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José Fonseca [Thu, 5 Nov 2009 17:05:20 +0000 (17:05 +0000)]
softpipe: Implement PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE for destination.
It is a valid and tested combination on D3D9.
Cooper Yuan [Thu, 5 Nov 2009 08:06:01 +0000 (16:06 +0800)]
g3dvl: remove a debug line
Cooper Yuan [Thu, 5 Nov 2009 07:59:27 +0000 (15:59 +0800)]
g3dvl: add scissor setting
Marek Olšák [Wed, 4 Nov 2009 09:56:44 +0000 (10:56 +0100)]
r300g: add polygon mode
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
Marek Olšák [Tue, 3 Nov 2009 15:58:39 +0000 (16:58 +0100)]
r300g: fix the size of CS when emitting the fragprog constant buffer
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
Marek Olšák [Tue, 3 Nov 2009 15:50:09 +0000 (16:50 +0100)]
r300g: set the correct offset in a colorbuffer surface
Suggested by Joakim Sindholt.
Also, put flushing of colorbuffers _before_ the framebuffer state setup,
suggested by docs.
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
Marek Olšák [Tue, 3 Nov 2009 15:48:48 +0000 (16:48 +0100)]
r300g: add color channel masking
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
Brian Paul [Thu, 5 Nov 2009 00:57:20 +0000 (17:57 -0700)]
Merge branch 'mesa_7_6_branch'
Conflicts:
src/mesa/drivers/windows/gdi/mesa.def
Brian Paul [Thu, 5 Nov 2009 00:51:21 +0000 (17:51 -0700)]
vbo: fix out-of-bounds array access
The exec->vtx.inputs[] array was being written past its end. This was
clobbering the following vbo_exec_context::eval state. Probably not noticed
since evaluators and immediate mode rendering don't happen at the same time.
Fixed the loop in vbo_exec_vtx_init().
Changed the size of the vbo_exec_context::vtx.arrays[] array.
Added a bunch of debug-build assertions.
Issue found by Vinson Lee.
Brian Paul [Thu, 5 Nov 2009 00:42:30 +0000 (17:42 -0700)]
mesa: fix broken pack_histogram() case for GLhalf
Brian Paul [Thu, 5 Nov 2009 00:42:01 +0000 (17:42 -0700)]
mesa: silence warning from gcc 4.4.1
Brian Paul [Thu, 5 Nov 2009 00:26:48 +0000 (17:26 -0700)]
ARB prog parser: include variable name in error text
Zack Rusin [Wed, 4 Nov 2009 23:08:44 +0000 (18:08 -0500)]
st/xorg: these flushes shouldn't be necessary
performance optimization
Vinson Lee [Wed, 4 Nov 2009 22:55:39 +0000 (15:55 -0700)]
progs/tests: Fix MSVC build.
Signed-off-by: Brian Paul <brianp@vmware.com>
Alex Deucher [Wed, 4 Nov 2009 21:59:13 +0000 (16:59 -0500)]
r600: rework draw functions
Seems INDX_OFFSET doesn't work properly on some cards,
so change back to immediate mode indices. Seems to only
affect DRI1. Needs more investigation.
Rework and clean up the draw functions.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Alex Deucher [Wed, 4 Nov 2009 19:43:24 +0000 (14:43 -0500)]
r600: fix count prediction for IB case
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Alan Hourihane [Wed, 4 Nov 2009 14:48:25 +0000 (14:48 +0000)]
Fix YTILE spantmp functions
Alan Hourihane [Wed, 4 Nov 2009 14:48:25 +0000 (14:48 +0000)]
Fix YTILE spantmp functions
Vinson Lee [Wed, 4 Nov 2009 14:14:55 +0000 (07:14 -0700)]
glslcompiler: Fix Mac OS build.
Signed-off-by: Brian Paul <brianp@vmware.com>
José Fonseca [Tue, 3 Nov 2009 19:47:51 +0000 (19:47 +0000)]
util: Remove homegrown Windows KM profiler.
It's not sampling based so its results are biased towards functions called
many times.
Michal Krol [Wed, 4 Nov 2009 11:47:10 +0000 (11:47 +0000)]
tgsi/ureg: Allow for multiple extended instruction tokens.
For example, we would like to have a predicate and texture token
in one instruction to do predicated texture sampling.
