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nathan.sweet [Wed, 9 Feb 2011 11:19:23 +0000 (11:19 +0000)]
[fixed] ParticleEditor crash form not initing on EDT.
[fixed] Fixed issue 125. Misplaced equals sign.
nathan.sweet [Wed, 9 Feb 2011 10:55:10 +0000 (10:55 +0000)]
[unfucked] Restored sin/cos LUT with special cased cardinal angles.
nathan.sweet [Wed, 9 Feb 2011 10:13:31 +0000 (10:13 +0000)]
[fixed] Moved TextureData calls to width/height after load.
badlogicgames [Wed, 9 Feb 2011 10:10:30 +0000 (10:10 +0000)]
[aaand another update] binaries
badlogicgames [Wed, 9 Feb 2011 09:51:26 +0000 (09:51 +0000)]
[updated] binaries and jars
badlogicgames [Wed, 9 Feb 2011 09:49:44 +0000 (09:49 +0000)]
updated mac natives
badlogicgames [Tue, 8 Feb 2011 23:36:03 +0000 (23:36 +0000)]
[added] Stage.removeActor() -> recursive
[added] Group.removeActorRecursively() -> recursive :p
badlogicgames [Tue, 8 Feb 2011 19:55:08 +0000 (19:55 +0000)]
[fixed] TextureData issue, didn't set the texture's width and height. me stupid.
badlogicgames [Tue, 8 Feb 2011 19:35:42 +0000 (19:35 +0000)]
[fixed] rotation issue. fucking mathutils.
badlogicgames [Tue, 8 Feb 2011 18:58:28 +0000 (18:58 +0000)]
[added] RotationTest for issue 120.
badlogicgames [Tue, 8 Feb 2011 18:49:45 +0000 (18:49 +0000)]
[changed] AnimationAction has a new method called getTarget() which returns the Actor the action applies to. You can cast to that in OnActionCompleted.completed() if you need the actor.
badlogicgames [Tue, 8 Feb 2011 18:43:58 +0000 (18:43 +0000)]
[fixed] invaders. svn wtf!
badlogicgames [Tue, 8 Feb 2011 18:37:00 +0000 (18:37 +0000)]
[fixed] hello world example. wtf.
moritzpost@gmail.com [Tue, 8 Feb 2011 17:24:03 +0000 (17:24 +0000)]
[fixed] Fixed a problem where the target position of the Actor was reset to the start after the animation.
moritzpost@gmail.com [Sun, 6 Feb 2011 17:43:16 +0000 (17:43 +0000)]
Updated copy right notices.
moritzpost@gmail.com [Sun, 6 Feb 2011 17:39:46 +0000 (17:39 +0000)]
[added] Added Interpolator infrastructure, applied them to all animating Actions and thereby refactored the Action classes to be more elegant. Also created 4 sample Interpolators.
moritzpost@gmail.com [Sun, 6 Feb 2011 13:38:32 +0000 (13:38 +0000)]
Improved the deletion of an Actor attached to a child. The Actor can now flag itself as to be deleted and the parent Group deletes the Actor in his own act() method.
nathan.sweet [Sun, 6 Feb 2011 13:21:49 +0000 (13:21 +0000)]
badlogicgames [Sun, 6 Feb 2011 13:08:17 +0000 (13:08 +0000)]
[fixed] Pixmap set default color to 1,1,1,1. wtf...
badlogicgames [Sun, 6 Feb 2011 13:05:47 +0000 (13:05 +0000)]
[fixed] TextureData wasn't managed.
badlogicgames [Sun, 6 Feb 2011 12:53:25 +0000 (12:53 +0000)]
[updated] metagun input. still not there. no time for now.
badlogicgames [Sat, 5 Feb 2011 21:47:22 +0000 (21:47 +0000)]
[fixed] listener wasn't cleared when fetching an action from the pool.
badlogicgames [Sat, 5 Feb 2011 12:06:08 +0000 (12:06 +0000)]
[fixed] hudson build script now includes debugging info in nightly jars.
badlogicgames [Sat, 5 Feb 2011 12:02:49 +0000 (12:02 +0000)]
[fixed] Parallel.copy() had a bug. Didn't allocate a Parallel.finished array properly.
badlogicgames [Sat, 5 Feb 2011 11:44:57 +0000 (11:44 +0000)]
[updated] moar binaries!
badlogicgames [Sat, 5 Feb 2011 11:41:56 +0000 (11:41 +0000)]
[added] PixmapTest
[updated] natives. as always the mac natives have to wait...
