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Hourier [Sun, 5 Jan 2020 08:35:36 +0000 (17:35 +0900)]
[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数にこれを追加 (コールチェーンが非常に長いので途中経過は省略) / Added player_type * argument to all floor-save.c's functions that the argument is needed (Note: omitted progress because the call chains of function was too long)
Hourier [Sun, 5 Jan 2020 06:39:46 +0000 (15:39 +0900)]
[Refactor] #37353 wizard2.cの整形 / Reshaped wizard2.c
Hourier [Sun, 5 Jan 2020 06:15:00 +0000 (15:15 +0900)]
[Refactor] #38997 wizard2.c にplayer_type * 引数を追加 / Added player_type * argument to wizard2.c
Hourier [Sun, 5 Jan 2020 05:55:50 +0000 (14:55 +0900)]
[Refactor] #37353 report.cの整形 / Reshaped report.c
Hourier [Sun, 5 Jan 2020 05:45:25 +0000 (14:45 +0900)]
[Refactor] #38997 make_screen_dump() にplayer_type * 引数を追加 / Added player_type * argument to make_screen_dump()
Hourier [Sun, 5 Jan 2020 05:43:04 +0000 (14:43 +0900)]
[Refactor] #37353 cmd-dump.cの整形 / Reshaped cmd-dump.c
Hourier [Sun, 5 Jan 2020 05:25:48 +0000 (14:25 +0900)]
[Refactor] #37353 'kubi'/'shoukinkubi'を'bounty'に変更 / Changed 'kubi' and 'shoukinkubi' to 'bounty'
Hourier [Sun, 5 Jan 2020 05:19:17 +0000 (14:19 +0900)]
[Refactor] #37353 'nikki'を'diary'に変更、但し定数はそのまま / Changed 'nikki' to 'diary', but leaves defined values 'NIKKI_*' as is
Hourier [Sun, 5 Jan 2020 05:15:06 +0000 (14:15 +0900)]
[Refactor] #37353 Doxygen用のコメントを追加 / Added comments for Doxygen
Hourier [Sun, 5 Jan 2020 04:55:06 +0000 (13:55 +0900)]
[Refactor] #38997 do_cmd_time() に player_type * 引数を追加 / Add player_type * argument to do_cmd_time()
Hourier [Sun, 5 Jan 2020 04:53:22 +0000 (13:53 +0900)]
[Refactor] #38997 do_cmd_knowledge_quests() に player_type * 引数を追加 / Add player_type * argument to do_cmd_knowledge_quests()
Hourier [Sun, 5 Jan 2020 04:47:56 +0000 (13:47 +0900)]
[Refactor] #38997 do_cmd_knowledge_quests_completed() に player_type * 引数を追加 / Add player_type * argument to do_cmd_knowledge_quests_completed()
Hourier [Sun, 5 Jan 2020 04:25:46 +0000 (13:25 +0900)]
[Refactor] #38997 do_cmd_knowledge_quests_current() に player_type * 引数を追加 / Add player_type * argument to do_cmd_knowledge_quests_current()
Hourier [Sun, 5 Jan 2020 04:24:56 +0000 (13:24 +0900)]
[Refactor] #38997 do_cmd_knowledge_kubi() に player_type * 引数を追加 / Add player_type * argument to do_cmd_knowledge_kubi()
Hourier [Sun, 5 Jan 2020 04:16:08 +0000 (13:16 +0900)]
[Refactor] #38997 do_cmd_knowledge_pets() に player_type * 引数を追加 / Add player_type * argument to do_cmd_knowledge_pets()
Hourier [Sun, 5 Jan 2020 04:15:12 +0000 (13:15 +0900)]
[Refactor] #38997 do_cmd_save_screen() に player_type * 引数を追加 / Add player_type * argument to do_cmd_save_screen
Hourier [Sun, 5 Jan 2020 04:13:07 +0000 (13:13 +0900)]
[Refactor] #38997 collect_monsters() に player_type * 引数を追加 / Add player_type * argument to collect_monsters()
Hourier [Sun, 5 Jan 2020 04:12:11 +0000 (13:12 +0900)]
[Refactor] #38997 do_cmd_nikki() に player_type * 引数を追加 / Add player_type * argument to do_cmd_nikki()
deskull [Sat, 4 Jan 2020 17:25:10 +0000 (02:25 +0900)]
[Refactor] #38997 compare_weapons(), compare_weapons_aux() に player_type * 引数を追加. / Add player_type * argument to compare_weapons(), compare_weapons_aux().
