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mikumikustudio/libgdx-mikumikustudio.git
13 years ago[removed] one item of the todo list :p
badlogicgames [Fri, 21 Jan 2011 20:33:23 +0000 (20:33 +0000)]
[removed] one item of the todo list :p

13 years ago[changed] GdxNativesLoader uses CRC32 to calculate natives directory in tmp folder...
badlogicgames [Fri, 21 Jan 2011 19:50:47 +0000 (19:50 +0000)]
[changed] GdxNativesLoader uses CRC32 to calculate natives directory in tmp folder. Falls back to version, won't be used in that case though. Yay...

13 years agoBetter exception handling for an error extracting natives from classpath.
nathan.sweet [Fri, 21 Jan 2011 09:04:00 +0000 (09:04 +0000)]
Better exception handling for an error extracting natives from classpath.

13 years agoRefactored native loading. You may hate it.
nathan.sweet [Fri, 21 Jan 2011 03:37:34 +0000 (03:37 +0000)]
Refactored native loading. You may hate it.

13 years ago[updated] binaries
badlogicgames [Wed, 19 Jan 2011 11:26:29 +0000 (11:26 +0000)]
[updated] binaries

13 years ago[fixed] JoglNativesLoader. NAAAAAATTTEEE!!!!11!!1One :p If we ever update the lwjgl...
badlogicgames [Wed, 19 Jan 2011 11:19:40 +0000 (11:19 +0000)]
[fixed] JoglNativesLoader. NAAAAAATTTEEE!!!!11!!1One :p If we ever update the lwjgl binaries to the latest version we need to fix this again. Stupid lwjgl will bork out on 32-bit VMs if you preload the shared lib. I hate lwjgl.

13 years ago[fixed] project dependencies for helloworld and invaders
badlogicgames [Tue, 18 Jan 2011 12:59:50 +0000 (12:59 +0000)]
[fixed] project dependencies for helloworld and invaders

13 years ago[updated] demos one more time
badlogicgames [Tue, 18 Jan 2011 12:57:54 +0000 (12:57 +0000)]
[updated] demos one more time

13 years ago[fixed] missing AL.destroy() in OpenALAudio.dispose()
badlogicgames [Tue, 18 Jan 2011 12:43:25 +0000 (12:43 +0000)]
[fixed] missing AL.destroy() in OpenALAudio.dispose()

13 years ago[ignored] tiled-preprocessor/bin
badlogicgames [Tue, 18 Jan 2011 12:39:27 +0000 (12:39 +0000)]
[ignored] tiled-preprocessor/bin

13 years ago[fixed] some eclipse project dependencies
badlogicgames [Tue, 18 Jan 2011 12:36:59 +0000 (12:36 +0000)]
[fixed] some eclipse project dependencies

13 years ago[fixed] build.xml now also builds natives again
badlogicgames [Tue, 18 Jan 2011 12:36:18 +0000 (12:36 +0000)]
[fixed] build.xml now also builds natives again
[updated] jars and shared libs in demo projects

13 years ago[updated] natives
badlogicgames [Tue, 18 Jan 2011 12:22:52 +0000 (12:22 +0000)]
[updated] natives
[changed] build-scripts just a tiny little bit

13 years ago[fixed] dependecy of gdx-awesomium-tests to gdx-natives
badlogicgames [Tue, 18 Jan 2011 11:57:43 +0000 (11:57 +0000)]
[fixed] dependecy of gdx-awesomium-tests to gdx-natives

13 years ago[updated] Build script to handle gdx-openal.
nathan.sweet [Tue, 18 Jan 2011 09:44:51 +0000 (09:44 +0000)]
[updated] Build script to handle gdx-openal.

