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4 years ago[Refactor] #40514 呪術ハイメイジの呪いによるダメージ修正を移動. / Moved hit damage calculation processing...
deskull [Wed, 15 Jul 2020 16:41:57 +0000 (01:41 +0900)]
[Refactor] #40514 呪術ハイメイジの呪いによるダメージ修正を移動. / Moved hit damage calculation processing by Hex high-mage's curse weapon effect.

4 years ago[Refactor] #40514 射撃武器による命中修正を移動. / Moved hit power calculation processing by bow.
deskull [Wed, 15 Jul 2020 16:36:45 +0000 (01:36 +0900)]
[Refactor] #40514 射撃武器による命中修正を移動. / Moved hit power calculation processing by bow.

4 years ago[Refactor] #40514 呪術ハイメイジの呪いによる命中修正を移動. / Moved hit power calculation processing...
deskull [Tue, 14 Jul 2020 16:46:42 +0000 (01:46 +0900)]
[Refactor] #40514 呪術ハイメイジの呪いによる命中修正を移動. / Moved hit power calculation processing by Hex high-mage's curse weapon effect.

4 years ago[Refactor] #40514 職業による表示命中修正を移動. / Moved displaying hit power calculation processing...
deskull [Tue, 14 Jul 2020 16:41:07 +0000 (01:41 +0900)]
[Refactor] #40514 職業による表示命中修正を移動. / Moved displaying hit power calculation processing by player class.

4 years ago[Refactor] #40514 職業による実質命中修正を移動. / Moved actual hit power calculation processing...
deskull [Tue, 14 Jul 2020 16:36:01 +0000 (01:36 +0900)]
[Refactor] #40514 職業による実質命中修正を移動. / Moved actual hit power calculation processing by player class.

4 years ago[Refactor] #40514 calc_to_hit_display() を calc_bonuses() から分離. / Separated calc_to_hi...
deskull [Tue, 14 Jul 2020 16:27:35 +0000 (01:27 +0900)]
[Refactor] #40514 calc_to_hit_display() を calc_bonuses() から分離. / Separated calc_to_hit_display() from calc_bonuses().

4 years ago[Refactor] #40514 重い武器による命中修正を移動. / Moved hit power calculation processing by weapon...
deskull [Tue, 14 Jul 2020 16:16:52 +0000 (01:16 +0900)]
[Refactor] #40514 重い武器による命中修正を移動. / Moved hit power calculation processing by weapon weight.

4 years ago[Fix] #40514 忍者の命中及びダメージ修正反映ミスを修正. / Fix mistake of applying hit and damage power...
deskull [Sun, 12 Jul 2020 16:11:54 +0000 (01:11 +0900)]
[Fix] #40514 忍者の命中及びダメージ修正反映ミスを修正. / Fix mistake of applying hit and damage power for Ninja.

4 years ago[Refactor] #40514 装備による射撃命中力処理を移動. / Moved hit power calculation processing by equipment.
deskull [Sun, 12 Jul 2020 16:05:38 +0000 (01:05 +0900)]
[Refactor] #40514 装備による射撃命中力処理を移動. / Moved hit power calculation processing by equipment.

4 years ago[Refactor] #40514 calc_to_hit_bow() を calc_bonuses() から分離. / Separated calc_to_hit_bo...
deskull [Sun, 12 Jul 2020 15:56:30 +0000 (00:56 +0900)]
[Refactor] #40514 calc_to_hit_bow() を calc_bonuses() から分離. / Separated calc_to_hit_bow() from calc_bonuses().

4 years ago[Refactor] #40514 calc_to_hit() を calc_bonuses() から分離. / Separated calc_to_hit()...
deskull [Sun, 12 Jul 2020 15:47:44 +0000 (00:47 +0900)]
[Refactor] #40514 calc_to_hit() を calc_bonuses() から分離. / Separated calc_to_hit() from calc_bonuses().

4 years ago[Refactor] #40514 calc_to_damage() を calc_bonuses() から分離. / Separated calc_to_damage...
deskull [Sun, 12 Jul 2020 15:36:21 +0000 (00:36 +0900)]
[Refactor] #40514 calc_to_damage() を calc_bonuses() から分離. / Separated calc_to_damage() from calc_bonuses().

