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Mathias Agopian [Wed, 25 Apr 2012 06:27:31 +0000 (23:27 -0700)]
PixelFormat.UNKNOWN should return an error when queried
Bug:
6294260
Change-Id: Iad6f7bcbdda0a684abca6d9584da611a8b28f7ab
Jamie Gennis [Wed, 18 Apr 2012 02:36:18 +0000 (19:36 -0700)]
libgui: Add plumbing for active rectangle
This change adds the plumbing to SurfaceTextureClient, BufferQueue, and
SurfaceTexture to get the active rectangle passed to the ANativeWindow to
the buffer consumer.
Change-Id: I35da0889b266327ebb079b6a7136fa3e2e8b00e6
Daniel Lam [Thu, 19 Apr 2012 04:29:19 +0000 (21:29 -0700)]
SurfaceTexture: detachFromContext fixed
Fixed AttachToContextSucceeds test SurfaceTexture test by
not deleting the current texture when cleaning up memory.
Bug:
6363186
Change-Id: Ib886bfe6bb86e25ea4825d18b5008afba6b33eae
Mathias Agopian [Sat, 21 Apr 2012 00:19:28 +0000 (17:19 -0700)]
add a way to query whether an ANativeWindow consumer is running ahead of the producer
Change-Id: Ibccfa1feb56db2ab11f0c0934ce2d570a2b65ae2
Mathias Agopian [Mon, 23 Apr 2012 21:28:58 +0000 (14:28 -0700)]
update the binder protocol for connect to match that of queueBuffer
indeed, connect and queueBuffer return the same data, so it's
easier to have them use the same protocol.
Change-Id: I4f9fa3be0a80c9ab0a7a4039b282ae843aab02e1
Mathias Agopian [Mon, 23 Apr 2012 20:59:36 +0000 (13:59 -0700)]
remove SurfaceTexture::connect()
use BufferQueue::connect() instead
Change-Id: I04aab7cf11304bf962cde38470747f3b19ddba42
Mathias Agopian [Tue, 24 Apr 2012 03:04:17 +0000 (20:04 -0700)]
Merge "triple buffering is now controled by BoardConfig and enabled by default"
Mathias Agopian [Tue, 24 Apr 2012 03:00:16 +0000 (20:00 -0700)]
triple buffering is now controled by BoardConfig and enabled by default
use TARGET_DISABLE_TRIPLE_BUFFERING := true to disable
triple buffering.
Change-Id: I9875d6ddefd23c1af9e51e7ee7dec1bacd1e6799
Glenn Kasten [Tue, 24 Apr 2012 00:11:51 +0000 (17:11 -0700)]
Merge "Scheduling group cleanup"
Mathias Agopian [Fri, 20 Apr 2012 00:31:53 +0000 (17:31 -0700)]
SF doesn't need more than a few binder threads
Change-Id: Ic4659fb81f9990cc7caf84a496a8ae659a1d16a9
Mathias Agopian [Fri, 20 Apr 2012 00:22:47 +0000 (17:22 -0700)]
Merge "Added an EGLTest for eglTerminate"
Andreas Huber [Thu, 19 Apr 2012 19:55:36 +0000 (12:55 -0700)]
Allow the crypto plugin to specify error detail if it returns an error
in the range ERROR_DRM_VENDOR_MIN..ERROR_DRM_VENDOR_MAX.
Change-Id: Ic5d53e98cf6d98d92ad305d51f848e03d0bf3a84
related-to-bug:
6365261
Glenn Kasten [Fri, 16 Mar 2012 14:15:23 +0000 (07:15 -0700)]
Scheduling group cleanup
Remove C++ APIs androidSetThreadSchedulingGroup and
androidGetThreadSchedulingGroup, and the ANDROID_TGROUP_* constants.
Former callers of these should now use the C APIs set_sched_policy and
get_sched_policy, and the SP_* constants.
Note: debug.sys.noschedgroups is not supported by the C APIs,
this needs to be discussed.
