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deskull [Mon, 26 Aug 2019 13:46:34 +0000 (22:46 +0900)]
[Refactor] #38997 disterb() に player_type * 引数を追加. / Add player_type * argument to disterb().
deskull [Mon, 26 Aug 2019 13:23:24 +0000 (22:23 +0900)]
[Refactor] #38997 self_knowledge() に player_type * 引数を追加. / Add player_type * argument to self_knowledge().
deskull [Sun, 25 Aug 2019 13:19:41 +0000 (22:19 +0900)]
[Refactor] #38997 report_magics() に player_type * 引数を追加. / Add player_type * argument to report_magics().
deskull [Sun, 25 Aug 2019 12:54:16 +0000 (21:54 +0900)]
[Refactor] #38997 do_cmd_study() に player_type * 引数を追加. / Add player_type * argument to do_cmd_study().
deskull [Sun, 25 Aug 2019 12:48:03 +0000 (21:48 +0900)]
[Refactor] #38997 exe_spell() に player_type * 引数を追加. / Add player_type * argument to exe_spell().
deskull [Sun, 25 Aug 2019 12:39:35 +0000 (21:39 +0900)]
[Refactor] #38997 player_can_ride_aux() に player_type * 引数を追加. / Add player_type * argument to player_can_ride_aux().
deskull [Sun, 25 Aug 2019 12:30:58 +0000 (21:30 +0900)]
[Refactor] #38997 rakuba() に player_type * 引数を追加. / Add player_type * argument to rakuba().
deskull [Sat, 24 Aug 2019 10:01:53 +0000 (19:01 +0900)]
[Refactor] #38997 true_healing() に player_type * 引数を追加.
deskull [Sat, 24 Aug 2019 09:57:20 +0000 (18:57 +0900)]
[Refactor] #38997 restore_mana() に player_type * 引数を追加.
deskull [Sat, 24 Aug 2019 09:53:01 +0000 (18:53 +0900)]
[Refactor] #38997 life_stream() に player_type * 引数を追加.
deskull [Sat, 24 Aug 2019 09:46:05 +0000 (18:46 +0900)]
[Refactor] #37353 do_riding() を do_cmd_riding() に改名.
deskull [Sat, 24 Aug 2019 09:42:39 +0000 (18:42 +0900)]
[Refactor] #38997 do_riding() に player_type * 引数を追加.
deskull [Sat, 24 Aug 2019 09:37:22 +0000 (18:37 +0900)]
[Refactor] #38997 do_cmd_pet_dismiss() に player_type * 引数を追加.
deskull [Sat, 24 Aug 2019 09:26:46 +0000 (18:26 +0900)]
[Refactor] #38997 do_cmd_knowledge_stat() に player_type * 引数を追加.
deskull [Sat, 24 Aug 2019 09:11:00 +0000 (18:11 +0900)]
[Refactor] #38997 do_cmd_pet() に player_type * 引数を追加.
deskull [Fri, 23 Aug 2019 13:00:38 +0000 (22:00 +0900)]
[Refactor] #38997 do_cmd_knowledge_weapon_exp() に player_type * 引数を追加.
deskull [Fri, 23 Aug 2019 12:54:01 +0000 (21:54 +0900)]
[Refactor] #38997 do_cmd_knowledge_spell_exp() に player_type * 引数を追加.
deskull [Thu, 22 Aug 2019 14:38:53 +0000 (23:38 +0900)]
[Refactor] #38997 do_cmd_racial_power() に floor_type * 引数を追加.
deskull [Thu, 22 Aug 2019 14:33:21 +0000 (23:33 +0900)]
[Refactor] #38997 do_cmd_kaji() に floor_type * 引数を追加.
deskull [Thu, 22 Aug 2019 14:26:36 +0000 (23:26 +0900)]
[Refactor] #38997 erase_essence() に floor_type * 引数を追加.
deskull [Thu, 22 Aug 2019 14:24:14 +0000 (23:24 +0900)]
[Refactor] #38997 drain_essence() に floor_type * 引数を追加.
deskull [Thu, 22 Aug 2019 14:19:20 +0000 (23:19 +0900)]
[Refactor] #38997 display_essence() に floor_type * 引数を追加.
deskull [Wed, 21 Aug 2019 14:39:45 +0000 (23:39 +0900)]
[Refactor] #38997 add_essence() に floor_type * 引数を追加.
deskull [Wed, 21 Aug 2019 14:33:26 +0000 (23:33 +0900)]
[Refactor] #38997 rooms-pitnest.c 内関数に floor_type * 引数を追加.
