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deskull [Sat, 29 Jun 2019 10:31:17 +0000 (19:31 +0900)]
[Refactor] #38997 lose_all_mutations() に player_type * 引数を追加.
deskull [Sat, 29 Jun 2019 10:28:29 +0000 (19:28 +0900)]
[Refactor] #38997 mutation_power_aux() に player_type * 引数を追加.
deskull [Sat, 29 Jun 2019 10:25:44 +0000 (19:25 +0900)]
[Refactor] #38997 gain_level_reward() に player_type * 引数を追加.
deskull [Sat, 29 Jun 2019 10:21:14 +0000 (19:21 +0900)]
[Refactor] #39077 set_mimic() の引数型変更.
deskull [Sat, 29 Jun 2019 10:14:11 +0000 (19:14 +0900)]
[Refactor] #38997 player-effects.c 内の player_type * 型への参照整理.
deskull [Sat, 29 Jun 2019 10:07:10 +0000 (19:07 +0900)]
[Refactor] #38997 set_action() に player_type * 引数を追加.
deskull [Sat, 29 Jun 2019 09:55:56 +0000 (18:55 +0900)]
[Refactor] #38997 dispel_player() に player_type * 引数を追加.
deskull [Sat, 29 Jun 2019 09:40:03 +0000 (18:40 +0900)]
[Refactor] #38997 reset_tim_flags() に player_type * 引数を追加.
deskull [Fri, 28 Jun 2019 17:10:45 +0000 (02:10 +0900)]
[Refactor] #39076 冗長なコメントを削除 (/* Check Experience */)
deskull [Fri, 28 Jun 2019 17:08:58 +0000 (02:08 +0900)]
[Refactor] #38997 gain_exp_64() に player_type * 引数を追加.
deskull [Fri, 28 Jun 2019 17:05:22 +0000 (02:05 +0900)]
[Refactor] #38997 gain_exp() に player_type * 引数を追加.
deskull [Fri, 28 Jun 2019 15:56:47 +0000 (00:56 +0900)]
[Refactor] #38997 lose_exp() に player_type * 引数を追加.
deskull [Fri, 28 Jun 2019 15:55:00 +0000 (00:55 +0900)]
[Refactor] #38997 drain_exp() に player_type * 引数を追加.
deskull [Thu, 27 Jun 2019 14:58:03 +0000 (23:58 +0900)]
[Refactor] #38997 set_ultimate_res() に player_type * 引数を追加.
deskull [Thu, 27 Jun 2019 14:55:55 +0000 (23:55 +0900)]
[Refactor] #38997 set_tim_res_nether() に player_type * 引数を追加.
deskull [Thu, 27 Jun 2019 14:53:46 +0000 (23:53 +0900)]
[Refactor] #38997 set_tim_res_time() に player_type * 引数を追加.
deskull [Thu, 27 Jun 2019 03:20:36 +0000 (12:20 +0900)]
[Refactor] #38997 choose_ele_attack() に player_type * 引数を追加.
deskull [Thu, 27 Jun 2019 03:15:55 +0000 (12:15 +0900)]
[Refactor] #38997 choose_ele_immune() に player_type * 引数を追加.
deskull [Thu, 27 Jun 2019 02:55:59 +0000 (11:55 +0900)]
[Refactor] #38997 set_wraith_form() に player_type * 引数を追加.
deskull [Thu, 27 Jun 2019 02:52:24 +0000 (11:52 +0900)]
[Refactor] #38997 set_tim_esp() に player_type * 引数を追加.
deskull [Thu, 27 Jun 2019 02:48:42 +0000 (11:48 +0900)]
[Refactor] #38997 set_superstealth() に player_type * 引数を追加.
deskull [Thu, 27 Jun 2019 02:46:13 +0000 (11:46 +0900)]
[Refactor] #38997 do_poly_wounds() に player_type * 引数を追加.
deskull [Thu, 27 Jun 2019 02:40:42 +0000 (11:40 +0900)]
[Refactor] #38997 change_race() に player_type * 引数を追加.
deskull [Wed, 26 Jun 2019 15:23:08 +0000 (00:23 +0900)]
[Refactor] #38997 do_poly_self() に player_type * 引数を追加.
deskull [Wed, 26 Jun 2019 15:20:48 +0000 (00:20 +0900)]
[Refactor] #38997 calc_android_exp() に player_type * 引数を追加.
