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Hourier [Sat, 11 Jan 2020 05:10:48 +0000 (14:10 +0900)]
[Refactor] #38997 mspells2.c にplayer_type * 引数を追加 / Added player_type * argument to mspells2.c
Hourier [Sat, 11 Jan 2020 05:07:33 +0000 (14:07 +0900)]
[Refactor] #38997 mspells1.cの整形 / Reshaped mspells1.c
Hourier [Sat, 11 Jan 2020 04:51:31 +0000 (13:51 +0900)]
[Refactor] #38997 adjacent_grid_check() にplayer_type * 引数を追加 / Added player_type * argument to adjacent_grid_check()
Hourier [Sat, 11 Jan 2020 04:48:44 +0000 (13:48 +0900)]
[Refactor] #38997 spell_special() にplayer_type * 引数を追加 / Added player_type * argument to spell_special()
Hourier [Sat, 11 Jan 2020 04:47:02 +0000 (13:47 +0900)]
[Refactor] #38997 breath() にplayer_type * 引数を追加 / Added player_type * argument to breath()
Hourier [Sat, 11 Jan 2020 04:35:21 +0000 (13:35 +0900)]
[Refactor] #38997 beam() にplayer_type * 引数を追加 / Added player_type * argument to beam()
Hourier [Sat, 11 Jan 2020 04:33:48 +0000 (13:33 +0900)]
[Refactor] #38997 bolt() にplayer_type * 引数を追加 / Added player_type * argument to bolt()
Hourier [Sat, 11 Jan 2020 04:26:51 +0000 (13:26 +0900)]
[Refactor] #38997 clean_shot() にplayer_type * 引数を追加 / Added player_type * argument to clean_shot()
Hourier [Sat, 11 Jan 2020 04:12:52 +0000 (13:12 +0900)]
[Refactor] #38997 summon_possible() とraise_possible() にfloor_type * 引数を追加 / Added floor_type * argument to summon_possible() and raise_possible()
Hourier [Sat, 11 Jan 2020 04:02:39 +0000 (13:02 +0900)]
[Refactor] #38997 mspells1.cにDoxygen用コメント追加&空行調整 / Added comments for Doxygen and added/removed blank lines in object2.c
Hourier [Sat, 11 Jan 2020 03:55:39 +0000 (12:55 +0900)]
[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed parenthesis from 'return (TRUE)' and 'return (FALSE)' to 'return TRUE' and 'return FALSE'
Hourier [Fri, 10 Jan 2020 18:14:29 +0000 (03:14 +0900)]
[Refactor] #38997 object2.cの整形修正 / Fixed reshaped object2.c
Hourier [Fri, 10 Jan 2020 18:07:48 +0000 (03:07 +0900)]
[Refactor] #38997 object2.cの整形 / Reshaped object2.c
Hourier [Fri, 10 Jan 2020 17:32:33 +0000 (02:32 +0900)]
[Refactor] #38997 floor_item_optimize() にfloor_type *引数を追加 / Added floor_type * argument to floor_item_optimize()
Hourier [Fri, 10 Jan 2020 17:25:38 +0000 (02:25 +0900)]
[Refactor] #38997 floor_item_increase() にfloor_type *引数を追加 / Added floor_type * argument to floor_item_increase()
Hourier [Fri, 10 Jan 2020 17:17:22 +0000 (02:17 +0900)]
[Refactor] #38997 floor_item_describe() にfloor_type *引数を追加し、ヘッダから削除 / Added floor_type * argument to floor_item_describe() and removed the definition from object.h
Hourier [Fri, 10 Jan 2020 17:12:09 +0000 (02:12 +0900)]
[Refactor] #38997 floor_item_charges() にfloor_type *引数を追加 / Added floor_type * argument to floor_item_charges()
Hourier [Fri, 10 Jan 2020 17:08:13 +0000 (02:08 +0900)]
[Refactor] #38997 inven_item_optimize() にplayer_type *引数を追加 / Added player_type * argument to inven_item_optimize()
Hourier [Fri, 10 Jan 2020 17:02:09 +0000 (02:02 +0900)]
[Refactor] #38997 display_koff() にplayer_type *引数を追加 / Added player_type * argument to display_koff()