deskull [Wed, 21 Aug 2019 14:29:05 +0000 (23:29 +0900)]
[Refactor] #38997 rooms-normal.c 内関数に floor_type * 引数を追加.
deskull [Tue, 20 Aug 2019 11:49:36 +0000 (20:49 +0900)]
[Refactor] #38997 day_break() に floor_type * 引数を追加.
deskull [Tue, 20 Aug 2019 11:44:08 +0000 (20:44 +0900)]
[Refactor] #38997 night_falls() に floor_type * 引数を追加.
deskull [Tue, 20 Aug 2019 11:38:16 +0000 (20:38 +0900)]
[Refactor] #38997 clear_mon_lite() に floor_type * 引数を追加.
deskull [Tue, 20 Aug 2019 11:32:52 +0000 (20:32 +0900)]
[Refactor] #38997 update_mon_lite() に floor_type * 引数を追加.
deskull [Tue, 20 Aug 2019 11:27:35 +0000 (20:27 +0900)]
[Refactor] #38997 glow_deep_lava_and_bldg() に floor_type * 引数を追加.
deskull [Tue, 20 Aug 2019 11:17:10 +0000 (20:17 +0900)]
[Refactor] #38997 update_dungeon_feeling() に floor_type * 引数を追加.
deskull [Tue, 20 Aug 2019 11:09:02 +0000 (20:09 +0900)]
[Refactor] #38997 get_dungeon_feeling() に floor_type * 引数を追加.
deskull [Tue, 20 Aug 2019 11:00:11 +0000 (20:00 +0900)]
[Refactor] #38997 count_all_hostile_monsters() に floor_type * 引数を追加.
deskull [Mon, 19 Aug 2019 12:54:11 +0000 (21:54 +0900)]
[Refactor] #38997 build_dead_end() に floor_type * 引数を追加.
deskull [Mon, 19 Aug 2019 12:43:23 +0000 (21:43 +0900)]
[Refactor] #38997 generate_random_floor_flags() に floor_type * 引数を追加.
deskull [Mon, 19 Aug 2019 12:26:29 +0000 (21:26 +0900)]
[Refactor] #38997 clear_cave() に floor_type * 引数を追加.
deskull [Mon, 19 Aug 2019 12:22:02 +0000 (21:22 +0900)]
[Refactor] #38997 generate_gambling_arena() に floor_type * 引数を追加.
deskull [Mon, 19 Aug 2019 12:17:15 +0000 (21:17 +0900)]
[Refactor] #38997 generate_challenge_arena() に floor_type * 引数を追加.
deskull [Sun, 18 Aug 2019 14:58:44 +0000 (23:58 +0900)]
[Refactor] #38997 level_gen() に floor_type * 引数を追加.
deskull [Sun, 18 Aug 2019 14:53:36 +0000 (23:53 +0900)]
[Refactor] #38997 cave_gen() に floor_type * 引数を追加.
deskull [Sun, 18 Aug 2019 08:47:05 +0000 (17:47 +0900)]
[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world_type 構造体へ移動.
deskull [Sun, 18 Aug 2019 06:19:41 +0000 (15:19 +0900)]
[Refactor] #38997 引数参照を修正.
deskull [Sun, 18 Aug 2019 04:22:34 +0000 (13:22 +0900)]
[Refactor] #38997 do_cmd_use() を player_type * 引数を追加.
deskull [Sat, 17 Aug 2019 13:58:49 +0000 (22:58 +0900)]
[Refactor] #38997 do_cmd_refill() に player_type * 引数を追加.
deskull [Sat, 17 Aug 2019 13:54:51 +0000 (22:54 +0900)]
[Refactor] #38997 do_cmd_locate() に player_type * 引数を追加.
deskull [Sat, 17 Aug 2019 12:48:50 +0000 (21:48 +0900)]
[Refactor] #38997 do_cmd_mane() に player_type * 引数を追加.
deskull [Sat, 17 Aug 2019 12:44:30 +0000 (21:44 +0900)]
[Refactor] #37353 VS2015ソリューションを削除.
deskull [Sat, 17 Aug 2019 11:07:03 +0000 (20:07 +0900)]
[Refactor] #38862 melee*, shoot.c/h を combat ディレクトリに移動.
deskull [Fri, 16 Aug 2019 15:09:04 +0000 (00:09 +0900)]
[Refactor] #38997 do_cmd_magic_eater() に player_type * 引数を追加.
