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Hourier [Sat, 18 Jan 2020 04:52:24 +0000 (13:52 +0900)]
[Refactor] #38997 monster_drop_carried_objects() にplayer_type * 引数追加 / Added player_type * argument to monster_drop_carried_objects()
Hourier [Sat, 18 Jan 2020 04:49:40 +0000 (13:49 +0900)]
[Refactor] #38997 update_smart_learn() にplayer_type * 引数追加 / Added player_type * argument to update_smart_learn()
Hourier [Sat, 18 Jan 2020 04:44:35 +0000 (13:44 +0900)]
[Refactor] #38997 mon_scatter() にplayer_type * 引数追加 / Added player_type * argument to mon_scatter()
Hourier [Sat, 18 Jan 2020 04:42:53 +0000 (13:42 +0900)]
[Refactor] #38997 get_mspeed() にplayer_type * 引数追加 / Added player_type * argument to get_mspeed()
Hourier [Sat, 18 Jan 2020 04:36:14 +0000 (13:36 +0900)]
[Refactor] #38997 update_monsters() にplayer_type * 引数追加 / Added player_type * argument to update_monsters()
Hourier [Sat, 18 Jan 2020 04:33:41 +0000 (13:33 +0900)]
[Refactor] #38997 lore_treasure() にplayer_type * 引数追加 / Added player_type * argument to lore_treasure()
Hourier [Sat, 18 Jan 2020 04:32:03 +0000 (13:32 +0900)]
[Refactor] #38997 lore_do_probe() にplayer_type * 引数追加 / Added player_type * argument to lore_do_probe()
Hourier [Sat, 18 Jan 2020 04:29:21 +0000 (13:29 +0900)]
[Refactor] #38997 monster_*() にplayer_type * 引数追加 / Added player_type * argument to monster_*()
Hourier [Sat, 18 Jan 2020 04:04:41 +0000 (13:04 +0900)]
[Refactor] #38997 get_mon_num() にplayer_type * 引数追加 / Added player_type * argument to get_mon_num()
Hourier [Sat, 18 Jan 2020 03:54:28 +0000 (12:54 +0900)]
[Refactor] #38997 get_mon_num_prep() とchoose_new_monster() にplayer_type * 引数追加 / Added player_type * argument to get_mon_num_prep() and choose_new_monster()
Hourier [Sat, 18 Jan 2020 03:09:43 +0000 (12:09 +0900)]
[Refactor] #38997 m_pop() にplayer_type * 引数追加 / Added player_type * argument to m_pop()
Hourier [Sat, 18 Jan 2020 02:17:28 +0000 (11:17 +0900)]
[Refactor] #38997 summon_specific_aux() にplayer_type * 引数追加 / Added player_type * argument to summon_specific_aux()
Hourier [Sat, 18 Jan 2020 01:56:10 +0000 (10:56 +0900)]
[Refactor] #38997 wipe_m_list() をwipe_monsters_list() に改名し、player_type * 引数追加 / Renamed wipe_m_list() to wipe_monsters_list() and added player_type * argument
Hourier [Sat, 18 Jan 2020 01:48:31 +0000 (10:48 +0900)]
[Refactor] #38997 compact_monsters() にplayer_type * 引数追加 / Added player_type * argument to compact_monsters()
Hourier [Sat, 18 Jan 2020 01:42:26 +0000 (10:42 +0900)]
[Refactor] #38997 term_xtra_win_react() にplayer_type * 引数追加 / Added player_type * argument to term_xtra_win_react()
Hourier [Sat, 18 Jan 2020 01:32:47 +0000 (10:32 +0900)]
[Refactor] #38997 main-win.c にある Term_*() を term_*() に改名/ Renamed Term_*() to term_*() in main-win.c
Hourier [Sat, 18 Jan 2020 01:26:13 +0000 (10:26 +0900)]
[Refactor] #38997 main-win.c のstatic関数群 にplayer_type * 引数追加 / Added player_type * argument to some static function in main-win.c
Hourier [Fri, 17 Jan 2020 15:59:38 +0000 (00:59 +0900)]
[Refactor] #38997 compact_monsters_aux() にplayer_type * 引数追加 / Added player_type * argument to compact_monsters_aux()
Eric Branlund [Sun, 20 Oct 2019 16:48:11 +0000 (09:48 -0700)]
Replaced "equipments" with "equipment" in explanations.
