OSDN Git Service
Habu [Sat, 1 May 2021 15:04:30 +0000 (00:04 +0900)]
Revert "[feature] cheat_knowオン時にモンスターの種族IDを表示する"
This reverts commit
64aa927fdc74f1108f5ee817d2cdd28249876fd9.
Habu [Sat, 1 May 2021 14:49:39 +0000 (23:49 +0900)]
Merge pull request #972 from habu1010/feature/list-for-item-stack
[Refactor] スタックしたアイテムデータをstd::listで管理する
Habu [Sat, 1 May 2021 03:24:08 +0000 (12:24 +0900)]
[Refactor] スタックしたアイテムデータをstd::listで管理する
既存のコードでは床上やモンスターが所持しているスタックした
複数のアイテムを自前のリンクリストで管理している。
これを grid_type/monster_type のメンバにstd::listを持たせて
管理するようにする。
Deskull [Sat, 1 May 2021 14:14:22 +0000 (23:14 +0900)]
Merge pull request #997 from sikabane-works/feature/fix-doxygen-return
[Add] @return を不要に書き込んだことによる警告をひとまず置換で修正.
Deskull [Sat, 1 May 2021 14:06:43 +0000 (23:06 +0900)]
[Add] @return を不要に書き込んだことによる警告をひとまず置換で修正.
iks [Sat, 1 May 2021 06:01:28 +0000 (15:01 +0900)]
Merge pull request #991 from iks3/fix-bigtile-mm-clash
[Fix] 文字2倍幅表示のときにMMマップを表示するとクラッシュ #990
iks [Sat, 1 May 2021 02:49:59 +0000 (11:49 +0900)]
[Fix] 文字2倍幅表示のときにMMマップを表示するとクラッシュ #990
描画列数の計算で枠線の幅を半角でのみ計算しているため、use_bigtile時は1本分超過していた。
Hourier [Fri, 30 Apr 2021 13:31:04 +0000 (22:31 +0900)]
Merge pull request #986 from Hourier/feature/Adjust-Items-Alpha21
確認ありがとうございました!
Hourier [Wed, 28 Apr 2021 14:08:30 +0000 (23:08 +0900)]
[Implement] #960 自己変容の薬を実装した
(割れた場合)。未確定名はDiscordの議論により「虹色に輝く」と修正した
Hourier [Wed, 28 Apr 2021 13:34:26 +0000 (22:34 +0900)]
[Refactor] #960 Reshaped object-broken.cpp automatically
Hourier [Wed, 28 Apr 2021 13:29:57 +0000 (22:29 +0900)]
[Implement] #960 自己変容の薬を実装した (飲んだ場合のみ。割れた場合は未実装)
Hourier [Wed, 28 Apr 2021 13:26:24 +0000 (22:26 +0900)]
[Refactor] #960 エイリアスのTRUE/FALSEをbool.h のtrue/FALSE に変換した / Changed bool type from TRUE/FALSE as alias to true/FALSE in bool.h
Hourier [Wed, 28 Apr 2021 13:06:04 +0000 (22:06 +0900)]
[Implement] #960 邪悪存在退散の杖と力の杖の出現率を調整した / Adjusted the possibility of appearance for the staff of dispel evil and staff of power
shimitei [Fri, 30 Apr 2021 11:36:10 +0000 (20:36 +0900)]
Merge pull request #985 from shimitei/feature/fix_vcxproj
[Fix] vcxprojから存在しないファイルの記述を削除する
shimitei [Fri, 30 Apr 2021 10:56:00 +0000 (19:56 +0900)]
[Fix] vcxprojから存在しないファイル削除
#947 の漏れ。
main-win\string-win.hの記述を削除した。
Habu [Fri, 30 Apr 2021 10:46:58 +0000 (19:46 +0900)]
Merge pull request #984 from habu1010/feature/display-monster-race-id-when-cheat-know
[feature] cheat_knowオン時にモンスターの種族IDを表示する
Habu [Fri, 30 Apr 2021 10:34:39 +0000 (19:34 +0900)]
[feature] cheat_knowオン時にモンスターの種族IDを表示する
iks [Fri, 30 Apr 2021 09:28:37 +0000 (18:28 +0900)]
Merge pull request #981 from backwardsEric/nopch-wizard-item-modifier
Include sstream in wizard-item-modifier.cpp to avoid compiler error ...