4 years ago[Refactor] #40514 calc_to_damage_misc() を calc_bonuses() から分離. / Separated calc_to_da...
deskull [Sun, 12 Jul 2020 13:18:39 +0000 (22:18 +0900)]
[Refactor] #40514 calc_to_damage_misc() を calc_bonuses() から分離. / Separated calc_to_damage_misc() from calc_bonuses().

4 years ago[Refactor] #40514 calc_to_hit_misc() を calc_bonuses() から分離. / Separated calc_to_hit_m...
deskull [Sun, 12 Jul 2020 13:08:31 +0000 (22:08 +0900)]
[Refactor] #40514 calc_to_hit_misc() を calc_bonuses() から分離. / Separated calc_to_hit_misc() from calc_bonuses().

4 years ago[Refactor] #40514 put_equipment_warning() を calc_bonuses() から分離. / Separated put_equi...
deskull [Sun, 12 Jul 2020 06:11:52 +0000 (15:11 +0900)]
[Refactor] #40514 put_equipment_warning() を calc_bonuses() から分離. / Separated put_equipment_warning() from calc_bonuses().

4 years ago[Refactor] #40514 calc_riding_weapon_penalty() を calc_bonuses() から分離. / Separated...
deskull [Sun, 12 Jul 2020 06:09:56 +0000 (15:09 +0900)]
[Refactor] #40514 calc_riding_weapon_penalty() を calc_bonuses() から分離. / Separated calc_riding_weapon_penalty() from calc_bonuses().

4 years ago[Refactor] #40514 calc_use_status(), calc_ind_status(), calc_top_status() を calc_bonu...
deskull [Sun, 12 Jul 2020 00:42:44 +0000 (09:42 +0900)]
[Refactor] #40514 calc_use_status(), calc_ind_status(), calc_top_status() を calc_bonuses() から分離. / Separated calc_use_status(), calc_ind_status(), calc_top_status() from calc_bonuses().

4 years ago[Refactor] #40514 所持重量によるスピード計算処理を移動. / Moved speed calculation processing by invento...
deskull [Sat, 11 Jul 2020 16:39:57 +0000 (01:39 +0900)]
[Refactor] #40514 所持重量によるスピード計算処理を移動. / Moved speed calculation processing by inventory weight.

4 years ago[Refactor] #40514 特定武器装備組み合わせによるAC計算処理を移動. / Moved AC calculation by specific weapon...
deskull [Sat, 11 Jul 2020 16:29:35 +0000 (01:29 +0900)]
[Refactor] #40514 特定武器装備組み合わせによるAC計算処理を移動. / Moved AC calculation by specific weapon equipment combination processing.

4 years ago[Refactor] #40514 calc_weapon_penalty() を calc_bonuses() から分離. / Separated calc_weapo...
deskull [Sat, 11 Jul 2020 16:18:23 +0000 (01:18 +0900)]
[Refactor] #40514 calc_weapon_penalty() を calc_bonuses() から分離. / Separated calc_weapon_penalty() from calc_bonuses().

4 years ago[Refactor] #40514 忍者装備によるスピード計算処理を移動. / Moved speed calculation processing by equipme...
deskull [Sat, 11 Jul 2020 15:55:41 +0000 (00:55 +0900)]
[Refactor] #40514 忍者装備によるスピード計算処理を移動. / Moved speed calculation processing by equipment of Ninja.

4 years ago[Refactor] #40514 棘セットによるスピード計算処理を移動. / Moved speed calculation processing by Thorns.
deskull [Sat, 11 Jul 2020 15:45:04 +0000 (00:45 +0900)]
[Refactor] #40514 棘セットによるスピード計算処理を移動. / Moved speed calculation processing by Thorns.

4 years ago[Refactor] #40514 地形と探索の速度計算処理を calc_speed()へ移動. / Moved speed calculation by grid...
deskull [Wed, 8 Jul 2020 16:22:55 +0000 (01:22 +0900)]
[Refactor] #40514 地形と探索の速度計算処理を calc_speed()へ移動. / Moved speed calculation by grid and searching to calc_speed().

4 years ago[Refactor] #40514 宵闇によるAC計算処理を移動. / Moved AC calculation by "Yoiyami" processing.
deskull [Sun, 5 Jul 2020 14:21:50 +0000 (23:21 +0900)]
[Refactor] #40514 宵闇によるAC計算処理を移動. / Moved AC calculation by "Yoiyami" processing.

