OSDN Git Service
Hourier [Wed, 28 Apr 2021 09:46:37 +0000 (18:46 +0900)]
Merge branch 'develop' into feature/Remove-Dependency-Player-Status
Hourier [Wed, 28 Apr 2021 09:41:51 +0000 (18:41 +0900)]
[Refactor] #935 player-ability/ に移したステータス関係のファイルをplayer-status/ に移した / Moved player-ability/* regaring player's status to player-status/
Hourier [Wed, 28 Apr 2021 00:03:35 +0000 (09:03 +0900)]
Merge branch 'develop' into feature/Remove-Dependency-Player-Status
Habu [Tue, 27 Apr 2021 21:25:15 +0000 (06:25 +0900)]
Merge pull request #948 from habu1010/feature/fix-upbringing-editor-corruption
[Fix] 生い立ちエディタの文字化け #946
Habu [Tue, 27 Apr 2021 14:43:07 +0000 (23:43 +0900)]
[Fix] 生い立ちエディタの文字化け #946
生い立ちエディタで2バイト文字を"%c%c"で1バイトずつ出力
するという想定外の使用方法がされているため、過去のコミット
7ee574d2c5244b61f8ec13c8d383a865630e00fb で文字化けが
発生するようになっていた。
2文字以上出力の時のみ、2バイト文字の前半で終了した時に
その部分を空白で置き換えるようにする。
Habu [Tue, 27 Apr 2021 14:12:49 +0000 (23:12 +0900)]
Merge pull request #911 from habu1010/feature/screen-image-memory-stack
[Feature] screen_save()/screen_load()で多重に画面を保存する #891
dis- [Tue, 27 Apr 2021 14:09:40 +0000 (23:09 +0900)]
Merge pull request #938 from dis-/feature/RefactorPlayreInfraVision
[Refactor] 赤外線視力管理クラス PlayerInfravisionの導入
Hourier [Tue, 27 Apr 2021 13:42:52 +0000 (22:42 +0900)]
[Refactor] #935 Moved DUN_TUN_* from gamevalue.h to dungeon-tunnel-util.cpp
Hourier [Tue, 27 Apr 2021 13:40:18 +0000 (22:40 +0900)]
[Refactor] #935 Removed the inclusion of player-status.h from angband.h
Hourier [Tue, 27 Apr 2021 12:14:00 +0000 (21:14 +0900)]
[Refactor] #935 旧マクロ関数群の中でconstを付けられるものにconstを付けた
Hourier [Tue, 27 Apr 2021 12:12:12 +0000 (21:12 +0900)]
[Refactor] #935 マクロ関数SINGING_SONG_ID を普通の関数に置換した / Changed macro function SINGING_SONG_ID to normal function
Hourier [Tue, 27 Apr 2021 12:02:29 +0000 (21:02 +0900)]
[Refactor] #935 マクロ関数SINGING_COUNT を普通の関数に置換した / Changed macro function SINGING_COUNT to normal function
Hourier [Tue, 27 Apr 2021 11:41:59 +0000 (20:41 +0900)]
[Refactor] #935 マクロ関数INTERUPT_SONG_EFFECT を普通の関数に置換した / Changed macro function INTERPUT_SONG_EFFECT to normal function
Hourier [Tue, 27 Apr 2021 10:29:33 +0000 (19:29 +0900)]
[Refactor] #935 マクロ関数SINGING_SONG_EFFECT を普通の関数に置換した / Changed macro function SINGING_SONG_EFFECT to normal function
Hourier [Mon, 26 Apr 2021 14:49:33 +0000 (23:49 +0900)]
[Refactor] #935 Extracted macro function of music_singing_any to normal function
Hourier [Mon, 26 Apr 2021 14:44:00 +0000 (23:44 +0900)]
[Refactor] #935 Renamed player-classes-types.h to player-class-types.h
Hourier [Mon, 26 Apr 2021 14:42:17 +0000 (23:42 +0900)]
[Refactor] #935 Renamed player-personalities-types.h to player-personality-types.h
Hourier [Mon, 26 Apr 2021 14:39:26 +0000 (23:39 +0900)]