13 years agobackend->backends part duex, svn wins
nathan.sweet [Tue, 18 Jan 2011 09:36:50 +0000 (09:36 +0000)]
backend->backends part duex, svn wins

13 years agobackend->backends
nathan.sweet [Tue, 18 Jan 2011 09:35:38 +0000 (09:35 +0000)]
backend->backends

13 years ago[renamed] baglogic -> badlogic. I'm an idiot.
nathan.sweet [Tue, 18 Jan 2011 09:32:05 +0000 (09:32 +0000)]
[renamed] baglogic -> badlogic. I'm an idiot.

13 years ago[fixed] JoglInput.isTouched() returned bogus values.
badlogicgames [Tue, 18 Jan 2011 09:00:21 +0000 (09:00 +0000)]
[fixed] JoglInput.isTouched() returned bogus values.

13 years agoJOGL backend now uses gdx-openal. This means the JOGL beackend requires LWJGL for...
nathan.sweet [Tue, 18 Jan 2011 08:35:04 +0000 (08:35 +0000)]
JOGL backend now uses gdx-openal. This means the JOGL beackend requires LWJGL for OpenAL.

13 years agoLWJGL backend now uses gdx-openal.
nathan.sweet [Tue, 18 Jan 2011 07:56:02 +0000 (07:56 +0000)]
LWJGL backend now uses gdx-openal.

13 years ago[fixed] Vector3.crs() was bollocks. THanks niuzb
badlogicgames [Mon, 17 Jan 2011 06:10:43 +0000 (06:10 +0000)]
[fixed] Vector3.crs() was bollocks. THanks niuzb

13 years ago[changed] README to reflect the gdx-xxx-backend-natives.jar files.
nathan.sweet [Mon, 17 Jan 2011 03:12:55 +0000 (03:12 +0000)]
[changed] README to reflect the gdx-xxx-backend-natives.jar files.

13 years ago[renamed] jogl-natives.jar to gdx-backend-jogl-natives.jar. Same for LWJGL.
nathan.sweet [Mon, 17 Jan 2011 03:01:00 +0000 (03:01 +0000)]
[renamed] jogl-natives.jar to gdx-backend-jogl-natives.jar. Same for LWJGL.

13 years ago[fixed] TileSets with margins and spacing
dfraska [Mon, 17 Jan 2011 00:00:15 +0000 (00:00 +0000)]
[fixed] TileSets with margins and spacing
[fixed] getRow and getCol in TiledMapRenderer made public

13 years ago[changed] minor changes in jogl test starters.
badlogicgames [Sun, 16 Jan 2011 20:15:44 +0000 (20:15 +0000)]
[changed] minor changes in jogl test starters.

13 years ago[changed] SpritePerformanceTest2 a little
badlogicgames [Sun, 16 Jan 2011 20:15:15 +0000 (20:15 +0000)]
[changed] SpritePerformanceTest2 a little

13 years agonew natives from hudson...
badlogicgames [Sun, 16 Jan 2011 20:14:24 +0000 (20:14 +0000)]
new natives from hudson...

13 years ago[removed] glViewport call in SpriteBatcher. We should even remove more state changes...
badlogicgames [Sun, 16 Jan 2011 20:08:22 +0000 (20:08 +0000)]
[removed] glViewport call in SpriteBatcher. We should even remove more state changes imo.

13 years ago(no commit message)
nathan.sweet [Sun, 16 Jan 2011 14:54:10 +0000 (14:54 +0000)]

13 years ago[renamed] gdx/natives to gdx/libs because of course the NDK puts libs in libs. I...
nathan.sweet [Sun, 16 Jan 2011 14:48:00 +0000 (14:48 +0000)]
[renamed] gdx/natives to gdx/libs because of course the NDK puts libs in libs. I'm a bit slow sometimes!

13 years ago[added] JOGL and LWJGL native JARs to dist.
nathan.sweet [Sun, 16 Jan 2011 14:29:04 +0000 (14:29 +0000)]
[added] JOGL and LWJGL native JARs to dist.
[added] Missing linux natives.