4 years ago[Refactor] #40514 DEXによるAC計算処理を移動. / Moved AC calculation by DEX processing.
deskull [Sun, 5 Jul 2020 14:17:23 +0000 (23:17 +0900)]
[Refactor] #40514 DEXによるAC計算処理を移動. / Moved AC calculation by DEX processing.

4 years ago[Refactor] #40514 狂戦士化によるAC計算処理を移動. / Moved AC calculation by berserk processing.
deskull [Sun, 5 Jul 2020 14:14:10 +0000 (23:14 +0900)]
[Refactor] #40514 狂戦士化によるAC計算処理を移動. / Moved AC calculation by berserk processing.

4 years ago[Refactor] #40514 種族による単純AC計算処理を移動. / Moved simply AC calculation by race processing.
deskull [Sun, 5 Jul 2020 14:10:18 +0000 (23:10 +0900)]
[Refactor] #40514 種族による単純AC計算処理を移動. / Moved simply AC calculation by race processing.

4 years ago[Refactor] #40514 職業による単純AC計算処理を移動. / Moved simply AC calculation by class processing.
deskull [Sun, 5 Jul 2020 14:04:49 +0000 (23:04 +0900)]
[Refactor] #40514 職業による単純AC計算処理を移動. / Moved simply AC calculation by class processing.

4 years ago[Refactor] #40514 装備呪いによるAC計算処理を移動. / Moved AC calculation by curse of equipment...
deskull [Sun, 5 Jul 2020 13:59:09 +0000 (22:59 +0900)]
[Refactor] #40514 装備呪いによるAC計算処理を移動. / Moved AC calculation by curse of equipment processing.

4 years ago[Refactor] #40514 装備AC計算処理を移動. / Moved Equipment AC calculation processing.
deskull [Sun, 5 Jul 2020 13:56:46 +0000 (22:56 +0900)]
[Refactor] #40514 装備AC計算処理を移動. / Moved Equipment AC calculation processing.

4 years ago[Refactor] #40514 clang-format で player-status.c を整形. / Format player-status.c with...
deskull [Sun, 5 Jul 2020 13:41:55 +0000 (22:41 +0900)]
[Refactor] #40514 clang-format で player-status.c を整形. / Format player-status.c with clang-format.

4 years ago[Refactor] #40514 一部ACと速度計算処理を移動. / Moved some speed and AC calculation processing.
deskull [Sun, 5 Jul 2020 13:21:43 +0000 (22:21 +0900)]
[Refactor] #40514 一部ACと速度計算処理を移動. / Moved some speed and AC calculation processing.

4 years ago[Refactor] #40514 呪いアイテムの処理を calc_to_ac(), calc_to_ac_display() へ移動. / Moved cursed...
deskull [Sun, 5 Jul 2020 13:12:48 +0000 (22:12 +0900)]
[Refactor] #40514 呪いアイテムの処理を calc_to_ac(), calc_to_ac_display() へ移動. / Moved cursed item calculation processing to calc_to_ac(), calc_to_ac_display().

4 years ago[Refactor] #40514 装備の速度計算処理を calc_speed()へ移動. / Moved speed calculation by equipment...
deskull [Sat, 4 Jul 2020 06:47:56 +0000 (15:47 +0900)]
[Refactor] #40514 装備の速度計算処理を calc_speed()へ移動. / Moved speed calculation by equipment to calc_speed().

4 years ago[Refactor] #40514 妖精の速度計算処理を calc_speed()へ移動. / Moved speed calculation of Sprite...
deskull [Sat, 4 Jul 2020 06:44:11 +0000 (15:44 +0900)]
[Refactor] #40514 妖精の速度計算処理を calc_speed()へ移動. / Moved speed calculation of Sprite to calc_speed().

4 years ago[Refactor] #40514 クラッコンの速度計算処理を calc_speed()へ移動. / Moved speed calculation of Klackon...
deskull [Sat, 4 Jul 2020 06:40:46 +0000 (15:40 +0900)]
[Refactor] #40514 クラッコンの速度計算処理を calc_speed()へ移動. / Moved speed calculation of Klackon to calc_speed().

