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Hourier [Sun, 13 Sep 2020 13:19:03 +0000 (22:19 +0900)]
[Refactor] #40734 Separated update_visible_monsters() from update_monster()
Hourier [Sun, 13 Sep 2020 13:15:48 +0000 (22:15 +0900)]
[Refactor] #40734 Separated update_monsters_visibility() from update_monster()
Hourier [Sun, 13 Sep 2020 13:10:35 +0000 (22:10 +0900)]
[Refactor] #40734 Separated decide_sight_invisible_monsters() from update_monster()
Hourier [Sun, 13 Sep 2020 12:42:24 +0000 (21:42 +0900)]
[Refactor] #40734 Separated check_invisible() from update_monster()
Hourier [Sun, 13 Sep 2020 11:58:38 +0000 (20:58 +0900)]
[Refactor] #40734 Separated check_cold_blood() from update_monster()
Hourier [Sun, 13 Sep 2020 11:53:19 +0000 (20:53 +0900)]
[Refactor] #40734 Separated update_specific_race_telepathy() from update_monster()
Hourier [Sun, 13 Sep 2020 11:52:09 +0000 (20:52 +0900)]
[Refactor] #40734 Separated update_weird_telepathy() from update_telepathy_sight()
Hourier [Sun, 13 Sep 2020 11:43:52 +0000 (20:43 +0900)]
[Refactor] #40734 Separated update_telepathy_sight() from update_monster()
Hourier [Sun, 13 Sep 2020 11:34:55 +0000 (20:34 +0900)]
[Implement] #40735 WEIRD_MINDフラグ持ちのモンスターを、フロアのモンスター番号ではなく確率でテレパシーに引っかけるようにした (プレーヤーの行動1回につき1/10) / Changed the possibility of telepathically detecting monsters with the WEIRD_MIND flag to use the probability instead of the monster number on the floor (1/10 per player action)
Hourier [Sun, 13 Sep 2020 09:32:09 +0000 (18:32 +0900)]
[Refactor] #40734 Made um_type to devide update_monster()
Hourier [Sun, 13 Sep 2020 06:03:59 +0000 (15:03 +0900)]
[Refactor] #40734 Separated update_smart_stupid_flags() from update_monster()
Hourier [Sun, 13 Sep 2020 05:58:00 +0000 (14:58 +0900)]
[Refactor] #40734 Separated decide_updated_distance() from update_monster()
Hourier [Sun, 13 Sep 2020 05:54:18 +0000 (14:54 +0900)]
[Refactor] #40734 Reshaped monster-update.c
Hourier [Sat, 12 Sep 2020 13:54:15 +0000 (22:54 +0900)]
[Implement] #37285 吸血鬼ユニークなどを追加 / Added unique vampire and some monsters
Hourier [Sat, 12 Sep 2020 13:53:29 +0000 (22:53 +0900)]
[Implement] #37285 大バジリスクとドローレムの出現率を調整 / Adjusted the spawn possibility of greater basilisk and drolem
Hourier [Fri, 11 Sep 2020 15:46:03 +0000 (00:46 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monster-Adjustment
deskull [Wed, 9 Sep 2020 17:04:05 +0000 (02:04 +0900)]
[Refactor] #40514 player-status-flags.c/h から player-status-resist.c/h を分離. / Separate player-status-resist.c/h from player-status-flags.c/h.
deskull [Wed, 9 Sep 2020 16:22:32 +0000 (01:22 +0900)]
[Fix] term_putstr_v() を z-term.c に移動. / Move term_putstr_v() to z-term.c.
deskull [Wed, 9 Sep 2020 16:15:52 +0000 (01:15 +0900)]
[Fix] #40514 calc_vuln_*_rate() の参照ミス修正. / Fix reference of calc_vuln_*_rate().
Hourier [Tue, 8 Sep 2020 10:56:38 +0000 (19:56 +0900)]
[Implement] 一部Dの調整 / Adjusted some ancient dragons
Hourier [Tue, 8 Sep 2020 09:07:34 +0000 (18:07 +0900)]
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monster-Adjustment
Eric Branlund [Tue, 25 Aug 2020 15:03:07 +0000 (08:03 -0700)]
Corrected typo in the English desription of Rhan-Tegoth. Put spaces at the beginning of the lines rather than the end to satisfy git.