shimitei [Fri, 30 Apr 2021 08:16:59 +0000 (17:16 +0900)]
Merge pull request #979 from shimitei/feature/refactor_tile_class
[Refactor] main-win.cpp分割(タイル初期化処理をgraphics-win.cppへ移動)
shimitei [Fri, 30 Apr 2021 07:28:32 +0000 (16:28 +0900)]
[Refactor] ワイド文字列変換処理の統一
ワイド文字列への変換処理をMultiByteToWideChar APIにそろえる。
shimitei [Thu, 29 Apr 2021 03:18:45 +0000 (12:18 +0900)]
[Refactor] グラフィックス(タイル)初期化処理をgraphics-win.cppへ移動
Hourier [Fri, 30 Apr 2021 06:44:35 +0000 (15:44 +0900)]
Merge pull request #978 from Hourier/feature/Divide-Player-Status
確認ありがとうございました!
Eric Branlund [Fri, 30 Apr 2021 00:59:55 +0000 (17:59 -0700)]
Include sstream to avoid compiler error when not using precompiled headers.
Hourier [Fri, 30 Apr 2021 00:48:08 +0000 (09:48 +0900)]
[Fix] #963 Resolved the indication that set_alignment() should be divided by the kind of calculation
Hourier [Fri, 30 Apr 2021 00:36:13 +0000 (09:36 +0900)]
[Fix] #963 Resolved the indication that update_player_turn_energy() should be divided by the kind of calculation
Hourier [Fri, 30 Apr 2021 00:13:09 +0000 (09:13 +0900)]
[Fix] #963 Resolved the indication that unique_ptr<PlayerAlignment> should be PlayerAlignment
Hourier [Fri, 30 Apr 2021 00:09:13 +0000 (09:09 +0900)]
[Fix] #963 Resolved the indication that unique_ptr<PlayerEnergy> should be PlayerEnergy
Hourier [Fri, 30 Apr 2021 00:04:12 +0000 (09:04 +0900)]
Merge branch 'develop' into feature/Divide-Player-Status
iks [Thu, 29 Apr 2021 14:09:56 +0000 (23:09 +0900)]
Merge pull request #977 from iks3/feature-expand-wiz-menu
[Feature] 各種テスト用にデバグコマンドの拡張α21
shimitei [Thu, 29 Apr 2021 13:52:07 +0000 (22:52 +0900)]
Merge pull request #947 from shimitei/feature/#870_describe_music_and_sound
[Feature] BGM、効果音の設定フォルダを開くメニューを追加
iks [Thu, 29 Apr 2021 11:23:10 +0000 (20:23 +0900)]
[Feature] 指定ダメージ・指定属性の半径0のボールをモンスターまたは自分に放つデバグコマンド
Hourier [Thu, 29 Apr 2021 12:09:42 +0000 (21:09 +0900)]
[Fix] #963 Added inclusion of equipment-info.h for realm-hex.cpp (English version only)
Hourier [Thu, 29 Apr 2021 11:59:43 +0000 (20:59 +0900)]
[Fix] #963 Added files player-energy.cpp/h into Makefile.am
Hourier [Thu, 29 Apr 2021 10:28:37 +0000 (19:28 +0900)]
[Refactor] #963 Changed player-energy.h from the collective of function decleration to class decleration
iks [Thu, 29 Apr 2021 10:09:27 +0000 (19:09 +0900)]
[Refactor/Feature] デバグのアイテム設定メニューを追加
★出現フラグとアイテム発動フラグの設定を追加。
Hourier [Thu, 29 Apr 2021 09:12:16 +0000 (18:12 +0900)]
[Refactor] #963 Separated equipment-info.cpp/h from player-status.cpp/h
Hourier [Thu, 29 Apr 2021 07:32:43 +0000 (16:32 +0900)]
[Refactor] #963 Moved update_alignment() from player-status.cpp to alignment.cpp/h