13 years agoFinished my awesome build system re-org. Did my best to put things in order. If you...
nathan.sweet [Sun, 16 Jan 2011 14:15:43 +0000 (14:15 +0000)]
Finished my awesome build system re-org. Did my best to put things in order. If you hate it, revert.

* Moved gdx-natives.jar to gdx/natives. Backends that need it reference it from there.
* Fixed gdx-openal, was missing jorbis.jar.
* Consolidated gdx/libs and gdx/natives.

13 years ago[renamed] gdx-openal/lib to libs.
nathan.sweet [Sun, 16 Jan 2011 13:26:29 +0000 (13:26 +0000)]
[renamed] gdx-openal/lib to libs.

13 years agoRemove backend natives from backend JARs.
nathan.sweet [Sun, 16 Jan 2011 09:17:27 +0000 (09:17 +0000)]
Remove backend natives from backend JARs.

13 years agoBuild system and dependency juggling:
nathan.sweet [Sun, 16 Jan 2011 00:37:58 +0000 (00:37 +0000)]
Build system and dependency juggling:

* Moved build.xml from the "gdx" project to root, overwritting old build.xml.

* Changed dist dir zip file name to: libgdx-${version}.zip

* Default version is hardcoded at 0.81. Changed Hudson to pass: -Dversion=nightly

* Introduced "package" target that does jars and collects files for the dist dir. This allows me to run "ant compile package" to rebuild libgdx without rebuilding natives.

* Changes dist to depend on "compile,compile-natives,package,docs".

* At this point, Hudson build should be identical to what it was before, but with the flexibility I wanted for my build and with half as many build scripts.

* Deleted the "dependencies" project and gave each backend a libs dir with the libs that project needs to build. A couple duplicate JARs are worth the simplicity. Eclipse projects and build files updated. Build files might be simplified by just pulling all JARs in libs, but I can't be bothered.

* Moved the "windows", "mac", etc dirs under the "gdx" project to "gdx/natives/windows", etc. It's maybe a little wierd to check these in when gdx-natives.jar is probably enough?

* Changed the location of gdx-natives.jar to "gdx/libs". Updated build files and Eclipse projects. gdx project depends on this JAR, all projects depending on gdx automatically get it.

Hope this works on Hudson... :p

13 years agoPlaying with build stuff.
nathan.sweet [Sun, 16 Jan 2011 00:02:43 +0000 (00:02 +0000)]
Playing with build stuff.

13 years ago[added] internal caching of Keyframed Animations. This cannot currently be disabled...
davedx@gmail.com [Fri, 14 Jan 2011 13:16:34 +0000 (13:16 +0000)]
[added] internal caching of Keyframed Animations. This cannot currently be disabled as I don't see a use-case for not wanting caching, but if there is demand it could be done.
[changed] brought class field names into line with libgdx :)

13 years ago[added] SpritePerformanceTest2
badlogicgames [Fri, 14 Jan 2011 04:46:13 +0000 (04:46 +0000)]
[added] SpritePerformanceTest2

13 years ago[fixed] TiledMapRenderer Javadoc to more obviously show that the map should be run...
dfraska [Thu, 13 Jan 2011 23:54:08 +0000 (23:54 +0000)]
[fixed] TiledMapRenderer Javadoc to more obviously show that the map should be run through TiledMapPacker

13 years ago[changed] GdxNativesLoader, commented out error message.
nathan.sweet [Thu, 13 Jan 2011 16:11:06 +0000 (16:11 +0000)]
[changed] GdxNativesLoader, commented out error message.
[changed] Array, smoked object reference so objects can be garbage collected (oh I'm good).
[fixed] gdx-twl mouse buttons.

13 years ago[added] compass/orientation support to Input. See Input.getAzimuth()/getPitch()/getRo...
badlogicgames [Wed, 12 Jan 2011 23:29:20 +0000 (23:29 +0000)]
[added] compass/orientation support to Input. See Input.getAzimuth()/getPitch()/getRoll() and supportsCompass.
[changed] all tests are now fixed to landscape mode.

