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deskull [Thu, 7 Mar 2019 04:44:47 +0000 (13:44 +0900)]
[Fix] #37353 object_desc() 中の置換ミスを修正。 / Fix object_desc() for mistake of replacement.
deskull [Thu, 7 Mar 2019 04:42:59 +0000 (13:42 +0900)]
[Refactor] #37353 snipe_type をグローバル変数から、引数へ置換 / Replace snipe_type from global to argument.
deskull [Wed, 6 Mar 2019 16:36:16 +0000 (01:36 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (shoot.c, snipe.c)
deskull [Wed, 6 Mar 2019 14:40:24 +0000 (23:40 +0900)]
[Refactor] #37353 wreck_the_pattern() to player-status.c.
deskull [Wed, 6 Mar 2019 14:36:28 +0000 (23:36 +0900)]
[Refactor] #37353 leave_tower_check() to quest.c.
deskull [Wed, 6 Mar 2019 14:28:07 +0000 (23:28 +0900)]
[Refactor] #37353 leave_quest_check() to quest.c.
deskull [Wed, 6 Mar 2019 13:31:11 +0000 (22:31 +0900)]
[Refactor] #37353 wilderness_type to wild.c.
deskull [Wed, 6 Mar 2019 13:23:32 +0000 (22:23 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (POSITION / A_MAX)
deskull [Wed, 6 Mar 2019 13:16:38 +0000 (22:16 +0900)]
[Refactor] #38993 temp_n/x/y を pos_list 構造体に置換。 / Replace temp/x/y to pos_list structure.
deskull [Wed, 6 Mar 2019 05:04:32 +0000 (14:04 +0900)]
[Refactor] #37353 target_dir and pos_list構造体を定義。 / Define target_dir and pos_list structure.
deskull [Wed, 6 Mar 2019 04:48:59 +0000 (13:48 +0900)]
[Refactor] #37353 place_mirror() to spells-floor.c.
deskull [Wed, 6 Mar 2019 04:46:43 +0000 (13:46 +0900)]
[Refactor] #37353 explosive_rune() to spells-floor.c.
deskull [Wed, 6 Mar 2019 04:30:22 +0000 (13:30 +0900)]
[Refactor] #37353 warding_glyph() to spells-floor.c.
deskull [Tue, 5 Mar 2019 15:02:17 +0000 (00:02 +0900)]
[Refactor] #37353 potion_smash_effect() to object-broken.c.
deskull [Tue, 5 Mar 2019 14:51:52 +0000 (23:51 +0900)]
[Refactor] #37353 bless_weapon() and pulish_shield() to spells-object.c.c.
deskull [Tue, 5 Mar 2019 14:42:10 +0000 (23:42 +0900)]
[Fix] #37353 curse_equipment() 中のメッセージ整理ミスを修正。 Fix refactoring mistake in curse_equipment().
deskull [Tue, 5 Mar 2019 14:35:46 +0000 (23:35 +0900)]
[Refactor] #37353 spell_okay() to cmd-spell.c.
deskull [Tue, 5 Mar 2019 14:29:15 +0000 (23:29 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Tue, 5 Mar 2019 14:18:00 +0000 (23:18 +0900)]
[Refactor] #37353 phlogiston() to melee1.c.
deskull [Tue, 5 Mar 2019 05:14:21 +0000 (14:14 +0900)]
[Refactor] #37353 mutate_player() to status_shuffle() in spells-status.c.
deskull [Tue, 5 Mar 2019 05:10:51 +0000 (14:10 +0900)]
[Refactor] #37353 apply_nexus() to spells-status.c.
deskull [Tue, 5 Mar 2019 05:05:24 +0000 (14:05 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Tue, 5 Mar 2019 04:46:35 +0000 (13:46 +0900)]
[Refactor] #37353 hissatsu.c を cmd-hissatsu.c に改名。 / Rename hissatsu.c to cmd-hissatsu.c.
deskull [Mon, 4 Mar 2019 14:21:54 +0000 (23:21 +0900)]
[Feature] #38635 v_info2件追加。 / Add two fixed rooms.
deskull [Mon, 4 Mar 2019 14:07:50 +0000 (23:07 +0900)]
[Refactor] #37353 item_tester_refill_torch() to object_can_refill_torch() in melee1.c.
deskull [Mon, 4 Mar 2019 14:00:44 +0000 (23:00 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Mon, 4 Mar 2019 13:57:00 +0000 (22:57 +0900)]
[Refactor] #37353 hissatsu.c 整理。 / Refactor hissatsu.c.
deskull [Mon, 4 Mar 2019 13:53:20 +0000 (22:53 +0900)]
[Refactor] #37353 mult_hissatsu() to melee1.c.
deskull [Mon, 4 Mar 2019 13:49:02 +0000 (22:49 +0900)]
[Refactor] #37353 COMBAT_OPTION_IDX 型を定義して置換。 / Type replacement to COMBAT_OPTION.
