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mikumikustudio/libgdx-mikumikustudio.git
12 years ago[updated] LwjglCanvas to shutdown properly when stop() is called.
nathan.sweet [Sun, 14 Aug 2011 00:44:07 +0000 (00:44 +0000)]
[updated] LwjglCanvas to shutdown properly when stop() is called.
[updated] OpenALMusic to not gen AL buffers until as late as possible.
[fixed] Warnings.
[fixed] Label layout when text is changed.
[fixed] TableLayout alignment methods.
[added] LwjglFrame for a resizable LJWGL application window.
[added] FileProcessor to utils (should go in tools).

12 years ago[removed] b2c project. pointless :)
badlogicgames [Sat, 13 Aug 2011 22:43:01 +0000 (22:43 +0000)]
[removed] b2c project. pointless :)

12 years ago[changed] FileHandle has two new constructors for use in non-crossplatform tools...
badlogicgames [Sat, 13 Aug 2011 22:40:50 +0000 (22:40 +0000)]
[changed] FileHandle has two new constructors for use in non-crossplatform tools that don't need a backend.

12 years ago[changed] FileHandle is no longer abstract, has default implementation for parent...
badlogicgames [Sat, 13 Aug 2011 22:36:50 +0000 (22:36 +0000)]
[changed] FileHandle is no longer abstract, has default implementation for parent/child() now. Easier to create tools that are independent of backends.

12 years ago[fixed] isocamtest
badlogicgames [Sat, 13 Aug 2011 08:03:28 +0000 (08:03 +0000)]
[fixed] isocamtest

12 years ago[changed] AssetLoaders now use FileHandleResolvers to get their FileHandles. Such...
badlogicgames [Fri, 12 Aug 2011 03:16:37 +0000 (03:16 +0000)]
[changed] AssetLoaders now use FileHandleResolvers to get their FileHandles. Such a resolver could check a networked resource and download stuff to a cache.

12 years ago[fixed] tests and stuff. so cool.
badlogicgames [Fri, 12 Aug 2011 02:18:44 +0000 (02:18 +0000)]
[fixed] tests and stuff. so cool.

12 years ago[fixed] SUPER AWESOME ASSETMANAGER NOW CAN DO ANY KIND OF DEPENDENCY RESOLUTION AND...
badlogicgames [Fri, 12 Aug 2011 02:18:09 +0000 (02:18 +0000)]
[fixed] SUPER AWESOME ASSETMANAGER NOW CAN DO ANY KIND OF DEPENDENCY RESOLUTION AND ITS AWESOME!

12 years ago[changed] asset manager and loaders now use reference counting. That way we don't...
badlogicgames [Fri, 12 Aug 2011 00:10:04 +0000 (00:10 +0000)]
[changed] asset manager and loaders now use reference counting. That way we don't have to augment the original classes like Texture etc. Cleaner. Should work but needs a little testing still.

12 years ago[removed] ReferenceCounter, cause it was a stupid idea. NAte was right all along...
badlogicgames [Thu, 11 Aug 2011 21:30:47 +0000 (21:30 +0000)]
[removed] ReferenceCounter, cause it was a stupid idea. NAte was right all along. all hail nate.

12 years ago[added] ReferenceCounted marker interface for reference counted resources. At the...
badlogicgames [Thu, 11 Aug 2011 20:59:36 +0000 (20:59 +0000)]
[added] ReferenceCounted marker interface for reference counted resources. At the moment Mesh, Texture and ShaderProgram are reference counted. Normal operation of dispose is guaranteed as long as you don't use the additional reference count methods. Use with care and only if you know what you do :)

12 years ago[fixed] skeletonmodel sets default material in constructor in case user forgets to...
badlogicgames [Thu, 11 Aug 2011 20:38:27 +0000 (20:38 +0000)]
[fixed] skeletonmodel sets default material in constructor in case user forgets to set a material :D

12 years ago[added] reference counting to Texture
badlogicgames [Thu, 11 Aug 2011 17:13:22 +0000 (17:13 +0000)]
[added] reference counting to Texture

12 years ago[added] Orthocam to CUllTest (commented).
badlogicgames [Thu, 11 Aug 2011 02:29:40 +0000 (02:29 +0000)]
[added] Orthocam to CUllTest (commented).