deskull [Fri, 16 Aug 2019 15:04:21 +0000 (00:04 +0900)]
[Refactor] #38997 select_magic_eater() に player_type * 引数を追加.
deskull [Fri, 16 Aug 2019 15:01:35 +0000 (00:01 +0900)]
[Refactor] #38997 get_hissatsu_power() に player_type * 引数を追加.
deskull [Fri, 16 Aug 2019 14:59:12 +0000 (23:59 +0900)]
[Refactor] #38997 calculate_upkeep() に player_type * 引数を追加.
deskull [Thu, 15 Aug 2019 16:04:07 +0000 (01:04 +0900)]
[refactor] #38862 cmd-*.c / cmd-*.h を cmd ディレクトリに移動.Linux版Makefileは後回しにする.
deskull [Thu, 15 Aug 2019 14:16:25 +0000 (23:16 +0900)]
[Refactor] #38997 do_cmd_inscribe() に player_type * 引数を追加.
deskull [Thu, 15 Aug 2019 14:14:31 +0000 (23:14 +0900)]
[Refactor] #38997 do_cmd_uninscribe() に player_type * 引数を追加.
deskull [Thu, 15 Aug 2019 14:11:37 +0000 (23:11 +0900)]
[Refactor] #38997 do_cmd_observe() に player_type * 引数を追加.
deskull [Thu, 15 Aug 2019 14:08:27 +0000 (23:08 +0900)]
[Refactor] #38997 choose_object() に player_type * 引数を追加し宣言を player-inventory.h に移動.
deskull [Thu, 15 Aug 2019 13:52:19 +0000 (22:52 +0900)]
[Refactor] #38997 do_cmd_destroy() に player_type * 引数を追加.
deskull [Wed, 14 Aug 2019 15:13:46 +0000 (00:13 +0900)]
[Refactor] #38997 do_cmd_drop() に player_type * 引数を追加.
deskull [Wed, 14 Aug 2019 15:10:43 +0000 (00:10 +0900)]
[Refactor] #38997 do_cmd_inven() に player_type * 引数を追加.
deskull [Wed, 14 Aug 2019 15:08:14 +0000 (00:08 +0900)]
[Refactor] #38997 do_cmd_equip() に player_type * 引数を追加.
deskull [Wed, 14 Aug 2019 15:05:46 +0000 (00:05 +0900)]
[Refactor] #39321 kamaenaoshi() を verify_equip_slot() に改名.
deskull [Wed, 14 Aug 2019 15:01:25 +0000 (00:01 +0900)]
[Refactor] #38997 do_cmd_takeoff() に player_type * 引数を追加.
deskull [Tue, 13 Aug 2019 14:59:45 +0000 (23:59 +0900)]
[Refactor] #38997 do_cmd_wield() に player_type * 引数を追加.
deskull [Tue, 13 Aug 2019 14:55:54 +0000 (23:55 +0900)]
[Refactor] #38997 do_cmd_gain_hissatsu() に player_type * 引数を追加.
deskull [Tue, 13 Aug 2019 14:52:58 +0000 (23:52 +0900)]
[Refactor] #38997 do_cmd_hissatsu() に player_type * 引数を追加.
deskull [Tue, 13 Aug 2019 14:47:45 +0000 (23:47 +0900)]
[Refactor] #39321 cmutation_power_aux() を exe_mutation_power() に改名.
deskull [Tue, 13 Aug 2019 14:43:41 +0000 (23:43 +0900)]
[Refactor] #39321 cmd_racial_power_aux() を exe_racial_power() に改名.
deskull [Mon, 12 Aug 2019 14:32:47 +0000 (23:32 +0900)]
[Refactor] #38997 cmd_racial_power_aux() に player_type * 引数を追加.
deskull [Mon, 12 Aug 2019 14:30:01 +0000 (23:30 +0900)]
[Refactor] #38997 racial_chance() に player_type * 引数を追加.
deskull [Mon, 12 Aug 2019 14:27:45 +0000 (23:27 +0900)]
[Refactor] #38997 choose_kata() に player_type * 引数を追加.
deskull [Mon, 12 Aug 2019 14:24:02 +0000 (23:24 +0900)]
[Refactor] #38997 choose_kamae() に player_type * 引数を追加.
deskull [Mon, 12 Aug 2019 14:16:24 +0000 (23:16 +0900)]
[Refactor] #39076 冗長なコメントを削除.
deskull [Sat, 10 Aug 2019 15:29:13 +0000 (00:29 +0900)]
[Refactor] #38997 do_cmd_aim_wand() に player_type * 引数を追加.