deskull [Wed, 26 Jun 2019 15:17:04 +0000 (00:17 +0900)]
[Refactor] #38997 lose_all_info() に player_type * 引数を追加.
deskull [Wed, 26 Jun 2019 15:14:37 +0000 (00:14 +0900)]
[Refactor] #38997 restore_level() に player_type * 引数を追加.
deskull [Wed, 26 Jun 2019 15:10:33 +0000 (00:10 +0900)]
[Refactor] #38997 do_inc_stat() に player_type * 引数を追加.
deskull [Tue, 25 Jun 2019 15:12:03 +0000 (00:12 +0900)]
[Refactor] #38997 set_food() に player_type * 引数を追加.
deskull [Tue, 25 Jun 2019 15:08:25 +0000 (00:08 +0900)]
[Refactor] #38997 set_cut() に player_type * 引数を追加.
deskull [Tue, 25 Jun 2019 15:01:39 +0000 (00:01 +0900)]
[Refactor] #38997 set_stun(), set_oppose_pois() に player_type * 引数を追加.
deskull [Tue, 25 Jun 2019 14:47:12 +0000 (23:47 +0900)]
[Refactor] #38997 set_oppose_cold() に player_type * 引数を追加.
deskull [Tue, 25 Jun 2019 14:44:43 +0000 (23:44 +0900)]
[Refactor] #38997 set_oppose_fire() に player_type * 引数を追加.
deskull [Mon, 24 Jun 2019 14:29:30 +0000 (23:29 +0900)]
[Refactor] #38997 set_oppose_elec() に player_type * 引数を追加.
deskull [Mon, 24 Jun 2019 14:26:06 +0000 (23:26 +0900)]
[Refactor] #38997 set_oppose_acid() に player_type * 引数を追加.
deskull [Mon, 24 Jun 2019 14:22:30 +0000 (23:22 +0900)]
[Refactor] #38997 set_ele_immune() に player_type * 引数を追加.
deskull [Mon, 24 Jun 2019 14:19:52 +0000 (23:19 +0900)]
[Refactor] #38997 set_ele_attack() に player_type * 引数を追加.
deskull [Mon, 24 Jun 2019 14:09:28 +0000 (23:09 +0900)]
[Refactor] #38997 set_tsuyoshi() に player_type * 引数を追加.
deskull [Mon, 24 Jun 2019 14:05:17 +0000 (23:05 +0900)]
[Refactor] #38997 set_kabenuke() に player_type * 引数を追加.
deskull [Mon, 24 Jun 2019 14:00:43 +0000 (23:00 +0900)]
[Refactor] #38997 set_dustrobe() に player_type * 引数を追加.
deskull [Mon, 24 Jun 2019 13:53:26 +0000 (22:53 +0900)]
[Refactor] #38997 set_multishadow() に player_type * 引数を追加.
deskull [Mon, 24 Jun 2019 13:51:09 +0000 (22:51 +0900)]
[Refactor] #38997 set_tim_reflect() に player_type * 引数を追加.
deskull [Mon, 24 Jun 2019 13:49:06 +0000 (22:49 +0900)]
[Refactor] #38997 set_resist_magic() に player_type * 引数を追加.
deskull [Sun, 23 Jun 2019 06:07:07 +0000 (15:07 +0900)]
[Refactor] #38997 set_tim_eyeeye() に player_type * 引数を追加.
deskull [Sun, 23 Jun 2019 05:57:44 +0000 (14:57 +0900)]
[Refactor] #38997 set_tim_sh_holy() に player_type * 引数を追加.
deskull [Sun, 23 Jun 2019 05:55:15 +0000 (14:55 +0900)]
[Refactor] #38997 set_tim_sh_fire() に player_type * 引数を追加.
deskull [Sun, 23 Jun 2019 05:46:59 +0000 (14:46 +0900)]
[Refactor] #38997 set_tim_levitation(), set_tim_sh_touki() に player_type * 引数を追加.
deskull [Sun, 23 Jun 2019 05:40:31 +0000 (14:40 +0900)]
[Refactor] #38997 set_lightspeed() に player_type * 引数を追加.
deskull [Sun, 23 Jun 2019 05:36:14 +0000 (14:36 +0900)]
[Refactor] #38997 set_tim_stealth() に player_type * 引数を追加.
deskull [Sun, 23 Jun 2019 05:32:56 +0000 (14:32 +0900)]
[Refactor] #38997 set_tim_regen() に player_type * 引数を追加.