13 years ago[updated] Javadoc for TiledMapRenderer
dfraska [Wed, 12 Jan 2011 17:55:29 +0000 (17:55 +0000)]
[updated] Javadoc for TiledMapRenderer

13 years ago[changed] rearranged test order for fun and profit!
badlogicgames [Wed, 12 Jan 2011 02:54:03 +0000 (02:54 +0000)]
[changed] rearranged test order for fun and profit!

13 years ago[added] Input.vibrate() for patterns and Input.cancelVibrate() to cancel any vibration.
badlogicgames [Wed, 12 Jan 2011 02:46:32 +0000 (02:46 +0000)]
[added] Input.vibrate() for patterns and Input.cancelVibrate() to cancel any vibration.
[added] VibrateTest

13 years ago[changed] InputProcessor.touchDown() and touchUp() are now also receiving the button...
badlogicgames [Wed, 12 Jan 2011 02:07:57 +0000 (02:07 +0000)]
[changed] InputProcessor.touchDown() and touchUp() are now also receiving the button that was pressed on the desktop, which is encoded as one of the Input.Buttons constants. On Android this will always be Buttons.LEFT
[changed] Added InputProcessor.touchMoved(). This will only be called on the desktop in case the mouse was moved over the window without any mouse button being down
[changed] Added InputProcessor.scrolled(). This will only be called on the desktop in case the mouse wheel was rotated. Reports 1 for a rotation towards you, -1 otherwise.
[changed] Modified InputAdapter and InputMultiplexer according to the changes in the InputProcessor interface.
[changed] Added Input.vibrate() and Input.supportsVibrator(). The former will take the duration to vibrate in milliseconds, the later tells you whether a vibrator is available.
[changed] Added Input.isButtonPressed(). Use this to determine wheter a specific button is pressed on the desktop. On Android the only valid button is Buttons.LEFT.
[changed] Added Input.justTouched(). This will return true if the screen was touched/mouse button was pressed between the current and the last frame. Also works for multi-touch/multiple mouse button presses. It's a short cut if all you want to know is whether there was a new touch down event. Use the InputProcessor interface for more info, e.g. pointer or button.

[todo] fix up angle backend input processing.

13 years ago[fixed] Invalid classpath entry
dfraska [Wed, 12 Jan 2011 01:56:39 +0000 (01:56 +0000)]
[fixed] Invalid classpath entry

13 years ago[added] Tiled Preprocessor
dfraska [Wed, 12 Jan 2011 01:55:41 +0000 (01:55 +0000)]
[added] Tiled Preprocessor

13 years ago[added] Tiled Preprocessor
dfraska [Wed, 12 Jan 2011 01:54:33 +0000 (01:54 +0000)]
[added] Tiled Preprocessor

13 years ago[added] Tiled Map loader, renderer, and test project
dfraska [Wed, 12 Jan 2011 01:52:24 +0000 (01:52 +0000)]
[added] Tiled Map loader, renderer, and test project

13 years ago[changed] Utils collections, added shuffle. Fixed insert, for reals.
nathan.sweet [Wed, 12 Jan 2011 01:08:14 +0000 (01:08 +0000)]
[changed] Utils collections, added shuffle. Fixed insert, for reals.

13 years ago[changed] made all math package classes serializable. Some are still missing a serial...
badlogicgames [Tue, 11 Jan 2011 15:52:44 +0000 (15:52 +0000)]
[changed] made all math package classes serializable. Some are still missing a serialversionuid. will fix taht as soon as eclipse stops fucking up...

13 years ago[added] clear() method to Group and Stage so remove all groups and actors from a...
badlogicgames [Tue, 11 Jan 2011 15:33:36 +0000 (15:33 +0000)]
[added] clear() method to Group and Stage so remove all groups and actors from a stage/group. Thanks Thomas!