Eric Branlund [Tue, 25 Aug 2020 14:58:50 +0000 (07:58 -0700)]
For clarity, reworded the second sentence of the English description for the Styx ogre.
Eric Branlund [Tue, 25 Aug 2020 14:53:10 +0000 (07:53 -0700)]
Corrected typo in the English description of the Hatchet of Elmi.
deskull [Mon, 7 Sep 2020 16:26:12 +0000 (01:26 +0900)]
Merge remote-tracking branch 'remotes/hengband-osx/For2.2.2-Refactoring-Makefile-am-2020Sep6' into For2.2.2-Refactoring
Eric Branlund [Sun, 6 Sep 2020 16:50:09 +0000 (09:50 -0700)]
Included spell/summon-types.h to avoid incomplete type errors with clang or gcc.
Eric Branlund [Sat, 22 Aug 2020 00:40:45 +0000 (17:40 -0700)]
Include object/tval-types.h to avoid an incomplete type error from clang 11.0.3 for tval_type. Can reverse the addition of that header in market/arena-info-table.h since it is now included in building-type-definition.h.
Eric Branlund [Sat, 22 Aug 2020 00:28:30 +0000 (17:28 -0700)]
Included additional headers to avoid incomplete type errors with clang 11.0.3 for arena_type and its components.
Eric Branlund [Sat, 22 Aug 2020 00:21:36 +0000 (17:21 -0700)]
Included spell/summon-types.h to avoid compiler error (incomplete type for summon_type) with clang 11.0.3.
Eric Branlund [Sat, 22 Aug 2020 00:31:07 +0000 (17:31 -0700)]
Replaced main/initialization-error-messages-table.{c,h} with main/init-error-messages-table.{c,h} in the list of source files.
Eric Branlund [Thu, 20 Aug 2020 20:47:27 +0000 (13:47 -0700)]
Added escape for newline to avoid truncation of the list of source files.
Eric Branlund [Wed, 19 Aug 2020 19:21:15 +0000 (12:21 -0700)]
Added object-activation/activation-util.{c,h} to the list of source files.
Hourier [Sun, 6 Sep 2020 14:54:52 +0000 (23:54 +0900)]
[Implements] #37285 ドラゴンユニーク各種追加 / Added unique dragons and Dragons
deskull [Sun, 6 Sep 2020 12:09:45 +0000 (21:09 +0900)]
[Refactor] #40514 calc_vuln_lite_rate() を適用. / Apply calc_vuln_lite_rate().
deskull [Sun, 6 Sep 2020 11:55:05 +0000 (20:55 +0900)]
[Refactor] #40514 calc_vuln_lite_rate() を実装. / Implement calc_vuln_lite_rate().
deskull [Sun, 6 Sep 2020 11:36:34 +0000 (20:36 +0900)]
[Refactor] #40514 is_immune_dark()を実装. / Implement is_immune_dark().
deskull [Sun, 6 Sep 2020 06:08:28 +0000 (15:08 +0900)]
[Fix] #40514 is_vuln_lite()を修正. / Fix is_vuln_lite().
deskull [Sun, 6 Sep 2020 05:57:18 +0000 (14:57 +0900)]
[Refactor] #40514 calc_vuln_cold_rate() を適用. / Apply calc_vuln_cold_rate().
deskull [Sun, 6 Sep 2020 05:55:02 +0000 (14:55 +0900)]
[Refactor] #40514 calc_vuln_cold_rate() を実装. / Implement calc_vuln_cold_rate().
deskull [Sun, 6 Sep 2020 05:50:55 +0000 (14:50 +0900)]
[Refactor] #40514 calc_vuln_fire_rate() を適用. / Apply calc_vuln_fire_rate().
deskull [Sun, 6 Sep 2020 05:47:31 +0000 (14:47 +0900)]
[Refactor] #40514 calc_vuln_fire_rate() を実装. / Implement calc_vuln_fire_rate().
deskull [Sun, 6 Sep 2020 05:42:25 +0000 (14:42 +0900)]
[Refactor] #40514 calc_vuln_elec_rate() を適用. / Apply calc_vuln_elec_rate().
deskull [Sun, 6 Sep 2020 05:38:57 +0000 (14:38 +0900)]
[Refactor] #40514 calc_vuln_elec_rate() を実装. / Implement calc_vuln_elec_rate().