Change-Id: I32bbfc539ef4090faf9ef0320380e8cca9eae07c
Mathias Agopian [Thu, 19 Apr 2012 01:33:19 +0000 (18:33 -0700)]
SF needs to render even if we don't have a h/w composer
Bug:
6350574,
6361055
Change-Id: Iab92cc31bab4771fca63619c8e3105c759535f72
Mathias Agopian [Thu, 19 Apr 2012 01:36:16 +0000 (18:36 -0700)]
Merge "add set thread count"
Mathias Agopian [Tue, 17 Apr 2012 23:11:08 +0000 (16:11 -0700)]
add set thread count
Change-Id: I70f02908d8362a465eb8a2a24356f6989847f7ba
Eino-Ville Talvala [Wed, 18 Apr 2012 21:46:24 +0000 (14:46 -0700)]
Fix BufferQueue verbose log
Change-Id: Id80742b5c1fd2960cc2eda3a9ba2db1078df5320
Eino-Ville Talvala [Fri, 13 Apr 2012 22:16:31 +0000 (15:16 -0700)]
Remove fixed USAGE_HW_TEXTURE flag from BufferQueue.
USAGE_HW_TEXTURE applies to SurfaceTexture, not to all uses of
BufferQueue. Refactor accordingly.
Change-Id: Ic7add5e1f2bbec3d3e796ba7f15eaa0633945d8f
Jesse Hall [Wed, 18 Apr 2012 16:04:35 +0000 (09:04 -0700)]
Merge "Fix deadlock when cleaning objects in eglTerminate"
Mathias Agopian [Wed, 18 Apr 2012 09:28:45 +0000 (02:28 -0700)]
make sure to clear the framebuffer when using overlays
Bug:
6354761,
6353719
Change-Id: I0739de3fee7c54c14b294ffd768b70ee1f541d9e
Jeff Brown [Wed, 18 Apr 2012 01:20:55 +0000 (18:20 -0700)]
Merge "Support tokenizing arbitrary content."
Jeff Brown [Wed, 18 Apr 2012 01:19:50 +0000 (18:19 -0700)]
Support tokenizing arbitrary content.
Bug:
6110399
Change-Id: I37be63b68934fd451e6dffbf7d6079553619c0a3
Jamie Gennis [Tue, 17 Apr 2012 20:07:45 +0000 (13:07 -0700)]
SurfaceTexture: fix a memory leak
This change fixes an issue where we were sometimes setting the SurfaceTexture's
EGLDisplay to EGL_NO_DISPLAY in detachFromContext, and then subsequently
abandoning the texture. Abandoning while in the detached state would result in
the eglDestroyImageKHR calls failing, which resulted in a memory leak.
Bug:
6302694
Change-Id: I24c1de0dac029a83c7508075fb8aaeaed96a14ea
Jamie Gennis [Tue, 17 Apr 2012 22:52:49 +0000 (15:52 -0700)]
Merge changes Id79430f9,I541d3046
* changes:
BufferQueue: check before tracing buffer index
SurfaceTexture: shrink all sides when cropping
Jesse Hall [Tue, 17 Apr 2012 19:02:26 +0000 (12:02 -0700)]
Fix deadlock when cleaning objects in eglTerminate
When eglTerminate() is called with a window surface still exists, a
deadlock would occur since egl_display_t::terminate() holds a lock
while destroying the window surface, which calls
onWindowSurfaceDestroyed() which attempts to take the same lock.
This change refactors the hibernation code and data into a separate
object with its own lock, separate from the egl_display_t lock. This
avoids the deadlock and better encapsulates the hibernation logic.
The change also fixes a bug discovered incidentally while debugging:
hibernating after calling eglTerminate() succeeds, but will cause
awakens from subsequent eglInitialize() to fail. We will no longer
hibernate a terminated display.
Change-Id: If55e5bb603d4f8953babc439ffc8d8a60af103d9
Mathias Agopian [Tue, 17 Apr 2012 21:22:45 +0000 (14:22 -0700)]
Merge "double checked locking pattern is not safe on SMP"
Chris Craik [Tue, 17 Apr 2012 17:04:42 +0000 (10:04 -0700)]
Merge "Add webview tracing bit"
Daniel Lam [Tue, 17 Apr 2012 05:21:02 +0000 (22:21 -0700)]
Added an EGLTest for eglTerminate
This tests if eglTerminate can succeed while objects
are leaked. Currently the test fails because of a deadlock.