badlogicgames [Sat, 5 Feb 2011 11:24:24 +0000 (11:24 +0000)]
[added] bitmap clear by default
[fixed] pitch in gdx2d pixmap set_pixel/get_pixel was wrong o_O
nathan.sweet [Sat, 5 Feb 2011 05:00:04 +0000 (05:00 +0000)]
[fixed] Exception handling.
badlogicgames [Sat, 5 Feb 2011 00:19:42 +0000 (00:19 +0000)]
[changed] metagun final version
badlogicgames [Fri, 4 Feb 2011 23:59:34 +0000 (23:59 +0000)]
[fixed] 1.5/1.6 fuck up. had a reference to an awt class. me stupid.
badlogicgames [Fri, 4 Feb 2011 23:48:19 +0000 (23:48 +0000)]
[changed] metagun mostly done.
badlogicgames [Fri, 4 Feb 2011 22:49:20 +0000 (22:49 +0000)]
[changed] moah fixes to metagun works on android now as well :p
badlogicgames [Fri, 4 Feb 2011 21:38:06 +0000 (21:38 +0000)]
[changed] metagun is working :p
badlogicgames [Fri, 4 Feb 2011 16:27:38 +0000 (16:27 +0000)]
[changed] small change to metagun Screen.
badlogicgames [Fri, 4 Feb 2011 16:19:07 +0000 (16:19 +0000)]
[added] metagun hackadihack. not operational at the moment. more to come...
badlogicgames@gmail.com [Fri, 4 Feb 2011 14:01:16 +0000 (14:01 +0000)]
[updated] todo list
badlogicgames [Thu, 3 Feb 2011 14:43:49 +0000 (14:43 +0000)]
[fixed] issue 108. Group.getGroups() will return an unordered list of Groups though!
badlogicgames [Thu, 3 Feb 2011 14:26:22 +0000 (14:26 +0000)]
[added] getters to JoglApplication for the JFrame and the GLCanvas.
nathan.sweet [Mon, 31 Jan 2011 07:11:42 +0000 (07:11 +0000)]
[fixed] Errors when streamID == -1.
nathan.sweet [Mon, 31 Jan 2011 07:01:49 +0000 (07:01 +0000)]
badlogicgames [Fri, 28 Jan 2011 15:36:54 +0000 (15:36 +0000)]
[changed] lifecycletest
badlogicgames [Fri, 28 Jan 2011 15:03:37 +0000 (15:03 +0000)]
[fixed] issue 105, added cancled() method to TextInputListener
[fixed] if mipmap is specified in Texture constructors then min filter will get set to TextureFilter.MipMap automatically.
[fixed] some issues in rtm-android and gdx-invaders
badlogicgames [Fri, 28 Jan 2011 10:54:01 +0000 (10:54 +0000)]
[fixed] superjumper assets loading.
badlogicgames [Fri, 28 Jan 2011 10:49:02 +0000 (10:49 +0000)]
[updated] natives and jars
badlogicgames [Fri, 28 Jan 2011 10:17:19 +0000 (10:17 +0000)]
[removed] all XXXPixmap and XXXTexture classes
[removed] Graphics.newTexture() and Graphics.newPixmap() methods.
[changed] Texture is now a class useable on all platforms, same goes for Pixmap.java
[changed] all Texture and Pixmap related code in core classes, backends and tests.
davedx@gmail.com [Thu, 27 Jan 2011 12:27:21 +0000 (12:27 +0000)]
[Fixed] Memory leak in KeyframedModel.dispose()
[Changed] WrapMode for animators with additional 'SingleFrame' mode to only play 1 frame of animation then stop. This is to get models out of bind pose into a 'frozen idle' with very little performance cost.
[Changed] Added binary serialization of MD5Animation and MD5Model; intended for asset compiling usage.
[Fixed] Memory leak with TextureDict not disposing textures correctly when unloadAll() called.
badlogicgames [Wed, 26 Jan 2011 23:55:12 +0000 (23:55 +0000)]
mac binaries updated
badlogicgames [Wed, 26 Jan 2011 19:58:31 +0000 (19:58 +0000)]
[fixed] GdxInvaders and Bouncy. Bouncy wasn't up to date. Works flawlessly though with latest nightlies.
[todo] figure out why music playback stops after a couple of seconds, only on my shitty netbook.
badlogicgames [Wed, 26 Jan 2011 19:46:27 +0000 (19:46 +0000)]
[added] update.sh, script to update all jars and natives in the test and demo projects. fetches the latest nightly build to do so.
[updated] all jars and natives of the test and demo projects :)
badlogicgames [Wed, 26 Jan 2011 17:22:22 +0000 (17:22 +0000)]
[fixed] clipping for lines and rectangles and circles.
