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deskull [Sat, 26 Oct 2019 10:31:17 +0000 (19:31 +0900)]
[Refactor] #38997 wilderness_gen_small() に floor_type * 引数を追加. / Add floor_type * argument to wilderness_gen_small().
deskull [Sat, 26 Oct 2019 10:26:59 +0000 (19:26 +0900)]
[Refactor] #38997 destroy_area() に floor_type * 引数を追加. / Add floor_type * argument to destroy_area().
deskull [Sat, 26 Oct 2019 10:21:49 +0000 (19:21 +0900)]
[Refactor] #38997 generate_wilderness_area() に floor_type * 引数を追加. / Add floor_type * argument to generate_wilderness_area().
deskull [Sat, 26 Oct 2019 10:18:19 +0000 (19:18 +0900)]
[Refactor] #38997 build_type10() に floor_type * 引数を追加. / Add floor_type * argument to build_type10().
deskull [Fri, 18 Oct 2019 11:08:07 +0000 (20:08 +0900)]
[Refactor] #38997 build_type16() に floor_type * 引数を追加. / Add floor_type * argument to build_type16().
deskull [Fri, 18 Oct 2019 11:05:43 +0000 (20:05 +0900)]
[Refactor] #38997 build_type15() に floor_type * 引数を追加. / Add floor_type * argument to build_type15().
deskull [Fri, 18 Oct 2019 11:02:55 +0000 (20:02 +0900)]
[Refactor] #38997 build_type14() に floor_type * 引数を追加. / Add floor_type * argument to build_type14().
deskull [Fri, 18 Oct 2019 10:59:51 +0000 (19:59 +0900)]
[Refactor] #38997 build_recursive_room() に floor_type * 引数を追加. / Add floor_type * argument to build_recursive_room().
deskull [Fri, 18 Oct 2019 10:26:50 +0000 (19:26 +0900)]
[Refactor] #38997 build_castle_vault() に floor_type * 引数を追加. / Add floor_type * argument to build_castle_vault().
deskull [Fri, 18 Oct 2019 10:25:00 +0000 (19:25 +0900)]
[Refactor] #38997 build_target_vault() に floor_type * 引数を追加. / Add floor_type * argument to build_target_vault().
deskull [Fri, 18 Oct 2019 10:22:13 +0000 (19:22 +0900)]
[Refactor] #38997 build_elemental_vault() に floor_type * 引数を追加. / Add floor_type * argument to build_elemental_vault().
deskull [Fri, 18 Oct 2019 10:19:19 +0000 (19:19 +0900)]
[Refactor] #38997 build_mini_c_vault() に floor_type * 引数を追加. / Add floor_type * argument to build_mini_c_vault().
deskull [Fri, 18 Oct 2019 10:16:14 +0000 (19:16 +0900)]
[Refactor] #38997 build_room_vault() に floor_type * 引数を追加. / Add floor_type * argument to build_room_vault().
deskull [Fri, 18 Oct 2019 10:15:30 +0000 (19:15 +0900)]
[Refactor] #38997 build_type9() に floor_type * 引数を追加. / Add floor_type * argument to build_type9().
deskull [Fri, 18 Oct 2019 10:11:49 +0000 (19:11 +0900)]
[Refactor] #38997 build_type9() に floor_type * 引数を追加. / Add floor_type * argument to build_type9().
deskull [Fri, 18 Oct 2019 10:08:22 +0000 (19:08 +0900)]
[Refactor] #38997 recursive_river() に floor_type * 引数を追加. / Add floor_type * argument to recursive_river().
deskull [Fri, 18 Oct 2019 00:47:48 +0000 (09:47 +0900)]
[Refactor] #38997 place_trees() に floor_type * 引数を追加. / Add floor_type * argument to place_trees().
deskull [Fri, 18 Oct 2019 00:44:36 +0000 (09:44 +0900)]
[Refactor] #38997 use_mane() に player_type * 引数を追加. / Add player_type * argument to use_mane().
deskull [Thu, 17 Oct 2019 16:55:27 +0000 (01:55 +0900)]
Merge branch 'master' into For2.2.2-Refactoring
deskull [Thu, 17 Oct 2019 16:01:59 +0000 (01:01 +0900)]
Merge pull request #39637 (taotao/hengband/refresh_mon_list into master).
deskull [Wed, 16 Oct 2019 11:31:07 +0000 (20:31 +0900)]
[Refactor] #38997 cave_lite_hack() に floor_type * 引数を追加. / Add floor_type * argument to cave_lite_hack().