Christoph Bumiller [Tue, 3 Nov 2009 22:30:18 +0000 (23:30 +0100)]
nv50: fix shader emit_tex for cube textures
Christoph Bumiller [Tue, 3 Nov 2009 21:09:32 +0000 (22:09 +0100)]
nv50: add abs-modifier for emit_minmax
Christoph Bumiller [Tue, 3 Nov 2009 22:19:56 +0000 (23:19 +0100)]
nv50: add 3d texture tiling and mip-mapping
Mip-mapped 3D textures are not arrays of 2D layers
with a mip-map layout like 2D textures, therefore we
cannot use image_nr == depth for them.
Making use of "volume tiling" modes now, the allowed
modes are 0xZY where Z <= 5 and y <= 5.
Brian Paul [Tue, 3 Nov 2009 23:13:22 +0000 (16:13 -0700)]
mesa: (GLint64) casts in get.c to silence Visual Studio warnings
Revised version of a patch from Karl Schultz.
Brian Paul [Tue, 3 Nov 2009 23:12:02 +0000 (16:12 -0700)]
docs: fix 7.6 build with Visual Studio
Karl Schultz [Tue, 3 Nov 2009 23:09:26 +0000 (16:09 -0700)]
windows: updated VC8 project file
Signed-off-by: Brian Paul <brianp@vmware.com>
Karl Schultz [Tue, 3 Nov 2009 23:07:01 +0000 (16:07 -0700)]
windows: remove old entrypoints from mesa.def file
Signed-off-by: Brian Paul <brianp@vmware.com>
Karl Schultz [Tue, 3 Nov 2009 23:05:12 +0000 (16:05 -0700)]
mesa: added GLAPIENTRY keywords for sync object functions
Signed-off-by: Brian Paul <brianp@vmware.com>
Vinson Lee [Tue, 3 Nov 2009 21:41:08 +0000 (14:41 -0700)]
progs/util: Fix memory leak if fail to load/compile shader
Signed-off-by: Brian Paul <brianp@vmware.com>
Michal Krol [Fri, 30 Oct 2009 08:27:17 +0000 (08:27 +0000)]
llvmpipe: Sanitise shader semantic and interpolator handling.
Handle the remaining semantic names and indices.
Respect color interpolator when not flatshading.
Based on Michal's softpipe commit
eb699d64ec7057032139baccedcb0694ca41d706.
Keith Whitwell [Sun, 23 Aug 2009 10:22:41 +0000 (11:22 +0100)]
llvmpipe: remove old prim_setup draw stage
Everything now goes through the draw_vbuf handler, the same as
regular drivers.
Based on Keith's commit
4fe0fc3eba1f79beda890a5016359d549bab6ad4.
José Fonseca [Tue, 3 Nov 2009 13:10:58 +0000 (13:10 +0000)]
llvmpipe: Respect gl_rasterization_rules in primitive setup.
Based on Michal's identical commit for softpipe
(
ca9c413647bf9efb5ed770e3a655bc758075aec7).
José Fonseca [Mon, 2 Nov 2009 09:47:47 +0000 (09:47 +0000)]
python/retrace: Cope with null constant buffers.
José Fonseca [Mon, 2 Nov 2009 09:47:24 +0000 (09:47 +0000)]
python/retrace: Add missing colon.
Brian Paul [Tue, 3 Nov 2009 17:01:10 +0000 (10:01 -0700)]
progs/tests: debug code for getting texture component sizes
Michal Krol [Tue, 3 Nov 2009 09:55:28 +0000 (09:55 +0000)]
tgsi: Up tgsi_exec's control flow nesting to 32.
Brian Paul [Tue, 3 Nov 2009 16:54:09 +0000 (09:54 -0700)]
Merge branch 'mesa_7_6_branch'
Brian Paul [Mon, 2 Nov 2009 22:39:39 +0000 (15:39 -0700)]
mesa: clean-up, remove some flushing in FBO functions
Remove some unneeded flushes.
Replace FLUSH_CURRENT w/ FLUSH_VERTICES in other places.
