri, 28 Dec 2018 07:00:06 +0000 (16:00 +0900)]
[Fix] #38813 get_mon_num() の階層アンダーフロー回避と player_outfit() が pval=0 の死体を生成しない仕様にした。 / Avoid depth underflow in get_mon_num(). player_outfit doesn't generate pval 0 corpses.
Deskull [Fri, 28 Dec 2018 06:34:01 +0000 (15:34 +0900)]
[Refactor] #37353 monster_hook_human() を monsterrace-hook.c に移動。 / Move monster_hook_human() to monsterrace-hook.c.
Deskull [Fri, 28 Dec 2018 06:30:02 +0000 (15:30 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Fri, 28 Dec 2018 03:21:55 +0000 (12:21 +0900)]
[Feature] #38813 デバッグのために暫定ウィザードコマンド実装。 / Implement temporary wizard command for debug.
Deskull [Fri, 28 Dec 2018 00:03:11 +0000 (09:03 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Thu, 27 Dec 2018 23:51:19 +0000 (08:51 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Thu, 27 Dec 2018 23:31:29 +0000 (08:31 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Thu, 27 Dec 2018 23:26:11 +0000 (08:26 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Thu, 27 Dec 2018 13:25:43 +0000 (22:25 +0900)]
[Feature] #38635 v_info2件追加。 / Add 2 fixed rooms.
Deskull [Wed, 26 Dec 2018 23:19:50 +0000 (08:19 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Wed, 26 Dec 2018 23:12:21 +0000 (08:12 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Wed, 26 Dec 2018 23:07:48 +0000 (08:07 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Wed, 26 Dec 2018 23:02:47 +0000 (08:02 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Wed, 26 Dec 2018 14:39:47 +0000 (23:39 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Wed, 26 Dec 2018 14:29:35 +0000 (23:29 +0900)]
[Fix] #38509 「ドラゴン皮の靴」をドラゴン・ブーツに修正。 / Fix Japanese translation of 'dragon boots'.
Deskull [Wed, 26 Dec 2018 14:26:48 +0000 (23:26 +0900)]
[Fix] #38509 「バシリスク」→「バジリスク」に統一。 / Unify Japanese translation of 'basilisk'.
Deskull [Wed, 26 Dec 2018 14:17:09 +0000 (23:17 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Wed, 26 Dec 2018 04:21:47 +0000 (13:21 +0900)]
[Feature] #38635 v_info2件追加。 / Add 2 fixed rooms.
Deskull [Tue, 25 Dec 2018 13:22:24 +0000 (22:22 +0900)]
[Feature] #38635 新地形追加に伴うmonster_can_cross_terrain()更新。 / Update monster_can_cross_terrain() with new features.
Deskull [Tue, 25 Dec 2018 13:11:34 +0000 (22:11 +0900)]
[Fix] #38635 v_info.txt修正。 / Fix v_info.txt.
Deskull [Tue, 25 Dec 2018 12:18:44 +0000 (21:18 +0900)]
[Feature] #38635 Vault用地形定義を追加。 / Implement new vault features.
Deskull [Tue, 25 Dec 2018 04:10:38 +0000 (13:10 +0900)]
[Fix] #38635 川生成時バグを修正。 / Fix a bug of river creation.
Deskull [Mon, 24 Dec 2018 14:00:34 +0000 (23:00 +0900)]
[Feature] #38635 酸の川と毒の川実装。 / Implement acid and poisonous river.
Deskull [Mon, 24 Dec 2018 13:37:02 +0000 (22:37 +0900)]
[Feature] #38635 d_info.txt向けの新フラグ4種追加 / Add 4 flags for d_info.txt.
Deskull [Mon, 24 Dec 2018 13:23:42 +0000 (22:23 +0900)]
[Feature] #38635 f_info.txtの修正と共に、変数上の登録追加。 / Fix f_info.txt and add entry to global variables.
Deskull [Sun, 23 Dec 2018 10:33:24 +0000 (19:33 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
Deskull [Sun, 23 Dec 2018 10:21:53 +0000 (19:21 +0900)]
[Refactor] #37481 test_hit_norm()の命中計算時にhit_chance()を呼び出すよう整理。 / Refactor that test_hit_norm() call hit_chance() for calculation.
Deskull [Sun, 23 Dec 2018 10:00:18 +0000 (19:00 +0900)]
[Fix] #37481 hit_chance()をtest_hit_norm()に合わせるよう修正。 / Fix hit_chance() to fit test_hit_norm().
Deskull [Sun, 23 Dec 2018 09:25:52 +0000 (18:25 +0900)]
[Refactor] #37481 test_hit_norm()の引数整理。 / Refactor arguments of test_hit_norm().
Deskull [Sun, 23 Dec 2018 08:54:13 +0000 (17:54 +0900)]
[Refactor] #37481 melee.hを定義。 \ Add melee.h.