deskull [Wed, 16 Oct 2019 11:19:21 +0000 (20:19 +0900)]
[Refactor] #38997 place_mirror() に player_type * 引数を追加. / Add player_type * argument to place_mirror().
deskull [Wed, 16 Oct 2019 11:16:12 +0000 (20:16 +0900)]
[Refactor] #38997 stair_creation() に player_type * 引数を追加. / Add player_type * argument to stair_creation().
deskull [Wed, 16 Oct 2019 11:12:34 +0000 (20:12 +0900)]
[Refactor] #38997 build_type7(), build_type8(), build_type17() に floor_type * 引数を追加. / Add floor_type * argument to build_type7(), build_type8() and build_type17().
deskull [Wed, 16 Oct 2019 11:07:56 +0000 (20:07 +0900)]
[Refactor] #38997 store_height() に floor_type * 引数を追加. / Add floor_type * argument to store_height().
deskull [Wed, 16 Oct 2019 11:04:30 +0000 (20:04 +0900)]
[Refactor] #38997 build_room() に floor_type * 引数を追加. / Add floor_type * argument to build_room().
deskull [Wed, 16 Oct 2019 10:48:10 +0000 (19:48 +0900)]
[Refactor] #38997 build_cavern() に floor_type * 引数を追加. / Add floor_type * argument to build_cavern().
deskull [Sun, 6 Oct 2019 14:23:03 +0000 (23:23 +0900)]
[Fix] #39617 英語版のマーフォーク情報配列の前にカンマが抜けていたので修正. / Fix missing comma in birth.c.
deskull [Sun, 6 Oct 2019 14:17:27 +0000 (23:17 +0900)]
[Fix] #39617 英語版経験値保持の表記ズレを修正. / Align "Hold Exp" in English character summary.
deskull [Sun, 6 Oct 2019 10:33:05 +0000 (19:33 +0900)]
[Refactor] #38997 exe_fire() 内のポインタ参照再修正. / Fix pointer reference in exe_fire().
deskull [Sun, 6 Oct 2019 10:29:44 +0000 (19:29 +0900)]
[Refactor] #38997 do_name_pet() に player_type * 引数を追加. / Add player_type * argument to do_name_pet().
deskull [Sun, 6 Oct 2019 10:26:52 +0000 (19:26 +0900)]
[Refactor] #38997 restore_all_status() に player_type * 引数を追加. / Add player_type * argument to restore_all_status().
deskull [Sun, 6 Oct 2019 10:23:11 +0000 (19:23 +0900)]
[Refactor] #38997 do_cmd_wiz_change() に player_type * 引数を追加. / Add player_type * argument to do_cmd_wiz_change().
deskull [Sun, 6 Oct 2019 10:21:13 +0000 (19:21 +0900)]
[Refactor] #38997 touch_zap_player() に player_type * 引数を追加. / Add player_type * argument to touch_zap_player().
deskull [Sun, 6 Oct 2019 09:07:30 +0000 (18:07 +0900)]
[Refactor] #38997 add_river(), generate_hmap(), generate_fracave() にfloor_type * ポインタ引数を追加. / Add floor_type * argument to add_river(), generate_hmap(), generate_fracave().
deskull [Fri, 4 Oct 2019 15:57:28 +0000 (00:57 +0900)]
[Refactor] #38997 pattern_teleport() に player_type * 引数を追加. / Add player_type * argument to pattern_teleport().
deskull [Fri, 4 Oct 2019 15:54:05 +0000 (00:54 +0900)]
[Refactor] #38997 py_attack() 内のポインタ参照修正. / Fix pointer reference in py_attack().
deskull [Fri, 4 Oct 2019 15:45:03 +0000 (00:45 +0900)]
[Refactor] #38997 do_cmd_wiz_play() に player_type * 引数を追加. / Add player_type * argument to do_cmd_wiz_play().
deskull [Fri, 4 Oct 2019 15:42:05 +0000 (00:42 +0900)]
[Refactor] #38997 wiz_reroll_item() 内のポインタ参照修正. / Fix pointer reference in wiz_reroll_item().
deskull [Fri, 4 Oct 2019 15:39:58 +0000 (00:39 +0900)]
[Fix] #39632 change_floor() の変数参照を整理. / Refactor variable reference in change_floor().