deskull [Sat, 4 Jan 2020 17:21:35 +0000 (02:21 +0900)]
[Refactor] #38997 inn_comm() に player_type * 引数を追加. / Add player_type * argument to inn_comm().
deskull [Sat, 4 Jan 2020 17:18:21 +0000 (02:18 +0900)]
[Fix] #38997 realm-*.c 内参照修正 / Fixed variable references in realm-*.c
deskull [Sat, 4 Jan 2020 17:15:27 +0000 (02:15 +0900)]
[Fix] #38997 build_type9() 内変数参照修正. / Fix variable references in build_type9().
deskull [Sat, 4 Jan 2020 17:13:50 +0000 (02:13 +0900)]
[Fix] #38997 player_birth() 内変数参照修正. / Fix variable references in player_birth().
deskull [Sat, 4 Jan 2020 17:09:11 +0000 (02:09 +0900)]
[Refactor] #38997 wield_slot() に player_type * 引数を追加. / Add player_type * argument to wield_slot().
deskull [Sat, 4 Jan 2020 17:03:23 +0000 (02:03 +0900)]
[Fix] #38997 cleansing_nova() 内変数参照修正. / Fix variable references in cleansing_nova().
deskull [Sat, 4 Jan 2020 16:59:51 +0000 (01:59 +0900)]
Merge remote-tracking branch 'remotes/origin/feature/Refactoring-Hourier' into For2.2.2-Refactoring
deskull [Sat, 4 Jan 2020 16:46:22 +0000 (01:46 +0900)]
[Refactor] #38997 mind.c 内関数に player_type * 引数を追加. / Add player_type * argument to functions in mind.c.
deskull [Sat, 4 Jan 2020 16:24:45 +0000 (01:24 +0900)]
[Refactor] #38997 rooms-pitnest.c 内関数に player_type * 引数を追加. / Add player_type * argument to functions in rooms-pitnest.c.
Hourier [Sat, 4 Jan 2020 16:24:02 +0000 (01:24 +0900)]
[Refactor] #38997 spells-object.c のコード整形 / Reshaped codes of spells-object.c
deskull [Sat, 4 Jan 2020 16:19:18 +0000 (01:19 +0900)]
[Fix] #39076 コメント修正。 / Fix comments.
deskull [Sat, 4 Jan 2020 16:16:42 +0000 (01:16 +0900)]
[Refactor] #38997 score.c 内関数に player_type * 引数を追加. / Add player_type * argument to functions in score.c.
deskull [Sat, 4 Jan 2020 16:07:10 +0000 (01:07 +0900)]
Merge remote-tracking branch 'remotes/origin/feature/Refactoring-Hourier' into For2.2.2-Refactoring
Hourier [Sat, 4 Jan 2020 15:57:33 +0000 (00:57 +0900)]
[Fix] #38997 curse_weapon()のシンタックスシュガーを削除 / Removed syntax sugar 'curse_weapon()'
Hourier [Sat, 4 Jan 2020 15:49:15 +0000 (00:49 +0900)]
[Fix] #38997 spells-object.c 内参照修正 / Fixed variable references in spells-object.c
Hourier [Sat, 4 Jan 2020 15:45:36 +0000 (00:45 +0900)]
[Refactor] #38997 enchant() と enchant_spell() にplayer_type * を追加 / Added player_type * to enchant() and enchant_spell()
Hourier [Sat, 4 Jan 2020 15:06:29 +0000 (00:06 +0900)]
[Refactor] #38997 brand_bolts() にplayer_type * を追加 / Added player_type * to brand_bolts()
Hourier [Sat, 4 Jan 2020 14:54:23 +0000 (23:54 +0900)]
[Refactor] #38997 Doxygen用のコメントを追加 / Added comments for Doxygen
Hourier [Sat, 4 Jan 2020 14:53:31 +0000 (23:53 +0900)]
[Refactor] #38997 Doxygen用のコメントを追加 / Added comments for Doxygen
Hourier [Sat, 4 Jan 2020 14:45:21 +0000 (23:45 +0900)]
[Refactor] #38997 rustproof() にplayer_type * を追加&player_typeへの差し替え漏れを修正 / Added player_type * and replaced p_ptr to shooter_ptr in shoot
Hourier [Sat, 4 Jan 2020 14:30:31 +0000 (23:30 +0900)]
[Refactor] #38997 Doxygen用のコメントを修正 / Fixed comment for doxygen
Hourier [Sat, 4 Jan 2020 14:29:59 +0000 (23:29 +0900)]
[Refactor] #38997 player_typeへの差し替え漏れを修正 / Replaced p_ptr to shooter_ptr in shoot
Hourier [Sat, 4 Jan 2020 14:27:03 +0000 (23:27 +0900)]
[Refactor] #37353 cmd-dumpの整形 / Reshaped cmd-dump
Hourier [Sat, 4 Jan 2020 14:24:38 +0000 (23:24 +0900)]
[Refactor] #38997 コード整形&player_type * 引数を追加 / Reshaped codes and added player_type * to player-damage
deskull [Sat, 4 Jan 2020 08:16:06 +0000 (17:16 +0900)]
[Refactor] #38997 rustproof() に player_type * 引数を追加. / Add player_type * argument to rustproof().