Brian Paul [Mon, 2 Nov 2009 22:30:51 +0000 (15:30 -0700)]
mesa: fix indentation
Brian Paul [Mon, 2 Nov 2009 22:29:54 +0000 (15:29 -0700)]
mesa: clean-up formatting
Brian Paul [Mon, 2 Nov 2009 22:29:03 +0000 (15:29 -0700)]
mesa: avoid extraneous _NEW_BUFFER changes in _mesa_BindFramebufferEXT()
Brian Paul [Mon, 2 Nov 2009 22:27:57 +0000 (15:27 -0700)]
mesa: use FLUSH_VERTICES() in _mesa_drawbuffers()
Brian Paul [Mon, 2 Nov 2009 21:41:17 +0000 (14:41 -0700)]
mesa: avoid extraneous _NEW_BUFFER state in _mesa_drawbuffers()
Brian Paul [Mon, 2 Nov 2009 20:20:19 +0000 (13:20 -0700)]
mesa: use ffs() to shorten loop in _mesa_drawbuffers()
Brian Paul [Mon, 2 Nov 2009 19:58:51 +0000 (12:58 -0700)]
mesa: added assertion, another comment
Brian Paul [Mon, 2 Nov 2009 19:40:04 +0000 (12:40 -0700)]
intel: avoid unnecessary front buffer flushing/updating
Before, if we just called glXMakeCurrent() and didn't render anything we'd
still trigger a flushFrontBuffer() call.
Now only set the intel->front_buffer_dirty field at state validation time
just before we draw something.
NOTE: additional calls to intel_check_front_buffer_rendering() might be
needed if I missed some rendering paths.
Marek Olšák [Tue, 3 Nov 2009 15:16:05 +0000 (16:16 +0100)]
st/mesa: clip pixels in draw_stencil_pixels to avoid crash
Signed-off-by: Brian Paul <brianp@vmware.com>
Brian Paul [Tue, 3 Nov 2009 16:30:20 +0000 (09:30 -0700)]
st/mesa: don't use util_blit_pixels_writemask() for depth or depth/stencil
util_blit_pixels_writemask() only works for color formats at this time.
Also, it might never work for depth/stencil surfaces since we can't get
handle stencil values in a fragment shader.
Fixes glCopyTexSubImage(GL_DEPTH_COMPONENT).
Brian Paul [Tue, 3 Nov 2009 16:26:32 +0000 (09:26 -0700)]
st/mesa: fix tests for depth and depth/stencil texture formats
Brian Paul [Sat, 31 Oct 2009 14:08:19 +0000 (08:08 -0600)]
mesa: added comment
Brian Paul [Sat, 31 Oct 2009 14:08:05 +0000 (08:08 -0600)]
mesa: use _mesa_get_current_tex_object()
Brian Paul [Sat, 31 Oct 2009 14:07:46 +0000 (08:07 -0600)]
mesa: use _mesa_get_current_tex_object()
Brian Paul [Sat, 31 Oct 2009 14:07:23 +0000 (08:07 -0600)]
mesa: make _mesa_get_current_tex_objec() public
Ian Romanick [Mon, 2 Nov 2009 20:44:14 +0000 (12:44 -0800)]
ARB prog parser: Fix a couple issues with previous merge from mesa_7_6_branch
Since the addition of support for Nvidia condition codes, the lexer internally
uses handle_ident to select between returning IDENTIFIER and USED_IDENTIFIER.
Also, use return_string instead of strdup.
Fixes bug #24809.
Vinson Lee [Mon, 2 Nov 2009 19:35:47 +0000 (12:35 -0700)]
glx: Fix memory leak if XF86DRICreateDrawable() fails
Signed-off-by: Brian Paul <brianp@vmware.com>
Pierre Ossman [Sun, 1 Nov 2009 21:28:02 +0000 (22:28 +0100)]
r600: implement LOG op in compiler
Pierre Ossman [Sun, 1 Nov 2009 20:38:48 +0000 (21:38 +0100)]
r600: implement EXP op in compiler
Michal Krol [Mon, 2 Nov 2009 14:59:52 +0000 (14:59 +0000)]
tgsi/ureg: Add negate and swizzle for predicates.
Brian Paul [Mon, 2 Nov 2009 13:52:05 +0000 (06:52 -0700)]
mesa: fix incorrect approx bits/channel for fxt1 formats
See bug 24806.
Brian Paul [Mon, 2 Nov 2009 13:51:47 +0000 (06:51 -0700)]
gallium/util: add casts to silence warnings
Michal Krol [Mon, 2 Nov 2009 09:42:28 +0000 (09:42 +0000)]
tgsi/ureg: Update for gallium interface changes.