12 years ago[added] test.pkm, our own pkm based, zipped format for ETC1 textures.
badlogicgames [Thu, 11 Aug 2011 01:58:01 +0000 (01:58 +0000)]
[added] test.pkm, our own pkm based, zipped format for ETC1 textures.

12 years ago[fixed] ETC1 texture data.
badlogicgames [Thu, 11 Aug 2011 01:23:22 +0000 (01:23 +0000)]
[fixed] ETC1 texture data.

12 years ago[fixed ETC1TextureData and ETC1Data
badlogicgames [Wed, 10 Aug 2011 23:03:45 +0000 (23:03 +0000)]
[fixed ETC1TextureData and ETC1Data

12 years ago[added] test.pkm file
badlogicgames [Wed, 10 Aug 2011 22:27:26 +0000 (22:27 +0000)]
[added] test.pkm file

12 years ago[added] ETC1TextureData, not operational yet.
badlogicgames [Wed, 10 Aug 2011 22:27:06 +0000 (22:27 +0000)]
[added] ETC1TextureData, not operational yet.

12 years ago[fixed] natives, except for Mac OS X, as always.
badlogicgames [Wed, 10 Aug 2011 22:25:54 +0000 (22:25 +0000)]
[fixed] natives, except for Mac OS X, as always.

12 years ago[added] BufferUtils.newDisposableByteBuffer, only use this if you know what you do!
badlogicgames [Wed, 10 Aug 2011 21:59:45 +0000 (21:59 +0000)]
[added] BufferUtils.newDisposableByteBuffer, only use this if you know what you do!
[added] ETC1TextureData, yay i guess...

12 years ago[changed] minor things in Gdx2DPixmap
badlogicgames [Wed, 10 Aug 2011 04:42:33 +0000 (04:42 +0000)]
[changed] minor things in Gdx2DPixmap

12 years ago[stuff]...
badlogicgames [Tue, 9 Aug 2011 21:26:39 +0000 (21:26 +0000)]
[stuff]...

12 years ago[stuff]...
badlogicgames [Tue, 9 Aug 2011 21:25:48 +0000 (21:25 +0000)]
[stuff]...

12 years ago[added] Xml class methods.
nathan.sweet [Tue, 9 Aug 2011 17:47:38 +0000 (17:47 +0000)]
[added] Xml class methods.
[fixed] Warnings.
[added] Stack from TableLayout to libgdx.

12 years ago[fixed] TableLayout has to flush.
nathan.sweet [Mon, 8 Aug 2011 22:24:23 +0000 (22:24 +0000)]
[fixed] TableLayout has to flush.

12 years agominor fixes
badlogicgames [Mon, 8 Aug 2011 21:31:28 +0000 (21:31 +0000)]
minor fixes

12 years ago[updated] TableLayout, convenience methods.
nathan.sweet [Mon, 8 Aug 2011 21:06:40 +0000 (21:06 +0000)]
[updated] TableLayout, convenience methods.

12 years ago[updated] TableLayout to latest. Each TableLayout no longer causes a SpriteBatch...
nathan.sweet [Mon, 8 Aug 2011 19:57:54 +0000 (19:57 +0000)]
[updated] TableLayout to latest. Each TableLayout no longer causes a SpriteBatch flush. Better Java API on TableLayout. Stack is public.
[removed] Container from scene2d. Table now does everything Container used to, without any extra layers on top of the TableLayout project. It is still forked, may change that later...
[updated] LwjglApplication, vsync on by default.
[updated] XmlWriter.
[updated] ImmediateModeRenderer, renamed old class to ImmediateModeRenderer10, added interface that both 10 and 20 implement.
[fixed] model-loaders bin dir in SVN.
[updated] Projects to avoid obsolete Android API 9.
[updated] Stage to always set the width and height of the root actor.