Hourier [Fri, 10 Jan 2020 14:45:19 +0000 (23:45 +0900)]
[Refactor] #38997 reorder_pack() にplayer_type *引数を追加 / Added player_type * argument to reorder_pack()
Hourier [Fri, 10 Jan 2020 14:42:11 +0000 (23:42 +0900)]
[Refactor] #38997 inven_item_increase()、inven_takeoff() にplayer_type *引数を追加&少し整形 / Added player_type *argument to inven_item_increase() and inven_takeoff() and reshaped code a little
Hourier [Fri, 10 Jan 2020 14:12:21 +0000 (23:12 +0900)]
[Refactor] #38997 inven_item_describe()、vary_item() にplayer_type *引数を追加 / Added player_type *argument to inven_item_describe() and vary_item()
Hourier [Fri, 10 Jan 2020 14:00:07 +0000 (23:00 +0900)]
[Refactor] #38997 inven_item_charges() にplayer_type *引数を追加 / Added player_type *argument to inven_item_charges()
Hourier [Fri, 10 Jan 2020 13:50:45 +0000 (22:50 +0900)]
[Refactor] #38997 make_gold() にfloor_type *引数を追加 / Added floor_type *argument to make_gold()
Hourier [Fri, 10 Jan 2020 13:38:57 +0000 (22:38 +0900)]
[Refactor] #38997 object_aware()、object_mention()、apply_magic_weapon() にplayer_type *引数を追加 / Added player_type *argument to object_aware(), object_mention() and apply_magic_weapon()
Hourier [Fri, 10 Jan 2020 13:05:30 +0000 (22:05 +0900)]
[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と、それに伴うfloor_type *からplayer_type *への差し替え / Added player_type *argument to get_obj_num() and replaced arguments from floor_type * to player_type *
deskull [Thu, 9 Jan 2020 16:19:45 +0000 (01:19 +0900)]
[Fix] #38997 level_gen() 中の while が無限ループになっていた問題を修正. / Fix endless while loop in level_gen().
deskull [Thu, 9 Jan 2020 15:52:25 +0000 (00:52 +0900)]
Merge remote-tracking branch 'remotes/origin/feature/Refactoring-Hourier' into For2.2.2-Refactoring
deskull [Thu, 9 Jan 2020 15:51:50 +0000 (00:51 +0900)]
[Modify] #38998 hradish氏に寄稿してもらったソース参考に sanity_blast() のペナルティを修正前と同程度になるよう軽減しつつ、セービングスローが逆効果にならないよう再度修正. / Fix sanity_blast() for penalty reduction and keeping saving throw with no opposite effect.
Hourier [Thu, 9 Jan 2020 14:44:45 +0000 (23:44 +0900)]
[Refactor] #38997 inven_drop() を drop_from_inventory() に改名 / Renamed inven_drop() to drop_from_inventory()
Hourier [Thu, 9 Jan 2020 14:40:58 +0000 (23:40 +0900)]
[Refactor] #38997 o_pop()、drop_near()、inven_drop() にplayer_type *引数を追加 (コールチェーンが長いのでその他省略) / Added player_type * argument to o_pop(), drop_near() and inven_drop() (Notes: Omitted description about other functions because call chains were too long)
Hourier [Thu, 9 Jan 2020 12:54:15 +0000 (21:54 +0900)]
[Refactor] #38997 object2.c にDoxygen用コメント追加&インデント調整 / Added comments for Doxygen and adjusted indents
Hourier [Thu, 9 Jan 2020 12:43:47 +0000 (21:43 +0900)]
[Refactor] #38997 spells.h にあったTELE_LEVEL_IS_INEFF() の関数マクロを普通の関数に変換しspells3.cに配置 / Changed macro function 'TELE_LEVEL_IS_INEFF()' in spells.h to normal function 'is_teleport_level_ineffective()' in spells3.c
Hourier [Thu, 9 Jan 2020 11:37:43 +0000 (20:37 +0900)]
[Refactor] #38997 player-effects.c 内変数参照修正 / Fix variable references in player-effects.c
Hourier [Thu, 9 Jan 2020 11:36:59 +0000 (20:36 +0900)]
[Refactor] #38997 spells-floor.c の整形 / Reshaped spells-floor.c
