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Eric Branlund [Tue, 3 Sep 2019 02:32:56 +0000 (19:32 -0700)]
When increasing a stat, use "more" rather than "less" in the English message.
Eric Branlund [Tue, 3 Sep 2019 02:20:33 +0000 (19:20 -0700)]
Replaced current_world_ptr->game_turn with turn in comments where the latter makes more sense.
Eric Branlund [Fri, 30 Aug 2019 22:56:12 +0000 (15:56 -0700)]
Saw clearing artifacts along the tops of characters with the Rockwell and "DIN Condensed" fonts in 10.14. In both, the top of the bounding box for "@" relative to the baseline is above the reported ascent for the font. To avoid the clearing artifacts, get the overall bounding box for the glyphs examined in updateGlyphInfo() and override the reported ascent and descent if the bounding box goes beyond that range. There are still clearing artifacts with the "Snell Roundhand" and Zapfino fonts in 10.14, but those artifacts are on the righthand side of "@" and not along the top.
Eric Branlund [Fri, 30 Aug 2019 22:51:40 +0000 (15:51 -0700)]
Replaced "tiles set" with "tile set" in error message.
Eric Branlund [Fri, 30 Aug 2019 22:38:38 +0000 (15:38 -0700)]
Changed "current_world_ptr->game_turn" to "turn" in comments where it seemed like "turn" was what was intended.
Eric Branlund [Fri, 30 Aug 2019 22:00:33 +0000 (15:00 -0700)]
Replaced "current_world_ptr->game_turn" with "turn" in English messages to the player where "turn" seemed like the intended word.
Eric Branlund [Fri, 30 Aug 2019 21:13:53 +0000 (14:13 -0700)]
English message has swapped order for string and integer parameters but was given them in the same order as the Japanese message. Fixed.
Eric Branlund [Fri, 30 Aug 2019 21:12:07 +0000 (14:12 -0700)]
English message is missing string argument. Added it.
Eric Branlund [Fri, 30 Aug 2019 21:10:40 +0000 (14:10 -0700)]
English message was missing a string argument causing a segmentation fault when displayed. Fixed.
Eric Branlund [Thu, 29 Aug 2019 20:03:32 +0000 (13:03 -0700)]
Don't create lib/xtra in the application bundle since rules in lib will do so.
Eric Branlund [Wed, 28 Aug 2019 01:29:18 +0000 (18:29 -0700)]
Remove designable_translated.nib since it was mistakenly included (was a copy of designable.nib while going through and putting in translations for menu labels).
Eric Branlund [Tue, 27 Aug 2019 19:30:09 +0000 (12:30 -0700)]
Localized the one case where main-cocoa.m sends a string through the z-term interface. To handle that, adjusted the make rules so main-cocoa.m gets processed by gcc-wrap. Since automake issued a warning when OBJCCOMPILE was set only in the condition part for Cocoa builds, it is set, along with COMPILE, regardless of whether building the Cocoa version.
Eric Branlund [Tue, 27 Aug 2019 19:26:42 +0000 (12:26 -0700)]
Changed the recommended destination for bug reports to match that listed in lib/file/news.txt.
Eric Branlund [Tue, 27 Aug 2019 19:23:17 +0000 (12:23 -0700)]
Corrections for compiler errors introduced by commit
9843a18bde263d35049e3a19056fbb4e8f980eba when the source had been configured with Japanese disabled.
Eric Branlund [Tue, 27 Aug 2019 19:21:40 +0000 (12:21 -0700)]
These are the message catalogs and changes to the installation rules that should been included with commit
3f92bafc41eef036e71bff827c03041413eb4cda.
Eric Branlund [Tue, 27 Aug 2019 17:27:36 +0000 (10:27 -0700)]
Localized the two alert dialogs that are displayed. I believe that finishes the user-facing text that doesn't go through the Angband term display. The alert dialogs were also changed to use NSAlert since NSRunAlertPanel was deprecated in 10.10 and NSAlert has been available since 10.3.
Eric Branlund [Tue, 27 Aug 2019 17:22:44 +0000 (10:22 -0700)]
Commit
98de7b628e457c82a9607f3d1fb7b1ed266d7d86 for rendering Japanese characters left off a necessary ++i to avoid an infinite loop.