Hourier [Thu, 29 Apr 2021 07:02:36 +0000 (16:02 +0900)]
[Refactor] #963 Renamed get_alignment() to get_alignment_description()
Hourier [Thu, 29 Apr 2021 05:49:40 +0000 (14:49 +0900)]
[Refactor] #963 Renamed player_type.align to alignment
Hourier [Thu, 29 Apr 2021 05:40:54 +0000 (14:40 +0900)]
[Refactor] #963 Removed unused prototype decleration in player-status-flags.h
Hourier [Thu, 29 Apr 2021 05:40:19 +0000 (14:40 +0900)]
[Refactor] #963 Separated PlayerAlignment class from player-status.h
Hourier [Thu, 29 Apr 2021 04:35:52 +0000 (13:35 +0900)]
[Refactor] #963 Wrapped update of player_type.energy_use by update_player_turn_energy()
Hourier [Thu, 29 Apr 2021 04:03:34 +0000 (13:03 +0900)]
[Refactor] #963 Added argument of update_turn_type to update_player_turn_energy()
Hourier [Thu, 29 Apr 2021 03:42:24 +0000 (12:42 +0900)]
[Refactor] #963 Renamed take_turn() to update_player_turn_energy()
Hourier [Thu, 29 Apr 2021 03:39:23 +0000 (12:39 +0900)]
[Refactor] #963 Renamed free_turn() to reset_player_turn()
Hourier [Thu, 29 Apr 2021 02:23:41 +0000 (11:23 +0900)]
[Refactor] #963 Separated take_turn() and free_turn() from player-status.cpp/h to player-energy.cpp/h
Hourier [Wed, 28 Apr 2021 16:14:45 +0000 (01:14 +0900)]
[Refactor] #963 Moved is_in_dungeon() from player-status.cpp/h to dungeon.cpp/h
Hourier [Wed, 28 Apr 2021 15:54:24 +0000 (00:54 +0900)]
[Refactor] #963 Moved *_singing_*() from player-status.cpp/h to spells-song.cpp/h
Hourier [Wed, 28 Apr 2021 15:45:34 +0000 (00:45 +0900)]
[Refactor] #963 Reshaped calculate_upkeep()
Hourier [Wed, 28 Apr 2021 15:41:36 +0000 (00:41 +0900)]
[Refactor] #963 Moved calculate_upkeep() from player-status.h to pet-util.h
Hourier [Wed, 28 Apr 2021 14:57:39 +0000 (23:57 +0900)]
[Refactor] #963 Moved global variable total_friends from cmd-pet.cpp/h to pet-util.cpp/h
Hourier [Wed, 28 Apr 2021 14:51:05 +0000 (23:51 +0900)]
[Refactor] #963 Moved stop_singing() from player-status.h to spells-song.h
iks [Thu, 29 Apr 2021 08:52:09 +0000 (17:52 +0900)]
Merge pull request #975 from iks3/feature-singer-spell-names
[Refactor] 吟遊詩人の一部の歌名を実情に合わせて改名
shimitei [Thu, 29 Apr 2021 07:48:48 +0000 (16:48 +0900)]
Merge pull request #966 from shimitei/feature/reduce_flicker
[Feature] 不必要な背景ブラシによる塗りつぶしを省略する
iks [Thu, 29 Apr 2021 07:25:02 +0000 (16:25 +0900)]
[Refactor] 吟遊詩人の一部の歌名を実情に合わせて改名
Habu [Thu, 29 Apr 2021 05:25:50 +0000 (14:25 +0900)]
Merge pull request #965 from habu1010/feature/repeat-ammo-creation-racial-power
[Feature] 矢弾生成のレイシャルパワーを繰り返しコマンドに対応
Hourier [Thu, 29 Apr 2021 05:23:39 +0000 (14:23 +0900)]
Merge pull request #971 from Hourier/feature/Fix-Abillity-Typo
確認ありがとうございました!