13 years ago[fixed] Javadoc.
nathan.sweet [Mon, 10 Jan 2011 22:59:08 +0000 (22:59 +0000)]
[fixed] Javadoc.

13 years ago[added] More constructors for utils arrays and reverse().
nathan.sweet [Mon, 10 Jan 2011 22:58:38 +0000 (22:58 +0000)]
[added] More constructors for utils arrays and reverse().

13 years ago[changed] SpriteCache, added precision modified to shader.
nathan.sweet [Mon, 10 Jan 2011 21:50:29 +0000 (21:50 +0000)]
[changed] SpriteCache, added precision modified to shader.
[changed] SpriteBatch, formatted shader source.
[changed] Sprite, made vertices index constants public.
[changed] ImmediateModeRenderer, added constructor that takes max vertices. Smoked unnecessary booleans.

13 years ago[added] ShaderMultitextureTest
badlogicgames [Mon, 10 Jan 2011 19:32:13 +0000 (19:32 +0000)]
[added] ShaderMultitextureTest

13 years ago[added] SplineTest
badlogicgames [Mon, 10 Jan 2011 18:42:59 +0000 (18:42 +0000)]
[added] SplineTest

13 years ago[added] CatmulRomSpline.getPoints() that takes pre-allocated array of Vector3s. Shoul...
badlogicgames [Mon, 10 Jan 2011 18:42:39 +0000 (18:42 +0000)]
[added] CatmulRomSpline.getPoints() that takes pre-allocated array of Vector3s. Should do the same for tangents and normals.

13 years ago[changed] BitmapFont and a few other classes to use nearest rather than linear when...
nathan.sweet [Mon, 10 Jan 2011 02:00:30 +0000 (02:00 +0000)]
[changed] BitmapFont and a few other classes to use nearest rather than linear when a texture is not specified.
[added] allowCompletion to ParticleEmitter to allow the emitter to be restarted with continuous respected.

13 years ago[added] license info
christoph.widulle [Sun, 9 Jan 2011 22:09:49 +0000 (22:09 +0000)]
[added] license info

13 years ago[fixed] rgba4444 blending
badlogicgames [Sun, 9 Jan 2011 00:59:46 +0000 (00:59 +0000)]
[fixed] rgba4444 blending

13 years ago[fixed] bug in vbo va test. seems like binding a VertexArray with an empty direct...
badlogicgames [Sun, 9 Jan 2011 00:55:08 +0000 (00:55 +0000)]
[fixed] bug in vbo va test. seems like binding a VertexArray with an empty direct bytebuffer is a no-go.

13 years ago[added] Mesh.getVertices()/getIndices() method. The later will blow up if you don...
badlogicgames [Sun, 9 Jan 2011 00:30:30 +0000 (00:30 +0000)]
[added] Mesh.getVertices()/getIndices() method. The later will blow up if you don't have any indices in the Mesh.

13 years ago[changed] Hiero to output spacing and padding (though never read).
nathan.sweet [Sat, 8 Jan 2011 22:44:06 +0000 (22:44 +0000)]
[changed] Hiero to output spacing and padding (though never read).

13 years ago[changed] ShadowEffect for negative values.
nathan.sweet [Sat, 8 Jan 2011 22:26:00 +0000 (22:26 +0000)]
[changed] ShadowEffect for negative values.

13 years ago[fixed] TexturePacker incremental packing.
nathan.sweet [Sat, 8 Jan 2011 11:02:46 +0000 (11:02 +0000)]
[fixed] TexturePacker incremental packing.

13 years ago[changed] TexturePacker to ignore files that have not changed.
nathan.sweet [Sat, 8 Jan 2011 10:08:38 +0000 (10:08 +0000)]
[changed] TexturePacker to ignore files that have not changed.

13 years ago[added] Hiero4 for safe keeping, my WIP based on TWL's font renderer. Can render...
nathan.sweet [Sat, 8 Jan 2011 06:04:03 +0000 (06:04 +0000)]
[added] Hiero4 for safe keeping, my WIP based on TWL's font renderer. Can render with FreeType, but doesn't have effects yet.