Michal Krol [Mon, 2 Nov 2009 09:41:40 +0000 (09:41 +0000)]
tgsi: Update for gallium interface changes.
Michal Krol [Sat, 31 Oct 2009 09:09:26 +0000 (09:09 +0000)]
gallium: Cleanup predicate and condition code TGSI tokens.
There is little point in having a special TGSI token just to handle
predicate register updates. Remove tgsi_dst_register_ext_predicate token
and instead use a new PREDICATE register file to update predicates.
Actually, the contents of the obsolete token are being moved
to tgsi_instruction_ext_predicate, where they should be
from the very beginning.
Remove the NVIDIA-specific condition code tokens -- nobody uses them
and they can be emulated with predicates if needed.
Introduce PIPE_CAP_SM3 that indicates whether a driver supports
SM3-level instructions, and in particular predicates.
Add PIPE_CAP_MAX_PREDICATE_REGISTERS that can be used to query the driver
how many predicate registers it supports (currently it would be 1).
Michal Krol [Fri, 30 Oct 2009 08:27:17 +0000 (08:27 +0000)]
softpipe: Sanitise shader semantic and interpolator handling.
Handle the remaining semantic names and indices.
Respect color interpolator when not flatshading.
Younes Manton [Sun, 1 Nov 2009 23:25:59 +0000 (18:25 -0500)]
nouveau: Assume all texture blankets are linear for now.
Corbin Simpson [Sun, 1 Nov 2009 19:54:52 +0000 (11:54 -0800)]
r300g: Miscellania. Avoid draw segfaults, s/true/TRUE/, etc.
Cleared out my git stash.
Maciej Cencora [Sun, 1 Nov 2009 17:50:52 +0000 (18:50 +0100)]
r300g: fix geometry corruptions
PVS flush is needed before changing the vertex shader or vertex shader constants.
Maciej Cencora [Wed, 21 Oct 2009 19:17:43 +0000 (21:17 +0200)]
r300g: split constant buffer and shader emittion
Corbin Simpson [Sun, 1 Nov 2009 17:24:02 +0000 (09:24 -0800)]
r300g: Adopt osiris' PSC data and swizzle.
A fair amount more flexible and easier to maintain.
Christoph Bumiller [Sun, 1 Nov 2009 13:15:30 +0000 (14:15 +0100)]
nv50: handle TGSI_SEMANTIC_FACE
Christoph Bumiller [Sun, 1 Nov 2009 13:04:54 +0000 (14:04 +0100)]
nv50: make IF condition safe
Don't assume that a SET that writes to IF's argument
directly precedes the IF.
Christoph Bumiller [Sun, 1 Nov 2009 13:27:35 +0000 (14:27 +0100)]
nv50: implement TGSI_OPCODE_AND/OR/XOR
Will use AND for gl_FrontFacing, the face input
is either 0 or 0xffffffff.
Christoph Bumiller [Sat, 31 Oct 2009 19:46:59 +0000 (20:46 +0100)]
nv50: fix textures with block size != cpp
First, using width * block size as pitch is evidently
wrong if a block contains more than 1 texel.
For tiled textures, since a block occupies a contiguous
area of memory, y addressing in m2mf has to be done by
block index, not the y coordinate itself.
This should fix compressed textures.
Younes Manton [Sat, 24 Oct 2009 21:36:48 +0000 (17:36 -0400)]
nouveau: Support X8R8G8B8 textures on nv30, nv40 and RTs on nv10-nv40.
Christoph Bumiller [Sat, 31 Oct 2009 12:38:22 +0000 (13:38 +0100)]
nv50: use SIFC also for shader upload
Adds a more generic SIFC transfer function.
Christoph Bumiller [Sat, 31 Oct 2009 10:25:48 +0000 (11:25 +0100)]
nv50: make MRTs work
We have to indicate to the hw whether the FP exports
multiple colour results.
Method 0x121c is used to specify the number of RTs.
Also deactivate zeta explicitly if there's no zsbuf.
Dave Airlie [Sat, 31 Oct 2009 11:23:37 +0000 (21:23 +1000)]
radeon: add missing include
Marek Olšák [Sat, 31 Oct 2009 06:23:00 +0000 (07:23 +0100)]
r300g: correct the pitch calculation for smaller mipmaps
Marek Olšák [Sat, 31 Oct 2009 04:38:25 +0000 (05:38 +0100)]
r300g: pretend NPOT support
It's requires to get GL2.1, therefore, much more piglit tests can be used
for testing. Figure out later how to emulate this.