4 years ago[Refactor] #40514 一部計算処理を calc_to_ac(), calc_to_ac_display() へ移動. / Moved some calcul...
deskull [Sat, 4 Jul 2020 06:34:28 +0000 (15:34 +0900)]
[Refactor] #40514 一部計算処理を calc_to_ac(), calc_to_ac_display() へ移動. / Moved some calculation processing to calc_to_ac(), calc_to_ac_display().

4 years ago[Refactor] #40514 一部計算処理を calc_to_ac(), calc_to_ac_display() へ移動. / Moved some calcul...
deskull [Sat, 4 Jul 2020 06:17:03 +0000 (15:17 +0900)]
[Refactor] #40514 一部計算処理を calc_to_ac(), calc_to_ac_display() へ移動. / Moved some calculation processing to calc_to_ac(), calc_to_ac_display().

4 years ago[Refactor] #40514 calc_to_ac_display() を calc_bonuses() から分離. / Separated calc_to_ac_...
deskull [Sat, 4 Jul 2020 06:07:07 +0000 (15:07 +0900)]
[Refactor] #40514 calc_to_ac_display() を calc_bonuses() から分離. / Separated calc_to_ac_display() from calc_bonuses().

4 years ago[Refactor] #40514 一部計算処理を calc_to_ac()へ移動. / Moved some calculation processing to...
deskull [Sat, 4 Jul 2020 05:55:36 +0000 (14:55 +0900)]
[Refactor] #40514 一部計算処理を calc_to_ac()へ移動. / Moved some calculation processing to calc_to_ac().

4 years ago[Refactor] #40514 calc_to_ac() を calc_bonuses() から分離. / Separated calc_to_ac() from...
deskull [Sat, 4 Jul 2020 05:51:23 +0000 (14:51 +0900)]
[Refactor] #40514 calc_to_ac() を calc_bonuses() から分離. / Separated calc_to_ac() from calc_bonuses().

4 years ago[Refactor] #40514 一部計算処理を calc_speed()へ移動. / Moved some calculation processing to...
deskull [Sat, 4 Jul 2020 05:40:44 +0000 (14:40 +0900)]
[Refactor] #40514 一部計算処理を calc_speed()へ移動. / Moved some calculation processing to calc_speed().

4 years ago[Refactor] #40514 calc_speed() を calc_bonuses() から分離. / Separated calc_speed() from...
deskull [Sat, 4 Jul 2020 05:25:05 +0000 (14:25 +0900)]
[Refactor] #40514 calc_speed() を calc_bonuses() から分離. / Separated calc_speed() from calc_bonuses().

4 years ago[Refactor] #40514 calc_base_ac_display() を calc_bonuses() から分離. / Separated calc_base...
deskull [Fri, 3 Jul 2020 17:01:13 +0000 (02:01 +0900)]
[Refactor] #40514 calc_base_ac_display() を calc_bonuses() から分離. / Separated calc_base_ac_display() from calc_bonuses().

4 years ago[Refactor] #40514 player_type の to_a 型変更. / Change type of to_a in player_type.
deskull [Fri, 3 Jul 2020 16:53:45 +0000 (01:53 +0900)]
[Refactor] #40514 player_type の to_a 型変更. / Change type of to_a in player_type.

4 years ago[Refactor] #40514 calc_base_ac() を calc_bonuses() から分離. / Separated calc_base_ac...
deskull [Fri, 3 Jul 2020 16:47:04 +0000 (01:47 +0900)]
[Refactor] #40514 calc_base_ac() を calc_bonuses() から分離. / Separated calc_base_ac() from calc_bonuses().

4 years ago[Refactor] #40514 一部計算処理を calc_*_addition()へ移動. / Moved some calculation processing...
deskull [Fri, 3 Jul 2020 16:25:52 +0000 (01:25 +0900)]
[Refactor] #40514 一部計算処理を calc_*_addition()へ移動. / Moved some calculation processing to calc_*_addition().

4 years ago[Refactor] #40514 set_personality_flags() を calc_bonuses() から分離. / Separated set_pers...
deskull [Fri, 3 Jul 2020 16:21:47 +0000 (01:21 +0900)]
[Refactor] #40514 set_personality_flags() を calc_bonuses() から分離. / Separated set_personality_flags() from calc_bonuses().

4 years ago[Refactor] #40514 一部計算処理を calc_*_addition()へ移動. / Moved some calculation processing...
deskull [Thu, 2 Jul 2020 14:26:08 +0000 (23:26 +0900)]
[Refactor] #40514 一部計算処理を calc_*_addition()へ移動. / Moved some calculation processing to calc_*_addition().