Hourier [Thu, 29 Apr 2021 04:38:47 +0000 (13:38 +0900)]
[Fix] #964 Resolved the typo; abillity to ability
shimitei [Tue, 27 Apr 2021 14:15:00 +0000 (23:15 +0900)]
[MISC] BGM、効果音の記述を追加
shimitei [Tue, 27 Apr 2021 13:50:02 +0000 (22:50 +0900)]
[Feature] BGM、効果音のフォルダを開くメニューを追加
shimitei [Tue, 27 Apr 2021 13:11:53 +0000 (22:11 +0900)]
[Refactor] main-win.cpp処理の分割
「画面をHTMLで保存」、重複起動チェックの処理をmain-win.cppからmain-win-utils.cppへ移動した。
shimitei [Thu, 29 Apr 2021 04:20:44 +0000 (13:20 +0900)]
Merge pull request #970 from shimitei/feature/fix_vcproj
[Fix] 存在しないファイルをHengband.vcxprojから削除
shimitei [Thu, 29 Apr 2021 04:13:21 +0000 (13:13 +0900)]
[Fix] Hengband.vcxproj更新
存在しないmain-win\tile-info.hの記述を削除する。
Habu [Thu, 29 Apr 2021 00:56:07 +0000 (09:56 +0900)]
[Feature] 矢弾生成のレイシャルパワーを繰り返しコマンドに対応
アーチャーのレイシャルパワーである矢弾の生成で、矢弾の
種類を選択部分を繰り返しコマンドに対応させる。
これにより矢弾の生成を繰り返しコマンドで実行した時の
配列外アクセスの可能性などのおかしな挙動が修正される。
shimitei [Wed, 28 Apr 2021 14:19:22 +0000 (23:19 +0900)]
[Feature] 不必要な背景ブラシによる塗りつぶしを省略する
SetBkColorで設定した背景色での塗りつぶしを行っているため、背景ブラシによる画面クリアを抑制する。
背景ブラシ(hbrBackground)をNULLに設定し、WM_ERASEBKGNDに非0を返すことでBeginPaint時に背景ブラシによるクリアが行われなくなる。
Deskull [Wed, 28 Apr 2021 14:01:45 +0000 (23:01 +0900)]
Merge pull request #961 from sikabane-works/feature/doxygen-dir1
[Add] ディレクトリに関するDoxygenコメントをいくらか追加.
Deskull [Wed, 28 Apr 2021 13:55:09 +0000 (22:55 +0900)]
Merge branch 'develop' into feature/doxygen-dir1
deskull [Wed, 28 Apr 2021 13:05:45 +0000 (22:05 +0900)]
[Add] ディレクトリに関するDoxygenコメントをいくらか追加.
Hourier [Wed, 28 Apr 2021 13:22:11 +0000 (22:22 +0900)]
Merge pull request #945 from Hourier/feature/Remove-Dependency-Player-Status
確認ありがとうございました
これでplayer-statusを次の段階に分解することができます!
shimitei [Wed, 28 Apr 2021 12:58:35 +0000 (21:58 +0900)]
Merge pull request #959 from shimitei/feature/#946_fix_history_editor
[Fix] 生い立ちエディタの文字化け修正
shimitei [Wed, 28 Apr 2021 12:40:19 +0000 (21:40 +0900)]
[Fix] 生い立ちエディタの文字化け修正
shimitei [Wed, 28 Apr 2021 12:32:25 +0000 (21:32 +0900)]
Revert "[Fix] 生い立ちエディタの文字化け #946"
This reverts commit
9625d83f581f15aa83cbf2c44e270429222d7641.
iks [Wed, 28 Apr 2021 11:58:49 +0000 (20:58 +0900)]
Merge pull request #952 from iks3/fix-wiz-id-fully-inven-awareless
[Fix] デバグのインベントリ内全*鑑定*でawareしない #913
iks [Wed, 28 Apr 2021 11:46:24 +0000 (20:46 +0900)]
Merge pull request #951 from iks3/fix-autoroller-max-values
[Fix] オートローラーで最大値が出ない #949
Hourier [Wed, 28 Apr 2021 11:22:42 +0000 (20:22 +0900)]
Merge pull request #956 from Hourier/feature/Fix-Debug-Command-Order
デバッグコマンドのSとvが逆になっている不具合の修正
Hourier [Wed, 28 Apr 2021 11:13:44 +0000 (20:13 +0900)]
[Fix] #954 デバッグコマンドのSとvの表記が逆になっていたのを修正した / Resolved the issue that S and v were reversed when putting debug command
Hourier [Wed, 28 Apr 2021 11:08:37 +0000 (20:08 +0900)]
[Refactor] #954 Automatically formatted cmd-wizard.cpp
Hourier [Wed, 28 Apr 2021 09:46:37 +0000 (18:46 +0900)]
Merge branch 'develop' into feature/Remove-Dependency-Player-Status
Hourier [Wed, 28 Apr 2021 09:41:51 +0000 (18:41 +0900)]
[Refactor] #935 player-ability/ に移したステータス関係のファイルをplayer-status/ に移した / Moved player-ability/* regaring player's status to player-status/