12 years ago[fixed] typo issues as reported on issue tracker.
badlogicgames [Mon, 8 Aug 2011 18:31:52 +0000 (18:31 +0000)]
[fixed] typo issues as reported on issue tracker.

12 years ago[fixed] TextureAtlas didn't apply filters to texture(s). Thanks Daniel!
badlogicgames [Mon, 8 Aug 2011 18:14:55 +0000 (18:14 +0000)]
[fixed] TextureAtlas didn't apply filters to texture(s). Thanks Daniel!

12 years ago(no commit message)
badlogicgames [Mon, 8 Aug 2011 07:39:59 +0000 (07:39 +0000)]

12 years ago(no commit message)
badlogicgames [Mon, 8 Aug 2011 07:37:37 +0000 (07:37 +0000)]

12 years ago[removed] funky little folders :D
badlogicgames [Mon, 8 Aug 2011 07:36:27 +0000 (07:36 +0000)]
[removed] funky little folders :D

12 years ago[fixed] AssetLoaders now alos return dependencies and might trigger a cascade of...
badlogicgames [Mon, 8 Aug 2011 07:27:42 +0000 (07:27 +0000)]
[fixed] AssetLoaders now alos return dependencies and might trigger a cascade of asset loading.

12 years ago[changed] Texture now takes a TextureData that's quite a bit more comprehensive :D
badlogicgames [Mon, 8 Aug 2011 06:16:39 +0000 (06:16 +0000)]
[changed] Texture now takes a TextureData that's quite a bit more comprehensive :D
[changed] Texture.invalidateAllTextures can now use an AssetManager to reload texture asynchronously, see AssetManagerTest.
[changed] BitmapFont now takes a BitmapFontData that holds all non-GL information.
[changed] mip map generation is now performed by a class called MipMapGenerator instead of having the functionality inside of Texture.
[changed] TextureAtlas now takes a TextureAtlasData that holds all non-GL information.
[added] AssetManager and a shitton of other stuff.
[added] AssetManagerTest

NOTE: ALL THE ASSETMANAGER FUNCTIONALITY IS A WIP. DO NOT USE IT YET!

12 years ago[changed] XmlBuilder to XmlWriter. Just sounds better.
nathan.sweet [Sat, 6 Aug 2011 08:52:43 +0000 (08:52 +0000)]
[changed] XmlBuilder to XmlWriter. Just sounds better.

12 years ago[added] XmlBuilder.
nathan.sweet [Sat, 6 Aug 2011 08:48:28 +0000 (08:48 +0000)]
[added] XmlBuilder.

12 years ago[added] Decal.setRotation() from dir and up vector. Have to be orthonormal and normal...
badlogicgames [Fri, 5 Aug 2011 21:01:21 +0000 (21:01 +0000)]
[added] Decal.setRotation() from dir and up vector. Have to be orthonormal and normalized. Great for billboarding :)

12 years ago[changed] DecalBatch is now more material friendly by removing materials from the...
badlogicgames [Fri, 5 Aug 2011 20:36:45 +0000 (20:36 +0000)]
[changed] DecalBatch is now more material friendly by removing materials from the equation. Yes, seriously :p See usecase in SimpleDecalTest. Couldn't sort transparent objects by distance otherwise, leading to artifacts.
[added] CameraGroupStrategy, groups by opaque/transparent DecalMaterial, then sorts the opaque group my material and the transparent group by distance to the camera.
[fixed] bug in SpriteBatch constructor, wrong vertex attribute name.

12 years agoissue 275, in progress, update to latest TWL completed, no solution for the cursors...
zortness@gmail.com [Fri, 5 Aug 2011 19:13:19 +0000 (19:13 +0000)]
issue 275, in progress, update to latest TWL completed, no solution for the cursors as of yet

12 years ago[fixed] Group origin that I f'ed up.
nathan.sweet [Fri, 5 Aug 2011 18:19:05 +0000 (18:19 +0000)]
[fixed] Group origin that I f'ed up.