4 years ago[Refactor] #40514 calc_to_magic_chance() を calc_bonuses() から分離. / Separated calc_to_m...
deskull [Thu, 2 Jul 2020 14:22:21 +0000 (23:22 +0900)]
[Refactor] #40514 calc_to_magic_chance() を calc_bonuses() から分離. / Separated calc_to_magic_chance() from calc_bonuses().

4 years ago[Refactor] #40514 一部計算処理をcalc_*_addition()へ移動. / Moved some calculation processing...
deskull [Thu, 2 Jul 2020 12:41:19 +0000 (21:41 +0900)]
[Refactor] #40514 一部計算処理をcalc_*_addition()へ移動. / Moved some calculation processing to calc_*_addition().

4 years ago[Refactor] #40514 calc_charisma_addition() を calc_bonuses() から分離. / Separated calc_ch...
deskull [Thu, 2 Jul 2020 12:33:16 +0000 (21:33 +0900)]
[Refactor] #40514 calc_charisma_addition() を calc_bonuses() から分離. / Separated calc_charisma_addition() from calc_bonuses().

4 years ago[Refactor] #40514 calc_constitution_addition() を calc_bonuses() から分離. / Separated...
deskull [Thu, 2 Jul 2020 12:18:16 +0000 (21:18 +0900)]
[Refactor] #40514 calc_constitution_addition() を calc_bonuses() から分離. / Separated calc_constitution_addition() from calc_bonuses().

4 years ago[Refactor] #40514 calc_dexterity_addition() を calc_bonuses() から分離. / Separated calc_d...
deskull [Wed, 1 Jul 2020 15:57:38 +0000 (00:57 +0900)]
[Refactor] #40514 calc_dexterity_addition() を calc_bonuses() から分離. / Separated calc_dexterity_addition() from calc_bonuses().

4 years ago[Refactor] #40514 calc_wisdom_addition() を calc_bonuses() から分離. / Separated calc_wisd...
deskull [Wed, 1 Jul 2020 15:47:51 +0000 (00:47 +0900)]
[Refactor] #40514 calc_wisdom_addition() を calc_bonuses() から分離. / Separated calc_wisdom_addition() from calc_bonuses().

4 years ago[Refactor] #40514 calc_intelligence_addition() を calc_bonuses() から分離. / Separated...
deskull [Wed, 1 Jul 2020 15:42:02 +0000 (00:42 +0900)]
[Refactor] #40514 calc_intelligence_addition() を calc_bonuses() から分離. / Separated calc_intelligence_addition() from calc_bonuses().

4 years ago[Refactor] #40514 calc_strength_addition() を calc_bonuses() から分離. / Separated calc_st...
deskull [Wed, 1 Jul 2020 10:37:51 +0000 (19:37 +0900)]
[Refactor] #40514 calc_strength_addition() を calc_bonuses() から分離. / Separated calc_strength_addition() from calc_bonuses().

4 years ago[Refactor] #40514 set_mutation_flags() を calc_bonuses() から分離. / Separated set_mutatio...
deskull [Wed, 1 Jul 2020 09:09:23 +0000 (18:09 +0900)]
[Refactor] #40514 set_mutation_flags() を calc_bonuses() から分離. / Separated set_mutation_flags() from calc_bonuses().

4 years ago[Refactor] #40514 一部計算処理をcalc_dig()へ移動. / Moved some calculation processing to calc_d...
deskull [Tue, 30 Jun 2020 17:15:35 +0000 (02:15 +0900)]
[Refactor] #40514 一部計算処理をcalc_dig()へ移動. / Moved some calculation processing to calc_dig().

4 years ago[Refactor] #40514 calc_num_blow() を calc_bonuses() から分離. / Separated calc_num_blow...
deskull [Tue, 30 Jun 2020 17:04:48 +0000 (02:04 +0900)]
[Refactor] #40514 calc_num_blow() を calc_bonuses() から分離. / Separated calc_num_blow() from calc_bonuses().

4 years ago[Refactor] #40514 calc_dig() を calc_bonuses() から分離. / Separated calc_dig() from calc_...
deskull [Tue, 30 Jun 2020 16:47:59 +0000 (01:47 +0900)]
[Refactor] #40514 calc_dig() を calc_bonuses() から分離. / Separated calc_dig() from calc_bonuses().