Change-Id: Ibe26edfda28691284d0674e803e8d3114f3ce4c6
Jamie Gennis [Tue, 17 Apr 2012 03:34:58 +0000 (20:34 -0700)]
BufferQueue: check before tracing buffer index
This change adds a check on ATRACE_ENABLED before calling snprintf to trace the
buffer index.
Change-Id: Id79430f9c69706393efd3d10780a4cc97055e9e0
Jamie Gennis [Mon, 16 Apr 2012 20:41:05 +0000 (13:41 -0700)]
SurfaceTexture: shrink all sides when cropping
This change makes SurfaceTexture include an offset for all sides of the crop
region when cropping. This keeps the image centered, to minimize the visual
changes when switching between the texture transform matrix-based cropping and
something that does proper cropping (e.g. HWComposer).
Change-Id: I541d3046fd92e49221b488444df36d490924d1c5
Mathias Agopian [Tue, 17 Apr 2012 02:30:56 +0000 (19:30 -0700)]
double checked locking pattern is not safe on SMP
Change-Id: Ie6dd564bdcd45647cb4d62ab259462e3db112576
Mathias Agopian [Tue, 17 Apr 2012 01:40:30 +0000 (18:40 -0700)]
fix Region const_iterator.
- it returned an empty rect when the region was empty, instead
of returning an empty list of rect.
- also fixed an infinite loop when boolean_operation was given
an empty list of rects
Change-Id: I62225c7dcd2832025bb8f12e6cb3762f2a7b36cb
Chris Craik [Mon, 16 Apr 2012 23:09:16 +0000 (16:09 -0700)]
Add webview tracing bit
Change-Id: I82e54f5eeb2666a255e372fd3bfcc54c1b3d76a0
Mathias Agopian [Mon, 16 Apr 2012 23:00:11 +0000 (16:00 -0700)]
Merge "don't attempt to clip layers anymore using glScissor"
Mathias Agopian [Mon, 16 Apr 2012 22:59:59 +0000 (15:59 -0700)]
Merge "get rid off preserve backbuffer optimization in SF"
Mathias Agopian [Mon, 16 Apr 2012 22:59:39 +0000 (15:59 -0700)]
Merge "s/w rendered apps can now use n-buffering (n>2)"
Mathias Agopian [Mon, 16 Apr 2012 10:14:05 +0000 (03:14 -0700)]
don't attempt to clip layers anymore using glScissor
this seems to hurt performance on some GPU. this change
might negatively affect performance on other GPUs though, but
probably in less time-sensitive cases. If this becomes a
problem it might become necessary to pre-clip the geometry
(so that we don't have to use glScissor).
This improves the rotation animation quite a bit.
Change-Id: I5dbe1286f7ad858ef2c1e1ad9a07ee3f26c0b1f3
Mathias Agopian [Mon, 16 Apr 2012 06:34:59 +0000 (23:34 -0700)]
get rid off preserve backbuffer optimization in SF
this optimization didn't improve performance and in fact
seemed to hurt more than anything else. it also made
things a lot more complex as it introduced edges cases
when switching to/from h/w composer.
Change-Id: Iaafc235e175f5740cd98bff914d706e02ab88bb8
Mathias Agopian [Mon, 16 Apr 2012 07:08:26 +0000 (00:08 -0700)]
make sure to pass the transform-hint on ANW.connect
this optimization was probably lost during ST refactoring.
Change-Id: I845978c4b718cb91941d15b30484837f19714abe
Mathias Agopian [Fri, 13 Apr 2012 23:21:06 +0000 (16:21 -0700)]
Merge "make sure to repaint the screen when screen turns on"
Mathias Agopian [Fri, 13 Apr 2012 23:18:55 +0000 (16:18 -0700)]
make sure to repaint the screen when screen turns on
Bug:
6336168
Change-Id: Ic6f11b6bf6c3d849f5cb6ac95961d10d7f88e4ec
Mathias Agopian [Thu, 12 Apr 2012 23:32:37 +0000 (16:32 -0700)]
s/w rendered apps can now use n-buffering (n>2)
Bug:
6311881
Change-Id: I6e52e281e8d432430aad011f6d9dcf35d7b4ac7d
Martijn Coenen [Fri, 13 Apr 2012 04:23:28 +0000 (21:23 -0700)]
Move com.nxp.mifare to frameworks/native.
