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badlogicgames [Thu, 2 Feb 2012 14:27:28 +0000 (14:27 +0000)]
[fixed] issue 690, AudioTrack#setVolume. No stereo support due to OpenALs lack of that concept. WOuld have to position stuff in 3D, that's a tad bit meh.
badlogicgames [Wed, 1 Feb 2012 22:07:57 +0000 (22:07 +0000)]
badlogicgames [Wed, 1 Feb 2012 20:17:50 +0000 (20:17 +0000)]
badlogicgames [Wed, 1 Feb 2012 20:17:22 +0000 (20:17 +0000)]
[added] SoftKeyboardTest
badlogicgames [Wed, 1 Feb 2012 20:15:30 +0000 (20:15 +0000)]
[ignored] bin
[added] jni
badlogicgames [Wed, 1 Feb 2012 20:14:33 +0000 (20:14 +0000)]
[added] ozcollide extension skeleton.
nathan.sweet [Wed, 1 Feb 2012 10:09:59 +0000 (10:09 +0000)]
FileHandle, added read(int) for convenience of reading a buffered input stream.
GestureDetector, fixed pinch zoom. Oops.
nathan.sweet [Fri, 27 Jan 2012 02:05:48 +0000 (02:05 +0000)]
ImmediateModeRenderer20, changed how shaders are handled. Simpler, allows same shader to be reused for multiple ImmediateModeRenderer20s.
badlogicgames [Wed, 25 Jan 2012 21:08:48 +0000 (21:08 +0000)]
[updated] todo
nathan.sweet [Wed, 25 Jan 2012 19:49:16 +0000 (19:49 +0000)]
LwjglPreferences, put back in .prefs dir.
badlogicgames [Wed, 25 Jan 2012 15:06:25 +0000 (15:06 +0000)]
[updated] StageTest, pivot of sprites is in center.
badlogicgames [Wed, 25 Jan 2012 14:38:53 +0000 (14:38 +0000)]
[added] ExternalMusicTest for issue 675
badlogicgames [Wed, 25 Jan 2012 14:28:25 +0000 (14:28 +0000)]
[fixed] issue 676, incorrect allocation of byte buffer in ETC1Data.
nathan.sweet [Wed, 25 Jan 2012 10:48:50 +0000 (10:48 +0000)]
LwjglPreferences, made usable outside of libgdx app.
nathan.sweet [Mon, 23 Jan 2012 17:05:18 +0000 (17:05 +0000)]
TexturePacker, added quiet boolean.
nathan.sweet [Fri, 20 Jan 2012 13:44:34 +0000 (13:44 +0000)]
badlogicgames [Fri, 20 Jan 2012 11:48:02 +0000 (11:48 +0000)]
[changed] BufferUtils uses Array for tracking.
badlogicgames [Fri, 20 Jan 2012 11:35:10 +0000 (11:35 +0000)]
[fixed] BufferUtilsTest
badlogicgames [Fri, 20 Jan 2012 11:34:36 +0000 (11:34 +0000)]
[fixed] UnsafeBuffers everywhere. TRacking in BufferUtils should help boiling down where native memory goes missing. Use unsafe buffers from now on as Android is a silly little bunny that counts direct ByteBuffers against your Java heap.
badlogicgames [Thu, 19 Jan 2012 00:26:42 +0000 (00:26 +0000)]
[fixed] AndroidAudio would bork out if you load sounds/music from external files.
badlogicgames [Thu, 19 Jan 2012 00:15:42 +0000 (00:15 +0000)]
[fixed] WavDecoder had a bozo, didn't handle uneven reads properly.
badlogicgames [Wed, 18 Jan 2012 15:10:07 +0000 (15:10 +0000)]
second try, NewDirectBytEBuffer returns big endian all the f'ing time...
badlogicgames [Wed, 18 Jan 2012 15:00:40 +0000 (15:00 +0000)]
aaand reverted again :)
badlogicgames [Wed, 18 Jan 2012 14:50:22 +0000 (14:50 +0000)]
[fixed] everything uses disposable byte buffers now.
badlogicgames [Wed, 18 Jan 2012 14:38:17 +0000 (14:38 +0000)]
[fixed] all direct buffer allocations go through BufferUtils now.
badlogicgames [Tue, 17 Jan 2012 13:17:40 +0000 (13:17 +0000)]
[fixed] issue 514, destroyBody was fluxored.
nathan.sweet [Tue, 17 Jan 2012 13:00:17 +0000 (13:00 +0000)]
Cleaned up Mario's warnings.