4 years ago[Refactor] #40514 calc_to_hit_throw() を calc_bonuses() から分離. / Separated calc_to_hit_...
deskull [Tue, 30 Jun 2020 16:28:27 +0000 (01:28 +0900)]
[Refactor] #40514 calc_to_hit_throw() を calc_bonuses() から分離. / Separated calc_to_hit_throw() from calc_bonuses().

4 years ago[Refactor] #40514 calc_to_hit_shoot() を calc_bonuses() から分離. / Separated calc_to_hit_...
deskull [Tue, 30 Jun 2020 16:18:00 +0000 (01:18 +0900)]
[Refactor] #40514 calc_to_hit_shoot() を calc_bonuses() から分離. / Separated calc_to_hit_shoot() from calc_bonuses().

4 years ago[Refactor] #40514 calc_to_hit() を calc_bonuses() から分離. / Separated calc_to_hit()...
deskull [Mon, 29 Jun 2020 16:26:07 +0000 (01:26 +0900)]
[Refactor] #40514 calc_to_hit() を calc_bonuses() から分離. / Separated calc_to_hit() from calc_bonuses().

4 years ago[Refactor] #40514 calc_intra_vision() を calc_bonuses() から分離. / Separated calc_intra_v...
deskull [Mon, 29 Jun 2020 16:02:52 +0000 (01:02 +0900)]
[Refactor] #40514 calc_intra_vision() を calc_bonuses() から分離. / Separated calc_intra_vision() from calc_bonuses().

4 years ago[Fix] #40514 魔法防御のリファクタリングミスを修正. / Fix mistake refactoring of saving throw calculation.
deskull [Mon, 29 Jun 2020 15:49:04 +0000 (00:49 +0900)]
[Fix] #40514 魔法防御のリファクタリングミスを修正. / Fix mistake refactoring of saving throw calculation.

4 years ago[Refactor][Fix] #40514 calc_search_freq() を calc_bonuses() から分離.隠密計算のリファクタリングミスを修正...
deskull [Mon, 29 Jun 2020 15:42:09 +0000 (00:42 +0900)]
[Refactor][Fix] #40514 calc_search_freq() を calc_bonuses() から分離.隠密計算のリファクタリングミスを修正. / Separated calc_search_freq() from calc_bonuses(). Fix mistake refactoring of stealth calculation.

4 years ago[Refactor] #40514 calc_search() を calc_bonuses() から分離. / Separated calc_search()...
deskull [Mon, 29 Jun 2020 04:28:21 +0000 (13:28 +0900)]
[Refactor] #40514 calc_search() を calc_bonuses() から分離. / Separated calc_search() from calc_bonuses().

4 years ago[Fix] #40514 calc_saving_throw() のミス修正. / Fix mistake of calc_saving_throw().
deskull [Sun, 28 Jun 2020 15:54:00 +0000 (00:54 +0900)]
[Fix] #40514 calc_saving_throw() のミス修正. / Fix mistake of calc_saving_throw().

4 years ago[Refactor] #40514 calc_saving_throw() を calc_bonuses() から分離. / Separated calc_saving_...
deskull [Sun, 28 Jun 2020 15:47:24 +0000 (00:47 +0900)]
[Refactor] #40514 calc_saving_throw() を calc_bonuses() から分離. / Separated calc_saving_throw() from calc_bonuses().

4 years ago[Refactor] #40514 calc_device_ability() を calc_bonuses() から分離. / Separated calc_devic...
deskull [Sun, 28 Jun 2020 15:37:04 +0000 (00:37 +0900)]
[Refactor] #40514 calc_device_ability() を calc_bonuses() から分離. / Separated calc_device_ability() from calc_bonuses().

4 years ago[Refactor] #40514 一部計算処理をcalc_stealth()へ移動. / Moved some calculation processing to...
deskull [Sun, 28 Jun 2020 15:23:09 +0000 (00:23 +0900)]
[Refactor] #40514 一部計算処理をcalc_stealth()へ移動. / Moved some calculation processing to calc_stealth().

4 years ago[Refactor] #40514 calc_disarming() を calc_bonuses() から分離. / Separated calc_disarming...
deskull [Sun, 28 Jun 2020 15:12:29 +0000 (00:12 +0900)]
[Refactor] #40514 calc_disarming() を calc_bonuses() から分離. / Separated calc_disarming() from calc_bonuses().