deskull [Sun, 23 Jun 2019 05:27:29 +0000 (14:27 +0900)]
[Refactor] #38997 set_tim_infra() に player_type * 引数を追加.
deskull [Sun, 23 Jun 2019 05:23:49 +0000 (14:23 +0900)]
[Refactor] #38997 set_tim_invis() に player_type * 引数を追加.
deskull [Sun, 23 Jun 2019 05:20:03 +0000 (14:20 +0900)]
[Refactor] #38997 set_invuln() に player_type * 引数を追加.
deskull [Sat, 22 Jun 2019 03:23:18 +0000 (12:23 +0900)]
[Refactor] #38997 set_protevil() に player_type * 引数を追加.
deskull [Sat, 22 Jun 2019 03:18:02 +0000 (12:18 +0900)]
[Refactor] #38997 set_shero() に player_type * 引数を追加.
deskull [Sat, 22 Jun 2019 03:15:40 +0000 (12:15 +0900)]
[Refactor] #38997 set_hero() に player_type * 引数を追加.
deskull [Sat, 22 Jun 2019 02:46:59 +0000 (11:46 +0900)]
[Refactor] #38997 set_blessed() に player_type * 引数を追加.
deskull [Sat, 22 Jun 2019 02:44:06 +0000 (11:44 +0900)]
[Refactor] #38997 set_magicdef() に player_type * 引数を追加.
deskull [Sat, 22 Jun 2019 02:37:42 +0000 (11:37 +0900)]
[Refactor] #38997 set_shield(), set_tsubureru() に player_type * 引数を追加.
deskull [Sat, 22 Jun 2019 02:05:24 +0000 (11:05 +0900)]
[Refactor] #38997 set_slow() に player_type * 引数を追加.
deskull [Sat, 22 Jun 2019 01:57:34 +0000 (10:57 +0900)]
[Refactor] #38997 set_fast() に player_type * 引数を追加.
deskull [Sat, 22 Jun 2019 01:47:41 +0000 (10:47 +0900)]
[Refactor] #38997 set_image() に player_type * 引数を追加.
deskull [Sat, 22 Jun 2019 01:44:52 +0000 (10:44 +0900)]
[Refactor] #38997 set_paralyzed() に player_type * 引数を追加.
deskull [Fri, 21 Jun 2019 14:48:03 +0000 (23:48 +0900)]
[Refactor] #38997 set_afraid() に player_type * 引数を追加.
deskull [Fri, 21 Jun 2019 14:43:38 +0000 (23:43 +0900)]
[Refactor] #38997 set_poisoned() に player_type * 引数を追加.
deskull [Fri, 21 Jun 2019 14:39:48 +0000 (23:39 +0900)]
[Refactor] #38997 set_confused() に player_type * 引数を追加.
deskull [Fri, 21 Jun 2019 14:35:55 +0000 (23:35 +0900)]
[Refactor] #38997 set_blind() に player_type * 引数を追加. hit_trap_set_abnormal_status_p() を仮実装.
deskull [Fri, 21 Jun 2019 14:27:57 +0000 (23:27 +0900)]
[Refactor] #38997 set_mimic() に player_type * 引数を追加.
deskull [Thu, 20 Jun 2019 14:40:13 +0000 (23:40 +0900)]
[Refactor] #38997 hp_player() に player_type * 引数を追加.
deskull [Thu, 20 Jun 2019 14:31:15 +0000 (23:31 +0900)]
[Refactor] #38997 inc_stat(), do_res_stat() に player_type * 引数を追加.
deskull [Thu, 20 Jun 2019 14:27:10 +0000 (23:27 +0900)]
[Refactor] #38997 dec_stat() に player_type * 引数を追加.
deskull [Thu, 20 Jun 2019 14:23:31 +0000 (23:23 +0900)]
[Refactor] #38997 res_stat() に player_type * 引数を追加.
deskull [Thu, 20 Jun 2019 14:20:00 +0000 (23:20 +0900)]
[Refactor] #38997 do_dec_stat() に player_type * 引数を追加.
deskull [Thu, 20 Jun 2019 12:39:04 +0000 (21:39 +0900)]
[Refactor] #39321 do_cmd_open_chest() を exe_open_chest() に改名.
deskull [Thu, 20 Jun 2019 12:32:44 +0000 (21:32 +0900)]
[Refactor] #38997 do_cmd_open_chest() に player_type * 引数を追加.