12 years ago[added] DecalBatch :D
badlogicgames [Fri, 5 Aug 2011 01:27:50 +0000 (01:27 +0000)]
[added] DecalBatch :D

12 years ago[added] iso contructor for OrthographicCamera
badlogicgames [Fri, 5 Aug 2011 00:44:51 +0000 (00:44 +0000)]
[added] iso contructor for OrthographicCamera

12 years ago[updated] Group, more efficient.
nathan.sweet [Thu, 4 Aug 2011 23:51:39 +0000 (23:51 +0000)]
[updated] Group, more efficient.
[added] trn() methods to Matrix3.

12 years ago[fixed] issue 371, thanks Kurt!
badlogicgames [Thu, 4 Aug 2011 05:53:31 +0000 (05:53 +0000)]
[fixed] issue 371, thanks Kurt!

12 years ago[fixed] Actor.visable -> Actor.visible
badlogicgames [Wed, 3 Aug 2011 17:28:01 +0000 (17:28 +0000)]
[fixed] Actor.visable -> Actor.visible
[fixed] Removed iterating over children with fancy for loop syntax.

12 years agoAdd a visible field to Actor (defaults to true) and make Group skip drawing children...
danieruru@gmail.com [Wed, 3 Aug 2011 16:04:21 +0000 (16:04 +0000)]
Add a visible field to Actor (defaults to true) and make Group skip drawing children that aren't visible.

12 years ago[changed] everything in Actor is now public. enjoy
badlogicgames [Tue, 2 Aug 2011 19:27:52 +0000 (19:27 +0000)]
[changed] everything in Actor is now public. enjoy

12 years ago[fixed] tests due to Actor input method visibility changes.
badlogicgames [Tue, 2 Aug 2011 19:11:01 +0000 (19:11 +0000)]
[fixed] tests due to Actor input method visibility changes.

12 years agoGives FlickScrollPane over scrolling and mostly working "fling" scrolling. touchUp...
danieruru@gmail.com [Tue, 2 Aug 2011 18:34:04 +0000 (18:34 +0000)]
Gives FlickScrollPane over scrolling and mostly working "fling" scrolling. touchUp and touchDown have been made public so that the scroll pane can catch all the events until it's decided that the user intended to touch the child and not scroll/fling and then calls touchDown touchUp on the child to simulate a click on the child.

12 years ago[added] Box2D-Editor sources,
aurelien.ribon@gmail.com [Tue, 2 Aug 2011 11:07:53 +0000 (11:07 +0000)]
[added] Box2D-Editor sources,
[added] Box2D-Editor-test data,
[added] FixtureAtlas sources,
[added] FixtureAtlas-test sources and data
[fixed] typo in CONTRIBUTORS

12 years ago(no commit message)
badlogicgames [Tue, 2 Aug 2011 06:02:54 +0000 (06:02 +0000)]

12 years ago[fixed] NATE'S SHIT
badlogicgames [Tue, 2 Aug 2011 05:58:08 +0000 (05:58 +0000)]
[fixed] NATE'S SHIT

12 years ago[fixed] ordering issue in AndroidAudio.
badlogicgames [Tue, 2 Aug 2011 05:55:24 +0000 (05:55 +0000)]
[fixed] ordering issue in AndroidAudio.

12 years agomacos natives
tamasjano@gmail.com [Mon, 1 Aug 2011 16:50:03 +0000 (16:50 +0000)]
macos natives

12 years ago[updated] Better AndroidFileHandle#length.
nathan.sweet [Mon, 1 Aug 2011 06:57:13 +0000 (06:57 +0000)]
[updated] Better AndroidFileHandle#length.
[added] BufferUtils#clear.
[added] FileHandle#readBytes.
[changed] Pixmap to use FileHandle#readBytes.
[changed] EmptyNinePatch, but maybe it should just be deleted.