deskull [Sun, 6 Sep 2020 05:32:47 +0000 (14:32 +0900)]
[Refactor] #40514 calc_vuln_acid_rate() を適用. / Apply calc_vuln_acid_rate().
deskull [Sun, 6 Sep 2020 05:27:30 +0000 (14:27 +0900)]
[Refactor] #40514 calc_vuln_acid_rate を実装. / Implement calc_vuln_acid_rate().
deskull [Sun, 6 Sep 2020 04:15:55 +0000 (13:15 +0900)]
[Fix] #40514 player-status-flags.c の計算ミスを修正. / Fix bit flags calculation error in player-status-flags.c.
deskull [Sun, 6 Sep 2020 02:42:17 +0000 (11:42 +0900)]
[Refactor] #40514 reset_tim_flags()内の不要二重耐性処理を削除. / Delete reset process of double resistance in reset_tim_flags().
deskull [Sun, 6 Sep 2020 02:25:05 +0000 (11:25 +0900)]
[Refactor] #40514 is_vuln_lite()を実装. / Implement is_vuln_lite().
deskull [Sun, 6 Sep 2020 02:22:10 +0000 (11:22 +0900)]
[Refactor] #40514 is_vuln_cold()を実装. / Implement is_vuln_cold().
deskull [Sun, 6 Sep 2020 02:20:42 +0000 (11:20 +0900)]
[Refactor] #40514 is_vuln_fire()を実装. / Implement is_vuln_fire().
deskull [Sun, 6 Sep 2020 02:17:59 +0000 (11:17 +0900)]
[Refactor] #40514 is_vuln_elec()を実装. / Implement is_vuln_elec().
deskull [Sun, 6 Sep 2020 02:14:39 +0000 (11:14 +0900)]
[Refactor] #40514 is_vuln_acid()を実装. / Implement is_vuln_acid().
deskull [Sun, 6 Sep 2020 01:42:58 +0000 (10:42 +0900)]
[Refactor] #40709 Merge status-reseter.c/h into status/buff-settet.c/h.
deskull [Sun, 6 Sep 2020 01:19:59 +0000 (10:19 +0900)]
[Refactor] #40709 Move set_mimic(), set_shero(), set_wraith_form(), set_tsuyoshi() to status/buff-setter.c/h.
deskull [Sun, 6 Sep 2020 00:55:30 +0000 (09:55 +0900)]
[Refactor] #40514 cheat_death() を wizard/wizard-special-process.c へ移動. / Move cheat_death() to wizard/wizard-special-process.c.
deskull [Sun, 6 Sep 2020 00:31:12 +0000 (09:31 +0900)]
[Refactor] #40514 has_good_luck()を修正. / Fix has_good_luck().
Hourier [Sat, 5 Sep 2020 02:51:49 +0000 (11:51 +0900)]
[Implement] 轟音Dを調整 / Adjusted an ancient sound dragon
Hourier [Thu, 3 Sep 2020 13:22:31 +0000 (22:22 +0900)]
[Fix] #37285 古代クリスタルDの色を調整 / Adjusted the color of Ancient Crystal Dragon
Hourier [Thu, 3 Sep 2020 13:12:54 +0000 (22:12 +0900)]
[Implement] #37285 地獄Dと破片Dを調整 / Adjusted ancient dragons of nether and shards
deskull [Wed, 2 Sep 2020 17:37:16 +0000 (02:37 +0900)]
[Refactor] #40514 is_oppose_fire() に悪魔変化とバルログの常時二重耐性判定を反映. / constant double resistance of Mimic Demon and Balrog is reflected in is_oppose_fire().
deskull [Wed, 2 Sep 2020 17:32:17 +0000 (02:32 +0900)]
[Refactor] #40514 is_oppose_pois() に忍者の常時二重耐性判定を反映. / Ninja's constant double resistance is reflected in is_oppose_pois().
deskull [Wed, 2 Sep 2020 17:23:24 +0000 (02:23 +0900)]
[Refactor] #40514 is_shero()を各処理判定に適用. / Apply is_shero() to each processes.
deskull [Wed, 2 Sep 2020 17:14:02 +0000 (02:14 +0900)]
[Refactor] #40514 is_shero()を実装. / implement is_shero().
deskull [Wed, 2 Sep 2020 16:23:36 +0000 (01:23 +0900)]
[Refactor] #40514 幾らかの has_*() 関数を is_*() に改名. / Renamed some has_*() functions to is_*().