Deskull [Sun, 23 Dec 2018 07:53:47 +0000 (16:53 +0900)]
[Refactor] #37481 hit_chance()をmelee1.cに移動。 \ Move hit_change() to melee1.c.
Deskull [Sun, 23 Dec 2018 07:39:36 +0000 (16:39 +0900)]
[Fix] #37856 process_monster()で、時間経過自爆したモンスターの処理を中断するよう修正。 / Fix that time bomb monster's process on process_monster().
Deskull [Sun, 23 Dec 2018 00:26:55 +0000 (09:26 +0900)]
[Fix] #37856 不正なモンスターのステータスを参照した際に発生し得るゼロ除算を回避。 / Avoid div 0 error on viewing status of a illegal monster.
Deskull [Sat, 22 Dec 2018 23:50:31 +0000 (08:50 +0900)]
[Fix] #37353 警告修正。 / Refactor warnings.
Deskull [Sat, 22 Dec 2018 23:44:31 +0000 (08:44 +0900)]
[Fix] #37856 mon_take_hit_mon()の前コミットに関する修正。 / Fix mon_take_hit_mon() about previous commit.
Deskull [Sat, 22 Dec 2018 23:31:10 +0000 (08:31 +0900)]
[Feature] #37856 mon_take_hit_mon()にdeadポインタ引数を追加。 Add a pointer argument for dead status to mon_take_hit_mon().
Deskull [Sat, 22 Dec 2018 23:18:41 +0000 (08:18 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Sat, 22 Dec 2018 23:16:14 +0000 (08:16 +0900)]
[Refactor] #37353 コメント整理 / Refactor comments.
Deskull [Sat, 22 Dec 2018 22:59:58 +0000 (07:59 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Sat, 22 Dec 2018 22:25:33 +0000 (07:25 +0900)]
[Feature] #37856 ウィザードモードの"Q"コマンドで任意のクエストを発生中にする処理追加(バグがまだある可能性大) / Implement that wizard command 'Q' can takes any quest (Buggy)
Deskull [Thu, 20 Dec 2018 14:00:21 +0000 (23:00 +0900)]
[Fix] #37551 武器修復時にアンドロイド経験値修正処理を追加。 / Add android's exp calculation on broken weapon reforging.
Deskull [Thu, 20 Dec 2018 13:45:43 +0000 (22:45 +0900)]
[Fix] #37551 武器修復時の重量計算バグを修正。 / Fix calculation on broken weapon reforging.
Deskull [Thu, 20 Dec 2018 13:04:08 +0000 (22:04 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Thu, 20 Dec 2018 13:01:57 +0000 (22:01 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Thu, 20 Dec 2018 12:56:31 +0000 (21:56 +0900)]
[Fix] #38259 リファクタリング時の青魔導師リピート処理エンバグ修正。 / Fix a bug of repeat process by mistake of refactoring .
Deskull [Wed, 19 Dec 2018 13:19:17 +0000 (22:19 +0900)]
[Feature] #38635 FF_* 追加4種に応じた地形追加。 / Implement feature info for four FF_*.
Deskull [Wed, 19 Dec 2018 12:06:51 +0000 (21:06 +0900)]
[Feature] #38635 FF_* 追加4種に応じた床ダメージ実装。 Implement field damage for four FF_*.
Deskull [Tue, 18 Dec 2018 13:37:03 +0000 (22:37 +0900)]
[Refactor] #37353 コメント整理 / Refactor comments.
Deskull [Tue, 18 Dec 2018 13:28:27 +0000 (22:28 +0900)]
[Refactor] #37353 コメント整理 / Refactor comments.
Deskull [Tue, 18 Dec 2018 13:22:38 +0000 (22:22 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Tue, 18 Dec 2018 13:14:57 +0000 (22:14 +0900)]
[Refactor] #37353 コメント整理 / Refactor comments.
Deskull [Tue, 18 Dec 2018 13:03:25 +0000 (22:03 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Tue, 18 Dec 2018 13:01:21 +0000 (22:01 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Tue, 18 Dec 2018 12:55:36 +0000 (21:55 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Tue, 18 Dec 2018 12:41:13 +0000 (21:41 +0900)]
[Refactor] #37353 ソース整理 / Refactor sources.
Deskull [Sun, 16 Dec 2018 02:22:40 +0000 (11:22 +0900)]
[Refactor] #37353 関数スコープ整理。 / Adjust scope of functions.
Deskull [Sun, 16 Dec 2018 02:14:07 +0000 (11:14 +0900)]
[Refactor] #37353 notice_stuff() の直接呼出しを抑止。 / Forbid call of notice_stuff() except handle_stuff().
Deskull [Sun, 16 Dec 2018 02:05:38 +0000 (11:05 +0900)]
[Refactor] #37353 window_stuff() の直接呼出しを抑止。 / Forbid call of window_stuff() except handle_stuff().
