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Hourier [Sat, 23 May 2020 08:24:31 +0000 (17:24 +0900)]
[Refactor] #40416 Separated mineuchi() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 08:17:40 +0000 (17:17 +0900)]
[Refactor] #40416 Separated apply_damage_negative_effect() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 08:07:32 +0000 (17:07 +0900)]
[Refactor] #40416 Separated apply_damage_bonus() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 08:00:37 +0000 (17:00 +0900)]
[Refactor] #40416 Separated calc_attack_damage() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 07:53:27 +0000 (16:53 +0900)]
[Fix] #40416 Removed invalid reverse in get_attack_exp()
Hourier [Sat, 23 May 2020 07:50:59 +0000 (16:50 +0900)]
[Refactor] #40416 Edited .clang-format (characters per line from unlimited to 160) and reshaped player-attack.c
Hourier [Sat, 23 May 2020 07:45:43 +0000 (16:45 +0900)]
[Refactor] #40416 Separated process_weapon_attack() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 07:32:23 +0000 (16:32 +0900)]
[Refactor] #40416 Renamed racial-monk-attack.c/h to monk-attack.c/h
Hourier [Sat, 23 May 2020 07:30:15 +0000 (16:30 +0900)]
[Refacotr] #40416 Separated surprise-attack.f/h from player-attack.c
Hourier [Sat, 23 May 2020 07:25:27 +0000 (16:25 +0900)]
[Refactor] #40416 Separated print_chainsword_noise() from process_vorpal_attack()
Hourier [Sat, 23 May 2020 07:08:59 +0000 (16:08 +0900)]
[Refactor] #40416 Separated process_vorpal_attack() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 07:02:21 +0000 (16:02 +0900)]
[Fix] #40416 Resolved typo
Hourier [Sat, 23 May 2020 07:01:35 +0000 (16:01 +0900)]
[Refactor] #40416 Separated print_vorpal_message() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 06:52:42 +0000 (15:52 +0900)]
[Refactor] #40416 Reshaped exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 06:50:09 +0000 (15:50 +0900)]
[Refactor] #40416 Separated calc_surprise_attack_damage() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 04:44:46 +0000 (13:44 +0900)]
[Refactor] #40416 Incorporated drain_result int player_attack_type
Hourier [Sat, 23 May 2020 04:41:41 +0000 (13:41 +0900)]
[Refactor] #40416 Separated racial-monk-attack.c/h from player-attack.c
Hourier [Sat, 23 May 2020 04:34:42 +0000 (13:34 +0900)]
[Refactor] #40416 Separated process_monk_attack() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 04:31:28 +0000 (13:31 +0900)]
[Refactor] #40416 Separated print_stun_effect() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 04:25:41 +0000 (13:25 +0900)]
[Refactor] #40416 Separated process_attack_vital_spot() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 04:17:11 +0000 (13:17 +0900)]
[Refactor] Separated calc_monk_attack_weight() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 04:06:47 +0000 (13:06 +0900)]
[Refactor] #40416 **Genocide** directly reference to p_ptr in P_PTR_KI (Separated racial-force-trainer.c/h from player-status.h)
Hourier [Sat, 23 May 2020 03:52:54 +0000 (12:52 +0900)]
[Fix] Added missing header
Hourier [Sat, 23 May 2020 02:54:50 +0000 (11:54 +0900)]
[Refactor] #40416 Separated process_monk_additional_effect() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 02:39:06 +0000 (11:39 +0900)]
[Refactor] #40416 Reshaped select_blow()
Hourier [Sat, 23 May 2020 02:35:00 +0000 (11:35 +0900)]
[WIP] [Refactor] #40416 Separated select_blow() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 02:25:44 +0000 (11:25 +0900)]