Change-Id: I4dbec41cbf062334af8d66780859736f0ee5dab3
Mathias Agopian [Fri, 13 Apr 2012 03:43:16 +0000 (20:43 -0700)]
don't wake-up eventthread every 16ms if there are no vsync requests
Bug:
6332534
Change-Id: Idf79ad913770c6180969f6c95a9b125fff580231
Mathias Agopian [Fri, 13 Apr 2012 02:36:42 +0000 (19:36 -0700)]
fix a typo causing pre-rotation to never work
Change-Id: I8d698ec52d53ef1a553b887c7329413e1f49cc72
Daniel Lam [Tue, 3 Apr 2012 22:54:58 +0000 (15:54 -0700)]
Enabled cropping support in SurfaceTexture
SurfaceTexture will modify the crop rect so it matches
the desired output aspect ratio when the scaling
mode is NATIVE_WINDOW_SCALING_MODE_CROP. Added a test
for this new scaling mode.
Change-Id: I60f24dcbc294b65cd10a393d9e27d40f07d27bb6
Ramanan Rajeswaran [Thu, 12 Apr 2012 20:11:23 +0000 (13:11 -0700)]
add com.android.nfc_extras to native/ for pdk.
Change-Id: Ife40ac33241878814f5d9e027e43cd176c57fb56
Mathias Agopian [Thu, 12 Apr 2012 03:45:32 +0000 (20:45 -0700)]
Merge "Revert "handle surfaces posts independently from composition""
Mathias Agopian [Thu, 12 Apr 2012 03:43:19 +0000 (20:43 -0700)]
Revert "handle surfaces posts independently from composition"
This reverts commit
562f4b2c1e555b853997113bb54b21303d642bc6.
Change-Id: I96efe11c2f0494ed2d57fc580e49c598d913830e
Jamie Gennis [Thu, 12 Apr 2012 00:27:12 +0000 (17:27 -0700)]
SurfaceTexture: work around a compiler bug
This change works around a compiler bug with the GCC 4.6 toolchain.
Bug:
6292211
Change-Id: I004c4750d92a29f193a37d8e605a28fdc3b7f076
Jamie Gennis [Thu, 12 Apr 2012 00:20:03 +0000 (17:20 -0700)]
SurfaceTexture: add a test for user sizes & prerotation
This change adds 3 tests for:
- User-overridden buffer size
- Transform hint
- User-overridden buffer size with transform hint
Change-Id: Ib15ea354685e436822c506099613b2bffa7b68c9
Michael I. Gold [Tue, 10 Apr 2012 02:46:29 +0000 (19:46 -0700)]
SurfaceTextureClient: support for application buffer dimensions
Add a new API native_window_set_buffers_user_dimensions to allow native
applications to override the native window size for the default buffer size.
This has lower precedence than the existing
native_window_set_buffers_dimensions and allows the two to co-exist.
Change-Id: Ie73590e1c94ef0dadbce500bd0941dfabbcace3c
Mathias Agopian [Sun, 25 Mar 2012 00:47:24 +0000 (17:47 -0700)]
handle surfaces posts independently from composition
surfaceflinger will now handle each surface post
as soon as possible and handle the composition
itself at VSYNC time as usual.
Change-Id: I6b1ae33fd56062d86e5419ebab8def0ca5803fbf
Mathias Agopian [Thu, 12 Apr 2012 01:13:55 +0000 (18:13 -0700)]
Merge "make sure to disable VSYNC while screen is off"
Mathias Agopian [Wed, 11 Apr 2012 22:35:21 +0000 (15:35 -0700)]
Merge "rework screen on/off code"
Mathias Agopian [Wed, 11 Apr 2012 04:04:02 +0000 (21:04 -0700)]
make sure to disable VSYNC while screen is off
Change-Id: If1894c43b0a39a2851e1280a35ae77bccd6d9abd
Jeff Sharkey [Wed, 11 Apr 2012 19:31:43 +0000 (12:31 -0700)]
Merge "Add sdcard_r group to dumpstate."