Hourier [Thu, 9 Jan 2020 11:36:38 +0000 (20:36 +0900)]
[Refactor] #38997 spells-status.c の整形 / Reshaped spells-status.c
Hourier [Thu, 9 Jan 2020 10:54:14 +0000 (19:54 +0900)]
[Refactor] #38997 *_monster() にplayer_type *引数を追加 / Added player_type * argument to *_monster()
Hourier [Thu, 9 Jan 2020 10:44:39 +0000 (19:44 +0900)]
[Refactor] #38997 *_monster() にDoxygen用コメント追加 / Added comments for Doxygen in *_monster()
Hourier [Thu, 9 Jan 2020 10:41:26 +0000 (19:41 +0900)]
[Refactor] #38997 destroy_area() のfloor_type *引数をplayer_type *引数に差し替え / Replaced floor_type * argument to player_type * in destroy_area()
Hourier [Wed, 8 Jan 2020 15:43:08 +0000 (00:43 +0900)]
[Refactor] #38997 dimension_door() とmirror_tunnel() に player_type * 引数を追加 / Added player_type * argument to dimension_door() and mirror_tunnel()
deskull [Wed, 8 Jan 2020 16:27:52 +0000 (01:27 +0900)]
[Fix] #38997 do_cmd_tunnel_test() 内変数参照修正. / Fix variable references in do_cmd_tunnel_test().
deskull [Wed, 8 Jan 2020 16:24:16 +0000 (01:24 +0900)]
[Refactor] #38997 chest_check() に floor_type * 引数を追加 / Added floor_type * argument to chest_check().
deskull [Wed, 8 Jan 2020 16:14:02 +0000 (01:14 +0900)]
[Fix] #38997 hit_trap() 内変数参照修正. / Fix variable references in hit_trap().
deskull [Wed, 8 Jan 2020 16:01:56 +0000 (01:01 +0900)]
[Refactor] #38997 build_battle() から player_place() 処理を外へ掃き出す。 / Exclude player_place() from build_battle().
deskull [Wed, 8 Jan 2020 15:41:37 +0000 (00:41 +0900)]
[Refactor] #38997 delayed_visual_update() にplayer_type * 引数を追加 / Added player_type * argument to delayed_visual_update()
deskull [Wed, 8 Jan 2020 15:33:29 +0000 (00:33 +0900)]
[Refactor] #38997 py_pickup_aux() にplayer_type * 引数を追加 / Added player_type * argument to py_pickup_aux()
Hourier [Wed, 8 Jan 2020 15:02:24 +0000 (00:02 +0900)]
[Refactor] #38997 spells3.cの整形 / Reshaped spells3.c
Hourier [Wed, 8 Jan 2020 13:09:09 +0000 (22:09 +0900)]
[Refactor] #38997 poly_r_idx() にplayer_type * 引数を追加 / Added player_type * argument to poly_r_idx()
Hourier [Wed, 8 Jan 2020 13:07:09 +0000 (22:07 +0900)]
[Refactor] #38997 mod_need_mana() にplayer_type * 引数を追加 / Added player_type * argument to mod_need_mana()
Hourier [Wed, 8 Jan 2020 13:01:43 +0000 (22:01 +0900)]
[Refactor] #38997 identify_fully() にplayer_type * 引数を追加 / Added player_type * argument to identify_fully()
Hourier [Wed, 8 Jan 2020 12:51:15 +0000 (21:51 +0900)]
[Refactor] #38997 artifact_scroll() にplayer_type * 引数を追加 / Added player_type * argument to artifact_scroll()
Hourier [Wed, 8 Jan 2020 12:49:01 +0000 (21:49 +0900)]
[Refactor] #38997 reset_recall() にplayer_type * 引数を追加 / Added player_type * argument to reset_recall()
Hourier [Wed, 8 Jan 2020 12:45:59 +0000 (21:45 +0900)]
[Refactor] #38997 teleport_monster_to() にplayer_type * 引数を追加 / Added player_type * argument to teleport_monster_to()
Hourier [Wed, 8 Jan 2020 12:35:37 +0000 (21:35 +0900)]
[Refactor] #38997 spells3.cの整形 (Doxygen用コメント追加&空行調整) / Reshaped spells3.c (comments for Doxygen and adding/removing blank line)
deskull [Tue, 7 Jan 2020 17:11:41 +0000 (02:11 +0900)]
[Fix] #38997 generate_floor() 内変数参照修正. / Fix variable references in generate_floor().