[Refactor] #40416 Separated calc_stun_resistance() and calc_max_blow_selection_times() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 01:55:00 +0000 (10:55 +0900)]
[Refactor] #40416 Separated decide_blood_sucking() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 01:44:36 +0000 (10:44 +0900)]
[Refactor] #40416 Incorporated chaos_effect into player_attack_type()
Hourier [Sat, 23 May 2020 01:40:58 +0000 (10:40 +0900)]
[Refactor] #40416 Changed int to enum at chaos_effect
Hourier [Sat, 23 May 2020 01:32:00 +0000 (10:32 +0900)]
[Refactor] #40416 Moved process_attack_hit() from player-attack.c to attack-accuracy.c/h
Hourier [Sat, 23 May 2020 01:29:16 +0000 (10:29 +0900)]
[Refactor] #40416 Moved calc_attack_quality() from player-attack.c to racial-samurai.c/h
Hourier [Sat, 23 May 2020 01:26:06 +0000 (10:26 +0900)]
[Refactor] #40416 Separated select_chaotic_effect() from exe_player_attack_to_monster()
Hourier [Sat, 23 May 2020 01:17:44 +0000 (10:17 +0900)]
[Refactor] #40416 Separated print_suprise_attack() from exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 15:43:32 +0000 (00:43 +0900)]
[Refactor] #40416 Added Doxygen comments for calc_attack_quality()
Hourier [Fri, 22 May 2020 15:36:58 +0000 (00:36 +0900)]
[Refactor] #40416 Separated process_attack_hit() from exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 15:31:54 +0000 (00:31 +0900)]
[Refactor] #40416 Separated death-scythe.c/h from player-attack.c
Hourier [Fri, 22 May 2020 15:25:16 +0000 (00:25 +0900)]
[Refactor] #40416 Separated player-attack-util.h from player-attack.c
Hourier [Fri, 22 May 2020 15:19:58 +0000 (00:19 +0900)]
[Refactor] #40416 Incorporated m_name into player_attack_type
Hourier [Fri, 22 May 2020 15:17:15 +0000 (00:17 +0900)]
[Refactor] #40416 Separated process_death_scythe_reflection() from exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 15:12:07 +0000 (00:12 +0900)]
[Refactor] #40415 Separated death_scythe_reflection_critial_hit() from exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 15:08:16 +0000 (00:08 +0900)]
[Refactor] #40416 Separated compensate_death_scythe_reflection_magnificant() from exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 15:00:14 +0000 (00:00 +0900)]
[Refactor] #40416 Separated calc_death_scythe_reflection_magnificant() from exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 14:57:18 +0000 (23:57 +0900)]
[Refactor] #40416 Removed unused braces
Hourier [Fri, 22 May 2020 14:56:47 +0000 (23:56 +0900)]
[Refactor] #40416 Separated calc_death_scythe_reflection_magnificant_mimic_none() from exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 14:39:18 +0000 (23:39 +0900)]
[Refactor] #40416 Separated decide_attack_hit() from exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 14:27:37 +0000 (23:27 +0900)]
[Refactor] #40416 Renamed k to attack_damage and incorporated it into player_attack_type
Hourier [Fri, 22 May 2020 14:25:31 +0000 (23:25 +0900)]
[Refactor] #40416 Separated calc_num_blow() from greph exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 14:17:18 +0000 (23:17 +0900)]
[Refactor] #40416 Incorporated num_blow into player_attack_type
Hourier [Fri, 22 May 2020 14:11:23 +0000 (23:11 +0900)]
[Refactor] #40416 Separated calc_attack_quality() from exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 13:56:18 +0000 (22:56 +0900)]