Jeff Sharkey [Wed, 11 Apr 2012 19:25:47 +0000 (12:25 -0700)]
Add sdcard_r group to dumpstate.
Bug:
6321962
Change-Id: I318cd88493396f3d8adb5d4d0fc7a12ee40ba737
Mathias Agopian [Wed, 11 Apr 2012 05:09:54 +0000 (22:09 -0700)]
rework screen on/off code
Change-Id: I13f71e850592a588bbd4805b1830c503bd4decb4
Mathias Agopian [Wed, 11 Apr 2012 01:25:31 +0000 (18:25 -0700)]
Added vsync debugging information in dumpsys log
Change-Id: I20ef05a73d89caaf6a70dc9ca25ada6e6a1f6ff9
Mathias Agopian [Mon, 9 Apr 2012 23:14:01 +0000 (16:14 -0700)]
use in/out structures for queueBuffer() IPC
Change-Id: Ie125df2444b62a9a2200586a717dca268852afc9
Mathias Agopian [Wed, 11 Apr 2012 01:53:50 +0000 (18:53 -0700)]
Merge "BufferQueue returns proper code on acquire"
Daniel Lam [Tue, 10 Apr 2012 05:51:52 +0000 (22:51 -0700)]
BufferQueue returns proper code on acquire
Also removed unnecessary debug messages from
SurfaceTextureClient.
Change-Id: I291897a44170142f9d42a007b008823fad4683e0
Jesse Hall [Thu, 5 Apr 2012 22:53:28 +0000 (15:53 -0700)]
Hibernate the EGL implementation when idle
If the EGL implementation supports the EGL_IMG_hibernate_process
extension, use it to hibernate (and hopefully release memory or other
resources) when the process isn't actively using EGL or OpenGL ES. The
idleness heuristic used in this change is:
(a) Wake up when entering any EGL API call, and remain awake for the
duration of the call.
(b) Do not hibernate when any window surface exists; this means the
application is very likely in the foreground.
(c) Do not hibernate while any context is made current to a thread.
The app may be using a client API without the EGL layer knowing,
so it is not safe to hibernate.
(d) Only check these conditions and attempt to hibernate after a
window surface is destroyed or a thread's context is detached. By
not attempting to hibernate at the end of every EGL call, we avoid
some transient wakeups/hibernate cycles when the app is mostly idle,
or is starting to become active but hasn't created its window
surface yet.
On a Galaxy Nexus, hibernating frees 1567 VM pages from the process.
Both hibernating and waking can take anywhere from 30ms to over 100ms
-- measurements have been very inconsistent.
Change-Id: Ib555f5d9d069aefccca06e8173a89625b5f32d7e
Jesse Hall [Wed, 4 Apr 2012 23:53:42 +0000 (16:53 -0700)]
Increment/decrement a counter around EGL calls
This is in preparation for a change that will hibernate the underlying
EGL when idle. Instead of a bare egl_display_t*, get_display() now
returns a egl_display_ptr, which acts like a smart pointer. The
"wakecount" counter managed by the smart pointer isn't used for
anything in this change. It will be used to make sure we don't
hibernate when any thread is in an EGL call, without having to hold a
mutex for the duration of the call.
Change-Id: Iee52f3549a51162efc3800e1195d3f76bba2f2ce
Mathias Agopian [Tue, 10 Apr 2012 00:35:00 +0000 (17:35 -0700)]
Merge "BufferQueue no longer hardcodes buffer counts"
Mathias Agopian [Mon, 9 Apr 2012 21:16:47 +0000 (14:16 -0700)]
start VSYNC thread when HWC doesn't handle it
Change-Id: I853a822ea9ec13870ae25af55a89ad9a8cc3936a
Mathias Agopian [Sun, 8 Apr 2012 22:13:32 +0000 (15:13 -0700)]
VSYNC handling cleanup
Change-Id: I1376bf864c4e03c11fb6d1333a8b7cfdda08c9e4
Mathias Agopian [Sun, 8 Apr 2012 22:01:31 +0000 (15:01 -0700)]
avoid turning vsync off/on at each frame
always keep vsync active for an extra frame before
deciding if it should be turned off.