Json, better errors.
FileHandle, better guessing of buffer size for readString.
badlogicgames [Mon, 16 Jan 2012 14:22:48 +0000 (14:22 +0000)]
[ignored gwt-unitCache
badlogicgames [Sun, 15 Jan 2012 22:34:47 +0000 (22:34 +0000)]
[added] Decoder#readAllSamples()
badlogicgames [Sat, 14 Jan 2012 14:13:04 +0000 (14:13 +0000)]
[changed] addition to ApplicationType
badlogicgames [Sat, 14 Jan 2012 02:28:40 +0000 (02:28 +0000)]
[fixed] new ios setup working, on to creating the backend...
badlogicgames [Sat, 14 Jan 2012 02:20:30 +0000 (02:20 +0000)]
[removed] IOSGL20
badlogicgames [Sat, 14 Jan 2012 02:19:43 +0000 (02:19 +0000)]
[changed] backend produces static library. need to link app with -all_load, sucks donkeyballs really...
badlogicgames [Sat, 14 Jan 2012 02:09:41 +0000 (02:09 +0000)]
[fixed] gdx2d.c needed static inlines
badlogicgames [Sat, 14 Jan 2012 00:42:50 +0000 (00:42 +0000)]
[removed] iosgl2
badlogicgames [Sat, 14 Jan 2012 00:12:24 +0000 (00:12 +0000)]
[ignored] git
badlogicgames [Sat, 14 Jan 2012 00:03:41 +0000 (00:03 +0000)]
[removed] old xcode project
badlogicgames [Fri, 13 Jan 2012 14:18:24 +0000 (14:18 +0000)]
[changed] Box2DTest, simpler ChainShape.
badlogicgames [Fri, 13 Jan 2012 14:16:34 +0000 (14:16 +0000)]
[fixed] issue 662, ChainShape passed wrong #vertices to native code.
badlogicgames [Fri, 13 Jan 2012 13:29:07 +0000 (13:29 +0000)]
[updated] natives for stb truetype
badlogicgames [Fri, 13 Jan 2012 10:23:32 +0000 (10:23 +0000)]
[fixed] mac natives
badlogicgames [Fri, 13 Jan 2012 10:16:49 +0000 (10:16 +0000)]
[changed stbtt build packs natives as well for testing.
badlogicgames [Fri, 13 Jan 2012 10:12:21 +0000 (10:12 +0000)]
[fixed StbTrueType had %jnigen-cleanup% at wrong places.
badlogicgames [Fri, 13 Jan 2012 09:57:09 +0000 (09:57 +0000)]
[changed] GWT backend, just a tiny bit...
badlogicgames [Fri, 13 Jan 2012 09:56:19 +0000 (09:56 +0000)]
[fixed] NativeCodeGenerator ignores GWT inline code now.
badlogicgames [Fri, 13 Jan 2012 09:53:11 +0000 (09:53 +0000)]
[fixed] StbTrueType had jni clean-up code in it. Ugh :p
badlogicgames [Fri, 13 Jan 2012 00:25:00 +0000 (00:25 +0000)]
[added] SortedSpriteTest, shows how to do simple sprite sorting...
badlogicgames [Fri, 13 Jan 2012 00:10:13 +0000 (00:10 +0000)]
[fixed] modified FileHandle so i don't have to go crazy with Avian additions.
badlogicgames [Thu, 12 Jan 2012 23:56:14 +0000 (23:56 +0000)]
[changed] direct buffers work on ios, hurray...