taotao54321 [Fri, 4 Oct 2019 14:12:26 +0000 (23:12 +0900)]
「行動前に視界内モンスターリストを更新」オプションを追加
deskull [Wed, 2 Oct 2019 17:03:01 +0000 (02:03 +0900)]
[Refactor] #38862 Release ビルドのインクルードファイル変更が正しく行われていないかったので修正. / Update release build configuration.
deskull [Wed, 2 Oct 2019 16:31:40 +0000 (01:31 +0900)]
[Fix] #39632 階段による移動先フロア保存処理がリファクタリングでエンバグ起こしていた問題を修正。 / Fix floor-saving bug by refactoring mistake.
deskull [Sat, 28 Sep 2019 07:26:27 +0000 (16:26 +0900)]
[Fix] #38997 リファクタリングに伴う current_floor_ptr のヌルポインタ参照を一時的に修正. / Fix null pointer reference of current_floor_ptr with refactoring.
deskull [Fri, 27 Sep 2019 10:36:49 +0000 (19:36 +0900)]
[Refactor] #38997 wilderness_gen() に floor_type * 引数を追加. / Add floor_type * argument to wilderness_gen().
deskull [Fri, 27 Sep 2019 10:31:00 +0000 (19:31 +0900)]
[Refactor] #38997 process_world_aux_movement() 内のポインタ参照修正. / Fix pointer reference in process_world_aux_movement().
deskull [Fri, 27 Sep 2019 10:28:01 +0000 (19:28 +0900)]
[Refactor] #38997 alloc_stairs_aux() に floor_type * 引数を追加. / Add floor_type * argument to alloc_stairs_aux().
deskull [Fri, 27 Sep 2019 10:25:10 +0000 (19:25 +0900)]
[Refactor] #38997 warding_glyph() に player_type * 引数を追加. / Add player_type * argument to warding_glyph().
deskull [Fri, 27 Sep 2019 03:52:43 +0000 (12:52 +0900)]
[Refactor] #38997 next_to_walls() に floor_type * 引数を追加. / Add floor_type * argument to next_to_walls().
deskull [Fri, 27 Sep 2019 00:37:56 +0000 (09:37 +0900)]
[Refactor] #38997 update_lite() 内のポインタ参照修正. / Fix pointer reference in update_lite().
deskull [Fri, 27 Sep 2019 00:34:28 +0000 (09:34 +0900)]
[Refactor] #38997 cmd-activate.c 内のポインタ参照修正. / Fix pointer reference in cmd-activate.c.
deskull [Fri, 27 Sep 2019 00:31:00 +0000 (09:31 +0900)]
[Refactor] #38997 create_cata_tunnel() に floor_type * 引数を追加. / Add floor_type * argument to create_cata_tunnel().
deskull [Fri, 27 Sep 2019 00:13:45 +0000 (09:13 +0900)]
[Refactor] #38997 short_seg_hack() に floor_type * 引数を追加. / Add floor_type * argument to short_seg_hack().
deskull [Fri, 27 Sep 2019 00:08:19 +0000 (09:08 +0900)]
[Refactor] #38997 get_out_monster() に floor_type * と player_type * 引数を追加. / Add floor_type * and player_type * arguments to get_out_monster().
deskull [Fri, 27 Sep 2019 00:02:59 +0000 (09:02 +0900)]
[Refactor] #38997 build_tunnel(), build_tunnel2() に floor_type * 引数を追加. / Add floor_type * argument to build_tunnel(), build_tunnel2().
deskull [Sun, 22 Sep 2019 03:19:39 +0000 (12:19 +0900)]
[Refactor] #38997 player_grid() に player_type * 引数を追加. / Add player_type * argument to player_grid().
deskull [Sun, 22 Sep 2019 00:58:35 +0000 (09:58 +0900)]
[Refactor] #38997 py_attack() 内の変数参照再整理. / Fix reference in py_attack().
deskull [Sat, 21 Sep 2019 09:42:06 +0000 (18:42 +0900)]
[Refactor] #38997 cmd-basic.c の変数参照再整理. / Fix reference in cmd-basic.c().
deskull [Sat, 21 Sep 2019 09:35:43 +0000 (18:35 +0900)]
[Refactor] #38997 set_tunnel() に floor_type * 引数を追加. / Add floor_type * argument to set_tunnel().
deskull [Sat, 21 Sep 2019 09:29:43 +0000 (18:29 +0900)]
[Refactor] #38997 alloc_stairs() に floor_type * 引数を追加. / Add floor_type * argument to alloc_stairs().