deskull [Tue, 7 Jan 2020 17:09:11 +0000 (02:09 +0900)]
[Refactor] #38997 scatter() に player_type * 引数を追加 / Added player_type * argument to scatter().
deskull [Tue, 7 Jan 2020 17:00:24 +0000 (02:00 +0900)]
[Refactor] #38997 inven_carry() にplayer_type * 引数を追加 / Added player_type * argument to inven_carry().
deskull [Tue, 7 Jan 2020 16:54:56 +0000 (01:54 +0900)]
[Refactor] #38997 display_player_flag_info() にplayer_type * 引数を追加 / Added player_type * argument to display_player_flag_info().
deskull [Tue, 7 Jan 2020 16:52:34 +0000 (01:52 +0900)]
[Refactor] #38997 display_player_misc_info() にplayer_type * 引数を追加 / Added player_type * argument to display_player_misc_info().
deskull [Tue, 7 Jan 2020 16:50:03 +0000 (01:50 +0900)]
[Refactor] #38997 learn_spell() にplayer_type * 引数を追加 / Added player_type * argument to learn_spell().
Hourier [Tue, 7 Jan 2020 14:05:30 +0000 (23:05 +0900)]
[Fix] #38997 空行調整 / Reshaped blank line
Hourier [Tue, 7 Jan 2020 13:43:28 +0000 (22:43 +0900)]
[Fix] #38997 spells3.c とmutation.c 内の変数参照修正 / Fixed variable references in spells3.c and mutation.c
Hourier [Tue, 7 Jan 2020 13:32:20 +0000 (22:32 +0900)]
[Fix] #38997 spells2.c の整形漏れ修正 / Fixed reshaping spells2.c
Hourier [Tue, 7 Jan 2020 13:24:16 +0000 (22:24 +0900)]
[Fix] #38997 spells2.c の整形 / Reshaped spells2.c
Hourier [Tue, 7 Jan 2020 12:12:35 +0000 (21:12 +0900)]
[Fix] #38997 spells2.c 内変数参照修正 / Fix variable references in spells2.c
Hourier [Tue, 7 Jan 2020 12:10:29 +0000 (21:10 +0900)]
[Refactor] #38997 panic_hit() にplayer_type * 引数を追加し、定数も含めてhit_and_away()に改名 / Added player_type * argument to panic_hit() and renamed it to hit_and_away() including MUT1_PANIC_HIT
Hourier [Tue, 7 Jan 2020 11:56:04 +0000 (20:56 +0900)]
[Refactor] #38997 confuse_monsters()、charm_monsters()、charm_animals()、stun_monsters()、stasis_monsters()、mindblast_monsters()、banish_monsters()、turn_evil()、turn_monsters()、deathray_monsters()、charm_monster()、control_one_undead()、control_one_demon()、charm_animal() にplayer_type * 引数を追加 / Added player_type * argument to confuse_monsters(), charm_monsters(), charm_animals(), stun_monsters(), stasis_monsters(), mindblast_monsters(), banish_monsters(), turn_evil(), turn_monsters(), deathray_monsters(), charm_monster(), control_one_undead(), control_one_demon() and charm_animal()
Hourier [Tue, 7 Jan 2020 11:38:13 +0000 (20:38 +0900)]
[Refactor] #38997 activate_hi_summon() にplayer_type * 引数を追加 / Added player_type * argument to activate_hi_summon()
Hourier [Tue, 7 Jan 2020 11:31:44 +0000 (20:31 +0900)]
[Refactor] #38997 wall_stone()、destroy_doors_touch()、disarm_traps_touch()、sleep_monsters_touch()、animate_dead() にplayer_type * 引数を追加 / Added player_type * argument to wall_stone(), destroy_doors_touch(), disarm_traps_touch(), sleep_monsters_touch() and animate_dead()
deskull [Mon, 6 Jan 2020 15:58:53 +0000 (00:58 +0900)]
[fix] #39603 project_m()中のdo_poly無効時の「効果がなかった」が他の影響メッセージを矛盾をきたすので削除. / Delete "* is unaffected" message in do_poly process of project_m() for contradiction with other effect messages.