Eric Branlund [Tue, 27 Aug 2019 17:12:38 +0000 (10:12 -0700)]
Use the Angband global, angband_term_name, as the source for the terminal names so that they are consistent with what is shown by Angband's command to configure the contents of the terminals.
Eric Branlund [Tue, 27 Aug 2019 17:07:21 +0000 (10:07 -0700)]
When the JP preprocessor macro is set, detect and render EUC-JP encoded characters in Term_text_cocoa().
Eric Branlund [Tue, 27 Aug 2019 00:06:29 +0000 (17:06 -0700)]
Added comments for some of the methods the application delegate implements from NSObject and how the application delegate declaration will eventually have to change because of a dperecation in 10.14.
Eric Branlund [Mon, 26 Aug 2019 23:39:57 +0000 (16:39 -0700)]
Updated the makefile rules to install the Japanese localization.
Eric Branlund [Mon, 26 Aug 2019 23:32:52 +0000 (16:32 -0700)]
Added a Japanese localization for the Mac OS X cocoa interface. It will likely need tidying up by someone who can speak the language. I didn't find out how to separate the localizable strings from the rest of the nib file, so the full nib file was copied to ja.lproj, the relevant strings in designable.nib changed, and then the nib directory for ja.lproj was opened and saved in XCode to get the updated keyedobjects.nib.
Eric Branlund [Mon, 26 Aug 2019 23:28:19 +0000 (16:28 -0700)]
So the dynamically added entries in the Command and Graphics menu can be localized, look up the name to use in either CommandMenu.strings (for the Command menu) or GraphicsMenu.strings (for the Graphics menu). Those files are kept in the <language_code>.lproj directory of the application bundle.
Eric Branlund [Mon, 26 Aug 2019 23:25:58 +0000 (16:25 -0700)]
Forgot to include the nib files in commit
e24ebf8eb45351cf7fad395339a92df93d0e3522. Here they are.
Eric Branlund [Mon, 26 Aug 2019 23:16:55 +0000 (16:16 -0700)]
Since localization to Japanese should be supported, don't test instead for the name of the graphics menu in menuNeedsUpdate(), instead test against a reference to the graphics menu stored in the application delegate. Modified the nib file to handle that.
Eric Branlund [Mon, 26 Aug 2019 23:12:31 +0000 (16:12 -0700)]
If asked by the OS to open a file, pass FALSE to new_game().
Eric Branlund [Mon, 26 Aug 2019 23:10:21 +0000 (16:10 -0700)]
Set up file-level constants for the keys to look up the frame rate and graphics mode in the user settings.
Eric Branlund [Mon, 26 Aug 2019 23:06:23 +0000 (16:06 -0700)]
Hengband does not appear to have the equivalent of Angband's "List Monsters" and "List Items" commands so do not put those in the Command menu.
Eric Branlund [Mon, 26 Aug 2019 02:31:53 +0000 (19:31 -0700)]
Modified configure.ac to add a --enable-cocoa option which builds the new Mac OS X interface. Modified readme_eng.txt to briefly describe how the installation could be done on OS X. Changed the Makefile.am files so that make install will assembled a directory tree, called hengband.app, which can be used as a Mac application.
Eric Branlund [Mon, 26 Aug 2019 01:51:38 +0000 (18:51 -0700)]
Added Visual Studio files to the list of files to distribute. Should the markdown and doxygen files be distributed as well?
Eric Branlund [Mon, 26 Aug 2019 01:43:32 +0000 (18:43 -0700)]
When installing to the top-level of the sources, have configure substitute the current working directory for configure rather than "..": the former makes it easier to write the installation rules for stuff that isn't one directory below the top-level directory.
Eric Branlund [Mon, 26 Aug 2019 01:36:12 +0000 (18:36 -0700)]
CHanged version to match H_VER_* in defines.h.
Eric Branlund [Mon, 26 Aug 2019 00:29:52 +0000 (17:29 -0700)]
This is the result of merging in what the current Angband, 4.2, has for main-cocoa.m and hacking the result to work with Hengband. Since the key handling in Hengband is not like what Angband and poschengband have, adopted a strategy similar to what's used in main-win.c and main-mac.c: keys that fall in the ASCII range (0 - 127) get sent as is, certain special keys are mapped to the equivalent in the original keyet (arrow keys going to '2', '4', '6', '8'; help function key to '?'; delete function key to '\b'; return and keypad enter to '\r'; escape, tab, and delete to '\033', '\t', and '\b', respectively), others are converted to a macro trigger which includes the modifiers and two characters encoding the key, still others just get mapped to a null character before sending since it wasn't clear to me that it was possible to encode the 16-bit value that the application gets for the key into something that would fit in a macro trigger. Another significant change from the poschengband/Angband version is that their use of overdraws had a bad artifacts when used without modification. I ended up dropping the overdraws and instead use a slightly larger clear rectangle in Term_text_cocoa() and use the same logic for the clear rectangle in Term_wipe_cocoa() as in Term_text_cocoa().