deskull [Thu, 20 Jun 2019 12:27:49 +0000 (21:27 +0900)]
[Refactor] #39076 do_cmd_open() 内の冗長なコメントを削除.
deskull [Thu, 20 Jun 2019 12:19:56 +0000 (21:19 +0900)]
[Refactor] #38997 do_cmd_open() に player_type * 引数を追加.
deskull [Thu, 20 Jun 2019 12:16:52 +0000 (21:16 +0900)]
[Refactor] #38997 search() に player_type * 引数を追加.
deskull [Wed, 19 Jun 2019 15:19:22 +0000 (00:19 +0900)]
[Refactor] #38997 do_cmd_search() に player_type * 引数を追加.
deskull [Wed, 19 Jun 2019 15:14:33 +0000 (00:14 +0900)]
[Refactor] #38997 do_cmd_go_down() に player_type * 引数を追加.
deskull [Wed, 19 Jun 2019 15:03:20 +0000 (00:03 +0900)]
[Refactor] #39076 冗長なコメントを削除 (/* Cancel the command */)
deskull [Wed, 19 Jun 2019 14:53:49 +0000 (23:53 +0900)]
[Refactor] #37353 mention_use(), describe_use() を player-inventory.c/h へ移動.
deskull [Wed, 19 Jun 2019 14:42:26 +0000 (23:42 +0900)]
[Refactor] #37353 create_arfifact() を become_random_artifact() に改名.
deskull [Tue, 18 Jun 2019 14:31:14 +0000 (23:31 +0900)]
[Refactor] #37353 brand_weapon() を spells-object.c/h へ移動.
deskull [Tue, 18 Jun 2019 14:26:28 +0000 (23:26 +0900)]
[Refactor] #37353 enchant() と enchant_spell() を spells-object.c/h へ移動.
deskull [Tue, 18 Jun 2019 14:14:16 +0000 (23:14 +0900)]
[Refactor] #37353 create_ammo() の混乱,盲目状態制限を整理.
deskull [Mon, 17 Jun 2019 14:44:01 +0000 (23:44 +0900)]
[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_arena から phase_out に改名。 (効果としては MtG の同名の効果に近いと判断。今後別の応用を考える)
deskull [Mon, 17 Jun 2019 14:27:36 +0000 (23:27 +0900)]
[Refactor] #39076 冗長なコメントを削除 (/* hack */ や show_file() 内)
deskull [Mon, 17 Jun 2019 14:11:03 +0000 (23:11 +0900)]
[Refactor] #39076 冗長なコメントを削除 (/* Build the filename */)
deskull [Mon, 17 Jun 2019 14:07:18 +0000 (23:07 +0900)]
[Refactor] #39076 path_build() の関数コメント追加。
deskull [Mon, 17 Jun 2019 13:46:46 +0000 (22:46 +0900)]
[Refactor] #39076 core.c 中の冗長なコメントを削除.
deskull [Sun, 16 Jun 2019 15:27:25 +0000 (00:27 +0900)]
[Refactor] #38997 do_cmd_go_up() に player_type * 引数を対象として追加.
deskull [Sun, 16 Jun 2019 15:23:55 +0000 (00:23 +0900)]
[Refactor] #38997 confirm_leave_level() に player_type * 引数を対象として追加.
deskull [Sun, 16 Jun 2019 15:20:00 +0000 (00:20 +0900)]
[Refactor] #38997 count_chests() に player_type * 引数を対象として追加.
deskull [Sun, 16 Jun 2019 15:16:20 +0000 (00:16 +0900)]
[Refactor] #38997 do_cmd_activate() に player_type * 引数を使用者として追加.
deskull [Sat, 15 Jun 2019 18:19:09 +0000 (03:19 +0900)]
[Refactor] #39077 IDX型を各々正しい型へ置換.
deskull [Sat, 15 Jun 2019 10:35:46 +0000 (19:35 +0900)]
Merge branch '#39321' into For2.2.2-Refactoring
deskull [Sat, 15 Jun 2019 10:27:46 +0000 (19:27 +0900)]
Merge branch '#39076' into For2.2.2-Refactoring
deskull [Sat, 15 Jun 2019 09:21:23 +0000 (18:21 +0900)]
[Refactor] #39076 冗長なコメントを削除 (/* Extract the item level */)
deskull [Sat, 15 Jun 2019 09:14:49 +0000 (18:14 +0900)]
[Refactor] #39076 冗長なコメントを削除 (/* Extract a race */)