12 years ago[fixed] Windows native builds, removed extra slash.
nathan.sweet [Sun, 31 Jul 2011 18:24:45 +0000 (18:24 +0000)]
[fixed] Windows native builds, removed extra slash.
[added] JNIEXPORT to export gdx2d functions in a cross platform manner.
[changed] Gdx2DPixmap to use a 1024 initial buffer when reading image bytes rather than 32.
[added] NinePatch convenience constructors.
[added] SpriteBatch monster method to rotate texture coords.
[updated] ETC1 so synthetic methods aren't needed.
[added] InputMultiplexer convenience constructor.
[updated] MathUtils, better nextPowerOfTwo.
[updated] TextField to center text better vertically.
[added] Array convenience constructor and toArray method.

12 years ago[added] Graphics.getDensity(), which returns a display density scaling factor; based...
eric.spitz2000@gmail.com [Sun, 31 Jul 2011 02:57:51 +0000 (02:57 +0000)]
[added] Graphics.getDensity(), which returns a display density scaling factor; based on android.util.DisplayMetrics.density.

12 years agoAdded some explicit visibility modifiers to the classes in renderer/ so their propert...
zortness [Sat, 30 Jul 2011 02:33:47 +0000 (02:33 +0000)]
Added some explicit visibility modifiers to the classes in renderer/ so their properties can be properly used in the TWL xml config files. Also cleaned up the tests a little.

12 years ago[fixed] wtf, sysout in GdxNativesLoader
badlogicgames [Fri, 29 Jul 2011 23:04:54 +0000 (23:04 +0000)]
[fixed] wtf, sysout in GdxNativesLoader

12 years ago[fixed] binaries in SVN, sigh...
badlogicgames [Fri, 29 Jul 2011 23:01:47 +0000 (23:01 +0000)]
[fixed] binaries in SVN, sigh...

12 years agomac natives
tamasjano@gmail.com [Fri, 29 Jul 2011 21:43:26 +0000 (21:43 +0000)]
mac natives

12 years ago[added] Gdx2DPixmap(byte[] encodedData, ...) so you can load stuff from a byte array.
badlogicgames [Fri, 29 Jul 2011 16:25:03 +0000 (16:25 +0000)]
[added] Gdx2DPixmap(byte[] encodedData, ...) so you can load stuff from a byte array.
[added] Pixmap constructor that allows you to specify encoded image data (same as above).

12 years ago[fixed] bug in IndexBufferObjectSubData, thanks Eric.
badlogicgames [Thu, 28 Jul 2011 13:49:31 +0000 (13:49 +0000)]
[fixed] bug in IndexBufferObjectSubData, thanks Eric.

12 years ago[fixed] bug in IndexBufferObject. Thanks Eric.
badlogicgames [Thu, 28 Jul 2011 13:47:06 +0000 (13:47 +0000)]
[fixed] bug in IndexBufferObject. Thanks Eric.

12 years ago[added] movable flag to Window to allow a window to be statically positioned
email.nex.software@gmail.com [Wed, 27 Jul 2011 14:35:36 +0000 (14:35 +0000)]
[added] movable flag to Window to allow a window to be statically positioned

13 years ago[fixed] tiny bozo in Image, used slow path all the time.
badlogicgames [Tue, 26 Jul 2011 17:28:14 +0000 (17:28 +0000)]
[fixed] tiny bozo in Image, used slow path all the time.

13 years ago[fixed] docs for PolygonShape.Thanks tescott.
badlogicgames [Mon, 25 Jul 2011 09:13:15 +0000 (09:13 +0000)]
[fixed] docs for PolygonShape.Thanks tescott.

13 years ago[changed] added support to specify root panel and log textarea for gwt backend. more...
badlogicgames [Sun, 24 Jul 2011 16:14:26 +0000 (16:14 +0000)]
[changed] added support to specify root panel and log textarea for gwt backend. more stuff needed, but should suffice for now.
[changed] better logging :p

13 years ago[added] GwtApplication stuff. the log methods are far from optimal, should allow...
badlogicgames [Sun, 24 Jul 2011 15:50:58 +0000 (15:50 +0000)]
[added] GwtApplication stuff. the log methods are far from optimal, should allow user to define where things go (e.g. Surface3D and log label).

