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nathan.sweet [Sun, 14 Nov 2010 11:03:45 +0000 (11:03 +0000)]
[changed] Minor stuff.
badlogicgames [Sun, 14 Nov 2010 10:56:41 +0000 (10:56 +0000)]
[fixed] setVertices bound the VA. wtf?
badlogicgames [Sun, 14 Nov 2010 10:45:26 +0000 (10:45 +0000)]
[fixed] issue 61. Thanks lefthand
badlogicgames [Sun, 14 Nov 2010 00:02:56 +0000 (00:02 +0000)]
[fixed] nasty foreach in AndroidInput. Thanks lefthand
nathan.sweet [Sat, 13 Nov 2010 22:47:17 +0000 (22:47 +0000)]
[fixed] Reloading TextureData on Android.
nathan.sweet [Sat, 13 Nov 2010 22:34:38 +0000 (22:34 +0000)]
[fixed] All warnings. No more checking in warnings or you'll get a severe talking to!
[added] TextureData, for loading custom image data for managed textures.
nathan.sweet [Sat, 13 Nov 2010 21:26:35 +0000 (21:26 +0000)]
[added] OpenAL native to LWJGL.
[removed] newTexture method that takes a ByteBuffer. It's all going away anyway.
nathan.sweet [Sat, 13 Nov 2010 21:00:14 +0000 (21:00 +0000)]
[fixed] Canvas sizing too small.
badlogicgames [Sat, 13 Nov 2010 12:40:32 +0000 (12:40 +0000)]
[applied] patch from issue 59 to LwjglMusic
[added] loading of openal to lwjgl backend
[changed] natives now get extracted to tmp directory.
badlogicgames [Sat, 13 Nov 2010 12:37:42 +0000 (12:37 +0000)]
[applied] patch from issue 59. will merge with LwjglMusic
christoph.widulle [Sat, 13 Nov 2010 01:40:34 +0000 (01:40 +0000)]
[changed] leading "/" in resourcePath is optional now
badlogicgames [Fri, 12 Nov 2010 10:59:45 +0000 (10:59 +0000)]
[changed] BitmapFontTest uses origin upper left corner coordinate system...
badlogicgames [Wed, 10 Nov 2010 12:26:30 +0000 (12:26 +0000)]
[added] shotgun.wav, fuck you subclipse...
badlogicgames [Wed, 10 Nov 2010 12:25:28 +0000 (12:25 +0000)]
[fixed] SoundPool.play(volume) on Android. Updated normalized shotgun.wav in all projects
christoph.widulle [Tue, 9 Nov 2010 21:06:21 +0000 (21:06 +0000)]
[changed] Mesh in SpriteBatch changed from privat -> protected
badlogicgames [Tue, 9 Nov 2010 20:38:53 +0000 (20:38 +0000)]
[fixed] catching Throwables now in XXXAudio on desktop. You never know...
badlogicgames [Tue, 9 Nov 2010 20:36:15 +0000 (20:36 +0000)]
[fixed] issue 54 (sort off). Checking for null pointers in XXXAudio.dispose() now. Will happen if no audio device is installed. XXXMusic will still crap out though. Just catch the GdxRuntimeException.
badlogicgames [Tue, 9 Nov 2010 02:52:57 +0000 (02:52 +0000)]
[fixed] bug in AndroidInput. added wrong keycode to keys map. Total fuck up o_O
badlogicgames [Tue, 9 Nov 2010 02:51:27 +0000 (02:51 +0000)]
[changed] rtm projects classpath points to gdx and gdx-backend-xxx for testing
badlogicgames [Tue, 9 Nov 2010 01:34:10 +0000 (01:34 +0000)]
[added] support for all gl mipmap filters to TextureFilter.
badlogicgames [Tue, 9 Nov 2010 00:37:45 +0000 (00:37 +0000)]
[removed] layout xml file.
badlogicgames [Mon, 8 Nov 2010 10:20:23 +0000 (10:20 +0000)]
[fixed] added stubs for new Graphics.newTexture() method. NAAATTEEEE! :p
nathan.sweet [Sun, 7 Nov 2010 21:50:40 +0000 (21:50 +0000)]
[fixed] Hiero clipping glyphs if a glyph is larger than the page size.
nathan.sweet [Sun, 7 Nov 2010 21:46:36 +0000 (21:46 +0000)]
[fixed] Hiero not getting bounds right for native rendering.
nathan.sweet [Sun, 7 Nov 2010 21:32:08 +0000 (21:32 +0000)]
[fixed] LwjglCanvas being resized too small.