Eric Branlund [Sun, 20 Oct 2019 16:47:07 +0000 (09:47 -0700)]
Replaced is + gerund with direct active verb in message to be more consise and idiomatic.
Eric Branlund [Sun, 20 Oct 2019 16:45:25 +0000 (09:45 -0700)]
In descriptions but not keywords, replaced "armors" with "armor".
Eric Branlund [Sun, 20 Oct 2019 16:43:04 +0000 (09:43 -0700)]
Use "such as" rather than "such like" for more idiomatic English.
Eric Branlund [Sun, 20 Oct 2019 16:33:56 +0000 (09:33 -0700)]
Corrected typos in English autopick header.
Eric Branlund [Sat, 19 Oct 2019 05:36:39 +0000 (22:36 -0700)]
Adjusted more places where only the masculine pronoun was used in class descriptions to use both the masculine and feminine forms.
Eric Branlund [Sat, 19 Oct 2019 05:35:45 +0000 (22:35 -0700)]
Added missing verb in English description of beastmasters.
Eric Branlund [Sat, 19 Oct 2019 05:33:43 +0000 (22:33 -0700)]
In English description of the rogue, put a comma before the gerund phrase describing the benefits of stealth and remove the comma within that phrase since only two benefits are mentioned.
Eric Branlund [Sat, 19 Oct 2019 05:31:37 +0000 (22:31 -0700)]
Modified English description of rogue to use "very stealthy" rather than "a high stealth".
Eric Branlund [Sat, 19 Oct 2019 05:28:37 +0000 (22:28 -0700)]
Corrected English description of priest for subject/verb agreement.
Eric Branlund [Sat, 19 Oct 2019 05:27:17 +0000 (22:27 -0700)]
For more idiomatic English, replaced "the several" with "several".
Hourier [Fri, 17 Jan 2020 15:48:26 +0000 (00:48 +0900)]
[Refactor] #38997 is_friendly_idx() の引数修正 / Fixed argument of is_friendly_idx()
Hourier [Fri, 17 Jan 2020 15:46:51 +0000 (00:46 +0900)]
[Refactor] #38997 is_friendly_idx() を普通の関数に展開し、player_type * 引数を追加 / Changed macro function is_friendly_idx() to normal function and added player_type * argument
Hourier [Fri, 17 Jan 2020 15:41:49 +0000 (00:41 +0900)]
[Refactor] #38997 monster2.c 内変数参照修正 / Fixed variable references
in monster2.c
Hourier [Fri, 17 Jan 2020 15:37:20 +0000 (00:37 +0900)]
[Refactor] #38997 place_monster*()、alloc_*()、set_pet()、multiply_monster()、summon_*()、build_type13() にplayer_type * 引数を追加 / Added player_type * argument to place_monster*(), alloc_*(), set_pet(), multiply_monster(), summon_*(), build_type13()
Hourier [Thu, 16 Jan 2020 14:08:10 +0000 (23:08 +0900)]
[Refactor] #38997 map_info() にplayer_type * 引数を追加 / Added player_type * argument to map_info()
Hourier [Thu, 16 Jan 2020 13:59:29 +0000 (22:59 +0900)]
[Refactor] #38997 darkened_grid() にplayer_type * 引数を追加 / Added player_type * argument to darkened_grid()
Hourier [Thu, 16 Jan 2020 13:38:06 +0000 (22:38 +0900)]
[Refactor] #38997 inkey_from_menu() にplayer_type * 引数を追加 / Added player_type * argument to inkey_from_menu()
Hourier [Thu, 16 Jan 2020 13:35:28 +0000 (22:35 +0900)]
[Refactor] #38997 anger_monster() にplayer_type * 引数を追加 / Added player_type * argument to anger_monster()
Hourier [Thu, 16 Jan 2020 13:30:03 +0000 (22:30 +0900)]
