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mikumikustudio/libgdx-mikumikustudio.git
13 years ago[changed] TexturePacker.Settings to public.
nathan.sweet [Wed, 8 Dec 2010 07:20:21 +0000 (07:20 +0000)]
[changed] TexturePacker.Settings to public.
[changed] ParticleEmitter, removed method calls.
[added] BitmapFont#setFixedWidthGlyphs.
[fixed] SpriteBatch.maxSpritesInBatch.
[added] various javadocs.
[changed] TextureAtlas: addRegion for manually adding regions, better methods for getting regions/sprites, public fields on AtlasRegion.
[fixed] TextureRegion#getRegionWidth.
[fixed] Test compile errors.
[fixed] ParticleEmitterTest particle counts were too high by 1000.

13 years ago[fixed] Vertex arrays on the desktop.
nathan.sweet [Wed, 8 Dec 2010 06:49:32 +0000 (06:49 +0000)]
[fixed] Vertex arrays on the desktop.

13 years ago[changed] More array class fixes.
nathan.sweet [Wed, 8 Dec 2010 04:28:02 +0000 (04:28 +0000)]
[changed] More array class fixes.

13 years ago [added] pop and pop(int) for the primitive array and bag classes.
nathan.sweet [Wed, 8 Dec 2010 00:32:30 +0000 (00:32 +0000)]
 [added] pop and pop(int) for the primitive array and bag classes.

13 years ago[removed] A sysout in TexturePacker. Oops.
nathan.sweet [Tue, 7 Dec 2010 21:11:14 +0000 (21:11 +0000)]
[removed] A sysout in TexturePacker. Oops.

13 years ago[changed] TexturePacker so images can be added manually.
nathan.sweet [Tue, 7 Dec 2010 20:58:18 +0000 (20:58 +0000)]
[changed] TexturePacker so images can be added manually.

13 years ago[changed] SpriteBatch, made fields private. Added convenience method draw(texture...
nathan.sweet [Tue, 7 Dec 2010 07:43:50 +0000 (07:43 +0000)]
[changed] SpriteBatch, made fields private. Added convenience method draw(texture, x, y), also added to SpriteCache.
[changed] Sprite to derive from TextureRegion. Slightly cleaner because TextureRegion#flip modifies the Sprite position.
[changed] Sprite to update the TextureRegion u,v,u2,v2 fields. This isn't that big of a deal, and allows SpriteBatch and other internal classes to avoid the getters without unexpected results.
[changed] TextureAtlas.AtlasSprite to only handle the position offset due to whitespace stripping. This includes flip. Scaling a Sprite that has whitespace removed will not scale the offset. This was done for simplicity and removes some multiplies in setPosition/Bounds. Handle it yourself if needed.
[fixed] getColor in BitmapFont.
[added] getColor to SpriteBatch.
[changed] SpriteCache to handle colors the same way as SpriteBatch.

Still needs javadocs. That is next.

13 years ago[changed] FilesTest, added absolute.
nathan.sweet [Tue, 7 Dec 2010 06:22:08 +0000 (06:22 +0000)]
[changed] FilesTest, added absolute.

13 years agonothing really...
badlogicgames [Sun, 5 Dec 2010 19:41:50 +0000 (19:41 +0000)]
nothing really...

13 years ago[removed] LwjglTestStarter started SpriteCacheOffsetTest by default.
badlogicgames [Sun, 5 Dec 2010 19:13:11 +0000 (19:13 +0000)]
[removed] LwjglTestStarter started SpriteCacheOffsetTest by default.
[added] IsometricTileTest to demonstrate that rendering iso tile maps is dead simple...
[added] isotile.png for IsometricTileTest

13 years ago[added] a couple of examples from the OpenGL 2.0 Programmer's Guide.
badlogicgames [Sun, 5 Dec 2010 14:32:52 +0000 (14:32 +0000)]
[added] a couple of examples from the OpenGL 2.0 Programmer's Guide.