iks [Wed, 28 Apr 2021 07:48:27 +0000 (16:48 +0900)]
[Fix] デバグのインベントリ内全*鑑定*でawareしない #913
iks [Wed, 28 Apr 2021 07:25:04 +0000 (16:25 +0900)]
[Fix] オートローラーで最大値が出ない #949
プルリク#852のエンバグ。
Hourier [Wed, 28 Apr 2021 00:03:35 +0000 (09:03 +0900)]
Merge branch 'develop' into feature/Remove-Dependency-Player-Status
Habu [Tue, 27 Apr 2021 21:25:15 +0000 (06:25 +0900)]
Merge pull request #948 from habu1010/feature/fix-upbringing-editor-corruption
[Fix] 生い立ちエディタの文字化け #946
Habu [Tue, 27 Apr 2021 14:43:07 +0000 (23:43 +0900)]
[Fix] 生い立ちエディタの文字化け #946
生い立ちエディタで2バイト文字を"%c%c"で1バイトずつ出力
するという想定外の使用方法がされているため、過去のコミット
7ee574d2c5244b61f8ec13c8d383a865630e00fb で文字化けが
発生するようになっていた。
2文字以上出力の時のみ、2バイト文字の前半で終了した時に
その部分を空白で置き換えるようにする。
Habu [Tue, 27 Apr 2021 14:12:49 +0000 (23:12 +0900)]
Merge pull request #911 from habu1010/feature/screen-image-memory-stack
[Feature] screen_save()/screen_load()で多重に画面を保存する #891
dis- [Tue, 27 Apr 2021 14:09:40 +0000 (23:09 +0900)]
Merge pull request #938 from dis-/feature/RefactorPlayreInfraVision
[Refactor] 赤外線視力管理クラス PlayerInfravisionの導入
Hourier [Tue, 27 Apr 2021 13:42:52 +0000 (22:42 +0900)]
[Refactor] #935 Moved DUN_TUN_* from gamevalue.h to dungeon-tunnel-util.cpp
Hourier [Tue, 27 Apr 2021 13:40:18 +0000 (22:40 +0900)]
[Refactor] #935 Removed the inclusion of player-status.h from angband.h
Hourier [Tue, 27 Apr 2021 12:14:00 +0000 (21:14 +0900)]
[Refactor] #935 旧マクロ関数群の中でconstを付けられるものにconstを付けた
Hourier [Tue, 27 Apr 2021 12:12:12 +0000 (21:12 +0900)]
[Refactor] #935 マクロ関数SINGING_SONG_ID を普通の関数に置換した / Changed macro function SINGING_SONG_ID to normal function
Hourier [Tue, 27 Apr 2021 12:02:29 +0000 (21:02 +0900)]
[Refactor] #935 マクロ関数SINGING_COUNT を普通の関数に置換した / Changed macro function SINGING_COUNT to normal function
Hourier [Tue, 27 Apr 2021 11:41:59 +0000 (20:41 +0900)]
[Refactor] #935 マクロ関数INTERUPT_SONG_EFFECT を普通の関数に置換した / Changed macro function INTERPUT_SONG_EFFECT to normal function
Hourier [Tue, 27 Apr 2021 10:29:33 +0000 (19:29 +0900)]
[Refactor] #935 マクロ関数SINGING_SONG_EFFECT を普通の関数に置換した / Changed macro function SINGING_SONG_EFFECT to normal function
Hourier [Mon, 26 Apr 2021 14:49:33 +0000 (23:49 +0900)]
[Refactor] #935 Extracted macro function of music_singing_any to normal function
Hourier [Mon, 26 Apr 2021 14:44:00 +0000 (23:44 +0900)]
[Refactor] #935 Renamed player-classes-types.h to player-class-types.h
Hourier [Mon, 26 Apr 2021 14:42:17 +0000 (23:42 +0900)]
[Refactor] #935 Renamed player-personalities-types.h to player-personality-types.h
Hourier [Mon, 26 Apr 2021 14:39:26 +0000 (23:39 +0900)]
[Refactor] #935 Removed inclusion for player-race-types.h from player-stauts.h
Hourier [Mon, 26 Apr 2021 14:37:06 +0000 (23:37 +0900)]
[Refactor] #935 Removed inclusion for player-personalities-types.h from player-stauts.h
Hourier [Mon, 26 Apr 2021 14:35:46 +0000 (23:35 +0900)]
[Refactor] #935 Removed inclusion for player-classes-types.h from player-stauts.h
Hourier [Mon, 26 Apr 2021 14:31:16 +0000 (23:31 +0900)]
[Refactor] #935 Removed inclusion for flag-group.h from player-status.h