[Refactor] #935 Removed inclusion for player-race-types.h from player-stauts.h
Hourier [Mon, 26 Apr 2021 14:37:06 +0000 (23:37 +0900)]
[Refactor] #935 Removed inclusion for player-personalities-types.h from player-stauts.h
Hourier [Mon, 26 Apr 2021 14:35:46 +0000 (23:35 +0900)]
[Refactor] #935 Removed inclusion for player-classes-types.h from player-stauts.h
Hourier [Mon, 26 Apr 2021 14:31:16 +0000 (23:31 +0900)]
[Refactor] #935 Removed inclusion for flag-group.h from player-status.h
Hourier [Mon, 26 Apr 2021 14:29:37 +0000 (23:29 +0900)]
[Refactor] #935 Removed inclusion for spells-util.h from player-status.h
Hourier [Mon, 26 Apr 2021 14:26:33 +0000 (23:26 +0900)]
[Refactor] #935 Removed inclusion for player-ability-types.h from player-status.h
Hourier [Mon, 26 Apr 2021 14:21:20 +0000 (23:21 +0900)]
[Refactor] #935 Removed inclusion for mutation-flag-types.h from player-status.h
Hourier [Mon, 26 Apr 2021 14:17:32 +0000 (23:17 +0900)]
[Refactor] #935 Moved PY_REGEN_* from player-status.h to hp-mp-regenerator.h
Hourier [Mon, 26 Apr 2021 14:09:50 +0000 (23:09 +0900)]
[Refactor] #935 Moved hp-mp-* from core/ to hpmp/
Hourier [Mon, 26 Apr 2021 14:01:37 +0000 (23:01 +0900)]
[Refactor] #935 Moved PY_FOOD_* from player-status.h to digestion-processor.h
Hourier [Mon, 26 Apr 2021 13:58:16 +0000 (22:58 +0900)]
[Refactor] #935 Moved SPELL_* definition player-status.h to player-status-flags.cpp
Hourier [Mon, 26 Apr 2021 13:56:59 +0000 (22:56 +0900)]
[Refactor] #935 Moved extra flags from player-status.h to various *.cpp
Hourier [Mon, 26 Apr 2021 12:39:18 +0000 (21:39 +0900)]
[Refactor] #935 Moved PY_MAX_EXP from player-status.h to system-vairables.h
Hourier [Mon, 26 Apr 2021 12:32:48 +0000 (21:32 +0900)]
[Refactor] #935 Separated player-hand-types.h from player-status.h
Hourier [Mon, 26 Apr 2021 12:21:39 +0000 (21:21 +0900)]
[Refactor] #935 Adjusted descriptions in Makefile.am
Hourier [Mon, 26 Apr 2021 12:19:35 +0000 (21:19 +0900)]
[Fix] #935 Fixed a typo: dextarity to dexterity
Hourier [Mon, 26 Apr 2021 12:16:25 +0000 (21:16 +0900)]
[Refactor] #935 Renamed base-status-types.h to player-ability-types.h
Hourier [Mon, 26 Apr 2021 12:02:55 +0000 (21:02 +0900)]
[Refactor] #935 Renamed player-status to player-ability to prepare divide player-status.cpp/h
shimitei [Tue, 27 Apr 2021 12:05:08 +0000 (21:05 +0900)]
Merge pull request #941 from shimitei/feature/fix_makefile
[Fix] Makefile.am、Doxygenコメント修正
Deskull [Tue, 27 Apr 2021 12:01:15 +0000 (21:01 +0900)]
Merge pull request #940 from sikabane-works/feature/doxygen-mainpage
[Add] Doxygen用のメインページをangband.hに追加.
shimitei [Tue, 27 Apr 2021 11:53:43 +0000 (20:53 +0900)]
[Fix] コメント修正
Deskull [Tue, 27 Apr 2021 11:39:57 +0000 (20:39 +0900)]
[Add] Doxygen用のメインページをangband.hに追加.