deskull [Mon, 4 Mar 2019 13:33:29 +0000 (22:33 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Mon, 4 Mar 2019 12:36:04 +0000 (21:36 +0900)]
[Refactor] #37353 tot_dam_aux() to melee1.c.
deskull [Mon, 4 Mar 2019 05:17:43 +0000 (14:17 +0900)]
[Refactor] #37353 player-move.h を追加。 / Add player-move.h.
deskull [Mon, 4 Mar 2019 04:53:32 +0000 (13:53 +0900)]
[Refactor] #37353 disturb() を player-move.c に移動。 / Move to disturb() to player-move.c.
deskull [Sun, 3 Mar 2019 13:25:25 +0000 (22:25 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages. (do_cmd_wield())
deskull [Sun, 3 Mar 2019 13:24:44 +0000 (22:24 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (TERM_LEN)
deskull [Sun, 3 Mar 2019 12:04:41 +0000 (21:04 +0900)]
[Refactor] #37353 コメント整理。 / Refactor comments.
deskull [Sun, 3 Mar 2019 11:54:45 +0000 (20:54 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages. (prt_speed())
deskull [Sun, 3 Mar 2019 11:49:37 +0000 (20:49 +0900)]
[Refactor] #37353 prt_state() 整理。 / Refactor prt_state().
deskull [Sun, 3 Mar 2019 11:27:02 +0000 (20:27 +0900)]
[Refactor] #38844 player_type 構造体に resting を取り込む。 / Move resting to player_type structure.
deskull [Sun, 3 Mar 2019 11:11:48 +0000 (20:11 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (PRICE)
deskull [Sun, 3 Mar 2019 10:50:27 +0000 (19:50 +0900)]
[Refactor] #38995 world_type 構造体に starttime を start_time に改名して取り込む。 / Move starttime to world_type structure and rename to start_time.
deskull [Sun, 3 Mar 2019 10:44:48 +0000 (19:44 +0900)]
[Refactor] #38995 world_type 構造体に kubi_r_idx を bounty_r_idx に改名して取り込む。 / Move kubi_r_idx to world_type structure and rename to bounty_r_idx.
deskull [Sun, 3 Mar 2019 05:26:53 +0000 (14:26 +0900)]
[Refactor] #38993 old_turn を generated_turn に改名して floor_type に取り込む。 / Rename old_turn to generated_turn and move to floor_type structure.
deskull [Sat, 2 Mar 2019 16:11:17 +0000 (01:11 +0900)]
[Refactor] #38995 world_type 構造体に world_monster を timewalk_m_idx に改名して取り込む。 / Move world_monster to world_type structure and rename to timewalk_m_idx.
deskull [Sat, 2 Mar 2019 15:58:03 +0000 (00:58 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (TERM_COLOR)
deskull [Sat, 2 Mar 2019 15:54:49 +0000 (00:54 +0900)]
[Refactor] #38844 player_type 構造体に now_damaged を取り込む。 / Move now_damaged to player_type structure.
deskull [Sat, 2 Mar 2019 15:46:15 +0000 (00:46 +0900)]
[Refactor] #38993 redraw_n/x/y を floor_type に取り込む。 cave_gen()に初期化処理追加。 / Move redraw_n/x/y to floor_type structure. Add initialize process in cave_gen().
deskull [Sat, 2 Mar 2019 15:36:18 +0000 (00:36 +0900)]
[Refactor] #38993 view_n/x/y を floor_type に取り込む。 / Move view_n/x/y to floor_type structure.
deskull [Fri, 1 Mar 2019 15:44:28 +0000 (00:44 +0900)]
[Refactor] #38993 mon_lite_n/x/y を floor_type に取り込む。 / Move mon_lite_n/x/y to floor_type structure.
deskull [Fri, 1 Mar 2019 15:38:05 +0000 (00:38 +0900)]
[Refactor] #38844 player_type 構造体に mutant_regenerate_mod を取り込む。 / Move mutant_regenerate_mod to player_type structure.
deskull [Fri, 1 Mar 2019 15:16:27 +0000 (00:16 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (SYMBOL_CODE)
deskull [Fri, 1 Mar 2019 00:45:05 +0000 (09:45 +0900)]
[Refactor] #38993 lite_n/x/y を floor_type に取り込む。 / Move lite_n/x/y to floor_type structure.
deskull [Fri, 1 Mar 2019 00:44:10 +0000 (09:44 +0900)]
[Fix] #37353 become_living_trump() の返り値ミス修正。 / Fix return of become_living_trump().
deskull [Thu, 28 Feb 2019 13:02:16 +0000 (22:02 +0900)]
[Feature] #38635 v_info1件追加。 / Add a fixed room.