badlogicgames [Thu, 12 Jan 2012 22:44:49 +0000 (22:44 +0000)]
[deleted] original avian branch
nathan.sweet [Thu, 12 Jan 2012 15:12:47 +0000 (15:12 +0000)]
SpriteBatch, only dispose shader if the default shader is used.
badlogicgames [Thu, 12 Jan 2012 01:28:05 +0000 (01:28 +0000)]
[fixed] why the hell did SpriteBatch have a javax import???
badlogicgames [Wed, 11 Jan 2012 13:13:53 +0000 (13:13 +0000)]
[fixed] Matrix4 for GWT backend, native methods.
badlogicgames [Wed, 11 Jan 2012 13:10:15 +0000 (13:10 +0000)]
[added] tokamak wrapping... WIP
badlogicgames [Wed, 11 Jan 2012 13:07:33 +0000 (13:07 +0000)]
nathan.sweet [Wed, 11 Jan 2012 13:06:43 +0000 (13:06 +0000)]
Group, fixed clearing a group.
nathan.sweet [Wed, 11 Jan 2012 10:00:43 +0000 (10:00 +0000)]
Table, scissors based on padding.
badlogicgames [Tue, 10 Jan 2012 23:49:53 +0000 (23:49 +0000)]
[fixed] box2d character controller, need to reset friction in latest box2d version.
badlogicgames [Tue, 10 Jan 2012 23:41:32 +0000 (23:41 +0000)]
[added] Box2DCharacterControllerTest
badlogicgames [Tue, 10 Jan 2012 23:23:05 +0000 (23:23 +0000)]
[added] SpriteBatchOriginScaleTest for issue 493, which might not be an issue after all.
badlogicgames [Tue, 10 Jan 2012 23:07:20 +0000 (23:07 +0000)]
[fixed] Stage#clear didn't clear the focus.
badlogicgames [Tue, 10 Jan 2012 23:06:15 +0000 (23:06 +0000)]
[fixed] issue 645, clearing a stage should set parent and stage of all actors to null.
badlogicgames [Tue, 10 Jan 2012 22:44:39 +0000 (22:44 +0000)]
[fixed] issue 639, JoglApplication#exit should send Window close event instead of killing the app with System.exit().
badlogicgames [Tue, 10 Jan 2012 22:26:45 +0000 (22:26 +0000)]
[fixed] cleaned up SpriteBatch a little bit.
badlogicgames [Tue, 10 Jan 2012 22:16:22 +0000 (22:16 +0000)]
[fixed] Improved SpriteBatch a tiny itsy bit for the degenerate case of passing in a different texture for each sprite. VBOs just aren't made to be updated like crazy on mobile GPUs it seems. Fix: have multiple VBOs and cycle through them. Alternative: use 2 texture units and only set the uniform instead of flushing the current batch. that's kinda crazy though.
badlogicgames [Tue, 10 Jan 2012 21:25:25 +0000 (21:25 +0000)]
[fixed] Matrix4 natives.
[added] TextButtonTestGL2 and TextureBindTestGL2
badlogicgames [Tue, 10 Jan 2012 20:53:30 +0000 (20:53 +0000)]
[fixed] Matrix4.cpp had to be updated as well.
badlogicgames [Tue, 10 Jan 2012 20:38:00 +0000 (20:38 +0000)]
[fixed] issue 656, Matrix4#mul() was broken.
badlogicgames [Tue, 10 Jan 2012 01:02:07 +0000 (01:02 +0000)]
[fixed] cleaned up spritebatch a little, added totalRenderCalls public field.