13 years ago[changed] Renamed Sprite#getTextureRegion to just getRegion.
nathan.sweet [Sun, 5 Dec 2010 06:08:47 +0000 (06:08 +0000)]
[changed] Renamed Sprite#getTextureRegion to just getRegion.

13 years ago[fixed] Flipping a TextureAtlas with the constructor param.
nathan.sweet [Sun, 5 Dec 2010 05:58:42 +0000 (05:58 +0000)]
[fixed] Flipping a TextureAtlas with the constructor param.

13 years ago[changed] SpriteBatch uses vertex arrays if SpriteBatch() or SpriteBatch(int size...
badlogicgames [Sun, 5 Dec 2010 05:29:13 +0000 (05:29 +0000)]
[changed] SpriteBatch uses vertex arrays if SpriteBatch() or SpriteBatch(int size) constructors are used. Tries to use n-buffered VBOs in case of SpriteBatch(int size, int buffers) is used and falls back to VAs if VBOs are not supported. It's funny that the commit comment is ca. 100x longer than the actual code it took to "implement" that. 20 characters...

13 years ago[fixed] build-win32.xml, for some reason vorbis doesn'T compile anymore. Checking...
badlogicgames [Sun, 5 Dec 2010 05:19:43 +0000 (05:19 +0000)]
[fixed] build-win32.xml, for some reason vorbis doesn'T compile anymore. Checking tomorrow. 6:19am, need sleep...

13 years ago[fixed] Flipping sprites that come from a TextureAtlas.
nathan.sweet [Sun, 5 Dec 2010 05:07:39 +0000 (05:07 +0000)]
[fixed] Flipping sprites that come from a TextureAtlas.

13 years ago[updated] gdx-natives.jar
badlogicgames [Sun, 5 Dec 2010 05:06:20 +0000 (05:06 +0000)]
[updated] gdx-natives.jar

13 years ago[changed] hudson ant script.
badlogicgames [Sun, 5 Dec 2010 05:00:59 +0000 (05:00 +0000)]
[changed] hudson ant script.

13 years ago[fixed] build-win64.xml scripts
badlogicgames [Sun, 5 Dec 2010 04:58:47 +0000 (04:58 +0000)]
[fixed] build-win64.xml scripts
[fixed] Version loads gdx-64.dll on Winblows now.

13 years ago[changed] SpriteSheet to TextureAtlas and completed texture region / sprite refactori...
nathan.sweet [Sun, 5 Dec 2010 04:25:28 +0000 (04:25 +0000)]
[changed] SpriteSheet to TextureAtlas and completed texture region / sprite refactoring (except javadocs).

13 years ago[added] gdx-64.dll to be included in gdx-natives.jar in ant script
badlogicgames [Sun, 5 Dec 2010 02:06:38 +0000 (02:06 +0000)]
[added] gdx-64.dll to be included in gdx-natives.jar in ant script

13 years ago[added] win64 natives, not tested as i build this on a 32-bit machine...
badlogicgames [Sun, 5 Dec 2010 01:57:44 +0000 (01:57 +0000)]
[added] win64 natives, not tested as i build this on a 32-bit machine...

13 years ago[added] ant scripts for building windows natives. to be adapted for lunix and macosx...
badlogicgames [Sun, 5 Dec 2010 01:54:53 +0000 (01:54 +0000)]
[added] ant scripts for building windows natives. to be adapted for lunix and macosx in a minute. hurray...