[fixed] Hiero native glyph cache having many blanks.
badlogicgames [Sun, 7 Nov 2010 16:41:04 +0000 (16:41 +0000)]
[changed] build script now builds javadoc
badlogicgames [Sun, 7 Nov 2010 16:22:19 +0000 (16:22 +0000)]
badlogicgames [Sun, 7 Nov 2010 16:21:46 +0000 (16:21 +0000)]
badlogicgames [Sun, 7 Nov 2010 16:19:31 +0000 (16:19 +0000)]
badlogicgames [Sun, 7 Nov 2010 16:19:13 +0000 (16:19 +0000)]
badlogicgames [Sun, 7 Nov 2010 16:18:09 +0000 (16:18 +0000)]
badlogicgames [Sun, 7 Nov 2010 16:16:09 +0000 (16:16 +0000)]
[updated] android natives in tests
badlogicgames [Sun, 7 Nov 2010 16:10:36 +0000 (16:10 +0000)]
[added] more jars to rtm
badlogicgames [Sun, 7 Nov 2010 16:03:38 +0000 (16:03 +0000)]
[updtaed] demo libs
badlogicgames [Sun, 7 Nov 2010 15:53:41 +0000 (15:53 +0000)]
[fixed] closing </code> tag in Application.
badlogicgames [Sun, 7 Nov 2010 15:36:11 +0000 (15:36 +0000)]
badlogicgames [Sun, 7 Nov 2010 15:35:53 +0000 (15:35 +0000)]
badlogicgames [Sun, 7 Nov 2010 15:10:43 +0000 (15:10 +0000)]
[fixed] gdx is now warning free :)
[todo] finish documentation of scene2D package. Will do that next week. release imminent.
badlogicgames [Sun, 7 Nov 2010 15:09:18 +0000 (15:09 +0000)]
[changed] exposing setAutoBind() now. Could come in handy for rendering the same mesh multiple times. Will brake on Hero if you modify the vertices/indices due to a driver bug though.
badlogicgames [Sun, 7 Nov 2010 15:08:34 +0000 (15:08 +0000)]
[fixed] warnings in scene2d package, added javadoc to the root interfaces and classes. Fuck this, i'm tired.
badlogicgames [Sun, 7 Nov 2010 14:12:58 +0000 (14:12 +0000)]
[fixed] complete graphics package. all done. MD5 classes will be reworked soon and aren't officially supported yet. Consulting with Dave from redforge
badlogicgames [Sun, 7 Nov 2010 14:11:29 +0000 (14:11 +0000)]
[fixed] graphics.glutils package javadoc
badlogicgames [Sun, 7 Nov 2010 14:08:11 +0000 (14:08 +0000)]
[fixed] javadoc of graphics root package
badlogicgames [Sun, 7 Nov 2010 13:45:56 +0000 (13:45 +0000)]
[fixed] utils package javadoc
badlogicgames [Sun, 7 Nov 2010 13:44:35 +0000 (13:44 +0000)]
[fixed] physics package
badlogicgames [Sun, 7 Nov 2010 13:39:49 +0000 (13:39 +0000)]
[fixed] math package javadoc
badlogicgames [Sun, 7 Nov 2010 13:35:50 +0000 (13:35 +0000)]
[fixed] javadoc of files package
badlogicgames [Sun, 7 Nov 2010 13:34:58 +0000 (13:34 +0000)]
[fixed] javadoc in audio package.
badlogicgames [Sun, 7 Nov 2010 13:17:40 +0000 (13:17 +0000)]
[Fixed] javadoc of all top level interfaces and classes. Application has warnings as i reference JoglApplication/LwjglApplication and AndroidApplication. I think that's ok though.
badlogicgames [Sun, 7 Nov 2010 02:54:02 +0000 (02:54 +0000)]
[added] gdx2d Android.mk. doesn't add anything to the binaries of course...