[Refactor] #38997 delete_monster_idx() にplayer_type 構造体を追加する予定のため、関数マクロ place_*() を普通の関数に展開し、使われていないものを削除 / Changed macro functions place_*() to normal functions in order to add player_type * argument to delete_monster_idx() and removed unused some functions
Hourier [Thu, 16 Jan 2020 12:45:39 +0000 (21:45 +0900)]
[Refactor] #38997 request_command() にplayer_type * 引数を追加 / Added player_type * argument to request_command()
Hourier [Thu, 16 Jan 2020 12:39:03 +0000 (21:39 +0900)]
[Refactor] #38997 get_monster_hook2() にplayer_type * 引数を追加 / Added player_type * argument to get_monster_hook2()
Hourier [Thu, 16 Jan 2020 12:35:16 +0000 (21:35 +0900)]
[Refactor] #38997 get_monster_hook() にplayer_type * 引数を追加 / Added player_type * argument to get_monster_hook()
Hourier [Wed, 15 Jan 2020 14:34:10 +0000 (23:34 +0900)]
[Refactor] #38997 screen_roff()、display_roff()、output_monster_spoiler() にplayer_type * 引数を追加 / Added player_type * argument to screen_roff(), display_roff() and output_monster_spoiler()
Hourier [Wed, 15 Jan 2020 14:23:22 +0000 (23:23 +0900)]
[Refactor] #38997 monster_death()にplayer_type * 引数を追加 / Added player_type * argument to monster_death()
Hourier [Wed, 15 Jan 2020 13:56:58 +0000 (22:56 +0900)]
[Refactor] #38997 リファクタリング用のコメントを追加 / Added comment for refactoring
Hourier [Wed, 15 Jan 2020 13:30:54 +0000 (22:30 +0900)]
[Refactor] #38997 item_tester_okay() とcheck_book_realm()にplayer_type * 引数を追加 / Added player_type * argument to check_book_realm()
Hourier [Wed, 15 Jan 2020 13:21:53 +0000 (22:21 +0900)]
[Refactor] #38997 reset_visuals() にplayer_type * 引数を追加 / Added player_type * argument to reset_visuals()
Hourier [Wed, 15 Jan 2020 13:17:08 +0000 (22:17 +0900)]
[Refactor] #37353 object-broken.c の整形 / Reshaped object-broken.c
Hourier [Wed, 15 Jan 2020 13:10:38 +0000 (22:10 +0900)]
[Refactor] #38997 breakage_chance() にplayer_type * 引数を追加 / Added player_type * argument to breakage_chance()
Hourier [Wed, 15 Jan 2020 13:03:59 +0000 (22:03 +0900)]
[Refactor] #38997 potion_smash_effect() にplayer_type * 引数を追加 / Added player_type * argument to potion_smash_effect()
Hourier [Wed, 15 Jan 2020 12:53:35 +0000 (21:53 +0900)]
[Refactor] #37353 player-status.c の整形 / Reshaped player-status.c
Hourier [Wed, 15 Jan 2020 11:56:18 +0000 (20:56 +0900)]
[Refactor] #38997 hex_spelling() を関数マクロから普通の関数に展開し、player_type * 引数を追加 / Changed macro funtion hex_speliing to normal function and added player_type * argument
Eric Branlund [Sat, 19 Oct 2019 05:22:17 +0000 (22:22 -0700)]
Corrected typo: "breaths" (plural noun) rather than "breathes" (singular verb).
Eric Branlund [Sat, 19 Oct 2019 04:38:56 +0000 (21:38 -0700)]
Slightly reworded to avoid using "armors".
Eric Branlund [Sat, 19 Oct 2019 04:16:02 +0000 (21:16 -0700)]
Some English class descriptions used pronouns of both genders and some just used the masculine forms. Modified the ones that used only the masculine forms to use both with some rewording to avoid extra "him or her" or "he or she" expressions.