13 years ago[added] GwtApplication method implementations, almost there (NOT) :p
badlogicgames [Sun, 24 Jul 2011 15:49:52 +0000 (15:49 +0000)]
[added] GwtApplication method implementations, almost there (NOT) :p
[added] gdx.gwt.xml file defining which classes of the core library get included in a gwt project. we keep it minimal at the moment.
[added] couple of new enumerations to application
[added] couple of new enumerations to graphics
[added] NumberUtils for all the funky float to int bits methods. Needed so i can create an emulation in GWT
[fixed] all classes now use NumberUtils if needed.
[added] BufferUtils and Matrix native methods have JSNI stubs now. Will probably create an emulation class for the GWT backend anyways, so that was pointless...
[fixed] TileAtlas used StringTokenizer.hasMoreelements, not supported by GWT RT lib.

13 years ago[fixed] ignored & deleted stuff...
badlogicgames [Sun, 24 Jul 2011 15:32:41 +0000 (15:32 +0000)]
[fixed] ignored & deleted stuff...

13 years ago[added] beginning of a GWT libgdx backend. Lots of stuff to do...
badlogicgames [Sun, 24 Jul 2011 15:30:05 +0000 (15:30 +0000)]
[added] beginning of a GWT libgdx backend. Lots of stuff to do...

13 years agoApplied patch from issue 352 (not including build.xml changes)
dfraska@gmail.com [Sat, 23 Jul 2011 17:35:21 +0000 (17:35 +0000)]
Applied patch from issue 352 (not including build.xml changes)
Fixed issue 359 - incorrect tile y-axis alignment due to fix in issue 281

13 years ago[updated] Think I got the scrollpane layout right...
nathan.sweet [Fri, 22 Jul 2011 22:03:07 +0000 (22:03 +0000)]
[updated] Think I got the scrollpane layout right...

13 years ago[fixed] FileHandle#list(String suffix).
nathan.sweet [Fri, 22 Jul 2011 20:08:49 +0000 (20:08 +0000)]
[fixed] FileHandle#list(String suffix).

13 years ago[fixed] FlickScrollPane scrolling.
nathan.sweet [Fri, 22 Jul 2011 19:30:36 +0000 (19:30 +0000)]
[fixed] FlickScrollPane scrolling.
[fixed] TableLayout pref sizing.

13 years ago[fxied] Finally got FlickScrollPaneTest working.
nathan.sweet [Fri, 22 Jul 2011 18:53:38 +0000 (18:53 +0000)]
[fxied] Finally got FlickScrollPaneTest working.

13 years ago[renamed] FlickLayoutTest.
nathan.sweet [Fri, 22 Jul 2011 18:41:48 +0000 (18:41 +0000)]
[renamed] FlickLayoutTest.

13 years ago[updated] Reverted ScrollPane changes.
nathan.sweet [Fri, 22 Jul 2011 18:33:48 +0000 (18:33 +0000)]
[updated] Reverted ScrollPane changes.
[added] FlickScrollPane and test.
[added] toString to Rectangle.

13 years ago[added] FileHandle#list(String suffix).
nathan.sweet [Fri, 22 Jul 2011 16:28:45 +0000 (16:28 +0000)]
[added] FileHandle#list(String suffix).
[fixed] Button spacing to be consistent above and button text.

13 years ago[changed] ScrollPane layout, always set pref size on Layout instances, even tables.
nathan.sweet [Fri, 22 Jul 2011 16:27:17 +0000 (16:27 +0000)]
[changed] ScrollPane layout, always set pref size on Layout instances, even tables.
[added] ScrollPane#touchScroll.
[added] EmptyNinePatch.

13 years ago[fixed] Xml ragel file was out of date. Added getAttribute method with default value.
nathan.sweet [Fri, 22 Jul 2011 02:56:46 +0000 (02:56 +0000)]
[fixed] Xml ragel file was out of date. Added getAttribute method with default value.