badlogicgames [Sun, 7 Nov 2010 02:41:43 +0000 (02:41 +0000)]
[removed] Sprite2.x crap
[added] sean barett tiny image and ttf i/o libs. maybe someday i can use that
badlogicgames [Sat, 6 Nov 2010 12:44:08 +0000 (12:44 +0000)]
[fixed] Nate's bugs...
badlogicgames [Sat, 6 Nov 2010 01:59:58 +0000 (01:59 +0000)]
[ignored] bin/gen
badlogicgames [Fri, 5 Nov 2010 22:48:35 +0000 (22:48 +0000)]
[fixed] issue 55
badlogicgames [Fri, 5 Nov 2010 22:36:48 +0000 (22:36 +0000)]
[added] JoglAnimator, stolen and modified from Jogl Animator so that Animator.stop actually blocks until the rendering thread has died...
[fixed] JoglAudio and LwjglAudio, never closed their threads. Not a problem normally but it is in the test starter apps.
badlogicgames [Fri, 5 Nov 2010 22:29:10 +0000 (22:29 +0000)]
[added] JoglAnimator, stolen and modified from Jogl Animator so that Animator.stop actually blocks until the rendering thread has died...
[fixed] JoglAudio and LwjglAudio, never closed their threads. Not a problem normally but it is in the test starter apps.
badlogicgames [Fri, 5 Nov 2010 21:06:59 +0000 (21:06 +0000)]
[Changed] loading of awt
[Changed] JoglApplication.initialize()
badlogicgames [Fri, 5 Nov 2010 21:05:03 +0000 (21:05 +0000)]
[changed] Animator doesn't run as fast as possible anymore
badlogicgames [Fri, 5 Nov 2010 18:18:04 +0000 (18:18 +0000)]
[fixed] fucking CDT doesn't pick up env vars in include settings anymore it seems. Fixed via misc settings.
badlogicgames [Fri, 5 Nov 2010 16:11:43 +0000 (16:11 +0000)]
[fixed] nightly build file to include linux 64-bit natives.
badlogicgames [Fri, 5 Nov 2010 16:11:09 +0000 (16:11 +0000)]
badlogicgames [Fri, 5 Nov 2010 16:00:42 +0000 (16:00 +0000)]
badlogicgames [Fri, 5 Nov 2010 16:00:17 +0000 (16:00 +0000)]
[fixed] null pointer exception due to font not being initialized (cause i have yet to add a bitmapfont to this bitch...
badlogicgames [Fri, 5 Nov 2010 15:55:53 +0000 (15:55 +0000)]
[fixed] everything gets loaded in the EDT now, swing sucks, jogl sucks everything sucks. The reason the tests worked but the demos didn't is that the test first opens a freaking swing jframe which will load jawt.so and mjawt.so magically.
badlogicgames [Fri, 5 Nov 2010 15:10:17 +0000 (15:10 +0000)]
[removed] bullshit in gdx/linux64
badlogicgames [Fri, 5 Nov 2010 15:09:59 +0000 (15:09 +0000)]
badlogicgames [Fri, 5 Nov 2010 15:09:42 +0000 (15:09 +0000)]
[removed] bullshit in gdx/linux64
badlogicgames [Fri, 5 Nov 2010 15:09:03 +0000 (15:09 +0000)]
[added] 64-bit linux binary.
badlogicgames [Fri, 5 Nov 2010 15:04:09 +0000 (15:04 +0000)]
ya, this sucks. fixing
badlogicgames [Fri, 5 Nov 2010 15:03:09 +0000 (15:03 +0000)]
[added] Linux64 configuration, outputs libgdx-64.so
[changed] Version now loads either 32-bit or 64-bit libgdx.so/libgdx-64.so depending on the arch string. Throws exception if 64-bit VM is used on Windows. No MacOS X support yet.
badlogicgames [Fri, 5 Nov 2010 13:29:35 +0000 (13:29 +0000)]
[removed] gdx-invaders applet. will add that back in once we get our JoglApplet and LwjglApplet classes going
badlogicgames [Fri, 5 Nov 2010 13:20:51 +0000 (13:20 +0000)]
[added] image-packer/bin to ignore
badlogicgames [Fri, 5 Nov 2010 13:16:38 +0000 (13:16 +0000)]
[changed] back to jar dependencies.
badlogicgames [Fri, 5 Nov 2010 13:11:29 +0000 (13:11 +0000)]
[added] new dependencies
badlogicgames [Fri, 5 Nov 2010 13:10:57 +0000 (13:10 +0000)]
[changed] rtm updated to latest nightly
nathan.sweet [Thu, 4 Nov 2010 22:20:06 +0000 (22:20 +0000)]
[fixed] Input bug with synchronization.
nathan.sweet [Thu, 4 Nov 2010 21:12:52 +0000 (21:12 +0000)]
[removed] Text blending from SpriteBatch.