Eric Branlund [Sat, 19 Oct 2019 04:13:00 +0000 (21:13 -0700)]
Reworded third sentence in the English description of beastmasters to be more idiomatic.
Eric Branlund [Sat, 19 Oct 2019 02:36:59 +0000 (19:36 -0700)]
For more idiomatic English, replaced "the several" with "several".
Eric Branlund [Sat, 19 Oct 2019 02:35:48 +0000 (19:35 -0700)]
Captialized "munchkin" to be consistent with the other personalities.
Eric Branlund [Sat, 19 Oct 2019 02:34:23 +0000 (19:34 -0700)]
The English description of the "Nimble" personality wasn't clear; trying this as an alternative.
Eric Branlund [Sat, 19 Oct 2019 02:32:23 +0000 (19:32 -0700)]
For more idiomatic English, added article in priest description.
Eric Branlund [Sat, 19 Oct 2019 02:29:46 +0000 (19:29 -0700)]
Added missing verg for fighting ability with edged weapons in the English description of the priest class.
Eric Branlund [Sat, 19 Oct 2019 02:28:46 +0000 (19:28 -0700)]
Corrected priest description for subject/verb agreement.
Eric Branlund [Sat, 19 Oct 2019 02:24:17 +0000 (19:24 -0700)]
Made "spell" plural in English description of beastmasters.
Eric Branlund [Sat, 19 Oct 2019 02:22:08 +0000 (19:22 -0700)]
Reworded English description of rangers' proficiency with ranged weapons to be more idiomatic.
Eric Branlund [Sat, 19 Oct 2019 02:20:26 +0000 (19:20 -0700)]
Made "weapon" plural for more idiomatic English description for force-trainers.
Eric Branlund [Sat, 19 Oct 2019 02:19:08 +0000 (19:19 -0700)]
Replaced "armors" with "armor" for more idiomatic English description of ninjas.
Eric Branlund [Sat, 19 Oct 2019 02:15:32 +0000 (19:15 -0700)]
For more idiomatic English, replaced "armors" with "armor" and "equipments" with "equipment" in the description of weaponsmiths. Similarly, replaced "each equipment" with "each item".
Eric Branlund [Sat, 19 Oct 2019 02:13:38 +0000 (19:13 -0700)]
Changed description of tourists for subject/verb agreement.
Eric Branlund [Sat, 19 Oct 2019 01:40:57 +0000 (18:40 -0700)]
Removed extraneous quotation mark from description of beastmen.
Eric Branlund [Sat, 19 Oct 2019 01:39:57 +0000 (18:39 -0700)]
In description of half-giants, set off introductory phrase with commas.
Eric Branlund [Sat, 19 Oct 2019 01:37:55 +0000 (18:37 -0700)]
Removed some commas where only two expressions were joined by a conjunction.
Eric Branlund [Sat, 19 Oct 2019 01:35:35 +0000 (18:35 -0700)]
For clarity, split the second sentence into two in the description of amberites.
Eric Branlund [Sat, 19 Oct 2019 01:32:35 +0000 (18:32 -0700)]
Changed "huge" to "great" in description for half-giants since the latter seems a better modifier for "strength".
Eric Branlund [Sat, 19 Oct 2019 01:31:16 +0000 (18:31 -0700)]
Added apostrophe for possessive in the description for half-giants.
Eric Branlund [Sat, 19 Oct 2019 01:29:26 +0000 (18:29 -0700)]
Reworded English description of half-trolls for the part about warriors having slow digestion at higher levels.
Eric Branlund [Sat, 19 Oct 2019 01:27:07 +0000 (18:27 -0700)]
iDropped article for "miserable stealth" for more idiomatic English.
Eric Branlund [Sat, 19 Oct 2019 00:55:56 +0000 (17:55 -0700)]
Reworded description of how preference files are updated (mainly for subject/verb agreement).
Eric Branlund [Sat, 19 Oct 2019 00:51:24 +0000 (17:51 -0700)]
To be more idiomatic, reworded the description of auto_more.
Eric Branlund [Sat, 19 Oct 2019 00:49:14 +0000 (17:49 -0700)]
Reworded ironman_nightmare description for clarity.