4 years ago[Refactor] #40514 calc_stealth() を calc_bonuses() から分離. / Separated calc_stealth...
deskull [Sun, 28 Jun 2020 13:53:45 +0000 (22:53 +0900)]
[Refactor] #40514 calc_stealth() を calc_bonuses() から分離. / Separated calc_stealth() from calc_bonuses().

4 years ago[Refactor] #40514 [Refactor] #37353 calc_equipment_status() を calc_bonuses() から分離...
deskull [Sat, 27 Jun 2020 15:45:12 +0000 (00:45 +0900)]
[Refactor] #40514 [Refactor] #37353 calc_equipment_status() を calc_bonuses() から分離. player-class.c 内の警告を修正. / Separated calc_equipment_status() from calc_bonuses(), Fixed the warning in player-class.c.

4 years ago[Refactor] #37353 さらに時限効果を calc_bonuses() から calc_timelimit_status() へ移動. / Furthermo...
deskull [Sat, 27 Jun 2020 14:57:11 +0000 (23:57 +0900)]
[Refactor] #37353 さらに時限効果を calc_bonuses() から calc_timelimit_status() へ移動. / Furthermore, moved the timed effect from calc_bonuses() to calc_timelimit_status().

4 years ago[Refactor] #37353 calc_timelimit_status() を calc_bonuses() から分離. player-class.c 内の警告を...
deskull [Sat, 27 Jun 2020 14:46:54 +0000 (23:46 +0900)]
[Refactor] #37353 calc_timelimit_status() を calc_bonuses() から分離. player-class.c 内の警告を修正. / Separated calc_timelimit_status() from calc_bonuses(), Fixed the warning in player-class.c.

4 years ago[Refactor] #37353 calc_class_status() を calc_bonuses() から分離. / Separated calc_class_s...
deskull [Wed, 24 Jun 2020 16:32:19 +0000 (01:32 +0900)]
[Refactor] #37353 calc_class_status() を calc_bonuses() から分離. / Separated calc_class_status() from calc_bonuses().

4 years ago[Refactor] #37353 calc_race_status(), calc_bonuses(), clear_creature_bonuses() 各間の処理を...
deskull [Wed, 24 Jun 2020 16:24:23 +0000 (01:24 +0900)]
[Refactor] #37353 calc_race_status(), calc_bonuses(), clear_creature_bonuses() 各間の処理を整理. /  Clean up the processing between calc_race_status(), calc_bonuses() and clear_creature_bonuses().

4 years ago[Refactor] #37353 calc_race_status() を calc_bonuses() から分離.pspeed を s16b 型に変更して計算の新旧処...
deskull [Tue, 23 Jun 2020 14:56:49 +0000 (23:56 +0900)]
[Refactor] #37353 calc_race_status() を calc_bonuses() から分離.pspeed を s16b 型に変更して計算の新旧処理を修正. / Separated calc_race_status() from calc_bonuses(). Changed pspeed to s16b type and fixed old and new processing of calculation.

4 years ago[Refactor] #37353 clear_creature_bonuses() を calc_bonuses() から分離. / Separated clear_c...
deskull [Tue, 23 Jun 2020 14:28:18 +0000 (23:28 +0900)]
[Refactor] #37353 clear_creature_bonuses() を calc_bonuses() から分離. / Separated clear_creature_bonuses() from calc_bonuses().

4 years ago[Refactor] #40467 Reshaped load.c automatically
Hourier [Sat, 20 Jun 2020 14:20:22 +0000 (23:20 +0900)]
[Refactor] #40467 Reshaped load.c automatically

4 years ago[Refactor] #40483 Moved bar_definition_type from display-main-window.c to stat-bars...
Hourier [Sat, 20 Jun 2020 14:15:23 +0000 (23:15 +0900)]
[Refactor] #40483 Moved bar_definition_type from display-main-window.c to stat-bars-table.h

4 years ago[Refactor] #40483 Reshaped display-main-window.c
Hourier [Sat, 20 Jun 2020 14:10:51 +0000 (23:10 +0900)]
[Refactor] #40483 Reshaped display-main-window.c