13 years ago[fixed] more referencing in gdx-vectorpinball :p
badlogicgames [Sat, 4 Dec 2010 01:28:38 +0000 (01:28 +0000)]
[fixed] more referencing in gdx-vectorpinball :p

13 years ago[fixed] vector pinball references gdx-natives.jar as well now
badlogicgames [Sat, 4 Dec 2010 01:26:36 +0000 (01:26 +0000)]
[fixed] vector pinball references gdx-natives.jar as well now

13 years agogahhhh svn
badlogicgames [Sat, 4 Dec 2010 01:25:46 +0000 (01:25 +0000)]
gahhhh svn

13 years ago[removed] natives in plain form from demos. encapsulated in gdx-natives.jar now....
badlogicgames [Sat, 4 Dec 2010 01:23:33 +0000 (01:23 +0000)]
[removed] natives in plain form from demos. encapsulated in gdx-natives.jar now. works on win7 32-bit, linux 32-bit and linux-64bit. should work on mac as well, can't test though

13 years ago[added] gdx-natives.jar included in nightlies now
badlogicgames [Sat, 4 Dec 2010 01:11:42 +0000 (01:11 +0000)]
[added] gdx-natives.jar included in nightlies now

13 years ago[fixed] minor thingy
badlogicgames [Sat, 4 Dec 2010 01:07:09 +0000 (01:07 +0000)]
[fixed] minor thingy

13 years ago[fixed] README
badlogicgames [Sat, 4 Dec 2010 01:06:34 +0000 (01:06 +0000)]
[fixed] README

13 years ago[fixed] rtm uses gdx-natives now
badlogicgames [Sat, 4 Dec 2010 00:31:40 +0000 (00:31 +0000)]
[fixed] rtm uses gdx-natives now

13 years ago[added] gdx-natives.jar as a dependency to gdx-tests-jogl and gdx-tests-lwjgl
badlogicgames [Sat, 4 Dec 2010 00:06:35 +0000 (00:06 +0000)]
[added] gdx-natives.jar as a dependency to gdx-tests-jogl and gdx-tests-lwjgl

13 years ago[changed] Version.loadLibraries() will now first try to find the gdx natives in the...
badlogicgames [Sat, 4 Dec 2010 00:05:53 +0000 (00:05 +0000)]
[changed] Version.loadLibraries() will now first try to find the gdx natives in the classpath. If you added gdx-natives.jar as a dependency you are all set. Fallback will try to load it from the library path (on Android that's the default).

13 years ago[added] gdx-natives.jar to dependencies project. include this and you won't have...
badlogicgames [Fri, 3 Dec 2010 23:42:32 +0000 (23:42 +0000)]
[added] gdx-natives.jar to dependencies project. include this and you won't have to specify the library path.

13 years ago[fixed] SpriteBatch not setting maxSpritesInBatch.
nathan.sweet [Fri, 3 Dec 2010 23:30:50 +0000 (23:30 +0000)]
[fixed] SpriteBatch not setting maxSpritesInBatch.

13 years ago[changed] dist ant script to include mac binaries.
badlogicgames [Fri, 3 Dec 2010 22:55:40 +0000 (22:55 +0000)]
[changed] dist ant script to include mac binaries.

13 years ago[changed] Hudson ant script to include mac binaries. Thanks Silvergate!
badlogicgames [Fri, 3 Dec 2010 22:55:13 +0000 (22:55 +0000)]
[changed] Hudson ant script to include mac binaries. Thanks Silvergate!

13 years ago[added] and now the actualy MacOS binary...
badlogicgames [Fri, 3 Dec 2010 22:53:21 +0000 (22:53 +0000)]
[added] and now the actualy MacOS binary...

13 years ago[added] Mac natives. Thanks Simon! (Pirato if you read this get in touch with me...
badlogicgames [Fri, 3 Dec 2010 22:47:29 +0000 (22:47 +0000)]
[added] Mac natives. Thanks Simon! (Pirato if you read this get in touch with me :p).

13 years ago[added] Texture#setWrap.
nathan.sweet [Fri, 3 Dec 2010 12:46:06 +0000 (12:46 +0000)]
[added] Texture#setWrap.
[added] Bunch of functionality to TextureRegion.
[changed] Sprite, BitmapFont to use TextureRegion. Moved Sprite texture manipulating methods into TextureRegion. This is an API breaking change!
[changed] FileHandle, better exception trying to read/write a directory.
[added] getColor to BitmapFont.
[fixed] Sprite#rotate90.
[fixed] SpriteBatch draw method, javadocs were wrong and params were int when should be float.
[added] SpriteBatch and SpriteCache draw methods for TextureRegion.
[added] A packed font to SpriteSheetTest.
[added] Missing tiles.png from LWJGL backend.