13 years ago[fixed] Default font to not look terrible.
nathan.sweet [Fri, 22 Jul 2011 02:54:57 +0000 (02:54 +0000)]
[fixed] Default font to not look terrible.

13 years ago[fixed] TableLayout borders.
nathan.sweet [Fri, 22 Jul 2011 02:53:46 +0000 (02:53 +0000)]
[fixed] TableLayout borders.

13 years ago[fixed] Incorrect offsetY from bottom of original image to non-whitespace portion...
nathan.sweet [Thu, 21 Jul 2011 04:20:02 +0000 (04:20 +0000)]
[fixed] Incorrect offsetY from bottom of original image to non-whitespace portion of image.

13 years ago(no commit message)
nathan.sweet [Thu, 21 Jul 2011 04:10:22 +0000 (04:10 +0000)]

13 years ago[added] Separate draw and update methods for ParticleEmitter and ParticleEffect.
nathan.sweet [Thu, 21 Jul 2011 03:44:15 +0000 (03:44 +0000)]
[added] Separate draw and update methods for ParticleEmitter and ParticleEffect.

13 years ago[added] Filename flag to not strip whitespace.
nathan.sweet [Thu, 21 Jul 2011 03:03:04 +0000 (03:03 +0000)]
[added] Filename flag to not strip whitespace.

13 years ago[fixed] Bug where not all texture filter combos were seen.
nathan.sweet [Thu, 21 Jul 2011 02:56:59 +0000 (02:56 +0000)]
[fixed] Bug where not all texture filter combos were seen.

13 years agomac natives
tamasjano@gmail.com [Thu, 21 Jul 2011 00:16:08 +0000 (00:16 +0000)]
mac natives

13 years ago[fixed] binaries for my C pointer arithmetic fuck up. Sorry Mac lovers, no love for...
badlogicgames [Thu, 21 Jul 2011 00:10:36 +0000 (00:10 +0000)]
[fixed] binaries for my C pointer arithmetic fuck up. Sorry Mac lovers, no love for you, can't build for Mac OS X atm :/

13 years ago[fixed] empty Image actor constructor will set region to null. (issue 355).
badlogicgames [Wed, 20 Jul 2011 23:51:31 +0000 (23:51 +0000)]
[fixed] empty Image actor constructor will set region to null. (issue 355).

13 years ago[fixed] issue 356, Input.setCatchMenuKey() added.
badlogicgames [Wed, 20 Jul 2011 23:50:27 +0000 (23:50 +0000)]
[fixed] issue 356, Input.setCatchMenuKey() added.

13 years ago[fixed] the most embarassing 5 character wide C failure i've ever written in my life...
badlogicgames [Wed, 20 Jul 2011 23:43:28 +0000 (23:43 +0000)]
[fixed] the most embarassing 5 character wide C failure i've ever written in my life :/ (issue 354) thanks Alex.

13 years ago[changed] javadocs of sprite to better describe the function of the origin. thanks...
badlogicgames [Wed, 20 Jul 2011 22:37:30 +0000 (22:37 +0000)]
[changed] javadocs of sprite to better describe the function of the origin. thanks razlepol!

13 years agoThe viewport was not set correctly for screen sizes smaller than the stage size and...
andgeno@googlemail.com [Tue, 19 Jul 2011 23:43:16 +0000 (23:43 +0000)]
The viewport was not set correctly for screen sizes smaller than the stage size and activated aspect ratio

13 years ago[fixed] Issue 353, CellProperties.pad was fluxored. Thanks patjdor!
badlogicgames [Tue, 19 Jul 2011 12:06:32 +0000 (12:06 +0000)]
[fixed] Issue 353, CellProperties.pad was fluxored. Thanks patjdor!

13 years agomac natives
tamasjano@gmail.com [Tue, 19 Jul 2011 10:02:39 +0000 (10:02 +0000)]
mac natives