4 years ago[Refactor] #40483 Removed the inclusion of grid.h from rooms.h
Hourier [Sat, 20 Jun 2020 13:08:59 +0000 (22:08 +0900)]
[Refactor] #40483 Removed the inclusion of grid.h from rooms.h

4 years ago[Refactor] #40483 Removed the inclusion of grid.h from grid.h
Hourier [Sat, 20 Jun 2020 13:04:46 +0000 (22:04 +0900)]
[Refactor] #40483 Removed the inclusion of grid.h from grid.h

4 years ago[Refactor] #40483 Removed the inclusion of feature.h from floor.h
Hourier [Sat, 20 Jun 2020 12:17:09 +0000 (21:17 +0900)]
[Refactor] #40483 Removed the inclusion of feature.h from floor.h

4 years ago[Refactor] #40483 Adjusted declerations in feature.h
Hourier [Sat, 20 Jun 2020 12:11:25 +0000 (21:11 +0900)]
[Refactor] #40483 Adjusted declerations in feature.h

4 years ago[Refactor] #40483 Changed panel_contains() from macro function to normal function
Hourier [Sat, 20 Jun 2020 12:05:02 +0000 (21:05 +0900)]
[Refactor] #40483 Changed panel_contains() from macro function to normal function

4 years ago[Refactor] #40483 Separated main-window-row-column.h from display-main-window.c
Hourier [Sat, 20 Jun 2020 11:54:19 +0000 (20:54 +0900)]
[Refactor] #40483 Separated main-window-row-column.h from display-main-window.c

4 years ago[Refactor] #40483 Separated status-bars-table.c/h from display-main-window.c
Hourier [Sat, 20 Jun 2020 11:50:44 +0000 (20:50 +0900)]
[Refactor] #40483 Separated status-bars-table.c/h from display-main-window.c

4 years ago[Refactor] #40483 Reshaped display-main-window.c automatically
Hourier [Sat, 20 Jun 2020 10:20:57 +0000 (19:20 +0900)]
[Refactor] #40483 Reshaped display-main-window.c automatically

4 years ago[Refactor] #40483 display-main-window.c において1行ごとに挟まれていたコメントを削除 / Removed many comment...
Hourier [Sat, 20 Jun 2020 08:09:44 +0000 (17:09 +0900)]
[Refactor] #40483 display-main-window.c において1行ごとに挟まれていたコメントを削除 / Removed many comments per 1line in display-main-window.c

4 years ago[Refactor] #40478 Reshaped mspells*.c automatically
Hourier [Sat, 20 Jun 2020 06:38:02 +0000 (15:38 +0900)]
[Refactor] #40478 Reshaped mspells*.c automatically

4 years ago[Refactor] #40478 mspells*.c において1行ごとに挟まれていたコメントを削除 / Removed many comments per 1line...
Hourier [Sat, 20 Jun 2020 06:27:06 +0000 (15:27 +0900)]
[Refactor] #40478 mspells*.c において1行ごとに挟まれていたコメントを削除 / Removed many comments per 1line in mspells*.c

4 years ago[Refactor] #40478 Divided monster-spells.h to mspells1.h, mspells2.h and mspells3.h
Hourier [Sat, 20 Jun 2020 06:12:01 +0000 (15:12 +0900)]
[Refactor] #40478 Divided monster-spells.h to mspells1.h, mspells2.h and mspells3.h

4 years ago[Refactor] #40478 Separated monster-power-table.c/h from monster-spell.h
Hourier [Sat, 20 Jun 2020 05:51:02 +0000 (14:51 +0900)]
[Refactor] #40478 Separated monster-power-table.c/h from monster-spell.h

4 years ago[Refactor] #40478 Moved various definitions from monster-spell.h to mspell-util.h
Hourier [Sat, 20 Jun 2020 05:10:58 +0000 (14:10 +0900)]
[Refactor] #40478 Moved various definitions from monster-spell.h to mspell-util.h

4 years agoInclude util/angband-files.h to pick up prototype for path_build().
Eric Branlund [Mon, 15 Jun 2020 06:08:00 +0000 (23:08 -0700)]
Include util/angband-files.h to pick up prototype for path_build().

4 years agoInclude core/asking-player.h to get prototype for pause_line().
Eric Branlund [Mon, 15 Jun 2020 06:05:25 +0000 (23:05 -0700)]
Include core/asking-player.h to get prototype for pause_line().