[changed] Exception msgs for missing files.
nathan.sweet [Thu, 4 Nov 2010 05:33:13 +0000 (05:33 +0000)]
[fixed] Bugs with loading sound and music from classpath on desktop.
nathan.sweet [Thu, 4 Nov 2010 05:08:32 +0000 (05:08 +0000)]
[fixed] If aids.
[changed] Screen to interface.
nathan.sweet [Thu, 4 Nov 2010 03:34:28 +0000 (03:34 +0000)]
Fixed desktop Files using internal FileHandles with files in classpath.
nathan.sweet [Thu, 4 Nov 2010 03:12:50 +0000 (03:12 +0000)]
[fixed] Accidentally checked in garbage.
badlogicgames [Thu, 4 Nov 2010 00:41:14 +0000 (00:41 +0000)]
[fixed] invaders with updated jars
badlogicgames [Thu, 4 Nov 2010 00:40:30 +0000 (00:40 +0000)]
[fixed] Helloworld with updated jars.
badlogicgames [Thu, 4 Nov 2010 00:31:04 +0000 (00:31 +0000)]
[fixed] Helloworld
badlogicgames [Thu, 4 Nov 2010 00:28:19 +0000 (00:28 +0000)]
badlogicgames [Thu, 4 Nov 2010 00:24:24 +0000 (00:24 +0000)]
[moved] native lib loading to static block in JoglApplication
badlogicgames [Wed, 3 Nov 2010 12:25:07 +0000 (12:25 +0000)]
[fixed] issue 53
nathan.sweet [Wed, 3 Nov 2010 07:28:07 +0000 (07:28 +0000)]
[added] Javadocs.
nathan.sweet [Wed, 3 Nov 2010 05:50:15 +0000 (05:50 +0000)]
[added] InputMultiplexer.
[changed] Game and Screen a little. Still need to make more use of them to be sure I'm happy.
[added] gdx-twl Layout class to make DialogLayout less verbose.
[added] TWl class to make using TWL much easier.
badlogicgames [Wed, 3 Nov 2010 01:35:14 +0000 (01:35 +0000)]
badlogicgames [Wed, 3 Nov 2010 01:06:50 +0000 (01:06 +0000)]
[added] rtm android project, just for fun...
badlogicgames [Wed, 3 Nov 2010 00:11:07 +0000 (00:11 +0000)]
[added] return to marchfeld fps :p
nathan.sweet [Tue, 2 Nov 2010 21:12:05 +0000 (21:12 +0000)]
Renamed lwjgl backend package from desktop to lwjgl.
nathan.sweet [Tue, 2 Nov 2010 21:07:46 +0000 (21:07 +0000)]
Renamed lwjgl backend package from desktop to lwjgl.
nathan.sweet [Tue, 2 Nov 2010 09:29:57 +0000 (09:29 +0000)]
[changed] Most of LWJGL backend to pkg private.
nathan.sweet [Tue, 2 Nov 2010 09:24:45 +0000 (09:24 +0000)]
[changed] Improved LwjglTexture somewhat. At least, I certainly couldn't have made it any worse.
nathan.sweet [Tue, 2 Nov 2010 08:34:16 +0000 (08:34 +0000)]
[changed] Decided EDT crap should not be used for applets.
nathan.sweet [Tue, 2 Nov 2010 08:23:27 +0000 (08:23 +0000)]
[changed] Fixed up LwjglCanvas.
[added] LwjglApplet.
nathan.sweet [Tue, 2 Nov 2010 07:58:59 +0000 (07:58 +0000)]
[fixed] gdx-twl aids.
nathan.sweet [Tue, 2 Nov 2010 05:32:31 +0000 (05:32 +0000)]
[fixed] gdx-twl.