Note: A few more refactoring items still remain: SpriteSheet is currently broken! TextureAtlas dies and SpriteSheet becomes TextureAtlas. TextureAtlas needs to provide Sprites that respect offset for proper position of whitespace stripped regions. SpriteSheetPacker becomes TexturePacker.

13 years ago[changed] added Cylabs suggestion to handle jawt.dll loading with a property as well.
badlogicgames [Fri, 3 Dec 2010 12:20:05 +0000 (12:20 +0000)]
[changed] added Cylabs suggestion to handle jawt.dll loading with a property as well.

13 years ago[changed] random tiles are used in TileTest now
badlogicgames [Fri, 3 Dec 2010 05:12:52 +0000 (05:12 +0000)]
[changed] random tiles are used in TileTest now

13 years ago[fixed] borked stuff in TileTest
badlogicgames [Fri, 3 Dec 2010 04:37:20 +0000 (04:37 +0000)]
[fixed] borked stuff in TileTest

13 years ago[fixed] header in TileTest and a little typo :p
badlogicgames [Fri, 3 Dec 2010 04:36:22 +0000 (04:36 +0000)]
[fixed] header in TileTest and a little typo :p

13 years ago[added] whoops :p actual test
badlogicgames [Fri, 3 Dec 2010 04:33:39 +0000 (04:33 +0000)]
[added] whoops :p actual test

13 years ago[added] tiles.png from tiled example and TileTest. We are pretty fast.
badlogicgames [Fri, 3 Dec 2010 04:31:36 +0000 (04:31 +0000)]
[added] tiles.png from tiled example and TileTest. We are pretty fast.

13 years ago[removed] some tests (Mpg123Decoder, VorbisTest, FillrateTest)
badlogicgames [Thu, 2 Dec 2010 23:51:33 +0000 (23:51 +0000)]
[removed] some tests (Mpg123Decoder, VorbisTest, FillrateTest)

13 years ago[added] logging for egl and ogl configs.
badlogicgames [Thu, 2 Dec 2010 23:51:12 +0000 (23:51 +0000)]
[added] logging for egl and ogl configs.

13 years ago[fixed] loading jawt.dll on Windows before anything else in JoglNativesLoader now...
badlogicgames [Thu, 2 Dec 2010 23:14:49 +0000 (23:14 +0000)]
[fixed] loading jawt.dll on Windows before anything else in JoglNativesLoader now. Crossing fingers :p (tested on Windows 7)

13 years ago[added] lwjgl-natives.jar to nightlies. Damn it. Thanks Cylab
badlogicgames [Thu, 2 Dec 2010 23:12:02 +0000 (23:12 +0000)]
[added] lwjgl-natives.jar to nightlies. Damn it. Thanks Cylab

13 years ago[changed] small improvement to Sprite, now with 4 multiplications less in case of...
badlogicgames [Thu, 2 Dec 2010 03:00:55 +0000 (03:00 +0000)]
[changed] small improvement to Sprite, now with 4 multiplications less in case of rotation...

13 years ago[added] AtomicQueue by Matthias
badlogicgames [Thu, 2 Dec 2010 03:00:22 +0000 (03:00 +0000)]
[added] AtomicQueue by Matthias

13 years ago[added] a few changes to LifeCycleTest and MultiTouchTest, cosmetics & fps output
badlogicgames [Thu, 2 Dec 2010 02:23:41 +0000 (02:23 +0000)]
[added] a few changes to LifeCycleTest and MultiTouchTest, cosmetics & fps output

13 years ago[fixed] busy wait in AndroidGraphics.pause()/destroy() magically transformed to somet...
badlogicgames [Thu, 2 Dec 2010 02:06:29 +0000 (02:06 +0000)]
[fixed] busy wait in AndroidGraphics.pause()/destroy() magically transformed to something sane! (thanks Nate).