[Refactor] #40416 Renamed attack_check_bare_knuckle() to get_attack_exp() and separated get_weapon_exp() from it
Hourier [Fri, 22 May 2020 13:51:41 +0000 (22:51 +0900)]
[Refactor] #40416 Separated get_bare_knuckle_exp() from attack_check_bare_knuckle()
Hourier [Fri, 22 May 2020 13:43:22 +0000 (22:43 +0900)]
[Refactor] #40416 Reshaped attack_check_bare_knuckle()
Hourier [Fri, 22 May 2020 13:40:19 +0000 (22:40 +0900)]
[Refactor] #40416 Separated attack_check_bare_knuckle() from exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 12:28:39 +0000 (21:28 +0900)]
[Refactor] #40416 Separated process_suprise_attack() from attack_classify()
Hourier [Fri, 22 May 2020 12:26:18 +0000 (21:26 +0900)]
[Refactor] #40416 Separated attack_classify() from exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 12:12:58 +0000 (21:12 +0900)]
[Refactor] #40416 Unified declerations of variables into player_attack_type partially
Hourier [Fri, 22 May 2020 12:01:15 +0000 (21:01 +0900)]
[Refactor] #40416 Made player_attack_type struct to prepare to divide exe_player_attack_to_monster()
Hourier [Fri, 22 May 2020 11:33:32 +0000 (20:33 +0900)]
[Refactor] #40416 Separated player-attack.c/h from melee.c
Hourier [Fri, 22 May 2020 11:21:13 +0000 (20:21 +0900)]
[Refactor] #40416 Moved calc_attack_damage_with_slay() from melee.c/h to slaying.c/h
Hourier [Fri, 22 May 2020 11:15:34 +0000 (20:15 +0900)]
[Refactor] #40416 Separated racial-mirror-c/h from player-damage.h
Hourier [Fri, 22 May 2020 11:09:07 +0000 (20:09 +0900)]
[Refactor] #40416 Separated inventory-damage.c/h from player-damage.c/h
Hourier [Fri, 22 May 2020 10:48:57 +0000 (19:48 +0900)]
[Refactor] #40416 Separated touch_zap_player() from melee.c to player-damage.c/h
Hourier [Fri, 22 May 2020 10:39:36 +0000 (19:39 +0900)]
[Refactor] #40416 Moved calc_monster_critical() from melee.c to attack-criticality.c/h
Hourier [Fri, 22 May 2020 10:33:00 +0000 (19:33 +0900)]
[Refactor] #40416 Changed function names check_hit() and check_hit2()
Hourier [Fri, 22 May 2020 10:29:14 +0000 (19:29 +0900)]
[Refactor] #40416 Moved check_hit() and check_hit2() from melee.c to attack-accuracy.c/h
Hourier [Fri, 22 May 2020 10:27:01 +0000 (19:27 +0900)]
[Refactor] #40416 Separated attack-criticality.c/h from melee.c/h
Hourier [Fri, 22 May 2020 09:25:24 +0000 (18:25 +0900)]
[Fix] 日記に異常な文字列が保存される事象を修正 / Resolved the issue that abnormal strings are saved in the diary
Hourier [Fri, 22 May 2020 08:22:15 +0000 (17:22 +0900)]
[Fix] モンスターの思い出で護衛の構成が正しく表示されない事象を修正 / Resolved the issue that the contents of escorts didn't display correctly in recalls of monster
Hourier [Thu, 21 May 2020 13:56:32 +0000 (22:56 +0900)]
[Refactor] #40416 Renamed tot_dam_aux_snipe() to calc_snipe_damage_with_slay()
Hourier [Thu, 21 May 2020 13:56:00 +0000 (22:56 +0900)]
[Refactor] #40416 Renamed tot_dam_aux_shot() to calc_shot_damage_with_slay()
Hourier [Thu, 21 May 2020 13:55:26 +0000 (22:55 +0900)]
[Refactor] #40416 Renamed tot_dam_aux() to calc_attack_damage_with_slay()
Hourier [Thu, 21 May 2020 13:15:25 +0000 (22:15 +0900)]
[Refactor] #40416 乱れ雪月花その他に付いていたif文のカッコを削除 / Removed braces surrounding if-conditions in HISSATSU <<TRANSIENTLY SCATTERING LIGHT-SNOW!!>>...no, <<MIDARE SETSU-GETSU-KA!!>> and other functions
Hourier [Thu, 21 May 2020 12:47:25 +0000 (21:47 +0900)]
[Refactor] #40416 剣術スレイ計算から慶雲鬼忍剣を分離 / Separated HISSATSU <<KEI-UN KI-NIN-KEN!!>> from mult_hissatsu()