13 years ago[fixed] binaries in SVN. We should eventually get rid of those as everything is encap...
badlogicgames [Sat, 8 Jan 2011 05:22:16 +0000 (05:22 +0000)]
[fixed] binaries in SVN. We should eventually get rid of those as everything is encapsulated in gdx-natives.jar now anyways...

13 years agoupdated mac natives to include new gdx2d stuff
badlogicgames [Sat, 8 Jan 2011 05:08:13 +0000 (05:08 +0000)]
updated mac natives to include new gdx2d stuff

13 years ago[changed] gdx2d nearly fully implemented. Todo: fix rgba4444 blending bug, improve...
badlogicgames [Sat, 8 Jan 2011 05:02:46 +0000 (05:02 +0000)]
[changed] gdx2d nearly fully implemented. Todo: fix rgba4444 blending bug, improve blending by swizzling (see commented core in set_pixel_RGBA8888), add blitters. We are faster than Skia at the moment even with blending enabled :D

13 years agoRenamed gdx-audio to gdx-openal.
nathan.sweet [Sat, 8 Jan 2011 04:53:06 +0000 (04:53 +0000)]
Renamed gdx-audio to gdx-openal.

13 years agoRenamed gdx-audio to gdx-openal.
nathan.sweet [Sat, 8 Jan 2011 04:52:33 +0000 (04:52 +0000)]
Renamed gdx-audio to gdx-openal.

13 years agoRenamed gdx-audio to gdx-openal.
nathan.sweet [Sat, 8 Jan 2011 04:50:38 +0000 (04:50 +0000)]
Renamed gdx-audio to gdx-openal.

13 years agoRenamed gdx-audio to gdx-openal.
nathan.sweet [Sat, 8 Jan 2011 04:48:12 +0000 (04:48 +0000)]
Renamed gdx-audio to gdx-openal.

13 years ago[added] Modified version of the JLayer MP3 decoder. Stripped everything but the decod...
nathan.sweet [Sat, 8 Jan 2011 04:43:58 +0000 (04:43 +0000)]
[added] Modified version of the JLayer MP3 decoder. Stripped everything but the decoder. Fixed some NPEs. Added methods isStereo, getSampleRate.
[added] MP3 music and sound support to gdx-audio.
[added] Simple test class.

13 years ago[changed] TextureAtlas(FileHandle) constructor to take pack file, not image dir.
nathan.sweet [Sat, 8 Jan 2011 04:12:35 +0000 (04:12 +0000)]
[changed] TextureAtlas(FileHandle) constructor to take pack file, not image dir.

13 years ago[fixed] typos
christoph.widulle [Sat, 8 Jan 2011 02:20:31 +0000 (02:20 +0000)]
[fixed] typos

13 years ago[added] ResolutionStrategy
christoph.widulle [Sat, 8 Jan 2011 02:19:51 +0000 (02:19 +0000)]
[added] ResolutionStrategy

13 years ago[added] ResolutionStrategy javadocs
christoph.widulle [Sat, 8 Jan 2011 02:19:10 +0000 (02:19 +0000)]
[added] ResolutionStrategy javadocs

13 years ago[added] build-win32home.xml, don't touch this, it's my testing gear!
badlogicgames [Sat, 8 Jan 2011 01:44:16 +0000 (01:44 +0000)]
[added] build-win32home.xml, don't touch this, it's my testing gear!

13 years ago[changed] Pool to have a more sane API.
nathan.sweet [Fri, 7 Jan 2011 22:25:16 +0000 (22:25 +0000)]
[changed] Pool to have a more sane API.