13 years ago[fixed] LwjglTexture mipmap quality.
nathan.sweet [Thu, 2 Dec 2010 01:57:33 +0000 (01:57 +0000)]
[fixed] LwjglTexture mipmap quality.

13 years ago[fixed] some changes to AndroidGraphics.destroy(). Also fixed order of applistener...
badlogicgames [Wed, 1 Dec 2010 23:17:24 +0000 (23:17 +0000)]
[fixed] some changes to AndroidGraphics.destroy(). Also fixed order of applistener.resume()/render()/pause()/destroy() which is vital to how we do state synching with the UI thread now.

13 years ago[fixed] synch block in onDrawFrame was way to big. Minimized it down to the minimum...
badlogicgames [Wed, 1 Dec 2010 23:08:30 +0000 (23:08 +0000)]
[fixed] synch block in onDrawFrame was way to big. Minimized it down to the minimum. More code but chances that the onPause() event will catch the pause state change are a lot higher (waiting time for thread closing is much smaller).

13 years ago[changed] javadoc CSS.
nathan.sweet [Wed, 1 Dec 2010 07:29:50 +0000 (07:29 +0000)]
[changed] javadoc CSS.

13 years ago[added] missing natives to vector pinball
badlogicgames [Tue, 30 Nov 2010 22:29:06 +0000 (22:29 +0000)]
[added] missing natives to vector pinball

13 years ago[added] Vector pinball port to demos/. Thanks Brian!
badlogicgames [Tue, 30 Nov 2010 22:20:08 +0000 (22:20 +0000)]
[added] Vector pinball port to demos/. Thanks Brian!

13 years ago[changed] improved ImmediateModeRenderer by a factor of four by using BufferUtils...
badlogicgames [Mon, 29 Nov 2010 23:49:53 +0000 (23:49 +0000)]
[changed] improved ImmediateModeRenderer by a factor of four by using BufferUtils.copy()...

13 years ago[fixed] LwjglTexture image loading problem (the buffer was getting expanded different...
nathan.sweet [Mon, 29 Nov 2010 02:53:26 +0000 (02:53 +0000)]
[fixed] LwjglTexture image loading problem (the buffer was getting expanded differently in two places).

13 years ago[added] BitmapFont constructor that takes just a BMFont file. Which image file to...
nathan.sweet [Mon, 29 Nov 2010 02:17:14 +0000 (02:17 +0000)]
[added] BitmapFont constructor that takes just a BMFont file. Which image file to load is read from the BMFont file.

13 years ago[changed] BitmapFont to provide ascent.
nathan.sweet [Mon, 29 Nov 2010 01:39:20 +0000 (01:39 +0000)]
[changed] BitmapFont to provide ascent.
[fixed] TWL font's now render in the correct position.

13 years ago[fixed] BitmapFont's wrapped text works much better now.
nathan.sweet [Mon, 29 Nov 2010 01:10:34 +0000 (01:10 +0000)]
[fixed] BitmapFont's wrapped text works much better now.

13 years ago[updated] ant build script for distribution
badlogicgames [Sun, 28 Nov 2010 19:01:11 +0000 (19:01 +0000)]
[updated] ant build script for distribution
[updated] native libs
[updated] demo libs

13 years ago[fixed] more fun with hudson ant script
badlogicgames [Sun, 28 Nov 2010 19:00:05 +0000 (19:00 +0000)]
[fixed] more fun with hudson ant script

13 years ago[fixed] hudson nightlies now include twl and lwjgl
badlogicgames [Sun, 28 Nov 2010 18:57:05 +0000 (18:57 +0000)]
[fixed] hudson nightlies now include twl and lwjgl