deskull [Sat, 21 Sep 2019 09:14:56 +0000 (18:14 +0900)]
[Refactor] #38997 in_bounds2u() に floor_type * 引数を追加. / Add floor_type * argument to in_bounds2u().
deskull [Sat, 21 Sep 2019 09:08:02 +0000 (18:08 +0900)]
[Refactor] #38997 in_bounds2() に floor_type * 引数を追加. / Add floor_type * argument to in_bounds2().
deskull [Sat, 21 Sep 2019 09:00:22 +0000 (18:00 +0900)]
[Refactor] #38997 process_world_aux_hp_and_sp() 変数参照再整理. / Fix reference in process_world_aux_hp_and_sp().
deskull [Sat, 21 Sep 2019 08:58:17 +0000 (17:58 +0900)]
[Refactor] #38997 move_player() 内の変数参照再整理. / Fix reference in move_player().
deskull [Sat, 21 Sep 2019 08:53:34 +0000 (17:53 +0900)]
[Refactor] #38997 add_cave_info() に floor_type * 引数を追加. / Add floor_type * argument to add_cave_info().
deskull [Sat, 21 Sep 2019 04:06:41 +0000 (13:06 +0900)]
[Refactor] #38997 is_solid_bold() に floor_type * 引数を追加. / Add floor_type * argument to is_solid_bold().
deskull [Sat, 21 Sep 2019 04:04:44 +0000 (13:04 +0900)]
[Refactor] #38997 is_outer_bold() に floor_type * 引数を追加. / Add floor_type * argument to is_outer_bold().
deskull [Sat, 21 Sep 2019 04:00:57 +0000 (13:00 +0900)]
[Refactor] #38997 is_inner_bold() に floor_type * 引数を追加. / Add floor_type * argument to is_inner_bold().
deskull [Sat, 21 Sep 2019 03:25:14 +0000 (12:25 +0900)]
[Refactor] #38997 is_extra_bold() に floor_type * 引数を追加. / Add floor_type * argument to is_extra_bold().
deskull [Sat, 21 Sep 2019 03:21:46 +0000 (12:21 +0900)]
[Refactor] #38997 is_floor_bold() に floor_type * 引数を追加. / Add floor_type * argument to is_floor_bold().
deskull [Sat, 21 Sep 2019 03:10:36 +0000 (12:10 +0900)]
[Refactor] #38997 place_rubble() に floor_type * 引数を追加. / Add floor_type * argument to place_rubble().
deskull [Sat, 21 Sep 2019 03:06:31 +0000 (12:06 +0900)]
[Refactor] #38844 max_d_idx を world_type 構造体に加える. / Move max_d_idx to world_type structure.
deskull [Sat, 21 Sep 2019 02:42:53 +0000 (11:42 +0900)]
[Refactor] #38844 current_floor_ptr を player_type 構造体に加え, max_o_idx, max_m_idx を world_type 構造体へ移動. / Add current_floor_ptr to player_type structure. Move max_o_idx and max_m_idx to world_type structure.
deskull [Thu, 19 Sep 2019 12:39:51 +0000 (21:39 +0900)]
[Refactor] #37353 player_can_see_bold() の定義を geometry.c へ移動。 / Move definition player_can_see_bold() to geometry.c.
deskull [Thu, 19 Sep 2019 12:07:28 +0000 (21:07 +0900)]
[Refactor] #38997 alloc_object() に floor_type * 引数を追加. / Add floor_type * argument to alloc_object().
deskull [Thu, 19 Sep 2019 12:03:39 +0000 (21:03 +0900)]
[Refactor] #38997 in_bound() に floor_type * 引数を追加. / Add floor_type * argument to in_bound().
deskull [Thu, 19 Sep 2019 11:49:45 +0000 (20:49 +0900)]
[Refactor] #38997 forget_lite() に floor_type * 引数を追加. / Add floor_type * argument to forget_lite().
deskull [Thu, 19 Sep 2019 11:44:22 +0000 (20:44 +0900)]
[Refactor] #38997 gen_caverns_and_lakes() に floor_type * 引数を追加. / Add floor_type * argument to gen_caverns_and_lakes().
deskull [Thu, 19 Sep 2019 03:50:25 +0000 (12:50 +0900)]
[Refactor] #38997 set_cave_feat() に floor_type * 引数を追加. / Add floor_type * argument to set_cave_feat().