deskull [Thu, 28 Feb 2019 12:46:23 +0000 (21:46 +0900)]
[Refactor] #37353 人間トランプの処理を become_living_trump() に統合。 / Integrate realm magic of living to become_living_trump().
deskull [Thu, 28 Feb 2019 12:31:33 +0000 (21:31 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (EXP)
deskull [Thu, 28 Feb 2019 12:25:38 +0000 (21:25 +0900)]
[Refactor] #38997 gain_random_mutation() を gain_mutation() に改名しつつ引数追加。 / Rename gain_random_mutation() to gain_mutation() and add a player_type * argument.
deskull [Thu, 28 Feb 2019 12:00:19 +0000 (21:00 +0900)]
[Refactor] #37353 MUTATION_IDX 型を定義して置換。 / Type replacement to MUTATION_IDX.
deskull [Thu, 28 Feb 2019 11:44:39 +0000 (20:44 +0900)]
[Refactor] #38995 world_type 構造体に dungeon_turn_limit を取り込む。 / Move dungeon_turn_limit to world_type structure.
deskull [Thu, 28 Feb 2019 05:19:16 +0000 (14:19 +0900)]
[Refactor] #38995 world_type 構造体に dungeon_turn を取り込む。 / Move dungeon_turn to world_type structure.
deskull [Thu, 28 Feb 2019 05:08:35 +0000 (14:08 +0900)]
[Refactor] #38995 world_type 構造体に turn_limit を game_turn_limit に改名して取り込む。 / Rename turn_limit to game_turn_limit and move to world_type structure.
deskull [Thu, 28 Feb 2019 05:03:26 +0000 (14:03 +0900)]
[Refactor] #38995 world_type 構造体に turn を game_turn に改名して取り込む。 / Rename turn to game_turn and move to world_type structure.
deskull [Wed, 27 Feb 2019 23:10:53 +0000 (08:10 +0900)]
[Refactor] #38995 world_type 構造体を作成し、 max_wild_x/y を取り込む。 / Create world_type structure and move max_wild_x/y to world_type.
deskull [Wed, 27 Feb 2019 14:05:17 +0000 (23:05 +0900)]
[Feature] #38635 v_info1件追加。 / Add a fixed room.
deskull [Wed, 27 Feb 2019 05:14:27 +0000 (14:14 +0900)]
[Refactor] #38993 mproc_list と mproc_max を floor_type に取り込む。 / Move mproc_list and pmroc_max to floor_type structure.
deskull [Wed, 27 Feb 2019 05:08:03 +0000 (14:08 +0900)]
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む。 / Move m_list and max_m_idx to floor_type structure.
deskull [Wed, 27 Feb 2019 04:41:10 +0000 (13:41 +0900)]
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む。 / Move o_list and max_o_idx to floor_type structure.
deskull [Tue, 26 Feb 2019 17:09:46 +0000 (02:09 +0900)]
[Refactor] #38993 monster_level を floor_type に取り込む。 / Move monster_level to floor_type structure.
deskull [Tue, 26 Feb 2019 17:06:55 +0000 (02:06 +0900)]
[Refactor] #38993 object_level を floor_type に取り込む。 / Move object_level to floor_type structure.
deskull [Tue, 26 Feb 2019 17:04:35 +0000 (02:04 +0900)]
[Refactor] #38993 num_repro を floor_type に取り込む。 / Move num_repro to floor_type structure.
deskull [Tue, 26 Feb 2019 17:02:19 +0000 (02:02 +0900)]
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width/heightに改名。 / Move cur_wid/hgt to floor_type structure and rename width and height.
deskull [Tue, 26 Feb 2019 16:57:34 +0000 (01:57 +0900)]
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move dun_level to floor_type structure.
deskull [Tue, 26 Feb 2019 16:53:37 +0000 (01:53 +0900)]
[Fix] #38993 current_floor -> current_floor_ptr
deskull [Tue, 26 Feb 2019 15:42:27 +0000 (00:42 +0900)]
[Refactor] #38993 base_level を floor_type に取り込む。 / Move base_level to floor_type structure.
deskull [Tue, 26 Feb 2019 15:34:11 +0000 (00:34 +0900)]
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type structure.
deskull [Tue, 26 Feb 2019 14:57:19 +0000 (23:57 +0900)]
[Refactor] #37353 ものまねの時止めを time_walk() に統合。 / Integrate time stop on mimic's process to time_walk().
deskull [Tue, 26 Feb 2019 14:47:34 +0000 (23:47 +0900)]
[modify] doxyfile更新。 / update doxyfile.