13 years ago[added] 64-bit natives for linux to demos
badlogicgames [Sun, 28 Nov 2010 18:54:43 +0000 (18:54 +0000)]
[added] 64-bit natives for linux to demos

13 years ago[fixed] gdx-invaders
badlogicgames [Sun, 28 Nov 2010 18:51:22 +0000 (18:51 +0000)]
[fixed] gdx-invaders
[updated] libs for all demos

13 years ago[fixed] hudson ant script, copies androidgl20.so to armeabi-v7a as well now
badlogicgames [Sun, 28 Nov 2010 15:16:37 +0000 (15:16 +0000)]
[fixed] hudson ant script, copies androidgl20.so to armeabi-v7a as well now

13 years ago[removed] Mpg123Decoder from android build
badlogicgames [Sun, 28 Nov 2010 15:10:58 +0000 (15:10 +0000)]
[removed] Mpg123Decoder from android build

13 years ago[fixed] Color.toFloatBits() methods. Will half the precision of the alpha channel...
badlogicgames [Sun, 28 Nov 2010 14:27:23 +0000 (14:27 +0000)]
[fixed] Color.toFloatBits() methods. Will half the precision of the alpha channel of 32-bit rgba colors. Nothing i can do about it. Problem is that Java only has a single canonical NaN value. Using Float.intBitsToFloat() will convert any signaling NaN to that canonical value, transforming colors like 0xfeaaeb3c to 0xfeeaeb3c. The fix just masks the 32-bit int via 0xfeffffff before it is passed ot Color.toFloatBits() effectively making it impossible to return canonical NaNs. This of course means that the least significant bit of the alpha component is always 0, so you only have 128 alpha values really :p. Darn Java. Darn FPUs.

13 years ago[fixed] TWL libs.
nathan.sweet [Sun, 28 Nov 2010 03:47:03 +0000 (03:47 +0000)]
[fixed] TWL libs.

13 years ago[updated] libgdx-64.so
badlogicgames [Sun, 28 Nov 2010 02:13:00 +0000 (02:13 +0000)]
[updated] libgdx-64.so

13 years ago[updated] libgdx-64.so
badlogicgames [Sun, 28 Nov 2010 02:12:35 +0000 (02:12 +0000)]
[updated] libgdx-64.so

13 years ago[removed] Mpg123 building from Android.mk
badlogicgames [Sun, 28 Nov 2010 01:44:15 +0000 (01:44 +0000)]
[removed] Mpg123 building from Android.mk

13 years ago[removed] libmpg123 support for the time being.
badlogicgames [Sun, 28 Nov 2010 01:42:08 +0000 (01:42 +0000)]
[removed] libmpg123 support for the time being.

13 years ago[removed] mpg123 support for the time being. more trouble than it's worth.
badlogicgames [Sun, 28 Nov 2010 01:04:39 +0000 (01:04 +0000)]
[removed] mpg123 support for the time being. more trouble than it's worth.

13 years ago[added] lwjgl and twl extension to ant script. awaiting changes by nate so we use...
badlogicgames [Sun, 28 Nov 2010 00:22:17 +0000 (00:22 +0000)]
[added] lwjgl and twl extension to ant script. awaiting changes by nate so we use a single twl.jar on android and desktop
[fixed] adding androidgl20.so to armeabi-v7a too now.
[fixed] README updated slightly.

13 years ago[fixed] lwgjl natives will not be loaded from classpath in case the app is run via...
badlogicgames [Sun, 28 Nov 2010 00:18:50 +0000 (00:18 +0000)]
[fixed] lwgjl natives will not be loaded from classpath in case the app is run via jnlp or as an applet

13 years ago[fixed] license headers in extensions projects
badlogicgames [Sat, 27 Nov 2010 16:22:16 +0000 (16:22 +0000)]
[fixed] license headers in extensions projects
[added] license files for code & content in extensions projects

13 years ago[added] license file to core
badlogicgames [Sat, 27 Nov 2010 16:16:19 +0000 (16:16 +0000)]
[added] license file to core

13 years ago[fixed] demo license headers and content license.
badlogicgames [Sat, 27 Nov 2010 16:14:32 +0000 (16:14 +0000)]
[fixed] demo license headers and content license.