deskull [Thu, 19 Sep 2019 00:44:56 +0000 (09:44 +0900)]
[Refactor] #38997 build_battle() に floor_type * 引数を追加. / Add floor_type * argument to build_battle().
deskull [Thu, 19 Sep 2019 00:42:32 +0000 (09:42 +0900)]
[Refactor] #38997 build_arena() に floor_type * 引数を追加. / Add floor_type * argument to build_arena().
deskull [Thu, 19 Sep 2019 00:26:46 +0000 (09:26 +0900)]
[Refactor] #38997 generate_fixed_floor() に floor_type * 引数を追加. / Add floor_type * argument to generate_fixed_floor().
deskull [Thu, 19 Sep 2019 00:24:17 +0000 (09:24 +0900)]
[Refactor] #38997 hack_isnt_wall() に floor_type * 引数を追加. / Add floor_type * argument to hack_isnt_wall().
deskull [Thu, 19 Sep 2019 00:20:52 +0000 (09:20 +0900)]
[Refactor] #38997 update_view() に floor_type * 引数を追加. / Add floor_type * argument to update_view().
deskull [Mon, 16 Sep 2019 03:46:46 +0000 (12:46 +0900)]
[Refactor] #38997 leave_floor() に player_type * 引数を追加. / Add player_type * argument to leave_floor().
deskull [Mon, 16 Sep 2019 03:37:12 +0000 (12:37 +0900)]
[Refactor] #38997 update_view() に player_type * 引数を追加. / Add player_type * argument to update_view().
deskull [Mon, 16 Sep 2019 01:31:27 +0000 (10:31 +0900)]
[Refactor] #38997 display_player_middle() に player_type * 引数を追加. / Add player_type * argument to display_player_middle().
deskull [Mon, 16 Sep 2019 01:08:46 +0000 (10:08 +0900)]
[Refactor] #38997 process_command() に player_type * 引数を追加. / Add player_type * argument to process_command().
deskull [Mon, 16 Sep 2019 01:04:51 +0000 (10:04 +0900)]
[Refactor] #37353 mon_lite_hack() コメント追加. / Add comment to mon_lite_hack().
deskull [Mon, 16 Sep 2019 00:57:04 +0000 (09:57 +0900)]
[Refactor] #38997 display_spell_list() の参照整理 / Refactor references in display_spell_list().
deskull [Mon, 16 Sep 2019 00:51:52 +0000 (09:51 +0900)]
[Refactor] #38997 curse_weapon_object() の参照整理 / Refactor references in curse_weapon_object().
deskull [Mon, 16 Sep 2019 00:42:49 +0000 (09:42 +0900)]
[Refactor] #38997 perilous_secrets() の参照整理 / Refactor references in perilous_secrets().
deskull [Mon, 16 Sep 2019 00:35:24 +0000 (09:35 +0900)]
[Refactor] #38997 fire_crimson() に player_type * 引数を追加. / Add player_type * argument to fire_crimson().
deskull [Mon, 16 Sep 2019 00:22:34 +0000 (09:22 +0900)]
[Refactor] #38997 store_process_command() に player_type * 引数を追加. / Add player_type * argument to store_process_command().
deskull [Mon, 16 Sep 2019 00:15:18 +0000 (09:15 +0900)]
[Refactor] #38997 update_dungeon_feeling() に player_type * 引数を追加. / Add player_type * argument to update_dungeon_feeling().
deskull [Mon, 16 Sep 2019 00:08:19 +0000 (09:08 +0900)]
[Refactor] #38997 import_magic_device() に player_type * 引数を追加. / Add player_type * argument to import_magic_device().
deskull [Mon, 16 Sep 2019 00:02:51 +0000 (09:02 +0900)]
[Refactor] #38997 pattern_effect() に player_type * 引数を追加. / Add player_type * argument to pattern_effect().
deskull [Sun, 15 Sep 2019 23:59:13 +0000 (08:59 +0900)]
[Refactor] #38997 tim_player_flags() に player_type * 引数を追加. / Add player_type * argument to tim_player_flags().
deskull [Sun, 15 Sep 2019 23:52:51 +0000 (08:52 +0900)]
[Refactor] #38997 display_player_stat_info() に player_type * 引数を追加. / Add player_type * argument to display_player_stat_info().
deskull [Sun, 15 Sep 2019 12:44:37 +0000 (21:44 +0900)]
[Refactor] #38997 do_cmd_refill_torch() に player_type * 引数を追加. / Add player_type * argument to do_cmd_refill_torch().