[changed] Gdx2DTest is a little bit more extensive now.
badlogicgames [Wed, 26 Jan 2011 17:21:11 +0000 (17:21 +0000)]
davedx@gmail.com [Wed, 26 Jan 2011 16:10:06 +0000 (16:10 +0000)]
[Fixed] gl.glViewport not being called in onSurfaceChanged
badlogicgames [Wed, 26 Jan 2011 14:04:03 +0000 (14:04 +0000)]
[finished] gdx2d crap. Needs a little more testing, but it works for the first release. Let the bug reports come our way...
nathan.sweet [Wed, 26 Jan 2011 11:22:51 +0000 (11:22 +0000)]
[fixed] WAV header parsing.
[fixed] OpenAL music/sound dispose().
badlogicgames [Tue, 25 Jan 2011 17:38:58 +0000 (17:38 +0000)]
[changed] gdx2d_blitter works now. only same size splits. it's the dumbest implementation possible, but it's concise :p
badlogicgames [Tue, 25 Jan 2011 15:40:28 +0000 (15:40 +0000)]
[fixed] blending for pixel, line and other drawing methods of Gdx2DPixmap. Circle is still bollocks, probably going to get rid of it anyways. Slow blitter for equally sized rectangles implemented. Not working yet :p
badlogicgames [Tue, 25 Jan 2011 10:59:59 +0000 (10:59 +0000)]
[updated] todo
badlogicgames [Tue, 25 Jan 2011 10:56:24 +0000 (10:56 +0000)]
[added] a couple of new key codes
[fixed] angle input backend
dfraska [Tue, 25 Jan 2011 00:48:10 +0000 (00:48 +0000)]
[removed] unnecessary import and comment from TiledLoader
dfraska [Tue, 25 Jan 2011 00:39:18 +0000 (00:39 +0000)]
[fixed] Tiled map loading in Android < 2.1
[fixed] Loading of maps without blended tiles
badlogicgames [Mon, 24 Jan 2011 23:49:12 +0000 (23:49 +0000)]
[fixed] OpenALSound.setup() threw non multiple of 4 buffers at alBufferData. Shit happens.
badlogicgames [Mon, 24 Jan 2011 22:25:11 +0000 (22:25 +0000)]
[added] duplicates of Dave's wav file. Oh god, we need to come up with a nice solution for this shit some day.
badlogicgames [Mon, 24 Jan 2011 22:23:44 +0000 (22:23 +0000)]
[added] Dave's wav file
badlogicgames [Mon, 24 Jan 2011 22:23:16 +0000 (22:23 +0000)]
[added] Dave's wav file that has a mighty problem in OpenAL
badlogicgames [Mon, 24 Jan 2011 19:27:39 +0000 (19:27 +0000)]
[changed] all members of Stage are protected now by request. If we break compatibility don't cry :)
badlogicgames [Mon, 24 Jan 2011 19:22:34 +0000 (19:22 +0000)]
[changed] Gdx2DTest changed to use rgba8888 for most tests. Fix up rest of the class to do the same.
badlogicgames [Mon, 24 Jan 2011 19:22:00 +0000 (19:22 +0000)]
[changed] gdx2d is now expecting rgba8888 in all methods. Not done yet, to_RGBA8888 for rgb565 is borked (same for rgba4444). Also, need to add functionality to other gdx2d_xxx methods as well. For now only clear, set_pixel and get_pixel work that way. yay
badlogicgames [Mon, 24 Jan 2011 15:09:03 +0000 (15:09 +0000)]
[updated] shared lib. middle mouse button handling was wrong
badlogicgames [Mon, 24 Jan 2011 15:08:46 +0000 (15:08 +0000)]
[updated] shared lib. middle mouse button handling was wrong
badlogicgames [Mon, 24 Jan 2011 14:10:16 +0000 (14:10 +0000)]
[changed] fullscreen in AngleDebugStarter
badlogicgames [Mon, 24 Jan 2011 14:09:51 +0000 (14:09 +0000)]
[changed] just some minor changes to SimpleVertexShader
badlogicgames [Mon, 24 Jan 2011 14:09:24 +0000 (14:09 +0000)]
[added] new angle.jar
badlogicgames [Mon, 24 Jan 2011 14:09:04 +0000 (14:09 +0000)]
[updated] angle.jar to latest angle revision
nathan.sweet [Mon, 24 Jan 2011 00:03:42 +0000 (00:03 +0000)]
[fixed] Mono MP3 playback on desktop.