Eric Branlund [Mon, 26 Aug 2019 00:18:09 +0000 (17:18 -0700)]
The NIB file was opened in XCode 10.3, modified, and saved. The settings for it were "opens in Latest Xcode (10.0)" and "builds for macOS 10.6 and Later" so this modified version probably won't open in earlier versions of Xcode. The changes made to the main menu were: changed Angband to Hengband in menu strings, changed "Edit Font" to "Choose Font..." since the latter seemed to better indicate what the item does, folded the "Animation speed" menu into the "Settings" menu and renamed it "Frame Rate", changed the entries in that menu to use "per second" rather than "fps", changed the first entry in the "Frame Rate" menu to be "Unlimited (no animation)" rather than "Infinite (no animation)", and added a "Toggle Sound" entry in the Settings menu which targets a new action on the AppDelegate.
Eric Branlund [Mon, 26 Aug 2019 00:10:32 +0000 (17:10 -0700)]
Renamed Angband_Icons.icns to hengband_Icons.icns since that will make the installation rules simpler. The icons themselves are still the same and have not been customized for Hengband.
Eric Branlund [Mon, 26 Aug 2019 00:04:00 +0000 (17:04 -0700)]
Moved English.lproj to en.lproj and changed the language code in Angband-Cocoa.xml from English to en. Evidently in Mac OS X 10.4 there was a change to prefer the ISO 639-1 codes (i.e. "en") and mark the verbose ones ("English") as deprecated. That said, Mac OS X 10.14 didn't complain about the use of "English" instead of "en".
Eric Branlund [Sun, 25 Aug 2019 23:59:38 +0000 (16:59 -0700)]
Removed .deps files from the files imported from poschengband to support a Cocoa interface on OS X. Also removed the binary localization file, English.lproj/InfoPlist.strings.
Eric Branlund [Sun, 25 Aug 2019 23:45:58 +0000 (16:45 -0700)]
Imported a Mac OS X Cocoa interface from poschengband , https://github.com/NickMcConnell/poschengband , since that should be closer to Hengband than the current Angband. The files were grabbed in August 2019, but most of the files date from far earlier than that. The related commit numbers are:
5b6dca1 for main-cocoa.m and cocoa/Angband-Cocoa.xml ;
d8e30ff for cocoa/Angband_Icons.icns, cocoa/CommandMenu.plist, cocoa/Data.icns, cocoa/Edit.icns, cocoa/Save.icns, cocoa/English.lproj/InfoPlist.strings, cocoa/English.lproj/MainMenu.nib/designable.nib, and cocoa/English.lproj/MainMenu.nib/keyedobjects.nib.
Eric Branlund [Sun, 25 Aug 2019 22:44:33 +0000 (15:44 -0700)]
In preparation for adding a new Mac interface which will define a preprocessor macro, MACH_O_COCOA, modified the header and source files where that preprocessor macro would be relevant. The new Mac interface doesn't try to use things like creator codes (OS X still accepts them but no longer does anything with them) so there are places where the Mac interface doesn't follow what's set for MACH_O_CARBON. Did not use MACH_O_CARBON for the new interface in case there's still interest for compiling Hengband for Macs running older versions of OS X.
Eric Branlund [Sun, 25 Aug 2019 16:56:32 +0000 (09:56 -0700)]
In preparation for adding a new Mac interface, changed prototype of init_file_paths() to take three paths, all read-only, for cases where a system does not want to store everything in lib. That brings over a change that was made in poschengband. Pass the same path for all three to get the same effect as the previous version of create_init_paths(). Added create_needed_dirs() so those platforms which do store things separately can create the writeable directories if they do not already exist. Modified main-win.c and main-mac.c to match the form of create_needed_dirs(). For main.c, changed it to match the new form of init_needed_paths() and replaced the private function which handled creating directories for the PRIVATE_USER_PATH case to use create_needed_dirs() instead.