Eric Branlund [Sat, 19 Oct 2019 00:48:29 +0000 (17:48 -0700)]
Removed extraneous "most".
Eric Branlund [Sat, 19 Oct 2019 00:47:17 +0000 (17:47 -0700)]
Corrected typo: from Google Translate's rendering of the Japanese, "bring" was likely intended to be "boring".
Eric Branlund [Sat, 19 Oct 2019 00:46:23 +0000 (17:46 -0700)]
Inserted indefinite article in front of "Cheater" to be more idiomatic.
Eric Branlund [Sat, 19 Oct 2019 00:45:04 +0000 (17:45 -0700)]
To be more idiomatic, inserted definite article.
Eric Branlund [Sat, 19 Oct 2019 00:22:37 +0000 (17:22 -0700)]
Since armor is usually used without a plural form, reworded to avoid the use of "armors".
Eric Branlund [Sat, 19 Oct 2019 00:17:15 +0000 (17:17 -0700)]
Since "armor" is usually used without a plural form, changed the descriptions to avoid the use of "armors". It is still used as a keyword since that is coded in autopick.c and in preference files.
Eric Branlund [Sat, 19 Oct 2019 00:10:13 +0000 (17:10 -0700)]
Reworded introductory paragraph about artifacts and ego items for clarity and to avoid using "armors" since "armor" is usually not distinguished by a plural form. Changed other places where "armors" was used.
Eric Branlund [Fri, 18 Oct 2019 23:37:37 +0000 (16:37 -0700)]
Rewrote the description of the hex realm to combine what Google Translate has for the Japanese version and what I put in for it in birth.c.
Eric Branlund [Fri, 18 Oct 2019 23:24:18 +0000 (16:24 -0700)]
Dropped unnecessary hyphen in "transformation".
Eric Branlund [Fri, 18 Oct 2019 23:20:26 +0000 (16:20 -0700)]
To be more idiomatic, reworded third sentence in description of life magic.
Eric Branlund [Fri, 18 Oct 2019 23:18:59 +0000 (16:18 -0700)]
Corrected subject/verb agreement in description of life magic.
Eric Branlund [Fri, 18 Oct 2019 23:15:47 +0000 (16:15 -0700)]
For clarity, reworded description of changing the second realm of magic mid-game.
Eric Branlund [Fri, 18 Oct 2019 22:57:37 +0000 (15:57 -0700)]
Added period.
Eric Branlund [Fri, 18 Oct 2019 22:52:43 +0000 (15:52 -0700)]
Corrected typo: "cur" instead of "cut".
Eric Branlund [Fri, 18 Oct 2019 22:17:39 +0000 (15:17 -0700)]
Added missing conjunction and removed a "you" since the object for both verbs is the same.
Eric Branlund [Fri, 18 Oct 2019 22:15:17 +0000 (15:15 -0700)]
Corrected typo: "it" instead of "hit".
Eric Branlund [Fri, 18 Oct 2019 22:06:54 +0000 (15:06 -0700)]
Changed "Activate an artifact" to "Activate equipped item" to match change in command.txt.
Eric Branlund [Fri, 18 Oct 2019 21:54:45 +0000 (14:54 -0700)]
Changed "Activate an equipment" to "Activate equipped item" to be more idiomatic. Use the same expression for the activate command in the Roguelike keyset.
Eric Branlund [Fri, 18 Oct 2019 21:43:10 +0000 (14:43 -0700)]
Changed "paying" to "playing" since that matches what Google Translate returns for the Japanese version.
Eric Branlund [Fri, 18 Oct 2019 21:39:37 +0000 (14:39 -0700)]
Changed to use plural possesive for the halls associated with different professions.
Eric Branlund [Fri, 18 Oct 2019 21:38:43 +0000 (14:38 -0700)]
Corrected spelling mistake: "Gilds" to "Guilds".
Eric Branlund [Fri, 18 Oct 2019 21:37:38 +0000 (14:37 -0700)]
For clarity changed wording of black market description.