13 years ago[Changed] Allowed meshes to be hidden. This also allows KeyframedModels to specify...
davedx@gmail.com [Fri, 7 Jan 2011 11:18:44 +0000 (11:18 +0000)]
[Changed] Allowed meshes to be hidden. This also allows KeyframedModels to specify which of their meshes should be drawn. This is useful for models with 'optional' attachments like helmets, backpacks, etc.
[Changed] Added blending options to material. Probably should be improved.
[Changed] Changed parameter names in TextureDict to match Gdx.Texture.

13 years agochanges to the mac natives
badlogicgames [Fri, 7 Jan 2011 06:15:02 +0000 (06:15 +0000)]
changes to the mac natives

13 years ago[added] Group.addActorAt/addActorBefore/addActorAfter
badlogicgames [Fri, 7 Jan 2011 06:10:06 +0000 (06:10 +0000)]
[added] Group.addActorAt/addActorBefore/addActorAfter

13 years ago[changed] Action.setCompletionListener() returns a reference to the Action itself.
badlogicgames [Fri, 7 Jan 2011 06:02:13 +0000 (06:02 +0000)]
[changed] Action.setCompletionListener() returns a reference to the Action itself.

13 years ago[fixed] Parallel and Sequence to properly call the completion listeners on sub Actions.
badlogicgames [Fri, 7 Jan 2011 06:00:19 +0000 (06:00 +0000)]
[fixed] Parallel and Sequence to properly call the completion listeners on sub Actions.

13 years ago[added] OnActionCompletedListener and Action.setCompletionListener(). The listener...
badlogicgames [Fri, 7 Jan 2011 05:47:39 +0000 (05:47 +0000)]
[added] OnActionCompletedListener and Action.setCompletionListener(). The listener will be invoked when the Action is completed.

13 years ago[fixed] all shader code in the tests to use #ifdef GL_ES for the precision modifier...
badlogicgames [Fri, 7 Jan 2011 05:28:58 +0000 (05:28 +0000)]
[fixed] all shader code in the tests to use #ifdef GL_ES for the precision modifier. It's been about time...

13 years ago[fixed] issue 79, precision modifiers in SpriteBatch shader. silly me...
badlogicgames [Fri, 7 Jan 2011 05:15:43 +0000 (05:15 +0000)]
[fixed] issue 79, precision modifiers in SpriteBatch shader. silly me...

13 years ago[another fix]
badlogicgames [Fri, 7 Jan 2011 04:55:56 +0000 (04:55 +0000)]
[another fix]

13 years ago[changed] universal binary for macosx
badlogicgames [Fri, 7 Jan 2011 04:53:54 +0000 (04:53 +0000)]
[changed] universal binary for macosx

13 years ago[updated] binaries for macosx
badlogicgames [Thu, 6 Jan 2011 17:14:38 +0000 (17:14 +0000)]
[updated] binaries for macosx

13 years agofiles for mac build
badlogicgames [Thu, 6 Jan 2011 16:47:24 +0000 (16:47 +0000)]
files for mac build

13 years ago[fixed] malloc.h not included in some files due to MacOS being silly.
badlogicgames [Thu, 6 Jan 2011 16:11:43 +0000 (16:11 +0000)]
[fixed] malloc.h not included in some files due to MacOS being silly.

13 years ago[updated] binaries in gdx/
badlogicgames [Wed, 5 Jan 2011 16:55:54 +0000 (16:55 +0000)]
[updated] binaries in gdx/

13 years ago[updated] todo
badlogicgames [Wed, 5 Jan 2011 16:52:55 +0000 (16:52 +0000)]
[updated] todo

13 years ago[added] dependency to gdx-natives in gdx-tests-jogl.
badlogicgames [Wed, 5 Jan 2011 16:35:18 +0000 (16:35 +0000)]
[added] dependency to gdx-natives in gdx-tests-jogl.

13 years ago[moved] rtm and rtm-android project to returntomarchfeld
badlogicgames [Wed, 5 Jan 2011 16:26:55 +0000 (16:26 +0000)]
[moved] rtm and rtm-android project to returntomarchfeld