Eric Branlund [Sun, 25 Aug 2019 16:30:54 +0000 (09:30 -0700)]
Removed comment that appeared to be extraneous: it was not related to the nearby code.
Eric Branlund [Sun, 25 Aug 2019 16:13:18 +0000 (09:13 -0700)]
Added graf field since Hengband does not ANGBAND_GRAF to store the preference file name.
Eric Branlund [Sun, 25 Aug 2019 16:10:34 +0000 (09:10 -0700)]
Added comment about how Hengband handles the directory for the tile sets and where it puts the prf files.
Eric Branlund [Sun, 25 Aug 2019 16:08:55 +0000 (09:08 -0700)]
Commented out the tile sets which don't already have .prf files in Hengband.
Eric Branlund [Sun, 25 Aug 2019 16:02:00 +0000 (09:02 -0700)]
Brought over the tile set configuration file lib/tiles/list.txt from Angband and the two tile sets, lib/tiles/adam-bolt/16x16.png and lib/tiles/old/8x8.png, that Angband uses that are also used by Hengband. For placement in the Hengband directory, replace "lib/tiles" in the path names with "lib/xtra/graf". Did not bring over Angband's prf files for the two tile sets: use Hengband's versions in lib/pref.
Eric Branlund [Sun, 25 Aug 2019 07:30:24 +0000 (00:30 -0700)]
Since ANGBAND_GRAF in Hengband is not the preference file name, added an extra field in the configuration to be what ANGBAND_GRAF will be assigned for a tile set. Largely replaced the implementation in grafmode.c with something that will work with Hengband's routines. If Hengband chooses to adopt the datafile.h/datafile.c parsing from Angband, then it would make sense to go back to Angband's version of grafmode.c.
Eric Branlund [Sun, 25 Aug 2019 07:12:15 +0000 (00:12 -0700)]
For now, keep the GRAPHICS_NONE preprocessor macro in defines.h: comment out the equivalent definition in grafmode.h.
Eric Branlund [Sun, 25 Aug 2019 07:10:52 +0000 (00:10 -0700)]
Added comment to explain relationship with the rest of Hengband.
Eric Branlund [Sun, 25 Aug 2019 07:01:57 +0000 (00:01 -0700)]
Imported from Angband 4 to support an OS X main program, main-cocoa.m, which expected that style of tile set configuration. These are the upstream versions, commit
6cbfed5 for grafmode.c and commit
6583275 for grafmode.h in the angband/angband respository, https://github.com/angband/angband .
Eric Branlund [Sun, 25 Aug 2019 06:23:02 +0000 (23:23 -0700)]
After running ./configure, make distcheck fails: it uses a VPATH build where the build directory is separate from the sources. Using $(srcdir)/gcc-wrap instead of ./gcc-wrap fixes that while still allowing builds in the same directory as the source.
Eric Branlund [Sun, 25 Aug 2019 06:14:41 +0000 (23:14 -0700)]
Added gcc-wrap to the list of files to distribute in Makefile.am.
Eric Branlund [Sun, 25 Aug 2019 06:11:14 +0000 (23:11 -0700)]
After running ./configure, make distcheck would fail because src/Makefile.am listed the non-existent file, monster-process.h as a source. Fixed.
Eric Branlund [Sun, 25 Aug 2019 05:49:41 +0000 (22:49 -0700)]
After running ./configure, make dist generates a distribution without lib/sound/readme.txt and the individual sound files. Added those to the list of files to distribute. Call out se_maoudamashii_voice_monster01.wav separately since it isn't mentioned in sound.cfg.
Eric Branlund [Sun, 25 Aug 2019 05:47:51 +0000 (22:47 -0700)]
After running ./configure, make dist generates a distribution missing lib/xtra/music/music.cfg. Added it to the list of files to distribute since src/win-main.c references it.
Eric Branlund [Sun, 25 Aug 2019 05:45:22 +0000 (22:45 -0700)]
After running ./configure, make dist generates a distribution missing lib/pref/graf-ne2.prf. Fixed.
Eric Branlund [Sun, 25 Aug 2019 05:43:15 +0000 (22:43 -0700)]
After running ./configure. make dist generates a distribution without lib/help/faq.txt. Fixed.