shimitei [Tue, 27 Apr 2021 11:44:09 +0000 (20:44 +0900)]
[Fix] Makefile.am修正
shimitei [Tue, 27 Apr 2021 11:11:33 +0000 (20:11 +0900)]
Merge pull request #937 from shimitei/feature/fix_mci_notify
[Fix] 通知メッセージパラメータのデバイスIDをMCIコマンドに使うように修正
shimitei [Tue, 27 Apr 2021 10:40:17 +0000 (19:40 +0900)]
Merge pull request #936 from shimitei/feature/#916_fix_sound_on_off
[Fix] Win版のタイル/壁紙/効果音切り替えバグを修正
dis- [Tue, 27 Apr 2021 09:31:36 +0000 (18:31 +0900)]
[Refactor] 赤外線視力管理クラス PlayerInfravisionの導入
PlayerStatusBaseの派生クラスの実装を進める。
赤外線視力の処理を分離。
shimitei [Mon, 26 Apr 2021 22:37:09 +0000 (07:37 +0900)]
[Fix] 通知メッセージパラメータのデバイスIDをMCIコマンドに使うように修正
変数は使いまわしているため、通知メッセージのパラメータの方が信用できる。
Habu [Mon, 26 Apr 2021 15:34:11 +0000 (00:34 +0900)]
[Add] プリコンパイルヘッダに<memory>ヘッダを追加する
Habu [Mon, 26 Apr 2021 15:33:16 +0000 (00:33 +0900)]
[Refactor] term_win にclone()、resize()メソッドを追加
term_win に自身をディープコピーするclone()メソッド、
画面サイズを変更するresize()メソッドを追加する。
これらを使用して term_load()、term_save()、term_resize() を
簡潔に書き換える。
Habu [Sat, 24 Apr 2021 15:13:50 +0000 (00:13 +0900)]
[Feature] screen_save()/screen_load()で多重に画面を保存する #891
従来はscreen_save()/screen_load()で保存できる画面は1画面のみだったが、
複数の画面遷移を行き来したい場合に1画面のみでは不便なため、
多重に画面を保存できるようにする。
Habu [Mon, 26 Apr 2021 13:57:53 +0000 (22:57 +0900)]
[Refactor] ファクトリ関数で term_win を生成する
ファクトリ関数 term_win::create() で term_win オブジェクトを生成する。
コンストラクタは直接呼べないように private にする。
shimitei [Mon, 26 Apr 2021 13:27:16 +0000 (22:27 +0900)]
[Fix] Win版のタイル切替修正
shimitei [Mon, 26 Apr 2021 12:11:55 +0000 (21:11 +0900)]
[Refactor] 画像の読込、タイル関連定義をgraphics-win.cpp/hに統合
Deskull [Mon, 26 Apr 2021 11:46:55 +0000 (20:46 +0900)]
Merge pull request #934 from sikabane-works/feature/add-doxygen-artifact
[Add] artifact ディレクトリ以下のファイルに Doxygen コメントを追加. / Add Doxygen comments…
shimitei [Mon, 26 Apr 2021 11:40:53 +0000 (20:40 +0900)]
[Fix] 壁紙切替時にサブウインドウにも反映する
壁紙の切替をメインウインドウだけでなくサブウインドウにも反映するように修正した。
shimitei [Mon, 26 Apr 2021 11:30:55 +0000 (20:30 +0900)]
[Refactor] 背景モード定義をヘッダーに移す
Hourier [Mon, 26 Apr 2021 11:27:20 +0000 (20:27 +0900)]
Merge pull request #917 from Hourier/feature/Separate-Player-Type-Definition
確認ありがとうございました
インクルード関係の掃除はまだまだ足りない部分もありますが、それは今後の課題にしていきたいと思います
deskull [Sun, 25 Apr 2021 23:37:31 +0000 (08:37 +0900)]
[Add] artifact ディレクトリ以下のファイルに Doxygen コメントを追加. / Add Doxygen comments to files under artifact.
shimitei [Sun, 25 Apr 2021 22:04:57 +0000 (07:04 +0900)]
[Fix] Win版の効果音オンオフ切替修正
選択待ち時にも効果音ON/OFF切り替えが反映されるように修正した。
また、キャラクター作成中にレベルアップ音を鳴らすコードが存在するため、鳴るように起動時に初期化処理を行うようにした。
Deskull [Sun, 25 Apr 2021 14:11:52 +0000 (23:11 +0900)]
Merge pull request #931 from sikabane-works/release/3.0.0Alpha20
[Release] 3.0.0Alpha20
Deskull [Sun, 25 Apr 2021 13:30:32 +0000 (22:30 +0900)]
[Release] 3.0.0Alpha20
Hourier [Sun, 25 Apr 2021 13:06:40 +0000 (22:06 +0900)]
Merge pull request #915 from Hourier/feature/Add-Summon-Kin-Alpha20
[Implement] #914 イェンダーの魔法使いにおける特殊な救援召喚を実装した / Implemented special S_K…
iks [Sun, 25 Apr 2021 10:56:09 +0000 (19:56 +0900)]