badlogicgames [Sun, 23 Jan 2011 16:07:23 +0000 (16:07 +0000)]
[added] super jumper libgdx port. Mp3 not working. NAAAATTEEEE, RESCUE US!
badlogicgames [Sun, 23 Jan 2011 14:13:56 +0000 (14:13 +0000)]
[fixed] GdxNativesLoader was borked on win64. Thanks MasterBozo!
nathan.sweet [Fri, 21 Jan 2011 22:21:33 +0000 (22:21 +0000)]
[fixed] When native loader is unable to extract natives because they are in use.
badlogicgames [Fri, 21 Jan 2011 21:36:55 +0000 (21:36 +0000)]
[changed] build script.
badlogicgames [Fri, 21 Jan 2011 21:35:49 +0000 (21:35 +0000)]
badlogicgames [Fri, 21 Jan 2011 21:14:59 +0000 (21:14 +0000)]
[fixed] Sequence did something stupid when used in Repeat or Forever. Fixed with a little trick. CompletionListener will only be invoked once on sub-actions though. I guess that's ok. Thanks to Thomas (issue 98)
[added] ActionTest to test out scene2d stuff easier :p
badlogicgames [Fri, 21 Jan 2011 20:33:23 +0000 (20:33 +0000)]
[removed] one item of the todo list :p
badlogicgames [Fri, 21 Jan 2011 19:50:47 +0000 (19:50 +0000)]
[changed] GdxNativesLoader uses CRC32 to calculate natives directory in tmp folder. Falls back to version, won't be used in that case though. Yay...
nathan.sweet [Fri, 21 Jan 2011 09:04:00 +0000 (09:04 +0000)]
Better exception handling for an error extracting natives from classpath.
nathan.sweet [Fri, 21 Jan 2011 03:37:34 +0000 (03:37 +0000)]
Refactored native loading. You may hate it.
badlogicgames [Wed, 19 Jan 2011 11:26:29 +0000 (11:26 +0000)]
[updated] binaries
badlogicgames [Wed, 19 Jan 2011 11:19:40 +0000 (11:19 +0000)]
[fixed] JoglNativesLoader. NAAAAAATTTEEE!!!!11!!1One :p If we ever update the lwjgl binaries to the latest version we need to fix this again. Stupid lwjgl will bork out on 32-bit VMs if you preload the shared lib. I hate lwjgl.
badlogicgames [Tue, 18 Jan 2011 12:59:50 +0000 (12:59 +0000)]
[fixed] project dependencies for helloworld and invaders
badlogicgames [Tue, 18 Jan 2011 12:57:54 +0000 (12:57 +0000)]
[updated] demos one more time
badlogicgames [Tue, 18 Jan 2011 12:43:25 +0000 (12:43 +0000)]
[fixed] missing AL.destroy() in OpenALAudio.dispose()
badlogicgames [Tue, 18 Jan 2011 12:39:27 +0000 (12:39 +0000)]
[ignored] tiled-preprocessor/bin
badlogicgames [Tue, 18 Jan 2011 12:36:59 +0000 (12:36 +0000)]
[fixed] some eclipse project dependencies
badlogicgames [Tue, 18 Jan 2011 12:36:18 +0000 (12:36 +0000)]
[fixed] build.xml now also builds natives again
[updated] jars and shared libs in demo projects
badlogicgames [Tue, 18 Jan 2011 12:22:52 +0000 (12:22 +0000)]
[updated] natives
[changed] build-scripts just a tiny little bit
badlogicgames [Tue, 18 Jan 2011 11:57:43 +0000 (11:57 +0000)]
[fixed] dependecy of gdx-awesomium-tests to gdx-natives
nathan.sweet [Tue, 18 Jan 2011 09:44:51 +0000 (09:44 +0000)]
[updated] Build script to handle gdx-openal.
nathan.sweet [Tue, 18 Jan 2011 09:36:50 +0000 (09:36 +0000)]
backend->backends part duex, svn wins
nathan.sweet [Tue, 18 Jan 2011 09:35:38 +0000 (09:35 +0000)]
backend->backends
nathan.sweet [Tue, 18 Jan 2011 09:32:05 +0000 (09:32 +0000)]
[renamed] baglogic -> badlogic. I'm an idiot.
badlogicgames [Tue, 18 Jan 2011 09:00:21 +0000 (09:00 +0000)]
[fixed] JoglInput.isTouched() returned bogus values.
nathan.sweet [Tue, 18 Jan 2011 08:35:04 +0000 (08:35 +0000)]
JOGL backend now uses gdx-openal. This means the JOGL beackend requires LWJGL for OpenAL.