deskull [Sat, 4 Jan 2020 08:12:39 +0000 (17:12 +0900)]
[Refactor] #38997 compact_objects() に floor_type * 引数を追加. / Add floor_type * argument to compact_objects().
deskull [Sat, 4 Jan 2020 08:02:05 +0000 (17:02 +0900)]
[Refactor] #38997 get_project_point() に floor_type * 引数を追加. / Add floor_type * argument to get_project_point().
deskull [Sat, 4 Jan 2020 07:56:31 +0000 (16:56 +0900)]
[Refactor] #38997 tgt_pt() に player_type * 引数を追加. / Add player_type * argument to tgt_pt().
deskull [Sat, 4 Jan 2020 07:49:34 +0000 (16:49 +0900)]
[Refactor] #38997 probing() に player_type * 引数を追加. / Add player_type * argument to probing().
deskull [Sat, 4 Jan 2020 07:45:21 +0000 (16:45 +0900)]
[Fix] #38997 cmd-zaprod.c/cmd-zapwand.c 内変数参照修正. / Fix variable references in cmd-zaprod.c/cmd-zapwand.c.
deskull [Sat, 4 Jan 2020 07:40:28 +0000 (16:40 +0900)]
[Refactor] #38997 in_disintegration_range() に floor_type * 引数を追加. / Add floor_type * argument to in_disintegration_range().
deskull [Sat, 4 Jan 2020 07:35:28 +0000 (16:35 +0900)]
[Fix] #38997 wizard2.c 内変数参照修正. / Fix variable references in wizard2.c.
deskull [Sat, 4 Jan 2020 07:30:26 +0000 (16:30 +0900)]
[Fix] #38997 sword_dancing() 内変数参照修正. / Fix variable references in sword_dancing().
deskull [Sat, 4 Jan 2020 07:28:00 +0000 (16:28 +0900)]
[Refactor] #38997 forget_travel_flow() に floor_type * 引数を追加. / Add floor_type * argument to forget_travel_flow().
deskull [Sat, 4 Jan 2020 07:24:01 +0000 (16:24 +0900)]
[Refactor] #38997 travel_step() に player_type * 引数を追加. / Add player_type * argument to travel_step().
deskull [Sat, 4 Jan 2020 07:21:26 +0000 (16:21 +0900)]
[Refactor] #38997 no_lite() に player_type * 引数を追加. / Add player_type * argument to no_lite().
deskull [Sat, 4 Jan 2020 07:09:30 +0000 (16:09 +0900)]
[Refactor] #38997 build_stores() に floor_type * 引数を追加. / Add floor_type * argument to build_stores().
deskull [Sat, 4 Jan 2020 07:05:37 +0000 (16:05 +0900)]
[Fix] #38997 rooms.c 内変数参照修正. / Fix variable references in rooms.c.
deskull [Sat, 4 Jan 2020 07:02:53 +0000 (16:02 +0900)]
[Refactor] #38997 remove_mirror() に player_type * 引数を追加. / Add player_type * argument to remove_mirror().
deskull [Sat, 4 Jan 2020 06:58:14 +0000 (15:58 +0900)]
[Refactor] #38997 cave_stop_disintegration() に player_type * 引数を追加. / Add player_type * argument to cave_stop_disintegration().