deskull [Mon, 6 Jan 2020 15:37:11 +0000 (00:37 +0900)]
[Fix] #39670 現状把握している限りの関数宣言と定義のファイル齟齬を修正. / Fix mismatch between function definition and prototype.
deskull [Mon, 6 Jan 2020 15:30:40 +0000 (00:30 +0900)]
[Fix] #38997 wr_savefile_new() 内変数参照修正. / Fix variable references in wr_savefile_new().
deskull [Mon, 6 Jan 2020 15:27:47 +0000 (00:27 +0900)]
[Fix] #38997 select_floor_music() 内変数参照修正. / Fix variable references in select_floor_music().
deskull [Mon, 6 Jan 2020 15:25:55 +0000 (00:25 +0900)]
[Refactor] #38997 print_tomb() にplayer_type * 引数を追加 / Added player_type * argument to print_tomb()
deskull [Mon, 6 Jan 2020 15:21:52 +0000 (00:21 +0900)]
[Refactor] #38997 get_item_floor() にplayer_type * 引数を追加 / Added player_type * argument to get_item_floor()
deskull [Mon, 6 Jan 2020 15:17:47 +0000 (00:17 +0900)]
[Refactor] #38997 do_cmd_cast_learned() にplayer_type * 引数を追加 / Added player_type * argument to do_cmd_cast_learned()
deskull [Mon, 6 Jan 2020 15:14:42 +0000 (00:14 +0900)]
[Refactor] #38997 display_player_other_flag_info() にplayer_type * 引数を追加 / Added player_type * argument to display_player_other_flag_info()
deskull [Mon, 6 Jan 2020 15:11:38 +0000 (00:11 +0900)]
[Refactor] #38997 confirm_use_force() に floor_type * 引数を追加 / Added floor_type * argument to confirm_use_force().
deskull [Mon, 6 Jan 2020 15:09:24 +0000 (00:09 +0900)]
[Refactor] #38997 disclose_grid() に floor_type * 引数を追加 / Added floor_type * argument to disclose_grid().
deskull [Mon, 6 Jan 2020 15:02:46 +0000 (00:02 +0900)]
[Refactor] #38997 cave_view_hack() に floor_type * 引数を追加 / Added floor_type * argument to cave_view_hack().
deskull [Mon, 6 Jan 2020 14:58:41 +0000 (23:58 +0900)]
[Refactor] #38997 cave_note_and_redraw_later() に floor_type * 引数を追加 / Added floor_type * argument to cave_note_and_redraw_later().
deskull [Mon, 6 Jan 2020 14:55:38 +0000 (23:55 +0900)]
[Refactor] #38997 place_solid_noperm_bold() に floor_type * 引数を追加 / Added floor_type * argument to place_solid_noperm_bold().