Change-Id: I55b03265b7851b33a595e46a013f2ab55e66c964
Daniel Lam [Tue, 27 Mar 2012 03:37:15 +0000 (20:37 -0700)]
BufferQueue no longer hardcodes buffer counts
BufferQueue is now more flexible as it can be used
by SurfaceMediaSource in addition to SurfaceTexture.
Change-Id: I4222be8918d63372c44fcd412d9ad241c6a3eeb9
Jamie Gennis [Fri, 6 Apr 2012 22:58:55 +0000 (15:58 -0700)]
Merge "EGL: add GPU frame completion tracing"
Nick Kralevich [Fri, 6 Apr 2012 22:34:02 +0000 (15:34 -0700)]
Merge "dumpstate: don't follow symlinks when creating /data/anr/traces.txt"
Glenn Kasten [Fri, 6 Apr 2012 21:50:42 +0000 (14:50 -0700)]
Merge "Add a log tag"
Erik Gilling [Fri, 6 Apr 2012 21:13:32 +0000 (14:13 -0700)]
Fix SurfaceFlinger crash in HWC::eventControl
eventControl was not checking if there was a hwc before callingi
hwc->eventControl
Change-Id: I4d739fc9c0d47da131f4ffc5d50e274de156d012
Nick Kralevich [Fri, 6 Apr 2012 17:51:11 +0000 (10:51 -0700)]
Merge "Ensure that /data/anr/traces.txt is world-writable"
Nick Kralevich [Fri, 6 Apr 2012 16:53:45 +0000 (09:53 -0700)]
dumpstate: don't follow symlinks when creating /data/anr/traces.txt
Make Android more robust against symlink attacks when /data/anr
is world-writable.
Bug:
5614000
Change-Id: I9a7e4c4ec9aa4300ac30a968db0dcd276f364ab6
Nick Kralevich [Fri, 6 Apr 2012 16:31:28 +0000 (09:31 -0700)]
Ensure that /data/anr/traces.txt is world-writable
The umask changed for init. We have to force /data/anr to be world
readble and /data/anr/traces.txt to be world writable so dalvik
processes can write to it.
Hopefully this is a short term change while we investigate tightening
up these permissions.
Bug:
6300296
Change-Id: Iacb4c9f1bc69d2ac679697f9cf9a52694f888489
Jamie Gennis [Fri, 6 Apr 2012 03:34:54 +0000 (20:34 -0700)]
EGL: add GPU frame completion tracing
This change adds a debug option to EGL to use an EGLSyncKHR each frame to
determine when the GPU finishes rendering the frame.
Change-Id: I09ce071db904b44f07ca814c586c291c8b59385a
Jamie Gennis [Fri, 6 Apr 2012 16:05:49 +0000 (09:05 -0700)]
Merge "Fixed disconnect bug in SurfaceTexture"
Glenn Kasten [Thu, 5 Apr 2012 20:41:56 +0000 (13:41 -0700)]
Add a log tag
Change-Id: If30aa8536130cf6ff9918ce97c5e4e8651ae2fef
Mathias Agopian [Wed, 4 Apr 2012 05:09:52 +0000 (22:09 -0700)]
SurfaceFlinger now uses the new VSYNC HAL API.
If h/w composer doesn't support vsync (version < 0.3) we
"fake" it with a timer.
Change-Id: I1e3be79f43c9631d1293ad7d6cf52f9bfc42d65b
Mathias Agopian [Wed, 4 Apr 2012 01:32:39 +0000 (18:32 -0700)]
Merge "Add HWC vsync hook. Currently unused."
Mathias Agopian [Tue, 3 Apr 2012 23:31:39 +0000 (16:31 -0700)]
Add HWC vsync hook. Currently unused.
Change-Id: I849d56f375813a044c5e2d0b25f791476a60fa01
Mathias Agopian [Wed, 4 Apr 2012 00:48:03 +0000 (17:48 -0700)]
refactor / simplify EventThread
Change-Id: I3981c6fba93b7b985174b2a7045e24db2c0b4428
Mathias Agopian [Tue, 3 Apr 2012 22:38:10 +0000 (15:38 -0700)]
Merge "use a socketpair instead of a pipe in BitTube"
Andreas Huber [Tue, 3 Apr 2012 21:15:05 +0000 (14:15 -0700)]
New Crypto "HAL" API.