13 years ago[added] CC license to backend test projects
badlogicgames [Sat, 27 Nov 2010 16:04:19 +0000 (16:04 +0000)]
[added] CC license to backend test projects

13 years ago[fixed] license headers in test projects
badlogicgames [Sat, 27 Nov 2010 15:53:06 +0000 (15:53 +0000)]
[fixed] license headers in test projects

13 years ago[added] apache 2 license file to backends
badlogicgames [Sat, 27 Nov 2010 15:42:49 +0000 (15:42 +0000)]
[added] apache 2 license file to backends

13 years ago[fixed] license headers in lwjgl backend
badlogicgames [Sat, 27 Nov 2010 15:40:56 +0000 (15:40 +0000)]
[fixed] license headers in lwjgl backend

13 years ago[fixed] license headers for jogl backend
badlogicgames [Sat, 27 Nov 2010 15:38:49 +0000 (15:38 +0000)]
[fixed] license headers for jogl backend

13 years ago[fixed] license headers in android backend
badlogicgames [Sat, 27 Nov 2010 15:35:33 +0000 (15:35 +0000)]
[fixed] license headers in android backend

13 years ago[fixed] license headers everywhere
badlogicgames [Sat, 27 Nov 2010 13:40:02 +0000 (13:40 +0000)]
[fixed] license headers everywhere
[fixed] all scene2d classes have public or protected members/methods. No more private as those are meant to be overwritten/derived from.

13 years ago[changed] ParticleEditor, moved text display.
nathan.sweet [Sat, 27 Nov 2010 10:56:24 +0000 (10:56 +0000)]
[changed] ParticleEditor, moved text display.

13 years ago[added] Bag and array classes for int, long, float.
nathan.sweet [Sat, 27 Nov 2010 10:47:15 +0000 (10:47 +0000)]
[added] Bag and array classes for int, long, float.
[changed] Hash map classes for int, long.

13 years ago[fixed] Demos broken by some API changes.
nathan.sweet [Sat, 27 Nov 2010 09:06:21 +0000 (09:06 +0000)]
[fixed] Demos broken by some API changes.

13 years ago[removed] Mario's aids.
nathan.sweet [Sat, 27 Nov 2010 08:32:31 +0000 (08:32 +0000)]
[removed] Mario's aids.

13 years ago[changed] More BitmapFont refactoring. It is getting very nice now!
nathan.sweet [Sat, 27 Nov 2010 02:51:19 +0000 (02:51 +0000)]
[changed] More BitmapFont refactoring. It is getting very nice now!

13 years ago[changed] BitmapFont to use cap height as origin rather than baseline. Named methods...
nathan.sweet [Fri, 26 Nov 2010 07:46:33 +0000 (07:46 +0000)]
[changed] BitmapFont to use cap height as origin rather than baseline. Named methods better. Added method to get text bounds.
[added] BitmapFontAlignmentTest.

13 years ago(no commit message)
nathan.sweet [Thu, 25 Nov 2010 08:39:21 +0000 (08:39 +0000)]

13 years ago[change] Core build script to include LWJGL backend.
nathan.sweet [Thu, 25 Nov 2010 02:40:31 +0000 (02:40 +0000)]
[change] Core build script to include LWJGL backend.
[added] Build script to make extension JARs.

13 years ago[added] setEforcePotImages to LwjglGraphics so it can be turned of when using the...
nathan.sweet [Thu, 25 Nov 2010 01:09:44 +0000 (01:09 +0000)]
[added] setEforcePotImages to LwjglGraphics so it can be turned of when using the ParticleEditor. The particle editor uses loose, probably non-POT images that are loaded from a SpriteSheet in game code.