Marek Olšák [Sat, 31 Oct 2009 04:34:46 +0000 (05:34 +0100)]
r300g: fix reading from the destination buffer in blending
Marek Olšák [Fri, 30 Oct 2009 17:19:25 +0000 (18:19 +0100)]
r300g: add precalculating of pixel pitch, add a new NPOT flag
Marek Olšák [Fri, 30 Oct 2009 12:08:37 +0000 (13:08 +0100)]
r300g: remove unnecessary assertions
Also, correct typos in comments.
Marek Olšák [Thu, 29 Oct 2009 22:48:59 +0000 (23:48 +0100)]
r300g: fix crash in r300_is_texture_referenced
Also, a subtle fix in emitting a texture state
Dave Airlie [Sat, 31 Oct 2009 05:48:59 +0000 (15:48 +1000)]
radeon: use _mesa_get_current_tex_unit
Brian Paul [Sat, 31 Oct 2009 01:06:56 +0000 (19:06 -0600)]
ARB prog parser: regenerated files
Brian Paul [Sat, 31 Oct 2009 01:05:50 +0000 (19:05 -0600)]
ARB prog parser: new set_src_reg(), set_dst_reg() helpers
These functions do sanity checks on the register file and index.
Brian Paul [Sat, 31 Oct 2009 01:03:44 +0000 (19:03 -0600)]
mesa: better error message
Eric Anholt [Fri, 30 Oct 2009 22:33:11 +0000 (15:33 -0700)]
intel: Use GTT mapping when available for swrast.
This improves piglit quick.tests runtime from 19:33 minutes to 6:06 on
my GM45. It should also hide most of the A17 swizzling issues, though
they'll still exist when swapping occurs (which is the kernel's problem
either way).
Eric Anholt [Sat, 31 Oct 2009 00:22:58 +0000 (17:22 -0700)]
x86: Fix the test for negative pixel count in optimized rgb565 spans.
There's a bunch of bogus looking stuff the count handling in this code, but
this fixes the testcases we have.
Eric Anholt [Fri, 30 Oct 2009 22:36:10 +0000 (15:36 -0700)]
intel: Fix up z24_x8 depth spans since the texformat merge.
Vinson Lee [Fri, 30 Oct 2009 21:02:21 +0000 (15:02 -0600)]
prog/tests: Fix MSVC build.
Signed-off-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Fri, 30 Oct 2009 20:28:44 +0000 (13:28 -0700)]
i965: Add an index assert on get_fp_inst array like other compiler arrays.
Eric Anholt [Fri, 30 Oct 2009 20:20:13 +0000 (13:20 -0700)]
i965: Fix BRW_WM_MAX_INSN to reflect current limits.
Part of fixing bug #24355.
Eric Anholt [Fri, 30 Oct 2009 19:26:54 +0000 (12:26 -0700)]
intel: Set the texture format in the TFP path.
This fixes a regression in piglit's tfp test as of
11caea687e3f10ae12d33e44edf84635f73047dd. Additionally, set the texture
format for the RGB textures to MESA_FORMAT_XRGB8888 and support it in the
hw paths so that hopefully sw fallbacks involving TFP get better alpha
behavior.
The radeon drivers appear to need the same fix.
Bug #24803
Alex Deucher [Fri, 30 Oct 2009 19:08:09 +0000 (15:08 -0400)]
r600: remove duplicate line
Alex Deucher [Fri, 30 Oct 2009 19:02:34 +0000 (15:02 -0400)]
r600: fill in some missing tex formats
This improves shadowtex since the component ordering
is at least correct now, but I'm not sure how to
deal with texturing from a depth surface yet due to
differences in depth and color tile layouts.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Alex Deucher [Fri, 30 Oct 2009 15:51:24 +0000 (11:51 -0400)]
r600: fix a warning, update comments
Vinson Lee [Fri, 30 Oct 2009 15:39:51 +0000 (09:39 -0600)]
progs/tests: fix MSVC build.
Signed-off-by: Brian Paul <brianp@vmware.com>
Andre Maasikas [Wed, 28 Oct 2009 16:02:22 +0000 (18:02 +0200)]
r600: use AUTO_INDEX for draw - saves cmd buffer space
also seems we can use INDX_OFFSET if start != 0