Hourier [Thu, 21 May 2020 12:43:13 +0000 (21:43 +0900)]
[Refactor] #40416 剣術スレイ計算から赤流渦 を分離 / Separated HISSATSU <<BLOODY MALSTROEM!!>> from mult_hissatsu()
Hourier [Thu, 21 May 2020 12:36:08 +0000 (21:36 +0900)]
[Refactor] #40416 剣術スレイ計算から雷撃鷲爪斬 を分離 / Separated HISSATSU <<LIGHTNING EAGLE!!>> from mult_hissatsu()
Hourier [Thu, 21 May 2020 12:27:07 +0000 (21:27 +0900)]
[Refactor] #40416 剣術スレイ計算から乱れ雪月花を分離 / Separated HISSATSU <<MIDARE SETSU-GETSU-KA!!>> from mult_hissatsu()
Hourier [Thu, 21 May 2020 12:21:09 +0000 (21:21 +0900)]
[Refactor] #40416 剣術スレイ計算から破岩斬を分離 / Separated HISSATSU <<ROCK SMASH!!>> from mult_hissatsu()
Hourier [Thu, 21 May 2020 12:15:51 +0000 (21:15 +0900)]
[Refactor] #40416 剣術スレイ計算から斬魔剣を分離 / Separated HISSATSU <<FUTAE-NO-KIWAMI!!>>...no, <<ZANMA-KEN!!>> from mult_hissatsu()
Hourier [Thu, 21 May 2020 12:04:14 +0000 (21:04 +0900)]
[Refactor] #40416 剣術スレイ計算からサーペンツタンを分離 / Separated HISSATSU <<SERPENT'S TONGUE!!>> from mult_hissatsu()
Hourier [Thu, 21 May 2020 11:53:01 +0000 (20:53 +0900)]
[Refactor] #40416 剣術スレイ計算から焔霊を分離 / Separated HISSATSU <<BURNING STRIKE!!>> from mult_hissatsu()
Hourier [Thu, 21 May 2020 11:43:37 +0000 (20:43 +0900)]
[Refactor] #40416 Made samurai_slaying_type struct
Hourier [Thu, 21 May 2020 10:44:57 +0000 (19:44 +0900)]
[Refactor] #40416 Separated samurai-slaying.c/h from melee.c
Hourier [Thu, 21 May 2020 10:41:04 +0000 (19:41 +0900)]
[Refactor] #40416 Separated slaying.c/h from melee.c
Hourier [Thu, 21 May 2020 10:35:25 +0000 (19:35 +0900)]
[Refactor] #40416 Separated player-hit-accuracy.c/h from melee.c/h
Hourier [Thu, 21 May 2020 10:20:27 +0000 (19:20 +0900)]
[Refactor] #40416 Separated monster-attack-effect.h from melee.h
Hourier [Thu, 21 May 2020 10:14:15 +0000 (19:14 +0900)]
[Refactor] #40416 Changed BLOW_METHOD (alias of int) to rbm_type (enum)
Hourier [Thu, 21 May 2020 09:57:37 +0000 (18:57 +0900)]
[Refactor] #40416 Moved mbm_type (definitions to enum) from melee.h to monster-attack-types.h
Hourier [Thu, 21 May 2020 09:51:36 +0000 (18:51 +0900)]
[Refactor] #40416 Changed COMBAT_OPTION_IDX (alias of int) to combat_options (enum)
Hourier [Thu, 21 May 2020 09:47:27 +0000 (18:47 +0900)]
[Refactor] #40416 Separated combat-options-type.h from melee.c/h
Hourier [Thu, 21 May 2020 08:59:52 +0000 (17:59 +0900)]
[Refactor] #40416 Renamed py_attack_aux() to exe_player_attack_to_monster()
Hourier [Thu, 21 May 2020 08:56:22 +0000 (17:56 +0900)]
[Refactor] #40416 Renamed py_attack() to do_cmd_attack()
Hourier [Thu, 21 May 2020 08:54:48 +0000 (17:54 +0900)]
[Refactor] #40416 Separated insults-moans.c/h from melee.c
Hourier [Thu, 21 May 2020 08:36:35 +0000 (17:36 +0900)]
[Refactor] #40416 Separated martial-arts-table.c/h
Hourier [Thu, 21 May 2020 08:33:03 +0000 (17:33 +0900)]
[Refactor] #40146 Separated monster-attack-types.c/h from melee.c/h
Hourier [Wed, 20 May 2020 14:53:33 +0000 (23:53 +0900)]
[Refactor] #40146 Separated hallucination-attacks-table.c/h from melee.c/h
Hourier [Wed, 20 May 2020 14:25:37 +0000 (23:25 +0900)]
[Refactor] #40416 Separated attack-power-table.c/h from melee.c/h
Hourier [Wed, 20 May 2020 13:16:30 +0000 (22:16 +0900)]
[Refactor] #40275 Moved store-related files from market/ to store/
Hourier [Wed, 20 May 2020 13:03:24 +0000 (22:03 +0900)]
[Refactor] #40275 Separated building-actions-table.h
Hourier [Wed, 20 May 2020 12:55:10 +0000 (21:55 +0900)]
[Refactor] #40275 Renamed building.c/h to cmd-building.c/h