Change-Id: I225cdfeffb7663a2d639a01cfe704aa12f9014b8
related-to-bug:
6275919
Mathias Agopian [Tue, 3 Apr 2012 00:02:19 +0000 (17:02 -0700)]
use a socketpair instead of a pipe in BitTube
Bug:
6252830
Change-Id: Ia7a7b08409517214136261c05569dc5959a597ab
Yang Chuang [Fri, 10 Feb 2012 07:18:26 +0000 (15:18 +0800)]
Add Japanese specific key codes
These keys are specific to Japanese hardware keyboard which can be
used by input method.
Patch ported from AOSP, with the addition of KANA.
Change-Id: I1474f0eb8971ed5d632822b1f9825c426f4817eb
Daniel Lam [Tue, 27 Mar 2012 03:37:15 +0000 (20:37 -0700)]
Fixed disconnect bug in SurfaceTexture
BufferQueue's disconnect could race with updateTexImage
where invalid buffers could be released. Additionally
fixed similar bug with setBufferCount. Tests were added
to stress the disconnect mechanism.
Change-Id: I9afa4c64f3e025984e8a9e8d924852a71d044716
Jamie Gennis [Sun, 1 Apr 2012 22:41:24 +0000 (15:41 -0700)]
Merge "SurfaceTexture: add context attach & detach"
Jamie Gennis [Thu, 29 Mar 2012 02:05:54 +0000 (19:05 -0700)]
SurfaceTexture: add context attach & detach
This change adds the detachFromContext and attachToContext methods to
SurfaceTexture. These methods allow the SurfaceTexture to switch from
one consumer GLES context to another. This change also includes a few
cleanups to the error return codes in updateTexImage.
Change-Id: I0df1eb599aa7b6f58f07431f242f8f09269559ed
Mathias Agopian [Fri, 30 Mar 2012 00:10:08 +0000 (17:10 -0700)]
reduce IPC with BufferQueue
collapse setCrop, setTransform and setScalingMode to queueBuffer()
this ends up simplifying things quite a bit and reducing the numnber
of IPC needed per frame.
Change-Id: I3a13c07603abe4e76b8251e6380b107fde22e6d9
Jamie Gennis [Thu, 29 Mar 2012 20:57:10 +0000 (13:57 -0700)]
Merge "Refactored DummyConsumer"
Mathias Agopian [Thu, 29 Mar 2012 19:25:45 +0000 (12:25 -0700)]
Merge "better workaround for bug:
6020860"
Mathias Agopian [Thu, 29 Mar 2012 19:23:51 +0000 (12:23 -0700)]
better workaround for bug:
6020860
this prevents the GPU from running when composition
is fully handled by overlays. this should improve
animations a bit.
Change-Id: If4ae584b7a3976e6bdd36e318686ac3940b6b075
Colin Cross [Wed, 28 Mar 2012 20:55:43 +0000 (13:55 -0700)]
Move services/powermanager from frameworks/base to frameworks/native
Move services/powermanager into frameworks/native so audioflinger can
use it. Note that this is not the same as a PowerManagerService,
which is part of systemserver and handles turning the screen on and
off, etc. This is just a binder interface to allow taking wakelocks.
Change-Id: I6b6a8b41cdbad17e826fda45aab5f059f22fc64e
Daniel Lam [Tue, 27 Mar 2012 03:37:15 +0000 (20:37 -0700)]
Refactored DummyConsumer
DummyConsumer no longer uses a ProxyConsumerListener
Change-Id: I0a99428b3f9dae82cb47d5da3589de77653f3d7c
Colin Cross [Tue, 27 Mar 2012 20:57:43 +0000 (13:57 -0700)]
remove libandroid.so from targets that don't need it
pdk builds don't have libandroid.so available. Remove it from
projects that aren't actually using it.
Change-Id: I100dc84aaf8160c1062a122ef6d5aec0534d73fa
Colin Cross [Tue, 27 Mar 2012 17:28:58 +0000 (10:28 -0700)]
Merge "frameworks/native: prevent some opengl tests from building in pdk"
Colin Cross [Tue, 27 Mar 2012 00:22:22 +0000 (17:22 -0700)]
Merge "move hardware feature definitions"