Eric Branlund [Sun, 25 Aug 2019 05:41:07 +0000 (22:41 -0700)]
After running ./configure, make dist generated a distribution without lib/file/sname.txt. Fixed.
Eric Branlund [Sun, 25 Aug 2019 05:37:59 +0000 (22:37 -0700)]
After using ./configure, make dist generated a distribution without lib/edit/q0dumpwitness.txt. Fixed.
Eric Branlund [Sun, 25 Aug 2019 05:20:09 +0000 (22:20 -0700)]
Corrected English message for typo ("powerfull" instead of "powerful") and subjet/verb agreement. It still is a bit garbled, but I'm reluctant to reword it without knowing what the Japanese version says.
Eric Branlund [Sun, 25 Aug 2019 05:16:55 +0000 (22:16 -0700)]
Corrected typo ("enugh" instead of "enough") in English message.
Eric Branlund [Sun, 25 Aug 2019 05:13:00 +0000 (22:13 -0700)]
In English inventory display, ranged weapons have the string "/current_world_ptr->game_turn" in the damage summary. Changed that to "/turn" instead.
Eric Branlund [Sun, 25 Aug 2019 05:00:55 +0000 (22:00 -0700)]
The English prompt to select a stat to boost at level 10 uses the same letter, 'a', for each stat. Changed to used 'a' through 'f'.
Eric Branlund [Sun, 25 Aug 2019 04:35:46 +0000 (21:35 -0700)]
Corrected compiler warnings (long format specifier with int parameter) when the source is configured with --disable-japanese and built with Apple's cc (version 10.0.1).
Eric Branlund [Sun, 25 Aug 2019 04:32:37 +0000 (21:32 -0700)]
Corrected compiler warning (unrecognized escape sequence) when the source is configured with --disable-japanese and compiled with Apple's cc (version 10.0.1).
Eric Branlund [Sun, 25 Aug 2019 03:57:02 +0000 (20:57 -0700)]
Makefile.am did not include term.c and term.h in the sources leading to a missing object when linking. Fixed.
Eric Branlund [Sun, 25 Aug 2019 03:51:54 +0000 (20:51 -0700)]
After configuring with ./configure --disable-japanese, linking failed due to missing objects. Escaping a newline in src/Makefile.am fixes most of those.
Eric Branlund [Sun, 25 Aug 2019 03:46:45 +0000 (20:46 -0700)]
On OS X 10.14.6 with Apple's cc, version 10.0.1, there were some compiler errors after the source was configured with --disable-japanese. These changes eliminate those errors.
deskull [Wed, 10 Apr 2019 10:50:13 +0000 (19:50 +0900)]
[fix] #37353 "floor" 変数がリリースビルド時のmath.hと重複していたので修正。
deskull [Wed, 3 Apr 2019 14:57:16 +0000 (23:57 +0900)]
[Fix] #37285 ティボルトのUNIQUE属性付加忘れを修正。
deskull [Wed, 3 Apr 2019 14:51:42 +0000 (23:51 +0900)]
[fix] #38790 チャージマンが分裂処理とあやしい影の時はジュラル星人と誤認しないよう処理を追加。
deskull [Wed, 3 Apr 2019 00:28:42 +0000 (09:28 +0900)]
[Refactor] #39076 /* Check for quest completion */ と /* Reset sleep counter */ を削除。
deskull [Wed, 3 Apr 2019 00:07:06 +0000 (09:07 +0900)]
[Refactor] monster_name() で一部 cmd2.c の投擲対象処理を整理。
deskull [Tue, 2 Apr 2019 14:51:36 +0000 (23:51 +0900)]
[Refactor] #37353 chest_traps を trap.c へ移動。
deskull [Tue, 2 Apr 2019 14:42:36 +0000 (23:42 +0900)]
[Refactor] #37353 未使用関数宣言 create_name() を削除。