deskull [Sat, 4 Jan 2020 06:52:06 +0000 (15:52 +0900)]
[Fix] #38997 cmd-pet.c/cmd-read.c 内変数参照修正. / Fix variable references in cmd-pet.c/cmd-read.c.
deskull [Fri, 3 Jan 2020 15:22:24 +0000 (00:22 +0900)]
[Refactor] #38997 detect_traps() に player_type * 引数を追加. / Add player_type * argument to detect_traps().
deskull [Fri, 3 Jan 2020 15:15:44 +0000 (00:15 +0900)]
[Fix] #38997 cmd-mane.c 内変数参照修正. / Fix variable references in cmd-mane.c.
deskull [Fri, 3 Jan 2020 15:14:05 +0000 (00:14 +0900)]
[Refactor] #38997 delete_monster() に player_type * 引数を追加. / Add player_type * argument to delete_monster().
deskull [Fri, 3 Jan 2020 15:06:43 +0000 (00:06 +0900)]
[Refactor] #38997 mane_info() に player_type * 引数を追加. / Add player_type * argument to mane_info().
deskull [Fri, 3 Jan 2020 15:04:05 +0000 (00:04 +0900)]
[Fix] #38997 cmd-eat.c 内変数参照修正. / Fix variable references in cmd-eat.c.
deskull [Fri, 3 Jan 2020 14:57:22 +0000 (23:57 +0900)]
[Refactor] #38997 place_gold() に floor_type * 引数を追加. / Add floor_type * argument to place_gold().
deskull [Fri, 3 Jan 2020 14:51:46 +0000 (23:51 +0900)]
[Refactor] #38997 pulish_shield() に player_type * 引数を追加. / Add player_type * argument to pulish_shield().
deskull [Fri, 3 Jan 2020 14:48:42 +0000 (23:48 +0900)]
[Refactor] #38997 teleport_swap() に player_type * 引数を追加. / Add player_type * argument to teleport_swap().
deskull [Fri, 3 Jan 2020 14:45:59 +0000 (23:45 +0900)]
[Fix] #38997 do_cmd_target() の定義に player_type * 引数を追加. / Add player_type * argument to do_cmd_target() definition.
deskull [Fri, 3 Jan 2020 14:43:13 +0000 (23:43 +0900)]
[Fix] #38997 cmd-usestaff.c 内変数参照修正. / Fix variable references in cmd-usestaff.c.
deskull [Fri, 3 Jan 2020 14:41:15 +0000 (23:41 +0900)]
[Refactor] #38997 spoil_random_artifact() に player_type * 引数を追加. / Add player_type * argument to spoil_random_artifact().
deskull [Fri, 3 Jan 2020 14:36:43 +0000 (23:36 +0900)]
[Fix] #38997 mitokohmon() 内変数参照修正. / Fix variable references in mitokohmon().
deskull [Fri, 3 Jan 2020 14:33:38 +0000 (23:33 +0900)]
[Refactor] #38997 recharge() に player_type * 引数を追加. / Add player_type * argument to recharge().
deskull [Fri, 3 Jan 2020 14:30:04 +0000 (23:30 +0900)]
[Refactor] #38997 fire_beam() に player_type * 引数を追加. / Add player_type * argument to fire_beam().
deskull [Fri, 3 Jan 2020 14:24:19 +0000 (23:24 +0900)]
[Refactor] #38997 fire_rocket() に player_type * 引数を追加. / Add player_type * argument to fire_rocket().
deskull [Fri, 3 Jan 2020 14:20:44 +0000 (23:20 +0900)]
[Refactor] #38997 next_to_corr() に player_type * 引数を追加. / Add player_type * argument to next_to_corr().
deskull [Fri, 3 Jan 2020 14:14:06 +0000 (23:14 +0900)]
[Refactor] #38997 teleport_player_away() に player_type * 引数を追加. / Add player_type * argument to teleport_player_away().
deskull [Fri, 3 Jan 2020 14:11:27 +0000 (23:11 +0900)]
[Refactor] #38997 do_cmd_knowledge() に player_type * 引数を追加. / Add player_type * argument to do_cmd_knowledge().
deskull [Fri, 3 Jan 2020 14:07:14 +0000 (23:07 +0900)]
[Fix] #38997 cmd-dump.c 内変数参照修正. / Fix variable references in cmd-dump.c.
deskull [Fri, 3 Jan 2020 14:04:25 +0000 (23:04 +0900)]
[Fix] #38997 spells-floor.c 内変数参照修正. / Fix variable references in spells-floor.c.