deskull [Tue, 26 Feb 2019 14:33:08 +0000 (23:33 +0900)]
[Refactor] #37353 誤った #define 適用を修正。 / Fix wrong #define applying. (A_MAX)
deskull [Tue, 26 Feb 2019 14:14:21 +0000 (23:14 +0900)]
[Refactor] #37353 型の置換。 / Type replacement. (POSITION)
deskull [Tue, 26 Feb 2019 05:04:27 +0000 (14:04 +0900)]
[Refactor] #37353 arena_gen() を generate_challenge_arena() に改名。 / Rename arena_gen() to generate_challenge_arena().
deskull [Mon, 25 Feb 2019 16:23:27 +0000 (01:23 +0900)]
[Refactor] #37353 quest_gen() を generate_fixed_floor() に改名。 / Rename quest_gen() to generate_fixed_floor().
deskull [Mon, 25 Feb 2019 16:06:20 +0000 (01:06 +0900)]
[Refactor] #37353 battle_gen() を generate_gambling_arena() に改名。 / Rename battle_gen() to generate_gambling_arena().
deskull [Mon, 25 Feb 2019 16:00:05 +0000 (01:00 +0900)]
[Refactor] #37353 generate_cave() を generate_random_floor() に改名。 / Rename generate_cave() to generate_random_floor().
deskull [Mon, 25 Feb 2019 13:39:03 +0000 (22:39 +0900)]
[Refactor] #37353 get_bloody_moon_flags() を spells-object.c に移動。 / Move get_bloody_moon_flags() to spells-object.c.
deskull [Mon, 25 Feb 2019 13:31:30 +0000 (22:31 +0900)]
[Refactor] #37353 某露出狂のアレを cosmic_cast_off() に分離。 / Separate cosmic_cast_off().
deskull [Mon, 25 Feb 2019 04:34:00 +0000 (13:34 +0900)]
[Refactor] #37353 発動のエレメンタル召喚を cast_summon_elemental() に分離。 / Separate summon elemental by activation to cast_summon_elemental().
deskull [Mon, 25 Feb 2019 04:24:55 +0000 (13:24 +0900)]
[Refactor] #37353 ハウンド召喚を cast_summon_hound() に分離。 / Separate cast_summon_hound().
deskull [Mon, 25 Feb 2019 04:19:26 +0000 (13:19 +0900)]
[Refactor] #37353 死者召喚を cast_summon_undead() に分離。 / Separate cast_summon_undead().
deskull [Sun, 24 Feb 2019 15:27:36 +0000 (00:27 +0900)]
[Refactor] #37353 蛸召喚を cast_summon_octopus() に分離。 / Separate cast_summon_octopus().
deskull [Sun, 24 Feb 2019 15:12:53 +0000 (00:12 +0900)]
[Refactor] #37353 知識の石の処理を perilous_secrets() に分離。 / Separate Stone of Lore to perilous_secrets().
deskull [Sat, 23 Feb 2019 11:29:03 +0000 (20:29 +0900)]
[Refactor] #37353 釣りの処理を fishing() に分離。 / Separate fishingpole of Taikobo to fishing().
deskull [Sat, 23 Feb 2019 11:10:54 +0000 (20:10 +0900)]
[Refactor] #37353 クリムゾンの処理を fire_crimson() に分離。 / Separate activation of Crimson to fire_crimson().
deskull [Sat, 23 Feb 2019 10:39:24 +0000 (19:39 +0900)]
[Refactor] #37353 カオスパトロンの報酬処理を acquire_chaos_weapon() に分離. / Separate chaos weapon reward by patron to acquire_chaos_weapon().
deskull [Sat, 23 Feb 2019 10:18:49 +0000 (19:18 +0900)]
[Refactor] #37353 patron.c 内のメッセージ整理。 / Refactor messages in patron.c.
deskull [Sat, 23 Feb 2019 09:29:12 +0000 (18:29 +0900)]
[Refactor] #37353 黄門様のいつものアレを mitokohmon() に分離して spell-summon.c/h に移動。 / Separate and move the Inrou's effect to mitokohmon() in spell-summon.c/h.
deskull [Fri, 22 Feb 2019 15:07:07 +0000 (00:07 +0900)]
[Refactor] #37353 is_*_grid()の宣言をいくつか を grid.h に移動。 / Move some declarations, is_*_grid() to grid.h.
deskull [Fri, 22 Feb 2019 14:52:33 +0000 (23:52 +0900)]
[Fix] #37353 Makefile.am をさらに修正。 / Refix Makefile.am.
deskull [Fri, 22 Feb 2019 13:40:26 +0000 (22:40 +0900)]
[Fix] #37353 Makefile.am 修正。 / Fix Makefile.am.
deskull [Fri, 22 Feb 2019 13:16:39 +0000 (22:16 +0900)]
[Refactor] #37353 feature.c/h 追加。 / Add feature.c/h.
deskull [Fri, 22 Feb 2019 04:30:21 +0000 (13:30 +0900)]
[Refactor] #37353 cave.c を grid.c に統合。 / Integrate cave.c to grid.c.