deskull [Tue, 2 Apr 2019 14:38:23 +0000 (23:38 +0900)]
[Refactor] #37353 monster_name() を monster.h へ移動。
deskull [Tue, 2 Apr 2019 01:12:25 +0000 (10:12 +0900)]
[Refactor] #37353 cmd-mane.h を作成して変数宣言移動。 mane.c を cmd-mane.c に改名。
deskull [Mon, 1 Apr 2019 23:54:52 +0000 (08:54 +0900)]
[Refactor] #37353 cmd-hissatsu.h を作成して変数宣言移動。
deskull [Mon, 1 Apr 2019 14:40:54 +0000 (23:40 +0900)]
[Refactor] #37353 cnv_stat() と modify_stat_value() を player-status.c/h へ移動。
deskull [Mon, 1 Apr 2019 14:30:25 +0000 (23:30 +0900)]
[Refactor] #37353 horror_desc, funny_desc, funny_comments を player-status.c に移動。
deskull [Mon, 1 Apr 2019 14:19:36 +0000 (23:19 +0900)]
[Refactor] #39076 object-hook.c のコメント一部削除。
deskull [Mon, 1 Apr 2019 14:14:13 +0000 (23:14 +0900)]
[Refactor] #37353 monster.h に関数定義移動。
deskull [Mon, 1 Apr 2019 14:12:52 +0000 (23:12 +0900)]
[Fix] #37353 コミットし忘れ修正。
deskull [Sat, 30 Mar 2019 10:41:19 +0000 (19:41 +0900)]
[Refactor] #39077 IDX を MONSTER_IDX や MONRACE_IDX。
deskull [Sat, 30 Mar 2019 10:21:53 +0000 (19:21 +0900)]
[Fix] #37353 berserk()のターン追加時の現値参照元が狂戦士化でなく士気高揚になっていたミスを修正。
deskull [Sat, 30 Mar 2019 10:17:52 +0000 (19:17 +0900)]
[Refactor] #39077 POSITION 1件。同ソースインデント修正。
deskull [Sat, 30 Mar 2019 09:38:00 +0000 (18:38 +0900)]
[Refactor] #39076 /* Invulnabilty */ と /* Speed */ を削除。
deskull [Sat, 30 Mar 2019 09:31:57 +0000 (18:31 +0900)]
[Refactor] #37353 monster_desc() の宣言を monster.h に移動。
deskull [Sat, 30 Mar 2019 05:34:37 +0000 (14:34 +0900)]
[Refactor] #37353 MD_WRONGDOER_NAME を定義.
deskull [Sat, 30 Mar 2019 04:58:01 +0000 (13:58 +0900)]
[Refactor] #39077 BIT_FLAGS2件。
deskull [Tue, 26 Mar 2019 14:32:16 +0000 (23:32 +0900)]
[Refactor] #39076 test_hit_norm() のコメント修正。
deskull [Fri, 22 Mar 2019 15:32:15 +0000 (00:32 +0900)]
[Refactor] #37353 monster-spell.h を追加。
deskull [Fri, 22 Mar 2019 04:26:01 +0000 (13:26 +0900)]
[Refactor] #39076 "/* Visual update */" を削除。
deskull [Fri, 22 Mar 2019 04:15:08 +0000 (13:15 +0900)]
[Refactor] #39076 "/* Paranoia */" を削除.
deskull [Thu, 21 Mar 2019 15:17:49 +0000 (00:17 +0900)]
[Fix] #38936 do_cmd_quaff_potion_aux() の take_turn() 抜け修正。 / Add lacked take_turn() in do_cmd_quaff_potion_aux()
deskull [Thu, 21 Mar 2019 14:51:11 +0000 (23:51 +0900)]
[Refactor] #37353 Add TODO comment.
deskull [Thu, 21 Mar 2019 14:46:05 +0000 (23:46 +0900)]
[refactor] #39077 SPEED in get_mspeed().
deskull [Thu, 21 Mar 2019 14:29:54 +0000 (23:29 +0900)]
[Refactor] #39076 Delete "/* Access the location */".
deskull [Thu, 21 Mar 2019 13:28:09 +0000 (22:28 +0900)]
[fix] #39075 do_cmd_pet_dismiss() が calc_alignment() 実装にあたり同関数を通さない流れになっていたので修正。 / Fix that do_cmd_pet_dismiss() calls calc_alignment().
deskull [Thu, 21 Mar 2019 13:18:33 +0000 (22:18 +0900)]
[Refactor] #39073 calc_bonuses() から calc_alignment() を分離。 / Separate calc_alignment() from calc_bonuses().
deskull [Wed, 20 Mar 2019 16:04:16 +0000 (01:04 +0900)]
[Refactor] #39073 アライメント再計算処理をcalc_bonuses()へ統一。 / Unify recalculation of alignment to calc_bonuses().