Merge pull request #907 from iks3/fix-renzokuma-cannot-cancel-casting-and-targetting
[Fix] 赤魔導士の連続魔で1回目でキャンセルできない、また2回目できちんとターゲット指定できない #905 #906
Hourier [Sun, 25 Apr 2021 09:07:56 +0000 (18:07 +0900)]
[Fix] #864 Resolved the issue that a compilation error occurred in English environment
Hourier [Sun, 25 Apr 2021 09:04:51 +0000 (18:04 +0900)]
[Fix] #864 Resolved the issue that a compilation error occurred in Linux environment
Hourier [Sun, 25 Apr 2021 08:45:23 +0000 (17:45 +0900)]
[Refactor] #864 Resolved the warning of compilation in load-v1-5-0.cpp
Hourier [Sun, 25 Apr 2021 02:03:45 +0000 (11:03 +0900)]
[Refactor] #864 Separated player_type struct from player-type.h to player-type-definition.h
Hourier [Fri, 23 Apr 2021 12:08:46 +0000 (21:08 +0900)]
[Refactor] #864 Separated GINOU_MAX and MAX_NAME from player-status.h to player-type-definition.h and renamed GINOU_MAX to MAX_SKILLS
Hourier [Tue, 20 Apr 2021 15:08:25 +0000 (00:08 +0900)]
[Refactor] #864 Moved definitions of player's sex from player-status.h to player-sex.h
Deskull [Sun, 25 Apr 2021 08:16:19 +0000 (17:16 +0900)]
Merge pull request #912 from backwardsEric/z-term-h-vector-no-pch
Include vector in z-term.h to avoid compiler errors if not using precompiled headers
iks [Sun, 25 Apr 2021 08:15:03 +0000 (17:15 +0900)]
Merge pull request #901 from iks3/fix-MM-macro-obstacle-redraw-subwindows
[Fix] fresh_once時にMコマンドを含めたマクロを実行するとサブウィンドウが更新されない #898
Hourier [Sun, 25 Apr 2021 02:33:34 +0000 (11:33 +0900)]
[Implement] #914 イェンダーの魔法使いにおける特殊な救援召喚を実装した / Implemented special S_KIN for Wizard of Yender
Eric Branlund [Sat, 24 Apr 2021 17:25:41 +0000 (10:25 -0700)]
Include vector in z-term.h to avoid compiler errors if not using precompiled headers.
Hourier [Sat, 24 Apr 2021 14:06:20 +0000 (23:06 +0900)]
Merge pull request #900 from Hourier/feature/Adjustment-Monsters-Alpha20
モンスター案の実装 (OSDNの旧チケット+α)
iks [Sat, 24 Apr 2021 13:53:46 +0000 (22:53 +0900)]
Merge pull request #903 from iks3/fix-knowledge-monsters-access-unknown-race
[Fix] 既知のモンスターで1体も既知ではない場合の配列外アクセス
Habu [Sat, 24 Apr 2021 13:38:46 +0000 (22:38 +0900)]
Merge pull request #902 from habu1010/feature/refactor-z-term-with-c++
[Refactor] z-term.cpp をC++の機能で書き換える
iks [Sat, 24 Apr 2021 12:16:01 +0000 (21:16 +0900)]
[Fix] 赤魔導士の連続魔で1回目でキャンセルできない、また2回目できちんとターゲット指定できない #905 #906
iks [Sat, 24 Apr 2021 11:17:59 +0000 (20:17 +0900)]
Merge pull request #879 from iks3/feature-adjust-ego-a20
[Feature] α20に向けたエゴ関係の機能の改変や調整 (+ステータス表示画面の改善)
iks [Thu, 22 Apr 2021 17:16:00 +0000 (02:16 +0900)]
[Feature] 種族耐性のために先行実装した弱点及び免疫フラグを装備用に実装
iks [Thu, 22 Apr 2021 17:12:48 +0000 (02:12 +0900)]
[Refactor/Feature] プレイヤー情報画面の能力/耐性状況表示ルーチンを改修及び弱点持ち装備の表示に対応
iks [Sat, 24 Apr 2021 10:11:55 +0000 (19:11 +0900)]
[Fix] 既知のモンスターで1体も既知ではない場合の配列外アクセス
既知がいない場合は、シンボルの変更をダミー変数に入れて捨てる。
Habu [Sat, 24 Apr 2021 09:16:28 +0000 (18:16 +0900)]
[Refactor] z-term.cpp をC++の機能で書き換える
- term_win はコンストラクタで初期化
- 配列には std::vector を使う
- term_win の動的確保領域の保持に std::unique_ptr を使う