deskull [Wed, 2 Sep 2020 16:10:21 +0000 (01:10 +0900)]
[Refactor] #40514 immune_cold は has_immune_cold() を直接参照. / For immune_cold, directly refer to has_immune_cold().
deskull [Wed, 2 Sep 2020 15:59:35 +0000 (00:59 +0900)]
[Refactor] #40514 immune_fire は has_immune_fire() を直接参照. /
For immune_fire, directly refer to has_immune_fire().
deskull [Wed, 2 Sep 2020 15:45:40 +0000 (00:45 +0900)]
[Refactor] #40514 immune_acid, immune_elec は has_immune_acid(), has_immune_elec() を直接参照. /
For immune_acid and immune_elec, directly refer to has_immune_acid() and has_immune_elec().
deskull [Tue, 1 Sep 2020 16:15:21 +0000 (01:15 +0900)]
[Refactor] #40514 has_warning() を BIT_FLAGS 返り値持ちに仕様変更. / has_warning() was changed specifications to return BIT_FLAGS value.
deskull [Tue, 1 Sep 2020 16:07:58 +0000 (01:07 +0900)]
[Refactor] #40514 has_lite() を BIT_FLAGS 返り値持ちに仕様変更. / has_lite() was changed specifications to return BIT_FLAGS value.
deskull [Mon, 31 Aug 2020 17:07:12 +0000 (02:07 +0900)]
[Fix] #40514 has_resist_elec() 内修正. / Fix has_resist_elec().
deskull [Mon, 31 Aug 2020 17:04:19 +0000 (02:04 +0900)]
[Fix] #40514 has_resist_acid() 内修正. / Fix has_resist_acid().
deskull [Mon, 31 Aug 2020 16:58:55 +0000 (01:58 +0900)]
[Fix] #40514 ドラコニアンの耐性判定修正 / Fix resist judge of Draconian.
deskull [Mon, 31 Aug 2020 16:52:43 +0000 (01:52 +0900)]
[Fix] #40514 has_see_inv() 内修正. / Fix has_see_inv().
deskull [Mon, 31 Aug 2020 16:44:54 +0000 (01:44 +0900)]
[Refactor] #40514 cheat_death() を core/status-reseter.c へ移動. / Move cheat_death() to core/status-reseter.c.
deskull [Mon, 31 Aug 2020 16:23:13 +0000 (01:23 +0900)]
[Refactor] #40514 cheat_death() 内の現実変容リセット処理を reserve_alter_reality() に統合. / Integrated the alter reality reset process in cheat_death() into reserve_alter_reality().
deskull [Mon, 31 Aug 2020 16:21:21 +0000 (01:21 +0900)]
[Refactor] #40514 reserve_alter_reality() に所要ターン数を引数として追加. / Corrected recall reset processing condition in recall_player().
deskull [Mon, 31 Aug 2020 15:44:44 +0000 (00:44 +0900)]
[Refactor] #40514 recall_player() 内の帰還リセット処理条件を修正. / Corrected recall reset processing condition in recall_player().
deskull [Mon, 31 Aug 2020 15:39:48 +0000 (00:39 +0900)]
[Refactor] #40514 cheat_death() 内の帰還リセット処理を recall_player() に統合. / Integrated the recall reset process in cheat_death() into recall_player().
deskull [Mon, 31 Aug 2020 15:10:56 +0000 (00:10 +0900)]
[Fix] #40514 重複した赤外線視力pval修正を削除. / Removed duplicate infrared vision by pval addition.
Hourier [Sun, 30 Aug 2020 14:01:02 +0000 (23:01 +0900)]
[Implement] #37285 万色Dの調整、名称は仮称 / Adjusted ancient poisonous dragons; please note that daedra is tentative name
Hourier [Sun, 30 Aug 2020 13:16:14 +0000 (22:16 +0900)]
[Implement] #37285 毒Dの調整、名称は仮称 / Adjusted ancient poisonous dragons; please note that daedra is tentative name
Hourier [Sun, 30 Aug 2020 12:58:37 +0000 (21:58 +0900)]
[Implement] #37285 Dの警戒度を調整 / Adjusted vigilance of ancient dragons
Hourier [Sun, 30 Aug 2020 12:35:52 +0000 (21:35 +0900)]
[Implement] #37285 火炎と冷気Dの調整、名称は仮称 / Adjusted ancient fire/cold dragons; please note that daedra is tentative name
deskull [Sun, 30 Aug 2020 12:28:53 +0000 (21:28 +0900)]
[Refactor] #40514 has_slow_digest() を BIT_FLAGS 返り値持ちに仕様変更. / has_slow_digest() was changed specifications to return BIT_FLAGS value.