Hourier [Mon, 6 Jan 2020 14:40:09 +0000 (23:40 +0900)]
[Refactor] #38997 death_ray()、wall_to_mud()、destroy_door()、disarm_trap()、wizard_lock()、teleport_monster() にplayer_type * 引数を追加 / Added player_type * argument to death_ray(), wall_to_mud(), destroy_door(), disarm_trap(), wizard_lock() and teleport_monster()
Hourier [Mon, 6 Jan 2020 14:30:35 +0000 (23:30 +0900)]
[Refactor] #38997 hypodynamic_bolt() にplayer_type * 引数を追加 / Added player_type * argument to hypodynamic_bolt()
Hourier [Mon, 6 Jan 2020 14:23:14 +0000 (23:23 +0900)]
[Refactor] #38997 lite_line() にplayer_type * 引数を追加 / Added player_type * argument to lite_line()
Hourier [Mon, 6 Jan 2020 14:10:04 +0000 (23:10 +0900)]
[Refactor] #38997 cave_temp_room_aux() にplayer_type * 引数を追加 / Added player_type * argument to cave_temp_room_aux()
Hourier [Mon, 6 Jan 2020 13:48:57 +0000 (22:48 +0900)]
[Refactor] #38997 fire_bolt_or_beam() にplayer_type * 引数を追加 / Added player_type * argument to fire_bolt_or_beam()
Hourier [Mon, 6 Jan 2020 13:42:10 +0000 (22:42 +0900)]
[Refactor] #38997 fire_meteor() にplayer_type * 引数を追加 / Added player_type * argument to fire_meteor()
Hourier [Mon, 6 Jan 2020 13:39:57 +0000 (22:39 +0900)]
[Refactor] #38997 starlight() にplayer_type * 引数を追加 / Added player_type * argument to starlight()
Hourier [Mon, 6 Jan 2020 13:36:14 +0000 (22:36 +0900)]
[Refactor] #38997 lite_room() と unlite_room() にplayer_type * 引数を追加 (コールチェーンが長いのでその他省略) / Added player_type * argument to lite_room() and unlite_room() (Notes: About other functions because call chains are too long)
Hourier [Mon, 6 Jan 2020 12:12:09 +0000 (21:12 +0900)]
[Refactor] #38997 aggravate_monsters() にplayer_type * 引数を追加 / Added player_type * argument to aggravate_monsters()
Hourier [Mon, 6 Jan 2020 12:00:27 +0000 (21:00 +0900)]
[Refactor] #38997 加速/減速/視界内ダメージ魔法 にplayer_type * 引数を追加 / Added player_type * argument to spped/slow/dispel_*()
Hourier [Mon, 6 Jan 2020 11:42:01 +0000 (20:42 +0900)]
[Refactor] #38997 detect_*() にplayer_type * 引数を追加 / Added player_type * argument to detect_*()
Hourier [Sun, 5 Jan 2020 15:21:45 +0000 (00:21 +0900)]
[Refactor] #38997 spells2.cの整形 / Reshaped spells2
Hourier [Sun, 5 Jan 2020 14:37:00 +0000 (23:37 +0900)]
[Refactor] #38997 spells2.cの整形 (Doxygen用コメント追加&空行調整) / Reshaped spells2 (comments for Doxygen and adding/removing blank line)
deskull [Sun, 5 Jan 2020 16:37:49 +0000 (01:37 +0900)]
[Fix] #37353 cmd-dump.c の整形時英語時の変数名が変更されていなかった部分を修正. / Fix cmd-basic.c on English.
deskull [Sun, 5 Jan 2020 16:23:25 +0000 (01:23 +0900)]
[Fix] #39576 apple cc の警告回避のために monster1.c の思い出処理修正。 / Fix unused expressions in monster1.c on apple's cc.
deskull [Sun, 5 Jan 2020 16:13:29 +0000 (01:13 +0900)]
[Fix] #39618 フィンゴルフィンの挑戦の英文解説を修正. / Fix description of Fingolfin's Challenge.
deskull [Sun, 5 Jan 2020 16:10:36 +0000 (01:10 +0900)]
[Fix] #39587 英語の綴りや文法のミス修正. / Grammar/clarity for some English messages.
deskull [Sun, 5 Jan 2020 15:59:54 +0000 (00:59 +0900)]
[Refactor] #38997 show_inven() に player_type * 引数を追加 / Added player_type * argument to show_inven().