iks [Thu, 22 Apr 2021 12:51:35 +0000 (21:51 +0900)]
[Refactor] 自動銘刻みの定義テーブルに日英マクロを適用して整理
iks [Thu, 22 Apr 2021 12:00:54 +0000 (21:00 +0900)]
[Rafactor] ベース殺戮/AC修正とダイス数倍増、ダイス数1増加、ダイス面増加を外出し
iks [Thu, 22 Apr 2021 11:09:17 +0000 (20:09 +0900)]
[Refactor] エゴのパース関数をstd::stringベースで再実装
iks [Sat, 24 Apr 2021 09:19:21 +0000 (18:19 +0900)]
[Fix] fresh_once時にMコマンドを含めたマクロを実行するとサブウィンドウが更新されない #898
Hourier [Sat, 24 Apr 2021 08:18:32 +0000 (17:18 +0900)]
[Implement] #886 デバッグモードでRES_ALL持ちを一撃で殺せるようにした / Changed gf_type from GF_MISSILE to GF_ARROW to kill a monster with RES_ALL in debug mode
Hourier [Sat, 24 Apr 2021 06:54:52 +0000 (15:54 +0900)]
[Implement] #886 OSDN #37285のモンスター群と各種リクエストを実装した / Implemented monsters and requests in OSDN #37285
shimitei [Sat, 24 Apr 2021 07:54:38 +0000 (16:54 +0900)]
Merge pull request #899 from shimitei/feature/#896_wide_messagebox_api
[Feature] MessageBox,GetSaveFileName APIをワイド文字列版へ移行
shimitei [Sat, 24 Apr 2021 05:56:00 +0000 (14:56 +0900)]
[Feature] MessageBox,GetSaveFileName APIをワイド文字列版へ移行
Hourier [Sat, 24 Apr 2021 02:07:41 +0000 (11:07 +0900)]
[Refactor] #886 『先輩』と隊士のパラメータを調整した / Adjusted the Senior and members of demon slayer
Hourier [Sat, 24 Apr 2021 02:06:08 +0000 (11:06 +0900)]
[Fix] #886 『先輩』が救援召喚をした時に、まだ隊士が生き残っていても全滅した旨のメッセージが表示されていたのを修正した / Fixed a message that when Senior summoned kins, a message was displayed stating that even if the members were still alive, they were wiped out
Hourier [Fri, 23 Apr 2021 15:58:27 +0000 (00:58 +0900)]
[Implement] #886 『ティアマット』に上級ワイアーム召喚を追加した / Added the summon of Greater wyrms for Tiamat
Hourier [Fri, 23 Apr 2021 15:29:34 +0000 (00:29 +0900)]
[Refactor] #886 撲殺の天使の警戒度と索敵範囲を変更した / Changed alertness and search range of Dokuro
Hourier [Fri, 23 Apr 2021 15:24:41 +0000 (00:24 +0900)]
[Refactor] #886 『アルドゥイン』の打撃威力を下方修正した / Deacreased the power of attacks of Alduin
Hourier [Fri, 23 Apr 2021 15:23:45 +0000 (00:23 +0900)]
[Refactor] #886 モンスター群の射撃威力を若干下方修正した / Decreased the power of shoot for various monsters
Hourier [Fri, 23 Apr 2021 15:18:59 +0000 (00:18 +0900)]
[Implement] #866 SM-DOSとFuckintoshの頂上決戦を追加した / Added dialogs between Gates and Jobz
Hourier [Fri, 23 Apr 2021 15:12:35 +0000 (00:12 +0900)]
[Refactor] #886 殺人スカラベの打撃属性と威力を変更した / Changed the spec of Killer scarab
Hourier [Fri, 23 Apr 2021 15:10:19 +0000 (00:10 +0900)]
[Implement] #866 光と闇が両方そなわり最強に見えるドラゴンを追加した / Added a dragon that looks the strongest with both light and darkness!
shimitei [Sat, 24 Apr 2021 06:42:31 +0000 (15:42 +0900)]
Merge pull request #893 from shimitei/feature/#885_replace_readdib_with_gdiplus
[Refactor] readdib.cpp/hを削除し、タイルの読込をGDI+処理に置き換える
shimitei [Fri, 23 Apr 2021 22:56:23 +0000 (07:56 +0900)]
[MISC] Update Makefile.am
shimitei [Fri, 23 Apr 2021 22:32:44 +0000 (07:32 +0900)]
[Refactor] readdib.cpp/hを削除し、タイルファイルの読込はGDI+処理で行う
Habu [Fri, 23 Apr 2021 22:10:59 +0000 (07:10 +0900)]
Merge pull request #877 from habu1010/feature/switch-racial-list-display
[fix] レイシャルパワーの一覧表示/非表示の切り替え