Deskull [Sun, 16 Dec 2018 01:56:32 +0000 (10:56 +0900)]
[Refactor] #37353 redraw_stuff() の直接呼出しを抑止。 / Forbid call of redraw_stuff() except handle_stuff().
Deskull [Sun, 16 Dec 2018 01:49:24 +0000 (10:49 +0900)]
[Refactor] #37353 update_stuff() の直接呼出しを抑止。 / Forbid call of update_stuff() except handle_stuff().
Deskull [Sun, 16 Dec 2018 01:33:23 +0000 (10:33 +0900)]
[Refactor] #37353 calc_bonuses の直接呼出しを抑止。 / Forbid call of calc_bonuses() except handle_stuff().
Deskull [Sun, 16 Dec 2018 01:13:51 +0000 (10:13 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Sun, 16 Dec 2018 01:02:51 +0000 (10:02 +0900)]
[Refactor] #37353 kind_is_potion() を objectkind-hook.c に移動。
Deskull [Fri, 14 Dec 2018 17:18:07 +0000 (02:18 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Fri, 14 Dec 2018 17:12:02 +0000 (02:12 +0900)]
[Refactor] #37353 コメント整理 / Refactor comments.
Deskull [Fri, 14 Dec 2018 17:09:26 +0000 (02:09 +0900)]
[Refactor] #37353 コメント整理 / Refactor comments.
Deskull [Fri, 14 Dec 2018 17:05:13 +0000 (02:05 +0900)]
[Refactor] #37353 コメント整理 / Refactor comments.
Deskull [Fri, 14 Dec 2018 17:00:11 +0000 (02:00 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Fri, 14 Dec 2018 16:51:36 +0000 (01:51 +0900)]
[Refactor] #37353 コメント整理 / Refactor comments.
Deskull [Fri, 14 Dec 2018 15:26:14 +0000 (00:26 +0900)]
[Refactor] #37353 ベースアイテム判定処理を objectkind-hook.c/h へ分離。
Separate judgment base-item functions to objectkind-hook.c/h.
Deskull [Fri, 14 Dec 2018 13:47:52 +0000 (22:47 +0900)]
[Refactor] #37353 メッセージ整理と型の置換 / Refactor messages and type replacement.
Deskull [Thu, 13 Dec 2018 16:05:27 +0000 (01:05 +0900)]
[Fix] #37353 コメントミス修正 / Fix comments.
Deskull [Wed, 12 Dec 2018 13:31:46 +0000 (22:31 +0900)]
[Refactor] #37353 コメント整理 / Refactor comments.
Deskull [Wed, 12 Dec 2018 13:16:40 +0000 (22:16 +0900)]
[Refactor] #37353 メッセージ整理と型の置換 / Refactor messages and type replacement.
Deskull [Wed, 12 Dec 2018 13:11:02 +0000 (22:11 +0900)]
[Refactor] #37353 Visual Studio 2017 の C4701警告潰し。/ Fix warning C4701 in Visual Studio 2017.
Deskull [Wed, 12 Dec 2018 12:56:11 +0000 (21:56 +0900)]
[Refactor] #37353 mysqrt() を z-util.c へ移動。 / Move mysqrt() to z-util.c.
Deskull [Wed, 12 Dec 2018 12:49:24 +0000 (21:49 +0900)]
[Fix] #37353 プロジェクトファイルとソース修正。 / Fix project file and sources.
Deskull [Wed, 12 Dec 2018 12:45:23 +0000 (21:45 +0900)]
[Refactor] #37353 monster-hook を monsterrace-hook に改名。 / Rename monster-hook to monsterrace-hook.
Deskull [Wed, 12 Dec 2018 12:33:50 +0000 (21:33 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Wed, 12 Dec 2018 12:28:49 +0000 (21:28 +0900)]
[Refactor] #37353 monster_living() の引数修正。 / Type replacement of monster_living()'s arguments.
Deskull [Wed, 12 Dec 2018 11:56:26 +0000 (20:56 +0900)]
[Refactor] #37353 monster1~monster-hook間整理。 / Refactor between monster1 and monster-hook.
Deskull [Wed, 12 Dec 2018 11:42:08 +0000 (20:42 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Wed, 12 Dec 2018 11:32:56 +0000 (20:32 +0900)]
[Refactor] #37353 Visual Studio 2017用プロジェクトの設定変更。 / Change configuration vcproj for Visual Studio 2017。
Deskull [Tue, 11 Dec 2018 14:23:37 +0000 (23:23 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Tue, 11 Dec 2018 12:42:53 +0000 (21:42 +0900)]
[Refactor] #37353 Visual Studio 2017 ソリューション追加。 / Add solution of Visual Studio 2017.
Deskull [Mon, 10 Dec 2018 09:41:24 +0000 (18:41 +0900)]
[Refactor] #37353 型の置換。 / Type replacement.
Deskull [Sun, 9 Dec 2018 23:19:30 +0000 (08:19 +0900)]
[Fix] #38791 Winsows版ビルドオプションを修正。 / Fix build option on windows.