deskull [Sat, 10 Aug 2019 15:25:24 +0000 (00:25 +0900)]
[Refactor] #38997 exe_aim_wand() に player_type * 引数を追加.
deskull [Sat, 10 Aug 2019 15:22:51 +0000 (00:22 +0900)]
[Refactor] #38997 wand_effect() に player_type * 引数を追加.
deskull [Wed, 7 Aug 2019 14:58:38 +0000 (23:58 +0900)]
[Refactor] #38997 rod_effect() に player_type * 引数を追加.
deskull [Wed, 7 Aug 2019 14:55:58 +0000 (23:55 +0900)]
[Refactor] #38997 do_cmd_zap_rod() に player_type * 引数を追加.
deskull [Wed, 7 Aug 2019 14:53:57 +0000 (23:53 +0900)]
[Refactor] #38997 exe_zap_rod() に player_type * 引数を追加.
deskull [Wed, 7 Aug 2019 14:51:20 +0000 (23:51 +0900)]
[Refactor] #38997 staff_effect() に player_type * 引数を追加.
deskull [Wed, 7 Aug 2019 14:47:48 +0000 (23:47 +0900)]
[Refactor] #38997 do_cmd_use_staff() に player_type * 引数を追加.
deskull [Wed, 7 Aug 2019 14:45:19 +0000 (23:45 +0900)]
[Refactor] #38997 exe_use_staff() に player_type * 引数を追加.
deskull [Wed, 7 Aug 2019 14:35:48 +0000 (23:35 +0900)]
[Refactor] #38997 do_cmd_read_scroll() に player_type * 引数を追加.
deskull [Wed, 7 Aug 2019 14:32:04 +0000 (23:32 +0900)]
[Refactor] #38997 exe_read() に player_type * 引数を追加.
deskull [Wed, 7 Aug 2019 14:28:37 +0000 (23:28 +0900)]
[Refactor] #38997 do_cmd_quaff_potion() に player_type * 引数を追加.
deskull [Wed, 7 Aug 2019 14:25:00 +0000 (23:25 +0900)]
[Refactor] #38997 exe_quaff_potion() に player_type * 引数を追加.
deskull [Wed, 7 Aug 2019 14:17:50 +0000 (23:17 +0900)]
[Refactor] #38997 do_cmd_feeling() に player_type * 引数を追加.
deskull [Mon, 5 Aug 2019 16:48:32 +0000 (01:48 +0900)]
[Refactor] #39076 冗長なコメントを削除. (/* Build a prompt */)
deskull [Mon, 5 Aug 2019 16:45:10 +0000 (01:45 +0900)]
[Refactor] #38997 do_cmd_colors() に player_type * 引数を追加.
deskull [Mon, 5 Aug 2019 03:24:36 +0000 (12:24 +0900)]
[Refactor] #38997 do_cmd_visuals() に player_type * 引数を追加.
deskull [Mon, 5 Aug 2019 03:20:25 +0000 (12:20 +0900)]
[Refactor] #38997 do_cmd_macros() に player_type * 引数を追加.
deskull [Mon, 5 Aug 2019 03:16:16 +0000 (12:16 +0900)]
[Refactor] #38997 do_cmd_last_get() に player_type * 引数を追加.
deskull [Thu, 1 Aug 2019 15:01:50 +0000 (00:01 +0900)]
[Refactor] #38997 spell_damcalc() に player_type * 引数を追加.
deskull [Thu, 1 Aug 2019 14:57:07 +0000 (23:57 +0900)]
[Refactor] #38997 各スペル実行関数にplayer_type * 引数を追加.
deskull [Thu, 1 Aug 2019 14:45:17 +0000 (23:45 +0900)]
[Refactor] #39076 冗長なコメントを削除. (/* hex */)
deskull [Thu, 1 Aug 2019 14:40:05 +0000 (23:40 +0900)]
[Refactor] #39076 冗長なコメントを削除.
deskull [Thu, 1 Aug 2019 14:32:25 +0000 (23:32 +0900)]
[Refactor] #37353 cmd_limit_blind() 適用.
deskull [Thu, 1 Aug 2019 14:23:50 +0000 (23:23 +0900)]
[Refactor] #37353 REF_ITEM マクロを各所に適用.
deskull [Thu, 1 Aug 2019 14:14:02 +0000 (23:14 +0900)]
[Refactor] #37353 REF_ITEM マクロ定義.
deskull [Thu, 1 Aug 2019 09:59:37 +0000 (18:59 +0900)]
[Refactor] #37353 メッセージ整理.