deskull [Sun, 30 Aug 2020 12:16:27 +0000 (21:16 +0900)]
[Refactor] #40514 has_resist_fear() を BIT_FLAGS 返り値持ちに仕様変更. / has_resist_fear() was changed specifications to return BIT_FLAGS value.
deskull [Sun, 30 Aug 2020 11:58:12 +0000 (20:58 +0900)]
[Refactor] #40662 RES_WATER をアイテムフラグに追加. / Add RES_WATER item flag.
deskull [Sun, 30 Aug 2020 11:47:18 +0000 (20:47 +0900)]
[Refactor] #40514 has_resist_water() を BIT_FLAGS 返り値持ちに仕様変更. / has_resist_water() was changed specifications to return BIT_FLAGS value.
deskull [Sun, 30 Aug 2020 11:39:04 +0000 (20:39 +0900)]
[Refactor] #40514 has_resist_time() を BIT_FLAGS 返り値持ちに仕様変更. / has_resist_time() was changed specifications to return BIT_FLAGS value.
Hourier [Sun, 30 Aug 2020 10:17:17 +0000 (19:17 +0900)]
[Implement] #37285 電撃Dの調整、名称は仮称 / Adjusted ancient electric dragons; please note that daedra is tentative name
deskull [Sun, 30 Aug 2020 07:55:01 +0000 (16:55 +0900)]
[Refactor] #40662 RES_TIME をアイテムフラグに追加. / Add RES_TIME item flag.
deskull [Sun, 30 Aug 2020 07:25:00 +0000 (16:25 +0900)]
[Refactor] #40514 has_resist_neth() を BIT_FLAGS 返り値持ちに仕様変更. / has_resist_neth() was changed specifications to return BIT_FLAGS value.
deskull [Sun, 30 Aug 2020 07:19:47 +0000 (16:19 +0900)]
[Refactor] #40514 has_resist_blind() を BIT_FLAGS 返り値持ちに仕様変更. / has_resist_blind() was changed specifications to return BIT_FLAGS value.
deskull [Sun, 30 Aug 2020 07:09:23 +0000 (16:09 +0900)]
[Refactor] #40514 has_resist_nexus() を BIT_FLAGS 返り値持ちに仕様変更. / has_resist_nexus() was changed specifications to return BIT_FLAGS value.
Hourier [Sun, 30 Aug 2020 07:08:41 +0000 (16:08 +0900)]
[Implement] #37285 タイタン系の調整 / Adjusted titans
deskull [Sun, 30 Aug 2020 07:02:55 +0000 (16:02 +0900)]
[Refactor] #40514 has_resist_shard() を BIT_FLAGS 返り値持ちに仕様変更. / has_resist_shard() was changed specifications to return BIT_FLAGS value.
Hourier [Sun, 30 Aug 2020 06:53:24 +0000 (15:53 +0900)]
[Implement] #37285 酸Dの調整、名称は仮称 / Adjusted ancient acid dragons; please note that daedra is tentative name
deskull [Sat, 29 Aug 2020 16:51:54 +0000 (01:51 +0900)]
[Refactor] #40514 has_resist_disen() を BIT_FLAGS 返り値持ちに仕様変更. / has_resist_disen() was changed specifications to return BIT_FLAGS value.
deskull [Sat, 29 Aug 2020 16:47:04 +0000 (01:47 +0900)]
[Fix] 不要になった selfinfo.c を削除. / Delete unused selfinfo.c.
deskull [Sat, 29 Aug 2020 16:25:41 +0000 (01:25 +0900)]
[Refactor] streamer_may_has_gold() -> streamer_may_have_gold().
deskull [Sat, 29 Aug 2020 16:10:41 +0000 (01:10 +0900)]
[Refactor] #40514 has_resist_chaos() を BIT_FLAGS 返り値持ちに仕様変更. / has_resist_chaos() was changed specifications to return BIT_FLAGS value.