[fixed] cleaned up VertexBufferObject a little.
badlogicgames [Tue, 10 Jan 2012 01:00:56 +0000 (01:00 +0000)]
[fixed] TextButtonTest #buttons.
badlogicgames [Tue, 10 Jan 2012 01:00:20 +0000 (01:00 +0000)]
[added] TextureBindTest. Seems like binding textures in GLES 2 takes a lot longer than in GLES 1.x. Wtf.
badlogicgames [Mon, 9 Jan 2012 23:19:56 +0000 (23:19 +0000)]
[fixed] ShaderProgram uses ObjectInMap now, no more boxed primitives.
badlogicgames [Mon, 9 Jan 2012 22:25:34 +0000 (22:25 +0000)]
[whoops #2] also killed Table for a minute there :p
badlogicgames [Mon, 9 Jan 2012 22:21:35 +0000 (22:21 +0000)]
[whoops] killed stage's group rendering for a minute :D
badlogicgames [Mon, 9 Jan 2012 22:14:39 +0000 (22:14 +0000)]
[updated] natives
badlogicgames [Mon, 9 Jan 2012 22:03:37 +0000 (22:03 +0000)]
[fixed] box2d World.cpp had a local ref to the World class. Global ref now, however we leak that one which should be a none issue.
badlogicgames [Mon, 9 Jan 2012 16:45:27 +0000 (16:45 +0000)]
[fixed] EGL_BAD_ALLOC according to the findings by Makush on the forums. Can't reproduce the issue, so i don't know if it fixes anything.
badlogicgames [Mon, 9 Jan 2012 01:50:19 +0000 (01:50 +0000)]
[added] -lm, dunno why home build worked without it.
badlogicgames [Mon, 9 Jan 2012 01:47:24 +0000 (01:47 +0000)]
[fixed] build script excludes win32home build
badlogicgames [Mon, 9 Jan 2012 01:34:40 +0000 (01:34 +0000)]
[added] gdx-tokamak wrapper skeleton
badlogicgames [Sun, 8 Jan 2012 23:34:03 +0000 (23:34 +0000)]
[fixed] natives, one last time...
badlogicgames [Sun, 8 Jan 2012 23:04:20 +0000 (23:04 +0000)]
[fixed] arm mpg123
badlogicgames [Sun, 8 Jan 2012 22:47:36 +0000 (22:47 +0000)]
[fixed] natives.
badlogicgames [Sun, 8 Jan 2012 22:23:11 +0000 (22:23 +0000)]
[fixed] minor fix in Mpg123Test
badlogicgames [Sun, 8 Jan 2012 22:08:31 +0000 (22:08 +0000)]
[added] new test mp3 and oggs
[changed] Mpg123Test now same as VorbisTest.
badlogicgames [Sun, 8 Jan 2012 22:02:54 +0000 (22:02 +0000)]
[updated] mac natives for gdx-audio
badlogicgames [Sun, 8 Jan 2012 21:57:12 +0000 (21:57 +0000)]
[fixed] mpg123 index.h needed unistd.h
badlogicgames [Sun, 8 Jan 2012 12:34:28 +0000 (12:34 +0000)]
[fixed] mpg123 build :)
badlogicgames [Sun, 8 Jan 2012 11:54:28 +0000 (11:54 +0000)]
badlogicgames [Sun, 8 Jan 2012 11:52:26 +0000 (11:52 +0000)]
badlogicgames [Sun, 8 Jan 2012 11:49:35 +0000 (11:49 +0000)]
badlogicgames [Sun, 8 Jan 2012 11:47:16 +0000 (11:47 +0000)]
badlogicgames [Sun, 8 Jan 2012 11:46:38 +0000 (11:46 +0000)]
badlogicgames [Sun, 8 Jan 2012 11:45:32 +0000 (11:45 +0000)]
badlogicgames [Sun, 8 Jan 2012 11:43:07 +0000 (11:43 +0000)]
[added]modified libmpg123
badlogicgames [Sun, 8 Jan 2012 11:34:47 +0000 (11:34 +0000)]
nathan.sweet [Sun, 8 Jan 2012 11:12:06 +0000 (11:12 +0000)]
Texture, fixed filter on reload.
badlogicgames [Sun, 8 Jan 2012 11:05:04 +0000 (11:05 +0000)]
[added] mpg123, winblows only for now.
badlogicgames [Sun, 8 Jan 2012 01:52:02 +0000 (01:52 +0000)]
[moved] mpg123 dir to old-mpg123
badlogicgames [Sun, 8 Jan 2012 01:34:07 +0000 (01:34 +0000)]
[fixed] gdx-audio on mac :D