deskull [Fri, 3 Jan 2020 14:00:37 +0000 (23:00 +0900)]
[Fix] #39076 コメント整理。 / Fix comments.
deskull [Fri, 3 Jan 2020 13:59:13 +0000 (22:59 +0900)]
[Refactor] #38997 multiply_barrier() に player_type * 引数を追加. / Add player_type * argument to multiply_barrier().
deskull [Thu, 2 Jan 2020 11:48:57 +0000 (20:48 +0900)]
[Refactor] #38997 detect_objects_gold() に player_type * 引数を追加. / Add player_type * argument to detect_objects_gold().
deskull [Thu, 2 Jan 2020 11:44:19 +0000 (20:44 +0900)]
[Refactor] #38997 detect_feat_flag() に player_type * 引数を追加. / Add player_type * argument to detect_feat_flag().
deskull [Thu, 2 Jan 2020 11:40:02 +0000 (20:40 +0900)]
[Fix] #38997 realm-hex.c 内変数参照修正. / Fix variable references in realm-hex.c.
deskull [Thu, 2 Jan 2020 11:35:59 +0000 (20:35 +0900)]
[Refactor] #38997 get_item() に player_type * 引数を追加. / Add player_type * argument to get_item().
deskull [Thu, 2 Jan 2020 11:27:39 +0000 (20:27 +0900)]
[Fix] #38997 cave_clean_bold() 内変数参照修正. / Fix variable references in cave_clean_bold().
deskull [Thu, 2 Jan 2020 11:25:57 +0000 (20:25 +0900)]
[Refactor] #38997 print_rel() に player_type * 引数を追加. / Add player_type * argument to print_rel().
deskull [Thu, 2 Jan 2020 11:20:19 +0000 (20:20 +0900)]
[Refactor] #38997 place_object() に floor_type * 引数を追加. / Add floor_type * argument to place_object().
deskull [Thu, 2 Jan 2020 11:11:41 +0000 (20:11 +0900)]
[Refactor] #38997 IS_HERO() に player_type * 引数を追加. / Add player_type * argument to IS_HERO().
deskull [Thu, 2 Jan 2020 11:07:00 +0000 (20:07 +0900)]
[Refactor] #38997 choose_random_trap() に floor_type * 引数を追加. / Add floor_type * argument to choose_random_trap().
deskull [Thu, 2 Jan 2020 10:59:29 +0000 (19:59 +0900)]
[Refactor] #38997 update_unique_artifact() に floor_type * 引数を追加. / Add floor_type * argument to update_unique_artifact().
deskull [Thu, 2 Jan 2020 10:55:28 +0000 (19:55 +0900)]
[Fix] #38997 cave_set_feat() 内変数参照修正. / Fix variable references in cave_set_feat().
deskull [Thu, 2 Jan 2020 10:51:27 +0000 (19:51 +0900)]
[Refactor] #38997 cave_redraw_later() に player_type * 引数を追加. / Add player_type * argument to cave_redraw_later().
deskull [Thu, 2 Jan 2020 10:17:11 +0000 (19:17 +0900)]
[Fix] #38997 cave_lite_hack() 内変数参照修正. / Fix variable references in cave_lite_hack().
deskull [Thu, 2 Jan 2020 10:13:40 +0000 (19:13 +0900)]
[Refactor] #38997 get_mind_power() に player_type * 引数を追加. / Add player_type * argument to get_mind_power().
deskull [Thu, 2 Jan 2020 10:11:26 +0000 (19:11 +0900)]
[Refactor] #38997 kawarimi() に player_type * 引数を追加. / Add player_type * argument to kawarimi().
deskull [Thu, 2 Jan 2020 10:08:00 +0000 (19:08 +0900)]
[Refactor] #38997 do_cmd_mind() に player_type * 引数を追加. / Add player_type * argument to do_cmd_mind().
deskull [Thu, 2 Jan 2020 10:03:25 +0000 (19:03 +0900)]
[Refactor] #38997 rd_dungeon_old() に floor_type * 引数を追加. / Add floor_type * argument to rd_dungeon_old().
deskull [Thu, 2 Jan 2020 09:58:57 +0000 (18:58 +0900)]
[Refactor] #38997 possible_doorway() に floor_type * 引数を追加. / Add floor_type * argument to possible_doorway().